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1. A change: The "Most SP you DONT use" Thread! - in Skill Discussions [original thread]
Yippieh, skilled for BlackOps and never even boarded one, also I have not used BS on this char for ages, that means BS V 2,048,000 BlackOps IV 452,549 Astrometrics V 768,000 (for Covert Jump Portal) Jump Drive Calibration IV 407,294 Jump Drive Op...
- by Jarne - at 2008.12.15 17:01:00
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2. Compiled list of in-game events! - in Events & Gatherings [original thread]
A Rifter tournament in Minmatar Highsec (near Rens), where EVERYTHING is provided by the organizers: Free Rifter Tournament on Sunday, November 23rd - Success=Achievements/Expectations
- by Jarne - at 2008.11.20 13:53:00
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3. German Rifter-Tournament on Sunday in Pator (everything's free) - in Events & Gatherings [original thread]
Hi! It might be interesting only for German players, because the tournament will be run in German, but I will nevertheless try to turn your eyes on our first free Frigate tournament next Sunday in Pator (Minmatar Highsec). You can see the detail...
- by Jarne - at 2008.11.19 18:36:00
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4. Market stuff from fanfest 08 - in Market Discussions [original thread]
I think you misunderstood the whole thing. The only two points under "5_year long term plans" are the full stock market feature and the EVE central bank. All the other topics were discussed, but most probably not as future feature. I would rather ...
- by Jarne - at 2008.11.10 10:20:00
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5. [Beat the dead horse] Black Ops - in Game Development Forum [original thread]
Edited by: Jarne on 05/11/2008 11:33:03 Do they still have no fuel bay on SiSi? Maybe the new Blockade Runners are meant to be their "fuel bays"? ;) I think lowering the requirements for Covert Cynogen does not fit well with the ability to us...
- by Jarne - at 2008.11.05 11:32:00
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6. Webs, Scramblers, BS, and Soloing - Final Suggestion - in Game Development Forum [original thread]
I'm tired of having all those needless threads clog up the forums. So please would you finally stop the talking and cancel your subscriptions already. I won't miss anyone of you. All those pathetic "do this or I'll cancel my account" posts are ju...
- by Jarne - at 2008.11.04 14:58:00
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7. Level 5 agents in high sec - in Features and Ideas Discussion [original thread]
Ever thought about this: Lvl4-Missions are to be moved more to Lowsec for a reason, and that reason is to make Lowsec more viable to live in, even for "carebears". Now think about it: If other people sharing the same mindset as you are starting t...
- by Jarne - at 2008.11.01 18:54:00
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8. How to replace local - scanner and stuff replacement - in Features and Ideas Discussion [original thread]
Edited by: Jarne on 31/10/2008 12:09:10 My idea of the new continuous proximity scanner: Currently, to be scanned with probes incorporates a combination of the scanned ships sensor strength and its signature radius. Let's just keep this, as i...
- by Jarne - at 2008.10.31 12:07:00
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9. This will be the best patch ever, yet. - in Game Development Forum [original thread]
You still have tiki bmp helping you out at the Vlillirier Roden Shipyards station ;) - Success=Achievements/Expectations
- by Jarne - at 2008.10.31 12:04:00
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10. Local chat changes=game ending. - in Game Development Forum [original thread]
Folks, just remember the whole Imperial fleet hiding behind the moon Endor ;) Things I could think of as new intel tools: - A new kind of "camera beacon" you could anchor on a grid which then shows the objects on that grid in your overview in ad...
- by Jarne - at 2008.10.28 15:21:00
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11. Sisi changes, AFs pilot view - in Game Development Forum [original thread]
Sry Elaine, I hope I wasn't too negative in my comment. And I fear Zhula didn't quite understand you when he tried to counter your arguments which weren't any to counter his ;). He's a nice guy though. Ah the forums is just such a nice place to ...
- by Jarne - at 2008.10.27 16:06:00
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12. Freshly tested on Sisi - not just about blasterships! BS are dead. - in Game Development Forum [original thread]
Originally by: Gabriel Karade Edited by: Gabriel Karade on 27/10/2008 15:09:40 Originally by: Zhula Guixgrixks [...] Following this through to its logical conclusion, small weapons should therefore not be able to do any damag...
- by Jarne - at 2008.10.27 15:54:00
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13. Sisi changes, AFs pilot view - in Game Development Forum [original thread]
Edited by: Jarne on 27/10/2008 13:32:08 LOL @ Elaine: Do you agree to Zhula or don't you? If you do, then why disagree with him in a post totally off the actual topic? If you don't then why do you base your argument on a RL example while at th...
- by Jarne - at 2008.10.27 13:29:00
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14. Local chat changes=game ending. - in Game Development Forum [original thread]
Good point, login of people into a system is one thing that would be nearly impossible to detect if it is at a good safe and not in station, absolutely impossible when the newly logged in pilot is in a cloaker. There should be some means to notify...
- by Jarne - at 2008.10.27 13:12:00
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15. Local chat changes=game ending. - in Game Development Forum [original thread]
You guys complaining about the scanner not being appropriate for getting good intel should remember that the scanner will be revisited in tandem with local. I could think of some interesting changes to the scanner: Make it able to differentiate ...
- by Jarne - at 2008.10.27 12:36:00
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16. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
The BS RR thing only applies if you also have a gang, not in the 1 vs. many case. But you're right, one BS can withstand multiple hostiles with the help of gang mates, and this should probably be possible for small ships, too... Speed tanking is a...
- by Jarne - at 2008.10.17 13:54:00
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17. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
Originally by: Nyu Shin Originally by: Cpt Branko Edited by: Cpt Branko on 17/10/2008 11:09:22 bigger targets, you can't roam for these targets in anything above frig-size (for low-sec; frig must have MWD.. Cpt whats abou...
- by Jarne - at 2008.10.17 13:24:00
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18. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
The problems you both mention are there, yes. But that's not very different from other types of tanking: If multiple hostiles enter the field your tank won't last if you don't make sacrifices (and if it comes to a certain amount of hostile ships, ...
- by Jarne - at 2008.10.17 13:21:00
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19. Speed Rebalanced: Feedback thread - in Game Development Forum [original thread]
With an AB fitting you can now entirely avoid fire from turrets of a higher class, even when double webbed (81% combined speed decrease). That is, if the target is sitting still. If it moves, it might get some hits if timed right. Is that bad? I t...
- by Jarne - at 2008.10.17 09:50:00
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20. Nerf Guristas rats? - in Ships and Modules [original thread]
Last time I checked Guristas had thermal as their second weakest resistance after kinetic, so I don't quite get the point. I had never problems ratting Sanshas with a railboat, which is quite the same (kinetic/thermal hybrid damage against Sansha ...
- by Jarne - at 2008.09.19 10:12:00
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