Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.11 16:33:00 -
[1]
Problem: Since the introduction of the Heavy Interdictor and the changes to speed mechanics, you simply don't see these wonderful little ships flying around that much anymore. Whilst the Sabre is still a relatively potent weapon in small gangs, the others suffer from various problems that render them pretty much a waste. These include lack of damage, high signature radius, relatively low speed and lack of survivability - so much so that many fits for these ships involve using a cloak and simply decloaking, dropping a bubble and recloaking/leaving the battlefield whilst the rest of the gang does the work.
Solution: Interdictors should perhaps be re-assigned to another role so that these hulls can again be seen on the battlefield in numbers. Possible solutions include turning them into Assault Destroyers, Command Destroyers, Stealth Interdictors or simply "boosting" their attributes somewhat. I'll touch on all bar the last of these proposals below using the Sabre as my example as it's still considered the most potent Interdictor.
Quote: Assault Sabre Destroyer Skill Bonus: 5% bonus to Small Projectile Turret damage per level Assault Destroyer Skill Bonus: 10% bonus to Small Projectile Turret falloff and 5% bonus to Small Projectile Turret rate of fire per level Armor Resistances: 90% EM, 10% Explosive, 25% Kinetic, 67.5% Thermal Shield Resistances: 75% EM, 50% Explosive, 40% Kinetic, 60% Thermal Slot Configuration: 2 Low, 4 Mid, 8 High Hardpoint Configuration: 7 Turret, 2 Launcher
Effectively the ship remains unchanged, except the interdiction ability is removed, T2 level resistances applied and the second Destroyer bonus removed. This reduces it's outright effectiveness at high speed, but increases it's raw damage output and survivability considerably.
Quote: Command Sabre Destroyer Skill Bonus: 5% bonus to Small Projectile Turret damage and 10% bonus to Small Projectile Turret tracking speed per level Command Destroyer Skill Bonus: 10% bonus to Small Projectile Turret falloff and 3% bonus to effectiveness of Skirmish Warfare Links per level Role Bonus: 99% Reduction in Warfare Link Module CPU and power need Armor Resistances: 90% EM, 10% Explosive, 25% Kinetic, 67.5% Thermal Shield Resistances: 75% EM, 50% Explosive, 40% Kinetic, 60% Thermal Slot Configuration: 2 Low, 4 Mid, 8 High Hardpoint Configuration: 7 Turret, 2 Launcher
Again, the interdiction sphere launcher is lost, but in exchange it receives bonuses to warfare links and resistances, but compared to the Assault Destroyer above does considerably less damage.
Quote: Stealth Sabre Destroyer Skill Bonus: 5% bonus to Small Projectile Turret damage and 10% bonus to Small Projectile Turret tracking speed per level Stealth Destroyer Skill Bonus: -98% to -100% reduction in Cloaking Device CPU use per level and 10% bonus to Interdiction Sphere Launcher rate of fire per level Role Bonus: 99% Reduction in Interdiction Sphere Launcher CPU need Armor Resistances: 70% EM, 10% Explosive, 25% Kinetic, 35% Thermal Shield Resistances: 10% EM, 50% Explosive, 40% Kinetic, 20% Thermal Slot Configuration: 2 Low, 4 Mid, 8 High Hardpoint Configuration: 7 Turret, 2 Launcher
This role creates an important distinction from others, in that it loses the survivability in exchange for covert abilities and would make an excellent tackler when paired alongside Recon ships and other roaming cloakers.
Thoughts, comments, criticisms and suggestions welcome. I certainly feel something needs to be done with the Interdictor as it's fast becoming a defunct ship. Hardpoint Rigs |
Pellit1
Caldari Bushwhackers Rough Necks
|
Posted - 2009.01.11 16:36:00 -
[2]
Edited by: Pellit1 on 11/01/2009 16:36:52 /Signed. Such a shame you don't see these ships flying round anymore - they were excellent when they were really fast and had no competition from HiCs.
Although they DO have the advantage over HiCs that the interdiction sphere uses next to no cap when put next to the Warp Disruption Field generator of the HiC.
|
Alexander Vallen
|
Posted - 2009.01.11 18:21:00 -
[3]
Originally by: Camilo Cienfuegos about as useful as a chocolate teapot!
That sounds delicious...
|
Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2009.01.11 18:24:00 -
[4]
Mmmm... Chocolate teapot interdictors...
I approve this thread.
|
Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
|
Posted - 2009.01.11 19:05:00 -
[5]
Quote: Although they DO have the advantage over HiCs that the interdiction sphere uses next to no cap when put next to the Warp Disruption Field generator of the HiC.
Not to mention that even if you kill the interdictor, the bubble will stay for it's full duration whereas the heavy equivalent must survive to keep it's warp disruption ability active. |
Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
|
Posted - 2009.01.11 19:30:00 -
[6]
Whoever says dictors were useless has never participated in 0.0 warfare it seems.
Both ships have their roles and uses, and there are a lot of situations where i prefer a dictor over a hic. Especially with small gangs to slow down people chasing you, and in large fleets to bubble things that will shoot back.
What dictors need is a bit more survivability compared to before. They got hit by a speednerf before qr, and could use some more ehp to compensate for that. Whether this is done by a resist bonus or a hp buff i don't care.
The suggestion in the op would look better as a suggestion for tier2 t2 destroyers. |
Rudolf Miller
Dawn of a new Empire The Initiative.
|
Posted - 2009.01.11 20:44:00 -
[7]
/signed
except for the command ship style destroyer... i dont believe this would be terribly useful on the battelfield |
Ineeda Bejay
|
Posted - 2009.01.11 21:01:00 -
[8]
i seen this idea for black ops but i do not think it is a good addition for that ship but think its a better role for t2 destroyers.
amagin if an t2 destroyer in fleet targets friendly members and launches hologram probes. these probes close within 5k range of any target and this probe takes on an immage of its target.
these probes could be limited by skill +1 per level of ship.
these probes should have either low hit points or have the probes use the natural gasses in space to make an accurate immage and if the target immage is shot the visual of the ship will warp in design showing it is a hologram. this would or should be an auto drop from target aquasition.
amagin your 7 man group 1 being holodictor and this dictor doubles the fleet size by double it can cause intimidation.
|
Abrazzar
|
Posted - 2009.01.11 21:09:00 -
[9]
I wonder if it would provide a significant enough tactical advantage if Interdictors were immune to warp bubbles. All of them, their own, HIC's, mobile's. So they can bubble without getting stuck. I think it would increase survivability and would be something unique to their class. |
Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.11 23:24:00 -
[10]
Quote: ...there are a lot of situations where i prefer a dictor over a hic. Especially with small gangs to slow down people chasing you, and in large fleets to bubble things that will shoot back.
In both of those situations, the Interdictor does only one thing: Bubble and run and/or hide, and it's this dynamic that I feel needs changed. The original suggestions above offer two possible solutions to this; re-role the ship into a small gang combat vessel and leave the Heavy Interdictor/deployables to do the area of effect tackling or turn the Interdictor into a covert tackler, which is how most gangs will use them at present anyway. |
|
Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.11 23:26:00 -
[11]
Quote: I wonder if it would provide a significant enough tactical advantage if Interdictors were immune to warp bubbles. All of them, their own, HIC's, mobile's. So they can bubble without getting stuck. I think it would increase survivability and would be something unique to their class.
This might work, but it would also make it a totally unique mechanic, and as such I assume it would be more difficult to implement than the original suggestions. The closest to that would be to turn the Interdictor into a cloaking vessel, which would allow it to jump into a system, cloak and move out of the bubble to safety as easily as any covert ops vessel, the distinguishing feature being that it's much easier to swat if decloaked and that it gets no bonuses to scanning modules and so would be an inferior scout. |
Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.11 23:27:00 -
[12]
Quote: amagin your 7 man group 1 being holodictor and this dictor doubles the fleet size by double it can cause intimidation.
