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Thread Statistics | Show CCP posts - 0 post(s) |
Majorana Ettore
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Posted - 2007.01.12 14:26:00 -
[151]
When I click on "Own this BPO" I now have the error: "Run-Time Error'9': Subscript Out Of Range" It also look like the multi frequency probe bpo is not included.
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Zatch
Gallente Inner Void
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Posted - 2007.01.12 16:10:00 -
[152]
That BP isn't in the data export, though I do see it ingame (Multispectral Frequency Probe.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |
Zatch
Gallente Inner Void
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Posted - 2007.01.13 05:15:00 -
[153]
Edited by: Zatch on 13/01/2007 05:11:22 Bump. New version released: 1.5.1. This version fixes at least one issue relating to the "Own this BP" checkbox. Unchecking "Display Unowned BPs" will provide a list of some of the BPs you may have previously selected (in previous versions) as well as some that you probably don't own. I don't know for a fact what causes this, but some of the IDs may have been changed for blueprints in Revelations (again, though, I have not verified this.)
Same link as usual: EVE_MLCalc.zip -----
Creator of the standalone EVE Material Level Calculator MLCalc |
Linda Duane
Gallente Bluestar Enterprises
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Posted - 2007.01.15 16:46:00 -
[154]
Originally by: Zatch Edited by: Zatch on 12/01/2007 22:15:19 That BP isn't in the data export, though I do see it ingame (Multispectral Frequency Probe.)
Edit: I'll try to get that error fixed today.
The "multiy frequenzy probe" is there, just without the leading "multi".. ;)
Greetz & thanks for this awesome tool. Linda .
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Zatch
Gallente Inner Void
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Posted - 2007.01.19 10:05:00 -
[155]
Edited by: Zatch on 19/01/2007 10:02:16 Heads up: I will be releasing a new version this afternoon (Friday) before heading home to visit my parents for the weekend. The version fixes the mis-named Multispectral Frequency Probe Blueprint and addresses the incorrect "owned blueprints" list. Also I may be able to squeeze in the ability to load or a set a different default matprices.dat file (it isn't an issue of difficulty, only an issue of time.)
I will post again when the new version is available. If you have any last-minute fixes to suggest, or bugs to report, please do so ASAP as I will be mostly unavailable for the next 2-3 days. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Zatch
Gallente Inner Void
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Posted - 2007.01.19 21:12:00 -
[156]
New version released: 1.5.2 Changes include:
1) Fixed the Multispectral Frequency Probe Blueprint's name and re-sorted the list. 2) Possibly fixed the issue with incorrect BPs appearing when you uncheck "Display Unowned BPs." 3) Added the ability to import a custom matprices.dat file (note that the filename must end with .dat, and it must be in the same folder as MLCalc.exe. I will remove the latter limitation in a future version.) ----- MLCalc Creator HW2/EVE Mod Team Leader |
Jasmin Black
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Posted - 2007.01.21 16:20:00 -
[157]
Nice tool, but there are something fishy about calculations.
Example: If I have module witch need 125 nocx to build and my BPO isn't researched (ME 0) then 125 is my max mineral need with waste. Now when I use this tool, it gives me 13 units of waste and total nocx need is 138. How come it would take more minerals what are printed in BPO?
It should be like this:
ME0 = 125 units of nocx ME1 = 119,32 ME2 = 117,42 ME3 = 116,48 ME4 = 115,91 ... Max ME = 113,64 Max Waste (ME0) = 11,36
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Sidurii
AoD Holdings
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Posted - 2007.01.21 20:09:00 -
[158]
The production efficency dropdown box seems to be bugged right now.
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JForce
N.W.A
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Posted - 2007.01.22 00:16:00 -
[159]
Well I think your tool rocks.
Here are some questions/suggestions I have:
- I started using the app. Went through all the BPs, adding the "owned" tick to the ones I own. - I then checked how long it would take to get them to an ideal ME level (they're all new BPOs) - Whilst I can set my Metallurgy skill to 5 and my Prod. Eff. to 5, both Research and Industry are greyed out - what's the deal there? - Having completed adding in my BPOs and setting the ME level to the largest "Ideal ML" level indicated (usually against Trite) I would LOVE to be able to export a sheet showing my BPOs and the level to research them to, and the time. On a single sheet, so I can rock up to my POS and quickly see what I need to research and to what level -Couple that with an inventory where I can store my list of BPOs and their current levels, and look through the list, with the ones that are sorted in green and the ones that could do with more in red, in a single list. - Have you considered getting together with the guy who does the Eve-MEEP program? I also find that very useful, and to group your programs together would be awesome!
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Zatch
Gallente Inner Void
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Posted - 2007.01.22 20:44:00 -
[160]
@Jasmin: Which blueprint are you referring to? I'd like to see if I can duplicate the error.
@Sidurii: Thanks for pointing that out, I've fixed it in version 1.5.3, which I will release some time later today.
@JForce: Research and Industry are greyed out because they have no effect on the Material Efficiency research time, or on the wastage amount. As for a text file output of some kind, I'll get to work on one (finally.) I'm aware of EVE-MEEP's existence, but I don't particularly like the interface. It's a better program for general industry, whereas I'm trying to fill a niche and keep this program relatively small in scope. ----- MLCalc Creator HW2/EVE Mod Team Leader |
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Mudkest
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Posted - 2007.01.22 21:49:00 -
[161]
great tool, thanks for sharing it
wondering if it would be possible to have an option for production time research added. I have no idear how that one works though so no idear if it would be needed(or if it is even known how it works exactly) would be nice to know how researching production efficiency actually affect production time so its easier to decide if its worth researching it a bit more or not - When talking about the itsy bitsy spider, try not to start with itchy, you'll get the second part wrong as well |
JForce
N.W.A
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Posted - 2007.01.23 03:29:00 -
[162]
Originally by: Zatch Edited by: Zatch on 22/01/2007 21:03:02 @Jasmin: Which blueprint are you referring to? I'd like to see if I can duplicate the error.
@Sidurii: Thanks for pointing that out, I've fixed it in version 1.5.3, which I will release some time later today.
@JForce: Research and Industry are greyed out because they have no effect on the Material Efficiency research time, or on the wastage amount. As for a text file output of some kind, I'll get to work on one (finally.) I'm aware of EVE-MEEP's existence, but I don't particularly like the interface. It's a better program for general industry, whereas I'm trying to fill a niche and keep this program relatively small in scope.
Edit: How's this for an early form of the output?
Quote: Name: Tristan Blueprint ML: 28 Time: 29D 4H 0M 0S ------------------------------------------------- Name: Vexor Blueprint ML: 28 Time: 58D 8H 0M 0S ------------------------------------------------- Name: Wasp I Blueprint ML: 225 Time: 4D 16H 30M 0S -------------------------------------------------
Looks awesome as an output.
I agree that Eve-Meeps interface isn't the friendliest, however working together could possibly result in the ultimate industrial tool ever |
Zatch
Gallente Inner Void
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Posted - 2007.01.23 04:52:00 -
[163]
New version available: 1.5.3 -- Changes include:
* Production Efficiency dropdown fixed. * Basic BP list output added. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Jasmin Black
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Posted - 2007.01.23 06:58:00 -
[164]
I used Omber Mining Crystal II BPO in my example, but same error are in all of BPOS.
Seems like you are calculating max waste like this 125*0.1=12.5 rounded to 13. But you should do it like this 125/1.1=113.64 (witch is your max ME) and then you can get your max waste 125-113.64= 11.36.
I used PE5 in my calculations.
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Zatch
Gallente Inner Void
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Posted - 2007.01.23 08:18:00 -
[165]
Edited by: Zatch on 23/01/2007 08:24:12 On the contrary, 125 is the lowest achievable Nocxium requirement for an Omber Mining Crystal II. The wastage is calculated like so:
(Base Material Amount) * ((Base Wastage Factor) / (1 + Material Level) + 0.25 - 0.05 * (Production Efficiency Level))
So at ME0, we have (125) * ((0.1) / (1 + 0) + 0.25 - 0.05 * 5) = 12.5, which rounds up to 13 wasted Nocxium, a total of 138. The blueprint has a floor cap of 125 Nocxium, which is your ideal requirement (at ML 25.) I am certain of these calculations because they are correct for every blueprint I have researched, and the base material requirements are extracted directly from the latest data export.
The method you are describing is the general "hack" people have developed, since most people don't bother to read the data exports (and I don't blame them, it's a real pain in the butt without a parser.) The true method for calculating waste is the one I've described above, and will yield the correct results (as opposed to the general, quicker method which involves only a semi-useful backwards calculation.)
Edit: It seems the mining crystal blueprints are handled differently. Their material requirements are wrong in the data dump. ----- MLCalc Creator HW2/EVE Mod Team Leader |
Jasmin Black
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Posted - 2007.01.23 09:46:00 -
[166]
Sorry, I was too hasty when I said that they all are bugged. Seems to be only mining crystals like you already discovered.
Ok, so your calculations are right. My head just got mixed, then my numbers didn't match with those crystals.
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Zatch
Gallente Inner Void
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Posted - 2007.01.23 20:11:00 -
[167]
No worries, thank you for reporting the error (it is an error, after all.) ----- MLCalc Creator HW2/EVE Mod Team Leader |
Max Kentarii
Chaos Faction
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Posted - 2007.01.25 18:49:00 -
[168]
Thanks for this great application. Just what I needed right now -----
Wreck Salvaging Database |
Arushia
Nova Inc.
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Posted - 2007.01.26 05:35:00 -
[169]
Quote:
Failed to load control 'CommonDialog' from COMDLG32.OCX. Your version of COMDLG32.OCX may be outdated. Make sure you are using the version of the control that was provided with the application.
This is with the 2 files in the zip extracted to a completely empty directory. ---- I accept that this post reflects upon my corp, even if I claim it does not. |
Zatch
Gallente Inner Void
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Posted - 2007.01.26 09:43:00 -
[170]
Sorry about that, I'll look into creating a proper installation package for future versions (so there won't be any need to manually move files to your system directories.) ----- MLCalc Creator HW2/EVE Mod Team Leader |
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Bakterienschleuder
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Posted - 2007.01.28 11:22:00 -
[171]
Nice to have an Installer..but why you have to be logged in as an Admin to install it?
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Zatch
Gallente Inner Void
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Posted - 2007.01.28 23:16:00 -
[172]
Edited by: Zatch on 28/01/2007 23:14:07 Because it copies a file (COMDLG32.OCX) to your System32 directory.
That OCX file allows me to use the Open and Save dialog boxes, as well as the menu items at the top of the window. The name stands for "[Microsoft] Common Dialog [Control]." ----- MLCalc Creator HW2/EVE Mod Team Leader |
Putain
Caldari Project Mayhem Corp
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Posted - 2007.01.29 01:08:00 -
[173]
Edited by: Putain on 29/01/2007 01:10:06 Just a quick little UI bug... when you check the POS Lab box, it doesn't update the research time for the ML that was specified before you checked the box. You have to change the ML for the POS Lab bonus to factor in.
EDIT: Also, the research time doesn't update when you change the metallurgy skill dropdown, but it does update if you change metallurgy and then production efficency. ---- "Pity stands in opposition to all the tonic passions that augment the energy of the feeling of aliveness: it is a depressant. A man loses power when he pities." - Friedrich Nietzsche |
Zatch
Gallente Inner Void
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Posted - 2007.01.29 16:36:00 -
[174]
New version released: 1.5.4
* Fixed the Research Time not updating bug related to both the POS research checkbox and the Metallurgy skill level selector. * Removed the 500 idealML limit for the graph (the maximum it will display and calculate up to is still 500, but you can at least see the curve for the first 500 material levels on very high-idealML materials.) ----- MLCalc Creator HW2/EVE Mod Team Leader |
Zirator
Times of Ancar THE R0NIN
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Posted - 2007.01.30 16:55:00 -
[175]
This topic deserves a serious bump :D
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MrTaz
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Posted - 2007.02.08 19:22:00 -
[176]
Is there anyway to modify it before another release to change things like the new probe bill of materials?
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xThe Prophetx
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Posted - 2007.02.08 20:04:00 -
[177]
Excellent tool!
Is there some way to edit the list of materials needed?
Example: Gravity Capacitor Upgrade I Blueprint shows me needing
104 Charred Micro Circuit 78 Damaged Artifical Network 117 Fried Interface Circuit
I have ME and PE both at 2
the program shows 100 Charred Micro Circuit 75 DANN's 113 Fried Interface Circuit
Or am i doing something incorrectly?
Thanks again for the program.
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Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.02.09 04:59:00 -
[178]
The program doesn't read any data files when it starts up, I've hardcoded the material reqs into the program to make it start up much faster (and be less error-prone.) Thankfully it's still easy for me to edit stuff from the coding side, List any blueprints with discrepencies (or missing BPs) and I'll fix them in the next release (some time in the next week or so if I have time.) ----- MLCalc Creator HW2/EVE Mod Team Leader |
ForceM
Gallente POS Builder Inc.
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Posted - 2007.02.09 13:00:00 -
[179]
Originally by: xThe Prophetx Excellent tool!
Is there some way to edit the list of materials needed?
Example: Gravity Capacitor Upgrade I Blueprint shows me needing
104 Charred Micro Circuit 78 Damaged Artifical Network 117 Fried Interface Circuit
I have ME and PE both at 2
the program shows 100 Charred Micro Circuit 75 DANN's 113 Fried Interface Circuit
Or am i doing something incorrectly?
Thanks again for the program.
I did some calculations .. you either got Production effeciency skill at lvl 2 or your numbers are way off.
MLCalc is set to Production effeciency skill lvl 5 by default.
Me being a pessimist is a win-win situation: Either i am right .. or its even better then i said. |
MrTaz
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Posted - 2007.02.13 22:56:00 -
[180]
All the exploration probes changed their BOM's in the last big patch. Do you want me to list them individually?
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