Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bogenhagen
|
Posted - 2004.03.30 12:01:00 -
[31]
Edited by: Bogenhagen on 30/03/2004 12:04:12 Edit: stupid typos...
*Shrugs*
If the EW changes come through, then they will probably be moved back to medium slots, but I'm sure you'll whine then too
|
FEvul
|
Posted - 2004.03.30 12:11:00 -
[32]
Quote: Carebear modules will never get nerfed. Plain and simple
funny way of putting it and true, very true, when will CCP boost something thats useful for pirates/antipirates ?
|
Sparkel
|
Posted - 2004.03.30 12:59:00 -
[33]
For the love of god When can you all grow up and stop complaning Carybears and piret grefers? Like if i use 3 to 5 warp stabi what in the HELL and when its any of your f*****g bisnis I usaly try to stay out of battels and if im going some wher and thers a piret blockade i will use the stuff the game has to offer to get me ther save. Pirets do the same thing and the other side as well so what is the problem. All of you that cant deal whit that pepole can run away from you PLZ LEAVE THE GAME or stop complaning. And for what its worth anti pirets dont fight unless they have more number of players over ther opponent same whit the pirets,i have never seen a piret camping a gate alone they always do that if they know they can out number the pepole that are travelling thru so whats rong whit that if we use more than 1 warp stabi. We all have some things on our side, pirets have things that helps them and we have also . I say suck it in and deal whit it or go somthing else!!
|
Val Amon
|
Posted - 2004.03.30 15:20:00 -
[34]
1. Power Cap relays suck now for shield tanking. 2. Warping out to get back cap and shields is only option. 3. Large fleet battle or running blockades warp core stabilizer is the only option for people who wish to do both. _ _ How many pilots does it take to wire a Flux Capacitor? 3, 1 to wire it and 2 to talk about how the old one was better. |
AwiL
|
Posted - 2004.03.30 23:00:00 -
[35]
well, i see where this has gone. lotta things i can say to peoples posts. at work tho, and too tired. all i wanted to point out is the number of warp stabs people are running these days.
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |
OmegaTron
|
Posted - 2004.03.31 12:37:00 -
[36]
Quote: Of course ppl are using more warp core stabs now that they are low slots. They can save your life!
totally agree... ------------------------------------------------ A Plague is comming.... |
Adriana
|
Posted - 2004.04.01 10:48:00 -
[37]
You like PvP. I don't. Warp stabs give me the option to play my game and not yours. Why should you be able to force me into combat if thats not what I want?
There are plenty of players who like PvP, go fight them.
....Oh wait, you don't want to fight them, they might kill your ship and your pod. What you want is to gank miners in belts who aren't set up for combat. Talk about a no risk fight. So now we miners have to not only monitor local, set up safe points, possibly lose quite a bits work as we warp away from you and can't collect our can, we also have to sit there while you blow us up now.
Warp stabs are good, it balances things. You set up to kill, we set up to run.
I guess none of that matters though does it? it's only good for the game it it allows you to hear more pods go squishy.
For the record...I'm FOR PvP in Eve. I think this game NEEDS it for balance because it has no end game currently. The question is, when and how should it occur. It is my belief that it should be consentual. If I'm mining and not set up for it then I shouldn't have to engage in it if I don't want to. I guess I could hire protection, but why should I have to? You PvPers already have the most ways to make money, and it wouldn't guarantee I wouldn't get killed anyway.
You can still jam me, but you have to be set up to counter my counter to you. That means you lose your mid slots, just like I lose my low slots. It's a trade off. So put nothing but scramblers in those mid slots. no hardners, no shield, nothing but scramblers. Then attack that mining ship. He will still die most likely, but if you guess wrong, 10 ogres and a few guns might just make your gank fest a payday for that miner.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |
Kikapu
|
Posted - 2004.04.01 11:22:00 -
[38]
if u wanna prevent people from warping it is very easy. use missiles.
kthxbye. -------------------------------------------------------------- Making a new char picture will not work on the forums. The payment, however, does. |
fras
|
Posted - 2004.04.01 15:57:00 -
[39]
What Kikapu said is true, you can be effectively scrambled at 60k by a Raven with staggered missiles, each hit drops your speed 50m/s in a BS it's stupidly overpowered. Warp core stabs are fine as they are imo, if you fit some you are hampering your setup in some way, it's just another rock paper scissors.
|
Adriana
|
Posted - 2004.04.02 10:33:00 -
[40]
Quote: No-one has got away from me yet when I am running my catcher set up... pity it means I'm completely defenceless during that time
This quote says it all. She has no trouble catching people...she is just defenseless while doing it because all her mid slots are gone.
Miners give up offense so they can mount lasers. Pirates give up defense so they can scramble miners.
Miners give up low slots so they can run away.
These set ups are very lop sided. They aren't balanced in any way, and do not reflect and should not reflect a balanced load out. They are specialized set ups with a single purpose. This doesn't make then unbalanced.
Basically, as miner, you have to give up all your high slots so you can effectively mine, AND all your low slots so you can run. So I ask..what balance problem?
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |
|
Razaelle
|
Posted - 2004.04.02 10:52:00 -
[41]
For a miner, being warp scrambled = DEATH. Having some Warp Core = A chance to survive and escape (but this doesn't garantee any succes !) With this in mind, it seems obvious when you are a miner that you NEED this warp core in order to survive. So it is evident that most of them will use several warp core only to have a chance of escaping, because warp scramblers are a so terrible weapon. I think the problem is actually that warp scramblers are a "all-or-nothing" device, as all the EW modules. I like to see the EW modules as the equivalent of buffing/debuffing/incapaciting spells in other games. You don't expect spells to be 100% effective all the time. So should be the EW modules. CCP is working on this this way, and I think it is the way to go to solve this problem.
|
Thyro
|
Posted - 2004.04.02 12:01:00 -
[42]
Edited by: Thyro on 02/04/2004 12:02:47 Sincerely I don't see why all pirates whine about warp core stabilizers, because lets face it there are no counter measures against EW without losing essential mid modules for a simply survival.
Now are you complaining that your play is running away from you? Face it again!... work in groups, if you work alone stop complaining... if you work in a group then stop complaining too, because if your group work correctly you can take any ship that has 5 or more warp cores... however I think that 5 warp cores is an exaggeration of the game reality.
In fact any defense against EW is so pour not only the available modules give so small points to counter measure but also consume lots of cpu and power... if you notice same happens with warp core stabilizers which gives one point against -2 points if the warp scramble is good...
On that way I believe that there is no unbalance and if the unbalance exists then is the counter measures for EW... so stop complaining that your prey escapes you because not only you reveal that you are a dumb pirate that wants to force CCP to change the current balance of modules just for you to get more victims... so play in groups and learn how to play and stop complaining.
BTW its a bit ridiculous that a single BB can warp scramble and jam a BS... if this game was correctly balanced that would require at least 2 or more BBs to warp scramble and jam a BS ... so that also reveals that a BS is no different from a Cruiser... right ... the game is unbalanced but not for pirates side... and unfortunately its the true.
So the message is... work in group... where in RL a gang of wolfs can get bigger prey without big efforts and without the need to recur to posts complaining.
|
Sally
|
Posted - 2004.04.02 12:13:00 -
[43]
Quote: BTW its a bit ridiculous that a single BB can warp scramble and jam a BS... if this game was correctly balanced that would require at least 2 or more BBs to warp scramble and jam a BS ... so that also reveals that a BS is no different from a Cruiser... right ... the game is unbalanced but not for pirates side... and unfortunately its the true.
So the message is... work in group... where in RL a gang of wolfs can get bigger prey without big efforts and without the need to recur to posts complaining.
1. Never heard of FoF cruise missiles and drones? They kill a blackbird pretty quick if you are target jammed. So it's balanced.
2. Warp jamming from multiple ships seems somehow broken as I heard it, so the stacking is unblanced towards the jammer... -- Stories: #1 --
|
AwiL
|
Posted - 2004.04.04 16:13:00 -
[44]
nice roaring fire we have here...
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |
vecdran
|
Posted - 2004.04.04 16:26:00 -
[45]
Edited by: vecdran on 04/04/2004 18:08:15 Yeah, it sucks that you guys can't root us to the spot anymore without some effort. I mean heck, all the "carebears' have to adapt to your tactics, but the second we start succeeding, the cries of "NERF NERF" run rampant.
GG Hypocrisy
The Civilized Civire |
Qutsemnie
|
Posted - 2004.04.04 16:38:00 -
[46]
LOL this thread *****s me up.
Do you realize how many pirate post there are mocking people for being stupid and GREEDY for not running a bunch of stabs.
Seriously i bet I could dig and find a dozen post of " you were stupid and greedy for not using a bunch of stabs so i pwned you~ I r the smartest"
Now we see this post of "gah everyone is using stabs"
irony
|
Riddari
|
Posted - 2004.04.04 16:38:00 -
[47]
I have noticed people use an awful lot of missile bays and turrets in their high slots.
Some even have as many as 8 turrets!
Clearly this is insane, they should nerf the turrets so they have to equip their high slots with other useful modules such as energy transfer arrays, shield transfers, smartbombs and auto targetters!
¼©¼ a history |
Negotiator
|
Posted - 2004.04.04 18:03:00 -
[48]
hmmm its not realy about miners tho...PvPers use 3+ cores to get away if the **** hits the fan. They aren't sacrificing much (low slots are "upgrades", there isn't anything major to put there except armor tanking) while making you sacrifice your "utility" med slots (you have to loose the hardeners, or jamming...). They still pack a good punch. They still have a decent defense. And if you want to catch them, you don't. My solution is to move the warp cores to med slots, you can keep them passive, doesn't really matter. That way both sides have to sacrifice their utility slots if they want to counter each-other. (For the miners going WHAAAA, put 4 warp cores on ur apoc and armor tank against NPCs...so ur still fine. This change would only hurt PvPers...)
|
AwiL
|
Posted - 2004.04.04 18:07:00 -
[49]
thx nego, for the first intelligent post on this thread.
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |
Riddari
|
Posted - 2004.04.04 18:23:00 -
[50]
Quote: My solution is to move the warp cores to med slots, you can keep them passive, doesn't really matter. That way both sides have to sacrifice their utility slots if they want to counter each-other. (For the miners going WHAAAA, put 4 warp cores on ur apoc and armor tank against NPCs...so ur still fine. This change would only hurt PvPers...)
Count the medslots on Amarr ships.
Then think about why they moved warp core stabilizers to low slots FROM med slots.
¼©¼ a history |
|
Joshua Calvert
|
Posted - 2004.04.04 18:24:00 -
[51]
I say leave them as they are.
If someone fits 5 warp cores then you should fit 6 warp jammers (or 3 -2's).
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Riddari
|
Posted - 2004.04.04 18:24:00 -
[52]
Quote: thx nego, for the first intelligent post on this thread.
None so far, including mine
¼©¼ a history |
Negotiator
|
Posted - 2004.04.04 18:25:00 -
[53]
what about amarr ships? they have 3-4 medslots. arma needs another med anyway...3 warp cores is damn good - my scorp has 2...(guess why - it only has 4 slots!!!!111oneone..)
|
Riddari
|
Posted - 2004.04.04 19:26:00 -
[54]
I'm told we have tech2 stabs with strength 2 Nego. Equip one and you are set
Unless you all ready have 2xtech2?
¼©¼ a history |
Negotiator
|
Posted - 2004.04.05 03:51:00 -
[55]
Edited by: Negotiator on 05/04/2004 05:01:09 when T2 warp cores come out i'll just stop fitting any disruptors, put on 2 MWDs, and ram the target ship - gonna be a better chance stopping it from warping than using 16 warp disruptors...
Edit: spelling and sentense structure correction :D
|
LLeBRing
|
Posted - 2004.04.05 04:12:00 -
[56]
Quote: when T2 warp cores come out i'll just stop fitting any and put on 2 MWDs so and ram the target ship - gonna be a better chance stopping it from warping than using 16 warp disruptors...
haha, I actually thought about that too lol
Nuttin but corn bread en chicken for this fella |
Cell Satimo
|
Posted - 2004.04.05 08:25:00 -
[57]
From what I've read here, it looks pretty balanced, and a fun arms race: - Attackers scramble for 1-2 - Defenders mount 2+ core stabs - Attackers scramble for 2-5 - Defenders mount 3-5+ - Attackers plan on ramming and rockets
We just need to wait to see the next installment. The only people who seem to be complainig are people who are behind in the race! | Join eve-webring.com to promote your site. |
Reah
|
Posted - 2004.04.05 11:24:00 -
[58]
Edited by: Reah on 05/04/2004 11:27:35 i dont see why you are supposed to catch someone setup to run when you are in a 'general' all round setup. you never was supposed to, scorps can catch interceptors if setup to do just that, its not that hard. but then if a battleship arives setup for some semi tanking with lots of damage you will most likely catch him also, but what happens? he will probably kill you, or atleast make you run like hell . is this balance? YES! it is balanced imo, why? because your setup wont work against any ship. , you can equip dual webifiers, 3x(or 4?) close range warp jammersand 3-4 sensor boosters, and camp the warp in point from the other gate. in warps some travel equiped battleshipand you will most likely catch him too.
i dont think that if you are alone you should be able to catch another battleship setup to run away from you. get some friends with you and equip 3 warp disruptors each etc and and it would be tecnically impossible to warp away from you ofc if similar amount of enemies setup with a 'combat' setup they will in return kill you etc.
i can understand that some ppl think warp core stabs are overpowered. and i agree they might need some tuning, most likly in fitting requirements or cap/shield penalties. but not the voices saying to not let them stack at all is just silly ppl beliving that 2 warp scramblers is supposed to mean 100% guarantied sucsses(SP?), it aint, and never was supposed to .Warp core stabs have a deafult penalty by the fact that they cost a lo slot atm, that alone is a 'penalty'.
btw warp disruptors work perfectly when used by several ships, that has been proved.. on me
also missiles dont toss your ship around anymore, atleast not cruice missiles(i tested this on a tempest, hitting it from the side with 4 siege launchers and he couldent notice a difference). tbh, my best gues is that ppl think the ship is pushed by missiles because it tends to spind aroudn when it gets hit, but in reality the speed and direction stays exactly the same. but combine the fact that it LOOK like your ship is tossed around anyway with the panic factor when having 5 battleships pounding you and you might belive your ship gets tossed around anyway
|
Negotiator
|
Posted - 2004.04.05 14:11:00 -
[59]
Reah u are missing the point. a) The catcher sacrifices offensive slot. The "prey" sacrifices an upgrade slot, which doesnt impact any of the more popular setups. The catcher is gimped a LOT for trying to catch something. The prey isn't gimped AT ALL by flipping the catcher off and running. The catcher is fked if the "prey" has something even resembling a PvP setup. The prey doesnt give a ****, ever...it just runs if the sh1t hits the fan. Is this balance? No. If u want to run you have to sacrifice your defense/offense capability. b) People keep whining about getting ganked at a gate. Ok. They don't like being killed by many people cuz its "unfair". Ok. But they still want to be able to escape even from a well-prepared lone hunter. Ok? Fk no... I'm not trying to turn EVE into a MMMMOONNNNNNSTERRRR KILLL type of game...But i want to be able to ransom people >.>. If you want a good running setup, in the name of balance, something has to be sacrificed. And its not...Unlike the sacrifice that a hunter makes.
|
KIAInkZ
|
Posted - 2004.04.05 15:18:00 -
[60]
---
Forums/Killboard - http://www.kia-corp.co.uk |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |