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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Dexter Grim
Caldari Shogo Mobile Armor Division
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Posted - 2007.06.23 09:01:00 -
[661]
My mobile labs still list all the decryptors I previously had in there, even after they have been used up many days ago.
Space Corps Directive #349 Any officer found to have been slaughtered and replaced by a shape-changing chameleonic life form shall forfeit all pension rights. |
Splendix
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Posted - 2007.06.23 10:15:00 -
[662]
Edited by: Splendix on 23/06/2007 10:14:11 Belts in drone region are horrible. Spread out like ice fields but with alot less roids. Sometimes there are just 2 roids over an area of 20km? Furthermore, no rats in a system with 13 belts, not even at the gate and I'm the only one ratting.
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Amerie Konda
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Posted - 2007.06.23 17:40:00 -
[663]
Mechanical Engineering Agents? Anyone?
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Stephar
The High Priest
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Posted - 2007.06.23 21:42:00 -
[664]
I'm having to strain my eyes to see if my modules are active or not. That's my only complaint.
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Vlajko san
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Posted - 2007.06.24 01:29:00 -
[665]
Originally by: Stephar I'm having to strain my eyes to see if my modules are active or not. That's my only complaint.
Same here, I'm never sure is module active or not.
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xS0u1zx
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Posted - 2007.06.24 02:04:00 -
[666]
Originally by: Pastora
Originally by: Ashkevron That folder won't grow all that large. It's just the game logs and screenshots and portraits and some config data. However, the client should have code to sense that it's not on Vista and not copy the files. If they want their game branded under the "Games for Windows" and to get a Vista Certified sticker. They have to comply to certain things. At least it's just a folder with sub folders, and not something cluttering your document folder.
It can grow large easily if I do many screenshots, keep combat logs, chat a lot, and so on... And I want to have these under THE game folder where I have installed the game, not under some stupid My Documents folder on another partition. What if I need to swap my hard drives from time to time? By keeping the game settings and whatever to the game folder only, I don't have to remember to copy freaking EVE folder from My Documents too (if I want to keep my screenshots, chatlogs, etc.).
And "just a folder with sub folders" in the place where I don't want to have it, is not a "just folder". CCP, gimme the freaking option to decide for myself.
How about this, stop being a damn baby, copy and pasting takes what not even a minute. *gives you a roll of toilet paper* now wipe your tears and stop complaining.
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TeaDaze
GTE Corp
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Posted - 2007.06.24 02:24:00 -
[667]
Originally by: xS0u1zx
Originally by: Pastora It can grow large easily if I do many screenshots, keep combat logs, chat a lot, and so on... And I want to have these under THE game folder where I have installed the game, not under some stupid My Documents folder on another partition. What if I need to swap my hard drives from time to time? By keeping the game settings and whatever to the game folder only, I don't have to remember to copy freaking EVE folder from My Documents too (if I want to keep my screenshots, chatlogs, etc.).
And "just a folder with sub folders" in the place where I don't want to have it, is not a "just folder". CCP, gimme the freaking option to decide for myself.
How about this, stop being a damn baby, copy and pasting takes what not even a minute. *gives you a roll of toilet paper* now wipe your tears and stop complaining.
I'm glad I can fix all issues with running the live client / test client / multiple alts / work machines / slow or full system drives etc by a minutes cut and paste.
Thanks for the helpful suggestion.
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Trelaine
CAD Inc. Executive Outcomes
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Posted - 2007.06.24 02:54:00 -
[668]
Hey anyone know why the Mechanical Engineering Agents still haven't shown up for Gallente? or why it's not in the Known Issues/Bugs section? ---------------
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Anticon Chor
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Posted - 2007.06.24 02:55:00 -
[669]
I've got 2 problems with Rev 2: (1) for those of us with less than perfect vision, the new green colouration for active modules in the flight UI is inadequate - I can't tell whether modules are active or not without hovering the mouse pointer; and (2) we really need a "Loyalty Points" page in, say, our Journal, so we can log all LPs with each corp in one easily accessible place. As it is now, you have to run all over the universe to find your LPs with each corp and then - err, write them down on a piece of paper. _____________________________ Who, me? A signature? Really? |
Aneis
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Posted - 2007.06.24 03:14:00 -
[670]
Thought I'd chime in with my few gripes. For the most part, though, I am quite pleased.
1. Heat management UI is pretty awful. On my particular configuration, on my monitor, I have a 7-pixel high space to click to overload a particular module. Shift-clicking the module would be a lot better.
2. Thanks to (nearly) every module having a green component drawn atop it, I find it very difficult to tell at a glance which modules are active. It was already a little tough before, since modules pulsated instead of stayed solid (so your glance had to be for at least 1 pulse length). But now? It's nearly impossible to tell without looking at some modules for a second or two.
3. I just had some Praetor IIs not MWD back to my ship. It seems this will never be fixed.
4. Speed display is jerky.
5. Why oh why have the Power and CPU consumption indicators on the main UI been removed? Now I have to "Show Info" to see how much CPU I have left w/ my current fitting. There's plenty of room before the L/M/H heat area to put this information.
6. I can still click through the overview. I was so excited about this being fixed, too : (
7. I'm still pretty ****y about having to use the F11 screen, which takes up 1/6 of my screen space, just so I can see what my scan cone is. Why did this get pulled off the system scanner window?
8. 30 seconds for the nub-sploration sites is fine for now, but will be too long if you decide to remove static belts.
9. I have map animation turned off. So why does it animate when I go to the map? Takes several seconds, which is sometimes far too long.
99. I don't understand why drone management is still done via a right-click context menu. I wish we could just have attack/return buttons draggable and placeable on our hotkeys just like mods. |
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Tonto Auri
Center for Advanced Studies
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Posted - 2007.06.24 04:51:00 -
[671]
I can't see my modules active or not. They all too dime to understand it's activity :( I'm not that 15-years old crazy fan with hulk eyes. Can You PLEASE lighten background at least TWICE and use only CENTER to pulse activity, and keep border at the same color? -- . |
Armadaus Baldwin
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Posted - 2007.06.24 06:16:00 -
[672]
Possible bug, or un-intended situation.
It seems all NPC's have had their hitpoints upgraded, by a rather large amount. Was this intentional? Mistake? Or am I totally FUBAR the last couple of days?
It's taking my Blaster Boat, with very good Blaster Oriented skills, and 7 top of the line Blasters, longer to kill a BS than my Drone Domi was doing before Rev 2.0.
Any answer would be wonderful.
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Tonto Auri
Center for Advanced Studies
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Posted - 2007.06.24 08:02:00 -
[673]
Originally by: Armadaus Baldwin It seems all NPC's have had their hitpoints upgraded, by a rather large amount. Was this intentional? Mistake? Or am I totally FUBAR the last couple of days?
It sounds like already explained issue with no ship bonuses applied to guns. Please check it. -- . |
Venkul Mul
Gallente
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Posted - 2007.06.24 08:07:00 -
[674]
Originally by: Vlajko san
Originally by: Stephar I'm having to strain my eyes to see if my modules are active or not. That's my only complaint.
Same here, I'm never sure is module active or not.
The change in the module display is terrible. Asthe number of modules and active modules increase, especially for active shield thanking ships, where you can have 2 row of module active, it is almost impossible to see what is active and what now at first glance.
The pulsating green color create both a persistent image when you move your attention from a module to another and a halo. Both are perception illusion, but as that is how the human brain work they can't be avoided. The existance of a green bar above every module increase the effect.
As most combat happens with a bright backreound (EVE space is full of nebules) it become even harder to detect what module are active and what not.
The only workarouynd (it is not a solution) is to hoover the pointer over the module icon to see the status, but even then it is difficult to see it at first glance as now there are 2 different active/inactive status (module and overload).
All the above eat time in combat, slowing the player reactions, as he need to check things that with the old interface he could see with a rapid glance.
So you need to address multiple points:
module activation: the color should be easily visible against any background. Testing it against a solid black background is not the system to see if it is cleary visible;
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Venkul Mul
Gallente
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Posted - 2007.06.24 08:21:00 -
[675]
Originally by: Tonto Auri
Originally by: Armadaus Baldwin It seems all NPC's have had their hitpoints upgraded, by a rather large amount. Was this intentional? Mistake? Or am I totally FUBAR the last couple of days?
It sounds like already explained issue with no ship bonuses applied to guns. Please check it.
Where, please?
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Tonto Auri
Center for Advanced Studies
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Posted - 2007.06.24 08:59:00 -
[676]
Edited by: Tonto Auri on 24/06/2007 08:58:30
Originally by: Venkul Mul It sounds like already explained issue with no ship bonuses applied to guns. Please check it.
Where, please?
In attributes of fitted guns, compare it to original, unfitted gun. They all should have all Your boost from skills and bonuses. Hope You know how to use calculator...
EDIT: cleaned quotes a bit. -- . |
Venkul Mul
Gallente
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Posted - 2007.06.24 09:54:00 -
[677]
Edited by: Venkul Mul on 24/06/2007 09:53:15
Originally by: Tonto Auri Edited by: Tonto Auri on 24/06/2007 08:58:30
Originally by: Venkul Mul It sounds like already explained issue with no ship bonuses applied to guns. Please check it.
