Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 30 40 50 60 70 80 90 .. 91 :: one page |
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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Sibyyl
128
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Posted - 2014.03.09 02:38:00 -
[511] - Quote
Please allow text in chat windows to be selectable and copied. I learn a lot from the in-game chat.
/Fÿ¡
Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*. |
ASadOldGit
School of Applied Knowledge
248
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Posted - 2014.03.09 03:22:00 -
[512] - Quote
Sibyyl wrote:Please allow text in chat windows to be selectable and copied. I learn a lot from the in-game chat.
/Fÿ¡
You can just right-click and choose 'Copy' or 'Copy All'. Meh. |
ASadOldGit
School of Applied Knowledge
248
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Posted - 2014.03.09 03:41:00 -
[513] - Quote
Suggestion: Enlarge the size of the default confirmation dialog Keywords: ui, dialog Note: A really small one. The default size of confirmation dialogs is often too small, such as 'Really Accept Contract?' - it's fine if there's only one thing in the list, but contracts normally have more than that. Another example is the 'Accept Offer?' dialog from the LP store. There's enough room to show the ISK and LP requirements, but there's only 2 lines below that, that are unnecessarily cut off. Just extending the size 2-3cm to the right and down is probably enough to make it more readable at a glance. Meh. |
ASadOldGit
School of Applied Knowledge
248
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Posted - 2014.03.09 03:52:00 -
[514] - Quote
Blastcaps Madullier wrote:most differnet class of ships have at least 3 different types, atm destroyers T1 versions are probley the only ones who dont have a 3rd type, so the idea is a 3rd class of destroyer that can use medium size guns, similar to the talos/naga/nado etc but destroyer class instead :) This is not even remotely a "little thing". You should flesh out that idea and put it in a separate thread, but I suggest searching for existing ideas first (https://forums.eveonline.com/default.aspx?g=search&search=destroyer&forumID=270). This thread contains a number of posts explaining why it's probably a bad thing: https://forums.eveonline.com/default.aspx?g=posts&m=3960325#post3960325 Meh. |
ASadOldGit
School of Applied Knowledge
248
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Posted - 2014.03.09 03:56:00 -
[515] - Quote
Crakachunky wrote:Suggestion: click on a structure in PI should drop a panel list that inc. every structure of a similar type that is on the same planet Keywords: PI, panel, drop down, list Note: currently requires to much aimless planet spinning to go find relevant structures ---
would go a long way to improve PI interaction I like this, but an alternative suggestion would be to right-click a building and designate it as the "Home" building, so Planet View or double-clicking always scrolls to that building instead of the command center.
Meh. |
Shin Dari
Covert Brigade
47
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Posted - 2014.03.09 10:34:00 -
[516] - Quote
Suggestion: Selecting a target also highlights any modules that are active on it. Keywords: UI, Targeting Note: When I am working with lots of different active targets it becomes very difficult to see which modules are active on which targets. |
Shin Dari
Covert Brigade
47
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Posted - 2014.03.09 10:36:00 -
[517] - Quote
Keras Authion wrote:Suggestion: Check other cargo bays on ship when exiting a station with mission items Keywords: Inventory, missions Note: For example, using an orca to haul 40k m3 with a part of it in cargo and the rest in fleet hangar there is a popup warning that you do not have the mission item loaded.
I get that in mining missions, forcing me to move the ore before I can complete the mission. Highly annoying. |
Jinn Aideron
30
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Posted - 2014.03.09 12:58:00 -
[518] - Quote
Shin Dari wrote: Suggestion: Selecting a target also highlights any modules that are active on it.
Don't we have that already with this line running from target to module, when you select one?
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Keras Authion
Science and Trade Institute Caldari State
149
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Posted - 2014.03.10 15:38:00 -
[519] - Quote
Suggestion: Make the corporation name in the corporation advert open the corporation information window. Keywords: UI, corporation, info Note: The name is there but it's not clickable. This post was rated "C" for capsuleer. |
Noxisia Arkana
Deadspace Knights
227
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Posted - 2014.03.10 16:40:00 -
[520] - Quote
Suggestion: Make capacitor levels visible on fleet mates. Keywords: Fleet, Logisitcs, Overview
Note: This would make the life of logistics pilots much easier. I'd even be happy if I had to fit a module on a command capable ship or on the logistics ship itself to see cap levels.
*I'm sure this has been suggested, but I couldn't see find a post. |
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Freelancer117
So you want to be a Hero
141
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Posted - 2014.03.10 19:24:00 -
[521] - Quote
After many years tried some mining again, and I would like to suggest:
When you have an asteroid locked, that will show up "highlighted" in colour in the survey scanner list Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4992
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Posted - 2014.03.10 21:02:00 -
[522] - Quote
Dersen Lowery wrote:Mara Rinn wrote:Gospadin wrote:How about color coding the mission names green in the upper-left corner of the screen once they've been completed? Yellow for offered Blue for in-progress (Red for failed) Green for objectives accomplished Tweak colors and hues as necessary to compensate for common forms of color blindness, and maybe have different symbols as well. Yellow question mark, blue circle (although those are currently yellow...), red x, green check mark. Then you don't have a usability issue for, e.g., the large number of men with red-green color blindness.
Yup, symbols would be important for colourblind folks. This would actually be useful for the scanning UI as well. Day 0 advice for new players: Day 0 Advice for New Players |
Giullare
Insurgent New Eden Tribe RAZOR Alliance
33
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Posted - 2014.03.10 21:49:00 -
[523] - Quote
I've seen a few screenshots about new d-scan angle and range bars, fitting tab, highlighted words in chat.
I really want to thank you for this improvements and i hope you keep working on features like these.
I personally appreciate more stuff like these that help me in daily gameplay than walking in station or aur cosmetic items.
Also, since this is a " forum on internet " i want to be clear: i'm not trolling, this is really usefull stuff for gameplay. |
Zifrian
Licentia Ex Vereor Black Core Alliance
1409
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Posted - 2014.03.11 09:59:00 -
[524] - Quote
Add a confirmation pop up that you just activated a plex in the new interface window. It was in the old system. GÇ£Any fool can criticize, condemn, and complain - and most fools do. GÇ¥ - Dale Carnegie
Maximze your Industry Potential! - Download EVE Isk per Hour! |
Sentenced 1989
Quantum Anomaly Corporation
37
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Posted - 2014.03.11 13:57:00 -
[525] - Quote
Suggestion: Total training time on fitting link Keywords: ui, fitting window Note: You can just see if you can use it or not, would be nice to have text saying training time left for fit and ship What am I talking about (picture): http://i.imgur.com/F6YgDD9.jpg ---
Suggestion: Buy this link Keywords: ui, fitting window Note: In fitting management, add buy this button. I can see view market details, but why can I search it in contracts but not directly buy it is beyond me What am I talking about (picture): http://i.imgur.com/fvLcIAy.jpg ---
Suggestion: Drag players into chat as link from channel configuration Keywords: ui, channel configuration Note: Annoying, you can drag from most places into chat window, but not from here What am I talking about (picture): http://i.imgur.com/oCXkaqW.jpg ---
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fluffy jo
Universal Exports
0
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Posted - 2014.03.11 14:49:00 -
[526] - Quote
suggestion: Don't allow you to click the "UNDOCK" button for 3-5 seconds after you dock. keywords: ui , in station Note : when you are going station to station collecting lots of things, you currently load your ship, click undock, and if you click it too soon then the undock is aborted. Annoying each time you forget to remember this. |
Thelonious Blake
98
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Posted - 2014.03.11 23:53:00 -
[527] - Quote
Allow us to move to cargo more than 5 bookmarks at once.
I don't know the reason about this cap (maybe something about server load/reasoning of said action), what I want is to copy my tacticals to my alt with fewer clicks... there are several hundred of value.
Keywords: UI, Bookmarks, Utility.
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Eric Agerwal
Cryosoft
31
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Posted - 2014.03.12 11:38:00 -
[528] - Quote
Hazzard wrote:Suggestion: Create a small box on the overview that can be used to quickly set our new destination without having to open the map.
Keywords: Map Use people and places - then you don't need map |
ASadOldGit
School of Applied Knowledge
256
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Posted - 2014.03.12 12:00:00 -
[529] - Quote
Eric Agerwal wrote:Hazzard wrote:Suggestion: Create a small box on the overview that can be used to quickly set our new destination without having to open the map.
Keywords: Map Use people and places - then you don't need map Better yet, use the new search field in the Route Info panel: http://community.eveonline.com/news/dev-blogs/little-things-rubicon1.1/ Meh. |
Eric Agerwal
Cryosoft
31
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Posted - 2014.03.12 12:05:00 -
[530] - Quote
Solai wrote:When looking at the market, make some sort of visual cue to which listing is your market order. It's already there.. check settings - will list your orders with blue background |
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Sexy Cakes
Have A Seat
718
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Posted - 2014.03.12 12:29:00 -
[531] - Quote
Since the jukebox has been taken out how about setting the combat music when taking a complex or mission acceleration gate to finish the song that's playing before starting another one. When running a site like The Maze the music resets about every 2 mins.
