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Thread Statistics | Show CCP posts - 6 post(s) |
Hilti Enaka
State War Academy Caldari State
129
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Posted - 2017.03.23 00:33:45 -
[211] - Quote
Leo Augustus wrote:There are two issues at play here.
Moon Mining
Reactions and t2 production...
Agreed, moon mining is very passive income. As much as I hate the thought of introducing serious mining into t2 production, I can see where the thought is coming from. This might also equalize prices across moons, as r16 and r8 mats might actually be in demand owing to labor shortages.
I still think the concept of generating "content" by forcing relatively defenseless ships to sit at a known area at a specified time is very lacking, but that's what we have with entosising and the nerf of off grid boosts.
There's two types pvp... pvp for fun, which industrialists don't generally revel in, and there's pvp to save your system, structures, sov, etc. Industrialists and political powers will fight and finance to the death if only to keep from having to redo their spreadsheets. To my mind, that's real content, but to each his own. With asset safety, a lot of content has been reduced to miner tackled, save or don't save him.
Reacting is not really passive income, requiring substantial logistics, daily maintenance, upkeep of cyno and trade alts, and active regional defense. Until now, it was essentially separate from typical t2 production with the vast majority of t2 builders beginning at finished reactions or even components. It is, however, a living a determined spreadsheeter could achieve largely on one toon if part of a cooperative alliance.
Moving reactions into the industry UI really turns it into T1 production. You've just added a new class of asteroids and two entirely redundant steps to the typical process. Instead of reaction - component - ship, it's first level reaction, final reaction, components, ships.
This reduces the complexity of t2 production and increases the redundancy and tedium... more flavors of asteroids/minerals, more steps in process, but no unique process, substantive investment, or expertise... just a skill and a citadel. It's akin to mining relic sites for relic dust that a 5M bpo turns into ancient salvage.
If it made any sense to me, I'd try to be on board.
When did I miss the outcry about there not being enough mining required in Eve? Who has been begging for more 80Msp proteus vs 6m sp npc corp mining alt "rich content" pvp?
Who has been clamoring for redundancy in t2 production?
I'm serious, someone please explain to me, like I'm an idiot, what the point is. I keep expecting CCP to evemail me explaining how they've totally reconsidered given all my excellent insights, but so far, nuthin.. lol
Absolutely hit the head on the nail with this.
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Mephiztopheleze
Laphroaig Inc.
1259
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Posted - 2017.03.23 00:46:38 -
[212] - Quote
If you're still not going to allow us to extract moon goo in J-Space, perhaps you might consider a different mechanic for us fringe dwellers.
Instead of breaking off a chunk of moon that contains moon goo, how about it breaks off a chunk of moon that then spawns a regular Ore Anomaly or even an Ice or Gas Site in the hole? The longer the fracking process, the *better* the ore/gas/ice site spawned?
Or just give us regular Asteroid Belts in wormholes.....
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
This is my Forum Main. My Combat Alt is sambo Inkura
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Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
22
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Posted - 2017.03.23 00:56:54 -
[213] - Quote
Saw some other responses and maybe this would be a good chance to GET RID OF THE MULTIPLE REACTIONS STEPS!!! Just change the tech 2 component bpos to use moon minerals.
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ll Kuray ll
Pandemic Horde Inc. Pandemic Horde
35
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Posted - 2017.03.23 01:14:12 -
[214] - Quote
Let's make the game even duller than it already is by now making people mine instead of PVP enjoying the beautiful parts of the game, instead treat eve like your 2nd, 3rd, 4th, 5th job...
Well done Fozzie, you've delivered another smack into the community. The focus was how to make Moon Mining a more active activity. The best suggestion and the one most wanted was for moon minerals to be added to something that can be mined in asteroid belts and anoms. Not this BS that also affects a fairly active profession in creating t2 material already. t2 prices are going to sore because of it and with the introduction of Alpha's i see a mass amount of people saying to the hell with it.
