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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
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kieron
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Posted - 2007.03.13 22:09:00 -
[1]
There are a number of threads that have cropped up discussing the Ambulation trailer from the Game Developer's Conference spotlighted by those fine folks over at Ten Ton Hammer. In an effort to consolidate the discussion into one thread (and prevent any "OMG, not another thread!" replies, of which I am sure someone will say the same to me ), I'm posting and stickying this thread.
In regards to the video itself, here's a sequence of events. The room where the video starts with the Amarr female and Caldari male is a map room. One of a number of functions will be that of a 'war room', where corporation officers will be able to use the map as a sort of white board for planning attacks.
There is a hallway with a nice water effect to the sides of the pathway.
The second room (or third scene) is a meeting chamber. Depending on corporation resources and the type of station (among other factors), the decor can be changed. You could consider the Gallente female a corporation recruiter in this shot.
There is another hallway transitioning to the docking bay. The docking bay itself is designed with an eye at trying to give the scope of just how big EVE ships are.
After boarding the ship (an off-screen event in the video), the Zealot leaves the station and you can see the increased detail on the surface of the station. There have been some recent Dev Blogs with static images, now you can see one in the EVE environment.
Other information: Those players that do not wish to interact with the full-body avatar aspect of the game will not be forced to do so, a la the now defunct Earth & Beyond and their station interface. In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment. A high quality download will be available in the future, no time frame as of yet.
Enjoy!
kieron Community Manager, EVE Online |
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Micia
Minmatar Thrace Inc Ushra'Khan
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Posted - 2007.03.13 22:12:00 -
[2]
How many "rooms" are going to be on stations? Is there a bar? _______
Break the yoke of Amarrian imperialism. Freedom! |
Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.03.13 22:18:00 -
[3]
Gimme, now.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Kasak Black
The Collective Against ALL Authorities
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Posted - 2007.03.13 22:19:00 -
[4]
Just so long as you will not allow Full Body avatars to, Jump, Dance or Run all will be right in the world.
The last thing anyone wants to see is a 100 docked POD pilots, the "Rock Stars" of EVE running and jumping to the war room.
"We're going to WAR!!!"
"Quick Johnson! To the War ROOM!!!"
Run, Run, Bounce, Bounce, Bump, Run, Bounce, Run, Run... LOLOMG!!!!!!11ojne
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Gralg Merglen
Minmatar Fusion Enterprises Ltd
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Posted - 2007.03.13 22:19:00 -
[5]
Originally by: Micia How many "rooms" are going to be on stations? Is there a bar?
Seconded. but so god help me if you guys put in /dance emotes...
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Xaroth Brook
Minmatar Doomcraft
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Posted - 2007.03.13 22:19:00 -
[6]
yeh, a bar would be sweet -=-=-=-=-=-=-=-=-=-=-=-=- Xaroth Brook Brainiac of Doomcraft |
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kieron
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Posted - 2007.03.13 22:24:00 -
[7]
If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
kieron Community Manager, EVE Online |
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.03.13 22:29:00 -
[8]
Afaik, the gallente femalle character in the video doesn't look like any character you can currently create ingame. Does that mean we'll get even more custumization options?
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |
nozaj
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Posted - 2007.03.13 22:30:00 -
[9]
Hey guys. Some ships and items in eve sometimes look disproportionate to each other. Now that the station environments will allow humans to be seen side by side with ships we have a real basis for scale. Will ccp be using the graphics update to fix any issues with size and scale? Another question I have regards loading times. Will entering a station environment take a long time? I appreciate that of course this will to some degree depend upon the computer that is running it, but any rough ideas? One last thing. If there are windows or viewing ports looking out into space, will the traffic coming and going to the station be present? Will we be able to see the gank squad that is waiting at the docking point?
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mafesto
Minmatar Luna Tech Manufacturing Industries
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Posted - 2007.03.13 22:47:00 -
[10]
looks great CCP, thanks for all the work!!!
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Sevarus James
Minmatar Meridian Dynamics FREGE Alliance
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Posted - 2007.03.13 22:47:00 -
[11]
Hopefully an option to be in the 'first person view' is there. Floating above myself in a ship is one thing...floating above myself OUT of ship is quite another.
Ubuntu 3d-Linux Desktop+EVE |
D'Nar
Caldari The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.03.13 22:49:00 -
[12]
Originally by: kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
I promise to buy a pint for every dev if the /dance emote is never seriously considered. /* None of this is anyone's opinion. Not even my own.
*/ |
AlleyKat
Gallente The Avalon Foundation
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Posted - 2007.03.13 22:52:00 -
[13]
Originally by: nozaj Hey guys. Some ships and items in eve sometimes look disproportionate to each other. Now that the station environments will allow humans to be seen side by side with ships we have a real basis for scale. Will ccp be using the graphics update to fix any issues with size and scale?
Agreed.
The stations are too small, CCP. You've spent an enormous amount of time and resources to extend the immersion the players have with your virtual universe and currently have missed a critical point which shatters the illusion completely.
The work you've put in so far is amazing, and I'm confident is close to realizing the original concept of what EVE is, or should be. Either you have broken up the graphical development into teams for each of the components (ships, space, stations, avatars, interiors) and they are not working together - or you do not perceive the scale issue to be an issue, when it is.
On a separate note, does the rolling demo incorporate DX9, DX10 or both?
January's Film |
Terranid Meester
Knights Hospitalier
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Posted - 2007.03.13 22:54:00 -
[14]
If dance is added they better add the option of using those caldari small arms stashed in your hangar on whoever uses /dance.
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Araxmas
Black Lance Against ALL Authorities
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Posted - 2007.03.13 22:58:00 -
[15]
Originally by: AlleyKat
Originally by: nozaj Hey guys. Some ships and items in eve sometimes look disproportionate to each other. Now that the station environments will allow humans to be seen side by side with ships we have a real basis for scale. Will ccp be using the graphics update to fix any issues with size and scale?
Agreed.
The stations are too small, CCP. You've spent an enormous amount of time and resources to extend the immersion the players have with your virtual universe and currently have missed a critical point which shatters the illusion completely.
Heh you think current stations are small. You should of seen them in exodus. --------
Robbie Rotten left me |
Shalia Ripper
Caldari Caldari Provisions
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Posted - 2007.03.13 23:32:00 -
[16]
As has been requested multiple times in the ambulation threads, can we PLEASE PLEASE PLEASE get a hires copy of the vid rather than that HORRID bootleg on Ten Ton Hammer?
Not that it is THAT horrid, I just want a copy of THE PRETTY to keep, hold and cherish.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.03.13 23:37:00 -
[17]
It seems to me that this station interfacing will simply be a ramped up and much cooler version of how Freelancer did it.
I still think ships should have to actually dock, not just ram the station and go *poof*. Course the same with stargates...
Anyway, straying off topic. The ambulation is cool and I won't complain about it...but I dont quite see how it will interface with Eve as it is...which could be a good thing (changes to the way Eve handles session changes) or a bad thing (you *poof* your way onto and off of you ship via a magic teleporter that only works when you dock). _________________________ ~Thor Xian, Star Commander
Got Corp? |
Acerus Malum
Encina Technologies Namtz'aar k'in
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Posted - 2007.03.13 23:42:00 -
[18]
Originally by: Terranid Meester If dance is added they better add the option of using those caldari small arms stashed in your hangar on whoever uses /dance.
I believe that's the only appropriate use of the /dance social. As in: "I said DANCE, you researcher scum! BLAM BLAM!"
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Faye Valentine
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Posted - 2007.03.13 23:44:00 -
[19]
I absolutely cannot wait for this!
Much kudos to CCP for continuing to expand this game and not simply "maintaining" it like many other MMO companies opt to do.
FF
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Kyguard
Fire Mandrill Curse Alliance
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Posted - 2007.03.13 23:46:00 -
[20]
Gimme gimme gimme! -
WeComeInPeace Video |
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Daravel
Caldari Ore Mongers R0ADKILL
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Posted - 2007.03.13 23:59:00 -
[21]
I'd like to see the ability for players to set up a bar/club/gamling den or some such in stations.
Provide the right tools to let the better business man win and you provide a new way of making money.
Just a little thought, and it is better than NPC run bars.
Invasions will be met with hostility and flying marshmallows!
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Kakita Jalaan
Viriette Commerce and Holding
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Posted - 2007.03.14 00:07:00 -
[22]
Is it just me or did they disable the video? Where can I get it? ______________ Join the Family |
Darius Shakor
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2007.03.14 00:08:00 -
[23]
Put in bars and also if a player drinks a lot of alchohol there, the vision should become wavey for a few hours and the avatar should lurch in random directions when walking.
Ohh and as I requested in the other thread, make Brutors huge and imposing to compensate for my lack of social confidence and personal inferiority complex. ------
Shakor Clan Information Portal |
Brolly
Caldari The Department of Justice
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Posted - 2007.03.14 00:08:00 -
[24]
Originally by: kieron A high quality download will be available in the future, no time frame as of yet.
Enjoy!
Could you be any more vague?!?!?!, only kidding, glad to hear we will be able to see it in purdy vision soon(ish)
Really looking forward to seeing what has gone into the 2 mil gfx update
I stink yo feer |
Arialla
Caldari
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Posted - 2007.03.14 00:10:00 -
[25]
I am in the anti-ambulation corner mostly because it seems like a lot of eye candy with no functional use at all.
Originally by: kieron In regards to the video itself, here's a sequence of events. The room where the video starts with the Amarr female and Caldari male is a map room. One of a number of functions will be that of a 'war room', where corporation officers will be able to use the map as a sort of white board for planning attacks.
Now this sounds more interesting. Some actual useful function. Is it possible to get more details about the actual use for stations?
Quote: The second room (or third scene) is a meeting chamber. Depending on corporation resources and the type of station (among other factors), the decor can be changed. You could consider the Gallente female a corporation recruiter in this shot. Quote:
Not sure if this will see much use. Maybe for Corp functions. Perhaps some of the bigger specialized Corps will take time out to go meet with applicants in a station. There is no incentive really. What do you get for interviewing in station as opposed to just chat through private channel? How many times would you go through the inconvenience to fly to a specific station at a specific time to interview people before you get fed up with it?
Quote: There is another hallway transitioning to the docking bay. The docking bay itself is designed with an eye at trying to give the scope of just how big EVE ships are.
OK...now you've seen it. Why bother doing it ever again? Each time you get a new ship you go and check out how big you are next to your ship, take a screenshot, set it as your background, all done. Why not make ships customizable? Allow me to add some fancy paint or shark fins or Corp insignia and we are in business.
Quote: After boarding the ship (an off-screen event in the video), the Zealot leaves the station and you can see the increased detail on the surface of the station. There have been some recent Dev Blogs with static images, now you can see one in the EVE environment.
This is good. It is actually improving the quality of what players see and interact with every time they play.
Quote: Other information: Those players that do not wish to interact with the full-body avatar aspect of the game will not be forced to do so, a la the now defunct Earth & Beyond and their station interface. In-station servers will be seperate from the space servers, so there will be little (if any) lag introduced into the other environment. A high quality download will be available in the future, no time frame as of yet.
Ok....
So in-station is being kept separate. Why go there if it does not provide any functionality? The war room is the only exception.
Patch ships: Everyone goes into stations .... oooeeeeee ..... pretty .... and never goes there again.
Or am I missing something? Is there actually more functionality planned for stations and you just won't tell us about it? Or is it really being implemented as eye candy with little to no gameplay purpose?
