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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Winter Archipelago
Furtherance.
372
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Posted - 2015.05.16 18:39:51 -
[1921] - Quote
Suggestion: Allow the Epithal and Primae's PI Goods cargohold to also hold Command Centers Keywords: ships, cargo, pi
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Command centers are as important to PI as the PI goods themselves, and considering how integral to the planetary colonies they are, it would be nice to be able to stash them in the PI goods cargohold, as well, to facilitate transport.
Planning a trip to Thera? Check out http://eve-scout.com/ for a list of the current connections.
Once you've made your choice, join the channels EVE-Scout or Furtherance Public and request a scout to make sure your connection is clear!
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MechaJeb Kerman
Karma Core
1
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Posted - 2015.05.16 22:57:34 -
[1922] - Quote
Suggestion: Middle mouse button should act like Shift+Click.
Keywords: UI
Note: Rather self explanatory. It'd be much easier to open things in new window by using middle mouse button. I looked through keyboard shortcuts, and couldn't find such option there. |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
399
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Posted - 2015.05.18 10:23:23 -
[1923] - Quote
Suggestion: Check for charters in Fleet Hangar too Please
Keywords: UI, Gameplay, Ships, Cargo
Notes: I recently tried to anchor a POS on SiSi to check out the new icons, but it errored, despite having the required charters in my DST's fleet hangar at the time.
"13:49:14 Notify Gallente Control Tower cannot be anchored because it requires the following resources to be present in your cargo hold: Gallente Federation Starbase Charter."
Given that we can now launch structures from the fleet hangar it is only reasonable to check the same locations for the required items. |
TheSmokingHertog
TALIBAN EXPRESS
311
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Posted - 2015.05.18 11:10:38 -
[1924] - Quote
Caldari 5 wrote:Suggestion: Check for charters in Fleet Hangar too Please
Keywords: UI, Gameplay, Ships, Cargo
Notes: I recently tried to anchor a POS on SiSi to check out the new icons, but it errored, despite having the required charters in my DST's fleet hangar at the time.
"13:49:14 Notify Gallente Control Tower cannot be anchored because it requires the following resources to be present in your cargo hold: Gallente Federation Starbase Charter."
Given that we can now launch structures from the fleet hangar it is only reasonable to check the same locations for the required items.
I think you should put this in SiSi feedback somewhere.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
399
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Posted - 2015.05.18 11:41:20 -
[1925] - Quote
TheSmokingHertog wrote:Caldari 5 wrote:Suggestion: Check for charters in Fleet Hangar too Please
Keywords: UI, Gameplay, Ships, Cargo
Notes: I recently tried to anchor a POS on SiSi to check out the new icons, but it errored, despite having the required charters in my DST's fleet hangar at the time.
"13:49:14 Notify Gallente Control Tower cannot be anchored because it requires the following resources to be present in your cargo hold: Gallente Federation Starbase Charter."
Given that we can now launch structures from the fleet hangar it is only reasonable to check the same locations for the required items. I think you should put this in SiSi feedback somewhere. If I remember correctly, this also effects TQ, however I don't have a POS and DST available to just test this with on TQ. |
Dustpuppy
New Eden Ferengi
121
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Posted - 2015.05.18 15:00:41 -
[1926] - Quote
Suggestion: Save/Load multiple UI layouts
Keywords: UI, Gameplay
Details: Add a pull down menu which can be filled with different saved UI layouts so we can load them on demand. It would be a nice option for anyone who either requires different layouts (Chat, dscan, marketing windows) based on the current game style and/or chosen monitor resolution.
For me e.g. it's really annoying when I want to move the display from my first monitor (27") to the second one (22") attached to the same machine. I always have to rearrange all elements, resize or close them. |
craidie
Blackwater USA Inc. Pandemic Legion
17
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Posted - 2015.05.18 21:52:49 -
[1927] - Quote
Suggestion: allow the supression of any popup message
keywords: ui, suppressed,
Details: when attempting to jump lowsec, remove rigs you recieve a message warning about it, they have a check box that will supress said message. This however is not possible with every message. for example when trying to unfit guns from a group |
Atrol Nalelmir
Sanctuary of Shadows Triumvirate.
