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Surge Roth
Center for Advanced Studies Gallente Federation
38
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Posted - 2012.02.21 01:49:00 -
[31] - Quote
Lady Aja wrote:Cosmo Raata wrote:baltec1 wrote:Cosmo Raata wrote:Valentyn3 wrote:Oh noes, you have to actually try to get gate camp kills. You poor, poor man. Have you ever tried to decloak anyone before this issue or after? It went from about a 20% chance if you were very good at it to a 1% chance. Saying that I am not trying is just ignorant. THeres a guy in my corp who has damn near 100% chance to decloak frigs. Calling you out on your not trying. Dude, I can bump cloaked ships and they don't decloak. So, if he does do a great job at it now, vs before this fix, I'd honestly want to know what he uses, because a dramiel with snakes can't even get the job done. I have a feeling you may be exaggerating just a tad. dude if you really bumped a cloaked ship and didnt see it happen.. did it really happen? if so how can you prove it?
Space Ghosts |
Ptraci
StoneWall Metals Productions Bloodbound.
334
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Posted - 2012.02.21 01:55:00 -
[32] - Quote
Get a sabre. Go to nullsec. Learn to pvp instead of asking for the game to be changed to make it easier for you to get cheap thrills. |
Cosmo Raata
T-Cells Moar Tears
16
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Posted - 2012.02.21 16:56:00 -
[33] - Quote
Ptraci wrote:Get a sabre. Go to nullsec. Learn to pvp instead of asking for the game to be changed to make it easier for you to get cheap thrills.
Only took 2 pages for someone to try to assert their 0.0 superiority over me.
Give me a break, your 9 and 29 record shows that you surely know your pvp more than I. |
Cosmo Raata
T-Cells Moar Tears
16
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Posted - 2012.02.21 16:57:00 -
[34] - Quote
Lady Aja wrote:Cosmo Raata wrote:baltec1 wrote:Cosmo Raata wrote:Valentyn3 wrote:Oh noes, you have to actually try to get gate camp kills. You poor, poor man. Have you ever tried to decloak anyone before this issue or after? It went from about a 20% chance if you were very good at it to a 1% chance. Saying that I am not trying is just ignorant. THeres a guy in my corp who has damn near 100% chance to decloak frigs. Calling you out on your not trying. Dude, I can bump cloaked ships and they don't decloak. So, if he does do a great job at it now, vs before this fix, I'd honestly want to know what he uses, because a dramiel with snakes can't even get the job done. I have a feeling you may be exaggerating just a tad. dude if you really bumped a cloaked ship and didnt see it happen.. did it really happen? if so how can you prove it?
Umm, how about a ship traveling 12km/s and suddenly bouncing off an apparent invisible wall? What proof do you want exactly? |
Cosmo Raata
T-Cells Moar Tears
16
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Posted - 2012.02.21 17:06:00 -
[35] - Quote
Ris Dnalor wrote:Cosmo Raata wrote:Roll Sizzle Beef wrote:Spawn camping is a weak bottleneck game mechanic perpetrated by the engine. People cant help having to work with what they are given. CCP just cant think of any other way to narrow down the vastness of space so people meet. Again, all I want is it to be truely random where you spawn. Its not right now, its set up to make pvp fail. I can live with it, but this change by CCP is just plain catering toward the Bear. drop cans ( or position ships )at 5 of the 6 cardinal points of the gate, that should leave the 6th cardinal point of the gate the most barren, and should dictate where the ship will appear. sit close to the gate but within disruptor range of the barren area. If what you're saying is true, then the result will be easier gate camping, not harder, as you can dictate where the ship will be more likely to appear with just a little prep time. and of course, if enough people do this ( assuming it works ) I bet your random spawn will return quite soon. o/
So the answer is to exploit the current system to get back the right system?
First off, I rarely sit on a gate long enough to distribute cans around the gate for a pvp advantage.
Second, why should I have to change the way I play for CCP to make a change? Since when did these carebears change their style of play? They just whine and complain without any solid reasoning. |
Cosmo Raata
T-Cells Moar Tears
16
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Posted - 2012.02.21 17:08:00 -
[36] - Quote
Large Collidable Object wrote:Could anyone please point out the appropriate patch notes? I usually read them, but can't remember reading about the changes mentioned in the op.
They never mentioned them.
There is a lot CCP does with good intentions but never announces their actions for fear of reprisal. |
Ptraci
StoneWall Metals Productions Bloodbound.
335
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Posted - 2012.02.22 00:34:00 -
[37] - Quote
Cosmo Raata wrote:
Give me a break, your 9 and 29 record shows that you surely know your pvp more than I.
Yeah I don't have 5 other EVE accounts. I hope you base all your decisions on what you read on killboards. |
Hainnz
Imperial Academy Amarr Empire
95
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Posted - 2012.02.22 01:12:00 -
[38] - Quote
Your corp name is very appropriate.
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Nephilius
Grey Legionaires
320
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Posted - 2012.02.22 01:50:00 -
[39] - Quote
I'm really not sure if you are serious about the gate spawning part or not...part of me thinks it's a horrible troll. The other part of me thinks it's tears over carebears not dropping in your lap.
I'm not trying to be a d-bag about it, but I can't help but feel like I can't really put it any other way. I know I'm not a very good PvPer, but there has to be a great many ways to deal with something like this. Maybe posting up on a gate in a pattern or something, or even trying to guess where your quarry is going to go and beat them there. Isn't that what makes Eve fun? Trying to outwit both the game and your opponent? I loved those days when I was into that...nothing like overcoming the odds and being rewarded for doing so. To stand before a man at an inquisition, knowing that he will rejoice when we die, knowing that he will commit us to the stake and its horrors without a moment's hesitation or remorse if we do not satisfy him, is not an experience much less cruel because our inquisitor does not whip us or rack us or shout at us. |
Soldarius
United Highsec Front The 99 Percent
159
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Posted - 2012.02.22 03:47:00 -
[40] - Quote
I was thinking of trolling this thread. But then I thought about the last time I busted a nulsec gate camp, and realized that I did indeed spawn in an area of least population. That is only 1 report. But it did happen.
As far as getting decloaked by some random object while in warp, it has happened to me only once since Crucible. "How do you kill that which has no life?" |
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Serene Repose
Perkone Caldari State
289
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Posted - 2012.02.22 06:11:00 -
[41] - Quote
Cosmo Raata wrote:Trolls need not respond, nor do you need to mention the literally hundreds of other changes CCP has made to cater toward the Bear.
Thanks
I detect an attempt to control community speech. You're welcome.
Smokestack lightnin' shinin' just like gold. |
TS5P
Interstellar Brotherhood of Gravediggers The 0rphanage
5
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Posted - 2012.02.24 19:56:00 -
[42] - Quote
Cosmo Raata wrote: Second, why should I have to change the way I play for CCP to make a change? Since when did these carebears change their style of play? They just whine and complain without any solid reasoning.
Exactly. Well said. |
Wacktopia
Noir. Noir. Mercenary Group
194
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Posted - 2012.02.24 21:04:00 -
[43] - Quote
Gogela wrote:Cosmo Raata wrote:#2 I have been observing this for some time and I do admit, its entirely possible that I can live with this change granted the first issue is corrected. It used to be when you jumped through a gate, you would be placed at some RANDOM spot around the gate at approximately 13km. This worked great because you had a chance of be placed too close to something or someone that could scram or decloak you upon warp initiation. NOW...CCP has changed the random placement to a fluid placement based on the clearest location around the gate. If you have 100 people on one side of the gate, the pilot entering system will consistently be placed on the opposite side. If you are chasing a target, it won't matter if you get ahead of him, he'll be spawned across from you making a tackle difficult to impossible.
That's interesting! I didn't know that! So tell me if this seems sound: If I wanted to set up a gatecamp and instead of a drag bubble just catch people coming through a gate, I could litter the gate with cans but leave one section clear, and thus be assured of where the incoming ship will materialize? Is that right?
Cans to de cloak = exploit? I thought prople petitioned that kind of thing. Vote Alekseyev Karrde for CSM7. -áhttps://forums.eveonline.com/default.aspx?g=posts&t=67574 Get War Decs, Sov, Low Sec that works.-á |
Xolve
The Suicide Kings Test Alliance Please Ignore
924
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Posted - 2012.02.24 21:07:00 -
[44] - Quote
Cosmo Raata wrote: #1 Long ago CCP attempted to fix the decloaking from planets problem. You used to fly a covert ops cloaked ship through a planet and become decloaked, often without noticing. This was a real issue that resulted in a quick fix with no foresight of the future problems it caused.
I have an abnormally high rate of uncloaking things while doing 'things'. This isn't a game design issue, this is a ****** player issue. Try Harder.
Just because you and yours suck at it, doesn't mean its broken by design.
Cosmo Raata wrote: #2 I have been observing this for some time and I do admit, its entirely possible that I can live with this change granted the first issue is corrected. It used to be when you jumped through a gate, you would be placed at some RANDOM spot around the gate at approximately 13km. This worked great because you had a chance of be placed too close to something or someone that could scram or decloak you upon warp initiation. NOW...CCP has changed the random placement to a fluid placement based on the clearest location around the gate. If you have 100 people on one side of the gate, the pilot entering system will consistently be placed on the opposite side. If you are chasing a target, it won't matter if you get ahead of him, he'll be spawned across from you making a tackle difficult to impossible.
This is random, get better control of your people, and have them spread on a gate- If this is a problem for your camp, the obvious call would be to get someone in a Lachesis and another in a Huginn... You could even keep your current T3 Doctrine and swap some subsystems around.
Edit- Actually 3 of my losses in the last 2 months have been directly opposite to your claim, and landing literally with 2000m of a insta-hic or some other fast tackle. Inappropriate signature removed. Navigator. |
Xolve
The Suicide Kings Test Alliance Please Ignore
924
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Posted - 2012.02.24 21:18:00 -
[45] - Quote
Wacktopia wrote:Cans to de cloak = exploit? I thought prople petitioned that kind of thing.
Cans to decloak or over using bubbles to cover large areas are no longer an exploit.
Its an exploit if it adds unnecessary lag to a system (which after the server upgrades and TiDi) would take alot.. Several CFC types anchored 60 T2 Large Bubbles, and dropped close to 400 cans around the Torrinos gate in EC- with zero change to game performance (from anyone, in a 80 man fleet).
Slosh Ops, Best Ops Inappropriate signature removed. Navigator. |
Vaerah Vahrokha
Vahrokh Consulting
315
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Posted - 2012.02.25 01:18:00 -
[46] - Quote
Why didn't they just implement something in their tick loop like:
if (IsShipInWarp()) { DisableDecloakDetection(); }
As of now if they only disable planets uncloak then you risk warping thru i.e. a Titan and getting uncloaked in the process.
Another finer check would be:
if (IsShipInWarp() && ShipSpeed > DETECT_SPEED) { DisableDecloakDetection(); }
So that you will be uncloaked if you are say below 50 km / s. That would uncloak the ship when it's almost stopped from a warp and still goes thru a big ship. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Ladie Harlot
GoonWaffe Goonswarm Federation
1664
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Posted - 2012.02.25 01:28:00 -
[47] - Quote
Cosmo Raata wrote:Trolls need not respond
Heh
The artist formerly known as Ladie Scarlet. |
DarkAegix
Acetech Systems
962
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Posted - 2012.02.25 01:30:00 -
[48] - Quote
OP is butthurt that his 100-man gatecamp missed out on an Ibis kill.
Does this mean that an Ibis pilot is superior in skill and intellect to the OP and 99 of his buddies combined? Most likely. |
Akirei Scytale
Test Alliance Please Ignore
940
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Posted - 2012.02.25 01:36:00 -
[49] - Quote
GATECAMPS ARE SO IMPORTANT HURF BLURF A vote for Akirei is a vote for Awesome! |
Mr Kidd
Center for Advanced Studies Gallente Federation
411
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Posted - 2012.02.26 16:46:00 -
[50] - Quote
Gate camper tears...best tears! We want breast augmentations and sluttier clothing in the NeX! |
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