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Thread Statistics | Show CCP posts - 6 post(s) |
zluq zabaa
Inhumanum Legionis LowSechnaya Sholupen
33
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Posted - 2017.03.25 05:42:33 -
[451] - Quote
Rowells wrote:[quote=zluq zabaa]... Passive - Planetary Interaction - Industry/Research Jobs - Moon Mining - Market buy/sell orders (not immediate orders)
Active - Mining - Ratting (including missions/incursions/sleepers/etc) - Hauling - Exploration
The first list includes activities that do not require a pilot to be active or even online for progress to be made. The second list has activities that completely cease once the pilot logs off. No further generation or progress is made.
You list things that are all active, each of them. You have to be active for PI just as you have to be active for current Moon Mining, just as you have to be active for Hauling or Mining (well not so much actually) and you agree on that. If you do not compare the Time Investment vs. Profit in ISK for each of these activities your list stays pretty much worthless. |
zluq zabaa
Inhumanum Legionis LowSechnaya Sholupen
33
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Posted - 2017.03.25 05:44:13 -
[452] - Quote
Mr Bowers wrote:Nothing ap force then NC and PL. With them letting people fight in the thunder dome they will have ton of peepons. I would say. Goons are doing a good job building up supers . They protect their miners for next year or so and will have a better c Lunarstorm95 wrote:Querns wrote:Hy Wanto Destroyer wrote:Also mr retardo goon ofc you are pushing for this because it prolly benefits goons massively and alot of nullsec allainces , youre able to tax moons and tax renters so all the nullsec miners are jumping with joy. In strictly money-making terms, no, I'd much rather have passive moon mining. It's much, much easier to handle. However, I still support these changes. Speaking as someone who has, historically, benefited the most from passive alliance-level income, it MUST be removed. Im interested in what a goon has to say about this, how does a med/small alliance that doesn't have a full mining wing expected to mine several moons, enough to keep up with SRP and infrastructure/fuel cost? Alliances like goons are gana benefit so much from this patch, you can hardly say "Even I, a goon, think this should happen"
Querns even admits it. He profited in the past and now he doesn't want anyone else to profit the same way he had. |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3175
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Posted - 2017.03.25 06:57:53 -
[453] - Quote
zluq zabaa wrote:You list things that are all active, each of them. You have to be active for PI just as you have to be active for current Moon Mining, just as you have to be active for Hauling or Mining (well not so much actually) and you agree on that. If you do not compare the Time Investment vs. Profit in ISK for each of these activities your list stays pretty much worthless. My PI chain is currently running while I'm not logged in. Care to explain how I'm active right now? |
Sigras
Conglomo
1109
|
Posted - 2017.03.25 10:59:34 -
[454] - Quote
mkint wrote:Rena'Thras wrote:I'll ask the same for this that I've asked all along with all the Upwell Structures:
WHEN WILL THERE BE A SMALL SIZE?
.
It was mentioned earlier by some people, but this means people that run small POSes now or smaller Corporations or industrial players now have to join a big Corp or Alliance in order to do this stuff. Right now, you can drop a small POS in Lowsec as an individual or small Corporation and work into the moon mining game, as well as dropping a small POS in Highsec if you want your own personal refining station.
After this change, you're going from a 150M investment into a several billion ISK facility, something like a 10-100x increase in cost for people, yeah?
I've always liked the idea of smaller groups being able to do things, and I love personal deployable structures, so I feel like there should be SMALL structures added to the Upwell lines. The fact that this is going to essentially phase out SMALL POSes, yet there is no SMALL version, I find very strange and not really defensible as a position unless the goal of EVE is to tell small groups or individual players that they aren't welcome in it.
Surely that isn't the intention...?
One can make the argument for Citadels not having a small size due to their nature. Engineering complexes the argument isn't as good, but it might still hold some water. But as we get more and more structures and get closer and closer to removing POSes from the game, CCP, you guys really need to look at throwing a bone to small corps and players that need smaller, cheaper, and more manageable facilities for their needs. CCP has made it crystal clear that small groups are no longer welcome in EVE. If that bothers you, you are welcome to unsub. EVE has become a marketing driven game, and if you don't N+1, you don't contribute to their marketing and are thus disposable. Dude, this change is like, the opposite of that... This change finally gives smaller groups a way to subvert and fight back against the large juggernauts. Little by little, bit by bit, disrupted moon mining operation by disrupted moon mining operation.