I just don't get it.
Your favorite ARE* and BI&, Arialla
* Agent Runner Extraordinaire & Budding Industrialist |
Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2007.03.14 00:29:00 -
[26]
Edited by: Siri Blue on 14/03/2007 00:33:09 Its all fine with my that the Caldari and Amarr don't want to be able to dance and stuff, I wouldn't want that either! But as a Gallente chick, hell, damnit! I want to be able to dance, lapdance, pole dance, how the hell am I supposed to train all my exotic dancers in my pleasure hub holiday resort super dome station!?!?!?!
Oh hells yes! Add a dancing skill that has social 5 as requirement and Charisma/Charisma as primary and secondary attribute and is something like a rank 3 or 5 skill or something... That way noone will learn it...except for totally crazy chicks like me
Oh right...my exotic dancers and me will get all the iskies out of the little perverted Caldari and Amarr men and all the others too!
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Amber Leonne
Gallente Aliastra
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Posted - 2007.03.14 00:59:00 -
[27]
I'll be brief. The entire purpose of avatars is immersion and interaction. Every single race needs unique interaction, we're very different people. If even the Gallente can't dance, you're simply not catering to the RPG of your MMO and any single damned thing you have written about the history/lifestyle of the races is null and void if you're not even going to prepresent it when given the opporunity. Just like I expect to see hallowed temples inside the Amarr stations with mass prayers and jihad ritual oragnizations before a fleet sets off to the faction war.
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Karbowiak
Tenacious Danes Ka-Tet
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Posted - 2007.03.14 01:00:00 -
[28]
Originally by: Siri Blue Edited by: Siri Blue on 14/03/2007 00:33:09 Its all fine with my that the Caldari and Amarr don't want to be able to dance and stuff, I wouldn't want that either! But as a Gallente chick, hell, damnit! I want to be able to dance, lapdance, pole dance, how the hell am I supposed to train all my exotic dancers in my pleasure hub holiday resort super dome station!?!?!?!
Oh hells yes! Add a dancing skill that has social 5 as requirement and Charisma/Charisma as primary and secondary attribute and is something like a rank 3 or 5 skill or something... That way noone will learn it...except for totally crazy chicks like me
Oh right...my exotic dancers and me will get all the iskies out of the little perverted Caldari and Amarr men and all the others too!
id pay for it.. :D Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Obsidian Hawk
Gallente Statler and Waldorf
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Posted - 2007.03.14 01:07:00 -
[29]
Originally by: Amber Leonne I'll be brief. The entire purpose of avatars is immersion and interaction. Every single race needs unique interaction, we're very different people. If even the Gallente can't dance, you're simply not catering to the RPG of your MMO and any single damned thing you have written about the history/lifestyle of the races is null and void if you're not even going to prepresent it when given the opporunity. Just like I expect to see hallowed temples inside the Amarr stations with mass prayers and jihad ritual oragnizations before a fleet sets off to the faction war.
To add on to this. It shouldn't be limited to just the four main factions. But have it include the several bloodlines such as the Intaki and the Brutor each with something else unique to add.
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NGTM1R
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Posted - 2007.03.14 01:07:00 -
[30]
Originally by: Siri Blue Edited by: Siri Blue on 14/03/2007 00:33:09 Its all fine with my that the Caldari and Amarr don't want to be able to dance and stuff, I wouldn't want that either! But as a Gallente chick, hell, damnit! I want to be able to dance, lapdance, pole dance, how the hell am I supposed to train all my exotic dancers in my pleasure hub holiday resort super dome station!?!?!?!
Oh hells yes! Add a dancing skill that has social 5 as requirement and Charisma/Charisma as primary and secondary attribute and is something like a rank 3 or 5 skill or something... That way noone will learn it...except for totally crazy chicks like me
I approve of this idea. For what that's worth.
Which really isn't much I suppose, unless you count me as untainted by the forums or something since this is my second post.
And include plushie Ravens!
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