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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Shinah Myst
SoT The Gorgon Empire
33
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Posted - 2015.03.15 22:57:27 -
[1771] - Quote
Suggestion: show lens damage in tooltip in item hangar. Reason: because there's no easy way to tell how damaged the lens in the item hangar is at the moment.
Suggestion: make it possible to jump-clone without stopping the skill training. Reason: same as with plugging implants, it's just silly the way it's now. |
Nimrodion
Xanthium Prime
44
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Posted - 2015.03.16 13:53:57 -
[1772] - Quote
Haven't made any Jump Clones in ages, and now that I need one takes me considerable time to find a nearby station with clone facilities that I have the standings for.
Suggestion: Add a feature to the Jump Clones tab of Character Sheet that displays stations where you can make Jump Clones based on applicable standings: Example (pardon my poor drawing skills) |
Zen BraZen
Repercussus Goonswarm Federation
14
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Posted - 2015.03.16 17:46:21 -
[1773] - Quote
Suggestion: Show the character Faction Warfare rank in the character picture on the log-in tile from the log-in screen.
Keyword: FW, Faction Warfare, Rank, UI, Log-in Screen
Notes: Gives high relevant feedback on the current progress of the character. Provides a strong indication of player's character and career in Eve. |
Zen BraZen
Repercussus Goonswarm Federation
14
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Posted - 2015.03.16 17:56:09 -
[1774] - Quote
Suggestion: Show Micro Jump Drive "time left" in hover over info box.
Keyword: UI, Feedback, Info boxes, Hover, text, Micro, Jump, Drive
Notes: Current feed back system is based on percentage of total count down time. This method of feedback does not allow for precise co-ordination between pilots and fleets.
With the ability to determine exactly what time is left before a jump, pilots and fleets are much better equipped to use the modules ability to its full potential.
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Llawa
Mosquito Squadron Mordus Angels
18
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Posted - 2015.03.17 13:22:34 -
[1775] - Quote
Suggestion: Toggle the future display of "modules have been moved to >somewhere<" when refitting T3 in space
Reason: When panic refitting a T3 in space they take time to dismiss |
Bouba Centaury
Nordique Teck
3
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Posted - 2015.03.17 17:44:13 -
[1776] - Quote
Suggestion: In Corporation window, add a tool that will allow the CEO and director to see who put items (example : bpc, ore, vessel, ect.) in the corporation hangar and who takes the item. We need to have a complete history of all deposits and withdrawals in the hangars of the corporation. Keyword: Corporation, thieves Notes: check the original post for more info an example : https://forums.eveonline.com/default.aspx?g=posts&t=412981&find=unread |
Uruloki Melkanor
Red Federation RvB - RED Federation
1
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Posted - 2015.03.17 20:16:03 -
[1777] - Quote
Suggestion: UI scaling to 200% or more. Reason: With high res displays, particularly smaller 3K and 4K laptop displays which are becoming more common, the UI can be unusable even at 150% scaling. At least 200% would be nice, preferably more. Keyword: UI, User Interface, Scaling |
Prometheus Exenthal
mnemonic.
731
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Posted - 2015.03.18 06:32:07 -
[1778] - Quote
Here's an idea...
Suggestion: MOVE THE PLANET INSPECTION BUTTON
Reason: It's in the WORST possible location, and it DOES result in players clicking it inadvertently when they are trying to warp out of combat. You get stuck waiting for the game to LOAD the planet, and then you have to wait to get OUT of the useless fcking mode.
Keyword: bad design, user interface, planet, inspection, pi
Seriously, this is such awful bloody design. WHY is an option feature in my way? WHY can't I MOVE or DISABLE it.
The amount of isk lost to this ******* button is too bloody high.
https://www.youtube.com/user/promsrage
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Cerian Alderoth
Cataclysm Enterprises Nulli Secunda
11
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Posted - 2015.03.18 22:01:12 -
[1779] - Quote
- Suggestion: Entosis Link module can only be fit and used by Titans
- Keywords: entosis, module, capitals, titan
- Note: All ship classes with high-slots allowed, but capitals come with a malus
---
This will a) give the Titans a really unique yet active ship role b) make an invasion and the defense more costly c) prevent cheap sabotage roaming corps starting random timers and d) create new and unexpected "escalation content". |
Jack Heisenburg
Black Omega Security Goonswarm Federation
6
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Posted - 2015.03.19 16:47:08 -
[1780] - Quote
Suggestion: clicking the load button on the transaction tab stops all related flashing icons from flashing.
