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1. Mining - Risk / Reward Needs Rebalancing - in Features and Ideas Discussion [original thread]
Problems with low end mins and espetially trit. 1, Only difference between hi-sec veldspar and 0.0 veldspar is that no one mines the Veldspar in 0.0 as there are still more valuable mins available there and it is plain stupid to mine Veldspar in ...
- by JanSVK - at 2009.01.07 15:50:00
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2. Sentries in belts - in Features and Ideas Discussion [original thread]
Originally by: Dracthera No, things are fine as they are. People doing 'kamikaze' attacks trade standings and ships for a chance at some combat loot, so it's a choice they're making and should continue to be allowed to do so. There needs t...
- by JanSVK - at 2008.12.10 08:59:00
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3. EVE Online: Quantum Rise 1.0.3 Patch Deployment, Wednesday 10 December - in EVE Information Portal [original thread]
thank you ccp.
- by JanSVK - at 2008.12.09 08:07:00
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4. WTS 60D GTC 580 mil online now. - in Timecode Bazaar [original thread]
get it now.
- by JanSVK - at 2008.11.17 19:23:00
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5. WTS 1xGTC 590 mil secure only, online now - in Timecode Bazaar [original thread]
up
- by JanSVK - at 2008.11.15 19:03:00
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6. WTS 1xGTC 590 mil secure only, online now - in Timecode Bazaar [original thread]
Edited by: JanSVK on 15/11/2008 18:45:58 title says it all
- by JanSVK - at 2008.11.15 18:42:00
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7. New Dev Blog from Chronotis: RollinĘ RollinĘ RollinĘ - in EVE Information Portal [original thread]
Thank you CCP. Finally I can start using my transports outside empire.
- by JanSVK - at 2008.11.06 14:02:00
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8. Web Bubbles.... - in Features and Ideas Discussion [original thread]
Yes it has been proposed many times and declined because it would make gatecamps too strong and easy. Use Rapier or Huginn.
- by JanSVK - at 2008.11.05 16:02:00
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9. New Greyscale Blog: Alchemy - in EVE Information Portal [original thread]
dysprosium: 40300 isk/unit cadmium: 2290 isk/unit With 1:20 ration -> 2290*20 = 45800 You loose 5500 isk/unit just on the input materials. We not finished yet 1x L POS = 193 000 isk/ hour. Large POS can support 2 simple reactors. 193 00...
- by JanSVK - at 2008.11.05 13:25:00
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10. Live Dev Blog, Introducing CCP t0rfifrans - Thursday 23rd October - in EVE Information Portal [original thread]
Skill queue - if yes when - if no why Thank you.
- by JanSVK - at 2008.10.23 19:11:00
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11. POS: Exchange grid for cpu and vice versa - in Features and Ideas Discussion [original thread]
Originally by: Sir Substance you can only just barely fit it the other three towers. do you think, perhaps, that indicates that CCP expects you to use a large tower to use it then? not unlike how if you REALLY REALLY try you can fit a si...
- by JanSVK - at 2008.10.22 14:45:00
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12. Hyperspace windows - in Features and Ideas Discussion [original thread]
Originally by: Tykkis Ships could leave 1000km acceleration trail for 5 seconds. You could click it "follow warp trail" which would warp you to 0km of the object. Say you would have to be in 10km of the trail to use it or the ships compute...
- by JanSVK - at 2008.10.21 14:44:00
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13. Make 15km unable to warp area around gates. - in Features and Ideas Discussion [original thread]
And Heeeere we are. So when a freighter or any ship jumps in and apears 14 km from gate and the location you want to warp to is on the other side you eather have to got he 30 km to the other side of your suggested no warp buble or go outside the ...
- by JanSVK - at 2008.10.21 08:02:00
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14. nERF T - in Features and Ideas Discussion [original thread]
Originally by: Destructor1792 And this is the problem with null sec.. it's become too easy to mine or rat with relative ease & flee at the 1st sign of trouble. For newer players, this is all they will have known yet null sec never used t...
- by JanSVK - at 2008.10.20 13:58:00
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15. Triaging Carriers - in Features and Ideas Discussion [original thread]
posslible reasons for your problem. 1, Triangle is used mainly or even only to rep POSs. 2, As it is hard espetially in the case of the Chimera to fit more then 2 remote reps/transfers, the number of ships the carrier can effectively support is ve...
- by JanSVK - at 2008.10.20 12:44:00
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16. nERF T - in Features and Ideas Discussion [original thread]
If local is removed or set as delayed without a propper tool as compensation it would probably mean death to most mining ops, hauling and ratting in 0.0. Because risk vs reward will shift to lot more risky for same reward which would mean mission ...
- by JanSVK - at 2008.10.20 12:10:00
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17. Loophole - in Features and Ideas Discussion [original thread]
Edited by: JanSVK on 19/10/2008 21:10:35 It may be possible that you already had the warning turned off. It also pops when you use smartbomb in empire. Long time ago I suggested a separate warning or setting where the player can choose if he c...
- by JanSVK - at 2008.10.19 21:10:00
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18. skill queue - in Features and Ideas Discussion [original thread]
/Signed. There is no reason not to implement skill queue and if there is I really want to know it.
- by JanSVK - at 2008.10.19 20:57:00
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19. WTS 1x 60 GTC, 540 mil, also online - in Timecode Bazaar [original thread]
Originally by: Block0r 1X for KingSmash up
- by JanSVK - at 2008.10.19 13:36:00
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20. WTS 1x 60 GTC, 540 mil, also online - in Timecode Bazaar [original thread]
- by JanSVK - at 2008.10.19 13:29:00
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