Xolve
The Suicide Kings Test Alliance Please Ignore
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Posted - 2012.02.24 21:07:00 -
[1] - Quote
Cosmo Raata wrote: #1 Long ago CCP attempted to fix the decloaking from planets problem. You used to fly a covert ops cloaked ship through a planet and become decloaked, often without noticing. This was a real issue that resulted in a quick fix with no foresight of the future problems it caused.
I have an abnormally high rate of uncloaking things while doing 'things'. This isn't a game design issue, this is a ****** player issue. Try Harder.
Just because you and yours suck at it, doesn't mean its broken by design.
Cosmo Raata wrote: #2 I have been observing this for some time and I do admit, its entirely possible that I can live with this change granted the first issue is corrected. It used to be when you jumped through a gate, you would be placed at some RANDOM spot around the gate at approximately 13km. This worked great because you had a chance of be placed too close to something or someone that could scram or decloak you upon warp initiation. NOW...CCP has changed the random placement to a fluid placement based on the clearest location around the gate. If you have 100 people on one side of the gate, the pilot entering system will consistently be placed on the opposite side. If you are chasing a target, it won't matter if you get ahead of him, he'll be spawned across from you making a tackle difficult to impossible.
This is random, get better control of your people, and have them spread on a gate- If this is a problem for your camp, the obvious call would be to get someone in a Lachesis and another in a Huginn... You could even keep your current T3 Doctrine and swap some subsystems around.
Edit- Actually 3 of my losses in the last 2 months have been directly opposite to your claim, and landing literally with 2000m of a insta-hic or some other fast tackle. Inappropriate signature removed. Navigator. |
Xolve
The Suicide Kings Test Alliance Please Ignore
924
|
Posted - 2012.02.24 21:18:00 -
[2] - Quote
Wacktopia wrote:Cans to de cloak = exploit? I thought prople petitioned that kind of thing.
Cans to decloak or over using bubbles to cover large areas are no longer an exploit.
Its an exploit if it adds unnecessary lag to a system (which after the server upgrades and TiDi) would take alot.. Several CFC types anchored 60 T2 Large Bubbles, and dropped close to 400 cans around the Torrinos gate in EC- with zero change to game performance (from anyone, in a 80 man fleet).
Slosh Ops, Best Ops Inappropriate signature removed. Navigator. |