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121. Drake Shield Recharge Challenge - in Ships and Modules [original thread]
RECHARGE guys, not shield amount extenders ftl
- by DrunkMiner - at 2006.12.17 00:28:00
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122. Drake Shield Recharge Challenge - in Ships and Modules [original thread]
Make a setup not using any rigs to give a drake max recharge rate for its shields only 2 rules. 1)needs to leave space for a bcu2 in low 2)cannot use alternative power sources like flatulance of brain waves
- by DrunkMiner - at 2006.12.16 23:46:00
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123. Rigs For A Drake?.... - in Ships and Modules [original thread]
Right was wondering what rigs people would suggest i fit..... was thinking = Core Defence Field Purger 1 Anti EM Screen Reinforcer 1 and either a thermal res rig or a missile damage rig Ta For Suggestions
- by DrunkMiner - at 2006.12.15 06:26:00
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124. Salvaging & loot collecting ship - in Ships and Modules [original thread]
if ur gonna use a destroyer use a cormerant better cpu etc and bigger hold! 4 tracy beams, 4 salvagers, a 1mn mwd and rest devoted to cap recharge i manage to zip thru salvaging after completing me missions mission > bm > dock and complet...
- by DrunkMiner - at 2006.12.12 21:10:00
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125. Finding wrecks with probes/scanners - in Ships and Modules [original thread]
bump
- by DrunkMiner - at 2006.12.11 01:12:00
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126. skills needed for scanning for wrecks - in Skill Discussions [original thread]
Edited by: DrunkMiner on 11/12/2006 00:02:19 what skills do i need, what mods, probes etc HELP ME!!!
- by DrunkMiner - at 2006.12.11 00:02:00
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127. Finding wrecks with probes/scanners - in Ships and Modules [original thread]
anyone wanna give me a hand? i am trying to find out what probes i should use and what i should scan for to find them. ta muchly for those who actually help
- by DrunkMiner - at 2006.12.10 23:53:00
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128. Drake fitting - in Ships and Modules [original thread]
setup: hi= 7 x tech 2 heavy launcers 1 x tractor beam med= 1 x 10mn tech 2 afterburner 1 x Invil field tech 2 1 x Heat Dissipation amp tech 2 1 x Magnetic Scattering tech 2 2 x Large shield extender tech 2 low= 1 x Ballistics Control System tec...
- by DrunkMiner - at 2006.12.03 09:20:00
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129. Cormorant Salvager - in Ships and Modules [original thread]
Hiya guys and gals, am looking to make me a salvage barge i need 2 things from anyone willing to help, a ships name (has to be salvage themed) and a setup, can use most things so do ur worst but must include lots of tracy beams and salvagers and m...
- by DrunkMiner - at 2006.12.02 12:55:00
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130. L3 Mission "Massive Attack" bugged? - in Missions & Complexes [original thread]
I have done it a few times and its never dropped an item, but from what i hear it only spawns an item ever few times so ur not gonna get something all the time. rom rumours i have heard its decent faction stuff so even if for nothing else bounties...
- by DrunkMiner - at 2006.11.24 19:06:00
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131. Minmatar or Caldari? - in Ships and Modules [original thread]
caldari skills in pvp are more useful as a support tool once someone else has locked a target down(web'd/scram'd). min skills r best used to take the offensive, u can use auto cannons to take peeps down fast or u can use ur fast transversal and l...
- by DrunkMiner - at 2006.11.03 16:01:00
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132. Hot Cruiser on Ferox action (PVP Setup Question) - in Ships and Modules [original thread]
I am a caldari so i am goin on what i know ferox's main weakness is its plasma exhaust manifold right below its second engine back on the left, if u can get a proton torpedo in there the deathstar should blow up....... best idea is tanked vexor f...
- by DrunkMiner - at 2006.11.03 15:56:00
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133. Heavy Missiles Max Range - in Ships and Modules [original thread]
so in a ferox i could expect 100km? (will be swapping to a drake if it is viaable when kali is released) i can use tech 2 missiles atm so am happy just need range calcs done as i am stinkin of vodka
- by DrunkMiner - at 2006.10.27 03:31:00
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134. Heavy Missiles Max Range - in Ships and Modules [original thread]
Edited by: DrunkMiner on 27/10/2006 01:17:43 hi i know this is prob lazy but i am half stewed, whats the max range of a heavy missile if i had perfect skills? i have heard its 90km's but would like this confirmed, if u wanna include skills it ...
- by DrunkMiner - at 2006.10.27 01:17:00
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135. level 4 missions help - in Missions & Complexes [original thread]
well i am into range so what would be the best "ranged tactic" to use on a level 4 mission?
- by DrunkMiner - at 2006.10.26 19:47:00
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136. level 4 missions help - in Missions & Complexes [original thread]
right i am away to bang into level 4 missions but want to sort skills first can anyone tell me the average firing distance of a battleship in a level 4 mission. Need to know the max distance they can fire to so i can sort skills so i can sit as fa...
- by DrunkMiner - at 2006.10.26 19:09:00
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137. First lvl 3 mission - Retribution - in Missions & Complexes [original thread]
i do this mission in me ferox all the time is pish easy, align spam and when u hear the pop warp away, if it got any simpler it'd be a level 1 mission
- by DrunkMiner - at 2006.10.26 17:07:00
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138. Lvl 3 missions - WCS required & Ferox setup - in Missions & Complexes [original thread]
5 x Tech 2 heavy launchers 2 x tractor beams 3 x large shield extender tech 2 1 x shield recharger tech 2 1 x 10mn ab tech 2 2 x shield power relay 1 x ballistic ccontrol unit tech 2 1 x local hull nanofiber i never warp out of a mission can t...
- by DrunkMiner - at 2006.10.23 14:49:00
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139. high sec level 3 caldari command agents? - in Missions & Complexes [original thread]
I run level 3 mission in the isikesu system, agents name is Olama Rammeki and is a command agent based at isikesu IV - moon 5 - caldari navy logistics support. Is no the highest level 3 agent but is surreounded by hi-sec systems and i rarely get a...
- by DrunkMiner - at 2006.10.23 14:40:00
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140. [WTS] Regional G2G Bookmarks - [DAIKOKU] BM Team - in Sell Orders [original thread]
thnx for instas, trusted seller
- by DrunkMiner - at 2006.10.22 22:06:00
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