23
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Posted - 2015.05.20 04:07:27 -
[1928] - Quote
Suggestion: send a notification to personnel managers when a pilot leaves the corp,
Keywords: Corp Roles,
Notes: currently only the CEO of a corp gets a notification when someone leaves the corp, non CEOs have to use Eve Who and similar websites which have a delay on them. |
Warr Akini
Bat Country Goonswarm Federation
166
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Posted - 2015.05.21 15:15:23 -
[1929] - Quote
Suggestion: Set default focus and order on the chat channel password input to a more standard/logical target
Keywords: UI
Details: When attempting to join a password-protected channel, the password input field is not the default active focus field (or whatever the term is). If the password prompt pops up and you diligently type the password and hit enter, you will not join the channel, because the password field will still be blank - you have to click the input field first. Also, the tab button should work as it normally does, to move through fields in order (Password input > "Auto-Join" checkbox > OK > Cancel). I believe it does not, at present. |
TheSmokingHertog
TALIBAN EXPRESS
312
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Posted - 2015.05.21 15:42:59 -
[1930] - Quote
Atrol Nalelmir wrote:Suggestion: send a notification to personnel managers when a pilot leaves the corp,
Keywords: Corp Roles,
Notes: currently only the CEO of a corp gets a notification when someone leaves the corp, non CEOs have to use Eve Who and similar websites which have a delay on them.
Myabe put this in the Corp Little things too... it has also an DEV eye on it.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Nicola Romanoff
Quantum Innovations Limited
23
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Posted - 2015.05.23 19:18:24 -
[1931] - Quote
Are there any plans on changing the ultrabad, sheer luck mini game rgar is explo on relic and data sites. If you want to include some stupid game at least allow for some skill rather than sheer luck to win |
Eklipce Adoudel
Shattered Rock Resources
1
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Posted - 2015.05.27 00:40:53 -
[1932] - Quote
http://i.imgur.com/D8TPW2N.jpg |
Achanjati
Royal Amarr Science Institute
16
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Posted - 2015.05.27 08:55:42 -
[1933] - Quote
Suggestion: More "Find in Contracts" menue entries Keywords: Contracts, Market, UI,
Notes: In many places we have the "Find in Contracts" menue entries. In the market not which makes it unnecessary complicated to get the item via the Contracts. You have to add an item to the market quickbar (there you have an "Find in Contracts") oder enter the item name manually in the contracts search field. The informations could easieer be reached if we had more "Find in Contracts" in more places.
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Achanjati
Royal Amarr Science Institute
16
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Posted - 2015.05.27 09:02:02 -
[1934] - Quote
Suggestion: Job Cost in Industry window for active jobs Keywords: Industry, Costs, UI
Notes: After starting a job you could not see the installation costs. The UI Element is there, for active jobs ist just shows an "-". This information ist only avaiable via the API. For auditing the corp cost and controlling it would be nice to see these data also in the game, making it easier to decide if you habe to move to another system or all is fine. |
Jen Moriarty
Snuff Box Snuffed Out
46
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Posted - 2015.05.27 09:04:00 -
[1935] - Quote
It would be really helpful to add tracking information to the guns' tooltips. We can already see the effects of range scripts on guns, it's about time we see how well they track without needing pyfa
Additionally - it would be nice to change tracking units to mrads/sec so we don't need to count all those zeros |
Messenger Of Truth
Butlerian Crusade
6
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Posted - 2015.05.27 09:08:23 -
[1936] - Quote
Courier contracts: it would be great if you could drag a station link to the destination field. What I currently have to do is this: * show info on the destination station bookmark, * drag the icon/picture of the station to a chat window to create a link, * select and copy the link * paste the link into the destination field |
GeeBee
Paragon Fury Tactical Narcotics Team
83
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Posted - 2015.05.28 21:08:21 -
[1937] - Quote
1) So of all the things you get a pop-up for ARE YOU SURE YOU WANT TO DO THIS Many of them being irrelevant? 2) A configurable pop-up for jump fatigue A) Popup based on what your current jump fatigue is, simple and easy to implement. Maybe have a slider bar somewhere to adjust threshhold. Or B) Popup based on what your jump fatigue will be after the jump, would be more complex as first the jump would be calculated then give you a yes / no option. Doubt this is viable just listing it cause it popped into me head.
This would be a great addition for anyone who's drunk to prevent that poor dude that somehow got a a week of jump fatigue and then makes another jump putting him at a month.
Also the jump fatigue formula on its own is the real problem here and should be revisited. |
Nasar Vyron
S0utherN Comfort DARKNESS.
70
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Posted - 2015.05.28 22:43:03 -
[1938] - Quote
I'm sure this has been suggested already, but on the off chance it hasn't:
The ability to adjust max targeting UI frame's height/width and fill order.
Example of 4x2: 4 3 2 1 8 7 6 5
or
7 5 3 1 8 6 4 2 |
Djiana Lenar
Republic Military School Minmatar Republic
0
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Posted - 2015.05.29 08:06:22 -
[1939] - Quote
Some Sort of in-game Jump Planner
Systems are green within jump range of ship u are sitting in perhaps |
Djiana Lenar
Republic Military School Minmatar Republic
0
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Posted - 2015.05.29 12:44:31 -
[1940] - Quote
Tech 2 Capital Weapons |
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Arla Sarain
457
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Posted - 2015.05.29 16:19:10 -
[1941] - Quote
suggestion: allow us modify UI borders at which the inspace brackets magnet to when they are outside of FOV.
keywords: UI; modify; brackets
note: Currently, the brackets magnet to the borders of the application window, but other UI features are in the way and its impossible to interact with the brackets contextual menu unless the camera is realigned. |
Djiana Lenar
Republic Military School Minmatar Republic
0
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Posted - 2015.05.30 04:00:03 -
[1942] - Quote
Suggestion; Alliance Hangers
Key Words; Organization, Alliance,
Notes: Would be a simple addition and a good one. Would also be good if it was Pass-word Locked by the alliance CEO |
Kaea Astridsson
Hoplite Brigade
157
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Posted - 2015.05.30 05:57:41 -
[1943] - Quote
Suggestion; Filtered map bookmarks.
Keywords; Beta map
Notes; Mostly now living in the same area under FW. I'd love for there to be an option in the map where I can limit visible stars to a set of systems/constellations/regions only, using some type of filter. And would be great if this customizable filter was shareable just like overview settings so I could 'make' a map for the whole Warzone, then share that to my corp mates. This would also be a great feature for other specific deployments, only focusing on stars within jumprange of your BLOPS, and having an easier time to spot cynos popping up in your reach. |
Djiana Lenar
Republic Military School Minmatar Republic
0
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Posted - 2015.05.30 16:37:13 -
[1944] - Quote
Suggestion: Personal Assets filter buy type ship, module, charge
Keywords: Organization, UI, Interface
Notes: when u open personal assets u have the option to sort by system and region and jumps. but for ppl with huge amounts of stuff in stations across new eden it would help if we could filter buy just ships or modules or fuel ect |
Kione Keikira
Sleepless Guardians Unreachable
12
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Posted - 2015.05.30 18:06:23 -
[1945] - Quote
- Suggestion: Make the stat circles around systems on the map use a logarithmic scale.
- Keywords: Map
- Note: Stat circles = the circle thingys to identify how many kills or whatever there have been in a system
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Sometimes the stat circles on the map are so small the system blots it out, because Jita or some other system in high sec has an absurd amount of that particular stat ( say NPCs killed ) so the systems with few of that stat are impossible to differentiate apart, even though one has twice as much as the other.
Master of being misunderstood.
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Arlen Tektolnes
Lazerhawks
9
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Posted - 2015.05.30 18:35:56 -
[1946] - Quote
Suggestion: Give us the option to make the 'compass' only show sigs/anoms within our current d-scan range.
Keywords: compass, signatures, anomalies, hunting
Note: As it stands the 'compass' is a great idea that doesn't have much utility due to the way it's implemented. This change would make it an invaluable tool for hunting. |
Arlen Tektolnes
Lazerhawks
9
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Posted - 2015.05.30 19:18:11 -
[1947] - Quote
Djiana Lenar wrote:Suggestion: Personal Assets filter buy type ship, module, charge
Keywords: Organization, UI, Interface
Notes: when u open personal assets u have the option to sort by system and region and jumps. but for ppl with huge amounts of stuff in stations across new eden it would help if we could filter buy just ships or modules or fuel ect
You can already type in 'ships' to see them listed :) |
Zalgo Hivemind
Section 8. Tactical Narcotics Team
1
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Posted - 2015.05.30 20:11:27 -
[1948] - Quote
Suggestion: Mathematical operations inside buying/selling popups Keywords: market, selling, buying, math Note: i.e. If I for some reason need 6978 trit for 23 item, I would go to trit in the market tab, click 'buy' and in the amount box i would enter '6978*23' and the box would spit out 160494.
Suggestion: When selling multiple items in the sell window, automatically sort them alphabetically Keywords: market, selling Note: Right now the selling window doesn't do any sorting which is troublesome when selling hundreds of items and making sure they're all around jita price (when in low/null sec). |
kyoukoku
Signal Cartel EvE-Scout Enclave
17
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Posted - 2015.05.30 20:14:50 -
[1949] - Quote
Arlen Tektolnes wrote:Suggestion: Give us the option to make the 'compass' only show sigs/anoms within our current d-scan range.
Keywords: compass, signatures, anomalies, hunting
Note: As it stands the 'compass' is a great idea that doesn't have much utility due to the way it's implemented. This change would make it an invaluable tool for hunting.
I'll paste the same reply here as the one I used in reply to your reddit post:
Nope.
Explain properly why cosmic sigs should be re-linked to d-scan?
The d-scan & probe scanner windows were split into totally separate tools for a number of reasons and what you're doing is essentially trying to re-link them through the backdoor.
Probes are required to scan the sigs down. If you don't have probes & launcher fitted, nor the required skills, then you shouldn't be able to locate them beyond the vague hints you're already given.
Simples.
So nope. |
Arlen Tektolnes
Lazerhawks
9
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Posted - 2015.05.30 20:19:27 -
[1950] - Quote
kyoukoku wrote:Arlen Tektolnes wrote:Suggestion: Give us the option to make the 'compass' only show sigs/anoms within our current d-scan range.
Keywords: compass, signatures, anomalies, hunting
Note: As it stands the 'compass' is a great idea that doesn't have much utility due to the way it's implemented. This change would make it an invaluable tool for hunting. I'll paste the same reply here as the one I used in reply to your reddit post: Nope. Explain properly why cosmic sigs should be re-linked to d-scan? The d-scan & probe scanner windows were split into totally separate tools for a number of reasons and what you're doing is essentially trying to re-link them through the backdoor. Probes are required to scan the sigs down. If you don't have probes & launcher fitted, nor the required skills, then you shouldn't be able to locate them beyond the vague hints you're already given. Simples. So nope.
I'll also paste my reply to your reply that you used in reply to my Reddit post.
Uh what? Unscanned sigs could just appear as they do already; an unscanned sig 12au away could show up as 11 or 13 au away, depending on variation. I'm only suggesting a change to the 'compass' around the capacitor. |
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