Pages: 1 [2] 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Two step
Aperture Harmonics K162
1092
|
Posted - 2012.02.14 17:03:00 -
[31] - Quote
CCP Veritas, will you be my valentine? Vote Two step for CSM 7 CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog |
Meissa Anunthiel
Redshift Industrial Rooks and Kings
607
|
Posted - 2012.02.14 17:03:00 -
[32] - Quote
As always, CCP Veritas and Team Gridlock are made of pure awesomesauce. Let's praise them with high praise. Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |
Sascha Valieri
Dissonance Corp BLACK-MARK
4
|
Posted - 2012.02.14 17:05:00 -
[33] - Quote
Quote:With the increased update rate, we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. Previously it would freeze if you held your lock button, but with things moving around quicker it felt better to lock sooner than that.
Does that mean, a new Target does not appear in the overview if I hover over it?
Imagine a Gate you are on one side and a nother player is jumping through. Does he appear on that overview after decloaking when I hover over the overview or not?
|
Salpun
Paramount Commerce Tactical Invader Syndicate
192
|
Posted - 2012.02.14 17:05:00 -
[34] - Quote
Yay improvements. They look great on Sisi.
Whats the issue with FPS drop and feeze when warping away from mining belts and fleet fights. Its up to twice per warp now.
It seams like its a clear overview bug like its waiting for conformation that you have left grid before it removes the info or a memory issue because the more clients I have open the more it happens.
Is this issue next on the list? |
Di Mulle
36
|
Posted - 2012.02.14 17:05:00 -
[35] - Quote
Awesome stuff. Real awesome. not :awesome: CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |
Damien Smith
The Xenodus Initiative.
0
|
Posted - 2012.02.14 17:07:00 -
[36] - Quote
Just so long as 'lock' doesn't mean 'freeze'. Keeping targets in position for the duration your mouse is over it is good. Not updating the overview to show new targets is bad. Add new targets to the bottom of the list if possible so at least you know they're there without affecting the rest of the list.
Holding the mouse over the overview while holding ctrl is standard practice for instalocking a target after it decloaks to warp so the overview not refreshing in that situation could be bad. |
|
CCP Veritas
C C P C C P Alliance
344
|
Posted - 2012.02.14 17:08:00 -
[37] - Quote
Sascha Valieri wrote:Quote:With the increased update rate, we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. Previously it would freeze if you held your lock button, but with things moving around quicker it felt better to lock sooner than that.
Does that mean, a new Target does not appear in the overview if I hover over it? Imagine a Gate you are on one side and a nother player is jumping through. Does he appear on that overview after decloaking when I hover over the overview or not? New objects show up at the bottom of the list and objects that leave get greyed out while sorting is locked. Same behavior as exists on TQ today if you hold down your lock key (ctrl by default). CCP Veritas - Senior Programmer - EVE Software |
|
Damien Smith
The Xenodus Initiative.
0
|
Posted - 2012.02.14 17:11:00 -
[38] - Quote
CCP Veritas wrote:Sascha Valieri wrote:Quote:With the increased update rate, we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. Previously it would freeze if you held your lock button, but with things moving around quicker it felt better to lock sooner than that.
Does that mean, a new Target does not appear in the overview if I hover over it? Imagine a Gate you are on one side and a nother player is jumping through. Does he appear on that overview after decloaking when I hover over the overview or not? New objects show up at the bottom of the list and objects that leave get greyed out while sorting is locked. Same behavior as exists on TQ today if you hold down your lock key (ctrl by default).
Cool. Thanks for explaining. |
Sascha Valieri
Dissonance Corp BLACK-MARK
4
|
Posted - 2012.02.14 17:11:00 -
[39] - Quote
CCP Veritas wrote:Sascha Valieri wrote:Quote:With the increased update rate, we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. Previously it would freeze if you held your lock button, but with things moving around quicker it felt better to lock sooner than that.
Does that mean, a new Target does not appear in the overview if I hover over it? Imagine a Gate you are on one side and a nother player is jumping through. Does he appear on that overview after decloaking when I hover over the overview or not? New objects show up at the bottom of the list and objects that leave get greyed out while sorting is locked. Same behavior as exists on TQ today if you hold down your lock key (ctrl by default). Thx for those Infos.
|
Destination SkillQueue
Are We There Yet
1848
|
Posted - 2012.02.14 17:12:00 -
[40] - Quote
Damien Smith wrote:Just so long as 'lock' doesn't mean 'freeze'. Keeping targets in position for the duration your mouse is over it is good. Not updating the overview to show new targets is bad. Add new targets to the bottom of the list if possible so at least you know they're there without affecting the rest of the list.
Holding the mouse over the overview while holding ctrl is standard practice for instalocking a target after it decloaks to warp so the overview not refreshing in that situation could be bad.
This really. Lock is fine in my book, although locking it through ctrl has worked just fine so far, but not updating would be pants on head ********.
EDIT: CCP Veritas wrote: New objects show up at the bottom of the list and objects that leave get greyed out while sorting is locked. Same behavior as exists on TQ today if you hold down your lock key (ctrl by default).
Thanks for the quick response. |
|
|
CCP Veritas
C C P C C P Alliance
344
|
Posted - 2012.02.14 17:12:00 -
[41] - Quote
Salpun wrote:Whats the issue with FPS drop and feeze when warping away from mining belts and fleet fights. Its up to twice per warp now. There's a lot of setup and tear-down when new items enter/exit the grid. It's on the list to hammer at. CCP Veritas - Senior Programmer - EVE Software |
|
Sinooko
The Night Wardens Viro Mors Non Est
15
|
Posted - 2012.02.14 17:12:00 -
[42] - Quote
If i weren't married eve would be my valentine. |
|
CCP Habakuk
C C P C C P Alliance
177
|
Posted - 2012.02.14 17:15:00 -
[43] - Quote
Btw: We are running a mass test on our test-server Singularity today evening at 20:00 UTC (=evetime) with these improvements (including the change to the locking behavior). Feel free to join in if you want to try them out or want to help us with making sure, that we don't introduce new bugs. More information about the mass test can be found in this thread. CCP Habakuk | EVE Quality Assurance
|
|
Palovana
Inner Fire Inc.
106
|
Posted - 2012.02.14 17:15:00 -
[44] - Quote
CCP Veritas wrote:Sascha Valieri wrote:Quote:With the increased update rate, we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. Previously it would freeze if you held your lock button, but with things moving around quicker it felt better to lock sooner than that.
Does that mean, a new Target does not appear in the overview if I hover over it? Imagine a Gate you are on one side and a nother player is jumping through. Does he appear on that overview after decloaking when I hover over the overview or not? New objects show up at the bottom of the list and objects that leave get greyed out while sorting is locked. Same behavior as exists on TQ today if you hold down your lock key (ctrl by default).
Thanks for the clarification about new and no-longer-on-grid objects.
One more question as I can't test on Sisi right now - while the Overview is hover-locked, do the distance and various velocity columns still update every second? Please support: export of settings in editable format
Your stuff goes here. |
Bloodpetal
Mimidae Risk Solutions
433
|
Posted - 2012.02.14 17:17:00 -
[45] - Quote
CCP Veritas wrote: New objects show up at the bottom of the list and objects that leave get greyed out while sorting is locked. Same behavior as exists on TQ today if you hold down your lock key (ctrl by default).
I didn't notice this on SISI when i tried, not sure if it was because it was just that natural that I didn't notice - or didn't have the chance to notice between being blown to bits.
Now. The reason I'm not sure if I'm going to like it is simply if it's going to interfere with the idea that I am being FORCED to move my mouse off of the overview to get an update. It seems unnatural that I have to do that if I want a refresh. I'll just have to see it in action and see how I feel about it more.
Mimidae Risk Solutions Recruiting |
Vincent Athena
V.I.C.E. Comic Mischief
449
|
Posted - 2012.02.14 17:21:00 -
[46] - Quote
On the last Sisi test I had this issue where warping OFF grid would result in a several second pause in the screen updating. Has that going to get fixed?
Edit: just read up and saw CCP Veritas answered this. Thanks! I am running for the CSM https://forums.eveonline.com/default.aspx?g=posts&m=779668#post779668 |
|
CCP Veritas
C C P C C P Alliance
345
|
Posted - 2012.02.14 17:22:00 -
[47] - Quote
Palovana wrote:One more question as I can't test on Sisi right now - while the Overview is hover-locked, do the distance and various velocity columns still update every second? Yep, it's just the sorting that locks. CCP Veritas - Senior Programmer - EVE Software |
|
Bloodpetal
Mimidae Risk Solutions
433
|
Posted - 2012.02.14 17:23:00 -
[48] - Quote
CCP Habakuk wrote:Btw: We are running a mass test on our test-server Singularity today evening at 20:00 UTC (=evetime) with these improvements (including the change to the locking behavior). Feel free to join in if you want to try them out or want to help us with making sure, that we don't introduce new bugs. More information about the mass test can be found in this thread.
Shameless plug! Mimidae Risk Solutions Recruiting |
Jas Dor
Republic University Minmatar Republic
57
|
Posted - 2012.02.14 17:24:00 -
[49] - Quote
Mechaet wrote:I wonder about secondary side effects from this. Don't get me wrong, it's great that the overview and brackets are getting some performance upgrades. But what they said about upping the hertz on the refresh of the data... I wonder if that will result in more load on the servers, and if the optimization thus far on the server side has been enough to accommodate (what appears to be) a simple timer change. Or is it the same data rate it had before, you just SEE the data 2.5x faster?
Probably going to result in more cloaking ships getting ganked. 2.5 second refresh + 2 second human lag = MWD + Cloak trick works. Not sure it will anymore. |
Tarsas Phage
Pain Delivery.
41
|
Posted - 2012.02.14 17:29:00 -
[50] - Quote
Thank you CCP Veritas!
Question - in the course of working on these fixes, have you fixed the bug where the overview occasionally fails to get or process a pilot's Alliance tag, therefore not applying the appropriate color tag and any filtering to his entry in the overview and ship bracket in space?
Example situation: You have an overview tab selected that has a profile set to show only reds.
1) Person who is red appears on grid. -10 standing color tag does appear next to his entry in Local list. 2) Person's ship does not show up on overview. Switching to an "all-ships" overview tab shows his ship as neutral, with his entry in the Alliance tag column empty.
This happens only very occasionally it would seem, but when it does (eg, a war target) man can it be bad.
/T |
|
|
CCP Veritas
C C P C C P Alliance
345
|
Posted - 2012.02.14 17:31:00 -
[51] - Quote
Tarsas Phage wrote:Thank you CCP Veritas!
Question - in the course of working on these fixes, have you fixed the bug where the overview occasionally fails to get or process a pilot's Alliance tag, therefore not applying the appropriate color tag and any filtering to his entry in the overview and ship bracket in space? Probably not. I'm aware of that one and have it in my head while I'm going through code. Hopefully at some point I stumble upon something that could cause that. Without a reliable reproduction (as you say, it's rare), that's all I can really do CCP Veritas - Senior Programmer - EVE Software |
|
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
65
|
Posted - 2012.02.14 17:34:00 -
[52] - Quote
NICE!!! That was needed!!! =D
keep the good work ccp!!!
BTW: I missed the devblogs these days.... |
Salpun
Paramount Commerce Tactical Invader Syndicate
192
|
Posted - 2012.02.14 17:36:00 -
[53] - Quote
Client size/ memery usage up or down?
|
Dodona
EntroPrelatial Vanguard EntroPraetorian Aegis
9
|
Posted - 2012.02.14 17:39:00 -
[54] - Quote
You mean when I open a gazillion windows, Estamel will spawn endlessly for me, too?!
Deal! |
|
CCP Veritas
C C P C C P Alliance
345
|
Posted - 2012.02.14 17:40:00 -
[55] - Quote
Dodona wrote:You mean when I open a gazillion windows, Estamel will spawn endlessly for me, too?!
Deal! If it doesn't happen right away keep trying. CCP Veritas - Senior Programmer - EVE Software |
|
|
GM Karidor
Game Masters C C P Alliance
789
|
Posted - 2012.02.14 17:47:00 -
[56] - Quote
Salpun wrote:Client size/ memery usage up or down?
Not sure about the client, but if the forums memery usage spikes, I know who to blame GM Karidor | Senior Game Master |
|
Frank Pannon
Fearless Bandits Sk33t Fl33t
5
|
Posted - 2012.02.14 17:48:00 -
[57] - Quote
Performace tweaks are always greatly appreciated. It feels REALLY good to see such changes to my favourite game. Keep up the good work!
|
Besbin
Balderfrey Enterprises
6
|
Posted - 2012.02.14 17:49:00 -
[58] - Quote
Jas Dor wrote:Probably going to result in more cloaking ships getting ganked. 2.5 second refresh + 2 second human lag = MWD + Cloak trick works. Not sure it will anymore.
Possibly, but we're only talking a 0,75 second actual change here, so the effect shouldn't be that big.
(change from 2,5 sec to 1 sec = 1,5 sec faster...however we need to take arrival times into account, so on average the cloaky will show 0,75 secs faster assuming an even distribution) |
St Mio
Imperial Academy Amarr Empire
459
|
Posted - 2012.02.14 17:51:00 -
[59] - Quote
UI fixes best fixes <3 |
|
CCP Veritas
C C P C C P Alliance
345
|
Posted - 2012.02.14 17:57:00 -
[60] - Quote
Salpun wrote:Client size/ memery usage up or down? We're not expecting any significant change in memory usage with these changes. CCP Veritas - Senior Programmer - EVE Software |
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |