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1. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
kasbah wrote: Deployable bubbles should exist but interference from overlapping bubbles should make them unstable and not work. Would fix bubble?-ú&@ed gates. Maybe overlap results in diminishing returns like PI. Have it impact the du...
- by Gospadin - at 2017.02.01 17:17:15
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2. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Prometheus Hinken wrote: I'm all for having anchorable bubbles decay over time, based on their size and tech. I like this. 1 hour for a large T1 45 minutes for a medium T1 30 minutes for a small T1 50-100% duration bonus on T2 bubbles I...
- by Gospadin - at 2017.02.01 17:12:50
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3. Sticky:Dev Blog: Bidding Farewell to the In-game Browser - in EVE Information Portal [original thread]
Overwolf is awful. Anyone who recommends it should be forced to run missions in EVE for their ISK. --gos
- by Gospadin - at 2016.06.20 17:12:07
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4. Announcement:The Great Billboard Propaganda Contest! - in EVE General Discussion [original thread]
Seems like CCP should be selling this billboard space for isk. X stations it appears in, Y ads shown per hour kind of stuff.
- by Gospadin - at 2016.04.28 03:10:10
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5. Citadel Comments here - in Test Server Feedback [original thread]
Phoenix Jones wrote: [quote=oResolution] Now if the citadel can be ranked by a solo subcap, ok there's a problem. Here is a valid question regarding the situation because it isn't damage that you are talking about, it's amount. What do you bel...
- by Gospadin - at 2016.04.27 04:57:26
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6. Citadel Comments here - in Test Server Feedback [original thread]
For population of a citadel, there's a little number in brackets which lists how many people are home.
- by Gospadin - at 2016.04.27 03:17:48
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7. Citadel dps vs subcaps is terrible. - in Test Server Feedback [original thread]
helana Tsero wrote: The citadels have capacitor and jams use up alot of cap. Your going to really struggle to perma-run those jams during the fight especially if your running webs and paints as well. If the citadel can be neuted then its even ...
- by Gospadin - at 2016.04.26 22:20:25
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8. Citadel dps vs subcaps is terrible. - in Test Server Feedback [original thread]
Nevyn Auscent wrote: I'm expecting a bit more than you apparently. An M Citadel is meant to be a replacement for a L POS, which currently can stand off 5 or so of nearly any subcap happily if it's fully combat fit, and should act as a significa...
- by Gospadin - at 2016.04.26 21:53:01
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9. Citadel Comments here - in Test Server Feedback [original thread]
Sir Crom wrote: Can't reconnect to Fighters after releasing control of Citadel and then gaining control again. Scoop commands are there, but doesn't scoop them anywhere.. Didn't see if this was a known issue or not. Not sure if it's known, ...
- by Gospadin - at 2016.04.26 19:55:31
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10. Citadel Comments here - in Test Server Feedback [original thread]
Gospadin wrote: CCP Claymore wrote: Correct, corp hangars are on our list of things to implement. While waiting on corp hangars, what's the preferred mechanism for sharing ships these days? Only have limited playtime on SiSi so far... ...
- by Gospadin - at 2016.04.25 21:09:24
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11. Dynamic Security Status in Empire - in Player Features and Ideas Discussion [original thread]
Kitsune Rei wrote: If I am understanding this correctly, you and I have similar ideas but you're wanting to make the impact come as a result of PVE activity vs. PVP activity. Also, and I could be mistaken but, isn't this the same way sov is re...
- by Gospadin - at 2016.04.25 18:30:45
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12. Citadel Comments here - in Test Server Feedback [original thread]
CCP Claymore wrote: Correct, corp hangars are on our list of things to implement. While waiting on corp hangars, what's the preferred mechanism for sharing ships these days? Only have limited playtime on SiSi so far...
- by Gospadin - at 2016.04.25 17:13:12
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13. Dynamic Security Status in Empire - in Player Features and Ideas Discussion [original thread]
I don't think influencing the world is a bad idea. Picture the capitals (Amarr, etc.) as nexuses of 2.0 (or 10.0) security. Security "influence" radiates out from there according to a decaying function. The more missions are run and rats killed ...
- by Gospadin - at 2016.04.25 16:21:16
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14. Mutli-Use Analyzers Feedback Thread - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: I think you need to improve hacking game first then introduce new modules. Agreed. Collapse them into one system now, and when you're ready to roll out the diverse sites with new gameplay in the future, add your 2nd h...
- by Gospadin - at 2016.04.25 16:08:34
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15. Dynamic Security Status in Empire - in Player Features and Ideas Discussion [original thread]
Wouldn't additional criminal activity raise the security status, due to the increased CONCORD presence? Gank in a system for a week, and Uedama bumps up to .7 or .8 ...
- by Gospadin - at 2016.04.25 14:48:48
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16. Mutli-Use Analyzers Feedback Thread - in Player Features and Ideas Discussion [original thread]
Valence Benedetto wrote: I think you guys should just ask yourselves whether having separate modules for data and relic makes EVE a better or more interesting game. Personally, I don't see it. Related - exploration is considered one of the beg...
- by Gospadin - at 2016.04.25 14:46:32
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17. Mutli-Use Analyzers Feedback Thread - in Player Features and Ideas Discussion [original thread]
Can someone explain to me the gameplay value of having separate relic and data sites with identical mechanics? Fitting 2 modules isn't a meaningful choice at all. 2x the skills, 2x the modules, for the same outcome. (Though admittedly crappy on d...
- by Gospadin - at 2016.04.25 14:45:31
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18. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Evelgrivion wrote: Once upon a time, Eve Online prided itself for being different from other MMORPGs, and boldly proclaimed that you could progress as fast as everyone else as your time permitted, whether or not you could log in every single da...
- by Gospadin - at 2016.04.08 23:42:09
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19. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Captain Semper wrote: Gospadin wrote: FT Diomedes wrote: For nine years, I have enjoyed Eve as a game I didn't have to grind in order to improve my characters. This changes that completely. Please don't do this, especially not per charact...
- by Gospadin - at 2016.04.08 17:36:36
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20. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Strange Shadow wrote: Idea is solid, especially when other (more or less complex) conditions will be added, with different timers and rewards. But for this one simple condition, reward seems to be too high, especially if you plan add more of su...
- by Gospadin - at 2016.04.08 17:31:34
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