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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
bubbly bird
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Posted - 2009.06.08 15:47:00 -
[541]
Originally by: Yankunytjatjara dude it's called neut.
A nuet effects blaster BS as much as laser BS and the fact is that laser BS with scorch have the ability to work way outside large neut range while blaster BS actually need to be within med neut range.
Have you tried the noob player forum as its proly a better place to learn about ships and systems than here tbh.... |
Ocularus Dothumiter
Amarr Arcana Immanis NEGATIVE TENDENCIES
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Posted - 2009.06.08 21:19:00 -
[542]
Edited by: Ocularus Dothumiter on 08/06/2009 21:24:14 Leave all guns alone, and learn how to fit your ships.
If anything, give gallante a speed boost.
Director Crvena Zora Corperation Carnage |
The Djego
Minmatar Hellequin Inc.
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Posted - 2009.06.09 08:33:00 -
[543]
Originally by: Yankunytjatjara
Originally by: bubbly bird Wrong better tracking is only better if it is better by a large enough margin
LOL, no, better is better; you're the troll with the highest QI in the thread so here's the explanation: we're talking about fine-tuning so large enough margin means 5% rather than 50%.
CCP increased speed in Web range of a single webed Target from 10% to 40%. Thats a 300% "finetuning".
5% more tracking donŠt change things in general, it does not improve ships/weapons that are designed for point blank combat in a significant way, where a few hundred meters make the diffrence between max DPS and low DPS because of tracking issues against the moving target.
This point for example isnŠt even there for things like Medium Electron Blasters with 1500m optimal range(with Antimatter) against any moveing target that is not heavy(3-4) webbed/painted. You can only decide if itŠs better to lose DPS to tracking or falloff, if you are not scrambeled and still have the limited ability to control range in Web range. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Chi Quan
Bibkor Enterprises
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Posted - 2009.06.09 10:14:00 -
[544]
Originally by: Ocularus Dothumiter If anything, give gallente a speed boost.
that does not feel right, as minmatar are the speed race, plus not all gallente ships need a helping hand, only the ones using blasters.
Originally by: Yankunytjatjara So trolls, do you want to trade the gallente typical tracking bonus for the amarr typical cap use one?
don't be mistaken, the bonus is there to add some skillLVL dependency to the ships, amarr ships have inherently good capacitors and armor, and let's not forget the other good stats(comparing the omen and the thorax), like sig radius and scan resolution. back to the cap use, COMPARE the typical cap use of blasters with that of pulses (srsly run the numbers loaded with ammo ofc), and you'll see that there is no big difference (i'd post the numbers, but i have no eft on hand).
look at the recently changed apoc: it used to have a cap bonus, than that extra cap was integrated into the ship and it got a range bonus, now it is overall the best sniper BS (hell, it can snipe with PULSES)
Originally by: Yankunytjatjara the gallente can choose, webs, track comps, cap boosters
that is utterly wrong, use blasters without a web and you might as well downgrade one ship-size, because overall you'll do more damage (without a damage bonus, mind you) with those due to a bad tracking/range ratio and high sig res. tracking comps are useless when using blasters, that slot is better filled with a web (since you mostly HAVE to fight within web range). cap boosters are and were mandatory, or you'll cap out (you still do, but it happens hopefully after most important stuff is dead), without an mwd you might as well just stay home. the mwd is for getting in range, else blasters do 0 damage. so you have 3 mandatory slots, put in a point/scram and you have 4 (btw, the thorax has only 3, which one do you discard?).
Originally by: Yankunytjatjara So trolls, do you want to trade the gallente typical tracking bonus for the amarr typical cap use one?
let me run the numbers, i'll tell you (my guts tell me it actually might be better, but not by a large margin)
Originally by: Yankunytjatjara Since you all say that tracking and cap are not relevant, that should be no problem right. Trolls.
don't take it out of the context, tracking is irrelevant in gangs where someone will have a web (or some) on the target AND if you have range coverage. the range coverage is important.
we blaster users don't want the weaknesses of the ships completely removed, it's what always defined them, you always had to get in range to use blasters for example, we want a BALANCED TRADE OFF FOR OUR WEAKNESSES. right now the trade offs don't balance out. |
Allen Ramses
Caldari Typo Corp
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Posted - 2009.06.12 20:44:00 -
[545]
Bump.
Keep the arguments coming guys! Over the past 18 pages, many legitimate points have been made about the weapons systems (except missiles, which need the most love). After reading through all of it, and working with some numbers, I can safely conclude that there are a few things to be considered.
* An increase in blaster rotation would increase tracking across the board for all ship sizes. This would be a bad idea. Instead, a 33% increase in optimal would do well to balance out the tracking-at-optimal variable.
* A 25% reduction in pulse optimal with a 50% reduction in falloff would nerf pulses just enough to not make them ridiculous anymore. They can keep their DPS, but their range has to be nerfed.
* ACs need a significant DPS boost. I'm thinking in the area of 33% more alpha, but a 10% reduced ROF. This equates to a 21% DPS boost, and gives ACs their alpha advantage back.
* Rockets need to have 3x velocity of what they do now, while other missiles need 2x velocity. This will reduce the delta velocity of frigates down to reasonable levels, so that frigs can't still outrun them... Also, it wouldn't hurt to have rockets, light missiles, and cruise missiles get a 50% damage increase. We can deal with the rest later.
* Ammo affecting both optimal and falloff is vital if these balances are to work.
Keep discussing! |
Chi Quan
Bibkor Enterprises
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Posted - 2009.06.12 23:25:00 -
[546]
Originally by: Allen Ramses * An increase in blaster rotation would increase tracking across the board for all ship sizes. This would be a bad idea. Instead, a 33% increase in optimal would do well to balance out the tracking-at-optimal variable.
I don't understand the bold part, please explain. You meant tracking instead of rotation maybe?
Originally by: Allen Ramses * A 25% reduction in pulse optimal with a 50% reduction in falloff would nerf pulses just enough to not make them ridiculous anymore. They can keep their DPS, but their range has to be nerfed.
Scorch and nano-age-25%-tracking-boost were the biggest issues iirc, no?
Originally by: Allen Ramses * ACs need a significant DPS boost. I'm thinking in the area of 33% more alpha, but a 10% reduced ROF. This equates to a 21% DPS boost, and gives ACs their alpha advantage back.
Those were Artilleries not Autocannons iirc. And DPS was not an issue there, just Alpha.
and, cap analysis is on the way, LR FTL ---- Ceterum censeo blasters need some tracking love |
Deva Blackfire
D00M.
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Posted - 2009.06.13 00:40:00 -
[547]
Originally by: Allen Ramses
* ACs need a significant DPS boost. I'm thinking in the area of 33% more alpha, but a 10% reduced ROF. This equates to a 21% DPS boost, and gives ACs their alpha advantage back.
1200dps on maelstrom? sexy. I guess ya want it to become new king of 1v1 instead of blasterboats? |
Allen Ramses
Caldari Typo Corp
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Posted - 2009.06.13 03:28:00 -
[548]
Originally by: Deva Blackfire 1200dps on maelstrom? sexy. I guess ya want it to become new king of 1v1 instead of blasterboats?
Hardly. Blasters would still have a 7.5% greater DPS output over ACs. And with the superior optimal of blasters, the difference would be even higher. |
Deva Blackfire
D00M.
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Posted - 2009.06.13 17:40:00 -
[549]
Originally by: Allen Ramses
Originally by: Deva Blackfire 1200dps on maelstrom? sexy. I guess ya want it to become new king of 1v1 instead of blasterboats?
Hardly. Blasters would still have a 7.5% greater DPS output over ACs. And with the superior optimal of blasters, the difference would be even higher.
You know its not all about DPS? Damage types favour explosive over kinetic/thermal. Local tank on mael is much better than one on mega (up to the point where you can tank almost whole mega damage with t2 fit + combat booster).
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Mashashige
Minmatar First Blood Inc. Xeras Armaj
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Posted - 2009.06.14 11:41:00 -
[550]
This could have been a nice topic - but after barely pushing through about 16 pages of troll, baits, faction ships, obvious bias, text walls of doom, and general childishness I highly doubt any ccp employ will read this or act on the idea's suggested in this thread.
Now as for my qualification - been playing the game for about 8 months all together (after nano nerf player), and I mostly fly minmatar frigs and cruisers (no BS experience at all). Just something to keep in mind when reading my suggestions/ideas. Also keep in mind that I think that medium and small variants of all weapons are pretty much balanced, and that missiles are generally nerfed out of existence.
Analysis of current situation: Lasers (large variants)- Pulse do 2nd best damage at ranges from 6-45km, have no ammo problems, and are generally overpowered. Beams do more damage than any type of long range weapons, and have sufficient range to be within most fleets range of operations. Hybrids (large again)- blasters are kings of dps until 6km, and do not suffer from too much tracking problems (you have tons of dps, drop a mag for a tracking enhancer or get a computer - and NO, you shouldn't be hitting an AB AS getting under your guns...), and IMO are generally well balanced, though too close to laser damage output to really make them worthwhile. Rails I do not have enough experience or knowledge to comment on said weapon. Projectile (large...) - ACs have lowest dps (due to fighting in falloff) and have lost their niche due to speed changes (will comment later). Artillery (this applys to all sizes IMO) are just **** due to small clip size, lol damage and laughable range.
My concepts for each weapon system: Lasers - Pulse are meant to have the range advantage with reasonable DPS (IMO should be comparable to projectile +-5%) without them taking over the field after 6km range. Beams should be highest DPS ranged varient, but high cap usage and same range as artys. Hybrid - Blasters are meant to be highest DPS and lowest range, and perhaps with a slower ROF higher damage per shot (compared with shotguns concept). Rails are meant to have the longest range, and 3rd in the DPS range. Projectile - ACs are meant to be middle range, most adaptable weapons and have higher damage than lasers in their respective niche (6-15km perhaps?). Artys are meant as highest alpha, second DPS range variants, with same range as lasers.
My suggestions as to how to fix the weapons: Lasers - Pulse reduce DPS slightly to make them weaker than ACs until FO penalty kicks in, or reduce tracking, or find another way to make them weaker until 15kmish or so. Also decrease their effective range to be capped at 35km or so, 45k for any short range ship is insane (compare to each other weapon system dying after 25km or so). Beams should stay the same, just decrease range and perhaps increase cap usage (after all, lasers at 150km require alot of juice :P). Hybrids - Blasters increase DPS slightly (5-7.5%), increase tracking slightly (10%), and perhaps play with ROF / dmg mod to make them have a bigger alpha (shotgun idea). Rails - leave as is, mabye increase range slightly? Projectile - ACs will get their own little segment further down. As for Artys, increase dps by 10-15%, and fix ROF to damage modifier standard to make alpha work again. Also consider playing with range to make them on par with lasers.
Will continue in next post. =======================================
"Never underestimate the power of human stupidity." |
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Mashashige
Minmatar First Blood Inc. Xeras Armaj
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Posted - 2009.06.14 11:41:00 -
[551]
reserved. =======================================
"Never underestimate the power of human stupidity." |
Deva Blackfire
D00M.
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Posted - 2009.06.14 12:17:00 -
[552]
You really need to get more experience. Its not all about weapons but weapons and ships that use em and then suddenly everything changes. Like above even if you make ACs on par with blasters (just random example) then AC boats will get overpowered because they usually have better tank (maelstrom) or free utility slots/better speed (pest) than blaster boats. So its not only about DiPiSi.
Then you have to add mixed combat styles, check all other ship sizes (with your idea sleip would get so overpowered its not even funny compared to astarte/abso - and commands are quite balanced as it is now), check damage types, cap use (oh yes lasers DO eat the most cap, run calcs if ya want) etc.
So pretty much major overhaul of all weapon types is out of question.
Also just a hint: lasers are not short range weapon. They are mid range one (damaging ships above scram range) Just fyi. |
bubbly bird
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Posted - 2009.06.14 13:00:00 -
[553]
Originally by: Deva Blackfire
Also just a hint: lasers are not short range weapon. They are mid range one (damaging ships above scram range) Just fyi.
Maybe you should perhaps mention that to the lasers cos the ones i use hit just fine at even super close range.
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Deva Blackfire
D00M.
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Posted - 2009.06.14 13:20:00 -
[554]
Weird coz ones i use dont hit "super fine" unless when you are in proper gang with tacklers/closerange BS with webs. If yes, then it all works properly.
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bubbly bird
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Posted - 2009.06.14 16:46:00 -
[555]
Originally by: Deva Blackfire Weird coz ones i use dont hit "super fine" unless when you are in proper gang with tacklers/closerange BS with webs. If yes, then it all works properly.
What kind of a stupid answer is that?.
They do work "super fine" in the only form of PVP available to close range BS cos i can tell ya that those needs of "proper gang with tacklers/closerange BS with webs" are exactly what blaster BS needs to be useful as well.
Is your pvp on EFT then cos i have yet to be in a gang of BS (unless they were snipers) or any other gang with BS in that did not have plenty of webs available.
Maybe you should start thinking along the lines of realistic and available pvp for BS and understand how many webs/tacklers are readily available instead of just looking at the basic eft/math.
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Deva Blackfire
D00M.
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Posted - 2009.06.14 17:40:00 -
[556]
Originally by: bubbly bird
Maybe you should start thinking along the lines of realistic and available pvp for BS and understand how many webs/tacklers are readily available instead of just looking at the basic eft/math.
Sure, last few losec roams:
mega + geddon + mael = whole 1 web for gang geddon + geddon + mega = 1 web
and so on. There are plenty of cases where you dont get "enough" webs but you can only talk about blob warfare it seems. Face it: eve is NOT ONLY blobs. There is quite a few small gangs and even solo situations.
And yea my answer was as good as yours. Reality check: lasers do not hit fine unless you have lots of webs on your side. You dont have them always. All your points would make sense ONLY if truly there was no tracking in EVE. Yet still it is in game, still you need to bring webs (which arent always available). So you can aswell stop being biased. |
bubbly bird
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Posted - 2009.06.14 18:24:00 -
[557]
Originally by: Deva Blackfire
Originally by: bubbly bird
Maybe you should start thinking along the lines of realistic and available pvp for BS and understand how many webs/tacklers are readily available instead of just looking at the basic eft/math.
Sure, last few losec roams:
mega + geddon + mael = whole 1 web for gang geddon + geddon + mega = 1 web
So other than proving that you and your other 2 gang mates are total idiots for flying around in a gang of 3 BS without the ability to be able to tackle and hold/kill a reasonable amount of ships what is your point?.
If you actually went out in these setups/ships and are not full of crap.
Originally by: Deva Blackfire There are plenty of cases where you dont get "enough" webs but you can only talk about blob warfare it seems. Face it: eve is NOT ONLY blobs. There is quite a few small gangs and even solo situations.
Yea yea i can pick out a gang of a few ships that can maybe suck but only a total moron would fly them or even try to use them as a example for balance.
And only a complete tool would try to act like the only option other than those ships/fits is blobs.
Originally by: Deva Blackfire And yea my answer was as good as yours. Reality check: lasers do not hit fine unless you have lots of webs on your side.
Reality check?...gimme a break 2-3 webs make tracking unimportant and id hardly call that "lots".
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Deva Blackfire
D00M.
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Posted - 2009.06.14 19:22:00 -
[558]
Edited by: Deva Blackfire on 14/06/2009 19:26:53
Originally by: bubbly bird
random insults
except for random insults and some garbage you didnt post anything sensible
I know in "your" eve everyone is webbed from start of combat. Unfortunately in "your" EVE experience there are no kills/losses to prove it. So try again and EFT less.
Also (reading previous pages) you want tracking boost on blaster ships. Why? You just stated that in gang combat tracking doesnt mean anything thus you are contradicting yourself (comparing with your above post). So why boost tracking when its not important? Explain.
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bubbly bird
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Posted - 2009.06.14 19:37:00 -
[559]
Edited by: bubbly bird on 14/06/2009 19:43:18
Originally by: Deva Blackfire except for random insults and some garbage you didnt post anything sensible
Acomment about sensability from a moron who "CLAIMS" he flies aroung in a 3 man BS gang with only 1 web?????........
Im actually having difficulty deciding what is more stupid..actually doing it or claiming it shows anything of particular importance to this issue...
Originally by: Deva Blackfire
I know in "your" eve everyone is webbed from start of combat. Unfortunately in "your" EVE experience there are no kills/losses to prove it. So try again and EFT less.
You are the one who needs to look at eft less pal.
I have no interest in discussing this issue with a idiot who "CLAIMS" he flies around in gangs of 3 close range BS with only one web between them and then complians he has tracking issues.
Whats next?..are you gonna fly around in blaster frigs and complain you cannot snipe?...
Originally by: Deva Blackfire Also (reading previous pages) you want tracking boost on blaster ships. Why? You just stated that in gang combat tracking doesnt mean anything thus you are contradicting yourself (comparing with your above post). So why boost tracking when its not important? Explain.
If you could not be bothered to read the context and full details of that discussion and choose only to pick out certain words like a petty troll thats your problem as its quite clear what was under discussion. |
Deva Blackfire
D00M.
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Posted - 2009.06.14 19:45:00 -
[560]
Yup, you just proved my point. Except for trolling you have NOTHING to back up your words. Either decide if you want to boost dps, boost tracking, nerf dps, nerf tracking and post your point of view or just stop posting altogether. Coz you change your standing just to offend and argue with other posters. Typical |
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bubbly bird
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Posted - 2009.06.14 20:38:00 -
[561]
Edited by: bubbly bird on 14/06/2009 20:41:14
Originally by: Deva Blackfire rant
As i said in my posts, a person who "CLAIMS" to fly around in 3 man BS gangs in todays eve and only brings one web along and then whine likes a biaaaach about tackle/tracking issues is obviosly a person its piontless to argue with.
I suggest you post with realistically available styles and reasonable fits and ship choices before you make a even bigger plonker out of yourself.
You could just STFU though as it would be easier. |
Deva Blackfire
D00M.
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Posted - 2009.06.14 21:39:00 -
[562]
Because flying with 3 BS in lowsec just to break gatecamps in not enough? And because i needs 3 webs minimum in EVERY fight, yes? No.
I can fly with 3 bs and even NO webs and still get kills. Learn to play. I dont whine at my gang mates to bring what i want, neither i wait ages to go to jita or whatever to change setups. I just tell em to "bring BS, we gonna break camps" works well enough. Yes it causes problems. But i wont wait ages for someone to get "omg 3 webs minimum" to start roam/gate breaking.
Also when it comes to EFTing im still waiting to see your PVP results. Any of em. Atmo mine are easily available on battleclinic. So i have word backed up by proofs. Yet you are spilling lots of random drivel, never backed up by facts (hell i even had to give you facts that megas work fine in RR gangs a few pages back) just random crap. And if you cant find a proof all you can do is insult other people.
Lemme guess. Maralt? Coz your posting resembles his. If you and he are the same person then the chatter ends here coz you are one biased troll. |
bubbly bird
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Posted - 2009.06.15 09:55:00 -
[563]
Edited by: bubbly bird on 15/06/2009 11:10:42
Originally by: Deva Blackfire Because flying with 3 BS in lowsec just to break gatecamps in not enough?
It is or its not as that depends entirely on the targets.
Originally by: Deva Blackfire And because i needs 3 webs minimum in EVERY fight, yes? No.
Again maybe and maybe not depending on the targets, although after the web nerf ect a small gang of turret BS is much better prepared with multiple webs than without.
Originally by: Deva Blackfire I can fly with 3 bs and even NO webs and still get kills. Learn to play.
And i can jump in a noob ship and get kills....i suggest YOU learn to qualify your stupid posting and ranting.
And whining about tracking being bad and then clearly saying that you can get kills anyway makes you look like a total TOOL btw...
Originally by: Deva Blackfire deranged ranting.....
Blah blah blah..
Originally by: Deva Blackfire Lemme guess. Maralt? Coz your posting resembles his. If you and he are the same person then the chatter ends here coz you are one biased troll.
So if i say yes your gonna STFU with your pointless drivel....... I that case ....YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES . |
Drahomi'r Bozi'dar
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Posted - 2009.06.15 14:48:00 -
[564]
While everyone else is bickering, I would like to say the missile nerf was a slap in the face and needs to be checked into. Atm, they are kinda rather sucky |
Ulstan
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Posted - 2009.06.15 16:27:00 -
[565]
The tech II versions need a lot of help (but that is true for lots of tech II ammo)
cruises are fine in pve but have no real niche in pvp.
The real stinker in the missile lineup are rockets. They are totally useless. They need more of everything: more damage and more explosion velocity and more capacity in the launchers.
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smaster
Beyond Eden
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Posted - 2009.06.15 21:03:00 -
[566]
Edited by: smaster on 15/06/2009 21:04:37 Well very surprised this thread is still going....
That being said, I want to throw a monkey wrench into the mix. For fun and a bit so that people may get use to the fact that there are to many variables in EVE. To take one weapon and compare it the next is a waste because of the ships that they are mounted on. Sure you can put them on the none racial ship but why would you? In every case it works out for a poor over all performance. Missiles suck, projo's suck and hybrids are well mid of the row.... Lazers pwn face but don't on other ships.
Now one would think that when you join eve that the chosen race would lead to that style of play, well it does not. Over the past 5 years I have come to the conclusion things seem awfully linear to me. We Fly all the same crap we do all the same thing and if it does not do what lemming #1's does, Lemming #2 whines till he can cry no more. Back in the day you could mount any gun (not missiles) to any ship you wanted and it may come out for the better, projo's on a apoc anyone?