It would be an interesting mechanic, but again perhaps a little bit radical in terms of implementation. The original suggestions would require simply reworking values already in the game to a different ship instead of introducing a completely new mechanic. |
Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.12 12:58:00 -
[13]
Edited by: Camilo Cienfuegos on 12/01/2009 12:58:08 This idea has been relocated for the attention of the CSM.
http://oldforums.eveonline.com/?a=topic&threadID=970728 |
Jarne
Increasing Success by Lowering Expectations Vanguard.
|
Posted - 2009.01.12 15:00:00 -
[14]
How about changing nothing except allowing them to use the BlackOps jump portal? Currently there are no dictors in BlackOp gangs. Would give them a very distinct role also. - Success=Achievements/Expectations
|
David Grogan
Gallente The Motley Crew
|
Posted - 2009.01.12 15:06:00 -
[15]
signed --- i have not seen any good reason to train destroyers beyond lvl 1 at the momemt.....this idea would give a reason to train to lvl 5
|
Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.12 16:18:00 -
[16]
Quote: How about changing nothing except allowing them to use the BlackOps jump portal?
It definitely "fits" the Eve universe: it's just plain mean to think of a gang jumping in behind the fleet, dropping bubbles and generally causing havoc. The logical choice would be to use the cloaking version (quoted below for reference) of the proposal to fit that role:
Quote: Stealth Sabre Destroyer Skill Bonus: 5% bonus to Small Projectile Turret damage and 10% bonus to Small Projectile Turret tracking speed per level Stealth Destroyer Skill Bonus: -98% to -100% reduction in Cloaking Device CPU use per level and 10% bonus to Interdiction Sphere Launcher rate of fire per level Role Bonus: 99% Reduction in Interdiction Sphere Launcher CPU need Armor Resistances: 70% EM, 10% Explosive, 25% Kinetic, 35% Thermal Shield Resistances: 10% EM, 50% Explosive, 40% Kinetic, 20% Thermal Slot Configuration: 2 Low, 4 Mid, 8 High Hardpoint Configuration: 7 Turret, 2 Launcher
Perhaps though this configuration should be modified in much the same way Black Ops ships are, so that it fits a little better into the mix. Something like this?
Quote: Black Ops Sabre Destroyer Skill Bonus: 5% bonus to Small Projectile Turret damage and 10% bonus to Small Projectile Turret tracking speed per level Stealth Destroyer Skill Bonus: -98% to -100% reduction in Cloaking Device CPU use per level and multiplies the cloaked velocity by 125% per level Role Bonus: 99% Reduction in Interdiction Sphere Launcher CPU need. Armor Resistances: 70% EM, 10% Explosive, 25% Kinetic, 35% Thermal Shield Resistances: 10% EM, 50% Explosive, 40% Kinetic, 20% Thermal Slot Configuration: 2 Low, 4 Mid, 8 High Hardpoint Configuration: 7 Turret, 2 Launcher
Hardpoint Rigs |
Andreya
Direct Intent
|
Posted - 2009.01.13 09:12:00 -
[17]
me being one of the most dedicated dictor pilots in eve, i completely agree that dictors have the short end of the stick atm, but i wouldnt remove their buble launcher!
ages ago, they reduced the speed of dictors by 25% (before the big speed nerf) and i dont think they really looked at the max speed of these ships post nerf... vagas, and even alot of AFs can outrun a dictor and kill it.
for starters, easy way to make them awesome again: -give them back the 25% speed they lost, -and lower their sig, (keep the crap resists if you want, i wouldnt want to see these things taking on loads of frig class ships by themselves) or a similar sig bonus like the intys... basically so you dont get two vollyd by a zealot or something
but please please please, ccp make dictors fun again! |
Camilo Cienfuegos
Earned In Blood
|
Posted - 2009.01.13 10:20:00 -
[18]
Quote: -give them back the 25% speed they lost, -and lower their sig,
To my mind, this is too heavily solo-centric with little real gang benefit. a 25% increase in speed would still render the Sabre about as fast as a nano fitted cruiser (slower than a vagabond), so you'd be looking at a far more drastic change if speed were decided as a balancing mechanic here. I'm fairly sure one of the reasons the Interdictors are so poor now was the predominance of the solo Sabre, so anything that returns us to that state of affairs - as your proposal would - should be considered a bad thing.
Retasking the Interdictor into a cloaking ship is still in my opinion the best option. Some sacrifices might have to be made, but having the ability to cloak either in warp or just in normal flight would give the Interdictor back it's bite without turning it into the FotW. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |