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Thread Statistics | Show CCP posts - 26 post(s) |
DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.09 22:29:00 -
[1]
Sisters Scan Probe Launcher fitting requirements have changed from 220 cpu and 1 power to 210 cpu and 2 power invalidating my covops (exploration) fitting by 0.2 powergrid (at maxed fitting skills)... /notsohappyface
Please please please decrease the powergrid requirement to what it was, it's hard enough fitting everything on a helios as is (powergrid wise) or give the helios 1 powergrid more to compensate. - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.09 22:56:00 -
[2]
Well i can't say I find the manual movement/placement of probes to be userfriendly, the map gets in the way big time (moonlists, and stations you hover over popping up and cluttering your clicks/view). Returning probes suffer from the drone recall issue plus they are too slow (can out run them easily).
I'll refrain from further feedback on this topic for now but can't help to throw in a different suggestion based on the same mechanics.
Instead of the bulbs can't we do a paint like solution where we draw boxes/triangles and launch probes towards and then based on the results call back the probes or resize the grid we drew? - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.11 14:39:00 -
[3]
Edited by: DrAtomic on 11/02/2009 14:40:34 Edited by: DrAtomic on 11/02/2009 14:39:01
Originally by: CCP Greyscale I'm not sure I agree that harder sites have to take a whole lot longer to scan. Their rarity is already governed by their spawn chance; long discovery times select by masochism which I'm not sure is a positive thing.
I like your thinking, less grind -> moar fun. However us hardcore explorers have maxed their skills, rigs and hardwires/implants resulting in having results in say 10 minutes in the current system, the new system maxed skills and implants seem to loose out on their competitive edge all together (bit rough when you just invested 3.5 bil in implants). With the current system I fail to see where we could get an advantage for having invested all that time and isk over a fresh explorer without rigs/implants/hardwires at minimum skill requirements trained.
For the skill/implant/hardwire/rig discussion here's an overview of the current stuff and their bonusses:
Current skill overview
Astrometrics - rank 3 - adds one scan group per level
Signal Acquisition - rank 8 - 10% faster scanning per level
Astrometric Pinpointing - rank 5 - 10% scan deviation reduction per level
Astrometric Triangulation - rank 5 - 5% scan strength increase per level
Covert Ops - rank 4 - covertop ship bonus based off this skill for -98% to -100% reduction in Cloaking Device CPU use per level and 10% reduction to duration/activation time of modules requiring Astrometrics per level
Current hardwire / implant overview Slot 1 - Low-grade Virtue Alpha - +2 bonus to Perception - 1% bonus to scan strength of probes Slot 2 - Low-grade Virtue Beta - +2 bonus to Memory - 2% bonus to scan strength of probes Slot 3 - Low-grade Virtue Gamma - +2 bonus to Willpower - 3% bonus to scan strength of probes Slot 4 - Low-grade Virtue Delta - +2 bonus to Intelligence - 4% bonus to scan strength of probes Slot 5 - Low-grade Virtue Epsilon - +2 bonus to Charisma - 5% bonus to scan strength of probes Slot 6 - Low-grade Virtue Omega - 10% bonnus to set bonus - 25% bonus to the strength of all Virtue implants Slot 6 - Poteque Pharmaceuticals Prospector PPF-0 - Reduces maximum scan deviation by 2% Slot 6 - Poteque Pharmaceuticals Prospector PPF-1 - Reduces maximum scan deviation by 6% Slot 6 - Poteque Pharmaceuticals Prospector PPF-2 - Reduces maximum scan deviation by 10% Slot 7 - Poteque Pharmaceuticals Prospector PPG-0 - 1% scan strength bonus Slot 7 - Poteque Pharmaceuticals Prospector PPG-1 - 3% scan strength bonus Slot 7 - Poteque Pharmaceuticals Prospector PPG-2 - 5% scan strength bonus Slot 8 - Poteque Pharmaceuticals Prospector PPH-0 - 2% faster scanning with scan probes Slot 8 - Poteque Pharmaceuticals Prospector PPH-1 - 6% faster scanning with scan probes Slot 8 - Poteque Pharmaceuticals Prospector PPH-2 - 10% faster scanning with scan probes Slot 9 - Poteque Pharmaceuticals Prospector PPW-1 - 5% increase in chance of archaeological find Slot 9 - Poteque Pharmaceuticals Prospector PPX-1 - 5% increase in chance of data retrieval (hacking) Slot 9 - Poteque Pharmaceuticals Prospector PPY-1 - 5% increase in chance of salvage retrieval Slot 10 - Poteque Pharmaceuticals Prospector PPZ-1 - 5% reduction in cycle time of salvage, hacking and archaeology modules
Current rig overview Gravity Capacitor Upgrade Rigs tech 1 - 10% faster scanning per rig Gravity Capacitor Upgrade Rigs tech 2 - 15% faster scanning per rig
Note with the t2 rigs; their cost seems to be bugged as you can;t fit 2 to a recon (which would put it on par with a covops bonus wise) or on the covops, making them useless unless mixed with another rig. But it is considered waisting 5% of possible reduction timer for mixing it with other rigs (i.e. no advantage of using the t2). - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.11 15:38:00 -
[4]
Originally by: CCP Greyscale
Originally by: DrAtomic Please please please decrease the powergrid requirement of the Sisters Scan Launcher to what it was, it's hard enough fitting everything on a helios as is (powergrid wise) or give the helios 1 powergrid more to compensate.
Done.
Thank you very much! - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.11 17:20:00 -
[5]
Originally by: Tillmen Edited by: Tillmen on 11/02/2009 16:44:15 I lost my astrometric pinpointing 5 and signal acquisition 5 on sisi. I logged into the game and got the message that "Notify Training of the skill Astrometric Pinpointing lvl 0 has been completed." Signal Acquisition is at lvl 4 on sisi. I have lvl 5 on TQ and have had them for sometime now. Did you guys reset these skills on sisi for some reason? Can I please get these skills back on sisi? Should I bug report the loss of the skills?
Thanks.
Read the stickies... your SP on SISI are from january 9th and due to ghost training benig disabled didnt continue to train.
Besides this has nothing to do in this thread. - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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DrAtomic
Atomic Heroes Chain of Chaos
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Posted - 2009.02.11 18:00:00 -
[6]
Originally by: Tillmen Figuring that I lost skill points/skills (which I'm pretty sure that I did have on sisi 2 days ago) I believe that it is very relevant to this thread.
No it doesn't belong here, it's caused by the skillqueue. A bug in the skillqueue makes skills train negatively. Also you didnt include that piece of vital information that you had the skills 2 days ago. - - -
Originally by: CCP Prism X I can invent ways to get free candy for you where the implementation is so bad that you'd never want to see candy again in your whole life.
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