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1. Aliens in eve - in EVE General Discussion [original thread]
I have always wondered do aliens exist in the eve universe? I'm not talking jovians or talocans as those are pretty much human civilizations. I am talking about Real Aliens completely unrelated to humans.
- by CaptainFalcon07 - at 2014.05.05 22:02:00
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2. So which devs "got lucky" at fanfest? - in EVE General Discussion [original thread]
But leaving the basement is hard I weigh 600 lbs. I can't get off my beanbag chair and walk you know.
- by CaptainFalcon07 - at 2014.05.05 21:30:00
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3. Why Fly Gallente - in Ships and Modules [original thread]
Trust me when I say the gallente is a great race now with caldari getting improvements as well. When I was play gallente sucked along with hybrid weapons . Gallente ships and hybrids have been benefitting greatly with recent changes that make th...
- by CaptainFalcon07 - at 2014.05.04 11:24:00
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4. How to counter Strategic Cruisers? - in Warfare & Tactics [original thread]
This thread smells like a whine that its unfair that an expensive ship will typically win against a cheaper ship in a 1 vs 1 fight. The pilot invested money into his t3, you expect to simply be able to win with a cheap battlecruiser in a 1 vs 1 o...
- by CaptainFalcon07 - at 2013.04.26 23:26:00
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5. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
They should probably take a look at drop rate and uses for certain rigs. T2 Armor rigs are much more expensive than T2 shield rigs. There's going to be a problem with gathering enough T2 salvage to build these capital size rigs. T2 Large Tri...
- by CaptainFalcon07 - at 2013.04.26 23:15:00
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6. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
I have to greatly criticize this change as a lazy blanket nerf. You are nerfing all the ships with these bonuses without taking a look at how they will affect them. If you're trying to get people to fly ships with active bonus, then make activ...
- by CaptainFalcon07 - at 2013.04.16 23:31:00
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7. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
As a player with caldari bs V and cruise missiles V I welcome this change. Any chance on looking at Torpedoes? Because right now the only significant use they have in PVP are on stealth bombers with massive increase in range and explosion vel...
- by CaptainFalcon07 - at 2013.04.16 23:24:00
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8. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Even with a 50% reduction in cap usage, lasers still use more cap than hybrids. 37.5 - 50% would be ideal in fixing the issues of capacitor issues.
- by CaptainFalcon07 - at 2013.04.16 23:21:00
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9. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Its a good start, but i still think they could use more reduction in capacitor use for lasers. I personally think 30-50% reduction in both pulse and beams would be favorable. The age where cap usage of lasers is at its end. Its time to let a...
- by CaptainFalcon07 - at 2013.04.16 23:17:00
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10. WH "Coalitions" Blobs, Blue Lists, and bob. - in Wormholes [original thread]
When they're out for lunch. The Falcon shall unleash the punch.
- by CaptainFalcon07 - at 2013.04.10 06:30:00
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11. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
As a player with Gallente BS V and Large Hybrid V with high drone skills, I am rather unimpressed by the changes. The removal of a lowslot on the megathron feels like a nerf to me. The megathron is usually always armor tanked due to the utility ...
- by CaptainFalcon07 - at 2013.04.09 03:02:00
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12. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Until something is done about Cruise and Torpedoes, no one is going to fly the Raven for PVP. Even the missile precision changes can't fix how bad they currently they are.
- by CaptainFalcon07 - at 2013.04.09 02:56:00
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13. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
I personally think the cap bonus of lasers is an old thing of the past that needs to go away. It was mostly used as a means to keep other races from fitting lasers on their ships. Now with high fitting costs and the projectile buff, people 9/10 ...
- by CaptainFalcon07 - at 2013.04.09 02:54:00
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14. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
Frankly split weapon systems have always been crap. Because you need to use damage mods to boost the performance of both weapon systems, while on other systems you only have to boost one weapon system. Meaning you need to use twice as much damag...
- by CaptainFalcon07 - at 2013.04.07 21:01:00
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15. 5% Damage Bonus on Ferox Petition.. - in Player Features and Ideas Discussion [original thread]
Vimsy Vortis wrote: This already is very obviously going to happen when battlecruisers get re-balanced. Making a thread asking for it was incredibly redundant. Too bad Fozzie's current idea is the keep the silly range bonus.
- by CaptainFalcon07 - at 2013.01.09 05:11:00
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16. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Royal Hammer wrote: CaptainFalcon07 wrote: Torri Bernard wrote: What you are doing to the prophecy is an abomination. Didnt you get the hint when no one flew the myrmadon? Drone boat battlecruisers are horrible ideas. Add in the nerf to t...
- by CaptainFalcon07 - at 2013.01.08 22:05:00
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17. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Torri Bernard wrote: What you are doing to the prophecy is an abomination. Didnt you get the hint when no one flew the myrmadon? Drone boat battlecruisers are horrible ideas. Add in the nerf to the harbinger and its likely no one will fly amarr...
- by CaptainFalcon07 - at 2013.01.08 21:56:00
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18. 5% Damage Bonus on Ferox Petition.. - in Player Features and Ideas Discussion [original thread]
Agreed, if I wanted to snipe I would use the Naga. Its got more range, more damage, more locking range, better mobility, and more midslots. Its just simply a better sniper in every aspect compared to the Ferox.
- by CaptainFalcon07 - at 2013.01.08 21:51:00
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19. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Edward Pierce wrote: CCP Fozzie wrote: Ferox: Battlecruiser skill bonuses: 5% bonus to all Shield Resistances 10% bonus to Medium Hybrid Turret optimal range Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot lay...
- by CaptainFalcon07 - at 2013.01.08 21:22:00
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20. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Prometheus Exenthal wrote: Overall, this doesn't rustle my jimmies. However, the Harbinger does look a wee bit outgunned. You're now reducing its fitting, reducing base HP, removing a high (for consistency) but also removing a turret hardpoint...
- by CaptainFalcon07 - at 2013.01.08 21:20:00
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