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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
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CCP Phantom
C C P C C P Alliance
6817
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Posted - 2016.06.23 19:31:55 -
[1] - Quote
The June release 118.6 has been deployed on June 28. Please use this thread for general feedback and discussions.
This release is kicked off by the "Shadow of the Serpent" event as part of a completely new event framework with the Scope Network. We also see the first pirate faction capital and supercapital ships that can be owned by players. Legalization of combat boosters, the fantastic multiship fitting tool, brilliant visual updates and a multitude of bug fixes are also part of this exciting release.
The full details of all changes and improvements are available in the patch notes.
Please report issues with the release on the PC in the June release 118.6 - Issues thread. For Mac users, there is, as always, a thread on the Mac forums for discussion of this expansion.
CCP Phantom - Senior Community Developer - Volunteer Manager
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big miker
Ubiquitous Hurt The WeHurt Initiative
482
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Posted - 2016.06.28 11:47:43 -
[2] - Quote
The shadow events starting later?
Latest video: Ferocious 9.0 - Vertical Supremacy
Nano Naglfar!
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Wiccan999
Starwinders NINE PIECES OF EIGHT
21
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Posted - 2016.06.28 11:49:26 -
[3] - Quote
I dont see any scope network UI |
BacardiDesire
Spiritus Draconis Spaceship Bebop
14
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Posted - 2016.06.28 11:54:36 -
[4] - Quote
Hopes to farm dat sick serpentis content without damn weekend casuals, destroyed |
Ken Evingod
Zero Point Galactic Holdings
0
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Posted - 2016.06.28 11:59:53 -
[5] - Quote
> Due to an issue that was found last night with the Shadow of the Serpent event, this part of the release will not be deployed today, and is expected to be release at the back end of this week, once the issue has been fully investigated and resolved. This does not affect the offers that come with this release, which are now live as of the deployment of the 118.6 release.
:( |
Ruby Troi
Group de Chasse Normandie-Niemen
1
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Posted - 2016.06.28 12:01:51 -
[6] - Quote
Could we please have an option to turn off the new ship animation every time I dock, log in a character or change ships. One isn't too bad but after the second one it starts to induce motion sickness. |
Fyt 284
The Stone Cutters Guild Requiem Eternal
28
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Posted - 2016.06.28 12:04:01 -
[7] - Quote
Can we please not neuter gameplay that you just released? Oh wait, too late. |
Sulfurblade
Evil Pink Bunnies
1
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Posted - 2016.06.28 12:04:57 -
[8] - Quote
Ruby Troi wrote:Could we please have an option to turn off the new ship animation every time I dock, log in a character or change ships. One isn't too bad but after the second one it starts to induce motion sickness.
I absolutely agree its anger inducing to have to watch this animation every time you change a ship!!! |
Saleya Blackheart
I've no Idea
2
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Posted - 2016.06.28 12:05:38 -
[9] - Quote
You ignored our feedback towards the fighter changes. Why should we give you any feedback now or ever again? |
Rivr Luzade
Kenshin. DARKNESS.
2599
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Posted - 2016.06.28 12:07:08 -
[10] - Quote
How can I abort/turn off completely the hangar animations? It's nice every now and then when I dock, but with every ship change, it's already a pain in the back.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Alessienne Ellecon
Solitude Rangers
53
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Posted - 2016.06.28 12:08:29 -
[11] - Quote
I'm actually relieved to be honest, I can grind more isk to buy a better T3D fit in time for when the event does happen.
Everyone quit your whining and use the extra time constructively. |
Niraia
Nocturnal Romance Cynosural Field Theory.
471
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Posted - 2016.06.28 12:09:28 -
[12] - Quote
Can we have the option to disable stupid station fluff like the docking animation and the billboards nobody wants?
Thanks for breaking carriers just as they were finally well balanced. I'm sure that will encourage more new players to subscribe and fly destroyers on twitch streams or whatever.
Improved lighting is pretty, good work :)
GÖÑ
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Sobaan Tali
Caldari Quick Reaction Force
946
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Posted - 2016.06.28 12:12:31 -
[13] - Quote
EXTRA OVERVIEW TABS! +a lot of 1's
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Haatakan Otomeya
DKY Pharmaceuticals Imaginary Rats
0
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Posted - 2016.06.28 12:12:35 -
[14] - Quote
So far, this release is great. I have however an issue with the new dock/undock animation.
Whenever I dock 9 out of 10 times I simply do so to switch a ship and undock again to fight. This new dock animation is not only distracting from what I want to do, but also slightly nauseating. Then, when you undock, you are extremely close to your own ship. I, like a lot of other pvpers, prefer to be zoomed out quite far. However, when you do that while the animation is still happening, the camera will instantly catapult back to your ship.
I really hope you will consider implementing an option to turn off the animation.
Sorry for posting this in both this thread and the issues thread, I didn't know what the correct place of posting this was. |
Keira Jelatin
Send in the CIowns My Mom Says Blobbing Is Bad
0
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Posted - 2016.06.28 12:12:59 -
[15] - Quote
Niraia wrote:Can we have the option to disable stupid station fluff like the docking animation and the billboards nobody wants?
Not sure why but every time I dock it feels like my ship is moving around like crazy lol.
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Henry Plantgenet
Center for Advanced Studies Gallente Federation
78
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Posted - 2016.06.28 12:13:53 -
[16] - Quote
+1 to being able to remove/disable the dock/undock animation. |
AquamarineElder
OLD RUSSIA Shadow of xXDEATHXx
0
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Posted - 2016.06.28 12:16:09 -
[17] - Quote
felt my self sick after couple ship changes, in reality, i dont giva a **** what happened there on screen, i just need that fact that ship is changed, camera can even blink, but i`m surly can say, i felt realy sick watching on this, there must be an opportunity to disable that |
Wendy Riker
Royal Amarr Institute Amarr Empire
8
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Posted - 2016.06.28 12:23:37 -
[18] - Quote
The ship turning when it's aligning for warp is fine, but with the new animation it's the whole environment spinning around it. If it was only on login it would be okay but having that going on constantly, especially when playing multiple accounts, is most unpleasant. Could we please have a facility to turn off this animation. |
Sulfurblade
Evil Pink Bunnies
2
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Posted - 2016.06.28 12:27:13 -
[19] - Quote
Also you finally put in a great mechanic like the 10,000 SP opportunity that you claim was a test to see if it would make people resubscribe and yet you didnt tell anyone about your test for them to know about it in the first place?!?
How is a two week window in which you did zero advertising of what was a great addition to the game enough time to lure back old players who frankly had no idea you did it or will ever know you did it?!?
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Hawkeyes6400
Nordic Capsuleers Sovereign Technologies
0
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Posted - 2016.06.28 12:35:10 -
[20] - Quote
Too bad about the Shadow of the Serpent thinggy, but patience is a virtue and also one virtue EVE Online teaches you :)
O7 guys! |
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Feu dAstres
Nox Draconum Holding Corp Nox Draconum
94
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Posted - 2016.06.28 12:42:25 -
[21] - Quote
The launcher's file update seems to stop at 14.3% of the last file. Too much Traffic on the update server?
I will let the launcher wait for the server for a while and see if this resolves itself. |
Zelena J
I know We'll be the indians
1
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Posted - 2016.06.28 12:45:47 -
[22] - Quote
[12:40:51] Zelena J > how do i turn off my ship driving into the docking bay? [12:41:24] CCP Turtlepower >Zelena J, This is not possible. Please feel free to give feedback on the feature here: forums.eveonline.com/default.aspx?g=posts&t=485677&find=unread
Turn this off. 30s in and its already annoying. |
Grey Sonja
Friendship is Magic Inc
0
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Posted - 2016.06.28 12:46:41 -
[23] - Quote
I like the vector arrows that were added to the Tactical Camera overlay. Very nice.
However, having spent a vacation day for the release of Shadow of the Serpent only to awake and find it unavailable is vexing. |
Saleya Blackheart
I've no Idea
4
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Posted - 2016.06.28 12:47:19 -
[24] - Quote
Zelena J wrote:Turn this off.
+1 |
Mr Duffo
The Mjolnir Bloc The Bloc
182
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Posted - 2016.06.28 12:48:15 -
[25] - Quote
Sulfurblade wrote:Ruby Troi wrote:Could we please have an option to turn off the new ship animation every time I dock, log in a character or change ships. One isn't too bad but after the second one it starts to induce motion sickness. I absolutely agree its anger inducing to have to watch this animation every time you change a ship!!!
close your eyes
Skegg¦½ld, Skálm¦½ld, Skildir ro Klofnir!
Never forget! #OICXmassacre2014
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GordonO
BURN EDEN
151
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Posted - 2016.06.28 12:48:36 -
[26] - Quote
Turn the stupid dock/undock animations off. No one wants this. Stop wasting dev time on stupid things.
... What next ??
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Alyssia Benar
Vision Inc Hole Control
33
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Posted - 2016.06.28 12:53:47 -
[27] - Quote
Saleya Blackheart wrote:Zelena J wrote:Turn this off. +1
+1 waste of our time - waste of your ressources |
Pumeia Taranogas
Science and Trade Institute Caldari State
3
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Posted - 2016.06.28 12:54:02 -
[28] - Quote
Zelena J wrote:[12:40:51] Zelena J > how do i turn off my ship driving into the docking bay? [12:41:24] CCP Turtlepower >Zelena J, This is not possible. Please feel free to give feedback on the feature here: forums.eveonline.com/default.aspx?g=posts&t=485677&find=unread
Turn this off. 30s in and its already annoying.
Hey, you gotta swallow that useless ****, same with the new awesome and still buggy camera no one ever asked for nor gives any improvement of the game. don't expect CCP to listen to any feedback anyway, just wonder for the newspost were they scratchin their heads wonderin why playernumbers drop and drop and drop and drop.... ^^ another CCP Masterpiece Failpatch with **** no one asked for....while the only interessting thing is not implemented yet
Good work! |
Atiko Eyrou
Federal Navy Academy Gallente Federation
8
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Posted - 2016.06.28 12:56:24 -
[29] - Quote
Can we have a toggle to not have the animation at login and / undocking stations please? |
Helothane
Ascendent. Test Alliance Please Ignore
37
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Posted - 2016.06.28 13:01:31 -
[30] - Quote
I don't normally get motion sickness, but the animation in the station is without a doubt do it to me. I can't interrupt it like I can the undock animation.
Please give a toggle in the options to enable/disable it. |
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Fer'isam K'ahn
SAS Veterinarians
433
|
Posted - 2016.06.28 13:01:43 -
[31] - Quote
"The motion sickness inducing animation is strong in this one" - Yoda online
But seriously, its horrible, docking might be endurable, but ship changing while multitasking multiple windows is unacceptable. And when you try to rotate the camera, it force slips back to the auto tracking, zoom disabled, so you cant zoom out to minimize the effect.
Strange its always those 'awesome' animations which are most bothersome. I remember not long ago, I could use my ships on 4 clients the moment the I left hangar... now its black screen, (not responding) on top of the window, camera jumping once i get control and a 10-20 seconds delay in total with just one client. - thx new camera, thx new animations ...
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
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Banko Mato
Republic University Minmatar Republic
35
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Posted - 2016.06.28 13:03:08 -
[32] - Quote
Ruby Troi wrote:Could we please have an option to turn off the new ship animation every time I dock, log in a character or change ships. One isn't too bad but after the second one it starts to induce motion sickness.
Could we please have an option to disable ALL in-station animations? It's imho a total waste of resources and only needed like once in a blue moon. |
Duke Garland
Solar Vista. The Anubis Accord
11
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Posted - 2016.06.28 13:04:28 -
[33] - Quote
Henry Plantgenet wrote:+1 to being able to remove/disable the dock/undock animation. ^this.
At least turn off the camera swirl if you're hell-bent on keeping the actual ship moving into docking position because that swirl a) confuses me while undocking and b) gives me motion sickness on docking and/or switching ships. We've such a nice static camera for those who chose to keep full control over it so why are you forcing that animation down on us now? |
Sgt Ocker
Kenshin. DARKNESS.
1035
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Posted - 2016.06.28 13:04:33 -
[34] - Quote
Ahh Nooooo. Ships sliding into place, I thought that was just lag on SISI (that is what it looks like). Surely it can't be intended, it is just nasty.
Ads in ship hangar now this - OFF switches required.
Please; If I want to watch pointless repetitive ads ingame, I'll enter the captains quarters (never)
And I never want to watch my ship slide into place
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Grookshank
Jump Drive Appreciation Society
92
|
Posted - 2016.06.28 13:04:55 -
[35] - Quote
Give us a toggle to turn dock/undock/switch ship animations off. Feedback on Sisi was already negative; now you get more negative feedback on it. Implement a toggle for taking the camera control out of player hands. |
Corbulo Typhonius
Lineark
2
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Posted - 2016.06.28 13:05:25 -
[36] - Quote
Well, shame the new event could'nt make it but if it's not working as intended that's fair enough for it's delay.
However I am extreamly disappointed Thrill of the hunt has been taken away, it actualy rewarded active playing, before I would log in only if there was a fleet up or to check up on things. When thrill of the hunt came in I was on daily to do that, while doing that I could talk to corp members and interact more on a daily basis, now there is no reward for being active, I am in the same boat as people who set up skill and afk till there done. I think thrill of the hunt should deffently be brought back, atleast until the new event goes live, such a shame its gone.
Also this new docking animation is horrible, absalutely has no purpose what so ever and would love an option to turn it off. Also I have noticed when taking control of a citadel and then releasing control it does it again, why ? I dont actualy leave the citadel, if the animation is to stay, stop it from plaiyng every time i swtich ship, its disgusting, I can bare it if it is only when I dock but not every 5 seconds...
XXXXXXXXXXXXXXXXXXX
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Red Yxa
Freedom Buildiers Corp.
3
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Posted - 2016.06.28 13:06:42 -
[37] - Quote
Henry Plantgenet wrote:+1 to being able to remove/disable the dock/undock animation.
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Anna Faquarl
Viziam Amarr Empire
3
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Posted - 2016.06.28 13:09:28 -
[38] - Quote
Remove the boarding animation please. I don't know which idiot allowed this to get past QC but at least give us an option to turn it off instead of having the stupid thing activate every time you change a ship. Stop adding crap that nobody cares about and work on fixing the game and balancing the cancer like the Svipul instead of nerfing the **** out of new crap that was barely added in the game (i.e. - carriers). |
Daria Nightworth
Lahmia Sisterhood
2
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Posted - 2016.06.28 13:16:08 -
[39] - Quote
Like many said please add a deactvat option for the dock/undock cinema or remove it. +1 to all the people that say the same.
re-adding the dealy oppertuntey with probley more oppertunties and more balenst 1npc for 10k if way to easy.
Will addit when I find more |
Tradeus Marmalade
Prime Militia
0
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Posted - 2016.06.28 13:18:36 -
[40] - Quote
I can no longer sell to "offshoring" citadel orders from a station. Is this intentional?
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Yogsoloth
Beyond Thunderdome.
196
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Posted - 2016.06.28 13:19:05 -
[41] - Quote
It's really pretty unbelievable that anyone thought this docking mechanic was a good idea.
I mean people generally like things to be faster, and more responsive, not slower, rage inducing and with a side of epileptic siezure.
The only possible thing I can think of is that you're forcing us into captains quarters, because at least there you don't have this awful docking mechanic everytime you switch ships.
It's pretty clear that whoever thought of this simply does not play, or is totally out of touch. |
Sophia Mileghere
Scandium Defense and Security Inc. Dark - Alliance
73
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Posted - 2016.06.28 13:36:02 -
[42] - Quote
CCP please stop wasting time and ressources for useless/bad things like the docking camera. Maybe skip the work at these things and use the free ressources for the Ingame Browser. |
Tyran Crow
OMFGWTF Unlimited
1
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Posted - 2016.06.28 13:40:00 -
[43] - Quote
It would seem the sentiment toward this patches content is universal among posters, perhaps CCP should consider just rolling back the clock a few hours and trying again later before they lose more of their base. Adding things no one wants, taking away new things that made it worth logging on and unbalancing while calling it balancing is making things less than fun. If it's not fun people don't play. You don't make money. Take a clue please before the only thing you're developing is a better resume. |
Fer'isam K'ahn
SAS Veterinarians
437
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Posted - 2016.06.28 13:40:46 -
[44] - Quote
Banko Mato wrote: Could we please have an option to disable ALL in-station animations? It's imho a total waste of resources and only needed like once in a blue moon.
Yeah, was so annoyed by the animation, I forgot about the other issues. The news feed needs to go also, every time the whole feed isn't buffered the camera/client jumps and lags.
I am always surprised when people talk about ads and such on youtube and other media... but then, the first thing which is activated on any system is add- and script block. I have never seen a youtube add - didn't even know they existed. So in this regard... shall I search google for an "in-hangar Add-Block" ??
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
|
Rivr Luzade
Kenshin. DARKNESS.
2604
|
Posted - 2016.06.28 13:45:28 -
[45] - Quote
The caldari region gate light field coming from the 4 rectangular light boxes are too bright.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Anthar Thebess
1583
|
Posted - 2016.06.28 13:54:33 -
[46] - Quote
Fighter missile attack is broken - CCP please feedback from the threads you put yourself on this forum.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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gadou
Deep Core Mining Inc. Caldari State
0
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Posted - 2016.06.28 14:05:12 -
[47] - Quote
No more dailies for young pilot.
the 500k xp injector is about 600M 10000xp=12m
so young pilot now lost 12m per day.
Regards. |
Elenahina
Agony Unleashed Agony Empire
932
|
Posted - 2016.06.28 14:08:51 -
[48] - Quote
gadou wrote:No more dailies for young pilot.
the 500k xp injector is about 600M 10000xp=12m
so young pilot now lost 12m per day.
Regards.
It wasn't intended to be a permanent feature.
Eve is like an addiction; you can't quit it until it quits you.
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Ros Malus
Netherstorm Prothean Alliance
0
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Posted - 2016.06.28 14:11:32 -
[49] - Quote
Setting up contracts in citadels still not working! The option to create a contract is available (albeit only when you are in the same system with the citadel), but doesn't allow you to finish creation of contract, because at step 2 it doesn't see the citadel' assets! |
Rivr Luzade
Kenshin. DARKNESS.
2605
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Posted - 2016.06.28 14:11:50 -
[50] - Quote
the undock camera animation panning does not stop when you enter warp. The camera keeps panning, trailing after your ship.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Ix Method
Tribal Liberation Force Minmatar Republic
510
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Posted - 2016.06.28 14:22:13 -
[51] - Quote
Alessienne Ellecon wrote:I'm actually relieved to be honest, I can grind more isk to buy a better T3D fit in time for when the event does happen.
Everyone quit your whining and use the extra time constructively. Would white knighting on a forum count?
Travelling at the speed of love.
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Enigmabox
Nefarious. DeepSpace.
0
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Posted - 2016.06.28 14:29:20 -
[52] - Quote
please have an option to turn off docking animations. This is sooo annoying |
Alessienne Ellecon
Solitude Rangers
53
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Posted - 2016.06.28 14:29:40 -
[53] - Quote
Ix Method wrote:Alessienne Ellecon wrote:I'm actually relieved to be honest, I can grind more isk to buy a better T3D fit in time for when the event does happen.
Everyone quit your whining and use the extra time constructively. Would white knighting on a forum count?
I'm not white knighting. I'm just sick of whiners. If you have a complaint, fine. But it seems to me like every single feedback thread consists of a gathering of whine connoisseurs opening their best bottles of "WAAAH CCP YOU SUCK". Did you bring the cheese? |
Alyssia Benar
Vision Inc Hole Control
37
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Posted - 2016.06.28 14:39:18 -
[54] - Quote
.. and while we're on it: please never ever remove the old map. I just can't stand this new "funky" crap. Scanning takes me atleast three times longer. Why is it necessary to change working features and break them. |
Sue Post
Run - You Fools
0
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Posted - 2016.06.28 14:54:33 -
[55] - Quote
Please give us a way to shut off the docking effects. The seems to add time to switching ships and unlocking again - or in doing anything.
Also - bring back the old watch list -- it is very sad to see my war targets stay logged off for weeks.
Wish there was a less drastic way then quitting to hold Devs, and ccp / eve responsible for all these misguided ideas. Some kind of grading matrix that effects the cost of the subscription. Like a fair market for high quality services rendered.
Then again - the Fish rots from the head I guess. |
Joia Crenca
Science and Trade Institute Caldari State
300
|
Posted - 2016.06.28 15:11:03 -
[56] - Quote
Alessienne Ellecon wrote:Ix Method wrote:Alessienne Ellecon wrote:I'm actually relieved to be honest, I can grind more isk to buy a better T3D fit in time for when the event does happen.
Everyone quit your whining and use the extra time constructively. Would white knighting on a forum count? I'm not white knighting. I'm just sick of whiners. If you have a complaint, fine. But it seems to me like every single feedback thread consists of a gathering of whine connoisseurs opening their best bottles of "WAAAH CCP YOU SUCK". Did you bring the cheese?
Still looks a lot like White Knighting when it's in the presence of a gameplay/feature change that was done poorly. At that point it's a kind of White Knighting attempt to prevent the pain-causing party (CCP) from being exposed to the results of that action.
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Richard Wick
Brave Newbies Inc. Brave Collective
0
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Posted - 2016.06.28 15:11:14 -
[57] - Quote
Hello guys. Please let us remove or turn off the annoying docking effect.
1) My computer is not top-notch and is barely handling undocking and all the spining outside stations in inside hangars. Please remember the ones playing on lower spec computers as well. Docking animation is repeating even after every changed ship.
2) It always resets camera position after undock. Before the update I had camera angled on specific angle and now the angle resets every time I undock from the station. I can live with it, but it kinda annoying.
3) Af plenty of people said before this addition is really annoying. Please for the love of gods make this feature optional. |
Joia Crenca
Science and Trade Institute Caldari State
300
|
Posted - 2016.06.28 15:12:33 -
[58] - Quote
Sue Post wrote:
Then again - the Fish rots from the head I guess.
Is that an Icelandic quote? |
Zartoll
Ghost Net Industrialists Sock Puppet Federation
0
|
Posted - 2016.06.28 15:20:55 -
[59] - Quote
+1 to remove ship dock/undock/change animation
When are we going to get the ability to utilize the "All Drones: Engage" keymap with fighters and bombers cannon attack? Understandable that pilots most likely will not want this for the fighter/bomber missile attack functi but having to manually select each individual squadron just to make them do their basic attack is a bit too much hands-on IMO.
Thanks! |
Rexeva
Imperial Academy Amarr Empire
0
|
Posted - 2016.06.28 15:29:09 -
[60] - Quote
How do I turn the damn docking animation off? 'Saw it 3 times and I am already sick of it and I get dizzy looking at it. Do you think that repetitive animations makes for a better looking game? NO !
And you NEVER, EVER take anything away from a customer without compensation. How do you feel when a restaurant takes food of your plate that was already on it? You did that when taking away the Thrill of the Hunt without in-game notice.
I can care less about what data you wanted and that it was a test anyway. People show up and you simply give them the finger, saying screw you, we got our data and you, the player don't matter after that. Maybe you need to adjust your view and think of quality control for a change.
Your ignorance really bugs me. Test your changes first.
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Sue Post
Run - You Fools
0
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Posted - 2016.06.28 15:41:10 -
[61] - Quote
Joia Crenca wrote:Sue Post wrote:
Then again - the Fish rots from the head I guess.
Is that an Icelandic quote?
No - Just a saying that indicates that there are issues with Ownership/Management that directly shows in a poor/lack of performance by the Dev's, Quality, and customer service.
It can also be used for political leadership. As they become corrupted all those under follow.
The Fish rots from the head.
The company fails from the top. |
Zaknussem
Everybody Loves Donuts
92
|
Posted - 2016.06.28 15:41:28 -
[62] - Quote
+1 for demand to make the new (un)docking animation optional. |
Kuktar
Kuktar Inc.
0
|
Posted - 2016.06.28 15:43:39 -
[63] - Quote
+1 to turn off the docking/undocking animations. They are really nice sometimes but not each time..... TY CCP.
LOVE THE NEW WALLET FEEDBACK ON THE NEOCOM. LOVE THE BLUE LINE IN TACTICAL OVERLAY!!!!! Keep up the good work i have plenty more money to spend on plexs :P
"the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon
|
Joia Crenca
Science and Trade Institute Caldari State
301
|
Posted - 2016.06.28 15:50:58 -
[64] - Quote
For the person or group that directs the dev team to ask for test feedback on a change, and then outright ignores the feedback that comes back from the dev team and the test players... that's not a way to keep an enthusiastic player base.
There seems to be a disdain for human beings and all things associated with the human condition somewhere in the decision chain. Nausea is a problem. |
Messenger Of Truth
Butlerian Crusade
49
|
Posted - 2016.06.28 15:52:21 -
[65] - Quote
I'm really pleased with the "drag station to courier contract destination field" feature.
Trade Hub Price Checker: https://stop.hammerti.me.uk/
Visit "Haulers Channel" in game for all matters courier-related.
|
Tyran Crow
OMFGWTF Unlimited
4
|
Posted - 2016.06.28 15:54:15 -
[66] - Quote
So....I can watch the little ship move around the station until I wanna blow chunks but I can't move the little ship in the fitting window...Wow.. Can I recommend hiring a new person to take the heat on this kind of thing? Name him CCP FallGuy.... |
Jagati Khan81
Deep Core Mining Inc. Caldari State
0
|
Posted - 2016.06.28 15:55:25 -
[67] - Quote
Please give us the option to turn the new dock/undock camera effects ty. |
Tzuko1
FREE GATES FREE GATES COALITION
17
|
Posted - 2016.06.28 15:56:46 -
[68] - Quote
Warping in ship animation is crap. Make it back like you did it with the daily quest..... |
81G
Sempiternus
0
|
Posted - 2016.06.28 16:05:37 -
[69] - Quote
+1 to make docking cinematic optional.
First time it is something new and thats ok, but after hundred docking its annoying.
https://eve.uservoice.com/forums/64257-general/suggestions/15012339-make-docking-animation-optional |
Esrevid Nekkeg
Justified and Ancient
1967
|
Posted - 2016.06.28 16:09:08 -
[70] - Quote
I do like the ship flying into the hangar sequence when docking. However, what I do not like is the fact that there is a similar sequence that out of my control, involuntarily, starts when I change ships. Especially considering the fact that said sequence totally disregards the original camera standpoint and zoom level.
For the rest, nice patch. Still looking forward to the new event sites though...
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
|
|
Silen Talker
EVE University Ivy League
6
|
Posted - 2016.06.28 16:10:22 -
[71] - Quote
Likes:
- 8 overlays
- speed and direction vectors in tactical overlay
- Graphics
- Client Autologin
Dislikes:
- Enter hanger panning animation (really nauseating)
Can't wait for Shadow of Serpent events. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1362
|
Posted - 2016.06.28 16:12:44 -
[72] - Quote
I don't even have words to describe how terrible this release is. |
Koebmand
Silverflames
49
|
Posted - 2016.06.28 16:15:00 -
[73] - Quote
Please make option to disable docking / undocking animations.
Reading this thread is a total deja-vu to test server feedback, why not listen to the players that take the time to test your stuff? |
Rita Jita
Relentless Terrorism
2047
|
Posted - 2016.06.28 16:19:35 -
[74] - Quote
what happened to the new implants, i was waiting on sheild HP bonus..................................
and don't even get me started on OGB's
Founder of the "Haulers Channel"
Come Check It Out
|
Drago Shouna
Royal Amarr Institute Amarr Empire
426
|
Posted - 2016.06.28 16:20:19 -
[75] - Quote
More news..
When I log a client on I'M ALREADY DOCKED I don't need the sodding animation every single time....or ever. |
Pom Agrant
Sebiestor Tribe Minmatar Republic
14
|
Posted - 2016.06.28 16:22:35 -
[76] - Quote
You should have listened to us about fighters. Seriously, combat with carriers causes epilepsy now. It's waaay too much work trying to multi-task the button mashing, managing range, moving them around. Forget it... Back to frigates online for me. Anyone want to buy a carrier? |
Rita Jita
Relentless Terrorism
2047
|
Posted - 2016.06.28 16:22:38 -
[77] - Quote
Drago Shouna wrote:More news..
When I log a client on I'M ALREADY DOCKED I don't need the sodding animation every single time....or ever.
agreed, quite annoying
Founder of the "Haulers Channel"
Come Check It Out
|
Katyushenka
Silicon Dreams Smile 'n' Wave
0
|
Posted - 2016.06.28 16:24:46 -
[78] - Quote
Ok, this is complete disaster - who the hell invented this 'sliding' camera when changing ships in station? Make it OPTIONAL! It happens that i change ships often to check their fits because I have plenty of them fitted, so it is nauseous nightmare for me now.
Another bug - my cursor dissapear when I try to click target in overview window while holding command shortcut ('w' for approach, 'e' for keep at rang etc..). Thing is the program 'thinks' im pointing in space - not in overview data - need solution asap (I have a fleet in an hour!).
Speed vectors are really promising though (dont know how they will look in big fights, but in small gangs they are ok). |
Rita Jita
Relentless Terrorism
2047
|
Posted - 2016.06.28 16:25:43 -
[79] - Quote
Pom Agrant wrote:You should have listened to us about fighters. Seriously, combat with carriers causes epilepsy now. It's waaay too much work trying to multi-task the button mashing, managing range, moving them around. Forget it... Back to frigates online for me. Anyone want to buy a carrier?
hope your got your booster alt setup cause frigates online is pointless without them, unless you like the "you got roflstomped by some 1 month old toon in a 10mil frig" meta
Founder of the "Haulers Channel"
Come Check It Out
|
Ound
Lithium Financial and Exploration
14
|
Posted - 2016.06.28 16:50:53 -
[80] - Quote
Docking camera
- You should be able to move camera without disruption ( it resets back to docking animation even if you move it )
- Should have an option to disable it
Secondary lighting
- Large ships like Charon are underexposed and lack detail
- Small ships, especially, like Astero (which is white) is overexposed and detail is hard to see in the bright white light.
|
|
Drago Shouna
Royal Amarr Institute Amarr Empire
427
|
Posted - 2016.06.28 17:09:04 -
[81] - Quote
The Machariel is way too dark now in the hanger. |
Imustbecomfused
Negative Density
92
|
Posted - 2016.06.28 17:13:09 -
[82] - Quote
No offense and all, but adding a ticker box to disallow new features might be a common sense type of idea...
There is no reason I need more cpu or gpu tax for some added MANDITORY visual affect, or movie. please add a I DONT NEED MORE CPU AND GPU TAX button so we can have our smooth gameplay back and I dont add MORE crap to nest, I have more than enough accounts to manage as it is, I dont like waititing either so if you all could kinda hurry up, thatd be **** yo. :P |
Freelancer117
So you want to be a Hero
488
|
Posted - 2016.06.28 17:30:25 -
[83] - Quote
Quote:The number of possible overview tabs has been increased from 5 to 8
/me slow claps
Does this mean Eve Online is slowly getting out of Beta
Regards, a Freelancer
ps: All DUST 514 battle districts will have their owners unset. This will remove all the capture bonuses offered in faction warefare space, and any POS bonuses that were in effect.
Coz 80 million consoles
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
|
Crosi Wesdo
War and Order
1941
|
Posted - 2016.06.28 17:44:48 -
[84] - Quote
While the new camera is probably ok for the bulk of players, those that put high demands on the old camera are still left out in the cold with the new one being far less fit for the purpose of fast manoeuvring around hostile gangs and fleets.
Its worrying that CCP thinking is that if only a small percentage of players are effected then why not make a change for the worst if it will only be a small fraction that will stop playing?
Id rather CCP make changes that use the current performance as a baseline and build from there, but then what do i know? Perhaps theres a benefit from alienating one group of people after another? |
Crosi Wesdo
War and Order
1941
|
Posted - 2016.06.28 17:51:45 -
[85] - Quote
Alyssia Benar wrote:.. and while we're on it: please never ever remove the old map. I just can't stand this new "funky" crap. Scanning takes me atleast three times longer. Why is it necessary to change working features and break them.
Old code has to be replaced with bad features.
It used to be that people who made the game played the game. Its hard to tell if the people who make the game now even enjoy working for the company, let alone the game. |
Morgaine Mighthammer
Rational Chaos Inc. Asteria Concord.
57
|
Posted - 2016.06.28 17:54:31 -
[86] - Quote
why am i not surprised that this patch is nothing but a clusterfrak? adding **** that folks didn't ask for and not giving the option to not see it, pushing blanket nerfs to ships that essentially make them useless hanger toys again... you guys dont learn...
Yet again ccp has shown a near complete disregard for the feedback that they asked for. CCP Larrikin posted up the initial changes to carriers on the 10th asking for our feedback on them, and since then we have had 36 pages of feedback and discussion on how they are generally bad and way over done, and yet the only thing out of all that that they actually listened to us on was the power usage of XL artillery...
The changes to carriers are WAY too heavy handed, and we have lots of math and testing and examples of that in the capital balance thread, yet all of that has been summarily ignored and they push the nerf to live. all i can ask is why? why even bother asking for feedback if you just ignore us? hell, you did the exact opposite and actually made the nerf worse than what was originally proposed and snuck in the change to fighter weapon activation range, why on earth are you doing this ccp? you make an awesome and much needed change to carriers with citadel, and then barely 2 months later you nerf them into the ground so hard that they are literally worse now than pre-citadel. i thought you wanted folks to actually undock carriers and use them and loose them? that was happening, a lot. but instead of doing the smart thing and giving it a few months to see how we all adjust to the changes, you listen to the bitching and crying of so called "elite pvpers" and take out the nerf sledge and beat carriers to death with it.
bad show ccp, i really was expecting better from you. |
Carlossus
Aliastra Gallente Federation
0
|
Posted - 2016.06.28 18:37:51 -
[87] - Quote
I think this patch was a total waste of time. So far all I am seeing is a bunch of really horrible changes. Meh. |
Narku Bourgeoisie Tonisilitis
Pandemic Horde Inc. Pandemic Horde
30
|
Posted - 2016.06.28 18:38:19 -
[88] - Quote
Okay, canceled my sub over the carrier changes. http://i.imgur.com/rmoF9zq.png My cyno alt will drop too as it's plexed.
Renewal comes up near the start of school, so if carriers are given an actual role between now and then I'll reconsider. |
Marckis
BROTHERHOOD OF ASSASSINS .INC Mordus Angels
1
|
Posted - 2016.06.28 18:40:49 -
[89] - Quote
It may be a sentiment that was already expressed, but:
I want 10,000 SP per day until the Scope Network/Serpentis functionality is in place. I think it's a bit unreasonable to remove one aspect of gameplay (daily opportunities) while promising a new one (Scope/Serpentis), then follow through on the removal without providing the new feature.
I think this is a reasonable accommodation, neither technically difficult or game breaking.
Thanks, - Marckis.
|
KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
939
|
Posted - 2016.06.28 18:43:44 -
[90] - Quote
Not sure if anyone has mentioned this: the hanger spin animation makes me dizzy. Please - add a switch or turn it the hell off.
Now the acceleration vector? Nice touch. It should make bumping eve |
|
Titti Sabezan
SYNDIC Unlimited
11
|
Posted - 2016.06.28 18:51:56 -
[91] - Quote
Simple suggestion (granted, with major implications)
WiS is dead -- make the next major project the removal of all the WiS features, to which add all the station-related twiddles that everyone seems to hate -- the dock/undock anim, the giant wall-mounted adverts. Maybe, to assuage the "loss" that the animators would fell, let them be a RMT-buy-in for citadels -- "If you want to pimp your Astrahus, send $99.99 to CCP and we'll see you a code to enable the features for *your* citadel".
Go back to "Space Ships In Space".
Oh, and maybe do something to cut down on the carebears (of which I am one) -- say one day a week when Hi-Sec PVP is encouraged -- the 10K SP you just removed could be awarded to the successful gank of a ship worth (say) 20M, with 5K for smaller, and maybe 20K for a solo kill on a Hulk of a freighter. Open up EvE to tne people who want to sandbox with Added Blood, and get a license for something fluffier -- Cuddly Creatures' Playground. |
Eddie Mayer
Operational Urban Zion Order O.U.Z.O. Alliance
7
|
Posted - 2016.06.28 18:52:13 -
[92] - Quote
The docking animation has got to go... I feel dizzy |
KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
939
|
Posted - 2016.06.28 18:52:56 -
[93] - Quote
Joia Crenca wrote:For the person or group that directs the dev team to ask for test feedback on a change, and then outright ignores the feedback that comes back from the dev team and the test players... that's not a way to keep an enthusiastic player base.
There seems to be a disdain for human beings and all things associated with the human condition somewhere in the decision chain. Nausea is a problem.
I think we're seeing our first major failure of the current CSM or some long left over beach fish from the last. Either CCP Dev's that decided they can do without the CSM just shot a major hole in EVE's major revenue foot or holy cow did the CSM mess up.
|
Marckis
BROTHERHOOD OF ASSASSINS .INC Mordus Angels
2
|
Posted - 2016.06.28 19:15:00 -
[94] - Quote
I have another opinion!
Could it be that the nerfing of carriers was done out of a knee-jerk reaction to their recent changes?
I want you all to think for a moment.... think back to those other games you used to play, when a new race, or tank, or ability, or class was introduced... Didn't it seem like super crazy powerful? and everyone was all like NERF NERF NERF.
Perhaps it wasn't that that new thing was overly powerful... perhaps it SEEMED powerful because it was new, and everyone else hadn't developed new tactics for it.
Perhaps what we simply need is for the Meta to adjust, and find ways of responding to things that we initially perceived as overpowered and nerf worthy. |
Ivory Harcourt
Space Ants Fidelas Constans
11
|
Posted - 2016.06.28 19:21:51 -
[95] - Quote
OK why the hell do you bother even to ask for feedback if you don't care about it at all?
We've pointed on motion sickness problem when this feature was in SiSi. You completely ignored it.
Seriously why do you ignore players? What the hell is wrong with you? |
Orranor
Republic Military School Minmatar Republic
0
|
Posted - 2016.06.28 19:30:16 -
[96] - Quote
No surprise that the lighting stuff needs tweaking. Yes surprise that this camera stuff was released in such an unpopular state.
Devs seem to have forgotten that holding back a change because it is not ready is not the same as cancelling that thing and wasting the resources.
More consideration for the players please! |
Sergey Hawk
The Sith Syndicate REFORD
39
|
Posted - 2016.06.28 19:34:41 -
[97] - Quote
Again about "awesome" new camera. For god sake make Custom Tracking Position and sliders for zoom speed. And pls remove this f.ucking intermediate centering before starting rotation.
One example. Few day ago Smart keyboard pro was renamed in Babel Type and devs receive many rage feedbacks. They change name back and in release note now we can read "Thanks for the hateful feedback on the new name"
I really want to see similar text about new "awesome" camera in the next patch note. "Thanks for the hateful feedback about our new camera. This was our worst decisions in the last 5 years"
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Sulfurblade
Evil Pink Bunnies
12
|
Posted - 2016.06.28 19:34:49 -
[98] - Quote
Marckis wrote:I have another opinion!
Could it be that the nerfing of carriers was done out of a knee-jerk reaction to their recent changes?
I want you all to think for a moment.... think back to those other games you used to play, when a new race, or tank, or ability, or class was introduced... Didn't it seem like super crazy powerful? and everyone was all like NERF NERF NERF.
Perhaps it wasn't that that new thing was overly powerful... perhaps it SEEMED powerful because it was new, and everyone else hadn't developed new tactics for it.
Perhaps what we simply need is for the Meta to adjust, and find ways of responding to things that we initially perceived as overpowered and nerf worthy.
I am not really concerned with the Carrier Sage as I could honestly care less I have no skin in the game if you will....
But I am quite sure there is not just one but several very lengthy forum Posts about this very issue and it seems that Math, player opinion etc have all gotten together in these posts and have pointed out the issues and what needs to be done... And in none of those posts did they say the Carrier needed to be hit with a giant Nerf bat....
So this once again makes us as players say!!! "Does CCP even read these Forum Posts" As they have clearly once again gone against the solid cohesive majority of people who have posted on this issue and have made there points clear with data overwhelming data to back themselves up.... But CCP still ignores this????
Again my main concern is this habit of CCP ignoring its player base!!! Whats with telling us to type feedback on this topic at this place in the forum and then ignoring the feedback completely and doing whatever CCP wants to do.... And then you just send us to a new Forum Post to post feedback about why we don't like what you just did even though it ignored everything that was ignored and complained about in the previous iteration and forum post.
Its almost like your just sending us to these forum posts so you don't have to deal with us.... And you have no intention of actually reading the posts anyway.... |
Sergey Hawk
The Sith Syndicate REFORD
40
|
Posted - 2016.06.28 19:38:19 -
[99] - Quote
I forgot something. Make "awesome" undock animation optional!
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Sgt Ocker
Kenshin. DARKNESS.
1045
|
Posted - 2016.06.28 19:45:29 -
[100] - Quote
Alessienne Ellecon wrote:Ix Method wrote:Alessienne Ellecon wrote:I'm actually relieved to be honest, I can grind more isk to buy a better T3D fit in time for when the event does happen.
Everyone quit your whining and use the extra time constructively. Would white knighting on a forum count? I'm not white knighting. I'm just sick of whiners. If you have a complaint, fine. But it seems to me like every single feedback thread consists of a gathering of whine connoisseurs opening their best bottles of "WAAAH CCP YOU SUCK". Did you bring the cheese? Wait until you have been around for a while, you will change your tune. Unless you become a CCP can do no wrong drone, which I really hope is not the case. CCP has an amazing and long reputation for screwing things up and history shows rebellion is the best way to get their attention.
Google Eve incarna - CCP does try hard but too often get it wrong.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
|
Nathan Nova
Neo Operators Value Assembly
3
|
Posted - 2016.06.28 19:47:27 -
[101] - Quote
+1 to make docking cinematic optional. It literally makes me feel sick |
Yuusef
KarmaFleet Goonswarm Federation
1
|
Posted - 2016.06.28 19:53:48 -
[102] - Quote
This is my favourite release so far. 5/7.
My favourite parts are: - removing the daily opportunities - the nauseating and annoying ship animation - the lack of new features |
Crosi Wesdo
War and Order
1944
|
Posted - 2016.06.28 19:56:03 -
[103] - Quote
Sgt Ocker wrote: I'm not white knighting. I'm just sick of whiners. If you have a complaint, fine. But it seems to me like every single feedback thread consists of a gathering of whine connoisseurs opening their best bottles of "WAAAH CCP YOU SUCK". Did you bring the cheese?
Dont come to a feedback thread to tell people to not give their honest feedback.
If you are happy, say so. Let others have their say. Lets hope those others can say enough to help CCP make better choices so you have other people to play with in EVE in the future. |
Nid
Subject to Change
3
|
Posted - 2016.06.28 20:00:23 -
[104] - Quote
Docking / Ship swapping animations got to go or optional - please.
|
Sgt Ocker
Kenshin. DARKNESS.
1046
|
Posted - 2016.06.28 20:07:47 -
[105] - Quote
Crosi Wesdo wrote:Sgt Ocker wrote: I'm not white knighting. I'm just sick of whiners. If you have a complaint, fine. But it seems to me like every single feedback thread consists of a gathering of whine connoisseurs opening their best bottles of "WAAAH CCP YOU SUCK". Did you bring the cheese?
Dont come to a feedback thread to tell people to not give their honest feedback. If you are happy, say so. Let others have their say. Lets hope those others can say enough to help CCP make better choices so you have other people to play with in EVE in the future. I think you might want to edit your quote mate.
You have quoted me with saying something someone else said.
(I told him much the same as you, please fix it) Here is the original post
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Crosi Wesdo
War and Order
1944
|
Posted - 2016.06.28 20:12:37 -
[106] - Quote
Sgt Ocker wrote:Crosi Wesdo wrote:Sgt Ocker wrote: I'm not white knighting. I'm just sick of whiners. If you have a complaint, fine. But it seems to me like every single feedback thread consists of a gathering of whine connoisseurs opening their best bottles of "WAAAH CCP YOU SUCK". Did you bring the cheese?
Dont come to a feedback thread to tell people to not give their honest feedback. If you are happy, say so. Let others have their say. Lets hope those others can say enough to help CCP make better choices so you have other people to play with in EVE in the future. I think you might want to edit your quote mate. You have quoted me with saying something someone else said. (I told him much the same as you, please fix it) Here is the original post
Done |
Tao Dolcino
EVE University Ivy League
445
|
Posted - 2016.06.28 20:49:42 -
[107] - Quote
Who is leading CCP ? Certainly some "genius" commercials who know nothing about the game and found out : "oh ! to attract more players, let's make the game shiny with tons of flashy animations ! We are seriously damaging the gameplay by doing so ? Bah, who cares about gameplay, a game nowadays must be shiny ! Hollywoodian !" CCP, you fail, as always. Stop to massacre the gameplay with fluff no one asked for except your marketing departement who is ruining this game since "Work Alone In Your Bedroom With A 200Gé¼ Monocle". Fire them, and give back the power to decide to the devs who still play EVE, if there are still any... Remove the docking animation, the epileptic giant TVs, the new map, the new icons, the new scanning interface, the new UI, the new cameras, all that useless stuff we never asked for and which are making the game each release more unpleasant, clunky and frustrating to play. Stop the haemorrhage.
Ps : ah, this year at least, i don't need to change my signature
CCP 2015 : "Fluff is good"
|
Crosi Wesdo
War and Order
1947
|
Posted - 2016.06.28 20:55:10 -
[108] - Quote
Next patch, player doesnt control the camera. The camera is positioned by a smart algorithm which makes everything look good on twitch and youtube. |
Tao Dolcino
EVE University Ivy League
445
|
Posted - 2016.06.28 21:06:12 -
[109] - Quote
Crosi Wesdo wrote:Next patch, player doesnt control the camera. The camera is positioned by a smart algorithm which makes everything look good on twitch and youtube. Don't joke with that ! They'd be able to believe that it's a genuine suggestion and they'd find it a great idea !
CCP 2015 : "Fluff is good"
|
Regan Rotineque
The Scope Gallente Federation
399
|
Posted - 2016.06.28 21:17:32 -
[110] - Quote
I will try not to make this snarky
however - CCP you solicit feedback in the SiSI test forum section - however it always seems to me that it does not stop things if they are bad - you will modify things or try to improve them, but when people say "this is bad" or "I don't like this" or "Please don't implement this" they often get ignored and you proceed to implement the changes regardless of the feedback provided. Yes some people can scream and yell and are not being terribly constructive, but when you simply do not like something...saying "don't do it", "I don't like it" may be all that can be offered.
Case in point - the new docking, ship changing, undocking - close to all of the feedback provided was of the nature "we don't really like this". However there was little to no feedback or responses from Devs to any of the comments. I had said that i could probably 'live' with the docking, ship changing ones....but undocking was a non starter. I simply find it quite annoying and it "feels" like it takes longer and leaves you at camera angles you would never want to be at.
My previous statements regarding these stand - im not a big fan of any of the docking, ship changing or undocking camera stuff. It just 'feels' wrong, particularly the undocking. The whole cinematic thing is not needed and when you break it the camera whips back and you are at some odd angle to your ship/station.
I have read through the current release feedback, and it reads like the test forum, ppl don't like the new cinematic stuff. It is not a rage like the 'gong' was however for some it is close - for me it is just adding something to the game that is not immersive, does not make the game more fun, it doesn't really add anything, except what 'feels' like addition time to docking/undocking/changing ships and in particular with undocking makes the whole process of undock/warp to safe an unpleasant experience.
Like I said before its not the end of the world, but I would have preferred no change at all vs this change, and if there was some way to disable it, I would.
Best regards, ~Regan~ |
|
Needa3
Hax. The-Culture
44
|
Posted - 2016.06.28 21:35:57 -
[111] - Quote
Jesus ****, get rid of that docking animation. Seen it 4 times and I'm already sick of it. FFS stop wasting resources like that.
|
John'Doe the Second
SAS Veterinarians
2
|
Posted - 2016.06.28 21:48:05 -
[112] - Quote
Tao Dolcino wrote:Remove the docking animation, the epileptic giant TVs, the new map, the new icons, the new scanning interface, the new UI, the new cameras, all that useless stuff we never asked for and which are making the game each release more unpleasant, clunky and frustrating to play.
I agreed with this part fully.
|
Needa3
Hax. The-Culture
44
|
Posted - 2016.06.28 21:51:59 -
[113] - Quote
John'Doe the Second wrote:Tao Dolcino wrote:Remove the docking animation, the epileptic giant TVs, the new map, the new icons, the new scanning interface, the new UI, the new cameras, all that useless stuff we never asked for and which are making the game each release more unpleasant, clunky and frustrating to play.
I agreed with this part fully.
another plus one |
Adria Blue
Digital Fiction Space Hicks
0
|
Posted - 2016.06.28 22:10:33 -
[114] - Quote
Where did recurring opportunities go? |
Adaahh Gee
Black Serpent Technologies The-Culture
153
|
Posted - 2016.06.28 22:12:14 -
[115] - Quote
Ivory Harcourt wrote:OK why the hell do you bother even to ask for feedback if you don't care about it at all?
We've pointed on motion sickness problem when this feature was in SiSi. You completely ignored it.
Seriously why do you ignore players? What the hell is wrong with you?
This is pretty much why I stopped using SiSi, all feedback that wasn't "Wow, you guys are amazing" seems to be ignored, It was the same with the unified inventory and the module renaming, both deployed without listening to feedback, the inventory changes had to be fixed and patched, and the naming changes were just changed again to the bizarre "ample" "enduring" bulls*it. |
Loan Survivor
Radzone
0
|
Posted - 2016.06.28 22:38:45 -
[116] - Quote
Needa3 wrote:Jesus ****, get rid of that docking animation. Seen it 4 times and I'm already sick of it. FFS stop wasting resources like that.
+1 to this! CCP, you really messed up with this. Please revert or allow option to disable that awful animation. Waste of resources when so much else could have been worked on. |
Rory Wolf
United Wolfs Nations
12
|
Posted - 2016.06.28 22:40:47 -
[117] - Quote
Where did the Skill Point Opportunity go? Finally an incentive to login and do something each day. And of course - poof!!!!!!!! |
Rory Wolf
United Wolfs Nations
12
|
Posted - 2016.06.28 22:41:35 -
[118] - Quote
The camera controls are flaky and inconsistent. Just about got me killed twice last night. |
Norrin Ellis
Venture Racing
349
|
Posted - 2016.06.28 23:04:51 -
[119] - Quote
-New docking / undocking animation is annoying -Cannot find any way to turn off new in-space messages (ore mined / bounties added) -Thrill of the Hunt was the best thing you've done in years, and it was all a tease
CEO, Venture Racing
Manager, EVE Online Hold'Em
|
Mayham Jack
Caldari Provisions Caldari State
0
|
Posted - 2016.06.28 23:07:52 -
[120] - Quote
Well I am going to add my 2 isk worth of issues i Have
1. Get Rid of the docking or make it optional as this is servering no direct purpose 2. Return the Daily Opportunities 3. Delay the patch if its not going to be released in the entirety whether its a day or 2 or a week later. 4. Listen to the Feedback from your player base. 5. Changes that was done to carriers again has now produced another cap ship I own to be on permant docking status 6. Return the old camera, this new action camera stinks |
|
Norrin Ellis
Venture Racing
349
|
Posted - 2016.06.28 23:12:52 -
[121] - Quote
I would also like to express my disappointment that CCP isn't devoting more resources to deleting critical system files. I miss the days of the boot.ini fiasco.
CEO, Venture Racing
Manager, EVE Online Hold'Em
|
Joia Crenca
Science and Trade Institute Caldari State
310
|
Posted - 2016.06.28 23:13:27 -
[122] - Quote
Adria Blue wrote:Where did recurring opportunities go?
I'd missed the announcement too, but they did put one in Upcoming Feature and Change Feedback Center
and another Online News
But because the launcher doesn't mirror the online news and I only log onto the website sporadically, I missed it till today as well. |
Joia Crenca
Science and Trade Institute Caldari State
310
|
Posted - 2016.06.28 23:14:41 -
[123] - Quote
Norrin Ellis wrote:I would also like to express my disappointment that CCP isn't devoting more resources to deleting critical system files. I miss the days of the boot.ini fiasco.
Careful, you might find a present of footwear in your redeemables.... |
Ida Aurlien
Cerberus Federation Cede Nullis
73
|
Posted - 2016.06.28 23:20:50 -
[124] - Quote
carriers turned into big frigates , not even a good ship now let alone a capital |
Lothar McPoopenshaft
Chemical Dependency. ChaosTheory.
0
|
Posted - 2016.06.28 23:22:37 -
[125] - Quote
I get motion sick everytime I dock... can we please disable the docking animation? |
Axhind
Eternity INC. Goonswarm Federation
269
|
Posted - 2016.06.28 23:25:56 -
[126] - Quote
Well done on removing the dailies. Shows that CCP is still capable of thinking of its players. Now please fix the travesty that is sov (remember how your trailers talk about empire building, we sort of miss that part of the game that fozzie killed off).
Thanks for making citadels silent and now please remove the damn dock and undock animation. It made me feel sick on the first docking. |
Last Ninja
Diversity 101 The Volition Cult
4
|
Posted - 2016.06.28 23:47:00 -
[127] - Quote
I don't normally get motion sickness, but the animation in the station is without a doubt do it to me. I can't interrupt it like I can the undock animation.
Please give a toggle in the options to enable/disable it.
i have to log in now and not look at the screen for 5-10 seconds before the animations stoped , what crock of camels droppings this is pls give us a choice , no ccp knows best as always lets give them some stupid animation every time they change - jump clone or undock! |
Sgt Ocker
Kenshin. DARKNESS.
1048
|
Posted - 2016.06.28 23:55:40 -
[128] - Quote
7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered.
I wonder if CCP is listening?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Mayham Jack
Caldari Provisions Caldari State
0
|
Posted - 2016.06.29 00:05:13 -
[129] - Quote
Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered.
I wonder if CCP is listening?
Probally not. |
Morgaine Mighthammer
Rational Chaos Inc. Asteria Concord.
64
|
Posted - 2016.06.29 00:16:42 -
[130] - Quote
Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered.
I wonder if CCP is listening?
unless they make a DRASTIC change compared to the last month, probably not. |
|
|
CCP Darwin
C C P C C P Alliance
2133
|
Posted - 2016.06.29 00:36:04 -
[131] - Quote
Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting.
However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|
Adaahh Gee
Black Serpent Technologies The-Culture
154
|
Posted - 2016.06.29 00:38:58 -
[132] - Quote
Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered.
I wonder if CCP is listening?
Of course they are listening, it's just........they are better than you, they are right and everyone is just "afraid of change" At least one CCP staffer logged in and played Eve for 10 minutes a few weeks ago, so they know exactly what it's like for everyone.
|
Zakks
Caldari Provisions Caldari State
43
|
Posted - 2016.06.29 00:42:59 -
[133] - Quote
I couldn't stomach the ship hanger animation, so I switched to the Captain's Quarters. Now the Ship Fitting window is completely messed up. This is how my ships look. http://i.imgur.com/V2ybw9P.png All of them are borked in the Captain's Quarters.
Sorry but very disappointed in this patch. Please allow me to turn off the animations so I can go back to using the Ship Hanger
|
|
CCP Darwin
C C P C C P Alliance
2133
|
Posted - 2016.06.29 00:49:18 -
[134] - Quote
Zakks wrote:Now the Ship Fitting window is completely messed up. This is how my ships look. I recommend posting issues like this in the release issues thread alongside this one.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|
Cearain
Plus 10 NV Cede Nullis
1465
|
Posted - 2016.06.29 00:58:45 -
[135] - Quote
It seems I sometimes can not remote contract corp assets from deliverables. It keeps giving me the same screen to finish the contract over and over.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Captain Chuckles
Alpha Republic - Transcenders of Space and Time Solyaris Chtonium
27
|
Posted - 2016.06.29 00:59:04 -
[136] - Quote
Sulfurblade wrote:Ruby Troi wrote:Could we please have an option to turn off the new ship animation every time I dock, log in a character or change ships. One isn't too bad but after the second one it starts to induce motion sickness. I absolutely agree its anger inducing to have to watch this animation every time you change a ship!!!
Hell yeah this animation is driving me nuts and I have only been online for about half an hour since the patch |
Captain Chuckles
Alpha Republic - Transcenders of Space and Time Solyaris Chtonium
27
|
Posted - 2016.06.29 01:02:51 -
[137] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
What we do like.... The way it was
What we don't like... The animation!
Customer service model of CCP - What you don't like it, tough we don't care about our customers opinions we just do things we want. When responding to customer feedback "we won't" is the wrong answer
|
Geritan Makitos
Tule Industrial and Mining Enterprises
0
|
Posted - 2016.06.29 01:08:32 -
[138] - Quote
In-citadel trade and contracts, and being able to set destination directly to a citadel are really nice features. Immensely useful for my kind of play, and totally met expectations there. Maybe next, citadels can be made searchable in assets. |
Captain Chuckles
Alpha Republic - Transcenders of Space and Time Solyaris Chtonium
27
|
Posted - 2016.06.29 01:09:11 -
[139] - Quote
Cearain wrote:It seems I sometimes can not remote contract corp assets from deliverables. It keeps giving me the same screen to finish the contract over and over.
Yes had the same problem but it is not just remote, I went to the station with my assets in market deliveries and cannot contract them. Contracting from the item hangar still works though. |
Vol Arm'OOO
Central Co-Prosperity Union
816
|
Posted - 2016.06.29 01:18:16 -
[140] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
The docking/ship changing animation - apart from being repetitive and annoying - it actually creates a worse game playing experience. Before, when I logged in for the first time, I would get a short black screen, which I would have to clear only once, and then every time thereafter when I undocked all i would get is a short session timer delay. Now every time i undock I get both a black screen and a session timer delay. Moreover it is clear that the entire docking/undocking experience takes longer then it used to largely because of the black screen that occurs.
Worse - alot of game play occurs around combat at stations - the forced camera point of view makes it difficult to impossible to undock quickly and engage your enemies. In particular its now lot harder to undock and bump people off station so as a result we are missing alot of kills.
The ship changing animation has also added a black screen and a longer session change delay. Its awful to look at and needlessly slows down changing ships - which makes it harder to quickly switch ships in the heat of combat - when fast game play is necessary.
Finally - I cannot understand CCP's hell bent need to tinker with things that are not broken - like the warp tunnel, map, scanning, and new camera - the need to make things shinny at the expense of easy of use and functionality is simply wrong headed.
I don't play, I just fourm warrior.
|
|
Tyran Crow
OMFGWTF Unlimited
12
|
Posted - 2016.06.29 01:19:39 -
[141] - Quote
Needa3 wrote:John'Doe the Second wrote:Tao Dolcino wrote:Remove the docking animation, the epileptic giant TVs, the new map, the new icons, the new scanning interface, the new UI, the new cameras, all that useless stuff we never asked for and which are making the game each release more unpleasant, clunky and frustrating to play.
I agreed with this part fully. another plus one
I plus one your plus one with yet another plus one... |
Thead Enco
Deep Core Mining Inc. Caldari State
274
|
Posted - 2016.06.29 01:23:41 -
[142] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
Seriously you might as well of named this patch "Incarna" because it holds the same value as WiS, NOTHING. it contributes nothing to internet space ships. I want to quickly jump in and jump out of my ships not watch a short film while station spinning. Remove the feature and bring back the old docking animation. The feature is annoying has hell. It's like there nothing else in the game that needs improving (Sarcasm).
A Lannister always pays his debts
Tyrion Lannister
|
Jarnus Rith
JRTEC
0
|
Posted - 2016.06.29 01:31:28 -
[143] - Quote
This is my first, and probably last, post on the forums.
This new docking animation sucks, it is nausea inducing. Turn the f***ing thing off please or give us the ability to do so. Just another example of CCP giving us stuff that bears no relevance to game play instead of fixing stuff that matters. And please, please, please get rid of those awful in station ads. When in station I have to maneuver my ship to avoid having to view them. Whoever thought they were a good idea has obviously been dropped on their head once too often.
I can hardly wait for changes to mining barges/industry. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
350
|
Posted - 2016.06.29 01:37:34 -
[144] - Quote
"It is now possible to reprocess Rorquals and Titans in Citadels (just for the case that anybody would want to reprocess a Titan...)."
funny how nobody in Iceland would be surprised if we reprocessed the Rorq tho |
Diametrix
Black Rise Goods and Services
41
|
Posted - 2016.06.29 01:39:08 -
[145] - Quote
Wow, ok - if we could pause whining about a camera change (it's not that bad people. you can still do just about everything while it's playing out..you just need to stopping spinning so damn hard!) -
CCP, you noted this morning that Shadow of the Serpent content has been... 'delayed'. The patch notes, obviously, have not been updated and still suggest the event will run until 09Aug. Will that date be extended?
Do you still intend to release this content/event? When do you expect to deploy it? Is there anything we can do to help? If you need to know more about how we feel regarding the camera animation, maybe someone around here could assist.
Thank you |
Zifrian
Distortion. Amplified.
1733
|
Posted - 2016.06.29 01:40:37 -
[146] - Quote
Undocking and docking animations should be optional.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
Industry guy, third-party developer, jack-of-all-trades - master of none
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Tyran Crow
OMFGWTF Unlimited
12
|
Posted - 2016.06.29 01:46:30 -
[147] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
If that is the case the simple solution would be to simply remove the animation all together. I don't believe anyone will miss it. |
Rexeva
Imperial Academy Amarr Empire
10
|
Posted - 2016.06.29 01:52:27 -
[148] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
I THOUGHT WE DID IN THIS THREAD -MAYBE YOU SHOULD READ IT !!! |
Aid Bringer
Kockegg Industries Hard Knocks Citizens
13
|
Posted - 2016.06.29 02:03:15 -
[149] - Quote
I love how all the people who DONT get motion sick are saying "It's no big deal!"
You deal with a damn gag reflex every time you dock or change ships, then get back to me.
Its like me telling the dude in the wheelchair that the stairway they just installed to get to the bathroom is no big deal. |
Drigo Segvian
Black Fox Marauders
18
|
Posted - 2016.06.29 02:17:34 -
[150] - Quote
The docking animation should be only when actually docking and not each time you change ships. CCP please update. |
|
Drigo Segvian
Black Fox Marauders
18
|
Posted - 2016.06.29 02:28:12 -
[151] - Quote
Love the little +/- wallet display as transactions process.
+1 CCP |
Aid Bringer
Kockegg Industries Hard Knocks Citizens
13
|
Posted - 2016.06.29 02:39:21 -
[152] - Quote
Drigo Segvian wrote:Love the little +/- wallet display as transactions process.
+1 CCP
Yeah, its not bad, though I notice they DIDN'T HAVE A PROBLEM CREATING AN ON/OFF TOGGLE FOR THIS ONE. |
Valkin Mordirc
2140
|
Posted - 2016.06.29 03:01:58 -
[153] - Quote
I honestly wouldn't mind it, but there are a few major problems which for me personally ruin it.
The first one is the FOV when docking is WAAAAY to close to the ship. I find myself in vain trying to get the camera to back away from the ship. It's uncomfortable to watch, if the FOV was scaled back, and we are given an option to control the how close the camera is, would be really nice.
Second is that it happens every time I change ships, which again is pretty annoying. Even by it's namesake as a docking animation, I shouldn't really have to see the ship slow meander slowly in some arbitrary spot in a station. Specially if I need to fit multiple ships, or tweak ships, or if decide to be super picky and I can't choose between what ship I want to fly. (More of a personal problem but really.)
On a positive note, the Tac-Overlay is really becoming something, and the changes there are pretty fookin swell.
#DeleteTheWeak
|
Sulfurblade
Evil Pink Bunnies
24
|
Posted - 2016.06.29 03:45:13 -
[154] - Quote
Valkin Mordirc wrote:I honestly wouldn't mind it, but there are a few major problems which for me personally ruin it.
The first one is the FOV when docking is WAAAAY to close to the ship. I find myself in vain trying to get the camera to back away from the ship. It's uncomfortable to watch, if the FOV was scaled back, and we are given an option to control the how close the camera is, would be really nice.
Second is that it happens every time I change ships, which again is pretty annoying. Even by it's namesake as a docking animation, I shouldn't really have to see the ship slow meander slowly in some arbitrary spot in a station. Specially if I need to fit multiple ships, or tweak ships, or if decide to be super picky and I can't choose between what ship I want to fly. (More of a personal problem but really.)
On a positive note, the Tac-Overlay is really becoming something, and the changes there are pretty fookin swell.
So since your post got redirected here from the other thread..... Bye a dev so the Camera Team can get specifics of whats bad so they can fix it??? Instead of Just FLAT REMOVING IT I guess we have to now spell out their job for them.....
So here goes!
Anything that is repetitive and waists my time is a NO GO every time I switch a ship I have to watch an stupid animation that makes me light headed, Retired from the US Navy and you have managed to make me motion sick on a video game, let me tell you that is some accomplishment!!!
For some reason I had the silly notion that the animation was going to be our ship driving out of the station not returning to the station?!?!? Not sure where I got this idea from???? But I would be far more receptive to a drive out scene then a drive in scene because
A) When I select a new ship I expect it to be in the center of the hangar where the last one was! Dont needlessly waist my time!
B) On a drive out scene I also expect the ability to look thru the door and see what is actually outside and have the ability to stock the undock at any point, perhaps even have the abiltiy to manually turn around, IE we litterally drive ourselves out the door not an animation at all.... This would be acceptable but the current weird mechanic doesn't add to the game in the least bit infact it detracts from the game as undocking now takes far longer and we now get a black screen when we undock!
So to summarize just revert this mess and figure out how to let us drive out, as for returned we don't need any kind of animation its just a waist of time..... |
MiGStalKeR
Crazy Money Making Mofos The Volition Cult
8
|
Posted - 2016.06.29 03:49:23 -
[155] - Quote
Ruby Troi wrote:Could we please have an option to turn off the new ship animation every time I dock, log in a character or change ships. One isn't too bad but after the second one it starts to induce motion sickness. this, after a jumpbridge the camera is totally unusable |
Soleil Fournier
Ultimatum.
122
|
Posted - 2016.06.29 03:50:31 -
[156] - Quote
Really tripped out on how the new docking camera now has my ship facing the opposite direction than it normally faced. Not enjoying it.
That seems small, it's not. And it's one of those "If it ain't broke don't fix it" deals.
So it would be preferable that once the ship stops moving into place, you rotate it to face the normal direction.
|
Thanatos Marathon
Black Fox Marauders
623
|
Posted - 2016.06.29 04:07:16 -
[157] - Quote
I really really wish I could shut the docking animation off.
Black Fox Marauders is Recruiting
|
Tao Dolcino
EVE University Ivy League
450
|
Posted - 2016.06.29 04:10:27 -
[158] - Quote
And as always when there is a crisis between the players and CCP (almost every posts in this thread are against the new animations, i have rarely seen such an unanimity), the CSM is nowhere to be seen.
CCP 2015 : "Fluff is good"
|
Fyt 284
The Stone Cutters Guild Requiem Eternal
34
|
Posted - 2016.06.29 04:10:36 -
[159] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
Remember the gong? This is worse. Try actually listening to your customers for a change, instead of asking for feedback, and then dismissing it or worse yet, out right ignoring it. |
Rob Kashuken
Dropbears Anonymous Friendly Probes
84
|
Posted - 2016.06.29 04:18:57 -
[160] - Quote
General Feedback:
Pros:
I like the new wallet popups whenever a transaction takes place, it's interesting, although I can see how that could be an issue for market traders moving bulk materials.
I also really like the vectoring on the tactical overlay, although I kinda wish that mousing over a weapon retained the range bubble, instead of the red disc indicator - I'm not that great at extrapolating horizontal distances across dynamic vectors.
The new lighting options are very nice, the warp effects are excellent, although could we turn down the brightness of the red giants in their wormholes, mainly as I'm often in those systems, not necessarily *in* the red giant itself.
Neutral:
Camera options - it's a change, no doubt something that I will re-learn, however some of the remote viewing options seems to have been removed when watching a target - I'm finding it troubling when I'm watching something to see where it is aligning to.
Cons:
The docking animation. I'm fine for seeing it when docking, but not whenever I change ships in my hanger - it just makes no sense.
Also, as of this patch, I'm noticing that whenever I undock, I have 15-25 seconds of black screen before the grid loads. I can see my character in space on the undock, when I'm watching with an alt, but it strikes me as odd that I have no control over my ship during the majority of the undock invuln timer - this happens both in stations and citadels. |
|
Naz al-Ghul
Concordia Inc.
0
|
Posted - 2016.06.29 04:19:13 -
[161] - Quote
With all due respect to CCP staff, I believe it was a poor decision to have the camera behave the way that it does upon undocking. I understand this is for cinematic effect, and I agree it's very pretty, but for someone who uses the tactical view and want to have the information the tactical view presents immediately, the undocking camera animation is annoying.
I get you can kinda cancel it and see the tactical view, but that's a bunch of sudden camera movement to readjust to when it should've been left alone in the first place. I hope CCP Games does at least change that. The docking thing is fine by comparison. Might bother some people but it doesn't deny me any information. |
Gregor Noobius
Covert Syndicate
12
|
Posted - 2016.06.29 04:28:59 -
[162] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
It should only happen once, not everytime you change ships
|
Mayham Jack
Caldari Provisions Caldari State
2
|
Posted - 2016.06.29 05:15:47 -
[163] - Quote
Gregor Noobius wrote:CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why. It should only happen once, not everytime you change ships
WIth the Docking the main issues we are having is It is happening while docked when we switch ships, if we are docking to a station its fine, but it is unacceptable when we are going thru our hanger an changing ships and the length of the undocking as it stands atm it is taking the whole timer to get control of your ship back and the view is often messed up. |
Anna Maria Yolo
Neutron Blaster Solutions
0
|
Posted - 2016.06.29 05:21:03 -
[164] - Quote
I saw cinematic undocking / docking. Its very cool to see it one time. One is enough. Now need to disable it
I'm a little disappointed about recent releases. You waste your resources on gongs, cinematic dock/undock, pirate titans, but you make the game harder and harder for newcomers. Did you discover that all the people interested in EVE already play it, so there will not be new players anymore?
Recent fakaps that make this game harder for beginners
1. Changing the initial SP value and leaving the old tutorial. The tutorial was pretty nice, and it wasa good opportunity to learn Eve and get some money and important skills. Now all the tutorial skills are already injected. So playing the tutorial is rewarded very often with useless skillbooks. First impression of a newcomer? Solution: You could just leave the previous initial SP value and playing the tutorial could be rewarded with a special tutorial skillbook which gain skill + skillpoints allocated to this skill. This could provide fast game game progression and very good new player expirience.
2. Citadels Citadels have to replace POSes as we have been told. But the mechanics of Citadels suck imo. 7 days unanchoring is completely useless. If Citadel is anchored by a large corp it is no problem to loose it. But in High Sec there were hundrets of small newbie corps (We run a mining operation here. We have POS and Orca boost). Citadel is very easy to destroy, and a wardecced corp has no chance to evacuate the assets. This mechanics favors older players with a few battleships over newcomers with ventures. Solution: just leave POSes in game. You may set the requirement, that a POS in Empire has to be fuelled with charters, even if it is off-line. When charters run out, the POS decays in 3 days. This will clean out the moons in Empire. If players will not move to Citadels which dont have be fuelled, this will be very good sign to look at them, and reconsider the mechanics.
3. Skill injectors First - I like the idea of skill injectors. If you implemented the skill trading as you announced it would be very good for newcomers. But your solution favors older/richer players over newcomers. Let me explain. You announced this: https://community.eveonline.com/news/dev-blogs/exploring-the-character-bazaar-skill-trading/
Quote: As a player, the Character Bazaar is how I made the switch from being a 15 million skillpoint Interceptor pilot to being a 33 million skillpoint Battleship pilot. I was able to afford it using the ISK I had earned in my first year plus the sale value of my character. [...] By putting more control of your characters in your hands we hope to improve the game for everyone. Whether youGÇÖre an older player who would rather have ISK than those mining skills you donGÇÖt use any more, a clever new player looking to invest your fortune into your character, a Corp leader trying to move everyone into a new doctrine or someone like me who just realized that they would rather fly ArmageddonGÇÖs than Stilettos, this feature has you covered. This all fits nicely to our overall game design philosophy of giving you control over your experience through cooperation and competition with each other.
Yeah... But one year ago there it was not so hard to buy a char 70-80m SP for around 20b. Now the skill injectors removed this opportunity of buying better char by new players. Prices of chars are set by prices of skill points. Older players didn't extracted "those mining skills you donGÇÖt use any more", but extracted everything else leaving "stripped 5m SP miner". Current system favors players with fat wallets (in game or in real life ), but is poor for newbies. This is a real issue. My friend recently wanted to start eve and I told him that the best way to start is buying a nice char on Bazaar selling plexes for 100-150 USD. When he asked me to find the nice toon I realised that deals are much worse than year ago, when I changed my main. He gave up. Entry cost of a computer game 100-150 USD is acceptable. Entry cost 1000 USD is madness. There is many ways how to fix the skill trading, but I really doubt you see the problem.
|
Enzaki
Mining And missions Inc
20
|
Posted - 2016.06.29 06:23:23 -
[165] - Quote
Sulfurblade wrote:Ruby Troi wrote:Could we please have an option to turn off the new ship animation every time I dock, log in a character or change ships. One isn't too bad but after the second one it starts to induce motion sickness. I absolutely agree its anger inducing to have to watch this animation every time you change a ship!!!
+100 ccp fix that cam its so bad |
Tzuko1
FREE GATES FREE GATES COALITION
21
|
Posted - 2016.06.29 06:41:28 -
[166] - Quote
for real CCP gtfo now. this station movement crap is killing my eyes
Also, it was pointed it out in the SISI feedback topic. and you do what?
https://imgflip.com/i/16m5p2
I assume we need to cancel our subcriptions again to have this optional.... |
Saleya Blackheart
I've no Idea
22
|
Posted - 2016.06.29 06:46:46 -
[167] - Quote
CCP Darwin wrote:However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it.
Best possible future iteration: take.it.out.
CCP: Sure, we like nice graphics. But if those "nice" effects get in the way of us playing the game efficiently, we simply don't like it. This so called feature is nauseating and distracting. If i dock, i might do so because i need to reship quickly. I can't do this because i have to wait until this stupid "cut scene" is over. Otherwise i would get sick. So: PLEASE, for the love of god, accept that it was a failure to implement and take it out again.
Jita won't be happy if it gets burned again... |
Sergey Hawk
The Sith Syndicate REFORD
44
|
Posted - 2016.06.29 07:05:23 -
[168] - Quote
CCP Darwin wrote: However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
Because this animation is very annoying. Every release you add very annoying thing:
- dong
- flashing kill confirmation
- intermediate centering before rotation in new camera
- scope video in HQ
- ads in hangar
and now this stupid docking animation!
Do you really think that all these crap make EVE better? You are wrong! You are killing the game with these "improvements". Maybe you all need to stop the development of EVE and start practice for Euro 2020? I got more enjoyment from watching how Iceland plays football at Euro 2016 than from playing last 3 months in EVE Online.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Luscius Uta
Hek Squad Separatists
216
|
Posted - 2016.06.29 07:16:00 -
[169] - Quote
I tried to accept a courier contract on my regional trading toon, and a popup message told me that my ship has only 3900 m^3 cargo space, less than courier package size (I was in a deep space transport with 60k m^3 fleet hangar). I don't know if this is only a interface bug, or if you actually can't put courier packages in fleet hangars, but it didn't happen before and should be fixed.
Workarounds are not bugfixes.
|
Top Yourself
The Scope Gallente Federation
4
|
Posted - 2016.06.29 07:23:41 -
[170] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why. Ok, I will.
I have Autism, specifically the kind of ASD that used to be called "Aspergers syndrome" and can be referred to as "high-functioning". None of these are really labels I have an easy time identifying with, but it may help you understand my issues.
One of the symptoms of my condition is that I get sensory overloads. A very simplistic description of this is that lights, noises, lots of change in the scene, the need to repeatedly re-focus on different parts of the scene and lack of control over that scene will cause me to have an unpleasant experience. The actual experience can be discomfort, fatigue, nausia, pain, anxiety and/or anger. It can be subtle, something that only your subconscious picks up and steers you away from, or severe, like actual physical pain, retching and revulsion. In cases where I am kept in an overloaded state and cannot remove myself from it easily, I will go into a more extreme state that can involve panic, rage or mental shutdown.
This is why I switch off sound and a lot of the visual effects. This is why the new(er) UI is a step backwards for me. This is why the new in-station animations and the billboards are offensive. This is why I really do prefer the old EVE that I fell in love with rather than the new EVE that is increasingly unpleasant to expose myself to.
I'm not alone. CCP built the success of this game off the support of many players like me, but now you're turning your backs on us. It's no wonder that your feedback threads look like this. It's not like we don't tell you how we feel, it's just you aren't getting the message. |
|
Jared Tobin
Bloodstone Industries B.S.I.
286
|
Posted - 2016.06.29 07:30:51 -
[171] - Quote
CCP Darwin wrote:Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting.
However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
Specifically, after only playing for 2.5 hours tonight, this is my immediate response:
It honestly was making me (surprisingly) experience motion-sickness after seeing it 3 times. After 2 hours, I had to look away. It exacerbates itself when switching ships. It also adds about 15-30 seconds of time before I am allowed to undock. It was additionally "jarring" to my senses of visual motion from "left to right" to a sudden "right to left" forced camera perspective when I actually did UNdock.
Lastly, and most importantly: After quitting the game, I have been sitting here still feeling a very unexpected sense of "disorientation" in balance. Mind you, I'm not playing the game anymore. I'm sitting still, viewing a non-moving screen, in a stable, gravity-abiding desk in a room in a house. And though I do not experience "sea-sickness" or "motion-sickness", I am personally shocked that I actually AM FEELING PHYSICALLY UNBALANCED - neigh, slightly "almost sick but not quite".
I hope that was specific for you.
On behalf of a lot of people, but especially for my own health and balance: Please give me the option to TURN OFF that ship motion animation.
As a paying customer, I would appreciate it. |
Pumeia Taranogas
Science and Trade Institute Caldari State
9
|
Posted - 2016.06.29 07:39:10 -
[172] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
Thanks for those words of ignorance ^^ just unsubscriped all my accounts, enough is enough and that potion of arrogance is sick as ****.... |
Drago Shouna
Royal Amarr Institute Amarr Empire
433
|
Posted - 2016.06.29 07:53:18 -
[173] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
Are you joking?
Did you bother to actually read the thread and the nausea issues it's causing a lot of players?
Did you bother reading the complaints about the camera?
Did you bother to digest the issues we have with swapping ships and the time it now takes?
You want to know specifically why? Because it's GARBAGE, and along with the idiot that thought it up, it should be dumped.
|
Kremlath
Cayman Finance
1
|
Posted - 2016.06.29 08:03:51 -
[174] - Quote
Please listen to the comments in this thread and remove this docking/undocking animation or allow us to disable it. It is not just very annoying and unnecessary, it is making some people feel physically sick, I among them. Seriously, this is quite a major issue. People feel they are being forced to endure something just because the developers are stubborn.
Good things -
The wallet funds indicator popups. Nice useful feature imo. The tactical overview direction and speed arrows. Very nice to be able to see at a glance what ships are doing, this adds a lot to the tac overview.
Other bad additions -
The 'x amount added to next bounty' popup after killing rat. No need for this, just adds unnecessary info clogging up the screen. It's already easy to tell how much you're getting for the rat bounty, it's right there in targeting. Compare to the wallet popup.
|
Pumeia Taranogas
Science and Trade Institute Caldari State
9
|
Posted - 2016.06.29 08:08:51 -
[175] - Quote
Drago Shouna wrote:CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why. Are you joking? Did you bother to actually read the thread and the nausea issues it's causing a lot of players? Did you bother reading the complaints about the camera? Did you bother to digest the issues we have with swapping ships and the time it now takes? You want to know specifically why? Because it's GARBAGE, and along with the idiot that thought it up, it should be dumped.
All i can assume there is a bet goin on within the Dev Team who can come up with the Idea that **** up the most people at once. Otherwise i really can't explain this pure ignorance against their customer and playerbase and this stubborn refuse to recognize ANY feedback at all. I won't let me treat like **** anymore from CCP paying friggin 45Gé¼ to them per month. I never left since there was no alternative to EVE, not thats still true but the unique factor of EVE by now sadly became the arrogance of the developer.
Asking for "specific reason" why a feature is bad after tons of people just wrote that the 8 pages before...this must be a joke...it must be |
Robert Caldera
Caldera Trading and Investment
1181
|
Posted - 2016.06.29 08:12:58 -
[176] - Quote
can I get a switch to turn off your new docking/undocking animation? Its annoying as ****!!! |
Loan Survivor
Radzone
3
|
Posted - 2016.06.29 08:18:42 -
[177] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
The docking animation as implemented interrupts the game-play, forces a useless feature on the players and it breaks/interrupts the flow of the game while docked in station.
Docking animation should only happen once when ... guess what ... DOCKING!
Seeing the docking animation ONCE when actually docking is ok and fits well with the logical sequence of what's going on in-game.
Docking animation should NOT happen when changing ships. When the sequence kicks in it takes control away from the players just to display some meaningless animation. This actually gets nauseating when seen over and over and over. It completely messes up the camera angles and I have to go re-arrange the camera every time. (Waste of my time). And the fact that it can't be interrupted/disabled is just wrong. I think it's this aspect that's most annoying. It's ruining my experience of the game and there's nothing I can do about it!
Docking animation should also NOT happen when logging in to the game. Seeing this on log-in has made me think I've accidentally undocked. Not good!
Please change the trigger so the docking animation ONLY HAPPENS WHEN ACTUALLY DOCKING. Otherwise, allow it to be interrupted, or better still, remove it! |
Gracea Blout
Garoun Investment Bank Gallente Federation
0
|
Posted - 2016.06.29 08:20:00 -
[178] - Quote
HATE the docking animations. HATE HATE HATE. Please make it optional, or failing that....only when i dock a ship and not every time i switch ships in hanger. This is not welcome, or particularly immersive, it is just repetitive and annoying. Please make it go away. |
Gully Alex Foyle
Black Fox Marauders
4456
|
Posted - 2016.06.29 08:36:38 -
[179] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. Noted, but keep in mind that the average EVE nerd wants more options, not less. Especially regarding the UI.
90% of player requests are of the 'please allow us to toggle this on/off' kind. So why not make your nice customers happy?
Players that aren't interested in options can simply ignore them, no biggy.
Animation every time you change your ship is a pain in the butt, anyone can see that. Just think of the times when you need to check 10 or 50 fittings, for example.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
Rain6637
GoonWaffe Goonswarm Federation
33999
|
Posted - 2016.06.29 08:55:46 -
[180] - Quote
This is one of those times I have a really hard time typing in lowercase because it doesn't express how I feel about something like the way the undocking animation resets my zoom every time I undock. This is one of those ideas that sounds really good in a design meeting, but upon two or more uses becomes obvious as a mistake. It's tedious and I have to perform a repetitive action not just to fix it but to place my zoom at any zoom that is usable. I can't believe this type of thing is still going on, you'd expect this type of mistake to happen less often over time.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
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Rain6637
GoonWaffe Goonswarm Federation
33999
|
Posted - 2016.06.29 08:57:12 -
[181] - Quote
What I would like instead is an Overview animation that makes it sparkle as it appears, but resets my settings every time.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Top Yourself
The Scope Gallente Federation
7
|
Posted - 2016.06.29 09:06:05 -
[182] - Quote
Rain6637 wrote:What I would like instead is an Overview animation that makes it sparkle as it appears, but resets my settings every time. You joke, but that is what it's like for me now... as unlike the old overview, the new one doesn't support the settings I need. |
Rain6637
GoonWaffe Goonswarm Federation
33999
|
Posted - 2016.06.29 09:10:51 -
[183] - Quote
Top Yourself wrote:Rain6637 wrote:What I would like instead is an Overview animation that makes it sparkle as it appears, but resets my settings every time. You joke, but that is what it's like for me now... as unlike the old overview, the new one doesn't support the settings I need. What's going on with overview now?
good lord they made the undocking camera apply to station undocks too. Dear CCP, we only have 10 seconds of invulnerability to gain our situational awareness, and at least half that invulnerability timer is consumed by a completely black screen.
Please appreciate that I didn't type that in all caps.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Top Yourself
The Scope Gallente Federation
7
|
Posted - 2016.06.29 09:20:37 -
[184] - Quote
Rain6637 wrote:Top Yourself wrote:Rain6637 wrote:What I would like instead is an Overview animation that makes it sparkle as it appears, but resets my settings every time. You joke, but that is what it's like for me now... as unlike the old overview, the new one doesn't support the settings I need. What's going on with overview now? good lord they made the undocking camera apply to station undocks too. Dear CCP, we only have 10 seconds of invulnerability to gain our situational awareness, and at least half that invulnerability timer is consumed by a completely black screen. Please appreciate that I didn't type that in all caps. Sorry my bad. I'm complaining about EVE in general rather than this release specifically.
I don't think I can really give good feedback of the issues without making it clear that these issues are systematic in nature. The problems in this release are not restricted to this release. They are not random mistakes. They will keep on happening until the cause is fixed. The cause is not in the code or in the servers. Ignoring it will not make it go away. |
Red Deck
The Tebo Corp
81
|
Posted - 2016.06.29 09:22:18 -
[185] - Quote
On a scale from -10 to +10:
extra overview tabs... +10 velocity/direction vectors in tactical overlay... +5 wallet balance change popups... +5 no more thrill of the hunt... -8 docking/undocking animations... -1000
I can't believe an animation lasting only a few seconds can really make me feel physically unwell. But it can. It's another step in the wrong direction. Ideally, what I would like to see after getting the permission to dock, is a static screen (which used to be an option) - frankly, a uniform black background would be just fine with me. Animated ships, ads and other movies, docking animations... all that is extremely annoying and feel not only completely unnecessary, but detrimental.
It feels to me like CCP completely fails to understand how little things than make people 'ooh' when seen for the first time get unbelievably annoying when endured for the thousandth time. Moving around a lot, I sometimes dock/undock 200-300 times a day... so I will have to watch the effin' docking/undocking animations 200-300 times a day. EVERY DAY. Who in his right mind could consider that a good thing?
And that response by the CCP dev... man, are you even serious? |
Rain6637
GoonWaffe Goonswarm Federation
34003
|
Posted - 2016.06.29 09:30:59 -
[186] - Quote
Red Deck wrote: It feels to me like CCP completely fails to understand how little things than make people 'ooh' when seen for the first time get unbelievably annoying when endured for the thousandth time.
Because conference room game design and the idea sounds good. Perhaps a hint of someone wishing they had become a film director when they grew up.
Form over function, form over function.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Kremlath
Cayman Finance
4
|
Posted - 2016.06.29 09:59:11 -
[187] - Quote
Until this fix for the unbroken is removed maybe we should put our heads together and come up with workarounds. So far I've been trying -
a) not docking b) not logging in
A is hard to sustain. B works but, you know, I like to play this game.. |
Kalpel
KBM
108
|
Posted - 2016.06.29 10:13:07 -
[188] - Quote
New docking and undocking camera views are absolutely awful and makes me sick! please CCP make this optional
You failed to target nothing! GëívGëí online ... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Rain6637
GoonWaffe Goonswarm Federation
34003
|
Posted - 2016.06.29 10:18:01 -
[189] - Quote
CCP your Oculus Rift devs can explain to you how bad it is to take camera control away from the player. A pretty simple rule is don't do it. With the docking animation you've created a period where the player loses control of their ship and the camera. With the undocking animation you've caused the camera to have a mind of its own.
The docking animation is excusable but what bothers me is how you've done it elsewhere. It took so long for you to finally realize the camera should remember its zoom after jumping a gate so why would you treat this session change differently? Especially undocking which is one of the most precarious moments in the game.
If you have plans for more super sick camera swivel animations, for anything, please cancel them.
While you're at it can you make the gate jump animation stop grabbing me by the face?
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
tango 5
The express tomato delivery service
1
|
Posted - 2016.06.29 10:19:08 -
[190] - Quote
The new camera is way too fast. It's making myself and other players feel a bit sickly. Atleast give us the option to use the old smooth camera that we all loved. |
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Rain6637
GoonWaffe Goonswarm Federation
34003
|
Posted - 2016.06.29 10:39:42 -
[191] - Quote
you should make the complimentary MCT standard at the rate things are going.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Daandsig
Commercial Street
1
|
Posted - 2016.06.29 10:46:41 -
[192] - Quote
I would like to see the new docking and undocking camera be optional. Docking makes me a bit nauseous. Undocking takes me out of my tactical view. |
Sgt Ocker
Kenshin. DARKNESS.
1053
|
Posted - 2016.06.29 11:04:47 -
[193] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why. So would undocking warping to a gate (during the invul killing undock animation) and having your ship not visible, camera frozen, not being able to jump or warp off - Be classed as a glich, bug or intended ?
Or the losing of a cyno because while I was waiting for the docking animation and the reshipping animation I was unable to undock and protect my alts ship - Yeah it was only a T1 frigate but if this sort of game play slowing feature is intended to work like this, it really isn't a good feature. For Bob's sake, you can't even open the fitting window, market or anything else for the time it takes for your ship to, "arrive"?
Worst part of this, when you have to relog (3 times so far in 4 hours) to continue your journey, you don't warp off - You just sit on the gate - In lowsec. With the added login time since Citadel, this will lead to Support receiving a lot more - Eve is broken tickets they need to delay 3 or 4 weeks answering because they are "busy". (average support ticket response is around 3 weeks now - and you want to add to that with this un-necessary, unpopular addition to the growing lagfest called TQ)
Normal Frame Rate, around 65 (3 monitors with dedicated GTX 750ti cards), now driven down to 15 on undocking - Dropping to 45 due to the "can't turn it off" and not at all interesting "warp effect" was something I could live with - I'm sorry, I don't have 4 grand to replace my 2 year old computer, just to keep up with the "fluff" effects CCP seem intent on driving some of us out of the game with. We aren't all millionaires that can buy a new computer every six months because CCP like adding resource hogging, time wasting "fluff". I used to be able to run 4 or 5 characters with graphics on high, now i run 3 or 4 on medium and low settings and still get lag spikes worthy of dialup internet and frame rate drops that would be expected using my old 386 with intel onboard graphics. I know my system is not top of the line but a 3.6 quad core, 16 gig ram and 2 dedicated cards should be able to run my characters, as it did 2 months ago.
I know, how about an ON / Off switch for those who want to actually play Eve, not put up with meaningless effects no-one but a Dev with too much time on his or her hands decided we need. (90% of SISi feedback was against this - the majority here is negative, IS CCP LISTENING)
Personally, I would rather have more options in the menu to turn off unwanted effects - Not less.
You say your focusing on reducing menu complexity, which is good BUT for BOB's sake, don't do it at the expense of play-ability of the game. (Don't we have enough timers to deal with already, without CCP adding things like this)
These new animations add nothing to game play and so should be "optional" so those who want to play the game in a fast efficient way can. We should not be forced to wait out timers when docking or undocking, which is basically all this new addition brings to TQ.
I've already dropped from 11 to 5 accounts, I just can't run them all anymore. Seems I may have to drop a couple more if some of these resource hogging effects aren't given ON / OFF options. I don't know what you did with Citadel but, logging in, longer black screen on undock, severely reduced frame rates (All compared to before Citadel), is taking a toll.
Specifically what I don't like - The whole station induced timer thing. The added time to dock reship and undock. The way the camera zooms right out and seems to go in a circle, then zooms to 100% when the timer ends. I could go on but I think you should get the idea - If I have not been clear enough, I don't like the feature, AT ALL.
Eve has enough "fluff" for now, fixing things that are broken would make Eve a much better game. New timers don't.. ..
Suggestion; If you want to add a "boarding animation" Which this seems to be attempting - Make it realistic. Player opens ships hangar, selects ship, walks up to it and boards. THEN you would have something that might be worth adding to the game. (remember Incarna - if your gonna do it, do it right) Again It would need to have an opt in, out option, not everyone wants forced special effects in Eve. Some of us just want to play the game with minimum fuss.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Axhind
Eternity INC. Goonswarm Federation
269
|
Posted - 2016.06.29 11:14:23 -
[194] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
Could you please stop chasing consol crowd and kids? This is EVE, supposedly the most complex game in existence and we like it like that. I think that most of us can handle a bit more options without any issues. Dumbing things down on top of murdering 0.0 is getting to the point where it's not surprising that numbers are dropping like a rock heading for a black hole. |
Viriato Legionis
Bregan D'aerthe
2
|
Posted - 2016.06.29 11:21:36 -
[195] - Quote
Hi there, my concern is not with the Docking/undocking animation ( likely it will be redesigned), my concern lies in the Serpentis event that didn-¦t come out in time.
I actually spent one day of my holidays to play the expansion, really you notice it wasn-¦t working few hours prior deploying the patch? |
Axhind
Eternity INC. Goonswarm Federation
270
|
Posted - 2016.06.29 11:31:47 -
[196] - Quote
Sergey Hawk wrote:CCP Darwin wrote: However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
Because this animation is very annoying. Every release you add very annoying thing:
- dong
- flashing kill confirmation
- intermediate centering before rotation in new camera
- scope video in HQ
- ads in hangar
and now this stupid docking animation! Do you really think that all these crap make EVE better? You are wrong! You are killing the game with these "improvements". Maybe you all need to stop the development of EVE and start practice for Euro 2020? I got more enjoyment from watching how Iceland plays football at Euro 2016 than from playing last 3 months in EVE Online.
Hey, flashing kill confirmation is actually useful to know if you killed the ship or it docked up. Rest are just atrocities that should never have happened. |
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CCP Lebowski
C C P C C P Alliance
732
|
Posted - 2016.06.29 11:35:38 -
[197] - Quote
Anthar Thebess wrote:Fighter missile attack is broken - CCP please feedback from the threads you put yourself on this forum. Thanks for reporting this, could you provide more information of the specific attack and fighter type that was not working for you and in what situation? I have been unable to find any issue with the Heavy Rocket Salvo, Micro Missile Swarm, or Torpedo Salvo during testing.
Thanks in advance!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Rain6637
GoonWaffe Goonswarm Federation
34005
|
Posted - 2016.06.29 11:48:10 -
[198] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why. Add the docking /undocking camera effect to the Dynamic Center Offset checkbox. I already have it un-checked because of the whiplash track camera effect.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Fer'isam K'ahn
SAS Veterinarians
448
|
Posted - 2016.06.29 11:58:53 -
[199] - Quote
New patch (today) - New Opportunity - New Hope
12 Seconds from being ingame to actually being able to do anything - black screen 9 seconds from 'undock' to be able to use ship controls - black screen 6 seconds to dock and end the animation (centering helps to reduce motion sickness.. but it must be 100%)
this compares to pre new camera
1 second delay between login screen and being ingame (some flicker of the log in picture) no delay from 'undock' (once in hangar undock is verified, instant ship control and camera access) no delay to dock
Luckily 'logging off' is still instant -> And I was so looking forward tot he the Scope events.
As for past iterations
New camera = bad - loss of clear effectiveness and usability, causing lag for many features (most measurable in hacking) New Tactical Overview = good - added information in a clear way (though not sure why I would ever need a direction and speed vector) New Map = unnecessary to bad - too much 'fluff' detracting form effectiveness and a clear and fast depiction (visual and mental filtering) of the information New Probe Window = Bad - Less clear and transparent in communicating the information. New Scan = Not much of an opinion, not been using it much yet (to be honest, its been deactivated since the moment it hit TQ)
And just an example of how things are often overdesigned and meaningless. I just noticed today, when you click on the patch notes link in the new launcher, you get a radar or sonar ping like animation to illustrate, that you clicked Guess what, when I click on it, the browser opens with the related page
- there was no use to spend time thinking about a ping feature - there was no use in spending time programing such a feature - there was no use in spending resources to implement such a feature - there was no use in spending resources to run a feature - there was no use in wasting time to actually write this and talk about such a meaningless useless thing - and here we are
As another example of how things should/could be; I use ACDSee classic from 1995 to view and organize, customize my pictures. It is fast, effective, instant pre-caching as fast as you can scroll through them, no matter the size. And you know what, the program is 1.43 MB in size - WOW. Compare this to all the new forced programs by window, extra programs with each camera, phone, purchasable and more who all offer less function, with huge resource and disk space costs etc., but what you get are Apple design layouts or imitations, nice color schemes, new and individual (for each manufacturer) icons and options to 'personalize' YOUR layout, all the while ignoring why you actually have such a program.
You get everything but what matters, with a superficial incentive to re-buy ... sounds familiar ?
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
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CCP Turtlepower
C C P C C P Alliance
372
|
Posted - 2016.06.29 12:01:36 -
[200] - Quote
Ound wrote: Buying item ISK amount is not Red but White, is that intentional or unintentional change? This is an intentional change, and was documented in the patch notes.
Keep the feedback coming please, we are reading
o7 CCP Turtlepower |
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Hatori Yumimura
Never Comeback Airline I N G L O R I O U S
1
|
Posted - 2016.06.29 12:03:55 -
[201] - Quote
12:03 Eve time on the 29.06.2016 still no Event sites. |
Rain6637
GoonWaffe Goonswarm Federation
34005
|
Posted - 2016.06.29 12:08:16 -
[202] - Quote
The blue heading arrow gets lost behind the icon and brackets. I think the scaling behavior of the heading arrow and icon / brackets is reversed from what they should be. The problem with non-scaling icons and brackets is you lose relative size information, and if you zoom out, an icon and bracket become as big as a citadel. The heading arrow doesn't represent size like the brackets attempt to (ironically stripping the information away with zoom), and I'd still like to see the heading arrow at a distance.
I mean, especially at a distance. Isn't that the purpose of indicating the heading of a ship, because you can't look at it up close all the time?
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Kremlath
Cayman Finance
10
|
Posted - 2016.06.29 12:22:07 -
[203] - Quote
After 10 pages of 'zomg please kill that docking animation with fire right now', there have been two dev posts -
1) No, we're not adding options to the options menu because that makes things 'complex'
2) A response to one of the 0.1% of posts not dealing the the docking animation.
