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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Nekr0n
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Posted - 2006.06.11 12:24:00 -
[481]
No it does'nt get that far, it freezes when the install button appears. And my /tmp should be big enough. I got 19gb available on that partition. I have also disabled seLinux witch i read could be a problem. And installed the newest nvidia drivers using yum. I get a error under one of the tests in cedega, but that's from Copy Protection. I'm assuming that's because i don't have a cd-rom connected.
I appritiate all the help i can get, really want eve to work in linux
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Dwindlehop
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Posted - 2006.06.12 21:41:00 -
[482]
Edited by: Dwindlehop on 12/06/2006 21:43:19
Originally by: Sevarus James Excellent info. Now that you solved that one, how is performance?
Speaking of info, I have FINALLY solved my tempermental freeze/stutter issue.
Its the smp kernel and cedega/winex that are not happy together still. (at least on my box.) I booted the 386 kernel I have in grub as a "mergency'" fallback. I installed the latest nvidia binary for that kernel, and viola' no more problems. Not only that, but I'm not really seeing a diddly damn bit of performance difference, even running multiple applications alongside eve. (This is a great thing!)
That all said, if you have stuttering/freezing graphics or just plain strangeness even after disabling the powernowd function and turning off the scheduler, the 386 single processor kernel is a lifesaver.
(this only applies to those with a dual core + k7 or 686 SMP kernel.)
Performance is still leaving something to be desired at the moment, actually. I have about 20 fps in space, and noticeable lag when coming out of warp or jump. Does anyone else have this warp/jump freeze issue? My FPS generally bottoms out at zero for a second or so when coming out of warp. I haven't run this game under Windows so I'm not sure what the expected behavior is.
Hardware: Pentium 4 HT 3.0 GHz overclocked to 3.5 GHz Nvidia 6800 GT 1024 MB DDR400 Asus 865 Motherboard 7200 RPM disk drive 1024x768 (I really want to do 1280x1024)
On my ToDo list: *Disable VSync. *Turn off vertex shaders. *Fiddle with the Cedega scheduler setting. *If none of the above is sufficient, then try going to the 386 kernel or turning off hyperthreading. I believe I am using 2.6.12-686 right now, but it may be 686-smp.
Edit: added resolution.
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Dwindlehop
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Posted - 2006.06.12 21:42:00 -
[483]
In order to run the installation, I had to use wine, not cedega. Then I moved the files from wine's C drive to cedega's.
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Nekr0n
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Posted - 2006.06.13 02:54:00 -
[484]
Thx for the tip, tried it and it worked. Only had to copy the CCP folder to TransGaming_Drive and then run the game in cedega. Have'nt got the time to test everything right now, but it looks like it works
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TRixx Tarant
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Posted - 2006.06.13 18:57:00 -
[485]
Originally by: Dwindlehop Edited by: Dwindlehop on 12/06/2006 21:43:19
Originally by: Sevarus James Excellent info. Now that you solved that one, how is performance?
Speaking of info, I have FINALLY solved my tempermental freeze/stutter issue.
Its the smp kernel and cedega/winex that are not happy together still. (at least on my box.) I booted the 386 kernel I have in grub as a "mergency'" fallback. I installed the latest nvidia binary for that kernel, and viola' no more problems. Not only that, but I'm not really seeing a diddly damn bit of performance difference, even running multiple applications alongside eve. (This is a great thing!)
That all said, if you have stuttering/freezing graphics or just plain strangeness even after disabling the powernowd function and turning off the scheduler, the 386 single processor kernel is a lifesaver.
(this only applies to those with a dual core + k7 or 686 SMP kernel.)
Performance is still leaving something to be desired at the moment, actually. I have about 20 fps in space, and noticeable lag when coming out of warp or jump. Does anyone else have this warp/jump freeze issue? My FPS generally bottoms out at zero for a second or so when coming out of warp. I haven't run this game under Windows so I'm not sure what the expected behavior is.
Hardware: Pentium 4 HT 3.0 GHz overclocked to 3.5 GHz Nvidia 6800 GT 1024 MB DDR400 Asus 865 Motherboard 7200 RPM disk drive 1024x768 (I really want to do 1280x1024)
On my ToDo list: *Disable VSync. *Turn off vertex shaders. *Fiddle with the Cedega scheduler setting. *If none of the above is sufficient, then try going to the 386 kernel or turning off hyperthreading. I believe I am using 2.6.12-686 right now, but it may be 686-smp.
Edit: added resolution.
Yea, I get considerable lag when coming out of warp. Let me know if you fix it :x
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ElfeGER
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Posted - 2006.06.13 20:32:00 -
[486]
I just added a little bit of code to the Eve wine patch. The chance of getting a char selection screen on wine seems to be above 50% with that. (Which is nice and allows skill changing from linux)
Even tho the screen still has the size of the loginscreen on linux, the criminal countdown flag timer is working as intended on wine (no 408 years bug).
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Thoreau
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Posted - 2006.06.14 15:49:00 -
[487]
I hardly get any warp-in framerate issues to a gate in 0.0 unless there are rats. Flying through empire nets me considerable framerate loss due to the NPC ships. Warping to an asteroid belt also gives me framerate loss due to the amount of celestial objects. Warping to a gate with friendlies or hostiles gives me *some* framerate loss, but hardly unplayable. Warping to a gate with a bubble on it is pretty hrash. Warping to an asteroid belt with hostiles on it just sucks, but I've done battle and survived.
The greater the amount of objects in space the less performance. It's sort of a relief to hear this happens with Nvidia users too.
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ElfeGER
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Posted - 2006.06.15 21:28:00 -
[488]
EVE on Linux in fullscreen
http://appdb.winehq.org/appview.php?versionId=5068
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Sevarus James
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Posted - 2006.06.16 04:05:00 -
[489]
Elf, are you running 0.9.15 straight up or have you added something to it? I just tried it and still get the black login screen and the following:
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd54618)->(WINED3DRS_SRGBWRITEEN ABLE,0) not handled yet fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fd54618)->(WINED3DRS_SEPARATEALP HABLENDENABLE,0) not handled yet
which is scrolling in the terminal. Also in order to kill the rest of this (after ending the session in the terminal), I have to open system monitor and explicitly kill ExeFile.exe which closes the now black box where eve's log in should be.
----- ------------
Linux Desktop+EVE |
ElfeGER
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Posted - 2006.06.16 06:59:00 -
[490]
follow the comment link in the app db for version 3913 then apply the patch from the 15th june to the cvs/git version and execute the machonet.bash script to create the cache folder
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Sithen Galith
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Posted - 2006.06.18 13:25:00 -
[491]
has anyone found a way to run it in a window?
It's running perfectly fine for me in fullscreen, but I'm on twinview and I'd REALLY like access to my other monitor.
If I select run in window ingame the performace is killed completely, if I run it in a virtual window (desktop = 1280x960) it's like the image in "centered" between my two monitors, and it in effect only draws 50% of the picture.
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Zevrik
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Posted - 2006.06.18 23:26:00 -
[492]
Cedega and twinview dont get along anymore, it will report both your monitors as the screen size to Eve. I had to turn off twinview and setup X as 2 seperate screens, than Eve can run fullscreen on one mointor and you can still access the other one.
-- Commander Zevrik Fleet Operations, C.N.S. Letalis Caldari Independent Navy Reserve
Eve on Linux |
Wysia
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Posted - 2006.06.21 12:48:00 -
[493]
Anyone knows if the bug with a laser usb mouse (which cause a FPS drop when you move the mouse) is still present or not ?
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warezcrc
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Posted - 2006.06.21 22:24:00 -
[494]
HOT DAMN , Cedega 5.2 works like a charm!!! Now I have to pay for Cedega also!! Btw, My windows is going thru the windows!
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rig0r
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Posted - 2006.06.23 08:38:00 -
[495]
Originally by: Zevrik
Cedega and twinview dont get along anymore, it will report both your monitors as the screen size to Eve. I had to turn off twinview and setup X as 2 seperate screens, than Eve can run fullscreen on one mointor and you can still access the other one.
:( Is that with cedega 5.2 ? Does this xorg config help ?
Quote:
Section "Device" Identifier "nv0" Driver "nvidia" BusID "PCI:1:0:0" Screen 0
VideoRam 524288
Option "TwinView" Option "MetaModes" "1600x1200,1280x1024" Option "UseDisplayDevice" "DFP-0,DFP-1" Option "RenderAccel" "true" Option "AllowGLXWithComposite" "true" Option "NoLogo" "1" EndSection
Eve on Linux |
ElfeGER
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Posted - 2006.06.23 10:05:00 -
[496]
Edited by: El***ER on 23/06/2006 10:06:04
Originally by: Wysia Anyone knows if the bug with a laser usb mouse (which cause a FPS drop when you move the mouse) is still present or not ?
check the poll rate that your mouse is using
check /sys/module/usbhid/parameters/mousepoll or lomoco -i you can change the poll rate with: echo 5 > /sys/module/usbhid/parameters/mousepoll
values from 5-10ms should be usefull
or even better check if the same problem also happens under wine
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Wysia
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Posted - 2006.06.23 14:36:00 -
[497]
Originally by: El***ER Edited by: El***ER on 23/06/2006 10:06:04
Originally by: Wysia Anyone knows if the bug with a laser usb mouse (which cause a FPS drop when you move the mouse) is still present or not ?
check the poll rate that your mouse is using
check /sys/module/usbhid/parameters/mousepoll or lomoco -i you can change the poll rate with: echo 5 > /sys/module/usbhid/parameters/mousepoll
values from 5-10ms should be usefull
or even better check if the same problem also happens under wine
Well, in order to play, I removed my Ubuntu. but the problem was very strange : with a Copperhead Razor mouse, my FPS drop from 100FPS to 10 when I move it. When I plug an optical USB mouse (not a laser one), my FPs only drop from 99 to 50. So I think that the problem is related to the laser captor ... and I can't find any drivers for my Razor under Linux, and with 10FPS (in a station, not even in space) the game is rather unplayable :/
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Yarod Cool
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Posted - 2006.06.26 09:47:00 -
[498]
I've got EVE working with cedega on Ubuntu (Dapper Drake), with the amd64 kernel.
OSS sound works passably. It seems to be a bit distorted, but it's OK. After I installed the 32-bit ALSA libraries, the ALSA test in cedega passed. However, the game is unplayable with ALSA. The whole system bogs down and it's difficult just to turn sound off or quit the game.
I haven't spent much time playing with this yet, but can anyone think of any options that might be helpful or any tricks that might fix this?
--Yarod Cool Team JAVELIN |
Yarod Cool
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Posted - 2006.06.27 22:27:00 -
[499]
Going to the i386 install of Ubuntu made things better. I guess the amd64 platform is not as mature :) --Yarod Cool Team JAVELIN |
Sevarus James
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Posted - 2006.06.28 00:35:00 -
[500]
I was going to recommend this (i386/k7) as well. I originally tested the 64bit version, and although able to get things running, the 64 bit side is still a bit ahead of the applcations side. (my opinion.)
The i386 kernel/build in my practical experience is more polished, smooth, and visually very little difference in performance at this stage o' the game. (Most apps compiled for 32bit in repositories, as well as, in this particular case, cedega being specifically built '32bit' in line with the games that it is trying to support.
I also had alsa issues via cedega with k8 kernel. ----- ------------
Linux Desktop+EVE |
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Sevarus James
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Posted - 2006.06.28 03:57:00 -
[501]
Just a heads up for those using cedega: New point release with some fixes/improvements: --- Cedega 5.2.2
* Fix for the World of Warcraft 1.11 patcher. * Fix for Star Wars Galaxies. * Fixes for various Direct3D correctness and potential memory bugs. * Improved DNS support in the iphlpapi DLL. * Integration of crypt32 and rsaenh DLLs from WineHQ. ----- Transgaming Cedega ----- ------------
Linux Desktop+EVE |
Wipster
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Posted - 2006.06.28 17:23:00 -
[502]
Ok need a lil help with settings people, I have a 9800xt card with some form, I think the lastest ati drivers but I'm not realy sure cause I'm a linux noob, got myself cedega 5.2.1 and I have the sheduler option off with the 2 options underneath checked as I heard that helps, running it in winxp mode and eve has 256mb ram assigned in prefs.ini and I have tryed turning powernowd off (using Ubuntu 6.06) but I dont seem to get a change in fps...... in dock I'm hitting a meaty 2.2!!!!!111111111oneone wooo go me :/
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Sevarus James
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Posted - 2006.06.29 06:51:00 -
[503]
Edited by: Sevarus James on 29/06/2006 06:52:52 The trick to having full or at least 'good' fps is to run eve "fullscreen", but have cedega run in a window.
Choose a fullscreen resolution mode for EVE in the escape menu. (the mode you want to use as a windowed resolution.) close the game out.
In the cedega GUI, get to the properties for EVE, and select 'Advanced Settings Overrides - Edit Settings'.
On the right hand side of the edit settings dialog there is a drop down for windowed mode for the game. Either manually put the resolution you want (if not listed by the dropdown), or select one of the settings that cedega 'sees'. (MAKE sure this matches what you selected for EVE's fullscreen resolution, or the cedega windowed mode will not match the 'edges' for EVE's settings.)
Also, recommended settings for EVE are to use the "win98" and NOT XP settings. If you are using a dual core processor, then make sure to turn the scheduler OFF. If you are running a single core processor you can leave the scheduler ON.
Save the settings and run EVE. You should have EVE on the desktop (looking very similar to the screenshot below my sig.) and it should be running at much better FPS.
Although the latest version of powernowd (.97) seems to be working much better than the .96 and lower releases, it is still a Transgaming recommendation to turn it off. For Ubuntu/Debian distros this can be done by opening a terminal and typing: sudo /etc/init.d/powernowd stop >Enter.
Another general 'tweak'. If you have problems with sound, or loss of frame rate, go back into the settings and switch from alsa to oss, or vs. vs. Personally, my performance is slightly better using OSS, but mileage will vary.
Or, turn the sound off. (a lot of people use this option even in the windows world, as the EVE sound engine isn't very efficient.)
If you have problems with this, make sure that xorg.conf has the resolutions available.
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Linux Desktop+EVE |
rig0r
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Posted - 2006.06.29 09:03:00 -
[504]
Originally by: Zevrik
Cedega and twinview dont get along anymore, it will report both your monitors as the screen size to Eve. I had to turn off twinview and setup X as 2 seperate screens, than Eve can run fullscreen on one mointor and you can still access the other one.
Fyi, I do not have this problem after upgrading to 5.2.2. Twinview still works like a charm and I can still access my 2nd screen (as in my sig screenshot).
Eve on Linux |
Wipster
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Posted - 2006.06.29 14:25:00 -
[505]
Ok I have set it to run full screen in game and windowed in cedega it is running better but my mouse isn't where the game thinks it is...... any ideas? I have to move it down and to the right to get it to where the game things it should be.........
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Svenstaro
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Posted - 2006.06.29 20:32:00 -
[506]
I've just tested with Cedega 5.2.1 on Kanotix (basically Debian Sid) and it runes 100% like windows, no flaws at all! ______________________________________________
A ball rolls around a corner and tills over... ______________________________________________ |
Sevarus James
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Posted - 2006.06.29 22:39:00 -
[507]
Originally by: Wipster Ok I have set it to run full screen in game and windowed in cedega it is running better but my mouse isn't where the game thinks it is...... any ideas? I have to move it down and to the right to get it to where the game things it should be.........
Okay, you got the normal known mouse bug. (Transgaming is aware of this, and has been polled and sent to their devs.)
Its a really easy fix.
First when you get to the character manager screen, and the mouse is 'off center', just hit alt+enter. This will make EVE go into "windowed" mode. (You should see the title bar appear above the game inside the cedega window). Then, when this is done, just hit alt+enter again without moving the mouse, and when the windowed title bar is gone, move the mouse. You should be 'recentered' and focused properly.
One more bit. If you see that your mouse won't "leave" the cedega window, close out the game, go back to the settings for eve in the cedega gui and uncheck "dxgrab". This will let the mouse leave the cedega window.
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Linux Desktop+EVE |
Dark Shikari
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Posted - 2006.06.30 10:13:00 -
[508]
When I start Cedega, I get:
Traceback (most recent call last): File "/usr/lib/transgaming_cedega/Point2Play_gui.py", line 35, in ? raise Point2PlayError(_("Unable to load GTK2 Python bindings") + "(%s)" % str( sys.exc_info()[1] ) ) NameError: name '_' is not defined
The GTK2 bindings are most definitely installed. I'm using Ubuntu Dapper--what's up with this?
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |
Dark Shikari
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Posted - 2006.06.30 10:47:00 -
[509]
Nevermind, it was because I wasn't running it in X (I was running it over SSH )
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |
Sevarus James
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Posted - 2006.06.30 12:19:00 -
[510]
Originally by: Dark Shikari Nevermind, it was because I wasn't running it in X (I was running it over SSH )
lmao. That made the end of my day end with a a good laugh. Thank you with no sarcasm attached.
Sev ----- ------------
Updated Linux Desktop+EVE |
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