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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Ulstan
Caldari State Protectorate
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Posted - 2008.06.30 19:42:00 -
[61]
Edited by: Ulstan on 30/06/2008 19:43:12
Quote: 4) CITADEL TORPEDOS GETTING OWNED BY SMARTBOMBS. 5) pre-siege torpedo's dissappearing 6) post-siege torpedo's dissappearing
These all affect the nalfgar too, so, it's definitely an issue CCP should address.
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KingOzar
Caldari State Protectorate Academy
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Posted - 2008.06.30 19:54:00 -
[62]
Originally by: Ulstan Edited by: Ulstan on 30/06/2008 19:43:12
Quote: 4) CITADEL TORPEDOS GETTING OWNED BY SMARTBOMBS. 5) pre-siege torpedo's dissappearing 6) post-siege torpedo's dissappearing
These all affect the nalfgar too, so, it's definitely an issue CCP should address.
Ya, but the Nag can at least use guns for DPS as well. So it doesn't have 0 DPS.
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the thorn
Tres Viri
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Posted - 2008.06.30 22:57:00 -
[63]
/me points at the phoenix's on the requiem titan lossmail
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Mr Krosis
The humble Crew
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Posted - 2008.07.01 01:22:00 -
[64]
Originally by: Siege Module I Description An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.
I support expanding the 625% damage bonus on the siege module to include a 625% missile HP bonus.
Going into siege is supposed to be a sacrifice you make to get a large return (the ability to tank / do a lot of damage). Not being able to do a lot of damage because your target has 2 smartbombs running is just silly.
-- Mr Krosis The greatest obstacle to discovery is not ignorance; it is the illusion of knowledge. |
BhallSpawn
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Posted - 2008.07.01 04:50:00 -
[65]
/signed buff missles
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Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2008.07.01 17:21:00 -
[66]
Yeah, you have other dreads doing tens of thousands of damage on that titan kill.
The phoenixes? I think the highest damage dealer did a whopping 10,000 points, if that. There were several that did zero.
Tougher torps, please.
----------------------------------------------- Adm Vladimir Tinakin CFO Hadean Drive Yards |
Venkul Mul
Gallente
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Posted - 2008.07.01 20:28:00 -
[67]
Edited by: Venkul Mul on 01/07/2008 20:35:53
Originally by: Koyama Ise
Originally by: Vily
7) only dread with damage type related bonus
I believe you haven't met Revelation. Say hi to Revelation he only get's a damage bonus to EM and Thermal.
Moros: 5% bonus to Capital Hybrid Turret damage per level (i.e. kin/therm damage) 50% bonus to drone damage and hitpoints per level (all kind of drone damage)
Phoenix 5% bonus to kinetic missile damage per level (i.e. kin damage) 5% bonus to Capital Launcher rate of fire per level (all kind of capita launcher rate of fire, i.e. damage) Revelation 10% reduction in Capital Energy Turret capacitor use per level (no bonus to damage) 5% bonus to Capital Energy Turret rate of fire per level (EMn/Therm damage)
So I would say that the Revelation is the only one that get a damage bonus limited to specific kind of damage.
Both the Moros and the Phoenix get a bonus limited to a specific kind of damage and a bonus for all kind of damage.
/Signed for 5 and 6.
Originally by: Kagura Nikon People that suggest postign in Assembly hall and usign CSM .. for once and for all the CSM is NOT FOR THAT! CSM is nto a whinning delegation to ccp, its a delegation created to give transparency into how CCP does thigns and to discuss the player/company relation, originated as damage control for the "dex haxor, exploits" case of end 2006/start2007. Even a lot of CSM members have no idea what their were elected to do! They are anot a commision to balance ships or demand game design changes!
It was changed along the way, Kagura, keep up to date.
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Roffles
GoonFleet GoonSwarm
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Posted - 2008.07.01 23:40:00 -
[68]
Maybe if we bug report it someone will look at it?
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Ulstan
Caldari State Protectorate
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Posted - 2008.07.02 14:48:00 -
[69]
This killmail is just sad (for a variety of reasons actually)
http://killboard.tauceti-federation.com/?a=kill_detail&kll_id=81591
Note how the six phoenixes COMBINED did only about a third of the damage the lowest damaging Moros did. (Nalfs are ofc pretty bad too, but not as bad)
This badly needs a fix.
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Ulstan
Caldari State Protectorate
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Posted - 2008.07.02 14:58:00 -
[70]
I looked at the Assembly hall, but I didn't see an issue there on this.
Is there one? I didn't search exhaustively, just the first few pages.
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JanSVK
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Posted - 2008.07.02 15:59:00 -
[71]
Signed. Citadel torps need a fix.
4) CITADEL TORPEDOS GETTING OWNED BY SMARTBOMBS. - give Smartbomb immunity or huge HP so it needs 3-4 hits from a faction SB to take down
5) pre-siege torpedo's dissappearing - should do at least standard dmg.
6) post-siege torpedo's dissappearing - should do full siege dmg
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Blazde
4S Corporation Morsus Mihi
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Posted - 2008.07.02 21:13:00 -
[72]
Edited by: Blazde on 02/07/2008 21:14:58 Another good example of citadel torps all getting smartbombed: http://morsus-mihi.net/kb/?a=kill_detail&kll_id=93917
There's a lot of things wrong with citadel torps and various ways they could be fixed but I can't help thinking the easiest short term solution is to give people the choice to avoid them:
- Give the Naglfar +2 turret hardpoints so it can fit 4 projectile weapons
- Give the Phoenix +3 turret hardpoints and modify it's bonuses to: 5% bonus to Capital Hybrid Turret damage per level 7.5% bonus to Capital Launcher rate of fire per level
- Both dreads would probably need a bit extra pg too.
In turret form the Pheonix would perform like a Moros without the imba drones, in launcher mode it's dps would be a bit lower at level 4 using any flavour torp compared to a current Phoenix using Rift and at level 5 almost identical to today, but without the kinetic restriction.
Interestingly the Elder Naglfars in the Empyrean age trailer were firing 4-volleys of citadel torps _
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ShaffGT
The Lost Legion
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Posted - 2008.07.03 04:20:00 -
[73]
bumping this nice topic
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Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
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Posted - 2008.07.03 18:10:00 -
[74]
If this issue bugs you, please support the CSM petition found here.
Hopefully the devs will address this of their own accord, but opening up a second front couldn't hurt. ----------------------------------------------- Hadean Drive Yards |
Irsy
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Posted - 2008.07.09 08:38:00 -
[75]
Just want to up this topic again.
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Figura
Caldari Mysterious Mining and Manufacturing Corporation
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Posted - 2008.07.15 18:13:00 -
[76]
I'm getting a Phoenix soon, and I am not happy about hearing this.
I can't believe that something as simple as smartbombs will make a citadel torpedo not hit! This is insane!
CCP please fix this!! ---------------------------------------------- Director - Mysterious Mining and Manufacturing Corporation http://www.m3corp.net |
Bibster
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Posted - 2008.07.16 08:23:00 -
[77]
I had huge capital fight yesterday... so what can I say the citadels are suxx.
Give caldari torps with 2000ms speed and 3000hp life then the people who spent 1 year to learn those skills will be happy.
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Robet Katrix
Eternity INC. Project Alice.
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Posted - 2008.07.20 18:17:00 -
[78]
bumping a topic.
sad being im a perfect Pheonix pilto and yet i do less dps than a noob in any otehr type of dread in a serious capital fight
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Greetings eve
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Posted - 2008.07.21 13:58:00 -
[79]
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Kim kitori
Caldari State War Academy
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Posted - 2008.07.21 22:57:00 -
[80]
Originally by: Relyen Edited by: Relyen on 23/06/2008 15:43:55 Edited by: Relyen on 23/06/2008 15:41:09
Originally by: Chi Quan srsly, make pre siege launched torps do normal damage and siege launched do siege damage, regardless of the dreads current status. it is the most reasonable solution, game balance wise as well as fictional and logical wise..
QFT.
Originally by: CCP's genius factory
Exploits
What, you didn't honestly think we were going to list the exploit fixes before the patch, did you?
- Launching citadel torpedoes then entering siege mode will resort in the torpedoes' warhead becoming inert (i.e., will inflict no damage).
