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21. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
Khan Wrenth wrote: This seems entirely reasonable. The EHP that T3C can attain is a large part of why they obsolete so many different ships across the board. Whatever CCP is going to do with T3C, I just wish they'd get it over with. I'm trai...
- by zbaaca - at 2016.01.04 08:17:28
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22. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I don't have much experience with anything above C3 but it seems like with a big enough group you can do it with cheap tech 1 ships. why use marauder when you can do it on drake ?
- by zbaaca - at 2016.01.04 00:36:05
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23. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I have 3.4 million SP in missiles, but I have been able to "start talking" about them since back when I was shooting tech 1 missiles from a Drake and didn't even have 3.4 million SP on my character in total. 10kk -1...
- by zbaaca - at 2016.01.03 22:18:15
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24. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I have used missiles quite a bit. It's not my fault a lot of people don't know how they work. quite a bit , is that how much ? do even have 10kk in missiles to start talking about them ? Reaver Glitterstim wrote...
- by zbaaca - at 2016.01.03 09:24:41
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25. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: That hurts. Did you not read my forum post? I put out quite a few of my own ideas which I've never heard from anyone else. yep , also laughed about Legion Offensive - Assault Optimization: NERF you've clearly n...
- by zbaaca - at 2016.01.03 00:04:17
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26. Strategic Cruisers - specifically what fixes they need - in Player Features and Ideas Discussion [original thread]
tengu so op so it can do 1570 dps. p.s. another "nerf t3"... and nothing new past 3 years
- by zbaaca - at 2016.01.02 23:16:39
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27. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
CARACAL: +0.01 inertia huh ? just to get it to list ?
- by zbaaca - at 2014.02.26 12:12:00
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28. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
this will be fine is something will be done with bottomless drone bay of carriers.
- by zbaaca - at 2014.02.06 22:30:00
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29. Collision Damage - in Player Features and Ideas Discussion [original thread]
idea is nice implementation is almost impossible.
- by zbaaca - at 2013.12.17 20:08:00
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30. Missile pirate ships - in Player Features and Ideas Discussion [original thread]
Sniper Smith wrote: ideally something new that a Tengu CAN'T do :p lold. current tengu is master of none.it's specialization is too vague (unlike everything) , so it can do everything
- by zbaaca - at 2013.12.16 19:42:00
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31. T2 Shuttles - in Player Features and Ideas Discussion [original thread]
just add t3 shuttle http://www.youtube.com/watch?v=PiR5Q72kT1U
- by zbaaca - at 2013.12.16 17:47:00
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32. The Future of T3 Cruisers - in Player Features and Ideas Discussion [original thread]
i think reasons why 3 other is unpopular is their roles. caldary is designed to be snipers and it's not tengu fault that most prefer to kite and snipe
- by zbaaca - at 2013.12.14 06:11:00
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33. The Future of T3 Cruisers - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: tengu every time. dual asb mega tank beats all. so because of weapon platform u want to nerf hull. great logic.
- by zbaaca - at 2013.12.13 18:52:00
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34. The Future of T3 Cruisers - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: zbaaca wrote: i'd say that missiles is main answer why tengu is popular. good dps combined with always hit mechanics. That coupled with the ability to fit a 100mn afterburner to make it difficult to catch plu...
- by zbaaca - at 2013.12.13 15:00:00
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35. The Future of T3 Cruisers - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: The reasons should be fairly obvious - the Tengu has been very successful because there are a number of roles it performs very well. Just a lucky coincidence of tank systems, versatile weapons system, fortunate bo...
- by zbaaca - at 2013.12.13 14:41:00
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36. Missile pirate ships - in Player Features and Ideas Discussion [original thread]
2 CCP Fozzie can we assume buffs to heavies and torps ?
- by zbaaca - at 2013.12.11 17:11:00
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37. Missile pirate ships - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: I think that: Caldari Battleship skill bonus: +10% Missile Velocity per level (Torpedos, Cruise and Heavy missiles) Minmatar Battleship skill bonus: 5% bonus to explosion velocity per level Role bonus: 50% dama...
- by zbaaca - at 2013.12.11 11:57:00
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38. Missile pirate ships - in Player Features and Ideas Discussion [original thread]
i just imagined abbadon with 8 misiles and awesome black EoM painting...
- by zbaaca - at 2013.12.11 02:22:00
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39. The Missile Problem - in Player Features and Ideas Discussion [original thread]
torp are most close range weapon of all . it just needs buff like ~20+% range and will become usefull
- by zbaaca - at 2013.12.08 01:15:00
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40. The Missile Problem - in Player Features and Ideas Discussion [original thread]
Naomi Anthar wrote: Just nerf light missiles and we are set. show us on the doll , where light missiles touched ur hull
- by zbaaca - at 2013.12.07 06:38:00
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