The purpose of this post is things have gone bad because the variables are many but they have gone linear, What I purpose is this. Every gun becomes the same in specs except for one option... damage type. Every ship gets the ability to mount a certain amount of missiles (fix defenders for this) and these become the mother load of damage if the opponent or opponents is or are not defender fit. Remove all bonuses to ships that pertain to gun or missile bonuses and replace them with hard point bonuses not racial hard point bonuses. Keep there racial bonuses such as speed, tank, jamming, ewar bonuses. This gives a true feel to that race and does not take it away. This also will keep combat very Grey and give all sides the chance to be the best at what they do. There is a lot to be said here and I don't have the time to type it all.
Odds are that the hard line forum flamers won't agree on something that would take this much effort to fix or think about. It is easier to flame and destroy ones own game than think about how it could get better. Improvement = energy + thought, with that if you truly see this as flawed and have good reason to believe so lets hear the reason and not the flame.
If you are interested in this idea and would like to discuss, you can contact me in game on smaster. Don't contact me if you are a flamer, I have put this up so that you know it is harassment. Covering my bases that is all.
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Yankunytjatjara
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Posted - 2009.06.16 09:51:00 -
[567]
Originally by: smaster Edited by: smaster on 15/06/2009 21:04:37To take one weapon and compare it the next is a waste because of the ships that they are mounted on. Sure you can put them on the none racial ship but why would you? In every case it works out for a poor over all performance. Missiles suck, projo's suck and hybrids are well mid of the row.... Lazers pwn face but don't on other ships.
Is that why the punisher and maller are best used with autocannons? Or why the thorax is by far the best cruiser, with any weapon on it (it's the best laser cruiser lol)? Thanks CCP for battleships, or amarr would suck in all and every class. The lasers are suffering the lemming effect you speak of. And the intelligence of this conversation is down to lemming IQ, just check the end of the post at the top of this page.
I disagree with your proposal because I like more diversity, there's more than damage type, dps and resistance to the game.
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Nuts Nougat
Sniggerdly Pandemic Legion
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Posted - 2009.06.16 11:35:00 -
[568]
Originally by: Yankunytjatjara
Originally by: smaster Edited by: smaster on 15/06/2009 21:04:37To take one weapon and compare it the next is a waste because of the ships that they are mounted on. Sure you can put them on the none racial ship but why would you? In every case it works out for a poor over all performance. Missiles suck, projo's suck and hybrids are well mid of the row.... Lazers pwn face but don't on other ships.
Is that why the punisher and maller are best used with autocannons? Or why the thorax is by far the best cruiser, with any weapon on it (it's the best laser cruiser lol)? Thanks CCP for battleships, or amarr would suck in all and every class. The lasers are suffering the lemming effect you speak of. And the intelligence of this conversation is down to lemming IQ, just check the end of the post at the top of this page.
I disagree with your proposal because I like more diversity, there's more than damage type, dps and resistance to the game.
People use autocannons on punisher/maller due to no actual bonus to lasers from the ship and thus fit autocannons due to ACs being easier on the fitting requirements. If they could fit lasers properly, I'm pretty sure they would. |
bubbly bird
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Posted - 2009.06.16 11:44:00 -
[569]
Edited by: bubbly bird on 16/06/2009 11:52:18
Originally by: Yankunytjatjara
Thanks CCP for battleships, or amarr would suck in all and every class.
You have no idea at all wtf you are talking about.
BS class:
Apoc (best sniper BS in the game). Abaddon/Armageddon (best close range BS in the game).
BC class:
Harbinger (most of the races have a good BC for one role or another and amaar are no exception). Absolution/damnation (nice dmg ect from the abso + great active armour tanking bonuses for small low sec gate camping pirate gangs from the damnation).
Cruiser class:
Pilgrim/curse (arguably the best solo pvp ships in the game). Zealot (also arguably the best gang pvp hac in the game). Guardian (a great logistics ship for spider tanking).
Originally by: Yankunytjatjara there's more than damage type, dps and resistance to the game.
Look up and learn. |
bubbly bird
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Posted - 2009.06.16 11:46:00 -
[570]
Edited by: bubbly bird on 16/06/2009 11:46:45
Originally by: Nuts Nougat
People use autocannons on punisher/maller due to no actual bonus to lasers from the ship and thus fit autocannons due to ACs being easier on the fitting requirements. If they could fit lasers properly, I'm pretty sure they would.
Ppl did the same with the myrmidon as well for the same reason, as well as using a passive shield tank on it as well. |
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