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Sigras
Conglomo
1109
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Posted - 2017.03.25 11:06:46 -
[455] - Quote
McBorsk wrote:Marcus Tedric wrote:McBorsk wrote:We must have access to a wide selection of moon goo so we can finally be self-sufficient. .............. If everyone was self-sufficient - there would be no reason at all for anything more than meaningless and frivolous pretend combat. War is driven by economics. With logistics in EVE so easy - if no one needed to go to Jita, HS would pretty much collapse. I'm okay with that! Luckily you dont speak for all of us because being ok with that is idiotic! |
X4m
AirGuard LowSechnaya Sholupen
147
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Posted - 2017.03.25 11:11:31 -
[456] - Quote
CCP Fozzie wrote:
Q: What types of ships will be able to mine the new ore spawned by moon mining events? A: The new ores won't require special ships to mine. They'll be minable with the normal ore mining ships that are available today (including Rorquals).
.
The rich, who can give protection, will become even richer. The poor are still poorer. |
Nevyn Auscent
Broke Sauce
3920
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Posted - 2017.03.25 11:19:35 -
[457] - Quote
Marcus Tedric wrote: If everyone was self-sufficient - there would be no reason at all for anything more than meaningless and frivolous pretend combat. War is driven by economics.
With logistics in EVE so easy - if no one needed to go to Jita, HS would pretty much collapse.
Unless you know, HS actually got it's own self sufficiency. Because right now, Null is the only self sufficient area in the game since CCP gave it all the low ends, breaking their own idea of interdependent areas. The only issue Null currently faces is the fact moon minerals are regional, and that's always been bad design and is likely to change at some stage. |
Querns
GoonWaffe Goonswarm Federation
2789
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Posted - 2017.03.25 11:21:28 -
[458] - Quote
zluq zabaa wrote:Mr Bowers wrote:Nothing ap force then NC and PL. With them letting people fight in the thunder dome they will have ton of peepons. I would say. Goons are doing a good job building up supers . They protect their miners for next year or so and will have a better c Lunarstorm95 wrote:Querns wrote:Hy Wanto Destroyer wrote:Also mr retardo goon ofc you are pushing for this because it prolly benefits goons massively and alot of nullsec allainces , youre able to tax moons and tax renters so all the nullsec miners are jumping with joy. In strictly money-making terms, no, I'd much rather have passive moon mining. It's much, much easier to handle. However, I still support these changes. Speaking as someone who has, historically, benefited the most from passive alliance-level income, it MUST be removed. Im interested in what a goon has to say about this, how does a med/small alliance that doesn't have a full mining wing expected to mine several moons, enough to keep up with SRP and infrastructure/fuel cost? Alliances like goons are gana benefit so much from this patch, you can hardly say "Even I, a goon, think this should happen" Querns even admits it. He profited in the past and now he doesn't want anyone else to profit the same way he had.
Many, many people have profited from passive moongoo mining. I said that because, out of everyone in the game, we have the most to lose from this change, yet we champion it anyway.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GoonWaffe Goonswarm Federation
2789
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Posted - 2017.03.25 11:22:55 -
[459] - Quote
Nevyn Auscent wrote:Marcus Tedric wrote: If everyone was self-sufficient - there would be no reason at all for anything more than meaningless and frivolous pretend combat. War is driven by economics.
With logistics in EVE so easy - if no one needed to go to Jita, HS would pretty much collapse.
Unless you know, HS actually got it's own self sufficiency. Because right now, Null is the only self sufficient area in the game since CCP gave it all the low ends, breaking their own idea of interdependent areas. The only issue Null currently faces is the fact moon minerals are regional, and that's always been bad design and is likely to change at some stage.
Incorrect -- nullsec is quite reliant on highsec for mexallon, foreign ice, and faction loot (and deadspace loot via central market hubs) as well.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Mai Khumm
172.0.0.1
868
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Posted - 2017.03.25 14:18:08 -
[460] - Quote
Basil Vulpine wrote:I see in the devblog that you will be uninstalling all of the reprocessing rigs so that people have the option of reinstalling them. This is a good move! However since you are giving an inch I'm going to ask for a mile Can you please uninstall all rigs on a structure that has a reprocessing rig on it? Chances are that the entire structure will be replaced by a refinery and it would be nice to be able to just reuse all of the rigs once we're done placing the new refinery. The old structure will in many cases be surplus to requirements at this point and be unanchored. Which would kill almost everything in production...
(it's not a terrible idea!) |
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Mai Khumm
172.0.0.1
868
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Posted - 2017.03.25 14:26:38 -
[461] - Quote
Baldin Tarmain wrote:1) As a small moon/reaction corp. Income will disappear without a fleet of miners.
Then recruit miners... (#1 skills extracted is mining and reprocessing skills. Looks like Injectors will see a nice bump soon!)
2) Some form of tax/percentage of moongoo taken within a specified range of the refinery would go a long way to helping small corps recoup some of the loss without a fleet. Part of the field could lie outside of that range so ninjas could still ply their trade.
Nope, that's what the new Mining Platform logs are for. You do the math and collect the ISKies!
3) Will Asteroid mining volume drop because they'll be busy mining what used to be automated?
Of course, the whole point of this change is to remove AFK ISK generation from the RMTers.
4) What will be vulnerability be?
Following the Vulnerability times of previous Structures, large. Enough to prevent Time Zone tanking...
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Marcus Tedric
Zebra Corp Goonswarm Federation
96
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Posted - 2017.03.25 14:47:27 -
[462] - Quote
Nevyn Auscent wrote:.......... Unless you know, HS actually got it's own self sufficiency............
I don't think you understand EVE and particularly its economy very well - if at all........
Without the HS produced ships and modules going to Null (and to a somewhat lesser extent LS) - the HS Mining and Production economy would fall to pieces.
Yes - there are those 'WoW in Space' guys who would happily just run missions occasionally, given that Ratting Isk is simply printed at will - but not a great deal else.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Soko99
Repercussus Northern Coalition.
82
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Posted - 2017.03.25 17:41:27 -
[463] - Quote
Sigras wrote:McBorsk wrote:Marcus Tedric wrote:McBorsk wrote:We must have access to a wide selection of moon goo so we can finally be self-sufficient. .............. If everyone was self-sufficient - there would be no reason at all for anything more than meaningless and frivolous pretend combat. War is driven by economics. With logistics in EVE so easy - if no one needed to go to Jita, HS would pretty much collapse. I'm okay with that! Luckily you dont speak for all of us because being ok with that is idiotic!
How so? People would still stay in the safety of HS running missions afk mining etc. it would just mean if you wanted to get rich, you'd have to go where the risk is there. |
Gevlin
Sebiestor Tribe Minmatar Republic
292
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Posted - 2017.03.25 18:06:10 -
[464] - Quote
Is it possible to have moon mineral resources depleat and respawn in other locations over an extremely slow progression. Ie a planet will replenish x mineral over a period over time, representing the advancement of technology able to extract out of previous useless places. Ie now we are able to extract oil out of tar pits, and fracking of old wells. Also the crashing of asteroids into the moons, like PI but slow growth rates and larger deposits to mine.
Will the refineries have to scan the surface like PI to pull up sections of moon to mine?
This will keep the map in transition for the giants, and leave open space for smaller groups. IE Goons mine out cloud ring moons completely of r16 minerals and decide to move to delve just to feed their industrial engine. 6 months later they move back cloud ring once the moons have replenished, unless the local who moved in kept the moons depleted to prevent their moons from becoming attractive.
Also can refineries be able to jump. So after 1 moon is empty it can take 1 week to prep the station to jump. This would once again allow limited nomadic life style.
Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships
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Querns
GoonWaffe Goonswarm Federation
2790
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Posted - 2017.03.25 18:24:52 -
[465] - Quote
Gevlin wrote:Is it possible to have moon mineral resources depleat and respawn in other locations over an extremely slow progression. Ie a planet will replenish x mineral over a period over time, representing the advancement of technology able to extract out of previous useless places. Ie now we are able to extract oil out of tar pits, and fracking of old wells. Also the crashing of asteroids into the moons, like PI but slow growth rates and larger deposits to mine.
Will the refineries have to scan the surface like PI to pull up sections of moon to mine?
This will keep the map in transition for the giants, and leave open space for smaller groups. IE Goons mine out cloud ring moons completely of r16 minerals and decide to move to delve just to feed their industrial engine. 6 months later they move back cloud ring once the moons have replenished, unless the local who moved in kept the moons depleted to prevent their moons from becoming attractive.
Also can refineries be able to jump. So after 1 moon is empty it can take 1 week to prep the station to jump. This would once again allow limited nomadic life style.
The idea that we'd follow moon goo like this is fantasy. We'd just stay put and wait for the moongoo to come back, if your vignette was made real.
Moongoo just isn't that important to income any more.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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SIEGE RED
The Darwin Foundation
15
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Posted - 2017.03.25 18:57:01 -
[466] - Quote
Querns wrote:Gevlin wrote:Is it possible to have moon mineral resources depleat and respawn in other locations over an extremely slow progression. Ie a planet will replenish x mineral over a period over time, representing the advancement of technology able to extract out of previous useless places. Ie now we are able to extract oil out of tar pits, and fracking of old wells. Also the crashing of asteroids into the moons, like PI but slow growth rates and larger deposits to mine.
Will the refineries have to scan the surface like PI to pull up sections of moon to mine?
This will keep the map in transition for the giants, and leave open space for smaller groups. IE Goons mine out cloud ring moons completely of r16 minerals and decide to move to delve just to feed their industrial engine. 6 months later they move back cloud ring once the moons have replenished, unless the local who moved in kept the moons depleted to prevent their moons from becoming attractive.
Also can refineries be able to jump. So after 1 moon is empty it can take 1 week to prep the station to jump. This would once again allow limited nomadic life style.
The idea that we'd follow moon goo like this is fantasy. We'd just stay put and wait for the moongoo to come back, if your vignette was made real. Moongoo just isn't that important to income any more.
Nah, you wouldn't if CCP ever were to do it properly. Any mechanical prime focus is easy to ride out, unless the feature set had a transient relation between organisational economics (taxation), demographics (activity) and subsets of geo-economics related to resource depletion/migration models (effectively introducing a non-behaviour based concept of entropy).
If CCP were ever to deviate from their historic focus on the mechanical approach (to instigating, guiding and limiting behaviour) that would be interesting. Fortunately for current organisational models they still hold on to that (yes, easy buttons to push really), so mechanisms provide boundaries and cause behaviour to follow, as opposed to the other way around (which, admittedly, would be more in line with the original emergent dynamic concept, and actually is what was directly responsible for the high retention in the first 3-4 years as well as demographics creating its own room - if I remember Oveur's old fanfest discussions correctly).
Right now it's only behaviour that provides entropy, so I can understand it when CCP says that this is sufficient. I guess I'd like it if it wasn't just that - if only because this slowly but certainly is compensated for with the exact same organisational models everywhere. I suppose in some ways this is why I can understand people (particularly those in lowsec) who don't feel fully comfortable with the current concept as presented in the devblog, because it does put them on the same paths of choice/consequence as null.
It's a case of progression paths for player organisation really, rather than a matter of resources and whether we use forks or fingers for them. In the long run it isn't healthy for a closed system like EVE to provide the same progression paths everywhere.
Don't worry about it. For whatever reasons some years ago CCP decided that developing EVE would no longer be a matter of following player behaviour pur sang, but instigating it themselves (and where not applicable inserting mechanisms based progression/choice guidance). They're not going to be as bold again as in the beginning, they don't have to. So I can't see any proper depletion/migration concept ever being introduced in such a way that you would not simply be able to sit it out as a marginal effect.
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Terminal Insanity
Mosquito Squadron The-Culture
1011
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Posted - 2017.03.25 19:31:14 -
[467] - Quote
mkint wrote:CCP has made it crystal clear that small groups are no longer welcome in EVE. not really. citadels are a massive benefit to small groups. Small WH groups for example no longer need to risk having their stuff stolen in shared POS facilities. And the citadels cost zero fuel to provide basic docking/storage capabilities. That right there is a huge buff to small group activities.
EVE has always been an MMO so if youre complaining you cant do everything large groups can, you are correct, you are playing the wrong game. Try Elderscrolls or something singleplayer. But this game has never hurt small groups.
"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP
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CCP Fozzie
C C P C C P Alliance
14834
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Posted - 2017.03.25 19:42:23 -
[468] - Quote
Hey again everyone. Got another round of Q&A ready to go for you today:
Q: Will mining the new moon ores contribute to the industry index and system activity defense multiplier in sov nullsec? A: Yup
Q: What will happen to the moon chunk progress when the structure is reinforced? A: This is definitely subject to change as needed, but the current plan is that this service module will work much like other service modules in reinforcement situations. That would mean the first reinforce wouldn't impact the progress of the extraction but that a 2nd reinforce would offline the service module and either pause the chunk or cause it to slowly descend back towards the surface of the moon. Uninstalling the service module or destroying the refinery would cause the moon chunk to disintegrate without forming a minable belt.
Q: Is there a plan to deal with multiple refineries being spammed on a moon and a race to online the service module when the previous structure dies? A: We have a plan for dealing with this that involves a first choice and a fallback choice depending on technical limitations. Once we have a better estimate of the code limitations we'll open this up to feedback.
Q: When the new reprocessing bonuses of refineries are introduced, will the refineries give better reprocessing yields than anything available today or will old refining rates get nerfed? A: We haven't decided on exact number yet, but there's a good chance that it will be a little bit of both.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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SIEGE RED
The Darwin Foundation
15
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Posted - 2017.03.25 20:25:40 -
[469] - Quote
I still kinda want to know if we can blow up the chunk "as is". There's got to be some room for things like sabotage, hit & run, interference, etc.
There really ought to be points or moments of vulnerability independant of structures and their state. If a small gang has to deal with the structure mechanisms to cause problems, that's kinda upping the ante beyond that level. Sure, said small gang could engage miners, but you know how that works - target denial is protocol. After that you get n+1.
If it isnt violent, can I at least hack something? Either via roles abuse, or externally with ship+fitting+hack mechanism? This kind of mechanism seems very complicated to me, from all the math for orbital mechanics to all the gear required to control the process - got to be some way to throw a spanner in the works |
Rutane
School of Applied Knowledge Caldari State
0
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Posted - 2017.03.25 21:24:07 -
[470] - Quote
CCP Fozzie wrote:Hey again everyone. Got another round of Q&A ready to go for you today:
Q: Will mining the new moon ores contribute to the industry index and system activity defense multiplier in sov nullsec? A: Yup .....
I wish you would also consider a randomly spawn in Low- Nullsec and even WH Space of let's call them "Micro Moon belts" that would be scanable similar like a e.g. gasclouds.
Advantages: -Very small amounts of moon material for the flavor of the game without the existance of controlled moons -think of them as super rare wandering asteroids composition according to the System Sec Status as always. -CCP can introduce that system in WH Space too without touching effectivly the moons there yet. -New and single players would experience mining moon mats as well and could harvest them, similar as the Gasmining experience ocationally, wenn scanned successfully.
Its over all good to reduce passive income, it just needs a balance for smaller entities corps-alliances that they not left behind even further with the upcoming changes compared to supercap fielding once (alliances) to defend these moon-material incomes and structures (upwell as well as HUMAN power structure) needed. POS action was mostly one man action - now you force it into multipeople. Thats why my idea was indroduce scanable microbelts too. |
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Vampire Nocturnus
Patriotic Tendencies Goonswarm Federation
0
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Posted - 2017.03.25 22:16:57 -
[471] - Quote
Q: Will the distribution of minerals stay as they presently are or will you be able to pick the type of minerals based on the time it takes to tractor the rock. Such as, these moons give all gas, these ones give all R8 etc. |
Querns
GoonWaffe Goonswarm Federation
2790
|
Posted - 2017.03.25 22:37:45 -
[472] - Quote
SIEGE RED wrote:Querns wrote: The idea that we'd follow moon goo like this is fantasy. We'd just stay put and wait for the moongoo to come back, if your vignette was made real.
Moongoo just isn't that important to income any more.
Nah, you wouldn't if CCP ever were to do it properly. Nah. Moving sucks, and moongoo is too unimportant.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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ll Kuray ll
Pandemic Horde Inc. Pandemic Horde
35
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Posted - 2017.03.26 00:54:23 -
[473] - Quote
CCP Fozzie wrote:Hey again everyone. Got another round of Q&A ready to go for you today:
Q: Will mining the new moon ores contribute to the industry index and system activity defense multiplier in sov nullsec? A: Yup
Q: What will happen to the moon chunk progress when the structure is reinforced? A: This is definitely subject to change as needed, but the current plan is that this service module will work much like other service modules in reinforcement situations. That would mean the first reinforce wouldn't impact the progress of the extraction but that a 2nd reinforce would offline the service module and either pause the chunk or cause it to slowly descend back towards the surface of the moon. Uninstalling the service module or destroying the refinery would cause the moon chunk to disintegrate without forming a minable belt.
Q: Is there a plan to deal with multiple refineries being spammed on a moon and a race to online the service module when the previous structure dies? A: We have a plan for dealing with this that involves a first choice and a fallback choice depending on technical limitations. Once we have a better estimate of the code limitations we'll open this up to feedback.
Q: When the new reprocessing bonuses of refineries are introduced, will the refineries give better reprocessing yields than anything available today or will old refining rates get nerfed? A: We haven't decided on exact number yet, but there's a good chance that it will be a little bit of both.
Didn't see you answer the question about, have you replaced a relatively dull part of the game with an even duller part of the game? Yup
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Querns
GoonWaffe Goonswarm Federation
2790
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Posted - 2017.03.26 01:44:06 -
[474] - Quote
ll Kuray ll wrote:Didn't see you answer the question about, have you replaced a relatively dull part of the game with an even duller part of the game? Yup
I mean, at least now you'll be able to participate in the T2 game, rather than having your masters do it all off of your backs.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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ll Kuray ll
Pandemic Horde Inc. Pandemic Horde
35
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Posted - 2017.03.26 03:06:33 -
[475] - Quote
Querns wrote:ll Kuray ll wrote:Didn't see you answer the question about, have you replaced a relatively dull part of the game with an even duller part of the game? Yup
I mean, at least now you'll be able to participate in the T2 game, rather than having your masters do it all off of your backs.
Clever boy you can read my current employment.
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Elithiel en Gravonere
KarmaFleet Goonswarm Federation
10
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Posted - 2017.03.26 11:33:31 -
[476] - Quote
I have a question on booster production in particular. Previously, the best way to be involved in Booster production was via wormhole space. You open wormholes to the various nullsec gas constellations or regions and gas huff. It is very much within the Explorer characters' skill set to huff gas and so booster production and T3 production tends to be close on the extraction end as it requires the same skill set.
Will these refineries be used in:
1. Booster production 2. T3 production
So far, from what I've read, Refineries will NOT be available in wormhole space (despite the fact that currently, pos's are).
How are we supposed to work gas clouds and turn them into T3 materials and/or booster gas clouds and turn those into drug manufacturing in wormhole space (after pulling it back out from nullsec) if this is being denied to us to use these structures? |
Querns
GoonWaffe Goonswarm Federation
2790
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Posted - 2017.03.26 12:19:07 -
[477] - Quote
Elithiel en Gravonere wrote:I have a question on booster production in particular. Previously, the best way to be involved in Booster production was via wormhole space. You open wormholes to the various nullsec gas constellations or regions and gas huff. It is very much within the Explorer characters' skill set to huff gas and so booster production and T3 production tends to be close on the extraction end as it requires the same skill set.
Will these refineries be used in:
1. Booster production 2. T3 production
So far, from what I've read, Refineries will NOT be available in wormhole space (despite the fact that currently, pos's are).
How are we supposed to work gas clouds and turn them into T3 materials and/or booster gas clouds and turn those into drug manufacturing in wormhole space (after pulling it back out from nullsec) if this is being denied to us to use these structures?