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Brigadine Ferathine
The Valiant Vanguard The Volition Cult
171
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Posted - 2017.03.23 01:22:17 -
[215] - Quote
ll Kuray ll wrote:Let's make the game even duller than it already is by now making people mine instead of PVP enjoying the beautiful parts of the game, instead treat eve like your 2nd, 3rd, 4th, 5th job...
Well done Fozzie, you've delivered another smack into the community. The focus was how to make Moon Mining a more active activity. The best suggestion and the one most wanted was for moon minerals to be added to something that can be mined in asteroid belts and anoms. Not this BS that also affects a fairly active profession in creating t2 material already. t2 prices are going to sore because of it and with the introduction of Alpha's i see a mass amount of people saying to the hell with it.
I was thinking about that. They cant possibly think that the T2 mats will be even remotely reasonable.. |
ll Kuray ll
Pandemic Horde Inc. Pandemic Horde
35
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Posted - 2017.03.23 01:33:07 -
[216] - Quote
Brigadine Ferathine wrote:ll Kuray ll wrote:Let's make the game even duller than it already is by now making people mine instead of PVP enjoying the beautiful parts of the game, instead treat eve like your 2nd, 3rd, 4th, 5th job...
Well done Fozzie, you've delivered another smack into the community. The focus was how to make Moon Mining a more active activity. The best suggestion and the one most wanted was for moon minerals to be added to something that can be mined in asteroid belts and anoms. Not this BS that also affects a fairly active profession in creating t2 material already. t2 prices are going to sore because of it and with the introduction of Alpha's i see a mass amount of people saying to the hell with it.
I was thinking about that. They cant possibly think that the T2 mats will be even remotely reasonable..
I can't actually believe this has been proposed. You can't change gamer mentality and if adding additional brain numbing resource collecting is the best Fozzie has then I have no confidence in the devs of this company. |
TravellerDEP
Department of Defence Brotherhood of Spacers
0
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Posted - 2017.03.23 01:35:35 -
[217] - Quote
We had a saying when I was in the service, KISS, Keep It Simple Stupid. What the heck is this?? Maybe you should talk to some engineers about how they would do things because this sure sounds like I have to sit somewhere with my thumb up my butt waiting for a timer to countdown. This is more or less a mining operation and if you look at any of the operations currently in existence there is a steady stream of materials being produced not a burst of materials then wait for days or weeks and then another burst. If you're trying to get more people involved in the process, sad news, you'll lose people because its sounding like it will be more difficult. There's enough people who don't like mining because its so mind numbingly boring, and you're creating something like that for moon harvesting, so you won't be getting people falling all over themselves to do it. |
Leo Augustus
Rolex Classic FUBAR.
17
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Posted - 2017.03.23 01:40:49 -
[218] - Quote
MAYBE the goal is to entice hs miners to move/live in ls or nul w very lucrative mining work avail from established nul alliances desperate for labor?
I used to be one. the hs miner is a unique being. I don't see them embracing api's, voice coms, and four third party apps so they can be treated like shi* in nul and have to beg for help importing basic fits.
Big deal nul miners are generally cap builders with little interest in moon goo (since the only t2 caps are jf's which can only be built at a loss.. lol) They enjoy building large ships and aren't as motivated by pure isk per hour, or they'd never mine spod or gneiss.
I'm a younger toon, so feel free to correct me, but I thought the understanding was wh's best or t3... sov nul best or t2 and caps... hs best for finance, logistics, missioning and very casual play.