Keywords: market, isk, wallet, transaction, ui
Notes: When you sell something on the market, your wallet icon, orders tab and My Wallet tab all light up until you hover over them. |
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Joia Crenca
Science and Trade Institute Caldari State
92
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Posted - 2015.03.19 21:54:27 -
[1781] - Quote
Suggestion: Dust particle reduction in deadspace areas. Reason being, it doesn't make the area more attractive and the mood would still be the same even without the particle intensity currently used. (also, I'd see my video card less stressed). |
Dex Nederland
Lai Dai Infinity Systems The Fourth District
209
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Posted - 2015.03.20 04:33:17 -
[1782] - Quote
Suggestion: Mass market order actions.
Reason: Sometimes, you just need to select a bunch of market orders and cancel/modify them. Given the new interface for selling items, a similar interface for adjusting orders seems reasonable.
Lai Dai Infinity Systems
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DooDoo Gum
Center for Advanced Studies Gallente Federation
57
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Posted - 2015.03.20 05:52:49 -
[1783] - Quote
Can we please have the ability to bookmark escalations properly from the journal window |
Freelancer117
So you want to be a Hero
281
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Posted - 2015.03.20 20:34:00 -
[1784] - Quote
Please redirect these skills so they make more sense:
Mechanics <- -> Hull Upgrades
Mechanics will now be: skill at installing hull modules like expanded cargoholds and inertial stabilizers. Hull Upgrades will now be: grants a 5% bonus to structure hit points per skill level
Hull Upgrades <--> Armor Upgrades
Hull Upgrades will now be: grants a 5% bonus to structure hit points per skill level Armor Upgrades will now be: grants a 5% bonus to armor hit points per skill level
Shield Management <--> Shield Upgrades
Shield Upgrades will now be: grants a 5% bonus to shield capacity per skill level. Shield Management will now be: grants a 5% reduction in shield module powergrid needs.
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Kopaka Newton
Space Rocks Industries Solyaris Chtonium
3
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Posted - 2015.03.20 21:55:10 -
[1785] - Quote
It would be cool if we could add the fitting management window to the neocom. Having to pass trough the main fitting window each time I want to see my saved fittings is pretty annoying.
Good job on all the little things lately it's been great! |
Tyranis Marcus
Bloody Heathens
1412
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Posted - 2015.03.21 00:55:02 -
[1786] - Quote
CCP karkur wrote:ok, I guess we could start a new thread since the suggestions from the other threads have been collected and summarized by the CSM, .
I have to say, I hate seeing the CSM as a middle-man, here. That's a good way to lose some wonderful suggestions that don't happen to agree with their agenda, or that they feel will be a "waste of developer time that could be better used elsewhere." (Things they don't deem to be important.) Of course, the majority of CSM members are probably in no way qualified to make that judgement, but that unfortunately won't stop some of them from doing it, as history shows.
Also, any time you have a middleman relaying someone else's communication, it is going to be changed. Usually unintentionally. That's just how it works. And that's why having these threads where we can communicate directly with the devs is so damned awesome! It eliminates that problem entirely, so there actually is communication, not just the apparency of it.
Keep the CSM in the csm sections of the forum, and leave these threads between the players and developers! That's my two cents.
Do not run. We are your friends.
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Iiridayn
Old Spice Syndicate Intrepid Crossing
5
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Posted - 2015.03.21 01:13:03 -
[1787] - Quote
Suggestion: Put tracking in turret tooltip Keywords: combat, pvp, pve, turrets Note: Can get this in the show info window ---
I would appreciate this as tracking is not a constant value - like optimal it can change with ammo selection, local modules, and remote modules - both friend and foe. Optimal range is in the tooltip, which I find very useful. |
Nicola Romanoff
Quantum Innovations Limited
11
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Posted - 2015.03.21 08:01:00 -
[1788] - Quote
- Suggestion: To be able to share notes from the notepad with your characters on the same account.
- Notes: This would allow the easy sharing of information/notes between characters, especially when in Industry you may have more than one character building components for a large project. The information on how much of each thing or indeed any notes could be shared between 1 or 2 other same account characters for easy access of information. |
Nicola Romanoff
Quantum Innovations Limited
12
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Posted - 2015.03.21 17:26:16 -
[1789] - Quote
Suggestion:
When looking at your standings under your character sheet. have a green up or red down arrow next to each standing ti indicate if that standing have gone up or down. refreshed maybe every 15 minutes.
Note: This would allow for easy visualizations of if your actions are affecting your standings. |
Tyranis Marcus
Bloody Heathens
1413
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Posted - 2015.03.21 18:30:46 -
[1790] - Quote
I have two suggestions.
In the skill qeue window, how about adding "remove" to the right click menu of skills listed in the left side of the window, where all injected skills are listed by category. Clicking on the actual qeue on the right side to remove skills is ok, but now that the list can go up to 50 skills it can sometimes take some reading to find the skill you're looking for. The left side shows how many levels of a skill are qeued up, but doesn't allow for removing them from the qeue directly from that side, which would be a lot easier in some cases, or at least a lot quicker.
When creating multiple bookmarks with the same name in the same system, how about having a feature similar to the way filenames work in newer versions of windows. If I make a bookmark called "spot in Jita solar system", and a bookmark of this name already exists in my people and places for the system I'm in (most likely Jita ), the client would name it "spot in Jita solar system (2)", and the next one would be named "spot in Jita solar system (3)", etc (without my having to manually type in the (2) and (3)).
Ok...three suggestions. How about a way to turn off any and all forms of auto-approach. I generally never want my ship to start approaching something when I click or double click on it. This gets really tiresome when boxing and clicking to switch focus between multiple clients and a web browser, for example.
Do not run. We are your friends.
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Joanna Aivo
Death By Design Did he say Jump
0
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Posted - 2015.03.21 20:24:38 -
[1791] - Quote
- Suggestion: Make d-scan show a different message if you didn't scan any ships or if you were spamming it too hard.
- Keywords: ui, dscan
- Note: The current way is confusing, you can't tell if there aren't any ships on scan or if you didn't actually scan.
--- |
Adrian Dixon
Arbitrary Spaceship Destruction -affliction-
161
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Posted - 2015.03.22 11:46:50 -
[1792] - Quote
I would like the watch list to be modified
Can we have an option where pilots in pods are not shown in the watch list or maybe greyed out or change colour?
Just some way of distinguishing that they are no longer in a ship |
Ceedi
Caldari Colonial Defense Ministry Templis CALSF
0
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Posted - 2015.03.23 15:35:06 -
[1793] - Quote
- Suggestion: market sell / buy orders reflect the contact standings selected by user. - Keywords: market, standings - Note: enabling of market pvp against any red or orange standings, or non-compete / support of blues.
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Angmar Udate
18
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Posted - 2015.03.23 17:30:12 -
[1794] - Quote
Suggestion: dont open new inventory screen when dragging ship / container node Keywords: UI, inventory, containers
When I drag a shipnode from the inventory tree outside the border suddenly and magically a new inventory screen popups. I cant recall a situation where this was the intended act. Rather add some other context sensitive and usefull action to the drag motion. For example : drag ship from inventory to chat : post link with fit Drag ship/container to other inventory screen : try and move the ship from one container to the next. Drag to fitting window open in fitting window Drag to market.add fit to market quickbar ... |
Sol Ferrum
Organized-Chaos Apocalypse Now.
8
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Posted - 2015.03.23 22:10:17 -
[1795] - Quote
- Suggestion: Removal of T2 Blueprints from the market Tab - Keywords: market, T2, Blueprint - Note: removes useless clutter on the Tab |
Philip Ogtaulmolfi
Signal Cartel EvE-Scout Enclave
4
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Posted - 2015.03.23 22:25:31 -
[1796] - Quote
Regional Market window
The Quickbar has a maximum width.
Some items names are wider that it and part of the name and/or the aditional text is lost. |
1Robert McNamara1
The Graduates Forged of Fire
75
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Posted - 2015.03.23 22:55:57 -
[1797] - Quote
Suggestion: Give me a button to truncate the overview by shiptype Keywords: ui, overview, big fights Note: Scrolling and Filtering hurts my FC hand ---
I'd like a button near the top of the overview that would put all of a given shiptype into 1 row, with the representative ship being the one sorted by whatever magic I sort (distance, velocity, name). When fighting 200 ishtars, it's nice to be able to truncate them down to 1 row so I can see the huggin row, and the scimitar row, and the saber row. Clicking on any one of them expands the overview with that type at the top. |
Joia Crenca
Science and Trade Institute Caldari State
93
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Posted - 2015.03.24 01:29:19 -
[1798] - Quote
Skalle Pande wrote:Skalle Pande wrote:...worries... CCP Explorer wrote:This is still the general Little Things thread. No more worries then +1
It's important to know that the intended recipients of the suggestions are still checking on them from time to time. I know it takes time away from development, but like the spouse might hint, some attention is good even if you're busy/you told them you love them just last year/you remembered their birthday 6 months ago/etc.
(And yep, I'm still big on the additional station backgrounds and new high, low and null sec worlds) |
FearlessLittleToaster
GoonWaffe Goonswarm Federation
37
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Posted - 2015.03.25 04:06:10 -
[1799] - Quote
Suggestion: The ability to split PLEX among accounts. Keywords: PLEX Note: This is to allow a player to have all their accounts come due on the same day every month.
Right now the only way to sync this is by letting accounts lapse and waiting which is no fun if I want to use them. It would be nice if I knew that on the 20th I needed enough Isk to buy X number of PLEX rather than having it spread out randomly based on when the accounts were created. |
rochrius
Post-coital Tristesse
0
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Posted - 2015.03.25 12:06:51 -
[1800] - Quote
Suggestion: Having mobile warp disruptors become unanchored through the hacking minigame. Clean up space clutter and create gameplay with one single change.
Keyword: hacking, bubbles, minigame |
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