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Thread Statistics | Show CCP posts - 17 post(s) |
Swiftstrike1
Swiftstrike Incorporated
858
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Posted - 2015.01.15 11:07:23 -
[91] - Quote
Sansha NPCs seem unable to switch targets post-Proteus. They pick 1 target at the start of each new wave and just stick with it.
Targeting, Sensors and ECM Overhaul
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Primary This Rifter
4S Corporation Goonswarm Federation
472
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Posted - 2015.01.15 11:20:09 -
[92] - Quote
Posting to remind you that mousing over chat tabs still stops them from blinking, and that this behavior is something that nobody wanted.
Reminder: CCP thinks you have no right to your alliance logos.
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CCP Habakuk
C C P C C P Alliance
1169
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Posted - 2015.01.15 11:21:21 -
[93] - Quote
CCP Habakuk wrote:I am currently testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow).
This should be fixed now with today's down-time, and it only needed a server hotfix.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Malou Hashur
Ministry of War Amarr Empire
62
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Posted - 2015.01.15 11:40:42 -
[94] - Quote
CCP Habakuk wrote:CCP Habakuk wrote:I am currently testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow). This should be fixed now with today's down-time, and it only needed a server hotfix.
What about all the other issues in this thread ?
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
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CCP Habakuk
C C P C C P Alliance
1169
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Posted - 2015.01.15 12:06:01 -
[95] - Quote
Malou Hashur wrote:CCP Habakuk wrote:CCP Habakuk wrote:I am currently testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow). This should be fixed now with today's down-time, and it only needed a server hotfix. What about all the other issues in this thread ?
I am unfortunately not familiar with most of those issues and it really does not help when some players post issues from older releases into a thread for Proteus. This just makes it more difficult to filter out the new issues and this is really not the place to discuss older issues. Beside this: Please send bug reports for any issues, which are not fixed yet. There are a few minor fixes in the pipeline for the next patch, but I am not aware of any major problems, which are not fixed yet on TQ.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Gosharn Redrick
GoonWaffe Goonswarm Federation
0
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Posted - 2015.01.15 14:04:42 -
[96] - Quote
Confirmed that the carrier drone aggro appears to be fixed, I've just run a few anomalies and they are back to normal. |
Lil' Brudder Too
Pistols for Pandas
76
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Posted - 2015.01.15 14:47:11 -
[97] - Quote
CCP Habakuk wrote:Malou Hashur wrote:
What about all the other issues in this thread ?
I am unfortunately not familiar with most of those issues and it really does not help when some players post issues from older releases into a thread for Proteus. This just makes it more difficult to filter out the new issues and this is really not the place to discuss older issues. Beside this: Please send bug reports for any issues, which are not fixed yet. There are a few minor fixes in the pipeline for the next patch, but I am not aware of any major problems, which are not fixed yet on TQ. Wait, so what you are telling us is, that even though all the issues posted in the "issues" thread from the previous release, only 5 weeks ago, that are still current issues, should only be posted in the thread from that release, even though they apparently didn't get enough attention in that thread, and are thusly STILL current issues?
This makes no sense. It has been my general experience that CCP considers something 'fixed' once the player base stops posting that it is broken. Telling us to not post current issues in the CURRENT "issues" thread is the most bassackwards thing i have ever heard. I knew this was going to happen with this new cycle, every new release would be the death of the fixing of issues raised in the previous cycle, because CCP likes to save face. (apparently there are still no official "known issues" for Proteus?)
Quote:but I am not aware of any major problems, which are not fixed yet on TQ. Confessor buttons doesn't ring a bell eh, honestly?
PS: There are still lots issues from, well, *several* previous releases that are not fixed yet. And no, unless you are going to pay me, i will not do your QA's job to point those out (if they were doing their job there would already be a list). Why would i do the QA's job when i'm essentially already paying them to DO THEIR JOB. It sounds rude, yes, but honestly, we are paying you guys to do a job, which it appears some of you are unwilling to do, then expecting us to do said jobs for them...all while we are paying their salaries! |
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CCP Habakuk
C C P C C P Alliance
1169
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Posted - 2015.01.15 15:08:03 -
[98] - Quote
Lil' Brudder Too wrote:Wait, so what you are telling us is, that even though all the issues posted in the "issues" thread from the previous release, only 5 weeks ago, that are still current issues, should only be posted in the thread from that release, even though they apparently didn't get enough attention in that thread, and are thusly STILL current issues? This makes no sense. It has been my general experience that CCP considers something 'fixed' once the player base stops posting that it is broken. Telling us to not post current issues in the CURRENT "issues" thread is the most bassackwards thing i have ever heard. I knew this was going to happen with this new cycle, every new release would be the death of the fixing of issues raised in the previous cycle, because CCP likes to save face. (apparently there are still no official "known issues" for Proteus?) Quote:but I am not aware of any major problems, which are not fixed yet on TQ. Confessor buttons doesn't ring a bell eh, honestly? PS: There are still lots issues from, well, *several* previous releases that are not fixed yet. And no, unless you are going to pay me, i will not do your QA's job to point those out (if they were doing their job there would already be a list).
Posting here about old issues from previous releases is making it more difficult to find the new issues in this thread - and I fully want to concentrate on those directly after a new release.
On the other hand I am totally NOT telling you to shut up about older issues - but it would be great if you could use other means for these reminders, preferably bug reports or the "Issues, Workarounds & Localization" forum. Most of those issues are indeed on our internal lists (and I just bumped the internal defect about the confessor buttons). I recognize that there is currently no good way for sharing those lists and "discussing" old issues and I promise that I will bring this issue up within our QA department (some ideas in this direction were already discussed).
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Mira Stargazer
Epic Warfare
50
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Posted - 2015.01.15 16:03:37 -
[99] - Quote
I have more often problems with the launcher since this release - no connection, restart launcher. After a few times it connects. Also very sloooow download with the release and the patch. (100Mbps and working just fine, so it shouldn't be the connection)
Is it something with the server load?
I have feelings, I can smile - and murder while!
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Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.15 16:03:50 -
[100] - Quote
CCP Habakuk wrote:
Posting here about old issues from previous releases is making it more difficult to find the new issues in this thread - and I fully want to concentrate on those directly after a new release.
can you confirm that burnermissions work as intended or also buggy. |
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RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
29
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Posted - 2015.01.15 16:07:37 -
[101] - Quote
In light of this last comment about using the other threads... the issue with that is the other threads rarely see any dev activity past the first day, and never get their "known issues" updated. So you would like us to instead of posting somewhere it may be seen, to just post in the old and no longer followed by devs thread. Or to instead post a whole new thread about it because devs stopped updating or responding to the any of the dev started feedback threads or the dev started issues threads. Wouldn't this qualify as creating duplicate/redundant posts as the forum eula says not to do. Oh, and the forum where you suggest to post the duplicate issues, usually already stated several times over in official threads, has next to no actual dev activity (except a handful of responses to launcher related posts).
Regardless here I think the base issue that he is trying to point out is the lack of dev interaction in the very threads that the devs start to ask for feedback or issues before and after a patch.
But back to Proteus related issues which I am curious about, as I can't stand the new blob of asteroid sprites but love the light rays, but can't have one without the other :(
Dangeresque Too wrote:CCP BunnyVirus wrote:Dangeresque Too wrote:2) Light Rays:
In order to be able to see the light rays, you also have to have the Asteroid Sprite Blob enabled as well. Why advertise these as 2 separate features if one requires the other? I don't see why we shouldn't be able to see the light rays if we don't want to see the sprite blob. I mean they don't have sprite blobs in Incursion systems yet we get to see the light rays, should be no different here.
Please separate these 2 features. If you don't believe me go and turn off the asteroid sprite blob but leave light rays on, you will not see the light rays. Unless this is a bug and they are supposed to be visible on their own without the sprite blob? For Issue number one. The additional asteroids in dx9 consist of sprites and not instanced geometry, you only get those with dx11. So, *cough cough*, about them Light Rays... intended, broken, don't care? Like here, dude asked several times if this was the way it is supposed to, and every time either ignored completely (like the other threads) or the question was dodged completely and never answered.
Personally this is why I rarely visit the forums anymore for feedback or issues, as most of the time it is ignored and forgotten, to be swept under the rug with the next release. Kill rights bug anyone, took what, 2 years to fix? Would it have been fixed if people hadn't been faithfully bumping the thread for most of that 2 years? But that of course is the exception as most issues that get swept under the rug people just stop caring about and learn to deal with broken things that CCP won't acknowledge.
See where some of us are coming from? If you guys are reading the threads and logging feedback/issues for internal review, would it hurt to take those extra 5 seconds to post a response in that thread saying you have seen it and are looking into it or passed it along? |
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CCP Habakuk
C C P C C P Alliance
1171
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Posted - 2015.01.15 18:11:03 -
[102] - Quote
Mira Stargazer wrote:I have more often problems with the launcher since this release - no connection, restart launcher. After a few times it connects. Also very sloooow download with the release and the patch. (100Mbps and working just fine, so it shouldn't be the connection)
Is it something with the server load?
EDIT: Also some mysterious logins. I log in through the launcher, and then I suddenly find myself at the classic game login screen (the game itself) and with the messege "socket closed". I can then click "log in" and the game launches normally.
(note: I am normally ignoring such posts in issue threads for new releases, but as I am already busy posting...)
Problems with the launcher have (normally) nothing to do with our game server Tranquility. The patching process is mostly done through our contracted CDN partners and some information is fetched from our web servers (which are also not overloaded). You claim that your internet connection is fine, but I am afraid that the problem might be somewhere there. Please feel free to contact our customer support for more detailed help with debugging these problems, but it might be even better to contact your ISP.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Worrff
Viziam Amarr Empire
51
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Posted - 2015.01.15 18:41:03 -
[103] - Quote
CCP Habakuk wrote:Malou Hashur wrote:CCP Habakuk wrote:CCP Habakuk wrote:I am currently testing a fix for the aggression problems with NPCs (and drones) and so far it is promising. I hope we can include it with the next patch (probably tomorrow). This should be fixed now with today's down-time, and it only needed a server hotfix. What about all the other issues in this thread ? I am unfortunately not familiar with most of those issues and it really does not help when some players post issues from older releases into a thread for Proteus. This just makes it more difficult to filter out the new issues and this is really not the place to discuss older issues. Beside this: Please send bug reports for any issues, which are not fixed yet. There are a few minor fixes in the pipeline for the next patch, but I am not aware of any major problems, which are not fixed yet on TQ.
There you go...... from a couple of pages back
Worrff wrote:When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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CCP Habakuk
C C P C C P Alliance
1172
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Posted - 2015.01.15 18:59:22 -
[104] - Quote
Ploing wrote: can you confirm that burnermissions work as intended or also buggy.
Not sure, I will ask around tomorrow.
Worrff wrote:There you go...... from a couple of pages back Worrff wrote:When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass. The problem Is from THIS patch, as it was working fine on Monday.
This is one of the issues in the pipeline for the next patch, it was fixed internally today.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Worrff
Viziam Amarr Empire
51
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Posted - 2015.01.15 19:28:18 -
[105] - Quote
It really would help if you put known issues into the known issues section of this thread.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Jen Takhesis
The Scope Gallente Federation
92
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Posted - 2015.01.15 21:07:53 -
[106] - Quote
Worrff wrote:It really would help if you put known issues into the known issues section of this thread.
You insensitive clod! Obviously all problems are already in the fixed pipeline, so there is nothing to put in the known issues section! |
Trictus
Aliastra Gallente Federation
0
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Posted - 2015.01.15 21:50:03 -
[107] - Quote
CCP Habakuk wrote:Muk Makbema wrote:Haluzka wrote:Pacek Jon wrote:perhaps it's just me, but i can't get aggro on me, while ratting, and rats are trying to kill drones only. even when i take them back in cargo, they don't shoot me, they only shoot again when i drop drones. i have same problem, first wave is okey, but new spawn aggress only my drones, i try fit cloak on my ship and when i cloak and decloak they started shooting me again but after next rats spawn, they aggress only my drones again... but i had this before, its not new problem, but looks like more ppl have that now Hi, never had this problem before, but same story here after the first spawn, ship is invisible to rats. They only see the drones, that's weird. We are currently investigating this problem.
congratulations on a member of the CCP recognize this as a problem,
but Could the EVE damaging an important class players |
Shandra Manaya
Prision Break Inc. Northern Associates.
5
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Posted - 2015.01.15 22:27:07 -
[108] - Quote
CCP Habakuk wrote:Muk Makbema wrote:Haluzka wrote:Pacek Jon wrote:perhaps it's just me, but i can't get aggro on me, while ratting, and rats are trying to kill drones only. even when i take them back in cargo, they don't shoot me, they only shoot again when i drop drones. i have same problem, first wave is okey, but new spawn aggress only my drones, i try fit cloak on my ship and when i cloak and decloak they started shooting me again but after next rats spawn, they aggress only my drones again... but i had this before, its not new problem, but looks like more ppl have that now Hi, never had this problem before, but same story here after the first spawn, ship is invisible to rats. They only see the drones, that's weird. We are currently investigating this problem. I think this "problem" was the best thing that ever happened to combat bots but if there's something that needs to be done about it for carrier owners stop crying so much it is to do the rats rotate the targets putting the carrier as targert from time to time . I think that alone could be suficient to clear the bots and to make the ratting something worthy of more attention from carrier / super carrier's owners. because which fleet would attack a carrier and let drones destroying all its allies and do nothing about the drones ? Think as if the rats were a fleet and the game becomes more challenging slightly at least about ratting.
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Primary This Rifter
4S Corporation Goonswarm Federation
473
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Posted - 2015.01.15 22:48:13 -
[109] - Quote
CCP Falcon wrote: Known Issues:
What's the point of even making this post if you're not going to maintain it with known issues?
Reminder: CCP thinks you have no right to your alliance logos.
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Balder Verdandi
Czerka.
253
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Posted - 2015.01.16 02:03:23 -
[110] - Quote
Primary This Rifter wrote:CCP Falcon wrote: Known Issues:
What's the point of even making this post if you're not going to maintain it with known issues?
CCP: We break things. And stuff. Gäó
Long live the failure of "Unified Inventory"!
POS fix dated back to 2006!
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Abigail Sagan
Skeleton Liberation Front
56
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Posted - 2015.01.16 09:23:21 -
[111] - Quote
Primary This Rifter wrote:CCP Falcon wrote: Known Issues:
What's the point of even making this post if you're not going to maintain it with known issues?
Isn't the answer clear? Since there is nothing listed there, there are clearly no issues at all with Proteus release. Game on!
***
On more serious note: CCP, if you wish to keep your customers, you should work to keep them happy, or at least content. You should know by now that this kind of customer service does you more harm than good (You have one person here in thread answering questions of a horde of players, and that person isn't even working on many/most of the features the players want to know about and therefore he cannot answer us.)
CCP, one thing about EVE warfare: It is often blob vs blob. War is brewing here on the forums, and you are sending one man to fight against the blob. I hope that isn't a sign of fail cascade. Well, it is a sign of bravery - at least on CCP Habakuk's part.. Keep fighting the brave fight! Hopefully CCP cynoes in some reinforcements soon.)
And before "write only about matters concerning about this release": This matter does concern also this release. |
Yarda Black
Militaris Industries Northern Coalition.
535
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Posted - 2015.01.16 10:11:35 -
[112] - Quote
I posted in the wrong thread. Ofcourse I did :(
Anyway:
My computer isn't remembering my drone-groups anymore.
That's either Proteus related or I messed up something. If its the latter, I'd appreciate some advice and apologize for cluttering up this thread. If its indeed release-related; plz fix :) |
Nolan Kotulan
Nova Tabula Rasa
72
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Posted - 2015.01.16 13:58:27 -
[113] - Quote
I have never really severely complained about how CCP handle the communication with us about feedback and issues, even if it was already clear that they could clearly do better.
But this time, I have to say that I agree with others. The way CCP Habakuk is handling this thread and "answering" (ignoring most of the time) about concrete feedback/complaints/questions is shameful.
By the way, adressing the "most resent issues tied to the last release" as a priority over the more older ones is a non-sense.
You shouldn't care about what is more recent and what is more old. You should care about what is most problematic and game mechanics' breaking first, nothing else.
Per aspera ad astra
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Worrff
Viziam Amarr Empire
54
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Posted - 2015.01.16 18:59:21 -
[114] - Quote
CCP Habakuk wrote:Ploing wrote: can you confirm that burnermissions work as intended or also buggy.
Not sure, I will ask around tomorrow. Worrff wrote:There you go...... from a couple of pages back Worrff wrote:When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass. The problem Is from THIS patch, as it was working fine on Monday. This is one of the issues in the pipeline for the next patch, it was fixed internally today.
Still happening
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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CCP Habakuk
C C P C C P Alliance
1173
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Posted - 2015.01.16 19:53:52 -
[115] - Quote
Hi again, just a quick update before the weekend.
The next patch is currently scheduled for Tuesday, which should include several fixes. I am not sure about the exact list as testing is still ongoing, but it seems like it will finally also include a fix for the missing confessor buttons (feel free to test it on Singularity).
Regarding burner mission: We are not aware of any problems with burner missions and I can also not see any bug reports about this. Could you please give more details or send a bug report?
Known issues list: Yeah, we failed to keep this updated. Sorry. And I am also not updating it now, as I am missing information for it. :(
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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Worrff
Viziam Amarr Empire
54
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Posted - 2015.01.16 20:34:28 -
[116] - Quote
The Orca top speed has dropped from 61 to 51.9 m/s since the patch.
Same character, same ship.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Altrue
Exploration Frontier inc Brave Collective
1573
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Posted - 2015.01.16 20:58:39 -
[117] - Quote
Will I be able to close the escape menu in the login screen? :D
Signature Tanking - Best Tanking
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BeanBagKing
Aperture Harmonics No Holes Barred
312
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Posted - 2015.01.16 22:58:42 -
[118] - Quote
Still impossible to see what item in the overview is selected using the "Dark Matter" theme.
http://i.imgur.com/GEbttvg.png
In the above image, Planet 6 Moon 21 is selected. It's hard as hell to tell that though, and in the middle of a fleet fight, next to impossible.
Fix Pls? |
Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.16 23:29:05 -
[119] - Quote
CCP Habakuk wrote: Regarding burner mission: We are not aware of any problems with burner missions and I can also not see any bug reports about this. Could you please give more details or send a bug report?
filled no bug report yet, cause the most are unsure if a bug or intended buff. some reported the probs here.
https://forums.eveonline.com/default.aspx?g=posts&t=369477 |
Muk Makbema
Teutate raiders DARKNESS.
1
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Posted - 2015.01.17 12:51:10 -
[120] - Quote
After two days, it now seems to work fine (for the drone aggro part). Thank you CCP Habakuk
Keep up the good work |
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