Just don't believe there are, or can be, enough pure isk/hr miners able or willing to live in nul for t2 to cost less than deadspace faction |
Punctator
Shadow-Kill Aureus Alae
21
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Posted - 2017.03.23 01:45:53 -
[219] - Quote
ll Kuray ll wrote:Let's make the game even duller than it already is by now making people mine instead of PVP enjoying the beautiful parts of the game, instead treat eve like your 2nd, 3rd, 4th, 5th job...
no no no no no men no. You will se what happend to your all moons on lowsec after this ahahahah |
ll Kuray ll
Pandemic Horde Inc. Pandemic Horde
35
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Posted - 2017.03.23 01:47:21 -
[220] - Quote
This suggestion doesn't even come close to gaming style and personas. Do some research and you'll see people who play MMORGP's want to do things solo and in small groups... When will Fozzie learn this? |
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Punctator
Shadow-Kill Aureus Alae
21
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Posted - 2017.03.23 01:56:47 -
[221] - Quote
yes it will be very enjoyable stiling moon goo from pandemic. very,.. very... people generaly love you guys |
Edek Hawker
Serpent Sun Roadhouse Regulars
0
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Posted - 2017.03.23 02:05:57 -
[222] - Quote
Sassums wrote:So if I am reading this correctly you are continuing to cater to the null sec folks while WH people receive no love.
T3 was our only production option in WH space that didnt require us to leave the WH to produce - with gas reaction BPO's requiring Ice products we will now either have to go out to HS to purchase said ice or roll until we find a shattered that has ice belts (that will almost always guarantee a gank)
T3 Production should continue to be a W-Space product and should not require K-Space components.
If this is changing then W-Space should be allowed to harvest resources from the moons of the systems we inhabit.
If not - remove the stupid ice requirement from T3 reactions.
HEAR! HEAR! Though unlike a lot of other wormholers I could care less about moon harvesting if its a null sec/low sec niche that is fine let it be I personally have no problem with NOT being able to mine moon goo in w-space. Now about adding ice products to T3 reactions.. T3 production is w-spaces niche either 1) Don't mess with it leave out the ice products and let things stand as they are OR 2) Add ice field ore anomolies to EVERY w-space system's randomizer for anomolies to appear For the Gent above is correct in that having to roll a connection for a shattered WH is ridiculous and even if you do find one mining ice there is a gank fest waiting to happen. It will be much more secure to be able to mine ice in your home system. I'm not a whiner and I'm happy to work with the upcoming changes just please use a little common sense when making production requirement changes to T3 manufacturing. T3 production is already a high end product with a high skill set requirement both to manufacture and fly them. They have a decently high price tag to go with them. Lets not make them ridiculously hard to produce from homegrown materials per say. Niches are good from the business perspective, The T3 production and trade actually encourages W-space to interact with K-space for I have to get my finished product to market if I can't finish my product in w-space or it takes longer to make in in w-space then It will be longer until I go to k-space. |
Esnaf Origin
Viziam Amarr Empire
0
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Posted - 2017.03.23 02:46:14 -
[223] - Quote
A quick fix for "dead" lowsec/hisec/whateversec.
Make that there are different materials/minerals/moongoo obtainable from exploring/mining/drilling in highsec/lowsec/nullsec. Make that there is demand for all of those materials - as the production of different items need a bit of materials from all kind of security space.
An example:
There is some great ship that can be build from many different components. 10% are components from highsec exploration 10% are components from lowsec exploration 10% are components from nullsec exploration 10% are components from wh exploration 10% are components from highsec mining 10% are components from lowsec mining 10% are components from nullsec mining 10% are components from wh mining 10% are components from lowsec moon drilling 10% are components from nullsec moon drilling
etc.
You can't get any of the components from for example lowsec mining from mining in null/highsec, only from lowsec. Same for all the other combination.
So whenever there is high supply of some mats (for example null moons/rorquals mining, highsec mining etc) the prices for related mats will get low and ppl will slowly shift into other activities/security space. Whenever there is low supply (lowsec moon drilling, mining, wh exploration etc) prices for related mats will be get high and more ppl will perform that activity in that security space. Market will regulate it, without making some security space sectors artificialy better than the rest.
Of course, the harder to live in some space, the riskier it is to operate there, the less ppl will be able to perform those activities there and the prices will be higher.
That will fix the problem of "dead" lowsec and the problem of very rewarding nullsec regions, where it's currently safer to live, rat and mine than in hisec. |
FeMalogalotalotim
Renegade Stars The Eclipse.
3
|
Posted - 2017.03.23 02:47:41 -
[224] - Quote
Quote: The Mining Ledger
With all this new activity around the moons of New Eden, the corporations claiming the moons will need new tools for tracking whatGÇÖs going on in their territory. The mining ledger is the new open-ended tool for Refinery owners to keep track of who is mining in their belt.
Remove that **** option and it will be ok i think. Otherwise all the big alliances will simply use smaller players to make money for them, i.e. more money and less work. |
Locke Beulve
Serpent Sun Roadhouse Regulars
1
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Posted - 2017.03.23 03:10:30 -
[225] - Quote
Quote:Refineries will also bring changes to the system for reacting moon materials and gasses into more advanced materials. Reactions are a key part of the resource processing chain for Tech-2 items, Tech-3 ships, and boosters, and we believe that the current reaction system using starbases has a lot of room to improve in user experience and quality of life.
Concur with this.
Quote:The existing reactions will be converted to new blueprints that enable the reaction process in the new system, and new reactions will include small amounts of ice products in each run to compensate for the lower number of starbase towers needed for advanced industry.
Whoaaaaaa there. Already ice products are required to be used to fuel these structures, which makes use of ice mats. There's no need to go overboard and make the fuel block prices skyrocket even more then they already are from shortages of Strontium. There is huge potential for these new structures, but lets not reinvent the wheel here. |
Leo Augustus
Rolex Classic FUBAR.
17
|
Posted - 2017.03.23 03:23:48 -
[226] - Quote
Querns wrote:Leo Augustus wrote:Moons won't be "freed up." It's just more tedium to extract the goodies.
Anyone planning on taking a fleet of hulks into PL space to mine under their cit's guns, nm their fleet?
Sign me up for that.. lol.
Moons will be "freed up" in the sense that it makes zero sense to pay fuel every month to hold a moon that you lack the manpower to exploit.
We have hostile cits and pos's dropped in our space simply to generate content on the off chance that the deploying force has the peeps online to defend. Often they don't and it dies without a fight. I wouldn't count on rational thought dictating behavior |
zluq zabaa
Inhumanum Legionis LowSechnaya Sholupen
32
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Posted - 2017.03.23 03:57:31 -
[227] - Quote
SIEGE RED wrote:Duh, I thought this was pretty clear already. Doesn't take a genius, EVE has experience with the introduction of this kind of systemic mechanisms with origins in mechanical (as opposed to behavoural) focus. It's an exact repeat of the POS Moon Mining introduction once upon a time.
I wasn't looking for your confirmation of me being a genius, which I naturally wouldn't do, be it only for the reason that I doubt you could see one if you met one. To be blunt, I don't like your smug way of telling CCP "you are almost there" while basically taking over other peoples arguments and blunting them by mixing them with some text-book 2nd year undergraduate psychological system and game theory boredom, which you obviously are able to repeat, but don't seem to understand. Otherwise you'd be able to either condense your very simple thoughts into a simple "yep, bla" or be able to bring something deeper into the discussion than generalized talk about form, function, behaviour and structure. Don't get me wrong here: I think using theory can be an important part of understanding what we need in this game. But for this to work you actually need to be able to apply theory and not merely repeat the words you've learnt somewhere and trying to push your very basic understanding of a few things over the complex social world that EVE is after all, like some clowns mask over a face. If that is your personal need to give yourself the feeling to grasp EVE in some way, so be it. I will read your postings and I will think my part about this wannabe intellectual try hard posture. But please, don't be so smug - and I happily repeat myself - to tell CCP "you are almost there" as if you would understand any of it.
So kindly take your "Duh" and smear it into your hair. |
Querns
GoonWaffe Goonswarm Federation
2762
|
Posted - 2017.03.23 04:14:37 -
[228] - Quote
Leo Augustus wrote:Querns wrote:Leo Augustus wrote:Moons won't be "freed up." It's just more tedium to extract the goodies.
