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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
555
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Posted - 2011.11.16 15:14:00 -
[31] - Quote
Evelgrivion wrote:Ingvar Angst wrote:Have you considered, if I may, the possibility that distribution is one of the main problems in null? By grouping the best into pockets of null you encourage mega-alliances to control those specific pockets leaving surrounding areas much more devoid. It may be worth considering changing the sec stat of many systems to lower in order to smear the best systems across much larger areas of space... areas too large for the megas to claim all of without stretching themselves too thin. This would open even more space for smaller alliances to try and get a foothold in... space that would really be worth going for and not the sloppy seconds of the megas.
Just a thought. The only fix for that is to adjust power projection by nerfing jump drives and other forms of travel, not in changing anomaly distribution itself. The original implementation had what you're proposing and all it led to was even more grossly inflated game income while guys searching for a foothold were given the old super capital boot.
Or both perhaps? Make more space away from the current megas worth claiming as quality space while limiting the power projection as you mention? Six months in the hole... it changes a man. |
TheButcherPete
StoneWall Metals Productions Bloodbound.
17
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Posted - 2011.11.16 15:17:00 -
[32] - Quote
Man.... I was brought much joy as a fellow corpmate warped to a new Haven anomalie. His screams and whimpers as the NPCs chipped at the structure of his Machariel in which he got stuck on a structure and nearly popped
ME LIKEY THE NEW ANOMS :D
+1 CCP GÖÑ /me snugglehump you long time GÖÑ
~ I AM PETEBBA |
Dierdra Vaal
Veto. Veto Corp
57
|
Posted - 2011.11.16 15:18:00 -
[33] - Quote
My question for greyscale and the other CCP devs that worked on this is the following:
Quote:Specifically, we determined a target average ISK value for every site and then tuned each one upwards (every site bar one ended up needing a buff of some kind) to meet the target goal
Given that the eve economy is already suffering from a lot of inflation, to the point where both your CEO and your lead economist have said that the economy is 'broken', how do you justify increasing ISK faucets even more when you should be doing the opposite?
Has any research been done in how this increased income will affect the game and the economy as a whole?
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |
Evelgrivion
Gunpoint Diplomacy
75
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Posted - 2011.11.16 15:19:00 -
[34] - Quote
Ingvar Angst wrote:Or both perhaps? Make more space away from the current megas worth claiming as quality space while limiting the power projection as you mention?
If someone else doesn't have anything better than you do, there's little incentive to go out and fight for that other person's something. Without conflict, 0.0 enters stagnation. With stagnation, ships don't blow up, the gears of the game economy don't turn, and nobody is actually happy because the only purpose of PVP becomes PVP itself.
Actually, at this point, that's pretty much how it already is.
There are some grotesque faucets in high security space that need to be dealt with. As of planetary interaction, there are far fewer ISK sinks to pull money away from the economy. There are some seriously major problems that need to be addressed before more inflation is introduced to the game. |
Apollo Gabriel
Mercatoris Etherium Cartel
245
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Posted - 2011.11.16 15:20:00 -
[35] - Quote
Thank you Greyscale for addressing the players' concerns directly.
I can only imagine the frustration reading these forums could cause, as I get very frustrated and I'm only a player.
One thing that could help your cause (as in all Devs) is to NOT ignore the players ( I don't just mean you). The more transparency the better. The daily dev blogs are great, but a list of "upcoming blogs and dates" would be better.
While the winter expansion looks great, discontent grows again as CCP is NOT telling us about FW, or AF or Hybrids (beyond 8th of November). Just be upfront about what you're doing. Remember someone waiting for any news feels like a day is a week, and that doesn't help engender good will in spite of all the GOOD you guys are doing.
Thanks AG Repair Drones should be able to repair anyone ... really, they should. -áThink of them as the first targetable subsystem if you're worried about PvP and for missions if someone wants Rep drones over a flight of Hobs, who cares. -áThere is no reasonable objection here other than it's always been that way (so was RR until recently). |
Desert Ice78
Gryphon River Industries Bloodbound.
29
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Posted - 2011.11.16 15:20:00 -
[36] - Quote
I'm holding judgment.....
I would like a more detailed breakdown of the precise changes per anomily, numbers and values.
Will this be enough to reverse the disaster from March and allow alot of us smaller guys to rebuild our corporations? Time will tell I guess. I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1067
|
Posted - 2011.11.16 15:21:00 -
[37] - Quote
The changes are welcome, but the most important line in the blog is "We are however actively planning on revisiting the situation in a few months to make sure we've hit the mark properly this time."
I'm sure everyone is happy that the renewed focus on EVE and FiS provides more resources for such rapid iteration. CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |
Admiral Thorn
Entropy Tech. Shadow of xXDEATHXx
0
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Posted - 2011.11.16 15:22:00 -
[38] - Quote
BigCountry wrote:Again you have made changes to the anamolies in the drone regions without mentioning it ... So I wanna be first to thank you for making even more work for us out here to make money considering i dont see any increase to isk gained from them... All I see is taht drone hordes now take longer , and more work, for the same ISK..
This...
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Evelgrivion
Gunpoint Diplomacy
75
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Posted - 2011.11.16 15:24:00 -
[39] - Quote
Admiral Thorn wrote:BigCountry wrote:Again you have made changes to the anamolies in the drone regions without mentioning it ... So I wanna be first to thank you for making even more work for us out here to make money considering i dont see any increase to isk gained from them... All I see is taht drone hordes now take longer , and more work, for the same ISK.. This...
No offense meant, but everything about the drone regions and the products that come out of them are utterly terrible, to the point of deserving to be thrown out and redone. I can't think of any single thing that's done more damage to Eve Online than the parallel presence of jump drives, jump freighters, and drone alloys.
Considering the volume of super capitals that were built on the back of drone alloys, I have no sympathies for your plight. |
Louis deGuerre
Malevolence. Void Alliance
60
|
Posted - 2011.11.16 15:31:00 -
[40] - Quote
I find it hard to get an idea about the impact of this, but I am glad something has been done.
What I would really like to see is dynamic distribution of anomalies according to space usage. Too much killing in one system, less sites, abandoned systems, more sites. This would do wonders for 0.0, force players to move around (thinking of botting here too !), more kills on gates, it would solve so many problems...
Peace
FIRE FRIENDSHIP TORPEDOES ! |
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Tenris Anis
Schattenengel Clan
3
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Posted - 2011.11.16 15:37:00 -
[41] - Quote
Wrong. |
Raid'En
Apprentice Innovations
112
|
Posted - 2011.11.16 15:39:00 -
[42] - Quote
not sure i understand well what changed... when this change will be on singularity so we can see by ourself what changed ? (and well not sure it can be easily tested as military indexes must be at 0 on sisi :/) |
xxxak
Intergalactic Syndicate Nulli Secunda
65
|
Posted - 2011.11.16 15:44:00 -
[43] - Quote
Simple equation to consider, CCP:
More isk per player = more confidence = more pvp = more fun.
More fun = more subs = more money for CCP.
EVE is MMO on haedmode. The new changes don't go far enough to bring isk back to line-level troops. Not everyone has moon goo or likes high sec missions :/ Nerfing supers is not going to help the N+1/Blob problem. It will just mean that superpilots will be even more likely to want to blob. Think more creatively. Support the idea of a subcap "assault bomber." |
Gizznitt Malikite
Agony Unleashed Agony Empire
55
|
Posted - 2011.11.16 15:44:00 -
[44] - Quote
Dierdra Vaal wrote:My question for greyscale and the other CCP devs that worked on this is the following:Quote:Specifically, we determined a target average ISK value for every site and then tuned each one upwards (every site bar one ended up needing a buff of some kind) to meet the target goal Given that the eve economy is already suffering from a lot of inflation, to the point where both your CEO and your lead economist have said that the economy is 'broken', how do you justify increasing ISK faucets even more when you should be doing the opposite? Has any research been done in how this increased income will affect the game and the economy as a whole?
^^^^^ Very Much This....
How are you going to balance the very large influx of isk that profitable anoms bring in????
I don't think voiding HS ganker insurances is enough of an isk sink to rectify this! |
Dziu
State War Academy Caldari State
3
|
Posted - 2011.11.16 15:48:00 -
[45] - Quote
So what is this dev blog all about anyway? Your thinking to increase the value of some sites or you just brag about doing some future stuff? :) |
S8nt
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2011.11.16 15:49:00 -
[46] - Quote
Hi,
With the calculations now done with these Anomalies, could you please now go work out the following:
- ISK per hour for mining in belts in say angel space where there is a crapload of ABC's - ISK per hour mining in say Tribute where there is no ABC's - ISK per hour mining in system upgraded Grav sites at say a resonable level 3 or 4?
Please CCP, if there is one thing you do this expansion, please fix mining so that it doesn't have to be bot run to make a semi decent income.
S8nt |
Ayesha Arkaral
Imperial Academy Amarr Empire
0
|
Posted - 2011.11.16 15:49:00 -
[47] - Quote
CCP Greyscale wrote: It's a pretty draining experience reading page after page after page of angry posts, about all kinds of topics but all ultimately driven by the same core concerns of abandonment and neglect, and agreeing with those concerns, and not being able to do much of anything about it. As a result, I've been avoiding listening to the forums)
I know exactly how this feels, as a single developer of some Android apps. I used to do it as a hobby, working extra hours and getting 4 hours of sleep. I was really proud about the features I worked on. Then, I published it, and angry, confused emails just pour in. It sucks. I haven't checked that email in months. I just can't do it anymore. Luckily it's not my full time job - a difference in our situations.
I started trying to get a family member to be a buffer and check the email for me, jotting down main ideas. Even they got tired of it. I hope you guys can employ an intern or something to do that |
Ya Huei
Imperial Collective
28
|
Posted - 2011.11.16 15:50:00 -
[48] - Quote
Gizznitt Malikite wrote:Dierdra Vaal wrote:My question for greyscale and the other CCP devs that worked on this is the following:Quote:Specifically, we determined a target average ISK value for every site and then tuned each one upwards (every site bar one ended up needing a buff of some kind) to meet the target goal Given that the eve economy is already suffering from a lot of inflation, to the point where both your CEO and your lead economist have said that the economy is 'broken', how do you justify increasing ISK faucets even more when you should be doing the opposite? Has any research been done in how this increased income will affect the game and the economy as a whole? ^^^^^ Very Much This.... How are you going to balance the very large influx of isk that profitable anoms bring in???? I don't think voiding HS ganker insurances is enough of an isk sink to rectify this!
They could always nerf those L4 Missions
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Evelgrivion
Gunpoint Diplomacy
75
|
Posted - 2011.11.16 15:50:00 -
[49] - Quote
xxxak wrote:Simple equation to consider, CCP:
More isk per player = more confidence = more pvp = more fun.
More fun = more subs = more money for CCP.
EVE is MMO on haedmode. The new changes don't go far enough to bring isk back to line-level troops. Not everyone has moon goo or likes high sec missions :/
That honestly isn't how it works. If PVP for the sake of PVP was the most fun you could have, people would duke it out on the test servers even more than they do today. The real driver is meaningful PVP.
More ISK and materials means there is less impact from losses through a devaluation of individual assets. Less value in destroying something means less fun in destroying it.
Ya Huei wrote:They could always nerf those L4 Missions
It's far more important that they nerf Incursions. |
Ulair Memmet
ORIGIN SYSTEMS
4
|
Posted - 2011.11.16 15:50:00 -
[50] - Quote
That whole discussion is so sad. The only thing that anomalies are, are a GRIND. Nothing more. They aren't fun. And if they weren't connected to the sov system, they wouldn't even be worth a devblog.
They are always the same: [Warp to location]->+[kill everything in sight]->?[kill faction spawn]->get bacon The only random exciting element is whether you'll get a faction spawn or not. Everything else is static and can be looked up... Nothing random.
This of course is true for almost all pve-content (missions, exploration, wormholes, incursions). And it's frustrating. EVE is all about PVP, but that doesn't mean the PVE content needs to suck.
The first step in the right direction where the escalations. I really liked those. But even those follow the same principle and once you see the title of the escalation you already know what you are gonna see, what you are gonna fight and what you are gonna get for it. The only random element is whether the escalation stops before the last plex...
I once posted an idea to fix this in the old F&I forums on how to maybe make things more interresting. I'll just post it again and hope for a miracle: Randomized modular missions |
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VaL Iscariot
The Concilium Enterprises Spectrum Alliance
13
|
Posted - 2011.11.16 15:53:00 -
[51] - Quote
lol isk |
Crunchmeister
THORN Syndicate BricK sQuAD.
87
|
Posted - 2011.11.16 15:54:00 -
[52] - Quote
CCP Greyscale wrote:On the bright side, it feels like the mood on the forums has been improving hugely in the last month or two, and I'm making an effort to read and post more as a result. Whether or not this is a good thing is of course a matter of personal opinion ;)
That right there is a direct result of the new culture of open communication with your customers and actually listening to their concerns. The general positive mood on the forums when it comes to the game design aspect of things is because of your open communication. You've admitted to your mistakes, you've admitted you were wrong by not listening to the players, and you're now proactively trying to fix that. Devs are not only reading, but actively engaging the community in the various threads related to design, features, balancing, etc. And you're now actually openly taking the advice rather than ignoring it.
I just hope that now that you've been able to tangibly notice the effect of your actions on the community that it will encourage you to continue down this path. Only good things can come of that.
|
Kralin Ignatov
Macabre Votum Morsus Mihi
2
|
Posted - 2011.11.16 15:57:00 -
[53] - Quote
Ulair Memmet wrote:That whole discussion is so sad. The only thing that anomalies are, are a GRIND. Nothing more. They aren't fun. And if they weren't connected to the sov system, they wouldn't even be worth a devblog. They are always the same: [Warp to location]->+[kill everything in sight]->?[kill faction spawn]->get bacon The only random exciting element is whether you'll get a faction spawn or not. Everything else is static and can be looked up... Nothing random. This of course is true for almost all pve-content (missions, exploration, wormholes, incursions). And it's frustrating. EVE is all about PVP, but that doesn't mean the PVE content needs to suck. The first step in the right direction where the escalations. I really liked those. But even those follow the same principle and once you see the title of the escalation you already know what you are gonna see, what you are gonna fight and what you are gonna get for it. The only random element is whether the escalation stops before the last plex... I once posted an idea to fix this in the old F&I forums on how to maybe make things more interresting. I'll just post it again and hope for a miracle: Randomized modular missions
Holy ****, thats a good idea |
StukaBee
GoonWaffe Goonswarm Federation
12
|
Posted - 2011.11.16 16:00:00 -
[54] - Quote
Evelgrivion wrote:Ya Huei wrote:They could always nerf those L4 Missions It's far more important that they nerf Incursions.
Best to be on the safe side, nerf them both.
|
RubyPorto
Profoundly Disturbed RED.Legion
7
|
Posted - 2011.11.16 16:02:00 -
[55] - Quote
StukaBee wrote:CCP Greyscale wrote:Second, yes, there was a huge angry forum thread for the first blog and I ignored it. That was also a mistake (obviously, in retrospect). This happened partly because I was too focused on looking for reasoned critiques to appreciate the significance of the huge outburst that it generated, but mainly because I've been increasingly withdrawn from the forums for the last year or two. It's a pretty draining experience reading page after page after page of angry posts, about all kinds of topics but all ultimately driven by the same core concerns of abandonment and neglect, and agreeing with those concerns, and not being able to do much of anything about it. As a result, I've been avoiding listening to the forums and focusing on doing the best work I can, but the former occasionally precludes the latter. On the bright side, it feels like the mood on the forums has been improving hugely in the last month or two, and I'm making an effort to read and post more as a result. Whether or not this is a good thing is of course a matter of personal opinion ;) The moral of this story is to never stop badposting.
^^^ Fixed for you.
Eve forums is wonderful for one reason. Many of which are the volume of trolling. |
Neo Agricola
BLACK-MARK
92
|
Posted - 2011.11.16 16:03:00 -
[56] - Quote
Crunchmeister wrote:CCP Greyscale wrote:On the bright side, it feels like the mood on the forums has been improving hugely in the last month or two, and I'm making an effort to read and post more as a result. Whether or not this is a good thing is of course a matter of personal opinion ;) That right there is a direct result of the new culture of open communication with your customers and actually listening to their concerns. The general positive mood on the forums when it comes to the game design aspect of things is because of your open communication. You've admitted to your mistakes, you've admitted you were wrong by not listening to the players, and you're now proactively trying to fix that. Devs are not only reading, but actively engaging the community in the various threads related to design, features, balancing, etc. And you're now actually openly taking the advice rather than ignoring it. I just hope that now that you've been able to tangibly notice the effect of your actions on the community that it will encourage you to continue down this path.
THIS!!!!
Crunchmeister wrote: Only good things can come of that.
I beg to differ.
If they head my wishes regarding the tornado, that ship would have the HP and shield recharge rate of a Drake, the basespeed of a Machariel, the Dronebay of an Mymidon and two more medslots...
I think you get the Point.
Listen to the user is good and necessary. Turning Eve into "Hello Kitty Online II" is [insert random sh*t here]
DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
Letrange
Red Horizon Inc Cascade Probable
30
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Posted - 2011.11.16 16:07:00 -
[57] - Quote
CCP Greyscale wrote:It's a pretty draining experience reading page after page after page of angry posts, about all kinds of topics but all ultimately driven by the same core concerns of abandonment and neglect, and agreeing with those concerns, and not being able to do much of anything about it. As a result, I've been avoiding listening to the forums and focusing on doing the best work I can, but the former occasionally precludes the latter. On the bright side, it feels like the mood on the forums has been improving hugely in the last month or two, and I'm making an effort to read and post more as a result. Whether or not this is a good thing is of course a matter of personal opinion ;)
As much as the pain of loosing good co-workers must have been, I can only hope that the new direction that Management is steering you in holds the course. I do have some questions regarding the work you did over the summer ruminating on long term plans for Null sec revamp and changes. I sincerely hope that all that wasn't abandoned in the rush to get "something" out for this winter expansion. I can't help but think you guys (CCP as a whole) need to break out of the "plan the entire release and deliver it in 6 months" model and more "plan out some long term stuff with staged deliveries every 6 months". Ideally a mix of both models where you have some long term stuff incoming along with shorter term stuff. The 6 month planning sessions can then be used to determine if some incoming long term stuff is worthy of being the focus of the expansion or if a shorter term item is going to get the focus.
An example: Starbase changes. You'll probably want to work on some smaller scale example solutions that will vet what you intend to do for the larger stations. This might be a good way to introduce your "small steading" items that would introduce mechanism that when scaled up would end up being core technology for the larger starbases. So you would plan out the mechanism and the way they would scale and make the delivery of the small steading stuff in one expansion then the next expansion would work on the larger starbases and incorporate feedback from the deployment of the steadings (and oh say around 100-300k testers depending on how popular that item becomes) |
Zimmy Zeta
Battle Force Industries
36
|
Posted - 2011.11.16 16:08:00 -
[58] - Quote
CCP Greyscale wrote:Also, a couple of things I'm expecting people to ask about that I want to clear up in advance:
...... That was also a mistake (obviously, in retrospect). This happened partly because I was too focused on looking for reasoned critiques to appreciate the significance of the huge outburst that it generated, but mainly because I've been increasingly withdrawn from the forums for the last year or two. It's a pretty draining experience reading page after page after page of angry posts, about all kinds of topics but all ultimately driven by the same core concerns of abandonment and neglect, and agreeing with those concerns, and not being able to do much of anything about it. As a result, I've been avoiding listening to the forums and focusing on doing the best work I can,.....
Thanks for being so honest. But you do realize that all this poison spitting was because we care for eve? If we wouldn`t, we would just unsub, shave our neckbeards, move out of mom's basement and get a job. It is not possible to care for eve without caring for ccp as well, that means every one of you. So, welcome back to the forums, Greyscale, and have a free hug from me.
|
Jojo Yohan
Entropy Tech. Shadow of xXDEATHXx
0
|
Posted - 2011.11.16 16:09:00 -
[59] - Quote
What about the nerf to the Drone Horde anomaly that is currently on Sisi. It appears that you're cutting down the ISK/hour by at least a factor of 2 on that one. |
Gizznitt Malikite
Agony Unleashed Agony Empire
55
|
Posted - 2011.11.16 16:11:00 -
[60] - Quote
Kralin Ignatov wrote:Ulair Memmet wrote:That whole discussion is so sad. The only thing that anomalies are, are a GRIND. Nothing more. They aren't fun. And if they weren't connected to the sov system, they wouldn't even be worth a devblog. They are always the same: [Warp to location]->+[kill everything in sight]->?[kill faction spawn]->get bacon The only random exciting element is whether you'll get a faction spawn or not. Everything else is static and can be looked up... Nothing random. This of course is true for almost all pve-content (missions, exploration, wormholes, incursions). And it's frustrating. EVE is all about PVP, but that doesn't mean the PVE content needs to suck. The first step in the right direction where the escalations. I really liked those. But even those follow the same principle and once you see the title of the escalation you already know what you are gonna see, what you are gonna fight and what you are gonna get for it. The only random element is whether the escalation stops before the last plex... I once posted an idea to fix this in the old F&I forums on how to maybe make things more interresting. I'll just post it again and hope for a miracle: Randomized modular missions Holy ****, thats a good idea
A few things I like: 1.) Use escalations to increase the value of anoms... 2.) Randomize the triggers at times.
At the same point in time, escalations have problems too: 1.) They send you too far. In my experience, escalations always take me to the busiest system around 8 systems away. And then repeat... such that to finish the a 4-time escalation train I'm so deep in enemy territory that I have to use cheesy methods to beat them (speed tanking drams w/ sb's, cloaky nullified t3's, BO, etc). For a small alliance living in hostile space, this makes them impractical to do for their rewards.
2.) A lot of escalations are buggy... meaning they don't spawn right, etc.
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