When you dock up in a pod and are given a free noob ship sometimes it shows your pod as the noob ship. Not today spaghetti. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
473
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Posted - 2014.03.12 17:49:00 -
[532] - Quote
Something in the patchnotes just caught my eye.
Links leading to the secure EVE Online site now use the system browser instead of the in-game browser.
Suggestion: Extend that functionality and add an 'Open in external browser' option for URLs in chat and other places.
Keywords: UI, URLs, links, chat, browser My YouTube Channel - EVE Tutorials & other game related things! |
Madbuster73
V0LTA Triumvirate.
93
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Posted - 2014.03.12 21:00:00 -
[533] - Quote
GÇó Suggestion: make selected item window static GÇó Keywords: Selected Item Window GÇó Note: When clicking buttons as target leaves it minimizes ---
When clicking repeatedly on the target-button (or any other button in the window) and your target dissapears from your overview the window minimizes. This is very annoying in pvp fights. |
B33R
Specter Syndicate Tactical Narcotics Team
0
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Posted - 2014.03.12 21:14:00 -
[534] - Quote
suggustion: combine or fix giving corp roles and titles key words: roles, titles, corp management note: role window and title window = same thing
corp management window needs serious help, this is only the beginning.
suggustion: adding bookmark drop down needs to be alphabetical key words: bookmarks, adding bookmarks
i hate trying add a BM to a folder and have P at the bottom and a S name at the top
suggustion: label what each corp role allows that person who gets the role to do key words: labeling, information, organization
this needs to be "turn off and turn on" depending on experience level at using and knowing which roles do what. that or hover over for info popup. |
Darkblad
Hilfe is like Free Entertainment
132
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Posted - 2014.03.13 06:04:00 -
[535] - Quote
Suggestion: Show and hide overview with right click menu on columns, change order by dragging keywords: UI, overview, settings, columns note: The inventory has already has it. When right clicking a column title, you can show/hide (additional) columns. Show/Hide overview columns that way would work without opening the settings. Changing the column order by dragging them would also be useful in the inventory
Suggestion: Add modifier key to open web URL in system browser keywords: UI, links, Web, external browser, repeated suggestions note: Opening links with the system browser from within the client already works. Adding a modifier key (that can be configured) and/or right click menu option to open links in the system browser or even the possibility to set this as default would not only help youtube and twitch fans. Also notice that this got suggested some posts above
Suggestion: Turn dScan angle display 90-¦ clockwise keywords: not, a, real, suggestion note: maybe you know why EVE Infolinks -+-áOld and new-áPortraits |
Eric Agerwal
Cryosoft
31
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Posted - 2014.03.13 14:51:00 -
[536] - Quote
Allow second set of skill training implants that are currently used in slots 1-5 respectively be replicated in slots 6-10 so you can train faster. |
Tsabrock
Circle of Friends
3
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Posted - 2014.03.13 15:35:00 -
[537] - Quote
Suggestion: When double-clicking on a Lab or Factory in the S&I Interface, automatically select the first available empty assembly line of that lab/factory. Keywords: UI, Science and Industry Note: Currently, you must select the facility, then select the assembly line as two separate actions.
Suggestion: Allow Labs/Factories to access Blueprints and Materials located inside of Station containers. Keywords: Science and Industry Note: Admittedly, this is probably a not-so-little- suggestion, but I'll toss it out anyway. |
Sexy Cakes
Have A Seat
719
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Posted - 2014.03.13 15:48:00 -
[538] - Quote
It would be nice if the members of an alliance showed up in the list in the show info window in alphabetical order or join date or something along those lines. Not today spaghetti. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
73
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Posted - 2014.03.13 15:54:00 -
[539] - Quote
Freelancer117 wrote:After many years tried some mining again, and I would like to suggest:
When you have an asteroid locked, that will show up "highlighted" in colour in the survey scanner list Yes, that would be nice.
Also, turn down the drop rate of all these meta 1-4 modules being dropped to make them very rare. All it is doing is killing T1 manufacturing. |
Eric Agerwal
Cryosoft
31
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Posted - 2014.03.13 16:42:00 -
[540] - Quote
Make hi-sec low-sec null filters in contracts make sense. i.e. if I only want do do a courier in hi-sec don't show ones that start and end in hi but still go thru low or null!
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