Anyone planning on taking a fleet of hulks into PL space to mine under their cit's guns, nm their fleet?
Sign me up for that.. lol.
Moons will be "freed up" in the sense that it makes zero sense to pay fuel every month to hold a moon that you lack the manpower to exploit. We have hostile cits and pos's dropped in our space simply to generate content on the off chance that the deploying force has the peeps online to defend. Often they don't and it dies without a fight. I wouldn't count on rational thought dictating behavior
Sure, dropping the odd structure to provoke folks is one thing, but the idea that we or PL or anyone would simply drop structures on every money moon, especially outside our/their immediate tantrum radius, for no gain, is simply absurd. That shit costs money.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Sullen Decimus
Polaris Rising The Bastion
68
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Posted - 2017.03.23 04:15:17 -
[229] - Quote
Locke Beulve wrote:Quote:The existing reactions will be converted to new blueprints that enable the reaction process in the new system, and new reactions will include small amounts of ice products in each run to compensate for the lower number of starbase towers needed for advanced industry. Whoaaaaaa there. Already ice products are required to be used to fuel these structures, which makes use of ice mats. There's no need to go overboard and make the fuel block prices skyrocket even more then they already are from shortages of Strontium. There is huge potential for these new structures, but lets not reinvent the wheel here.
This will be absolutely necessary. You can now essentially do ALL of your reactions in a single structure. Without this a huge portion of the isotope demand in the game would die as one of the single largest consumers of isotopes is reaction farms.
CSM XI Member
Twitter: Sullen_Decimus
Tweetfleet: @sullen_decimus
Sullen Decimus for CSM XII
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Querns
GoonWaffe Goonswarm Federation
2762
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Posted - 2017.03.23 04:15:42 -
[230] - Quote
FeMalogalotalotim wrote:Quote: The Mining Ledger
With all this new activity around the moons of New Eden, the corporations claiming the moons will need new tools for tracking whatGÇÖs going on in their territory. The mining ledger is the new open-ended tool for Refinery owners to keep track of who is mining in their belt. Remove that **** option and it will be ok i think. Otherwise all the big alliances will simply use smaller players to make money for them, i.e. more money and less work.
Not going to happen. In order to make it worthwhile to actually drop these things, tracking is needed.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GoonWaffe Goonswarm Federation
2762
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Posted - 2017.03.23 04:16:44 -
[231] - Quote
ll Kuray ll wrote:Let's make the game even duller than it already is by now making people mine instead of PVP enjoying the beautiful parts of the game, instead treat eve like your 2nd, 3rd, 4th, 5th job...
So don't mine if you don't want to mine?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Querns
GoonWaffe Goonswarm Federation
2762
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Posted - 2017.03.23 04:18:25 -
[232] - Quote
ll Kuray ll wrote:This suggestion doesn't even come close to gaming style and personas. Do some research and you'll see people who play MMORGP's want to do things solo and in small groups... When will Fozzie learn this?
I am pretty sure you can mine in small groups. You can also shoot miners in small groups.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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LTC Vuvovich
Schwarze Korsaren Darwinism.
53
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Posted - 2017.03.23 04:23:18 -
[233] - Quote
Hello Everyone,
My optimism upon reading this blog on Refineries could only be described as a 'mixed bag' ... maybe good and maybe not. What I fear most is that the structure will not even come CLOSE to fulfilling it's greatest potential. So with that having been said... I'd like to make a few suggestions in earnest.
1. The new Upwell Refinery Structure should have the capability of producing system wide mining bonuses (like Rorquals and Orcas used to do).
a. One possible benefit this could have obviously, is eliminating but not replacing 3 different 'boosting' vessels ( namely Rorquals, Orcas, and Porpoises). This would be extremely beneficial to Corporations/Alliances that routinely conduct larger scale mining ops and it would almost certainly streamline things logistically speaking for sure.
b. Lets say for instance a Medium Refinery is given mining bonuses commensurate with Orcas and a Large Refinery is likened to Rorqual bonuses. Both can be achieved through the proper creation and utilization of M-Standup and L-Standup refinery modules. As these new structures are intended to be geared toward the Industrial way of life... they should already include reprocessing and compression as standard features much like the automatic transmission is put in nearly every car and truck that is built on the planet Earth.
c. If the new refinery structure is going to be of any real use to miners in the same manner by which I am suggesting... it must also have the capability of handling Fleet/Wing/Squad command structures. The 'new' refinery structure should include a newly devised Standup module that would receive and re-transmit signals from the Mining Foreman Mindlink implant set and I believe this 'new' Standup module should give the structure owner the ability to allow or disallow this role/permission much the same way access to the station is granted.
2. Create a 'new' Mining Industrial Ship to haul what the Rorqual, Orca, and Porpoise does now. The only class of ships in the Eve Items Database that has not had a major overhaul or revamp are the Industrials. Give it some decent cargo capacity - somewhere between what Freighters and Jump Freighters haul but with a tad more speed outright or by use of low slots or both...!!! : )
3. I hope CCP that you will seriously consider making the new refinery structure WORTHY of its POTENTIAL, its ownership and subsequent deployments. Citadels are a dime a dozen... seems like everybody has one so what. A structure devised like what I am suggesting would be a crown's jewel in any Corporation's or Alliance 's portfolio... give the damn thing some real gusto, give it something really worthy of being both attacked and defended, but it needs its drawbacks as well. I would not recommend making them so easily available. A structure such as this... should require some pretty heavy duty operating costs to go along with it. |
Ukiah Spyker
Center for Advanced Studies Gallente Federation
1
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Posted - 2017.03.23 04:26:20 -
[234] - Quote
Will you remove POS's when reactions and moon mining are implemented? How much time do I have or should I just assume this is ready to go now? I figure if I take my POS's down now, I might recover the 5 Billion I just spent on setting up two reaction towers, but if I wait, I'll have to write off the ivnestment as a total loss. |
FeMalogalotalotim
Renegade Stars The Eclipse.
3
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Posted - 2017.03.23 04:31:52 -
[235] - Quote
Querns wrote:FeMalogalotalotim wrote:Quote: The Mining Ledger
With all this new activity around the moons of New Eden, the corporations claiming the moons will need new tools for tracking whatGÇÖs going on in their territory. The mining ledger is the new open-ended tool for Refinery owners to keep track of who is mining in their belt. Remove that **** option and it will be ok i think. Otherwise all the big alliances will simply use smaller players to make money for them, i.e. more money and less work. Not going to happen. In order to make it worthwhile to actually drop these things, tracking is needed.
Ofcouse its not going to happen because not only goon but all alliance want to HAVE control and get funded by doing nothing. Or u want to tell me that Goons/whoever are going to go mine in system where they dont have presence and only got the sov? :) I dont think so.... |
Nerriana
Arctic Light Inc. Arctic Light
10
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Posted - 2017.03.23 04:53:37 -
[236] - Quote
The Idea for "mining ledger" sounds like far too much automated intel for big blocks. Where is the commitment to deliberately allowing scamming, stealing and other shenanigans?
Making it possible for dishonest miners and/or mining coordinators to skim a bit is not a bug, it's a feature on EvE. What we really do not need is an automated bookkeeping system for big alliances to "big brother" their serfs.
Likewise, we don't want an automated system to monitor resources (what spontaneously-disintegrating moon goo field would be) so that aforementioned big alliances can know exactly who ninja-mined their semi-abandoned resources. This monitoring could become a seed for OTEC cartel 2.0, with big alliances more concerned of preventing protecting and exploiting their chokehold on critical materials.
