Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
AwiL
|
Posted - 2004.03.29 16:51:00 -
[1]
i don't know if its the luck of black omega security or if this is common with everyone but here goes. in all recent engagements with opposing fleets i/we have come to notice the amount of warp core stabs people are running these days. almost any battleship i've/we've come across lately has been running at a minimum of 3 warp core stabs, i believe an arma the other night to have been running 5+ stabs. has anyone else noticed the increase in ships running warp stabs?
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |
Sally
|
Posted - 2004.03.29 16:59:00 -
[2]
5+ stabs.
-- Stories: #1 --
|
Bellon
|
Posted - 2004.03.29 17:11:00 -
[3]
Of course ppl are using more warp core stabs now that they are low slots. They can save your life!
|
Triniton
|
Posted - 2004.03.29 17:39:00 -
[4]
They use them cos its way too easy.. easy to fit, u dont have to activate them and there are no bad sides like with MWD¦s.
Carebear modules will never get nerfed. Plain and simple.
ZOMBIE PRUNES! |
Jarjar
|
Posted - 2004.03.29 17:42:00 -
[5]
I didn't like it when they got changed to a low slot module, and I still don't like it. Way too easy to fit 2 and be safe in a lot of situations.
|
The Enslaver
|
Posted - 2004.03.29 17:56:00 -
[6]
SA always use loads, we had a warp scrambling strength of 4 on an SA Tempest the other day, when it warped out. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |
Jarjar
|
Posted - 2004.03.29 17:58:00 -
[7]
Quote: SA always use loads, we had a warp scrambling strength of 4 on an SA Tempest the other day, when it warped out.
They might have... But then again, we have had CA (C4 if you wish) ships with 3-4 warp disruptors on warp out, so maybe you shouldn't complain or similar.
|
crice
|
Posted - 2004.03.29 19:18:00 -
[8]
Quote:
Quote: SA always use loads, we had a warp scrambling strength of 4 on an SA Tempest the other day, when it warped out.
They might have... But then again, we have had CA (C4 if you wish) ships with 3-4 warp disruptors on warp out, so maybe you shouldn't complain or similar.
Yeo, I use 2 MWD and 6 Warp Cores, I also use Small Hybrid Guns and A-3 launchers on the APOC. What's the problem? Huh?
|
Lord Zap
|
Posted - 2004.03.29 19:28:00 -
[9]
Quote:
Quote:
Quote: SA always use loads, we had a warp scrambling strength of 4 on an SA Tempest the other day, when it warped out.
They might have... But then again, we have had CA (C4 if you wish) ships with 3-4 warp disruptors on warp out, so maybe you shouldn't complain or similar.
Yeo, I use 2 MWD and 6 Warp Cores, I also use Small Hybrid Guns and A-3 launchers on the APOC. What's the problem? Huh?
Oh that wasnt what I found in your can last time we killed you....
|
toaster
|
Posted - 2004.03.29 19:31:00 -
[10]
An enemy had 3+ WSs in our last fight. ------------------------------------------------
|
|
crice
|
Posted - 2004.03.29 19:44:00 -
[11]
Edited by: crice on 29/03/2004 19:50:03
Quote:
Quote:
Quote:
Quote: SA always use loads, we had a warp scrambling strength of 4 on an SA Tempest the other day, when it warped out.
They might have... But then again, we have had CA (C4 if you wish) ships with 3-4 warp disruptors on warp out, so maybe you shouldn't complain or similar.
Yeo, I use 2 MWD and 6 Warp Cores, I also use Small Hybrid Guns and A-3 launchers on the APOC. What's the problem? Huh?
Oh that wasnt what I found in your can last time we killed you....
Lord Zap, you didn't kill me you door knob.
The Sentry guns killed me.. Sssshh. Get the story straight. You should give those mods to Omniwar, Did you even tell them about the 2-425 Scouts Hyrbids and 1-Prototype 425 Hybrid? Hmm Hmm?? I messaged Omni to get them before anyone else. To late.
WTB-2-425 Scouts and 1-Prototype 425 Hybrid.
|
MoLeH
|
Posted - 2004.03.29 20:09:00 -
[12]
TPFM carry 3+ constantly even wehn trying to attack us :(
-------------------------------------- Do you see people in real life whining that their enjoyment was ruined by a shark when they went swimming in dangerous waters? - Viceroy |
AwiL
|
Posted - 2004.03.29 20:15:00 -
[13]
ok, didn't mean for this to turn into, "they use this many, blah blah blah" but my point is proved i guess. people are using more and more of these things. they def need to have some cap/shield penalties. maybe not as severe as the mwd, but maybe a 10-20% decrease in cap or something like that might be nice
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |
XpoHoc
|
Posted - 2004.03.29 20:19:00 -
[14]
What about just to increase their fitting requirements?
|
AwiL
|
Posted - 2004.03.29 20:26:00 -
[15]
yeah exactly, cpu/powergrid requirements could be increased. or they could make them ship class specific, such as the mwd's. (ie. 1mn,10mn,100mn) and/ore make more skills requirements.
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |
Sally
|
Posted - 2004.03.29 21:06:00 -
[16]
Quote: yeah exactly, cpu/powergrid requirements could be increased. or they could make them ship class specific, such as the mwd's. (ie. 1mn,10mn,100mn) and/ore make more skills requirements.
Please not! Every tried to catch a double MWD punisher? Now imagine that one with a warp core stab! -- Stories: #1 --
|
Shamis Orzoz
|
Posted - 2004.03.29 22:49:00 -
[17]
If somebody wants to fit 5 warp core stabs then let them...they may always get away, but the certainly can't do a whole lot of damage with that kind of setup.
|
Nervar
|
Posted - 2004.03.29 22:55:00 -
[18]
I think theyr fine as they are. They have saved allot off potential victims from distruction and saved mee from destruction a good number off times. If someone are willing to sacrifise: cap recharge, signal strengt, locktime, armor resistance and so on, thats fine.
Just release the damn Tech2 disruptors and things will level out a bit -------------------------------------------------> What I look forward to is continued immaturity followed by death.
|
Toastmaster
|
Posted - 2004.03.29 23:23:00 -
[19]
Well nowadays when most ppl are flying with bookmarks you dont need any MWD or anything on just fill your low slots with warp stabs and you have your safe traveling gear
"viper zulu > toast has killed our whole corporation ships at least once"
|
Tenacha Khan
|
Posted - 2004.03.29 23:38:00 -
[20]
With warp core stabs the way they are, I sometimes wonder why i bother undocking to fight people. In the space of 1hr i faced three doms equiped with warp core stabs, and then finally an omen with several mwds... Jokers use em alot, but thats what makes them good pirates.
I think they should make them non stackable like what they did with ecm bursts, using 5 has the same outcome as 1
|
|
Tatsue Nuko
|
Posted - 2004.03.30 00:15:00 -
[21]
Quote: I think they should make them non stackable like what they did with ecm bursts, using 5 has the same outcome as 1
...then the same should be done on scramblers - otherwise you can simply remove the stabs, as one BB would scramble several stab-toting BS on it's own.
Look at it this way: if you tank your BS with stabs, you are hard to scramble. But if one enemy EW boat can't do you, they can get more. The stabbed ship can, however, not get such a "gang-bonus".
And as has been said: if someone wants to sacrifice their offensive strength in order to be able to make sure they can flee - that should be a viable tactic. Don't go carebear on it just because you can't counter it with wits.
|
azrael211
|
Posted - 2004.03.30 07:04:00 -
[22]
This is the case already the more warpcore stabs the less power and dmg mod u can fit there for less dmg.
Pierating is not supposed to be easy and to pin a ship in combat I dont beleive should be easy either there fore if you really want to scramble a ship you loose defensive capability in the mid slots if you want to escape you loose the ability to fit dmg and power mods. Seems a fair trade off.
If a hunter/pierate is setup right in a scorp 6 ws with some backup will scramble all but an apoc.
Podding is better than a 20 jump home |
PropanElgen
|
Posted - 2004.03.30 07:50:00 -
[23]
Quote:
Lord Zap, you didn't kill me you door knob.
The Sentry guns killed me.. Sssshh. Get the story straight. You should give those mods to Omniwar, Did you even tell them about the 2-425 Scouts Hyrbids and 1-Prototype 425 Hybrid? Hmm Hmm?? I messaged Omni to get them before anyone else. To late.
WTB-2-425 Scouts and 1-Prototype 425 Hybrid.
Haha, Lord Zap the scavenger I'm sure the others wouldnt be ****ed that he took care of the good loot
All the angels and the puny men of god looked away... Frightened to death by the evil that was born on that day!
|
Adriana
|
Posted - 2004.03.30 08:32:00 -
[24]
If you guys weren't trying to scramble and blow people up, they wouldn't have to fit so many stabs ;-P
Lets take a look at the situation though. If people are having to put 5+ stabs on their ships to maintain their ability to warp out, then it is obvious that something is wrong. Warp stabs are too weak.
Think about it. It takes 5+? well the power on them obviously needs to be increased, especially when multiple ships can scramble a single ship.
Thats not what you guys want to hear though, you want even more helpless targets. So fine, make it so they can't be stacked...and nerf the hell outta scramblers, also making scramblers no stack.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |
Kinnison
|
Posted - 2004.03.30 08:59:00 -
[25]
Yet another pirate whinging that he can't kill easily enough. Warp stabs are for people who a) want to be able to get away if the fight goes against them or b) don't want to fight at all, just get on with whatever else they were doing. If you don't like them, then don't pirate!
|
Judicator
|
Posted - 2004.03.30 09:14:00 -
[26]
Quote:
Lets take a look at the situation though. If people are having to put 5+ stabs on their ships to maintain their ability to warp out, then it is obvious that something is wrong. Warp stabs are too weak.
Think about it. It takes 5+? well the power on them obviously needs to be increased, especially when multiple ships can scramble a single ship.
Quote:
Thats not what you guys want to hear though, you want even more helpless targets. So fine, make it so they can't be stacked...and nerf the hell outta scramblers, also making scramblers no stack.
Try and listen to yourself. If you are so scared of getting killed stay in empire or travel in a group. Insta-bookmarks, dual MWD and loads of warpstab is the way people generally travel. You see nothing wrong with this picture?
Sure we got mobile warp disruptors, but they only pull you out of warp, they don't prevent you from MWD'ing away and jumping. I've yet to see a large one either.
If you are not stupid, got your' insta-bm and a travel kit nothing will stop your right now.
It also seem like warp jammers dont stack, we have had a few targest where we placed a lot of warp jammers on the target, but he got away. Now either he had loads of warp stabs or jammers don't stack if they are used from multiple ships. Anyone know this?
What I hate about players like you is that you don't look at the game and ask yourself it something is fair, you look at it and see how it is unfair to you, or at leaest how you feel itis unfair to you.
You want warp stabs with more strenght, I mean, wtf are you smoking. Then people will just fit 5x +2 warp stabs.
The idea is to try and balance the game, not make it cater just to you and how you play the game. I don't want it to be "carebear" slaughter mayhem, but I also don't want it to be carebear heaven where all guns fire soap bubbels and we got rainbow shirts.
Right now it's hard as hell to catch someone. Interceptors help, but if warp jammers from multiple ships don't stack they are sort of useless at intercepting because then having 4 interceptors with 1 jammer each jam a BS will be moot since they dont stack.
Amt I think jammers don't stack if they are from multiple ships will have to find out about this. -------------------------
|
Leitari
|
Posted - 2004.03.30 09:17:00 -
[27]
what Trin said...
Here, Only the silent survive.
|
Bogenhagen
|
Posted - 2004.03.30 11:03:00 -
[28]
Once EW (I think TomB refered to propulsion jamming in that group also) get reworked...I mean when and if EW gets reworked, then WCS's will need to be changed along with everything else. But if ppl want to sacrifice speed, agility, and whatever else could be gained with the low slots...let them.
|
DB Preacher
|
Posted - 2004.03.30 11:34:00 -
[29]
The only problem I see with warp stabs is that warp scramblers/disruptors don't stack across ship.
That means only one person needs to be a dedicated catcher in order to catch someone. Otherwise it's pointless having one scrambler/disruptor on several ships.
No-one has got away from me yet when I am running my catcher set up... pity it means I'm completely defenceless during that time
dbp
Current RKK Ranking: (CAL4) Soldier
Drop by and say hi in Reikoku Forums.
|
BuRnEr
|
Posted - 2004.03.30 11:51:00 -
[30]
"When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core. " ok the discription are old but read it anyway.
If i disrupt someone with -1 and he/she got 1 WCS why can that ship ALLWAYS warp ot when it say "attempts to compensate"? should¦t it be some % so it fails to stab the warp core?? (OK TOMB "SOONtm" this)
AND plz make em medium slot since the scrambler/disruptors are.
Ok carebears go a head and flame me
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |