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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hopefully no typos or weirdnesses but its always possible so just let me know if something looks funny. 15:02 - I have to step out for a meeting. Back in an hour to start responding. 15:49 - fixed typos in Huginn and Curse slot...
- by XvXTeacherVxV - at 2014.12.23 21:37:41
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2. [Rhea] New Wormhole Systems + Thera - in Test Server Feedback [original thread]
A lot of interesting changes. This change in particular caught my eye though: "The twenty five Small Ship Shattered Wormhole Systems will have all the features of the normal Shattered Wormhole Systems, with the following additions: All wormholes...
- by XvXTeacherVxV - at 2014.11.13 20:27:53
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3. FW and WH. What are the odds - in Wormholes [original thread]
I've run a corp with exactly this kind of idea in mind and it works ok, but not great. Here are some considerations for you to think about: - Some of your newer corp members won't be able to utilize the wormhole at all, and they won't see much p...
- by XvXTeacherVxV - at 2014.10.22 20:20:32
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4. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: This change will add some more complexity to organizing multiple cloaked ships, as well as returning the old gameplay of attempting to decloak other players with your own cloaked ship. So if I understand you correctly... ...
- by XvXTeacherVxV - at 2014.10.18 02:32:00
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5. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Crow: Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus. -1 Lowslot +1 Highslot +1 Launcher +5 CPU Malediction: Restrict the missile RoF bonus to only apply to Rocket Launch...
- by XvXTeacherVxV - at 2014.09.19 20:21:00
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6. Sticky:Dev blog: Some NPCs Just Want to Watch the World Burn - in EVE Information Portal [original thread]
Catherine Laartii wrote: Maybe they could add lvl 5 burners with a battleship primary and cruiser & frig escorts? Risk/Reward ratio way out of whack. Extremely difficult to complete solo without a gimmicky fit. Are you sure these aren'...
- by XvXTeacherVxV - at 2014.09.18 02:56:00
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7. [Hyperion] Burner Missions - in Test Server Feedback [original thread]
From Facebook: "EVE Online So it seems like players are starting to get better at fighting the new level 4 "burner" mission NPCs. Tuesday saw 1 defeated for every 7.55 players defeated. Yesterday it was 1 for every 6.2 players." Fozzie, what's y...
- by XvXTeacherVxV - at 2014.09.02 19:29:16
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8. [Hyperion] Burner Missions - in Test Server Feedback [original thread]
I've been trying to solo these for a couple hours now and I'm sorry Fozzie, they're just too difficult to for solo pilots. Possible? Sure. It's possible. But how many ships will a pilot lose before they find a fit that works? Then once they find ...
- by XvXTeacherVxV - at 2014.08.23 04:57:00
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9. [Hyperion] Burner Missions - in Test Server Feedback [original thread]
Any level of risk can be fine so long as the reward is appropriately balanced with it, so as long as you factor the number of ships people lose to them in your mission reward calculations (which I don't think you do...right?) the rewards might be ...
- by XvXTeacherVxV - at 2014.08.22 16:02:00
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10. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
LUMINOUS SPIRIT wrote: (leave nestor in space for a minute) What wormhole do you live in? I'd like to come visit.
- by XvXTeacherVxV - at 2014.08.21 19:32:00
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11. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: We know that some of you will be unsatisfied with the fact that we're not adding covert cloak or jump drive capabilities or some other completely new role to the Nestor with this pass. We won't rule out the possibility of fut...
- by XvXTeacherVxV - at 2014.08.20 18:48:00
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12. Bring back Gravi-Signatures and Delete the Ore Sites - in Wormholes [original thread]
Xuixien wrote: I don't know what's up with you guys but I mined 2 billion ISK worth of ore this past week. If you're not willing to put a Retriever on the line then that's a you thing, not a game thing. Green ore sites are fine. Maybe add some...
- by XvXTeacherVxV - at 2014.08.14 16:32:00
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13. Sticky:Reserved #2 - in Wormholes [original thread]
Kp Amelia wrote: Edit: Fozzie I would appreciate it if you didn't constantly emphasis the CSM when addressing questions regarding patches and such. As while I respect the fact that it is them who provide gamer feedback to you, it is you as CCP ...
- by XvXTeacherVxV - at 2014.08.14 15:41:00
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14. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
XvXTeacherVxV wrote: CCP Fozzie wrote: We are giving the Nestor a 5000m3 Ship Maintenance Bay that will allow friendly ships to refit when they are nearby. I get that this new ship bay is useful for refitting, but the space in the bay ...
- by XvXTeacherVxV - at 2014.08.13 19:45:00
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15. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Obsidian Hawk wrote: How about a cloaked velocity bonus so we can use t2 cloaks without going super slow. This has been suggested and rejected by CCP because the Nestor is not allowed to travel anywhere.
- by XvXTeacherVxV - at 2014.08.11 23:10:00
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16. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: We are giving the Nestor a 5000m3 Ship Maintenance Bay that will allow friendly ships to refit when they are nearby. I get that this new ship bay is useful for refitting, but the space in the bay itself is pretty much wo...
- by XvXTeacherVxV - at 2014.08.11 19:05:00
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17. FoF Missiles - in Ships and Modules [original thread]
Antillie Sa'Kan wrote: Damen Apol wrote: I'll cut to the chase, my FoF missiles don't target militia friendlies and I want them to. Anyway around it? I like the way this man thinks. We're recruiting too, don't be a stranger.
- by XvXTeacherVxV - at 2014.08.11 15:44:00
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18. Sticky:Reserved #2 - in Wormholes [original thread]
Fish McCragg wrote: Why does everyone keep saying c1 statics are near impossible to roll? I live in a c4/c1 right now, and we roll the c1 all the time. When we get an incoming c4 or larger, we have a very difficult time rolling it since the m...
- by XvXTeacherVxV - at 2014.08.09 02:17:00
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19. Sticky:Reserved #2 - in Wormholes [original thread]
I've lived in several C4s over the years, and this change won't be the nail in the coffin of c4 corps that people are suggesting. A second static means your location can appeal to even more types of players which makes it easy to recruit and keep ...
- by XvXTeacherVxV - at 2014.08.08 23:48:00
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20. Sticky:Reserved #3 - in Wormholes [original thread]
Phoenix Jones wrote: XvXTeacherVxV wrote: CCP Fozzie wrote: Hey everyone! This thread is for all of your feedback and discussion surrounding the increase in random wormhole spawning and introduction of the new small ship wormholes that we...
- by XvXTeacherVxV - at 2014.08.07 19:49:00
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