On same vein the sizes of spawned moongoo-asteroids and the amount of moongoo they contain should be somewhat randomized. I know this would be a change from current steady-flow moon mining, but see above regarding opportunities for skimming.
Otherwise the idea sounds an improvement for current moon mining situation. |
Delekon
Art Of Explosions Hole Control
36
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Posted - 2017.03.23 05:05:51 -
[237] - Quote
Things to put into WH moons: better ore than belts, ice, wh gas.
This is a nice mechanic and i think it can be implemented to whspace providedbit does not yield T2 stuff. |
Proteus Smith
Operation WormBear Absence of Light
0
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Posted - 2017.03.23 05:40:31 -
[238] - Quote
Personally speaking, I kind of like the idea that CCP is making heavily passive parts of the game more active. I think that this will create all new kinds of social dynamics and ways to play the game. That said, I feel that there will need to be an increase in the output of any given moon's overall yield per month, due to the high likelihood of harassment from external (and some internal) sources that will curtail the amount of moongoo successfully harvested and retrieved by the corp owning the refinery. This will encourage corps and alliances to find better ways to manage their moons and even create more PvE and PvP content, perhaps by baiting enemies with juicy mining barges.
In regards to what the moons will generate, I don't see much of a reason for the moons of nullsec and lowsec to change at all. It seems to have done well this far anyways. But when it comes to the moons of highsec and wormholes, I feel that there should be a different type of extracted item for players to collect to help keep the economy healthy, and still provide an opportunity for players in those systems to play with these features. I think that the old "Alloys and Compounds" could make a strong comeback in these areas. Obviously each moon should only be able to provide certain types of these items, and in different amounts depending on system stats. Of course these moons could also include more standard ores and ices, at the CCP's discretion.
But that's just my two cents. |
Yetimal Mallet
DA WRONG HOLE
0
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Posted - 2017.03.23 05:52:27 -
[239] - Quote
So the structure such like Personal hangar array will desapear ?
and i guess u cannot solo kill a dread with a reffineries... and the moon goo is now activ isk ?
that a violent change... |
Ukiah Spyker
Center for Advanced Studies Gallente Federation
1
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Posted - 2017.03.23 06:01:43 -
[240] - Quote
Proteus Smith wrote: Personally speaking, I kind of like the idea that CCP is making heavily passive parts of the game more active. I think that this will create all new kinds of social dynamics and ways to play the game. That said, I feel that there will need to be an increase in the output of any given moon's overall yield per month, due to the high likelihood of harassment from external (and some internal) sources that will curtail the amount of moongoo successfully harvested and retrieved by the corp owning the refinery. This will encourage corps and alliances to find better ways to manage their moons and even create more PvE and PvP content, perhaps by baiting enemies with juicy mining barges.
In regards to what the moons will generate, I don't see much of a reason for the moons of nullsec and lowsec to change at all. It seems to have done well this far anyways. But when it comes to the moons of highsec and wormholes, I feel that there should be a different type of extracted item for players to collect to help keep the economy healthy, and still provide an opportunity for players in those systems to play with these features. I think that the old "Alloys and Compounds" could make a strong comeback in these areas. Obviously each moon should only be able to provide certain types of these items, and in different amounts depending on system stats. Of course these moons could also include more standard ores and ices, at the CCP's discretion.
But that's just my two cents.
It may already be the case, but it would be an interesting twist to the game to set up the production chains such that you cannot run a Refinery or Moon Mining operation without a steady stream of WH materials. For example, the moon blasting operation might require a special propellant material that can only be obtained from WH asteriod belts or gas clouds. Doing this would require the major NullSec corps to interact with WH corps. Currently these seem to be two disparate groups with their own flavor of SOV, and WH corps are already dependent on Null Sec corps as they cannot build T2 ships or modules (which are required for WH security) without Null Sec support. This could eithe create significant content as NullSec corps would now be required to constantly scan for wormholes and then "mine" in them, or pay a significant tax to WH SOV alliances who could use the revenue to take control of Null Sec moons. |
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