They'll be available in WH space, and you'll be able to do reprocessing and reactions in them as normal.
The only feature that won't be available in WH space is the bit that mines moons.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1393
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Posted - 2017.03.26 12:24:04 -
[478] - Quote
Rainus Max wrote:CCP Fozzie wrote:Hi again folks. Thanks as always for participating in the thread. Let's do a bit of a Q&A to answer some of the questions we've been seeing come up repeatedly.
Q: What will happen to Siphons in the new system? A: We currently plan to phase out siphons since they don't really fit with the new system (there will be much more direct ways to steal moongoo). Siphons were a solid attempt at achieving a worthy goal, but for a number of reasons that particular implementation was doomed to extremely niche status. We think that overall direct spaceship interaction will be a more fun way of engaging in guerilla attacks against moon mining infrastructure.
Could they not be used as a personal moon mining array, bringing up say one asteroid instead of an entire field? When deployed by any moon mining rig when the asteroid field is deployed they simply spoof the mining ledger making it impossible to tell that anyone is actively mining, stealing or who it is. Another possibility is that it simply just hides any characters names from the ledger along with the times/dates of infractions but not the amounts harvested.
Would allow for them to still be useful in ninja operations much like a cyno inhibitor or scan inhibitor and not simply removed from game.
@OP/Thread I like the no new skills or lasers for the beginning. Any thought to new skills or crystals needs to be rethought in the first 6 months to a year after to ensure that adequate time and player data has been collected. As this will cause a massive restructuring for all T2 and allowing the most influx of miners/mining in the beginning I think is the most prudent starting off. Using deep cores is a definite idea for crystals and then allowing ordinary to mine simply at reduced rates making 3 tiers. Regular miners, T1 deep core and T2 deep core. I also agree it should be the 5 types; gas, R8, R16, R32 and R64 for crystals if implemented.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Mai Khumm
172.0.0.1
868
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Posted - 2017.03.26 13:08:59 -
[479] - Quote
CCP Fozzie wrote:Hey again everyone. Got another round of Q&A ready to go for you today:
Q: Will mining the new moon ores contribute to the industry index and system activity defense multiplier in sov nullsec? A: Yup
Q: What will happen to the moon chunk progress when the structure is reinforced? A: This is definitely subject to change as needed, but the current plan is that this service module will work much like other service modules in reinforcement situations. That would mean the first reinforce wouldn't impact the progress of the extraction but that a 2nd reinforce would offline the service module and either pause the chunk or cause it to slowly descend back towards the surface of the moon. Uninstalling the service module or destroying the refinery would cause the moon chunk to disintegrate without forming a minable belt.
Q: Is there a plan to deal with multiple refineries being spammed on a moon and a race to online the service module when the previous structure dies? A: We have a plan for dealing with this that involves a first choice and a fallback choice depending on technical limitations. Once we have a better estimate of the code limitations we'll open this up to feedback.
Q: When the new reprocessing bonuses of refineries are introduced, will the refineries give better reprocessing yields than anything available today or will old refining rates get nerfed? A: We haven't decided on exact number yet, but there's a good chance that it will be a little bit of both.
Can you relay to the Art Department that a 20km for the Medium and a 30km for the Large would be perfect sizes...
I'm also going to assume more info and possible models will be revealed at Fanfest? |
Soleil Fournier
Black Serpent Technologies The-Culture
180
|
Posted - 2017.03.26 13:20:12 -
[480] - Quote
CCP Fozzie wrote: Q: What will happen to the moon chunk progress when the structure is reinforced? A: This is definitely subject to change as needed, but the current plan is that this service module will work much like other service modules in reinforcement situations. That would mean the first reinforce wouldn't impact the progress of the extraction but that a 2nd reinforce would offline the service module and either pause the chunk or cause it to slowly descend back towards the surface of the moon. Uninstalling the service module or destroying the refinery would cause the moon chunk to disintegrate without forming a minable belt.
Strongly urge you to reconsider. The game desperately needs content. Pausing on1st reinforcement job will generate tons of content. 2nd reinforcement will not.
Go with the content generation, we desperately need it. I promise you It's worth making this module behave differently than the others in that aspect. |
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