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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Falcon
10216
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Posted - 2015.01.13 10:17:47 -
[1] - Quote
The Proteus release has been successfully deployed!
This release brings a whole host of module rebalancing and the introduction of several new module variants, as well as a redesign of the Exequror cruiser hull, new visual effects in asteroid belts to improve immersion, a re-balance of Recon cruisers, new features for the Beta Starmap, the introduction of small scale mining anomolies for rookie pilots in starter systems, the retiremement of Teams, new audio for Aura in Russian and German, and an awesome new theme tune from CCP RealX.
For more information on the Proteus release, and to see a full list of features, take a look at the Proteus release page, and read more about what's coming in CCP Seagull's "Coming to EVE in the Proteus release" dev blog. For a full and detailed breakdown of changes please see the patch notes for Proteus.
To report issues with the Proteus release, please use this thread. For general feedback on the release, please post here.
For Macintosh related issues, please post here.
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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CCP Falcon
10216
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Posted - 2015.01.13 11:49:59 -
[2] - Quote
Known Issues:
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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Lena Lazair
Khanid Irregulars Khanid's Legion
188
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Posted - 2015.01.13 11:51:32 -
[3] - Quote
I've noticed a bug with the Proteus release... there's STILL no Khanid Gunner jacket. |
Cannonball Kinnison
Celestial Darklords The Volition Cult
0
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Posted - 2015.01.13 12:20:13 -
[4] - Quote
Just heads up the Market display is mess up most stuff not being display. Don't worry a quick fix is to use the market search until they fix it. :) Ticket submitted |
Freelancer117
So you want to be a Hero
228
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Posted - 2015.01.13 12:28:18 -
[5] - Quote
Since 21th June 2011 the door still will not open
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Jackson Athonette
Es and Whizz Hedonistic Imperative
0
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Posted - 2015.01.13 12:41:50 -
[6] - Quote
(Possible) Issue with the Beta Map:
Right-click dragging no longer functions.
Steps to reproduce:
1. Try to drag the beta map by holding down the right mouse button and moving the mouse in an arbitrary direction. 2. ??? 3. Lose your Astero to a Goonswarm gatecamp.
Expected result:
Map moves in a direction approximately related to mouse movements. Goons call you names in local.
Actual result:
Map refuses to move, instead settling down in Florida to retire early and start a family. Goons call you names in local. |
cootsy
Exclusion Cartel The Kadeshi
2
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Posted - 2015.01.13 12:53:38 -
[7] - Quote
Patch dopwnloads the 200M fine but when applying the patch it gets to 5.2% and then throws out an exception error and wont go any further.
Nothing changed on the PC since I logged in before the patch so whats up ??
Exception during UpdaterModule.Update Traceback (most recent call last): File "lib\update.pyo", line 101, in run File "lib\update.pyo", line 282, in _Update File "lib\update.pyo", line 254, in ApplyPatch File "lib\steps\applyHttpPatch.pyo", line 38, in Run File "zsync\zsync.pyo", line 698, in ApplyPatch File "zsync\zsync.pyo", line 698, in ApplyPatch File "zsync\zsync.pyo", line 662, in PatchFile File "zsync\methods.pyo", line 90, in DeleteFile WindowsError: [Error 5] Access is denied: u'E:\\EVE\\CCP\\Eve New\\resDX9Scene.stuff'
that's the start of the error I have submitted the whole file to you for review |
Darkblad
Hilf Dir selbst in EVE
612
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Posted - 2015.01.13 13:08:23 -
[8] - Quote
Jackson Athonette wrote:(Possible) Issue with the Beta Map:
Right-click dragging no longer functions. [...] CCP is working on bringing right click panning back after some issues got fixed. |
Darkblad
Hilf Dir selbst in EVE
612
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Posted - 2015.01.13 13:23:20 -
[9] - Quote
cootsy wrote:WindowsError: [Error 5] Access is denied: u'E:\\EVE\\CCP\\Eve New\\resDX9Scene.stuff'
that's the start of the error I have submitted the whole file to you for review Wild guess: Do you happen to have a client still running? Maybe it's a stuck process, which you might want to check using the Task Manager, as it's possible that such stuck process is not shown in the task bar. |
Pacek Jon
University of Caille Gallente Federation
0
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Posted - 2015.01.13 13:44:17 -
[10] - Quote
perhaps it's just me, but i can't get aggro on me, while ratting, and rats are trying to kill drones only. even when i take them back in cargo, they don't shoot me, they only shoot again when i drop drones. |
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Adrie Atticus
Shadows of Rebellion The Bastion
822
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Posted - 2015.01.13 14:00:01 -
[11] - Quote
cootsy wrote: WindowsError: [Error 5] Access is denied: u'E:\\EVE\\CCP\\Eve New\\resDX9Scene.stuff'
that's the start of the error I have submitted the whole file to you for review
You have a file open: close all clients, close the launcher, restart your computer, rerun the launcher as administrator. |
Neto Padecain
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.01.13 14:03:36 -
[12] - Quote
cootsy wrote:Patch dopwnloads the 200M fine but when applying the patch it gets to 5.2% and then throws out an exception error and wont go any further.
Nothing changed on the PC since I logged in before the patch so whats up ??
Exception during UpdaterModule.Update Traceback (most recent call last): File "lib\update.pyo", line 101, in run File "lib\update.pyo", line 282, in _Update File "lib\update.pyo", line 254, in ApplyPatch File "lib\steps\applyHttpPatch.pyo", line 38, in Run File "zsync\zsync.pyo", line 698, in ApplyPatch File "zsync\zsync.pyo", line 698, in ApplyPatch File "zsync\zsync.pyo", line 662, in PatchFile File "zsync\methods.pyo", line 90, in DeleteFile WindowsError: [Error 5] Access is denied: u'E:\\EVE\\CCP\\Eve New\\resDX9Scene.stuff'
that's the start of the error I have submitted the whole file to you for review
Maybe same problem here, launcher just stoped working at 5.2%.
My solution was: go to launcher\cache directory, delete "checksum" and "client_validation" files and try again. |
Noriko Mai
1961
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Posted - 2015.01.13 14:15:04 -
[13] - Quote
You missed to bring back the Dark Opaque theme.... |
lolcorpholder alt
ebil piwates inc.
70
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Posted - 2015.01.13 14:22:27 -
[14] - Quote
Rook still has its rof bonus listed at its traits, even though it has kinetic damage bonus in practice (rof bonus would actually be better in here btw) |
Haluzka
Bohemian Veterans Nulli Secunda
0
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Posted - 2015.01.13 14:49:46 -
[15] - Quote
Pacek Jon wrote:perhaps it's just me, but i can't get aggro on me, while ratting, and rats are trying to kill drones only. even when i take them back in cargo, they don't shoot me, they only shoot again when i drop drones.
i have same problem, first wave is okey, but new spawn aggress only my drones, i try fit cloak on my ship and when i cloak and decloak they started shooting me again but after next rats spawn, they aggress only my drones again... but i had this before, its not new problem, but looks like more ppl have that now |
Harvey James
The Sengoku Legacy
1078
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Posted - 2015.01.13 15:16:52 -
[16] - Quote
lolcorpholder alt wrote:Rook still has its rof bonus listed at its traits, even though it has kinetic damage bonus in practice (rof bonus would actually be better in here btw)
yep its confused my corpie when i mentioned it ..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Muk Makbema
Teutate raiders DARKNESS.
0
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Posted - 2015.01.13 15:20:56 -
[17] - Quote
Haluzka wrote:Pacek Jon wrote:perhaps it's just me, but i can't get aggro on me, while ratting, and rats are trying to kill drones only. even when i take them back in cargo, they don't shoot me, they only shoot again when i drop drones. i have same problem, first wave is okey, but new spawn aggress only my drones, i try fit cloak on my ship and when i cloak and decloak they started shooting me again but after next rats spawn, they aggress only my drones again... but i had this before, its not new problem, but looks like more ppl have that now
Hi, never had this problem before, but same story here after the first spawn, ship is invisible to rats. They only see the drones, that's weird.
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Adrie Atticus
Shadows of Rebellion The Bastion
823
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Posted - 2015.01.13 16:02:55 -
[18] - Quote
Ohhh so you guys did find the stealth nerf to AFK drone ratting?
Good. |
Hitman 001
Immortalis Inc. Shadow Cartel
7
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Posted - 2015.01.13 16:23:43 -
[19] - Quote
launcher is frozen, repair tool doesent work.. tryin to dovload the patch after DT.... no i dont have ***** internet... :P |
meka priebe
The Cult of Personality DARKNESS.
0
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Posted - 2015.01.13 16:29:10 -
[20] - Quote
i was in game once i logged out and now trying to get back in i keep getting
Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong. well says its up 30k people online and well as for the internet um...
it also says 87.237.38.200 on port 26000 |
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Sissy Fuzz
Sissy Fuzz Communications
26
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Posted - 2015.01.13 16:33:37 -
[21] - Quote
When I create a new filter in the Probe Scanner - i.e. to only show Mobile Scan Inhibitor and Mobile Warp Disruptor - it has no effect when used. I simply get everything instead. The built in filters function as expected. |
Plexico inDuress
Tankers in Spaaaaace
0
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Posted - 2015.01.13 16:38:51 -
[22] - Quote
Anomalies will show on the Probe Scanner menu, but disappear in space after showing for 1-2 seconds when warping in. |
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CCP Habakuk
C C P C C P Alliance
1166
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Posted - 2015.01.13 16:48:18 -
[23] - Quote
Muk Makbema wrote:Haluzka wrote:Pacek Jon wrote:perhaps it's just me, but i can't get aggro on me, while ratting, and rats are trying to kill drones only. even when i take them back in cargo, they don't shoot me, they only shoot again when i drop drones. i have same problem, first wave is okey, but new spawn aggress only my drones, i try fit cloak on my ship and when i cloak and decloak they started shooting me again but after next rats spawn, they aggress only my drones again... but i had this before, its not new problem, but looks like more ppl have that now Hi, never had this problem before, but same story here after the first spawn, ship is invisible to rats. They only see the drones, that's weird.
We are currently investigating this problem.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Hooride707
Project Nemesis Touch Fiberoptic
12
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Posted - 2015.01.13 16:56:11 -
[24] - Quote
I am having the same problem as meka,i cant get ingame.
Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong. |
Schwa Nuts
GoonWaffe Goonswarm Federation
83
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Posted - 2015.01.13 17:05:53 -
[25] - Quote
CCP Habakuk wrote:Muk Makbema wrote:Haluzka wrote:Pacek Jon wrote:perhaps it's just me, but i can't get aggro on me, while ratting, and rats are trying to kill drones only. even when i take them back in cargo, they don't shoot me, they only shoot again when i drop drones. i have same problem, first wave is okey, but new spawn aggress only my drones, i try fit cloak on my ship and when i cloak and decloak they started shooting me again but after next rats spawn, they aggress only my drones again... but i had this before, its not new problem, but looks like more ppl have that now Hi, never had this problem before, but same story here after the first spawn, ship is invisible to rats. They only see the drones, that's weird. We are currently investigating this problem.
This is a rather old bug. It seems to happen when someone is ratting in an anomaly at down time. The next day, the system will experience this bug. I have submitted bug reports and opened petitions on it in the past. |
Dangeresque Too
Pistols for Pandas
73
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Posted - 2015.01.13 17:43:12 -
[26] - Quote
Since there hasn't been any dev responses in any of the Proteus feedback threads I guess I will extend my chances of my issue/question being read and post it here too:
I saw there was another patch to sisi yesterday so I decided to check to see if anything has been fixed with the new asteroid belt effects.
1) Asteroid debris sprite blob (screenshots with dx9, dx11 really doesn't look much better to be honest):
http://imgur.com/DjuHoeO
http://imgur.com/GUg4M2v
Nope, still looks like an awful blob of duplicated sprites. Does not make belts feel more real or look neater, at all. I've seen better more realistic sprite blobs in older games. And yes, I have my graphics all the way up. A better way to do this might be just spawn many much smaller asteroids that can actually be mined, or add small bits to the larger asteroids that float around them depending on size. And ice belts need ice chunks floating around, not rock sprites cluttering the screen(granted they aren't the same brown color as the asteroid sprites but still don't look like they quite below), it is a ice field after all, not an asteroid belt. Yes technically the dx11 version is not a sprite, but it might as well be, looks no better.
