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Galphii
Caldari Provisions Caldari State
237
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Posted - 2014.07.02 04:31:00 -
[1] - Quote
Just a couple of ideas for redoing some of these mechanics.
Jump drive: Capital high-slot module. Activate and it cycles once, then jumps the ship to the relevant beacon. Cycle time would be set between 5 and 15 seconds. Why?: To give a small spool-up time for jump drives. The jump drive becoming a module allows meta and tech 2 versions to be used, reducing spool-up time and/or cap use.
Warp Disruptor Cannon: Alter current mechanics so that instead of cycling and keeping someone in range, the warp disruptor or scrambler shoots a blast of energy at the target, effectively shutting down its warp drive for 1 minute. Weapon cycle time is roughly one minute. Warp core stabilisers reduce the disruption time. Weapon range is similar to what exists now (20km/8km etc). Why?: To remove tedious 'stay locked or lose the target' mechanics. Allows more free-flowing combat, instead of instant warpoffs. Disrupt a target and it's on the field for a minute at least, even if you get ecm'd or whatever. More chance for decent combat.
Flame on!
X |
iu'ra
UEASC Technologies Black Thorne Alliance
6
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Posted - 2014.07.02 07:39:00 -
[2] - Quote
Any and all propulsion modules will be located in the mid slots |
Fer'isam K'ahn
None Of One
180
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Posted - 2014.07.02 09:38:00 -
[3] - Quote
-1
for all the reasons and exploits you are probably able to think of yourself - if you would have only invested as much time for that as typing this up. You would have lost nothing, but saved us a lot of time taking this down and helped keeping the forum clean.
No thx. Are you sure your issues aren't elsewhere ?! |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2779
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Posted - 2014.07.02 09:51:00 -
[4] - Quote
So a complete capital rebalance then, adding a highslot and/or another what, five thousand M3 cargobay to every single one?
And...an interdictor without the interdictor? A bubble that cannot, under any circumstances, be popped? A tackle that it is physically impossible to break?
Go away. |
Galphii
Caldari Provisions Caldari State
237
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Posted - 2014.07.02 10:35:00 -
[5] - Quote
The F&I forums remain a place of sunshine and happiness And yes, prop mods should go in the midslots. X |
Alvatore DiMarco
Capricious Endeavours Ltd
2299
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Posted - 2014.07.02 14:28:00 -
[6] - Quote
Warp disruption of one minute, cannon cycle time of three minutes. You don't get to have 100% uptime, sorry. |
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