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1. [UI] Button "Add all orders to Quick tab" - in Player Features and Ideas Discussion [original thread]
I wouldn't call "many clicks" instead of a single one "much easier".
- by Dustpuppy - at 2015.11.13 14:20:17
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2. [UI] Button "Add all orders to Quick tab" - in Player Features and Ideas Discussion [original thread]
Simple idea: a button which copies the names of all items sold by the character to the market quick tab. No more searching for THE one order out of 300 you missed to add the traditional way ( "select item -> right click -> add to market qui...
- by Dustpuppy - at 2015.11.11 14:38:18
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3. Testing for Multibuy - in Test Server Feedback [original thread]
Because other have posted ideas as well: Would it be possible to add a button "add all current orders to market quickbar"? It's unbelievable annoying to have 100-200 orders and you have to search for the one which is missing in the short cut list...
- by Dustpuppy - at 2015.09.12 09:20:39
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4. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in EVE General Discussion [original thread]
@CCP Guys, I know how this feels, I am also working in IT. Go home, have a break and sleep for a while and start over again tomorrow. This is only a game. And in case yo don't listen to this advice, please at least drink some beer while fixing th...
- by Dustpuppy - at 2015.07.15 20:05:29
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5. Add not successful attacks to the battle log - in Player Features and Ideas Discussion [original thread]
Just locate the log files as stated, open them with a text editor and find the character (each has his own log file). Then search for lines names (combat) and you will see how much damage has been caused and what weapon was used. In my case large ...
- by Dustpuppy - at 2015.06.16 12:00:00
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6. Add not successful attacks to the battle log - in Player Features and Ideas Discussion [original thread]
Checked log file and found the damage plus the type of weapon and the pilot who loved me... Well, another detail learned.
- by Dustpuppy - at 2015.06.15 17:18:29
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7. Add not successful attacks to the battle log - in Player Features and Ideas Discussion [original thread]
Looks like my last answer was eaten by Bob... I will have a look at the log files. And no, i didn't want them to be listed as kill mail - which would be technically wrong - but a possibility to see who attacked me and what weapon was used for the...
- by Dustpuppy - at 2015.06.15 14:47:01
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8. Some features that should be availabe in a 2015 space game - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: D-scan should be automatic, every X seconds. Or even in real time, just like the Overview. That, along with some other tweaks, and then we can REMOVE LOCAL and have one less spreadsheet on our screen, as well as get rid of...
- by Dustpuppy - at 2015.06.15 10:29:45
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9. Add not successful attacks to the battle log - in Player Features and Ideas Discussion [original thread]
Idea (as stated in the topic) add not successful attacks to the battle log. Log should be limited to PVP only. So if you are slow boating (or not) and find yourself in the next station deep in structure but still alive it would be nice to see wh...
- by Dustpuppy - at 2015.06.15 09:56:39
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10. New Ship Proposal: Industrial Frigate with Fleet Hangar - in Player Features and Ideas Discussion [original thread]
Apex Bex wrote: What I propose is a vessel based on the Venture hull with a 4,000 - 5,000 cubic meter fleet hangar in line with the Venture's current Ore/Gas capacity, based on skills. A bonus for scanning would also be desirable. Thoughts? ...
- by Dustpuppy - at 2015.06.15 09:49:05
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11. Another way to make Noob life better - in Player Features and Ideas Discussion [original thread]
it looks like the new generation of players is an impatient consumer who wants to have everything now, without waiting and served on a silver plate. The idea of playing a game is not to spend long time doing it but to rush through it and switch to...
- by Dustpuppy - at 2015.06.09 11:57:22
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12. Alignment Indicator in Current Speed Gauge - in Player Features and Ideas Discussion [original thread]
Bishamon Katani wrote: [ That's already there. The dark grey arc in the speed gauge has lines coming off it at 25%, 50%, and 75% of max speed. When you hit 75% (and are aligned) you warp. You don't need a bigger monitor to see this but you...
- by Dustpuppy - at 2015.05.29 08:35:57
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13. Removing the blue doughnut - in Player Features and Ideas Discussion [original thread]
Jacid wrote: It exists because game mechanics for large null sec alliances promote a fortress play style. It does this by making the resources (moon goo and sec status) essentially static locations thereby making it beneficial for large null s...
- by Dustpuppy - at 2015.05.28 09:12:12
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14. All orders -->> Automatic quickbar tab - show your support. - in Market Discussions [original thread]
Oh yes this would help. You know how stupid and time consuming it is to find THE order out of 300 exisiting ones which exists but isn't saved in the quick tab? You know how much time it costs to manually click "add to market quickbar" when walking...
- by Dustpuppy - at 2015.05.28 07:35:31
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15. Newbros in Eve - The SP Wall - in Player Features and Ideas Discussion [original thread]
Frank Padecain wrote: I propose that for the first character on each new account, the tutorials should give a small amount of unallocated SP that the newbro can place into whatever skills he wants. It wouldn't be a huge amount, I originally wa...
- by Dustpuppy - at 2015.05.28 07:28:52
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16. SKINS we'd like to see: - in Player Features and Ideas Discussion [original thread]
I want my jump freighter in pink with green stars painted on it
- by Dustpuppy - at 2015.05.27 09:31:37
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17. Ship Editor - in Player Features and Ideas Discussion [original thread]
Ares Desideratus wrote: But I want to customize my ship...... Scroll out until you don't see it any longer - problem fixed.
- by Dustpuppy - at 2015.05.27 09:28:10
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18. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
THIS is the idea which never should go to page 3 in this forum... Upvote and a big thx for the first post again.
- by Dustpuppy - at 2015.05.21 11:20:28
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19. Idea - Battle Simulations - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: We have a test server -- Singularity, or SISI -- and I've never been there. I think what we need is an easier way to get into it. If you can't install a computer game, maybe computers aren't things you should work ...
- by Dustpuppy - at 2015.05.21 09:20:40
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20. Idea - Battle Simulations - in Player Features and Ideas Discussion [original thread]
Agana wrote: A thread on another section got me thinking, what does EVE need to grab new players, and keep them. The biggest barrier for new players is money. All the complaints I heard during the past days were about skills and newbies n...
- by Dustpuppy - at 2015.05.21 09:17:10
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