Histocomp wrote:Dreads were also boosted at the same time to try and provide better mechanics of taking these monsters down.
No.
Suggestions on how to accomplish that were posted by the players. Neither CCP nor the CSM decided to pick up on it. There may have been a few dials that got turned a few degrees, but base dreadnought mechanics are still Red Moon Rising mechanics, designed around 3-5 dreadnoughts sieging a POS with invulnerable guns and near infinite tracking.
Supercapitals were made to be capital killers. But there are no regular combat capitals.
Carriers are support ships, dreads are static siege tools, rorquals are rorquals. None of them is an actual combat capital designed around ship vs ship combat.
Thus an old, limping wolf was promoted badass in a valley of sheeps.
We do not need supercapitals, capable of shifting planetary tides, helpless against 5 rifters. That is ridiculous even within eve's own set of fiction (think 3 jovian supercaps against an entire amarr subcap armada). We need a real and regular ship to ship combat capital.
The main broken mechanic of Titans is their lack of a natural enemy
within their intended prey (I am not talking about the suggestions that float around the forums all the time about a single frigate module that needs 250 SP on a trial account an takes out a titan. Get real.).
That they are used nowadays the way they are, is because it turned out, that once the blocks capable of wielding huge numbers with incoherent fleets were done in, and got replaced by new blocks of the same size but coherent setups - that there emerge fleet mechanics so broken, you can only counter them with other broken mechanics.
And so the problems winded each other up and up and up and up.
This can not be fixed by patting one of the sides on the head. At best it slows the process down a bit. At worst it creates unbeatable fleets in sov warfare, where can have the most awesome bombrun ever without doing anything about that ihub or station timer.
Also, what is this all the time with the bad propaganda that "old players" (are the original goons nowadays not "old players" as well?) try to hinder new players from accessing nullsec? YOU WANT TO TAKE THEIR SPACE. They defend it. Have a nice day, this is EVE. There is no right to be in nullsec that is granted to you upon subscription, unless you take it with autocannon and neutralizer in hand.
@Kyle Myr: if they weren't giant space piniatas while waiting I'd agree. More numbers (of characters) is a laughable solution at best, considering how much flak we the players always give CCP for making alt-requiring game mechanics. Also, if a garage character is the optimal solution, that means the best way to play the game is by not actually playing it.
Kind of a declaration of gamedesign bankruptcy.