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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Veritas
C C P C C P Alliance
828
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Posted - 2013.11.23 11:42:00 -
[1] - Quote
Hiya folks, just a quick post about the node death that prematurely ended the fighting in E-YJ8G.
Technical investigation is ongoing, but it's clear that there was some run-away processing that took over 5 minutes of un-interrupted CPU time to complete. Our cluster is set up to assume that any node that is unresponsive for more than 3 minutes is dead and is removed forcefully from the cluster so that the show may go on elsewhere.
We're investigating why exactly that spike in execution happened and I'm hopeful we can knock it back in line. We'll be able to share more details of what exactly happened once a fix is deployed. CCP Veritas - Technical Director - EVE Online |
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CCP Veritas
C C P C C P Alliance
828
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Posted - 2013.11.23 12:17:00 -
[2] - Quote
Abrazzar wrote:Is IA checking on who authorized that process? It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node. CCP Veritas - Technical Director - EVE Online |
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CCP Explorer
C C P C C P Alliance
1862
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Posted - 2013.11.23 18:14:00 -
[3] - Quote
baltec1 wrote:Did anyone even bother to inform CCP the fight was going to happen? Yes, the node was reinforced. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1862
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Posted - 2013.11.23 18:22:00 -
[4] - Quote
MestariBation wrote:CCP Veritas wrote:Hiya folks, just a quick post about the node death that prematurely ended the fighting in E-YJ8G.
Technical investigation is ongoing, but it's clear that there was some run-away processing that took over 5 minutes of un-interrupted CPU time to complete. Our cluster is set up to assume that any node that is unresponsive for more than 3 minutes is dead and is removed forcefully from the cluster so that the show may go on elsewhere.
We're investigating why exactly that spike in execution happened and I'm hopeful we can knock it back in line. We'll be able to share more details of what exactly happened once a fix is deployed. Just reimbuse everyhting and its fine. Section 1.5 here http://community.eveonline.com/support/policies/eve-reimbursement-policy covers fleet fights. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1862
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Posted - 2013.11.23 18:23:00 -
[5] - Quote
BigSako wrote:Laserak wrote:CCP Veritas wrote:It was processing a standard gameplay request from a player. This was not a case of developer interaction with the node. Was it a Cheetah?? I've seen nodes crashed using a single Cloaky Tech 3 jumping through a gate. Not sure HOW they did that, but everytime you saw a T3 decloak, not moving and being unlockable, that would lock up the node. That was already there in 2009 and I believe this bug is still out there. A bug report with details would be super Please mention me and CCP Veritas in the report. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1863
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Posted - 2013.11.23 19:47:00 -
[6] - Quote
Tippia wrote:SoGǪ when did Dr. Eyjo G start at CCP anyway? May 2007. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1863
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Posted - 2013.11.23 19:50:00 -
[7] - Quote
James Amril-Kesh wrote:Open up monitor during a fight like this, and what do I see?
The client is fetching bounties and killrights. Again and again and again.
Nobody ******* needs these in a large null battle. Killrights are completely irrelevant, and bounties can be payed out later/ Seriously, why are bounties still payed out instantly, when NPC bounties are on a 20 minute tick for the exact reason of avoiding excess server load? This information is actually not fetched from the location node, but rather a dedicated service that runs elsewhere in the cluster. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1867
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Posted - 2013.11.24 09:17:00 -
[8] - Quote
James Amril-Kesh wrote:Tippia wrote:SoGǪ when did Dr. Eyjo G start at CCP anyway? Wow. Wow.I feel like an idiot for just now figuring out what this had to do with the thread. It has something to do with this thread...? Oh, right, now I see it. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1867
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Posted - 2013.11.24 09:18:00 -
[9] - Quote
James Amril-Kesh wrote:Looking forward to the next thread: "Regarding ZJA-6U last night". It was quickly covered here: https://twitter.com/erlendur/status/404406785354002433 Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1867
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Posted - 2013.11.24 09:31:00 -
[10] - Quote
Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights? Not to our knowledge. This fleet fight was reinforced on an IBM System x3650 server with Intel "Everest" Xeon 5698 (a variant of the Westmere Xeon 5600 lineup, which has four of its six cores disabled) which runs at 4.4 GHz. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1867
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Posted - 2013.11.24 13:38:00 -
[11] - Quote
Pandora Barzane wrote:CCP Explorer wrote:Decian Cor wrote:Maybe I am just terribly naive, but couldn't this all be resolved with more/better hardware that was able to deal these kinds of fights? Not to our knowledge. This fleet fight was reinforced on an IBM System x3650 server with Intel "Everest" Xeon 5698 (a variant of the Westmere Xeon 5600 lineup, which has four of its six cores disabled) which runs at 4.4 GHz. but you're running it with microsoft software, so youre basicly halving your performance. ... reference, please. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2519
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Posted - 2013.11.24 23:24:00 -
[12] - Quote
Removed some off topic posts. Please keep it on topic and civil, thanks. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Ezwal
ISD Community Communications Liaisons
588
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Posted - 2013.11.25 00:56:00 -
[13] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to (insert other game name)GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
31. Rumor mongering is prohibited.
Rumor threads and posts which are based off no actual solid information and are designed to either troll or annoy other users will be locked and removed. These kinds of threads and posts are detrimental to the well being and spirit of the EVE Online Community, and can create undue panic among forum users, as well as adding to the workload of our moderators.
ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2521
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Posted - 2013.11.25 04:55:00 -
[14] - Quote
I've removed some posts discussing moderation. If you have an issue with the way moderation is performed, you are invited to file a petition about the matter. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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