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61. IGB header spoofing - in Player Features and Ideas Discussion [original thread]
Edited by: Seidr on 12/07/2007 10:36:24 That's exactly right, thanks! If a user doesn't want to provide a site their EVE API key (which is unchangeable, as far as I know, at least without petition) which provides access not only to their skill...
- by Seidr - at 2007.07.12 10:35:00
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62. IGB header spoofing - in Player Features and Ideas Discussion [original thread]
Just to say, this API Key that I mention is not the Eve Online API Key. It is a key generated by our scripts after an account has been verified. The only data being taken from EvE Online are transactions of our verification character. These are ch...
- by Seidr - at 2007.07.12 00:05:00
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63. IGB header spoofing - in Player Features and Ideas Discussion [original thread]
Edited by: Seidr on 12/07/2007 00:00:15 I totally wish CCP would take the same approach to client information as Second Life, although I guess access to in-game objects is way too much to ask, the ability to validate information from the in-ga...
- by Seidr - at 2007.07.11 23:52:00
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64. IGB header spoofing - in Player Features and Ideas Discussion [original thread]
Well, the script is pretty much done. I'm just sorting out some temporary hosting now, and then you'll be able to see it in action :) Here is a description of the service: Quote: EvEReg is a system to allow sites that use EvE Onlines IGB f...
- by Seidr - at 2007.07.11 10:34:00
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65. Trade channels are getting out of hand. - in EVE General Discussion [original thread]
While a flagging system of some kind would be fantastic in fighting against ISK sellers, I think it could cause more problems that it would solve: Alliances flagging high-risk characters with falsified information. It would just be even more load ...
- by Seidr - at 2007.07.10 23:55:00
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66. Saila is utterly unplayable - in EVE General Discussion [original thread]
Edited by: Seidr on 10/07/2007 23:48:04 Imagine a system, where the NPCs governed all of this. It would cause hell, and confusion, but paired with some PvE warfare, it would sure be interesting. NPC corps taking down, or attempting to take do...
- by Seidr - at 2007.07.10 23:48:00
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67. IGB header spoofing - in Player Features and Ideas Discussion [original thread]
Edited by: Seidr on 10/07/2007 23:42:25 I've worked out a solution that will allow pilots to attain a flawlessly verifiable ID, bar characters being sold, or changing hands via other means. As mentioned, I hope to having a working copy, or at ...
- by Seidr - at 2007.07.10 23:41:00
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68. Completely delete amarr... it's time - in EVE General Discussion [original thread]
Hang on..aren't they a fighter of some sort? NANO, dodge that flame!
- by Seidr - at 2007.07.10 23:35:00
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69. The History of Jita - in EVE General Discussion [original thread]
My mind struggles to recall, but back in 'the day', Yulai was insane. As mentioned, CCP made a few changes and shifted the balance to Jita.
- by Seidr - at 2007.07.10 23:31:00
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70. Completely delete amarr... it's time - in EVE General Discussion [original thread]
Cap dependency, mainly in PvP is the bane of Amarr. I'm hoping the discussed Nos tweaks will resolve the bulk of the cap issues, but I'm not holding my breath. Personally, I love Amarr ships. Amarr fury, focused through crystals, lovely. While I ...
- by Seidr - at 2007.07.10 23:29:00
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71. IGB header spoofing - in Player Features and Ideas Discussion [original thread]
Edited by: Seidr on 10/07/2007 23:23:12 I've been hammering out a funky little script to address this issue, which should allow users to attain a one-time key that will be automatically validated in-game(no macro clients, perfectly legal using...
- by Seidr - at 2007.07.10 23:21:00
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72. Why don't 'roids shrink? - in EVE General Discussion [original thread]
I'm not a miner, but some eye candy for depleted 'roids would be cool, perhaps similar to the effect on ships / objects when they explode..but without the explosion (unless you're mining with explosives of course!), so that when an asteroid is rea...
- by Seidr - at 2007.07.05 10:35:00
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73. EVE-I.com - a farewell mail 3 years too late - in EVE General Discussion [original thread]
Damn, I remember EVE-I. Every time I reactivated, I checked to see if it had resurfaced. Glad to hear you're getting on well, and thanks for the closure :)
- by Seidr - at 2007.07.03 11:38:00
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74. Good omens for the patch - Graphics seem smoother already - in EVE General Discussion [original thread]
While on SiSi, the performance from the client seemed quite a bit higher, so I'm really looking forward to trying the new client on live :)
- by Seidr - at 2007.06.19 22:05:00
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75. Pocket PC Skill Monitor - in EVE General Discussion [original thread]
A lightweight copy of EVEMon would be pretty handy, being able to check up on skills etc from my XDA. WiFi connectivity would be a must, allowing for retrieval of up to date XML data from EVEO. Perhaps a function allowing you to simply check the r...
- by Seidr - at 2007.06.15 18:06:00
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76. Test Server - in EVE General Discussion [original thread]
Aye, check out the Development forum: http://oldforums.eveonline.com/?a=topic&threadID=534512
- by Seidr - at 2007.06.11 14:02:00
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77. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Greetings, Seidr would like to be activated on SiSi please. Last time I checked, she was still classed as inactive. Subscription updated today. Thanks!
- by Seidr - at 2007.05.29 14:23:00
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78. some interesting pictures from CCP showing ship crew sizes - in Ships and Modules [original thread]
I ponder how many incalculable millions of crew been turned to invisible-corpsicles over the years.
- by Seidr - at 2007.05.17 12:26:00
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79. HAC's (are they good for mission running) - in Ships and Modules [original thread]
Edited by: Seidr on 17/05/2007 11:30:37 My current ship, a Sacrilege plows through L3 missions, but that shouldn't be surprising. I've yet to try this new setup out on L4s, as I'm waiting for my training to be done for T2 med pulses for the ex...
- by Seidr - at 2007.05.17 11:30:00
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80. Weather system in EVE - in Player Features and Ideas Discussion [original thread]
Adding another level of unpredictability to PVP would be pretty cool, and natural activities of nebulas/stars etc would leave quite a large impact on general fleet movements/bottlenecks. I'm sure if CCP were to look at this, they would say that th...
- by Seidr - at 2006.10.18 11:10:00
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