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1. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
I can haz activation habakkuk's script thingie plox
- by Yankunytjatjara - at 2015.05.28 20:12:37
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2. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
I can haz sisi reactivation plox TATA
- by Yankunytjatjara - at 2015.04.11 16:59:42
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3. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Would you consider reducing bomb volume with the reduction in bomb hp?
- by Yankunytjatjara - at 2014.10.17 13:29:00
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4. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
CCP Habakuk wrote: reactivated. It's sunday m8 THANKS!! And kudos for the dedication...
- by Yankunytjatjara - at 2014.06.15 21:23:00
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5. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
I need reactivation!
- by Yankunytjatjara - at 2014.06.15 08:51:00
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6. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please reactivate meeeehhh
- by Yankunytjatjara - at 2014.05.04 20:05:00
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7. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
The ashimmu loses options with this "buff". Now, it can fit in a cool way some pimp neuts and noses, getting a range of around 20km for everything: 90% webs, scorch, point, and cap warfare. After the buff, it can web targets in warp before point...
- by Yankunytjatjara - at 2014.04.09 06:37:00
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8. Sticky:A/B Testing framework on Singularity - in Test Server Feedback [original thread]
CCP why are you working on a system to improve eve when you could be improving eve!!! [insert rage here]
- by Yankunytjatjara - at 2014.03.29 09:31:00
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9. Valkyrie demo feedback - in EVE Valkyrie Information Portal [original thread]
CCP Karuck wrote: DaReaper wrote: CCP Karuck wrote: All our show demos so far have been exactly that, an experience tailored to get a fun introduction in a very short time. We've only really shown two prototype builds of the game so far.....
- by Yankunytjatjara - at 2014.03.11 07:49:00
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10. Sticky:[Rubicon 1.3] Remote Sensor Dampeners and the Celestis - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: We'd like to address some of these issues but this change is specifically adjusting the balance of the Damp group as a whole and we don't want to complicate it by feature creeping :) Is there any intention to reduce the glo...
- by Yankunytjatjara - at 2014.03.03 18:38:00
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11. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi guys sorry for the space between posts, I wasn't in the office today, and I'm still not There's two things I can say, one is that we are going to change the Succubus role bonus damage from 125% to 150% to keep the damage p...
- by Yankunytjatjara - at 2014.02.26 19:51:00
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12. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Petrus Blackshell wrote: Yankunytjatjara wrote: it'd be equivalent to merlin, punisher and incursus Homogeneity is bad, mmkay? Variety is the spice of life. Equivalent in power doesn't mean homogeneous... It would be the only double dam...
- by Yankunytjatjara - at 2014.02.26 17:54:00
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13. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: RIFTER: Removed +7.5% Small Projectile Turret tracking bonus Added +10% Small Projectile Turret falloff bonus +10 m/s velocity +0.01 inertia Why not giving it the same double damage bonus the ruppi has. The ruppi shows th...
- by Yankunytjatjara - at 2014.02.26 17:46:00
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14. Sticky:[Rubicon 1.3] Remote Sensor Dampeners and the Celestis - in Player Features and Ideas Discussion [original thread]
Fozzie, why don't perform the very same balance pass but dropping effectiveness from the mods rather than from the ships. In this way, ewar specialized ships have the same effect, but the mods on other ships would drop a bit in effectiveness. Thi...
- by Yankunytjatjara - at 2014.02.26 17:42:00
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15. Snowboarding/skiing at Fanfest 2014 (Tuesday) - in Out of Game Events and Gatherings [original thread]
CCP karkur wrote: CCP Rise wrote: Ooooo can I come? YES! ... but only if you use a helmet :frysquint: is that a dirty joke
- by Yankunytjatjara - at 2014.02.26 07:28:00
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16. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Awesome my year plus long investment in pirate ships will finally pay off. Insert Rage Here: you promised this buff before the last AT argh argh A bit of feedback: why leaving the special blood bonus vamps only? There'd be a cool thing for neut...
- by Yankunytjatjara - at 2014.02.26 07:26:00
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17. moving stargates? - in EVE General Discussion [original thread]
Direction's fine for me, but a bit closer - outside scan range is bad TM
- by Yankunytjatjara - at 2014.02.09 17:02:00
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18. moving stargates? - in EVE General Discussion [original thread]
Is this intended? Before downtime today the stargate to Josameto in Otela was in the same place as the last years, in orbit around the planet IV cluster. Now it is somewhere in the middle of nowhere. However if I open the map it shows at its old p...
- by Yankunytjatjara - at 2014.02.09 15:24:00
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19. The insure ship contextual menu - in Test Server Feedback [original thread]
...Don't show it if the ship is insured ...DUH Otherwise we still need to check if it is, opening the whole thing like before.
- by Yankunytjatjara - at 2014.01.28 22:03:00
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20. Sticky:[Rubicon 1.1] Overheating Iterations - in Player Features and Ideas Discussion [original thread]
BadMrFr0sty wrote: OH while cloak Not having to reactivate OH on a module if you only cycle it once Nice little quality of life improvements Correction: not having to reactivate OH on a module, IF you check the currently broken "Loc...
- by Yankunytjatjara - at 2014.01.28 20:02:00
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