Where, please?
In attributes of fitted guns, compare it to original, unfitted gun. They all should have all Your boost from skills and bonuses. Hope You know how to use calculator...
EDIT: cleaned quotes a bit.
Re-phrasing the question.
There is a thread/post about the guns not using the ship bonus? Could you put up a link as searching for guns-ship-bonus give 50 pages of unrelated posts?
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Hugh Hefner
Paxton Industries Paxton Federation
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Posted - 2007.06.24 10:52:00 -
[678]
Not being able to sort the search-results by date even is laughable, if un-related to this topic.
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Culsotu2
Danish Space bees
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Posted - 2007.06.24 12:14:00 -
[679]
Edited by: Culsotu2 on 24/06/2007 12:14:45 Things after RevII:
1. Awfull hanging and missing sound problems. -have to disable-enable sound setting constantly to reset sound.
2. Dont understand why people with no overheating skills have to see the green bars in modules in UI.
3. The planet edges still flicker. -but im glad that the planet rings dont flicker anymore.
4. Sad to see most of the static DED's are gone/moved/made for exploration only.
...other than that Im happy with RevII. Specially the LP Store system, and the direct "view marked detail" link via items in sellorder list.
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Quildar
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Posted - 2007.06.24 12:55:00 -
[680]
Originally by: Pilok ****fly
Originally by: Quildar hello.... I havent been able to login at all since the patch went live when the launcher starts up, it crashes again within the next 10 secs and its getting worse If i want to play the game i have to Reinstall the entire game and login, whitch can only be done once, and then the crashes starts once again....
Anyone else have this client problem ? and if so, what can be done to fix it ?
H E L P !
Wild guess.
Try deleting the files in c:\documents and settings\[your name]\my documents and in
c:\documents and settings\[your name]\local settings (i deleted those and they never came back)
Hope this helps
Nothing seems to help on this issue, it keeps shotting down the client everytime i try to login, again, the client "only" works after a fresh install, but as soon as i logout, its not possible to login again
Again H E L P !
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Armadaus Baldwin
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Posted - 2007.06.24 14:10:00 -
[681]
Originally by: Tonto Auri
Originally by: Armadaus Baldwin It seems all NPC's have had their hitpoints upgraded, by a rather large amount. Was this intentional? Mistake? Or am I totally FUBAR the last couple of days?
It sounds like already explained issue with no ship bonuses applied to guns. Please check it.
Hey smart one.
I'm the one who reported the original problem with skills, ammunition and weapons. I already know about it.
That problem, still doesn't explain the Hit Point upgrade that NPC's have received. Learn to read/parse a log, then come back and try sounding superior.
In no way, shape, or form should a fully Cap Drained NPC be able to absorb over 27k damage total, pre Rev 2.0, now it's happening rather consistently.
Tied in with the major bugs about guns and damage bonus applied right now, is a rather severe problem that CCP has yet to address.
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Brainpd
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Posted - 2007.06.24 14:40:00 -
[682]
Edited by: Brainpd on 24/06/2007 14:39:27 Issues:
- You will not receive a mail about ship insurance expiration until u open the insurance tab.
- /end /UAL:OFF works for remembering which vidcard to use for which screen, but offc no one is happy about the vista compliant issue that everything MUST be stored in the user profile prohibiting settings for multiple users
- Using green heat indicators on green flashing modules on a green background where the ammo pic is so big that it is already hard to see if the module is on or off is pretty annoying. can easy be solved by decreasing the ammo picture by 20% (pretty please ?) and make the heat indicator bright purple when switched on and very dark purple when off.
- The other issue is offc that the heat-on clickable part is VERY small, not to mention (noticed this several times) that during pvp I click on 'heat-on' rather then 'module-on' because I click FAST and then u tend to hit the edge of a module. ctrl+click or shift+click on a module for heat would be ALOT better.
- The LP shop needs fixing for a bunch of offers. f.i. faction plating. I can buy that for 500k isk or maybe 1mil but the LP shop want 120!!! insignia's that's pretty crazy. 5x bpc on faction plating 420 insignia's !!!!! It's the same story as with salvage, took 3 patches to get the amounts correct.
- Can normal battleships be put back into the LP shop again ? I grant u that it should not be 40k LP and 55k LP for tier 1 and tier 2 bs, but 80k LP and 110k LP and the same building materials as before would at least put em back in there.
- Boosters are still misunderstood imho and therefor not used. Maybe someone can explain how they actually work and make em BLOODY EASIER TO GET. (eventho with heat and rigs, it's a bit overzealous to have em in game anywayz)
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Donna Karen
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Posted - 2007.06.24 14:43:00 -
[683]
Originally by: Aneis
4. Speed display is jerky.
5. Why oh why have the Power and CPU consumption indicators on the main UI been removed? Now I have to "Show Info" to see how much CPU I have left w/ my current fitting. There's plenty of room before the L/M/H heat area to put this information.
6. I can still click through the overview. I was so excited about this being fixed, too : (
complete agreement on these specifics
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Armadaus Baldwin
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Posted - 2007.06.24 17:00:00 -
[684]
Graphics are also massively borked, spatially mainly.
I'm approaching an acceleration gate. Well, it says I'm only 500 meters from it, yet it still looks to be 5-10 kilometers away.
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SillyWaif
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Posted - 2007.06.24 19:16:00 -
[685]
It would be great if CCP would read these post and pick up a suggestion here and there: post 676, post 680, post 688.
The module icons are just too 'complicated'. For instance start with removing with all the superfluous lines in them : the ones near the edges (modules) or in the speed indicator. They serve no practical purpose. And as indicated the whole green mess makes me miss activating a module sometimes :(
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Miter
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Posted - 2007.06.25 05:06:00 -
[686]
Well, shame on CCP for not updating this thread's OP, a poor update to the Known Issues page, a poor decision on where to store client data....
But extreme kudos to the EvE user community, especially to the kind soul (Pilk!) who posted a batch file that will keep client data under the EVE install directory(ies), allowing the use of multiple clients on one machine, keeping all data off of a possibly slow, possibly full, possibly company owned system disk!
Link to magic counteracting the poor decision to move data around for a silly Microsoft Gaming Logo Certification :(
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NebulaSurfer
Amarr White Star Corporation Gemini Federation
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Posted - 2007.06.25 06:04:00 -
[687]
Originally by: CCP kieron
The Dev team is aware of the issues players are facing with missing Loyalty Points and are working on resolution. We consider this a high priority issue. It is not necessary to submit a petition for missing loyalty points at this time. This has been resolved, all loyalty points now appear in their proper quantities.
er...so far i'm still missing 400k worth of loyalty points with amarr navy...i've filed a petition and added another followup message to it..till yesterday, i've yet to receive any feedback and/or any restoration of LPs...
it wouldn't be much of an issue in other conditions but that 400k worth of LP will enable me to purchase the Navy Apoc that i've been planning for so long...
it was hard earned LPs from level 3 missions alone and it took me a good 2 months to get those...
i hope that this issue will be looked into and not left as it is as stated in my quote above...
Neb
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Dizzhar
Amarr
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Posted - 2007.06.25 06:32:00 -
[688]
Originally by: Venkul Mul The change in the module display is terrible. As the number of modules and active modules increase, especially for active shield thanking ships, where you can have 2 row of module active, it is almost impossible to see what is active and what now at first glance.
The pulsating green color create both a persistent image when you move your attention from a module to another and a halo. Both are perception illusion, but as that is how the human brain work they can't be avoided. The existance of a green bar above every module increase the effect.
As most combat happens with a bright backreound (EVE space is full of nebules) it become even harder to detect what module are active and what not.
The only workaround (it is not a solution) is to hoover the pointer over the module icon to see the status, but even then it is difficult to see it at first glance as now there are 2 different active/inactive status (module and overload).
All the above eat time in combat, slowing the player reactions, as he need to check things that with the old interface he could see with a rapid glance.
So you need to address multiple points:
module activation:
- the color should be easily visible against any background. Testing it against a solid black background is not the system to see if it is cleary visible;
- to avoid the halo effect the moule icon should have a clear border in a contrasting color. It is a perception effect and the only system to avoid it is a clear system to delimitate it.
Overload marker:
- it should be in a different color from that of the activated module even when it is inactive. Using a color too similar increase the confusion.
Mosule status: - when checking the module status hoovering with the pointer over the module, the active/inactive status for the module and overloadm should be further apart. If possible they should have a different color from the rest of the text (green for inactive/red for active?).
Please address it.
I fully agree with all these points. It's to dmn hard to see what state a module is in.
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Necrocavus
Caldari Necrons NxT LeveL
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Posted - 2007.06.25 09:48:00 -
[689]
I still cannot use F1, F2, F3, etc keys to fire my missiles on my drake. Plz fix it soon.
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Dionisius
Gallente Vindictive Behavior THE H0RDE
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Posted - 2007.06.25 10:30:00 -
[690]
The modules are very very bad to check for visibility, its hard to distinguish a active from an inactive module.
There is a bit of laaaaag pretty much anywere you go, and the overload toggle button could be better placed. _______________________
Originally by: Splagada Edited by: Splagada on 21/06/2007 13:51:39 in eve you can break their windows, take over the house, and throw the children in the fire. thats a |
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