2) Light Rays:
In order to be able to see the light rays, you also have to have the Asteroid Sprite Blob enabled as well. Why advertise these as 2 separate features if one requires the other? I don't see why we shouldn't be able to see the light rays if we don't want to see the sprite blob. I mean they don't have sprite blobs in Incursion systems yet we get to see the light rays, should be no different here.
Please separate these 2 features. If you don't believe me go and turn off the asteroid sprite blob but leave light rays on, you will not see the light rays. Unless this is a bug and they are supposed to be visible on their own without the sprite blob?
3) These are going to be a terrible drag to some of the missions that were already hugely taxing to most systems with all of their hundreds of structures to form a simple wall next to a billion washed out bright gas clouds inside a widespread asteroid belt with other structures all over. Yeah, you can barely see anything now, let alone not being able to see through the combined clouds or its exaggerated effect on framerate. My guess is in mission effects weren't taken into consideration when this was being thought up. Another example of unfinished features and ignored feedback. And to think the mission I loaded was normally a very light mission in terms of environment effects/clouds, I can't imagine how awful this is in what was a more heavy mission effect wise. |
Pittsburgh2989
Shadow State Fatal Ascension
6
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Posted - 2015.01.13 17:58:51 -
[27] - Quote
Schwa Nuts wrote:CCP Habakuk wrote: We are currently investigating this problem.
This is a rather old bug. It seems to happen when someone is ratting in an anomaly at down time. The next day, the system will experience this bug. I have submitted bug reports and opened petitions on it in the past.
I have experienced this problem several times in Fountain as well. The bug when it occurs also completely ignores ewar or other typical techniques to draw rat aggro.
As stated before your ship is literally invisible after the first spawn. Would be extremely convinient for a full gank ratting ship, but as it is a bug and does not occur 100% of the time, serves no purpose. The type of ship, fitting of ship, warp in range, and technique (orbit something, approach rats, burn away, etc) does not correct the issue either.
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Vacant Stare
4S Corporation Goonswarm Federation
0
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Posted - 2015.01.13 18:07:24 -
[28] - Quote
Unable to play anymore game was crashing every few minutes since patch applied. So tried to re-install however CCP server is completing the offline files after 300m and online installer crashes after about 1 minute. |
omgdutch2005
FinFleet Northern Coalition.
6
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Posted - 2015.01.13 18:11:59 -
[29] - Quote
CCP Habakuk wrote:Muk Makbema wrote:Haluzka wrote:Pacek Jon wrote:perhaps it's just me, but i can't get aggro on me, while ratting, and rats are trying to kill drones only. even when i take them back in cargo, they don't shoot me, they only shoot again when i drop drones. i have same problem, first wave is okey, but new spawn aggress only my drones, i try fit cloak on my ship and when i cloak and decloak they started shooting me again but after next rats spawn, they aggress only my drones again... but i had this before, its not new problem, but looks like more ppl have that now Hi, never had this problem before, but same story here after the first spawn, ship is invisible to rats. They only see the drones, that's weird. We are currently investigating this problem.
confirming to have this drone agro issue aswell... |
Paulo Selegato
Sepultura. Absolution Alliance
0
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Posted - 2015.01.13 18:13:59 -
[30] - Quote
Local list dont update correctly.
BUG
there is a neutral docked on station and online but dont appears on local chat. |
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Jenn aSide
Smokin Aces.
9315
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Posted - 2015.01.13 18:26:05 -
[31] - Quote
omgdutch2005 wrote:CCP Habakuk wrote:Muk Makbema wrote:Haluzka wrote:Pacek Jon wrote:perhaps it's just me, but i can't get aggro on me, while ratting, and rats are trying to kill drones only. even when i take them back in cargo, they don't shoot me, they only shoot again when i drop drones. i have same problem, first wave is okey, but new spawn aggress only my drones, i try fit cloak on my ship and when i cloak and decloak they started shooting me again but after next rats spawn, they aggress only my drones again... but i had this before, its not new problem, but looks like more ppl have that now Hi, never had this problem before, but same story here after the first spawn, ship is invisible to rats. They only see the drones, that's weird. We are currently investigating this problem. confirming to have this drone agro issue aswell...
Confirming this confirmation of confirmed buggery as well. Replicated it twice, once with carrier once with Dominix. The drone aggro is one thing, but not being able to draw aggro from npcs even after pulling drones is another.
Hell, you could "drone tank" major complexes like this, fix this asap as it doesn't just mean lost drones, but rather affects all pve. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
994
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Posted - 2015.01.13 18:31:09 -
[32] - Quote
When using the new beta map, I can't seem to drag the map around. Could have sworn I was able to do this before by holding the right mouse button. Now I'm locked to whatever system I have selected, which is very annoying.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Mitch Crawford
Diggers Corporation
0
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Posted - 2015.01.13 19:14:32 -
[33] - Quote
I can not log in after this patch.
Connection Failed Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong.
Server: Tranquility Unable to connect to 87.237.38.200 on port 26000
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Circumstantial Evidence
166
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Posted - 2015.01.13 19:14:54 -
[34] - Quote
On one hand asteroid debris adds visual interest to belts, but on other hand it calls attention to itself, because the debris is fixed in space. Debris elements do not rotate (on my system, at least) like the mineable asteroids do. Please upgrade this upgrade :) |
meka priebe
The Cult of Personality DARKNESS.
0
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Posted - 2015.01.13 19:54:20 -
[35] - Quote
Mitch Crawford wrote:I can not log in after this patch.
Connection Failed Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number was wrong.
Server: Tranquility Unable to connect to 87.237.38.200 on port 26000
same wtf and your looking into a drone issue first ? r u kidding me |
Dorna Loone
Dark Star Demolition
34
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Posted - 2015.01.13 20:36:03 -
[36] - Quote
Same issue as others that can''t connect to the server following the patch. Shouldn't sorting this out be a PRIORITY OVER GAME PLAY ISSUES ?
Any Devs care to respond ? At least let us know it's on the radar ? Maybe give us a workaround ? |
Alice Saraki
Norton Innovations
0
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Posted - 2015.01.13 20:43:09 -
[37] - Quote
CCP Habakuk wrote:Muk Makbema wrote:Haluzka wrote:Pacek Jon wrote:perhaps it's just me, but i can't get aggro on me, while ratting, and rats are trying to kill drones only. even when i take them back in cargo, they don't shoot me, they only shoot again when i drop drones. i have same problem, first wave is okey, but new spawn aggress only my drones, i try fit cloak on my ship and when i cloak and decloak they started shooting me again but after next rats spawn, they aggress only my drones again... but i had this before, its not new problem, but looks like more ppl have that now Hi, never had this problem before, but same story here after the first spawn, ship is invisible to rats. They only see the drones, that's weird. We are currently investigating this problem. I have same problem as described before. Its so annoying, please fix this bug ^^ |
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CCP Habakuk
C C P C C P Alliance
1167
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Posted - 2015.01.13 21:09:58 -
[38] - Quote
Dorna Loone wrote:Same issue as others that can''t connect to the server following the patch. Shouldn't sorting this out be a PRIORITY OVER GAME PLAY ISSUES ?
Any Devs care to respond ? At least let us know it's on the radar ? Maybe give us a workaround ?
HELLO ANYBODY HOME ?
Unfortunately we have no idea on why you are unable to connect to the server and it is quite likely that it is not caused by the EVE client or EVE server (but I cannot rule it out). I assume it will be best to create a support ticket. You can also try to gather logs and similar information and send a bug report (for details see the link in my signature).
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Quanah Comanche
Republic Military School Minmatar Republic
73
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Posted - 2015.01.13 21:13:28 -
[39] - Quote
TigerXtrm wrote:When using the new beta map, I can't seem to drag the map around. Could have sworn I was able to do this before by holding the right mouse button. Now I'm locked to whatever system I have selected, which is very annoying.
Reading patch notes. It's the new black.
From the patch notes:
New Map: Added standalone solar system view for Wormhole systems GÇó New Map: Changed panel header to be full-width except while in full screen GÇó New Map: Added search functionality GÇó New Map: Added focus current location button GÇó New Map: Changed appearance of autopilot jump route GÇó New Map: Added mouse over info on stars GÇó New Map: Animated group mode change GÇó New Map: Right mouse button no longer pans the map. For now, players must click on different systems to center on them, effectively panning the map. |
Dorna Loone
Dark Star Demolition
35
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Posted - 2015.01.13 21:17:35 -
[40] - Quote
CCP Habakuk wrote:Dorna Loone wrote:Same issue as others that can''t connect to the server following the patch. Shouldn't sorting this out be a PRIORITY OVER GAME PLAY ISSUES ?
Any Devs care to respond ? At least let us know it's on the radar ? Maybe give us a workaround ?
HELLO ANYBODY HOME ? Unfortunately we have no idea on why you are unable to connect to the server and it is quite likely that it is not caused by the EVE client or EVE server (but I cannot rule it out). I assume it will be best to create a support ticket. You can also try to gather logs and similar information and send a bug report (for details see the link in my signature).
Thanks CCP Habakuk for replying.Am I then to understand thatServer: Tranquility Unable to connect to 87.237.38.200 on port 26000 is, in fact, where things are supposed to be pointing ? |
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Worrff
Viziam Amarr Empire
51
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Posted - 2015.01.13 21:25:41 -
[41] - Quote
When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Harvey James
The Sengoku Legacy
1078
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Posted - 2015.01.13 21:26:55 -
[42] - Quote
i prefer right click functionality.. makes the map harder too use now , was hoping for some directionality aswell .. i want to see were my ship is pointing
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Vincent Athena
V.I.C.E.
3067
|
Posted - 2015.01.13 21:28:23 -
[43] - Quote
Dorna Loone wrote: Thanks CCP Habakuk for replying.Am I then to understand thatServer: Tranquility Unable to connect to 87.237.38.200 on port 26000 is, in fact, where things are supposed to be pointing ?
At work we have a firewall that stops eve from working. When I try and run eve at work, it says "Unable to connect to 87.237.38.200 on port 26000". I just now checked.
BTW, it does work for me on a connection without that firewall.
Edit: This may actually be a clue to what is going on. In the past, CCP has done something to a build that makes it tickle a firewall in a way that causes a normally cooperative firewall to start blocking eve. Maybe you can check or adjust your firewall?
Know a Frozen fan? Check this out
Frozen fanfiction
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Worrff
Viziam Amarr Empire
51
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Posted - 2015.01.13 21:39:19 -
[44] - Quote
I haven't turned the asteroid effects on, because on SISI you could not turn them back off without reducing the shader level to low, which made everything else look like sh!t.
I reported it in the test server thread, but (surprise surprise) CCP ignored most of the replies there.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Soldarius
Kosher Nostra The 99 Percent
1023
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Posted - 2015.01.13 22:04:09 -
[45] - Quote
Paulo Selegato wrote:Local list dont update correctly. BUGthere is a neutral docked on station and online but dont appears on local chat.
So what happens when he undocks? (Hoping...)
http://youtu.be/YVkUvmDQ3HY
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Pytria Le'Danness
Placid Reborn
89
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Posted - 2015.01.13 22:44:25 -
[46] - Quote
I'm unable to run the patcher.
It seems to be downloading part of the patch and then stops. At first I thought it was congestion or strained servers and waited a while, but the launcher still only downloads about 15-25% before freezing. I have to use Task Manager to kill it. When I restart the launcher it gets stuck immediately, when I delete the downloaded file the process starts anew.
The Repair tool also freezes while downloading, even when launched as admin.
Does anyone have a suggestion how to run the patch? |
Lord Buckwild
Buckwild's Children
0
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Posted - 2015.01.13 22:54:40 -
[47] - Quote
I am getting stuck with the 3/4 applying EVE patch. |
Pytria Le'Danness
Placid Reborn
89
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Posted - 2015.01.13 23:02:09 -
[48] - Quote
Pytria Le'Danness wrote:...
Does anyone have a suggestion how to run the patch?
Every now and then the launcher continued the download if I restarted it after it froze, so I was eventually able to get the full patch and apply it.
|
Argonicus
Wastion Dominion Home Front Coalition
4
|
Posted - 2015.01.13 23:13:54 -
[49] - Quote
Type-D Restrained Nanofiber Structure in patch notes says that velocity boos is 8,5% but in game it 7,75% Where is mistake? |
Jared Tobin
Bloodstone Industries B.S.I.
215
|
Posted - 2015.01.13 23:31:23 -
[50] - Quote
JAN 2015: NEW/EXISTING ISSUES:
CORP SELLING DRAG/DROP: "Drag and drop" selling still does not function when attempting to drag items to sell from a corporate hangar. Only way to sell multiple items is to select them all, then sell, or right-click and select "sell" to force the client to add that item to existing open selling window.
NEOCOM ICONS STUCK AS "TRANSLUCENT": The Neocom panel is unable to be made opaque. Disturbing considering its top "E" (EVE) symbol, avatar pic, training graphic and bottom clock areas are opaque. PROBLEM: Hard to distinguish icons from bright graphics in background. Good example: when using "Carbon" theme with TRANSPARENCY=0. The icons are difficult enough to distinguish, but especially in a Caldari station with bright/reflective backgrounds (or in space with a bright star) "underneath" the Neocom.
TAB VISIBILITY: "Tabs" are not clearly distinguishable. They are simply words. Providing dividing lines to help discern/define where you can drag to/select would help.
"SEARCH FOR RECIPIENTS" UI BUG: No matter how big you resize this window (Example: clicking "To" when creating a new mail), the input field is overlapped by the "SEARCH" button.
PERSONAL ASSETS UI BUG: When open, the name of the systems/stations overlap all the background "columns with lines" (Quantity,Group,Size,Slot,Volume).
NOTIFICATION SETTINGS DUPLICATE BUG: "CLONE ACTIVATION" is listed TWICE under: "Notification Settings: Category Subscriptions: Miscellaneous".
CONTRACT BUG: When right-click "Create Contract" of anything, the default opening Creat Contract window has the bottom two lines overlapping: "On behalf of (corp wallet name)" overlapped by "Outstanding Contracts: (x/xx)". Only way to read it is to expand from your own default size.
CONTRACT ICON BUG: Still not being notified/flashing of a new contract UNTIL "Contracts" icon is actually clicked. Seems pointless to be notified "after the fact".
NOTIFICATIONS BUG: Notification settings still not behaving according to any changes of delay time or stack sizes, even when changed via slider options in Notification settings.
SCIENCE/INDUSTRY UI: Manufacturing jobs do not update themselves when jobs are delivered, in terms of "xx/11" manufacturing slots, for example. One must close the Industry window, then reopen it to clear all "delievered"(faded) jobs.
DARKENING/REFOCUSING CLIENT: Constant color shade "refocusing" is distracting. Example: When trying to split-drag (CTRL+drag) an item from one place to another, the center window will pop up asking how much to move, but the entire screen darkens. Gets a bit distracting when split-dragging 50 items "quickly" and not able to see the rest of your inventory (this is using "Carbon" theme). It's behavior is almost identical to when one hits the ESC key.
ICONS: Icons would be more visible and efficient if we could "color"/"tint" certain icons to help visually distinguish hwhat are industrial icons versus inventory icons versus business icons, etc. Especially considering grouping does not seem to work.
GROUPING: "Grouping" icons does not seem to function as intended.
OVERVIEW NAVIGATION ICONS: It would help if the warp/approach/jump/etc symbols above the Overview were larger. Though they appear to be bolder, they have then been reduced in size, with no ability to resize them (like one can with in-station icon sizes).
ALLIANCE MEMBERSHIP APPLICATIONS: There still has not been a solution to be "notified" if/when any corp has submitted an Alliance application - unlike how Corp applications are notified in the "Mail: Communications" tab.
WINDOW CORNERS/BORDERS: The window corners visually do not always "line up" next to each other. On some instances, when windows do line up next to each other, the 1 pixel line merges adjacently, forming a more visible 2 pixel line. But when they do not merge, you can see the background between a 1-2 pixel gap, even though the client insists your windows are "snapped next to each other".
Win7Pro64-bit |
|
Gizan
Hounds Of War WHY so Seri0Us
140
|
Posted - 2015.01.14 00:46:01 -
[51] - Quote
Dunno if its been mentioned, but As of this morning, Incursion NPC's no longer switch targets once they spawn. I dont know if this was intended, or if its a bug. |
Primary This Rifter
4S Corporation Goonswarm Federation
468
|
Posted - 2015.01.14 01:21:01 -
[52] - Quote
So immediately upon logging in, I checked to see if mousing over chat tabs still stops them from flashing.
And it does.
Fix it. I don't care that this was intended, it's a bad feature that leads to unwanted behavior. Get rid of it.
Reminder: CCP thinks you have no right to your alliance logos.
|
Circumstantial Evidence
168
|
Posted - 2015.01.14 02:50:53 -
[53] - Quote
Jared Tobin wrote:OVERVIEW NAVIGATION ICONS: It would help if the warp/approach/jump/etc symbols above the Overview were larger. Though they appear to be bolder, they have then been reduced in size, with no ability to resize them (like one can with in-station icon sizes). "Selected Item" icons have two sizes, that I can see, just as I remember from before the "new UI." The chosen size is automatic, depending on window size. Grab a corner of the "Selected item" window, and stretch to see if the icon sizes change for you.Jared Tobin wrote:TAB VISIBILITY: "Tabs" are not clearly distinguishable. They are simply words. Providing dividing lines to help discern/define where you can drag to/select would help. I would not mind seeing a faint dividing line. They are striving for a "clean" look, and intend the act of mouseover highlighting to mark out which words are associated with which tab. On a related note, the mouseover highlight color, is much too close to the active tab highlight color. If you have looked away from the screen, or are using multiple clients, or have lost track of the mouse cursor even though it might be right in front of you... you might get lost as to which tab is active.Jared Tobin wrote:ICONS: Icons would be more visible and efficient if we could "color"/"tint" certain icons to help visually distinguish hwhat are industrial icons versus inventory icons versus business icons, etc. Especially considering grouping does not seem to work. I don't mind the new monochrome. We are stuck with it, UI devs have stated their case that studies show that shape identification is faster than shape+color. Separately, I've never used neocom groups before, but I had no trouble making a neocom group and dragging Assets and Inventory icons onto the new group icon.
I would like more color customization options (esp. UI theme) like many players, but wonder if one possible reason for their removal, is the number of support tickets they get for messed up settings. It doesn't matter if there is a 'reset" button on a tab called "reset settings", GM's still have to sort through those types of petitions. |
meka priebe
The Cult of Personality DARKNESS.
2
|
Posted - 2015.01.14 05:01:41 -
[54] - Quote
CCP Habakuk wrote:Dorna Loone wrote:Same issue as others that can''t connect to the server following the patch. Shouldn't sorting this out be a PRIORITY OVER GAME PLAY ISSUES ?
Any Devs care to respond ? At least let us know it's on the radar ? Maybe give us a workaround ?
HELLO ANYBODY HOME ? Unfortunately we have no idea on why you are unable to connect to the server and it is quite likely that it is not caused by the EVE client or EVE server (but I cannot rule it out). I assume it will be best to create a support ticket. You can also try to gather logs and similar information and send a bug report (for details see the link in my signature).
well met me tell you one thing ive cleared every cach i repaired i rolled back i uninstalled and reinstalled rebooted everything on my end so its your issue u cant say its ours to many people have it after patch look at my play log in info .... |
Arthur Aihaken
X A X
4051
|
Posted - 2015.01.14 05:08:05 -
[55] - Quote
The new asteroid effects seem like they would look nice, but it's hard to tell without a "High" shader setting available under Mac OS X 10.10 with either a AMD Radeon M290X or M295X graphics card.
I am currently away, traveling through time and will be returning last week.
|
Malou Hashur
Ministry of War Amarr Empire
61
|
Posted - 2015.01.14 08:06:23 -
[56] - Quote
ALSO STILL OUTSTANDING FROM THE LAST RELEASE.............
If you turn off the new notification system, the mail icon no longer flashes when you receive notifications. Mail yes, notifications, no.
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
|
Malou Hashur
Ministry of War Amarr Empire
61
|
Posted - 2015.01.14 08:10:40 -
[57] - Quote
OUTSTANDING ISSUE FROM 6 MONTHS AGO..........
Individual sliders for tooltip types still not introduced.
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
|
Adrie Atticus
Shadows of Rebellion The Bastion
827
|
Posted - 2015.01.14 08:16:30 -
[58] - Quote
meka priebe wrote:CCP Habakuk wrote:Dorna Loone wrote:Same issue as others that can''t connect to the server following the patch. Shouldn't sorting this out be a PRIORITY OVER GAME PLAY ISSUES ?
Any Devs care to respond ? At least let us know it's on the radar ? Maybe give us a workaround ?
HELLO ANYBODY HOME ? Unfortunately we have no idea on why you are unable to connect to the server and it is quite likely that it is not caused by the EVE client or EVE server (but I cannot rule it out). I assume it will be best to create a support ticket. You can also try to gather logs and similar information and send a bug report (for details see the link in my signature). well met me tell you one thing ive cleared every cach i repaired i rolled back i uninstalled and reinstalled rebooted everything on my end so its your issue u cant say its ours to many people have it after patch look at my play log in info ....
Have you contacted your ISP to check if they have done anything? |
shtucer Kansene
University of Caille Gallente Federation
0
|
Posted - 2015.01.14 12:11:37 -
[59] - Quote
Fixed a bug where a npc ? 2 day continues |
Alice Saraki
Norton Innovations
0
|
Posted - 2015.01.14 12:13:30 -
[60] - Quote
How about strange behavior of rats ? Even after today's DT and some "fixes" rats still attack my drones. And when i return my drones into drone bay, rats still dont attack my ship even if i use ewar modules on them and just swirling around my ship (i waited more then 5 min and drones still dont attack me). But if i launch drones into space rats instantly start attacking my drones. Is this some sort of new agrro mechanic or what ? And why theres nothing was said in patch notes about this ? Thank you. |
|
shtucer Kansene
University of Caille Gallente Federation
0
|
Posted - 2015.01.14 12:17:04 -
[61] - Quote
+1 |
Malou Hashur
Ministry of War Amarr Empire
61
|
Posted - 2015.01.14 12:40:46 -
[62] - Quote
Alice Saraki wrote:How about strange behavior of rats ? Even after today's DT and some "fixes" rats still attack my drones. And when i return my drones into drone bay, rats still dont attack my ship even if i use ewar modules on them and just swirling around my ship (i waited more then 5 min and rats still dont attack me). But if i launch drones into space rats instantly start attacking my drones. Is this some sort of new agrro mechanic or what ? And why theres nothing was said in patch notes about this ? Thank you.
Its a "feature".
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
|
shtucer Kansene
University of Caille Gallente Federation
0
|
Posted - 2015.01.14 12:43:34 -
[63] - Quote
still leaves 10,000 players |
Alice Saraki
Norton Innovations
0
|
Posted - 2015.01.14 12:46:08 -
[64] - Quote
Malou Hashur wrote:Alice Saraki wrote:How about strange behavior of rats ? Even after today's DT and some "fixes" rats still attack my drones. And when i return my drones into drone bay, rats still dont attack my ship even if i use ewar modules on them and just swirling around my ship (i waited more then 5 min and rats still dont attack me). But if i launch drones into space rats instantly start attacking my drones. Is this some sort of new agrro mechanic or what ? And why theres nothing was said in patch notes about this ? Thank you. Its a "feature". If this a "feature" why nothing was said about this "feature" in patchnotes ? |
Paulo Selegato
Sepultura. Absolution Alliance
0
|
Posted - 2015.01.14 13:44:29 -
[65] - Quote
Alice Saraki wrote:Malou Hashur wrote:Alice Saraki wrote:How about strange behavior of rats ? Even after today's DT and some "fixes" rats still attack my drones. And when i return my drones into drone bay, rats still dont attack my ship even if i use ewar modules on them and just swirling around my ship (i waited more then 5 min and rats still dont attack me). But if i launch drones into space rats instantly start attacking my drones. Is this some sort of new agrro mechanic or what ? And why theres nothing was said in patch notes about this ? Thank you. Its a "feature". If this a "feature" why nothing was said about this "feature" in patchnotes ?
Can CCP Habakuk just clarify to us, its a bug or a "feature"? |
Marcus Tedric
Zebra Corp The Bastion
34
|
Posted - 2015.01.14 14:00:56 -
[66] - Quote
Paulo Selegato wrote:...................
Can CCP Habakuk just clarify to us, its a bug or a "feature"?
It's a Beta Test of a Stealth Drone nerf...........
They're wondering if we like it, or not.
AFKtars and rampant 'tar fleets may not be running....
|
Singrave
ZAn ALurin
0
|
Posted - 2015.01.14 14:19:59 -
[67] - Quote
Hello! Did CCP buff the lone Burners tank\damage this patch? |
|
CCP Habakuk
C C P C C P Alliance
1168
|
Posted - 2015.01.14 14:34:53 -
[68] - Quote
Paulo Selegato wrote:Alice Saraki wrote:Malou Hashur wrote:Alice Saraki wrote:How about strange behavior of rats ? Even after today's DT and some "fixes" rats still attack my drones. And when i return my drones into drone bay, rats still dont attack my ship even if i use ewar modules on them and just swirling around my ship (i waited more then 5 min and rats still dont attack me). But if i launch drones into space rats instantly start attacking my drones. Is this some sort of new agrro mechanic or what ? And why theres nothing was said in patch notes about this ? Thank you. Its a "feature". If this a "feature" why nothing was said about this "feature" in patchnotes ? Can CCP Habakuk just clarify to us, its a bug or a "feature"?
I am correctly testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow).
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
|
|
Paulo Selegato
Sepultura. Absolution Alliance
0
|
Posted - 2015.01.14 14:44:21 -
[69] - Quote
Quote:I am correctly testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow).
Ty for your answer 0/. |
Dangeresque Too
Pistols for Pandas
75
|
Posted - 2015.01.14 14:49:49 -
[70] - Quote
Malou Hashur wrote:ALSO STILL OUTSTANDING FROM THE LAST RELEASE.............
If you turn off the new notification system, the mail icon no longer flashes when you receive notifications. Mail yes, notifications, no. I received a direct response via email about this when I finally found a thread that the devs were paying attention too. They said this is completely intended. As if they feel the need to determine that emails are more important than communications. This is the same for receiving contracts too, you don't get a blinky like you used to on the icon. They said they want to make email the same way eventually, so no blinky at all. I asked if they could just give us a place with options to choose for ourselves what icons blink on the neocom and for what reasons, he agreed and said he would look into it.
Their short term solution for being notified about any new communications is to turn on the pop-up communications in the new notification area and just be spammed with them on you screen, you know, instead of a nice simple and clean blinking icon, cause that makes too much sense.
|
|
Dangeresque Too
Pistols for Pandas
77
|
Posted - 2015.01.14 15:25:04 -
[71] - Quote
Also, I'll have to further the bit about lack of dividers or outlines for tab labels.
Seems all of my tab names run together, or at the very least no longer have a clearly visible separator between them. After messing around with them I did see that there is infact a very small and thin line between the tabs, but it is a transparent line so to speak, so that when you are looking at most space you can't see that it is there because the background space blends closely with the overview background color that is on a lot of tabs. Now if you rotate to a very bright background you can more easily see the tab separators, but that a bit excessive just to see where one tab ends and another begins given that the tabs can be different sizes depending on the length of text.
I've looked back through screenshots and seems its been like this since the new UI but I hadn't really noticed until a few people here had mentioned it here and now its driving me crazy. |
MyrddinBishop
Future Corps Sleeper Social Club
23
|
Posted - 2015.01.14 15:39:55 -
[72] - Quote
My Confessor is still broken. Which is a widely known issue from the last release. The mode buttons keep disappearing and makes the boat much less useable. This is in spite of the fact that myself as well as my corpmates have all submitted bug reports. |
Dangeresque Too
Pistols for Pandas
77
|
Posted - 2015.01.14 16:17:22 -
[73] - Quote
Thats what happens when they wait until the current release cycle to start developing something new for that release. This then leads to very little if any time to test new things for fixes.
Now I'm not going to dig all the way through the feedback threads to see how far out they knew this was a problem but they did and yet still decided to release it anyways. Technically yes, you can recover the buttons by going in/out of the Ship Viewer thing, but shouldn't have to use a workaround on one of the main parts of a release just to get the darn thing to work correctly. |
just looking there
School of Applied Knowledge Caldari State
0
|
Posted - 2015.01.14 16:25:32 -
[74] - Quote
Still having the issue that only first wave of rats target me and then (second wave) they either kill the drones or just sit there and dont even shoot me when nothing is deployed. Till i launch drones again they go directly at them. |
Viantha
Why You So Mad Bloodline.
1
|
Posted - 2015.01.14 16:40:38 -
[75] - Quote
ive found a bug with npc's since the patch, its happened once yesterday with a sansha slave lord and today with some cruisers, they don't attack at all, and I get this message when i try to attack them with drones "16:24:39NotifyThe drones fail to execute your commands as the target Asteroid Sansha's Nation BattleCruiser is not within your 71000.0 m drone command range."
im in an ishtar, and I get that message even when im 30km away, can attack them with less then 10km away, i've taken a video of it happening, how do I send the video file to ccp? |
Viantha
Why You So Mad Bloodline.
1
|
Posted - 2015.01.14 16:54:35 -
[76] - Quote
gotta add another bug lol, from that message "16:24:39NotifyThe drones fail to execute your commands as the target Asteroid Sansha's Nation BattleCruiser is not within your 71000.0 m drone command range."
it states my control range is 71km but I know for a fact i can only control drones upto 67km |
Mr Omniblivion
GoonWaffe Goonswarm Federation
333
|
Posted - 2015.01.14 19:11:46 -
[77] - Quote
just looking there wrote:Still having the issue that only first wave of rats target me and then (second wave) they either kill the drones or just sit there and dont even shoot me when nothing is deployed. Till i launch drones again they go directly at them.
I also found this issue testing last night. Tested it in a ship with Remote Sebo and Command Link. The second wave of rats would simply not target me- I waited 20 minutes sitting infront of them and they didn't target or shoot me. I then launched drones and they started aggroing the drones almost immediately.
:ccp: |
Malou Hashur
Ministry of War Amarr Empire
62
|
Posted - 2015.01.14 20:55:11 -
[78] - Quote
Dangeresque Too wrote:Malou Hashur wrote:ALSO STILL OUTSTANDING FROM THE LAST RELEASE.............
If you turn off the new notification system, the mail icon no longer flashes when you receive notifications. Mail yes, notifications, no. I received a direct response via email about this when I finally found a thread that the devs were paying attention too. They said this is completely intended. As if they feel the need to determine that emails are more important than communications. This is the same for receiving contracts too, you don't get a blinky like you used to on the icon. They said they want to make email the same way eventually, so no blinky at all. I asked if they could just give us a place with options to choose for ourselves what icons blink on the neocom and for what reasons, he agreed and said he would look into it. Their short term solution for being notified about any new communications is to turn on the pop-up communications in the new notification area and just be spammed with them on you screen, you know, instead of a nice simple and clean blinking icon, cause that makes too much sense.
What a load of bollox.
They give an option to turn something off, then reduce the functionality of the old system to force you to turn on the new system.
Not really an option, then is it, CCP
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
|
Malou Hashur
Ministry of War Amarr Empire
62
|
Posted - 2015.01.14 20:57:00 -
[79] - Quote
CCP Habakuk wrote:Paulo Selegato wrote:Alice Saraki wrote:Malou Hashur wrote:Alice Saraki wrote:How about strange behavior of rats ? Even after today's DT and some "fixes" rats still attack my drones. And when i return my drones into drone bay, rats still dont attack my ship even if i use ewar modules on them and just swirling around my ship (i waited more then 5 min and rats still dont attack me). But if i launch drones into space rats instantly start attacking my drones. Is this some sort of new agrro mechanic or what ? And why theres nothing was said in patch notes about this ? Thank you. Its a "feature". If this a "feature" why nothing was said about this "feature" in patchnotes ? Can CCP Habakuk just clarify to us, its a bug or a "feature"? I am currently testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow).
Might be an idea to update the "KNOWN ISSUES" part of this thread with...ummmm known issues ?
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
|
Malou Hashur
Ministry of War Amarr Empire
62
|
Posted - 2015.01.14 20:59:23 -
[80] - Quote
Worrff wrote:When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass.
Still happening and still a pain in the ass.
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
|
|
Malou Hashur
Ministry of War Amarr Empire
62
|
Posted - 2015.01.14 21:05:49 -
[81] - Quote
CCP Habakuk wrote:Paulo Selegato wrote:Alice Saraki wrote:Malou Hashur wrote:Alice Saraki wrote:How about strange behavior of rats ? Even after today's DT and some "fixes" rats still attack my drones. And when i return my drones into drone bay, rats still dont attack my ship even if i use ewar modules on them and just swirling around my ship (i waited more then 5 min and rats still dont attack me). But if i launch drones into space rats instantly start attacking my drones. Is this some sort of new agrro mechanic or what ? And why theres nothing was said in patch notes about this ? Thank you. Its a "feature". If this a "feature" why nothing was said about this "feature" in patchnotes ? Can CCP Habakuk just clarify to us, its a bug or a "feature"? I am currently testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow).
Also happening with the "non-aggressive" Circadian Seeker drones.
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
|
Praxximus
RAID. Northern Associates.
17
|
Posted - 2015.01.14 22:03:23 -
[82] - Quote
I noticed the bug with the rats not aggressing properly yesterday and just decided to go mine instead because I remember one time this happened before and it was a pain.
what I found was happening though is that the rats basically went into a kind of passive mode after the first wave. they would just sit there and would only go after something once they were aggro'd by it. which is why they go after drones. the drones go after the rats and the rats then respond. if you don't send the drones after the rats, the rats don't agro the drones. the work around I found for this at the time was to use a target painter. hitting one of the rats with a target painter would **** them off, then they'd attack me, THEN I'd send my drones in and didn't have any issues. It was a bit of a pain...but it worked.
the last time this happened, it was fixed next day. so hopefully this time around it'll get squared away fairly quickly as well. |
Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.14 22:31:34 -
[83] - Quote
Singrave wrote:Hello! Did CCP buff the lone Burners tank\damage this patch?
besides that and the drone issue i can not restart my pi cause the window that i really want to do this not shows up.
seems u messed much this time and better spent time in qa than thinkin about new content. |
Balder Verdandi
Czerka.
253
|
Posted - 2015.01.15 00:41:04 -
[84] - Quote
Still having issues with contracts not blinking.
Still having issues with mail not blinking.
At least chat windows blink the way they're supposed to now.
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
|
Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
52
|
Posted - 2015.01.15 03:17:20 -
[85] - Quote
Edit: nvm. |
Gospadin
School of Applied Knowledge Caldari State
242
|
Posted - 2015.01.15 05:31:17 -
[86] - Quote
Anyone else seeing 2x fuel consumption in their towers, or just me? |
Sylverbear
FinFleet Northern Coalition.
0
|
Posted - 2015.01.15 08:05:32 -
[87] - Quote
Rats dont change target in complexes anymore. Working as intended? |
Orez Lohengramm
Formosa Research Center Fraternity.
1
|
Posted - 2015.01.15 08:56:44 -
[88] - Quote
Malou Hashur wrote:CCP Habakuk wrote:Paulo Selegato wrote:Alice Saraki wrote:Malou Hashur wrote:
Its a "feature".
If this a "feature" why nothing was said about this "feature" in patchnotes ? Can CCP Habakuk just clarify to us, its a bug or a "feature"? I am currently testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow). Also happening with the "non-aggressive" Circadian Seeker drones. rats not aggressing properly still here and not only me by at least 4,5 people have these problem please fix it
i tested with Domi with 3,4 difference site of coz the other people are not in the same solar system so i guess i am not alone |
Leisure Yi
The Northern Navy Shipyard Shadow of xXDEATHXx
0
|
Posted - 2015.01.15 09:05:40 -
[89] - Quote
CONFIRM |
Rexal Kouvo
Formosa Research Center Fraternity.
0
|
Posted - 2015.01.15 09:10:10 -
[90] - Quote
confirm |
|
Swiftstrike1
Swiftstrike Incorporated
858
|
Posted - 2015.01.15 11:07:23 -
[91] - Quote
Sansha NPCs seem unable to switch targets post-Proteus. They pick 1 target at the start of each new wave and just stick with it.
Targeting, Sensors and ECM Overhaul
|
Primary This Rifter
4S Corporation Goonswarm Federation
472
|
Posted - 2015.01.15 11:20:09 -
[92] - Quote
Posting to remind you that mousing over chat tabs still stops them from blinking, and that this behavior is something that nobody wanted.
Reminder: CCP thinks you have no right to your alliance logos.
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CCP Habakuk
C C P C C P Alliance
1169
|
Posted - 2015.01.15 11:21:21 -
[93] - Quote
CCP Habakuk wrote:I am currently testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow).
This should be fixed now with today's down-time, and it only needed a server hotfix.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Malou Hashur
Ministry of War Amarr Empire
62
|
Posted - 2015.01.15 11:40:42 -
[94] - Quote
CCP Habakuk wrote:CCP Habakuk wrote:I am currently testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow). This should be fixed now with today's down-time, and it only needed a server hotfix.
What about all the other issues in this thread ?
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
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CCP Habakuk
C C P C C P Alliance
1169
|
Posted - 2015.01.15 12:06:01 -
[95] - Quote
Malou Hashur wrote:CCP Habakuk wrote:CCP Habakuk wrote:I am currently testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow). This should be fixed now with today's down-time, and it only needed a server hotfix. What about all the other issues in this thread ?
I am unfortunately not familiar with most of those issues and it really does not help when some players post issues from older releases into a thread for Proteus. This just makes it more difficult to filter out the new issues and this is really not the place to discuss older issues. Beside this: Please send bug reports for any issues, which are not fixed yet. There are a few minor fixes in the pipeline for the next patch, but I am not aware of any major problems, which are not fixed yet on TQ.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Gosharn Redrick
GoonWaffe Goonswarm Federation
0
|
Posted - 2015.01.15 14:04:42 -
[96] - Quote
Confirmed that the carrier drone aggro appears to be fixed, I've just run a few anomalies and they are back to normal. |
Lil' Brudder Too
Pistols for Pandas
76
|
Posted - 2015.01.15 14:47:11 -
[97] - Quote
CCP Habakuk wrote:Malou Hashur wrote:
What about all the other issues in this thread ?
I am unfortunately not familiar with most of those issues and it really does not help when some players post issues from older releases into a thread for Proteus. This just makes it more difficult to filter out the new issues and this is really not the place to discuss older issues. Beside this: Please send bug reports for any issues, which are not fixed yet. There are a few minor fixes in the pipeline for the next patch, but I am not aware of any major problems, which are not fixed yet on TQ. Wait, so what you are telling us is, that even though all the issues posted in the "issues" thread from the previous release, only 5 weeks ago, that are still current issues, should only be posted in the thread from that release, even though they apparently didn't get enough attention in that thread, and are thusly STILL current issues?
This makes no sense. It has been my general experience that CCP considers something 'fixed' once the player base stops posting that it is broken. Telling us to not post current issues in the CURRENT "issues" thread is the most bassackwards thing i have ever heard. I knew this was going to happen with this new cycle, every new release would be the death of the fixing of issues raised in the previous cycle, because CCP likes to save face. (apparently there are still no official "known issues" for Proteus?)
Quote:but I am not aware of any major problems, which are not fixed yet on TQ. Confessor buttons doesn't ring a bell eh, honestly?
PS: There are still lots issues from, well, *several* previous releases that are not fixed yet. And no, unless you are going to pay me, i will not do your QA's job to point those out (if they were doing their job there would already be a list). Why would i do the QA's job when i'm essentially already paying them to DO THEIR JOB. It sounds rude, yes, but honestly, we are paying you guys to do a job, which it appears some of you are unwilling to do, then expecting us to do said jobs for them...all while we are paying their salaries! |
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CCP Habakuk
C C P C C P Alliance
1169
|
Posted - 2015.01.15 15:08:03 -
[98] - Quote
Lil' Brudder Too wrote:Wait, so what you are telling us is, that even though all the issues posted in the "issues" thread from the previous release, only 5 weeks ago, that are still current issues, should only be posted in the thread from that release, even though they apparently didn't get enough attention in that thread, and are thusly STILL current issues? This makes no sense. It has been my general experience that CCP considers something 'fixed' once the player base stops posting that it is broken. Telling us to not post current issues in the CURRENT "issues" thread is the most bassackwards thing i have ever heard. I knew this was going to happen with this new cycle, every new release would be the death of the fixing of issues raised in the previous cycle, because CCP likes to save face. (apparently there are still no official "known issues" for Proteus?) Quote:but I am not aware of any major problems, which are not fixed yet on TQ. Confessor buttons doesn't ring a bell eh, honestly? PS: There are still lots issues from, well, *several* previous releases that are not fixed yet. And no, unless you are going to pay me, i will not do your QA's job to point those out (if they were doing their job there would already be a list).
Posting here about old issues from previous releases is making it more difficult to find the new issues in this thread - and I fully want to concentrate on those directly after a new release.
On the other hand I am totally NOT telling you to shut up about older issues - but it would be great if you could use other means for these reminders, preferably bug reports or the "Issues, Workarounds & Localization" forum. Most of those issues are indeed on our internal lists (and I just bumped the internal defect about the confessor buttons). I recognize that there is currently no good way for sharing those lists and "discussing" old issues and I promise that I will bring this issue up within our QA department (some ideas in this direction were already discussed).
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Mira Stargazer
Epic Warfare
50
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Posted - 2015.01.15 16:03:37 -
[99] - Quote
I have more often problems with the launcher since this release - no connection, restart launcher. After a few times it connects. Also very sloooow download with the release and the patch. (100Mbps and working just fine, so it shouldn't be the connection)
Is it something with the server load?
I have feelings, I can smile - and murder while!
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Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.15 16:03:50 -
[100] - Quote
CCP Habakuk wrote:
Posting here about old issues from previous releases is making it more difficult to find the new issues in this thread - and I fully want to concentrate on those directly after a new release.
can you confirm that burnermissions work as intended or also buggy. |
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RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
29
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Posted - 2015.01.15 16:07:37 -
[101] - Quote
In light of this last comment about using the other threads... the issue with that is the other threads rarely see any dev activity past the first day, and never get their "known issues" updated. So you would like us to instead of posting somewhere it may be seen, to just post in the old and no longer followed by devs thread. Or to instead post a whole new thread about it because devs stopped updating or responding to the any of the dev started feedback threads or the dev started issues threads. Wouldn't this qualify as creating duplicate/redundant posts as the forum eula says not to do. Oh, and the forum where you suggest to post the duplicate issues, usually already stated several times over in official threads, has next to no actual dev activity (except a handful of responses to launcher related posts).
Regardless here I think the base issue that he is trying to point out is the lack of dev interaction in the very threads that the devs start to ask for feedback or issues before and after a patch.
But back to Proteus related issues which I am curious about, as I can't stand the new blob of asteroid sprites but love the light rays, but can't have one without the other :(
Dangeresque Too wrote:CCP BunnyVirus wrote:Dangeresque Too wrote:2) Light Rays:
In order to be able to see the light rays, you also have to have the Asteroid Sprite Blob enabled as well. Why advertise these as 2 separate features if one requires the other? I don't see why we shouldn't be able to see the light rays if we don't want to see the sprite blob. I mean they don't have sprite blobs in Incursion systems yet we get to see the light rays, should be no different here.
Please separate these 2 features. If you don't believe me go and turn off the asteroid sprite blob but leave light rays on, you will not see the light rays. Unless this is a bug and they are supposed to be visible on their own without the sprite blob? For Issue number one. The additional asteroids in dx9 consist of sprites and not instanced geometry, you only get those with dx11. So, *cough cough*, about them Light Rays... intended, broken, don't care? Like here, dude asked several times if this was the way it is supposed to, and every time either ignored completely (like the other threads) or the question was dodged completely and never answered.
Personally this is why I rarely visit the forums anymore for feedback or issues, as most of the time it is ignored and forgotten, to be swept under the rug with the next release. Kill rights bug anyone, took what, 2 years to fix? Would it have been fixed if people hadn't been faithfully bumping the thread for most of that 2 years? But that of course is the exception as most issues that get swept under the rug people just stop caring about and learn to deal with broken things that CCP won't acknowledge.
See where some of us are coming from? If you guys are reading the threads and logging feedback/issues for internal review, would it hurt to take those extra 5 seconds to post a response in that thread saying you have seen it and are looking into it or passed it along? |
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CCP Habakuk
C C P C C P Alliance
1171
|
Posted - 2015.01.15 18:11:03 -
[102] - Quote
Mira Stargazer wrote:I have more often problems with the launcher since this release - no connection, restart launcher. After a few times it connects. Also very sloooow download with the release and the patch. (100Mbps and working just fine, so it shouldn't be the connection)
Is it something with the server load?
EDIT: Also some mysterious logins. I log in through the launcher, and then I suddenly find myself at the classic game login screen (the game itself) and with the messege "socket closed". I can then click "log in" and the game launches normally.
(note: I am normally ignoring such posts in issue threads for new releases, but as I am already busy posting...)
Problems with the launcher have (normally) nothing to do with our game server Tranquility. The patching process is mostly done through our contracted CDN partners and some information is fetched from our web servers (which are also not overloaded). You claim that your internet connection is fine, but I am afraid that the problem might be somewhere there. Please feel free to contact our customer support for more detailed help with debugging these problems, but it might be even better to contact your ISP.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Worrff
Viziam Amarr Empire
51
|
Posted - 2015.01.15 18:41:03 -
[103] - Quote
CCP Habakuk wrote:Malou Hashur wrote:CCP Habakuk wrote:CCP Habakuk wrote:I am currently testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow). This should be fixed now with today's down-time, and it only needed a server hotfix. What about all the other issues in this thread ? I am unfortunately not familiar with most of those issues and it really does not help when some players post issues from older releases into a thread for Proteus. This just makes it more difficult to filter out the new issues and this is really not the place to discuss older issues. Beside this: Please send bug reports for any issues, which are not fixed yet. There are a few minor fixes in the pipeline for the next patch, but I am not aware of any major problems, which are not fixed yet on TQ.
There you go...... from a couple of pages back
Worrff wrote:When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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CCP Habakuk
C C P C C P Alliance
1172
|
Posted - 2015.01.15 18:59:22 -
[104] - Quote
Ploing wrote: can you confirm that burnermissions work as intended or also buggy.
Not sure, I will ask around tomorrow.
Worrff wrote:There you go...... from a couple of pages back Worrff wrote:When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass. The problem Is from THIS patch, as it was working fine on Monday.
This is one of the issues in the pipeline for the next patch, it was fixed internally today.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Worrff
Viziam Amarr Empire
51
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Posted - 2015.01.15 19:28:18 -
[105] - Quote
It really would help if you put known issues into the known issues section of this thread.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Jen Takhesis
The Scope Gallente Federation
92
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Posted - 2015.01.15 21:07:53 -
[106] - Quote
Worrff wrote:It really would help if you put known issues into the known issues section of this thread.
You insensitive clod! Obviously all problems are already in the fixed pipeline, so there is nothing to put in the known issues section! |
Trictus
Aliastra Gallente Federation
0
|
Posted - 2015.01.15 21:50:03 -
[107] - Quote
CCP Habakuk wrote:Muk Makbema wrote:Haluzka wrote:Pacek Jon wrote:perhaps it's just me, but i can't get aggro on me, while ratting, and rats are trying to kill drones only. even when i take them back in cargo, they don't shoot me, they only shoot again when i drop drones. i have same problem, first wave is okey, but new spawn aggress only my drones, i try fit cloak on my ship and when i cloak and decloak they started shooting me again but after next rats spawn, they aggress only my drones again... but i had this before, its not new problem, but looks like more ppl have that now Hi, never had this problem before, but same story here after the first spawn, ship is invisible to rats. They only see the drones, that's weird. We are currently investigating this problem.
congratulations on a member of the CCP recognize this as a problem,
but Could the EVE damaging an important class players |
Shandra Manaya
Prision Break Inc. Northern Associates.
5
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Posted - 2015.01.15 22:27:07 -
[108] - Quote
CCP Habakuk wrote:Muk Makbema wrote:Haluzka wrote:Pacek Jon wrote:perhaps it's just me, but i can't get aggro on me, while ratting, and rats are trying to kill drones only. even when i take them back in cargo, they don't shoot me, they only shoot again when i drop drones. i have same problem, first wave is okey, but new spawn aggress only my drones, i try fit cloak on my ship and when i cloak and decloak they started shooting me again but after next rats spawn, they aggress only my drones again... but i had this before, its not new problem, but looks like more ppl have that now Hi, never had this problem before, but same story here after the first spawn, ship is invisible to rats. They only see the drones, that's weird. We are currently investigating this problem. I think this "problem" was the best thing that ever happened to combat bots but if there's something that needs to be done about it for carrier owners stop crying so much it is to do the rats rotate the targets putting the carrier as targert from time to time . I think that alone could be suficient to clear the bots and to make the ratting something worthy of more attention from carrier / super carrier's owners. because which fleet would attack a carrier and let drones destroying all its allies and do nothing about the drones ? Think as if the rats were a fleet and the game becomes more challenging slightly at least about ratting.
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Primary This Rifter
4S Corporation Goonswarm Federation
473
|
Posted - 2015.01.15 22:48:13 -
[109] - Quote
CCP Falcon wrote: Known Issues:
What's the point of even making this post if you're not going to maintain it with known issues?
Reminder: CCP thinks you have no right to your alliance logos.
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Balder Verdandi
Czerka.
253
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Posted - 2015.01.16 02:03:23 -
[110] - Quote
Primary This Rifter wrote:CCP Falcon wrote: Known Issues:
What's the point of even making this post if you're not going to maintain it with known issues?
CCP: We break things. And stuff. Gäó
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
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Abigail Sagan
Skeleton Liberation Front
56
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Posted - 2015.01.16 09:23:21 -
[111] - Quote
Primary This Rifter wrote:CCP Falcon wrote: Known Issues:
What's the point of even making this post if you're not going to maintain it with known issues?
Isn't the answer clear? Since there is nothing listed there, there are clearly no issues at all with Proteus release. Game on!
***
On more serious note: CCP, if you wish to keep your customers, you should work to keep them happy, or at least content. You should know by now that this kind of customer service does you more harm than good (You have one person here in thread answering questions of a horde of players, and that person isn't even working on many/most of the features the players want to know about and therefore he cannot answer us.)
CCP, one thing about EVE warfare: It is often blob vs blob. War is brewing here on the forums, and you are sending one man to fight against the blob. I hope that isn't a sign of fail cascade. Well, it is a sign of bravery - at least on CCP Habakuk's part.. Keep fighting the brave fight! Hopefully CCP cynoes in some reinforcements soon.)
And before "write only about matters concerning about this release": This matter does concern also this release. |
Yarda Black
Militaris Industries Northern Coalition.
535
|
Posted - 2015.01.16 10:11:35 -
[112] - Quote
I posted in the wrong thread. Ofcourse I did :(
Anyway:
My computer isn't remembering my drone-groups anymore.
That's either Proteus related or I messed up something. If its the latter, I'd appreciate some advice and apologize for cluttering up this thread. If its indeed release-related; plz fix :) |
Nolan Kotulan
Nova Tabula Rasa
72
|
Posted - 2015.01.16 13:58:27 -
[113] - Quote
I have never really severely complained about how CCP handle the communication with us about feedback and issues, even if it was already clear that they could clearly do better.
But this time, I have to say that I agree with others. The way CCP Habakuk is handling this thread and "answering" (ignoring most of the time) about concrete feedback/complaints/questions is shameful.
By the way, adressing the "most resent issues tied to the last release" as a priority over the more older ones is a non-sense.
You shouldn't care about what is more recent and what is more old. You should care about what is most problematic and game mechanics' breaking first, nothing else.
Per aspera ad astra
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Worrff
Viziam Amarr Empire
54
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Posted - 2015.01.16 18:59:21 -
[114] - Quote
CCP Habakuk wrote:Ploing wrote: can you confirm that burnermissions work as intended or also buggy.
Not sure, I will ask around tomorrow. Worrff wrote:There you go...... from a couple of pages back Worrff wrote:When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass. The problem Is from THIS patch, as it was working fine on Monday. This is one of the issues in the pipeline for the next patch, it was fixed internally today.
Still happening
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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CCP Habakuk
C C P C C P Alliance
1173
|
Posted - 2015.01.16 19:53:52 -
[115] - Quote
Hi again, just a quick update before the weekend.
The next patch is currently scheduled for Tuesday, which should include several fixes. I am not sure about the exact list as testing is still ongoing, but it seems like it will finally also include a fix for the missing confessor buttons (feel free to test it on Singularity).
Regarding burner mission: We are not aware of any problems with burner missions and I can also not see any bug reports about this. Could you please give more details or send a bug report?
Known issues list: Yeah, we failed to keep this updated. Sorry. And I am also not updating it now, as I am missing information for it. :(
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Worrff
Viziam Amarr Empire
54
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Posted - 2015.01.16 20:34:28 -
[116] - Quote
The Orca top speed has dropped from 61 to 51.9 m/s since the patch.
Same character, same ship.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Altrue
Exploration Frontier inc Brave Collective
1573
|
Posted - 2015.01.16 20:58:39 -
[117] - Quote
Will I be able to close the escape menu in the login screen? :D
Signature Tanking - Best Tanking
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BeanBagKing
Aperture Harmonics No Holes Barred
312
|
Posted - 2015.01.16 22:58:42 -
[118] - Quote
Still impossible to see what item in the overview is selected using the "Dark Matter" theme.
http://i.imgur.com/GEbttvg.png
In the above image, Planet 6 Moon 21 is selected. It's hard as hell to tell that though, and in the middle of a fleet fight, next to impossible.
Fix Pls? |
Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.16 23:29:05 -
[119] - Quote
CCP Habakuk wrote: Regarding burner mission: We are not aware of any problems with burner missions and I can also not see any bug reports about this. Could you please give more details or send a bug report?
filled no bug report yet, cause the most are unsure if a bug or intended buff. some reported the probs here.
https://forums.eveonline.com/default.aspx?g=posts&t=369477 |
Muk Makbema
Teutate raiders DARKNESS.
1
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Posted - 2015.01.17 12:51:10 -
[120] - Quote
After two days, it now seems to work fine (for the drone aggro part). Thank you CCP Habakuk
Keep up the good work |
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Trictus
Aliastra Gallente Federation
0
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Posted - 2015.01.19 08:10:31 -
[121] - Quote
Muk Makbema wrote:After two days, it now seems to work fine (for the drone aggro part). Thank you CCP Habakuk Keep up the good work
drone aggro here still terrible !!
CCP dont fix this bug of the Protheus release still
please CCP fix this problem
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CCP Turtlepower
C C P C C P Alliance
206
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Posted - 2015.01.19 10:05:09 -
[122] - Quote
Malou Hashur wrote:ALSO STILL OUTSTANDING FROM THE LAST RELEASE.............
If you turn off the new notification system, the mail icon no longer flashes when you receive notifications. Mail yes, notifications, no.
This change is intended, and was included in patch notes. Notifications now wholly belong to the notification system. You can choose to be notified by the counter counting up, or by pop-ups (or both). |
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matancur
Prision Break Inc. Northern Associates.
1
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Posted - 2015.01.19 10:13:50 -
[123] - Quote
Good friends to me is still the same problem, if the CCP interfered with something I did not realize any difference, and have lost two fighter ratting, the anomaly entirely the not paid a single of these. |
Dangeresque Too
Pistols for Pandas
82
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Posted - 2015.01.19 18:31:43 -
[124] - Quote
These new asteroid environments shred my graphics when I load a mission that already had too many environment effects to begin with. Did anyone think of this horrible exponential increase these effects would have in combination?
I have to turn them off if only to save my GPU when running missions, not because I'm mining. Please please please let us turn on the light rays for the normal asteroids without having to have the sprite blob also enabled, pretty please? |
Ranger Feenix
Aliastra Gallente Federation
1
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Posted - 2015.01.19 22:15:42 -
[125] - Quote
Dangeresque Too wrote:These new asteroid environments shred my graphics when I load a mission that already had too many environment effects to begin with. Did anyone think of this horrible exponential increase these effects would have in combination?
I have to turn them off if only to save my GPU when running missions, not because I'm mining. Please please please let us turn on the light rays for the normal asteroids without having to have the sprite blob also enabled, pretty please?
It would be helpful if you could post your system hardware specs to assist the dev's in troubleshooting your issue. There are so many permutations pertaining to end user systems that posting hardware specs will at least allow them to better identify possible trends!
Lost in Space
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perfecto ignori
Zeura Brotherhood Mordus Angels
3
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Posted - 2015.01.19 22:45:47 -
[126] - Quote
FIX THE STACKED WINDOWS
when in space i stack people and places, probe scanner, direct scanner, inventory and change their order a little gray square shadow appears behind them.
i have to move the stack to get rid of the shadow (it looks like another window is hidden there behind it, and covers the right half of it)
.........
it is also annoying how i have to reset-up this stacked window which reset itself after every undock. i like to have it in a certain order with the d-scan at he very right... but after each undock it comes back to some senseless default order...
and it is annoying as well when reordering stacked windows i can only move them to the last position, instead of behind able to squeeze them in between each other straight to where i need them... this is an VERY OLD ISSUE...
FIX THE STACKED WINDOWS
Hardware Overview:
Model Name:MacBook Pro Model Identifier:MacBookPro8,3 Processor Name:Intel Core i7 Processor Speed:2.4 GHz Number of Processors:1 Total Number of Cores:4 L2 Cache (per Core):256 KB L3 Cache:6 MB Memory:8 GB Boot ROM Version:MBP81.0047.B27 SMC Version (system):1.70f5 Serial Number (system): Hardware UUID: Sudden Motion Sensor: State:Enabled |
Dangeresque Too
Pistols for Pandas
83
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Posted - 2015.01.19 23:20:35 -
[127] - Quote
Ranger Feenix wrote:Dangeresque Too wrote:These new asteroid environments shred my graphics when I load a mission that already had too many environment effects to begin with. Did anyone think of this horrible exponential increase these effects would have in combination?
I have to turn them off if only to save my GPU when running missions, not because I'm mining. Please please please let us turn on the light rays for the normal asteroids without having to have the sprite blob also enabled, pretty please? It would be helpful if you could post your system hardware specs to assist the dev's in troubleshooting your issue. There are so many permutations pertaining to end user systems that posting hardware specs will at least allow them to better identify possible trends! More of the point was that in quite a few missions now with the asteroid environment enabled you can't actually see very much of what is in the mission. It was bad enough before with a few missions just having too much 'effect' added to them like the super bright clouds that you couldn't read text or see UI on top of, now this stuff just makes it worse.
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Lil' Brudder Too
Pistols for Pandas
76
|
Posted - 2015.01.20 01:12:36 -
[128] - Quote
CCP Turtlepower wrote:Malou Hashur wrote:ALSO STILL OUTSTANDING FROM THE LAST RELEASE.............
If you turn off the new notification system, the mail icon no longer flashes when you receive notifications. Mail yes, notifications, no.
This change is intended, and was included in patch notes. Notifications now wholly belong to the notification system. You can choose to be notified by the counter counting up, or by pop-ups (or both). If this is the case, then why in the wide world of sports does one have to click into the MAIL window on the neocom to access said notifications....yet that very icon (the one used to access them) does not blink for notifications? Since when is that good design? |
Altrue
Exploration Frontier inc Brave Collective
1574
|
Posted - 2015.01.20 06:51:41 -
[129] - Quote
I submitted a bug report ages ago about a new bug in Proteus that prevents me from closing the escape menu in the login screen. It just reopens itself a frame later.
Any fix? Its highly unpleasant when you have multiple computer and want to log multiple accounts at the same time.
Or maybe is it yet another disgusting move to force us to use the launcher?
Signature Tanking - Best Tanking
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Khaar Le'ss
Freelance Investigations and Exploration Taskforce Disorganized Band of Misfits
0
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Posted - 2015.01.20 12:37:34 -
[130] - Quote
I encountered a new feature today which I have not found in patch notes
when I was about to swap ships at a POS, the previous one remained in space because of cargohold having assembled cargo containers. I checked and only had Mobile Tractor Units there, and they were "assembled".
I fail to see how this could be intentional as they - cant contain cargo while in a cargohold - are same volume assembled and unassembled - cant be repacked at a POS
so there is no way of abusing them as cargo expanders and this is basically only an unneccecary nuisance.
pretty please fix this! :-) |
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Tian Haklar
Republic Military School Minmatar Republic
0
|
Posted - 2015.01.20 12:56:40 -
[131] - Quote
Khaar Le'ss wrote:I encountered a new feature today which I have not found in patch notes
when I was about to swap ships at a POS, the previous one remained in space because of cargohold having assembled cargo containers. I checked and only had Mobile Tractor Units there, and they were "assembled".
I fail to see how this could be intentional as they - cant contain cargo while in a cargohold - are same volume assembled and unassembled - cant be repacked at a POS
so there is no way of abusing them as cargo expanders and this is basically only an unneccecary nuisance.
pretty please fix this! :-)
I experienced the same today. Though it worked yesterday.
Either with an assembled MTU or Mobile Depot in the cargo of a ship, the ship can't be stored in a Ship Maintenance Array. It gives a message and ejects the pilot out of the ship into capsule. |
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CCP Claymore
C C P C C P Alliance
102
|
Posted - 2015.01.20 13:49:49 -
[132] - Quote
Khaar Le'ss wrote:I encountered a new feature today which I have not found in patch notes
when I was about to swap ships at a POS, the previous one remained in space because of cargohold having assembled cargo containers. I checked and only had Mobile Tractor Units there, and they were "assembled".
I fail to see how this could be intentional as they - cant contain cargo while in a cargohold - are same volume assembled and unassembled - cant be repacked at a POS
so there is no way of abusing them as cargo expanders and this is basically only an unneccecary nuisance.
pretty please fix this! :-)
Yeah, this totally was not intended.
We are working on a fix. Apologies for the inconvenience.
Quality Assurance Analyst
Team Game of Drones
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Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
88
|
Posted - 2015.01.20 15:13:11 -
[133] - Quote
there is still an issue when I swap to a Confessor in Space. The Interface makes the space for the Mode-buttons, but the buttons itself still don-¦t appear... |
Dangeresque Too
Pistols for Pandas
84
|
Posted - 2015.01.20 15:47:01 -
[134] - Quote
CCP Claymore wrote:Khaar Le'ss wrote:I encountered a new feature today which I have not found in patch notes
when I was about to swap ships at a POS, the previous one remained in space because of cargohold having assembled cargo containers. I checked and only had Mobile Tractor Units there, and they were "assembled".
I fail to see how this could be intentional as they - cant contain cargo while in a cargohold - are same volume assembled and unassembled - cant be repacked at a POS
so there is no way of abusing them as cargo expanders and this is basically only an unneccecary nuisance.
pretty please fix this! :-) Yeah, this totally was not intended. We are working on a fix. Apologies for the inconvenience. Just curious on this, what did you guys 'fix' that broke this? What is it that is being changed here and what other ramifications will that have?
|
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CCP Claymore
C C P C C P Alliance
103
|
Posted - 2015.01.20 16:30:27 -
[135] - Quote
Dangeresque Too wrote:CCP Claymore wrote:Khaar Le'ss wrote:I encountered a new feature today which I have not found in patch notes
when I was about to swap ships at a POS, the previous one remained in space because of cargohold having assembled cargo containers. I checked and only had Mobile Tractor Units there, and they were "assembled".
I fail to see how this could be intentional as they - cant contain cargo while in a cargohold - are same volume assembled and unassembled - cant be repacked at a POS
so there is no way of abusing them as cargo expanders and this is basically only an unneccecary nuisance.
pretty please fix this! :-) Yeah, this totally was not intended. We are working on a fix. Apologies for the inconvenience. Just curious on this, what did you guys 'fix' that broke this? What is it that is being changed here and what other ramifications will that have?
Nothing was or is being changed, we were just sorting some server errors we were seeing on the backend and never really considered this case when testing. There should not be any other ramifications......
Quality Assurance Analyst
Team Game of Drones
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Worrff
Viziam Amarr Empire
54
|
Posted - 2015.01.20 17:44:06 -
[136] - Quote
CCP Habakuk wrote:Ploing wrote: can you confirm that burnermissions work as intended or also buggy.
Not sure, I will ask around tomorrow. Worrff wrote:There you go...... from a couple of pages back Worrff wrote:When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass. The problem Is from THIS patch, as it was working fine on Monday. This is one of the issues in the pipeline for the next patch, it was fixed internally today.
Obviously not, Its still happening.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Dangeresque Too
Pistols for Pandas
84
|
Posted - 2015.01.20 21:03:43 -
[137] - Quote
CCP Claymore wrote:Nothing was or is being changed, we were just sorting some server errors we were seeing on the backend and never really considered this case when testing. There should not be any other ramifications...... Well, that is disconcerting, the fact that normal use of an item was creating server errors, hopefully not the whole time since it was released.
|
Alundil
Isogen 5
842
|
Posted - 2015.01.20 21:24:32 -
[138] - Quote
CCP Claymore wrote:Dangeresque Too wrote:CCP Claymore wrote:Khaar Le'ss wrote:I encountered a new feature today which I have not found in patch notes
when I was about to swap ships at a POS, the previous one remained in space because of cargohold having assembled cargo containers. I checked and only had Mobile Tractor Units there, and they were "assembled".
I fail to see how this could be intentional as they - cant contain cargo while in a cargohold - are same volume assembled and unassembled - cant be repacked at a POS
so there is no way of abusing them as cargo expanders and this is basically only an unneccecary nuisance.
pretty please fix this! :-) Yeah, this totally was not intended. We are working on a fix. Apologies for the inconvenience. Just curious on this, what did you guys 'fix' that broke this? What is it that is being changed here and what other ramifications will that have? Nothing was or is being changed, we were just sorting some server errors we were seeing on the backend and never really considered this case when testing. There should not be any other ramifications...... +æB4 corp wallet shenanigans and the first dropped sov of 2015 :)
But on a serious note came here to report this. Glad y'all are already on top of it.
I'm right behind you
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Charles Baxter
Center for Advanced Studies Gallente Federation
0
|
Posted - 2015.01.20 21:30:34 -
[139] - Quote
Related to the MTU issues, i was not able to scoop MTUs back to the Obelisks' cargo hold. Suppose this will be fixed as well with the other issues. Tnx a lot in advance ! |
John Wolfsson
BAND of MAGNUS
6
|
Posted - 2015.01.20 22:36:56 -
[140] - Quote
Mobile depots have same issues as MTUs , please dont forget fix these - unable to store ship with mobile depot in cargo to SMA on pos |
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Viantha
Why You So Mad Bloodline.
1
|
Posted - 2015.01.21 05:10:00 -
[141] - Quote
might be a fighter bug or pos bug, saw a siphon unit on the corp pos, so I parked just outside the shields, had already assigned fighters to someone, went to attack the siphon unit with the spare fighters and a message pops up basically saying i cant attack that while inside the pos shield, I aproached the syphon unit, eventually the fighters did attack it, what I noticed was fighters that were orbitting me and outside the shield would attack it but the ones that were orbitting me but slightly inside the shield wouldnt |
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CCP Claymore
C C P C C P Alliance
103
|
Posted - 2015.01.21 10:28:41 -
[142] - Quote
Charles Baxter wrote:Related to the MTU issues, i was not able to scoop MTUs back to the Obelisks' cargo hold. Suppose this will be fixed as well with the other issues. Tnx a lot in advance !
Yep we are aware and this will be fixed at the same time.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
103
|
Posted - 2015.01.21 10:29:50 -
[143] - Quote
John Wolfsson wrote:Mobile depots have same issues as MTUs , please dont forget fix these - unable to store ship with mobile depot in cargo to SMA on pos
Same issue so they will both be fixed at the same time.
Quality Assurance Analyst
Team Game of Drones
|
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Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
92
|
Posted - 2015.01.21 10:55:56 -
[144] - Quote
How about the Buttons for Modechange on the T3-Dessis which still don-¦t appear when you board the Ship in Space, like you always do in WH-Space? |
Ariadnh
Republic Military School Minmatar Republic
10
|
Posted - 2015.01.21 11:33:33 -
[145] - Quote
I can't believe you guys didn't fix that today, my ships are stuck in the Personal Hangar Array. I will request game time reimbursement. |
Calorn Marthor
Standard Fuel Company
47
|
Posted - 2015.01.21 11:56:11 -
[146] - Quote
I cannot invent multiple runs from a stack of ancient relics in one job any more. I am quite certain this worked a couple of weeks ago.
:-/ |
Worrff
Viziam Amarr Empire
54
|
Posted - 2015.01.21 18:19:20 -
[147] - Quote
Worrff wrote:CCP Habakuk wrote:Ploing wrote: can you confirm that burnermissions work as intended or also buggy.
Not sure, I will ask around tomorrow. Worrff wrote:There you go...... from a couple of pages back Worrff wrote:When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass. The problem Is from THIS patch, as it was working fine on Monday. This is one of the issues in the pipeline for the next patch, it was fixed internally today. Obviously not, Its still happening.
THIS IS STILL HAPPENING
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Alundil
Isogen 5
842
|
Posted - 2015.01.21 18:43:01 -
[148] - Quote
CCP Falcon wrote: Known Issues:
Is it possible to keep this known issues post up to date? Lessens the number of pages ppl have to read through before deciding to post about an issue or not. Thanks.
I'm right behind you
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1478
|
Posted - 2015.01.21 19:07:20 -
[149] - Quote
CCP Claymore wrote:John Wolfsson wrote:Mobile depots have same issues as MTUs , please dont forget fix these - unable to store ship with mobile depot in cargo to SMA on pos Same issue so they will both be fixed at the same time.
Containers always exibited this behaviour in the past, whilst we are used to that, could they be included in this fix too please, as the restriction has no benefit, and is just as much of a pain?
There is one EvE. Many people. Many lifestyles. WE are EvE
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Worrff
Viziam Amarr Empire
54
|
Posted - 2015.01.22 17:08:29 -
[150] - Quote
Worrff wrote:When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass.
Quote:This is one of the issues in the pipeline for the next patch, it was fixed internally today.
Worff wrote:Obviously not, Its still happening.
Worff wrote:THIS IS STILL HAPPENING
THIS THIS THIS THIS THIS
IS IS IS IS IS
STILL STILL STILL STILL STILL
HAPPENING HAPPENING HAPPENING HAPPENING HAPPENING
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Dominous Nolen
Mordus Angels
39
|
Posted - 2015.01.23 09:26:11 -
[151] - Quote
The Appearance overview colour tag menu is having issues still. After the issue was corrected so the background and color tags were corrected there is now a new issue.
When changing options for the background of the various overview states (either toggling blink or changing the colour) the panel does not update accordingly to reflect the change.
Bug report has been submitted for this through the client as well.
This is EVE, Not Hello Kitty: Island Adventure
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CCP Turtlepower
C C P C C P Alliance
208
|
Posted - 2015.01.23 11:26:54 -
[152] - Quote
Dominous Nolen wrote:The Appearance overview colour tag menu is having issues still. After the issue was corrected so the background and color tags were corrected there is now a new issue.
When changing options for the background of the various overview states (either toggling blink or changing the colour) the panel does not update accordingly to reflect the change.
Bug report has been submitted for this through the client as well.
Thank you. We have a fix for this that will be deployed asap next week. |
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Krot-Nein Tuladanlku
YOLOSQUAD YOLOSQUADERIE
0
|
Posted - 2015.01.23 12:22:29 -
[153] - Quote
Hello,
Did you experienced a server issue yesterday at about 19:40 GMT+1 ?
Also my neocom weren't working once. The buttons on it appeared to be clicked on, but I couldn't click on.
Regards |
Dominous Nolen
Mordus Angels
39
|
Posted - 2015.01.23 12:52:15 -
[154] - Quote
CCP Turtlepower wrote: Thank you. We have a fix for this that will be deployed asap next week.
Thanks!
This is EVE, Not Hello Kitty: Island Adventure
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Worrff
Viziam Amarr Empire
54
|
Posted - 2015.01.23 16:25:57 -
[155] - Quote
Worrff wrote:Worrff wrote:CCP Habakuk wrote:Not sure, I will ask around tomorrow. Worrff wrote:There you go...... from a couple of pages back Worrff wrote:When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass. The problem Is from THIS patch, as it was working fine on Monday. This is one of the issues in the pipeline for the next patch, it was fixed internally today. Obviously not, Its still happening. THIS IS STILL HAPPENING
HELLO !!!
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Lil' Brudder Too
Pistols for Pandas
77
|
Posted - 2015.01.26 22:30:29 -
[156] - Quote
When you changed all the modules in your recent module 'teiricide', all of the modules themselves have been switched to whichever variant you desired them to be, however, all of the references to them in game, such as saved fittings, still call to the old item. Would be nice to have them atleast show the now active variants so we can select a replacement... |
Haluzka
Bohemian Veterans Nulli Secunda
1
|
Posted - 2015.01.27 16:12:07 -
[157] - Quote
Hello, i have a little problem with squad warp. When i warp 2 archons they enter warp with a 2km distance, while in warp the distance drops to 0, but when they exit warp they bump each other (speed around 500m/s, they end up 25km away from each other). I tested this and in 10 different warps only twice they didn't bump. This is a big problem sometimes, can it be fixed? I mean can it be done that they dont come so close while in warp? I understood if this would be the case with 50 archons and they would bump, but 2? Please do something with this. |
Darkblad
Hilf Dir selbst in EVE
629
|
Posted - 2015.01.28 10:47:03 -
[158] - Quote
(PO)CO grid and Circadian Seekers = gridfu?
Something I've noticed in systems with Seekers that warp to Customs Offices is a broken Grid at the CO. This was for example the case in Iyen-Oustra. The edge of two grids appears to be positioned approximately this way. Result is, that you can only target the CO from one of the grids. No targeting from the other one, not even from 0m. The Seeker NPCs also appear to bug out by this, as they sit idle with 0m/s and being split across several grids. They also don't aggress me when I attack them.
Yesterday, another player ran into the issue of not being able to target a POCO he wanted to take down. The RF timer just ended, it was one of his war target's assets. After he changed position he was able to target and attack it. But as he preferred Gecko drones for the task, he ran into the problem that his drones dropped off his grid, as they orbit their target. So he had to stick to sentries, which resulted in a drop of dps, due to skills.
I previously got told that POCO grids often are sorta weird, but as the player could shoot that POCO into RF without problems and with my own observations it appears like Seeker NPCs raise the probability of POCO grids going bonkers. |
Haluzka
Bohemian Veterans Nulli Secunda
1
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Posted - 2015.01.29 14:04:46 -
[159] - Quote
Haluzka wrote:Hello, i have a little problem with squad warp. When i warp 2 archons they enter warp with a 2km distance, while in warp the distance drops to 0, but when they exit warp they bump each other (speed around 500m/s, they end up 25km away from each other). I tested this and in 10 different warps only twice they didn't bump. This is a big problem sometimes, can it be fixed? I mean can it be done that they dont come so close while in warp? I understood if this would be the case with 50 archons and they would bump, but 2? Please do something with this.
loks you already fix that yesterday, yesterday warping caps was ok, today the problem returned, the 2 archons still bump each other, pls fix that |
u3pog
Ministerstvo na otbranata
1
|
Posted - 2015.01.30 21:09:43 -
[160] - Quote
I am observing a glitch for about few weeks, so it must have been happening after the Proteus release - never had the same issue before. Upon travelling my video driver crashes and sometimes I have to reboot the PC. This happens only when I get near regional gates (the larger ones). I am using the latest video driver for my graphic card 340.52 for GeForce 9800 GTX+ and DirectX 9. There's a similar thread on issues forum and it seems this problem occurs to other people as well - https://forums.eveonline.com/default.aspx?g=posts&m=5417168#post5417168 , so something must have been changed about these gates - as I've said I never had such a problem before. Now I have to travel on low shader quality :( |
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Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.30 23:16:39 -
[161] - Quote
could it be that ccp is overwhelmed since there decided for the new release dates? maybe there are just little things to figure out but the pressure to release the new one is to much ?? |
Sgt Ocker
Caldari Provisions Caldari State
316
|
Posted - 2015.01.31 03:51:15 -
[162] - Quote
CCP Turtlepower wrote:Malou Hashur wrote:ALSO STILL OUTSTANDING FROM THE LAST RELEASE.............
If you turn off the new notification system, the mail icon no longer flashes when you receive notifications. Mail yes, notifications, no.
This change is intended, and was included in patch notes. Notifications now wholly belong to the notification system. You can choose to be notified by the counter counting up, or by pop-ups (or both). Is there a way to remove the notification feed thing from the play space and place it with other icons. Would be much cleaner than having more of the active screen area used by something that is not used often. I tried dragging it to the far left and on next login it was sitting in the middle of my chat windows. I want to put it in the area of empty space under where my corp, assets, item hangar, etc are located.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Jenshae Chiroptera
The Volition Cult
851
|
Posted - 2015.02.02 04:44:36 -
[163] - Quote
Beta map makes my system crank up. Gives me horrible flash backs to Incarna.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Lil' Brudder Too
Pistols for Pandas
80
|
Posted - 2015.02.04 02:31:18 -
[164] - Quote
Local chat is still not updating properly with player flags and contacts....been like this ever since the confessor release...please fix |
SambaSol
Veritas Theory
3
|
Posted - 2015.02.04 05:46:53 -
[165] - Quote
Just noticed the Watch List has problems with confessors when they change modes, it acts like they've gone off grid. |
E6o5
Tyler Durden Demolitions
278
|
Posted - 2015.02.05 19:34:38 -
[166] - Quote
- Started the launcher today and got an update for the latest patch - Could login just fine after the update completed - Closed the client and the launcher - Restarted the launcher, now it displays: status unknown and no login panel - Login via evefile.exe is still possible |
Nuroferatu Nebail
Ganymede Business Centre
0
|
Posted - 2015.02.06 22:25:57 -
[167] - Quote
Yesterday at 23:11 reported issue with Launcher update at https://ccpcommunity.zendesk.com/hc/en-us/requests After downloading launcher update, it stops just before end. 0) Runing Launcher as Admin just in case! 1) Launcher after downloading launcher patch, stops just before end 2) Using any option from options menu like clear cache generates crash (launcher.exe stoped working) 3) Moved lanucher/cache to lanucher/cache.bak manualy - did not do the thrick 4) In log file found: path not found error, so manualy adding directory updates to lanucher (final path was: z:\EVEOnline\launcher\updates) did not do the trick as well 5) Tried this: https://ccpcommunity.zendesk.com/hc/en-us/articles/202664365-Reinstalling-the-Launcher - eeeeee no, not working 6) .... second day without eve and with out any answer from support! |
Nuroferatu Nebail
Ganymede Business Centre
0
|
Posted - 2015.02.06 23:20:58 -
[168] - Quote
Nuroferatu Nebail wrote: Yesterday at 23:11 reported issue with Launcher update at https://ccpcommunity.zendesk.com/hc/en-us/requests After downloading launcher update, it stops just before end. 0) Runing Launcher as Admin just in case! 1) Launcher after downloading launcher patch, stops just before end 2) Using any option from options menu like clear cache generates crash (launcher.exe stoped working) 3) Moved lanucher/cache to lanucher/cache.bak manualy - did not do the thrick 4) In log file found: path not found error, so manualy adding directory updates to lanucher (final path was: z:\EVEOnline\launcher\updates) did not do the trick as well 5) Tried this: https://ccpcommunity.zendesk.com/hc/en-us/articles/202664365-Reinstalling-the-Launcher - eeeeee no, not working 6) .... second day without eve and with out any answer from support!
Not an issue any more: repair.exe + eve.exe (safe mode) and it works, too bad it took me almost 2 daysof my Subscription to find this out. |
Lil' Brudder Too
Pistols for Pandas
80
|
Posted - 2015.02.07 14:54:40 -
[169] - Quote
Even after that stealth patch thursday, local/chats are still NOT updating when contacts/flags are involved....please fix this soon |
Jin d'SaanGo
Federal Navy Academy Gallente Federation
9
|
Posted - 2015.02.08 07:27:48 -
[170] - Quote
Warp & Jump / Warp & Dock
Nowadays I experience quite often that my client often forgets to jump or dock after a warp. For example I select a gate a few AU away and click on jump. The ships enters warp but then won't jump after exiting warp even though it is in jump range (or dock range in case of a station).
I can't confirm that this an issue directly connected to Proteus, since I haven't played EVE for a number of weeks. Neither can I rule out that suddenly my internet connection got worse and packets drop. But I was told my other players that they experience the same problem (though possibly not as frequent as I do). |
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Nuroferatu Nebail
Ganymede Business Centre
0
|
Posted - 2015.02.08 10:41:24 -
[171] - Quote
Jin d'SaanGo wrote:Warp & Jump / Warp & Dock
Nowadays I experience quite often that my client often forgets to jump or dock after a warp. For example I select a gate a few AU away and click on jump. The ships enters warp but then won't jump after exiting warp even though it is in jump range (or dock range in case of a station).
I can't confirm that this an issue directly connected to Proteus, since I haven't played EVE for a number of weeks. Neither can I rule out that suddenly my internet connection got worse and packets drop. But I was told my other players that they experience the same problem (though possibly not as frequent as I do). +1 |
Hulasikali Walla
Never Mind the Bollocks
87
|
Posted - 2015.02.12 11:12:29 -
[172] - Quote
Jin d'SaanGo wrote:Warp & Jump / Warp & Dock
Nowadays I experience quite often that my client often forgets to jump or dock after a warp. For example I select a gate a few AU away and click on jump. The ships enters warp but then won't jump after exiting warp even though it is in jump range (or dock range in case of a station).
....I can't confirm that this an issue directly connected to Proteus.....
With multiple clients running (from 2 to 4), happens 90% of the time ( to me ) , the ship just sit there waiting for me to "alt tab" back to engage the docking or the jump through a stargate.
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Darkblad
Hilf Dir selbst in EVE
729
|
Posted - 2015.02.15 18:13:04 -
[173] - Quote
Overview Tab presets.
They still get saved with all lowercase names. Entering Test into the input gets saved as test. As a result, existing presets (that got created before the OV change) can't get updated within the client. A new entry gets created instead.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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