As a developer. I would have to say this is just bad programming if this is CCP's solution to such an issue. Obviously missile code as a whole needs to be reworked and upgraded. This plays into the same issue that when a missile ship enters warp the missiles stop doing damage. While at the same time a gun ship can still do damage while warp aligning. Missiles seem to be a hack job on coding, so the only solutions seem to be bad and stonewalled.
lol. Another html/php developer.
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Ignition SemperFi
The Arrow Project Morsus Mihi
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Posted - 2008.07.22 16:17:00 -
[81]
Originally by: Blazde Edited by: Blazde on 02/07/2008 21:14:58 Another good example of citadel torps all getting smartbombed: http://morsus-mihi.net/kb/?a=kill_detail&kll_id=93917
There's a lot of things wrong with citadel torps and various ways they could be fixed but I can't help thinking the easiest short term solution is to give people the choice to avoid them:
- Give the Naglfar +2 turret hardpoints so it can fit 4 projectile weapons
- Give the Phoenix +3 turret hardpoints and modify it's bonuses to: 5% bonus to Capital Hybrid Turret damage per level 7.5% bonus to Capital Launcher rate of fire per level
- Both dreads would probably need a bit extra pg too.
In turret form the Pheonix would perform like a Moros without the imba drones, in launcher mode it's dps would be a bit lower at level 4 using any flavour torp compared to a current Phoenix using Rift and at level 5 almost identical to today, but without the kinetic restriction.
Interestingly the Elder Naglfars in the Empyrean age trailer were firing 4-volleys of citadel torps
I support this fully but it still doesnt detract from the borked citadel torps. Instead it would just make a substandard dread in comparison to the moros, because of drones.
either way... TTT this issue needs to be looked at ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |
Toffles
GoonFleet GoonSwarm
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Posted - 2008.07.25 15:45:00 -
[82]
bump, this still needs to be fixed.
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Figura
Caldari Mysterious Mining and Manufacturing Corporation
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Posted - 2008.07.26 17:29:00 -
[83]
2008.05.18 - NEVER FORGET! ---------------------------------------------- Director - Mysterious Mining and Manufacturing Corporation http://www.m3corp.net |
Ignition SemperFi
The Arrow Project Morsus Mihi
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Posted - 2008.07.27 22:39:00 -
[84]
I know right now CCP, your sooo focused on the speed kill patch. But this is still an issue ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |
Wiccy84
The Arrow Project Morsus Mihi
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Posted - 2008.08.02 16:55:00 -
[85]
DO NOT FORGET ABOUT THIS CCP!
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Vily
Amarr Eternity INC. Project Alice.
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Posted - 2008.08.05 02:21:00 -
[86]
save my dread? -
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Chodey Meal
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Posted - 2008.08.10 20:12:00 -
[87]
Save the naggy and the phoenix. in reality save CITADEL TORPS!
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Faekurias
Black Legion Command
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Posted - 2008.08.10 23:44:00 -
[88]
Signed.
This needs looking over. A dreadnaught that can easily be halted into doing zero damage at all?
Something wasn't thought through here. We are recruiting.
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white kight
SwEaTy ArMpIT RaIDeRs
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Posted - 2008.08.11 08:14:00 -
[89]
What does it take to get a dev response around here?!!!! Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
Bronson Hughes
Knights of the Wild
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Posted - 2008.08.11 13:39:00 -
[90]
Originally by: Blazde
- Give the Naglfar +2 turret hardpoints so it can fit 4 projectile weapons
- Give the Phoenix +3 turret hardpoints and modify it's bonuses to: 5% bonus to Capital Hybrid Turret damage per level 7.5% bonus to Capital Launcher rate of fire per level
- Both dreads would probably need a bit extra pg too.
The ships themselves are fine (at least with regards to Citadel Torps, Naglfars have other issues), fix the weapon system instead because that's what is broken. Caldari ships are either missile boats or rail boats; none of them are both. The Naglfar doesn't need any more hardpoints because it's like a big Typhoon; split weapon bonuses, split hardpoints, a pain to train for, but hey 'It's frickin' vertical'.
Originally by: white kight What does it take to get a dev response around here?!!!!
It takes finishing this massive change to the speed mechanics. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
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