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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Veritas
C C P C C P Alliance
828
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Posted - 2013.11.23 11:42:00 -
[1] - Quote
Hiya folks, just a quick post about the node death that prematurely ended the fighting in E-YJ8G.
Technical investigation is ongoing, but it's clear that there was some run-away processing that took over 5 minutes of un-interrupted CPU time to complete. Our cluster is set up to assume that any node that is unresponsive for more than 3 minutes is dead and is removed forcefully from the cluster so that the show may go on elsewhere.
We're investigating why exactly that spike in execution happened and I'm hopeful we can knock it back in line. We'll be able to share more details of what exactly happened once a fix is deployed. CCP Veritas - Technical Director - EVE Online |
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Chribba
Otherworld Enterprises Otherworld Empire
10102
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Posted - 2013.11.23 11:46:00 -
[2] - Quote
Best of luck. Hope you find the problem and can prevent it in the future.
/c
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Xercodo
Xovoni Astronautical Manufacturing and Engineering
2954
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Posted - 2013.11.23 11:57:00 -
[3] - Quote
Also is Brain in a Box still in the works?
If so keep working at it with that crazy, double keyboard, 5 handed, dubstep fevor you had at the last AT :P The Drake is a Lie |
BadAssMcKill
Love Squad
439
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Posted - 2013.11.23 12:08:00 -
[4] - Quote
Gee I wonder why http://i.imgur.com/6j6cIZE.gif-á |
Abrazzar
Vardaugas Family
2184
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Posted - 2013.11.23 12:11:00 -
[5] - Quote
Is IA checking on who authorized that process? Sovereignty and Population New Mining Mechanics |
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CCP Veritas
C C P C C P Alliance
828
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Posted - 2013.11.23 12:17:00 -
[6] - Quote
Abrazzar wrote:Is IA checking on who authorized that process? It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node. CCP Veritas - Technical Director - EVE Online |
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Abrazzar
Vardaugas Family
2184
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Posted - 2013.11.23 12:24:00 -
[7] - Quote
CCP Veritas wrote:Abrazzar wrote:Is IA checking on who authorized that process? It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node. Good to know. Sovereignty and Population New Mining Mechanics |
hellcane
Never Back Down
102
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Posted - 2013.11.23 12:26:00 -
[8] - Quote
Sounds like you didn't feed the hamster |
45thtiger 0109
AL3XAND3R.
18
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Posted - 2013.11.23 12:28:00 -
[9] - Quote
CCP Veritas wrote:Abrazzar wrote:Is IA checking on who authorized that process? It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node.
Damn the Hamsters are at it again.
They like to disrupt a good fight oh well its time for CCP to kick some hamsters ass again.
Best of luck fixing the problem CCP I am not a CCP employee-ájust having a input in the EvE forum
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Ailok Konem
Reikoku Pandemic Legion
2
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Posted - 2013.11.23 12:34:00 -
[10] - Quote
Disappointing ...... very disappointing. |
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Benny Ohu
Chaotic Tranquility Casoff
1836
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Posted - 2013.11.23 12:37:00 -
[11] - Quote
How to save a fleet |
Ting Mei
Pulsar Inc. Goonswarm Federation
19
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Posted - 2013.11.23 12:38:00 -
[12] - Quote
Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little. |
Gary Bell
Wrecking Shots Black Legion.
75
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Posted - 2013.11.23 12:45:00 -
[13] - Quote
Tidi is kinda interesting as well, at least how it works.. In a certain circumstance a little ship was able to warp and light a cyno.. The server was able to process the module activation yet our targeting requests took upwards of 4 minutes to process..
Was a fun fight but the order in which the processes seem to reach the server can turn an entire fight.. causing it to basically turn around in a split second..
I think that is something that needs to be looked at as well if we are gonna be stuck with tidi at least.. But yeah hopefully you dont feel tidi is the answer cuz holy hell its boring..
On a side note I fired 54 Bubbles last night from my dictor and survived that entire fight lol.. so changes to dictors is fun.. I still feel it would be nice to be able to bubble and warp not have to burn.. I think it would be a better ship to have bubble immunity as ceptors are already fast as balls but meh..
But yeah Tidi NOT THE ENDGAME FIX..
Fun fight
0/ |
Malcanis
Vanishing Point. The Initiative.
12429
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Posted - 2013.11.23 13:20:00 -
[14] - Quote
Ting Mei wrote:Veritas,
The problem is not only the node crash, but the TiDi system.
Even if we are all ok that is better to have TiDi than a systematic node crash as before, TiDi is really ruining the game little by little.
When you are in a fight, TIDI 10% is often activated, but the problem, is our brain not at 10%, and TIDI offer all the time for reinforcement to come, strategies to be discussed, etc ....
This really change the way of a fight ...
I'm very afraid CCP think TiDi is THE solution, and you are not working on something else ...
For me, don't know for others, even if on internal coms, most of players hate Tidi, that system is Ruining 0.0 fights little by little.
For the thousandth time:
Massive fleet battles always made things happen more slowly
Getting rid of TiDi won't make the slowness go away
TiDi isn't what makes things happen more slowly.
Asking the server node to do more things that it can get done in a 1-second tick is what makes things happen more slowly. TiDi just makes sure that the slowness is apportioned out evenly. Even if CCP cancelled TiDi tomorrow, the "extra time for reinforcements" would still happen, but with added stuck modules, blackscreens, grossly unfair turkey-shoots, ghost-ships, people unable to log back in to their character for hours or even days and so on.
CCP don't think that TiDi is a "solution" to lag; TiDi is about making the effects of a given amount of lag more tolerable for the players. It's not touted as a solution any more than a doctor thinks that painkillers will "cure" your broken leg rather than merely reduce your discomfort while the bone heals.
As for whether CCP are still working on lag, maybe do some research on what the upper limit for a fleet fight size was before TiDi was introduced.
1 Kings 12:11
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Ting Mei
Pulsar Inc. Goonswarm Federation
19
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Posted - 2013.11.23 13:36:00 -
[15] - Quote
Don't like your "For the Thousand times".
Maybe there are other things to change, for the CPU to take less things in the face, such as revamp the Drone doctrine ? the Missiles ? How it works, how it is managed by the server ?
When you have, like yesterday, maybe something like 5000 drones on field, each one managed by the CPU, i'm quite sure CPU would love for example that Drones are considered as grouped ?
If assisted doctrine was not existing for example, maybe the CPU would not receive an order from ONE person to manage at the same second 250 x 5 drones, and this multiplicate by the numbers of fleet ?
Today, when you are on field, you don't see a ball of ships, you see a megaball of drones !
And i'm sorry, but today, is almost impossible to be over 20 persons jumping in an empty constellation without to get traffic control or tidi on the other side ... so maybe Tidi is also set a little too sensible. |
Malcanis
Vanishing Point. The Initiative.
12437
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Posted - 2013.11.23 13:55:00 -
[16] - Quote
Ting Mei wrote:Don't like your "For the Thousand times".
Oh, did I hurt your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already?
Well then I apologise unreservedly for hurting your feelings by making you feel as if you'd said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already
No one should have their feelings hurt just because they said a dumb, ignorant thing that had been said on these forums by by nine hundred and ninety nine dumb, ignorant people already.
That was wrong of me.
1 Kings 12:11
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Sipphakta en Gravonere
4S Corporation Goonswarm Federation
409
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Posted - 2013.11.23 13:56:00 -
[17] - Quote
Ting Mei wrote: If assisted doctrine was not existing for example, maybe the CPU would not receive an order from ONE person to manage at the same second 250 x 5 drones, and this multiplicate by the numbers of fleet ?
With drone assist:
1 command to 1250 Drones total
Without drone assist:
250 commands to 1250 Drones total
It seems to me that drone assist means fewer commands processed. Without it, the number of commands to be processed by the server is much higher, thus bringing even more load on the server. I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC. -- TheGunslinger42 "**** goons, they only kill stuff that can't shoot back, they aren't killing us fast enough, they missed my ****** Ibis so they failed, CCP ban goons they shot my ship." -- Distracted |
Ting Mei
Pulsar Inc. Goonswarm Federation
20
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Posted - 2013.11.23 13:57:00 -
[18] - Quote
Is your CSM Tag allow you to be unpolite ? You are there because player base put you there, so respect the player base.
Would be nice to explain why what i say is dumb, instead of just say "What you say is dumb", i certainly not have your athletic profile or your extreme science.
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My Capital Alt
Sniggerdly Pandemic Legion
0
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Posted - 2013.11.23 13:57:00 -
[19] - Quote
Ting Mei wrote:Don't like your "For the Thousand times".
Maybe there are other things to change, for the CPU to take less things in the face, such as revamp the Drone doctrine ? the Missiles ? How it works, how it is managed by the server ?
When you have, like yesterday, maybe something like 5000 drones on field, each one managed by the CPU, i'm quite sure CPU would love for example that Drones are considered as grouped ?
If assisted doctrine was not existing for example, maybe the CPU would not receive an order from ONE person to manage at the same second 250 x 5 drones, and this multiplicate by the numbers of fleet ?
Today, when you are on field, you don't see a ball of ships, you see a megaball of drones !
And i'm sorry, but today, is almost impossible to be over 20 persons jumping in an empty constellation without to get traffic control or tidi on the other side ... so maybe Tidi is also set a little too sensible.
You act like drones are new or something |
Stephince
Northstar Cabal Tactical Narcotics Team
5
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Posted - 2013.11.23 13:58:00 -
[20] - Quote
I agree, that was a super mature looking post from someone who is supposed to be a senior and respected member of the community. Good job of making the CSM look bad. |
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Zulu Death Mask
Yaxchilan
1
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Posted - 2013.11.23 13:59:00 -
[21] - Quote
I'd like to see for once a CCP answer to the whole drone/fighter problem. Unless there's already been one and I'm not aware of it.
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Ting Mei
Pulsar Inc. Goonswarm Federation
20
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Posted - 2013.11.23 13:59:00 -
[22] - Quote
Sipphakta en Gravonere wrote:Ting Mei wrote: If assisted doctrine was not existing for example, maybe the CPU would not receive an order from ONE person to manage at the same second 250 x 5 drones, and this multiplicate by the numbers of fleet ?
With drone assist: 1 command to 1250 Drones total Without drone assist: 250 commands to 1250 Drones total It seems to me that drone assist means fewer commands processed. Without it, the number of commands to be processed by the server is much higher, thus bringing even more load on the server.
Yes but i imagine not at the same second, wich i think is better for the CPU ?
When is 1 command, the CPU take all in the same second, and we are generaly using the same drones/sentry, we all have the same cycle, wich will start again and again at the same second ? |
Reza Najafi
Sniggerdly Pandemic Legion
28
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Posted - 2013.11.23 14:01:00 -
[23] - Quote
Change the system so it doesn't require just to be at I-HUB and Station timers (and blob the sun with your friends) in order to take over or defend a system. Adding to that TIDI just gives another advantage to whoever has more numbers as they can resupply faster and get more, more, more, more ... numbers, what else?!
If CCP really goes (even more) towards blobbing mechanics in sov warfare at least make them work in a decent way so it doesn't take 6-7h+ of fighting which non-try-hard gamers don't have to end a fight that would take like an hour. |
Malcanis
Vanishing Point. The Initiative.
12442
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Posted - 2013.11.23 14:06:00 -
[24] - Quote
Ting Mei wrote:Is your CSM Tag allow you to be unpolite ?
It does.
Ting Mei wrote:You are there because player base put you there, so respect the player base.
I ran on a platform of calling out dumb ignorant ideas. Failing to do so would be deeply disrespectful to the players who voted for me. Now you wouldn't want me to be deeply disrespectful to the players who voted for me, would you?
Ting Mei wrote:Would be nice to explain why what i say is dumb, instead of just say "What you say is dumb", i certainly not have your athletic profile or your extreme science.
I used my magic CSM Time Machine to put in the explaination you require right underneath the "For the thousandth time" part. You can tell I used to the CSM Time Machine because there's no edit stamp!
#abuseofpower #secretprivilege
1 Kings 12:11
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baltec1
Bat Country Goonswarm Federation
8690
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Posted - 2013.11.23 14:06:00 -
[25] - Quote
Did anyone even bother to inform CCP the fight was going to happen? Join Bat Country today and defend the Glorious Socialist Dictatorship |
Abdiel Kavash
Paladin Order Fidelas Constans
1979
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Posted - 2013.11.23 14:09:00 -
[26] - Quote
Whining about TiDi if you've never experienced a pre-TiDi fleet fight should be a bannable offense.
Is it The Final Solution? Obviously not, and CCP is well aware of that. Is it miles ahead of anything else we have right now? Definitely. |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
1107
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Posted - 2013.11.23 14:10:00 -
[27] - Quote
Sipphakta en Gravonere wrote:Ting Mei wrote: If assisted doctrine was not existing for example, maybe the CPU would not receive an order from ONE person to manage at the same second 250 x 5 drones, and this multiplicate by the numbers of fleet ?
With drone assist: 1 command to 1250 Drones total Without drone assist: 250 commands to 1250 Drones total It seems to me that drone assist means fewer commands processed. Without it, the number of commands to be processed by the server is much higher, thus bringing even more load on the server.
You must have missed your coalition memo. CFC is using drone assist to try and prove how overpowered it is to CCP, you shouldnt be defending it with such despicable methods like logic. BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |
Zulu Death Mask
Yaxchilan
1
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Posted - 2013.11.23 14:12:00 -
[28] - Quote
Reza Najafi wrote:Change the system so it doesn't require just to be at I-HUB and Station timers (and blob the sun with your friends) in order to take over or defend a system. Adding to that TIDI just gives another advantage to whoever has more numbers as they can resupply faster and get more, more, more, more ... numbers, what else?!
If CCP really goes (even more) towards blobbing mechanics in sov warfare at least make them work in a decent way so it doesn't take 6-7h+ of fighting which non-try-hard gamers don't have to end a fight that would take like an hour.
Don't you guys drop 250 slowcats on every important timer or something? |
KuroVolt
The Legion of Spoon Curatores Veritatis Alliance
1107
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Posted - 2013.11.23 14:17:00 -
[29] - Quote
Ting Mei wrote:Sipphakta en Gravonere wrote:Ting Mei wrote: If assisted doctrine was not existing for example, maybe the CPU would not receive an order from ONE person to manage at the same second 250 x 5 drones, and this multiplicate by the numbers of fleet ?
With drone assist: 1 command to 1250 Drones total Without drone assist: 250 commands to 1250 Drones total It seems to me that drone assist means fewer commands processed. Without it, the number of commands to be processed by the server is much higher, thus bringing even more load on the server. Yes but i imagine not at the same second, wich i think is better for the CPU ? When is 1 command, the CPU take all in the same second, and we are generaly using the same drones/sentry, we all have the same cycle, wich will start again and again at the same second ? (and, is my very own opinion, but is borring and not fun at all to play that doctrine except if your are the assisted guy)
See, Ting Mei here might not be all that smart, but atleast he/she is being loyal to his/her coalition and doing everything within his/her limited power to blindly spread their message!
You could learn a thing or 2 about loyalty from Ting Mei, Sipphakta en Gravonere. BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty. |
Ishtanchuk Fazmarai
2572
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Posted - 2013.11.23 14:22:00 -
[30] - Quote
The solution is obvious.
People answer to incentives, but bad peformance is not incentive enough to stop piling every last possible ship on grid.
So, a incentive to stop piling ships on grid must be provided.
The war against poor performance in big battles is lost beforehand. No matter how much CCP raises the cap, every faction will try to outnumber the others and all combined will bring down the server.
So stop it altogether. Quality of experience is preferable to quantity of players bored to death as their game plays without them.
My suggestion: improve as much as possible the performance of 4,000 ships battles and add stacking penalties to fleet size and force proportion (that is, big fleets and fleets that massively outpower others will suffer increasingly harsh penalties).
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
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