Pretty disappointing tbh. |
Rain6637
GoonWaffe Goonswarm Federation
34005
|
Posted - 2016.06.29 12:29:43 -
[204] - Quote
Kremlath wrote:After 10 pages of 'zomg please kill that docking animation with fire right now', there have been two dev posts -
1) No, we're not adding options to the options menu because that makes things 'complex'
2) A response to one of the 0.1% of posts not dealing the the docking animation.
Pretty disappointing tbh. It's actually game balance. They've added a series of Serpentis events to entice you into undocking, but if they left that unchecked you might enjoy undocking too much. Hence the repetitive undocking camera.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Jimy F
Aliastra Gallente Federation
3
|
Posted - 2016.06.29 12:29:46 -
[205] - Quote
i visit 60 systems; 0 event sites realy not fun 10k point for first container is not very fun, events should be fun right? 10k event points is like abaut 24-30h of doing this sites in max skill ship for newbro low sp toon this suck even more, and reword is a crap (confirmed info from test server), i think 1k for copper/bronze can, that you can get first crap reoword at first day not after 4 days, 5k for secend/silver/, 20k for gold
docking undocking animation is eye torture, any hope for turn off option?
there is no any kind of info in pach notes or anywhere for new items/skins/reward,clothing,
option for getting 4, only mining challenges for character wich have no mining skill and only combat skils is therrible, there should be option like wich doing missions that you can decline chalange once for some time |
Sgt Ocker
Kenshin. DARKNESS.
1057
|
Posted - 2016.06.29 12:35:49 -
[206] - Quote
CCP Lebowski wrote:Anthar Thebess wrote:Fighter missile attack is broken - CCP please feedback from the threads you put yourself on this forum. Thanks for reporting this, could you provide more information of the specific attack and fighter type that was not working for you and in what situation? I have been unable to find any issue with the Heavy Rocket Salvo, Micro Missile Swarm, or Torpedo Salvo during testing. Thanks in advance! You know, not responding would have been better than the response you gave.
Saying nothing will leave people to make their own decisions where as a poorly worded, ill thought out response ^ just leaves a bad taste.
Out of curiosity, what did you test the heavy rocket salvo on? How effective was it compared to prior to yesterday? When carriers for the first time in their history didn't need to be in a blob (big or small) to be effectively used in PVP..
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Sgt Ocker
Kenshin. DARKNESS.
1057
|
Posted - 2016.06.29 12:53:16 -
[207] - Quote
Jimy F wrote:i visit 60 systems; 0 event sites realy not fun 10k point for first container is not very fun, events should be fun right? 10k event points is like abaut 24-30h of doing this sites in max skill ship for newbro low sp toon this suck even more, and reword is a crap (confirmed info from test server), i think 1k for copper/bronze can, that you can get first crap reword at first day not after 4 days, 5k for secend/silver/, 20k for gold
docking undocking animation is eye torture, any hope for turn off option?
there is no any kind of info in pach notes or anywhere for new items/skins/reward,clothing,
option for getting 4, only mining challenges for character wich have no mining skill and only combat skils is therrible, there should be option like wich doing missions that you can decline chalange once for some time Yeah I just logged in 3 characters, all of which have different sets of challenges.
One was interesting - Complete a Sansha Incursion. I mean seriously, setting challenges an individual character has no control over completing?
An individual challenge should be something an individual complete, it shouldn't require 50 or 60 others. Personally I don't do incursions, mainly because the incursion groups are fairly elitist and don't like outsiders - So there is one challenge it is next to impossible for this individual to complete.
Kill 5 Drifters - Another one that due to the randomness of these "challenges" will be difficult for many to complete.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Rexeva
Imperial Academy Amarr Empire
18
|
Posted - 2016.06.29 13:19:16 -
[208] - Quote
This will be my last post to the forums, since you CCP, really do not give a crap about our opinions.
New players get useless skill books for a while, they already own. This is plainly stupid and spoils the fun. Why give a reward skill book they already own? It shows that you do not test the game with a brand new player or you just do not care.
The recent updated docking camera makes me sick, it's repetitive and utterly garbage. Remove it immediately. Let me disable it, please. Read the thread, NOBODY LIKES IT, period. I am very surprised that the docking camera has not been fixed yet? Do you even read this? I am fuming every time I dock or switch ships. Do really think I will play a game that makes me sick just by looking at it? No fun, no players.
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CCP Lebowski
C C P C C P Alliance
732
|
Posted - 2016.06.29 13:25:11 -
[209] - Quote
Sgt Ocker wrote:CCP Lebowski wrote:Anthar Thebess wrote:Fighter missile attack is broken - CCP please feedback from the threads you put yourself on this forum. Thanks for reporting this, could you provide more information of the specific attack and fighter type that was not working for you and in what situation? I have been unable to find any issue with the Heavy Rocket Salvo, Micro Missile Swarm, or Torpedo Salvo during testing. Thanks in advance! You know, not responding would have been better than the response you gave. Saying nothing will leave people to make their own decisions where as a poorly worded, ill thought out response ^ just leaves a bad taste. Out of curiosity, what did you test the heavy rocket salvo on? How effective was it compared to prior to yesterday? When carriers for the first time in their history didn't need to be in a blob (big or small) to be effectively used in PVP.. There seems to be a misunderstanding here.
When someone informs us that something is "broken", it's my job as a QA Analyst to ascertain whether the feature in question is working to the specification set by our designers. In this case, as there was very little information to work with I went and tested each of the 3 fighter abilities that could be relevant to the post, and determined that they are all working exactly as designed (Per the original design and the updated stats detailed in the forum posts and patch notes).
Whether you like/agree with that design or not has no bearing on whether its "broken", but as you don't appear to be the person who made the original post I'm not going to make assumptions on that point. Either way, the fighter abilities are working as intended.
I'm sorry if you think my post is poorly worded and ill thought out, but hopefully this will go some way to explaining why I made the post I did. Thanks again for your input.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Darwin
C C P C C P Alliance
2137
|
Posted - 2016.06.29 13:28:43 -
[210] - Quote
Kremlath wrote:1) No, we're not adding options to the options menu because that makes things 'complex' I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options.
A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Rain6637
GoonWaffe Goonswarm Federation
34006
|
Posted - 2016.06.29 13:37:34 -
[211] - Quote
Why can't gate jumps have animations similar to jump bridges and jump drives? You know, where the camera is left alone and you get to see a ray of light shoot off into space in the direction of the destination. The swirly animation around the ship isn't bad either.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Eddie Mayer
Operational Urban Zion Order O.U.Z.O. Alliance
10
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Posted - 2016.06.29 13:45:47 -
[212] - Quote
Not only does the docking animation make me feel dizzy, but when I re-dock, my ship inventory window closes automatically, this started two patches ago and still has not been fixed! It seems with every patch the simple UI things just get worse. |
Primary This Rifter
SniggWaffe WAFFLES.
1196
|
Posted - 2016.06.29 13:50:22 -
[213] - Quote
CCP Darwin wrote:Kremlath wrote:1) No, we're not adding options to the options menu because that makes things 'complex' I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options. A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback. It's irritating to have the game usurp camera control every single time you dock, undock, or change ships while docked. Even if you can take control back (which you can really only do in the case of undocking) it still gets old very quickly to be subjected to it. |
Loan Survivor
Radzone
5
|
Posted - 2016.06.29 14:07:37 -
[214] - Quote
EVE Online Subscription Cancelled
You have cancelled your EVE Online subscription.
Your account will be suspended at the end of the current subscription period, expiring on 01 September 2016.
Your characters will be stored safely and be ready for you to enjoy again should you decide to return.
I, like many others, have a real struggle with the awful docking animation.
If this feature is sticking around, I won't be renewing. (No you can't have my stuffs!)
I'm hoping CCP will see the light and listen to the clear feedback given on this.
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Dominous Nolen
We're Happy In Wormhole Space
197
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Posted - 2016.06.29 14:08:57 -
[215] - Quote
I like the idea of the wallet pop out however when you multibuy a large list of items such as a complete doctrine fitting for a ship it take a while to stop popping up with all the transactions of the purchase.
Can you set it to just take the cumulative total of the value of items purchased in one popup instead.
Also give us the option to turn of the docking camera. It can be nauseating due to the motion of the camera.
I got podded last night and my camera was literally bouncing behind the pod as it entered station.
@dominousnolen
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Alexander Kaan
Kaan's Cultural Enrichment
4
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Posted - 2016.06.29 14:09:35 -
[216] - Quote
Listen, I appreciate the fact you are trying to make Eve better and neater every day, but for the love of God please undo this ridicolous camera takeover each time I dock, undock and switch ships.
It's annoying, irritating in so many ways. I literally get dizzy and pissed each time I go through that and you were showed already both in Eve forums and on reddit that the feedback is pretty clear on this.
I don't mean to be of insult to the effort devs put into this particular feature but seriously, it's not just badly done, it's actually pissing a good chunk of your customers off. |
Katyushenka
Silicon Dreams Smile 'n' Wave
8
|
Posted - 2016.06.29 14:11:20 -
[217] - Quote
Hwat?! :) I logged in after DT and this annoying camera animations is still there :)
Think about this: there are good improvements and bad ones. For example: speed vectors are good - very few people found them questionable; but dock/undock camera movements are bad improvements - 99,9% of people found them disturbing.
So, will your product be selling good if most customers are dissatisfied with its quality? The answer is obvious.
And more, It is shame that we having such kind of conversation with DEVs (stubborn attitude) - I really expected more professionalism from people who maintain such good and original project as EVE. |
Elwha Lynx
Saints Of Havoc I N G L O R I O U S
23
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Posted - 2016.06.29 14:12:31 -
[218] - Quote
Agree with many others about the animations.
When undocking, THE ONLY things important are getting oriented (zooming out) to look for enemies near the undock and seeing forward to look for the instant undock bookmark or celestials to get out safe. The undock animation interferes with that and should be optional.
-- Love the new directional indicator in tactical overlay and new tabs. |
Dominous Nolen
We're Happy In Wormhole Space
197
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Posted - 2016.06.29 14:15:04 -
[219] - Quote
Elwha Lynx wrote:
THE ONLY things important are getting oriented (zooming out) to look for enemies near the undock and seeing forward to look for the instant bookmark or celestial to get out safe. The undock animation interferes with that. and should be optional.
^^^ This
@dominousnolen
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Kaivarian Coste
Beyond Imports and Exports
2
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Posted - 2016.06.29 14:18:42 -
[220] - Quote
The docking/undocking is seriously making me queasy. It probably has to do with the background spinning while your eyes concentrate on your ship or tab. |
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Lara Agnon
Federal Navy Academy Gallente Federation
0
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Posted - 2016.06.29 14:22:13 -
[221] - Quote
Please make the docking/undocking animations optional.
I literally get sick watching them so i cant look at my monitor while it happens.
(btw: it happened while watching 'the lord of the rings' also where the camera pans across the landscape - and that wasn't funny in the cinema) |
Rain6637
GoonWaffe Goonswarm Federation
34008
|
Posted - 2016.06.29 14:23:25 -
[222] - Quote
Is it possible to make the camera remember my zoom if I cancel the cinematic motion? If I touch something, it puts my camera at zero and I find myself nose to nose with my ship like
HI
IT'S ME.
TENGU.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Seliah
The Tuskers The Tuskers Co.
218
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Posted - 2016.06.29 14:27:11 -
[223] - Quote
I like the idea of having a docking animation (as long as it doesn't artificially lengthen the docking / undocking / ship swapping process), but I think the current animation isn't very well done. The ship goes to its parking with a very linear speed without anything really happening, it doesn't make me feel anything. I don't feel like coming back to a safe place after a long and hard fight, I don't feel like entering an unknown place where I'm going to be doing my business, etc.
I think it could be a lot better with some minor adjustments : make the ship speed less linear, have it take a slight turn on its way to the parking spot, see the thrusters turn off, or even better, have a little animation on the ship like when exiting warp, some manutention ships and drones arriving and hovering around my ship, ready to do whatever they'll have to do once I'm docked, etc. Of course, this would require a bit more work, but I don't think the animation in its current state is really doing the trick.
All that being said, docking must also be a quick process : as people said, sometimes you just want to swap ships instantly and undock again, so unless you make the gameplay decision of making the docking process longer (and more frustrating), there should be an elegant option to either turn off completely the docking animation, or skip it with a simple click or something.
Hope the feedback helps.
o> |
Tokuarie
Emergency Initiative
0
|
Posted - 2016.06.29 14:30:56 -
[224] - Quote
Please, let us turn off the docking\undocking animations, thank you. |
Kremlath
Cayman Finance
12
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Posted - 2016.06.29 14:33:51 -
[225] - Quote
CCP Darwin wrote:Kremlath wrote:1) No, we're not adding options to the options menu because that makes things 'complex' I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options. A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback.
CCP Darwin, I'm not trying to get on anyone's case, but to me it seems pretty clear why the docking/undocking feature is bothering people, and was at the time you posted in the thread. It is really interfering with my enjoyment of the game, and has the same effect on many others it seems. I was just frustrated that nobody seemed to be bothered responding to the main issue raised in the thread - like asking for feedback and then ignoring it, I get enough of that in my RL job
Having a toggle would be just a workaround really, if there was one then there would never be a reason to turn it back on. A real fix it just to remove it and revert back to the unbroken way it was. As long as there is some way to avoid it though I'll be happy enough.
Thanks o/ |
Kaivarian Coste
Beyond Imports and Exports
3
|
Posted - 2016.06.29 14:35:45 -
[226] - Quote
Okay, now I'm physically ill from the docking/undocking. My eyes literally hurt. That's enough Eve for me. |
Duke Garland
Solar Vista. The Anubis Accord
19
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Posted - 2016.06.29 14:42:09 -
[227] - Quote
Sgt Ocker wrote: Yeah I just logged in 3 characters, all of which have different sets of challenges.
One was interesting - Complete a Sansha Incursion. I mean seriously, setting challenges an individual character has no control over completing?
[...]
Kill 5 Drifters - Another one that due to the randomness of these "challenges" will be difficult for many to complete.
My other toon has to kill 50(!) drifters. As for the incursion, while that is certainly a hefty task on paper your individual contribution can be as little as one site. So as long as one of the big HQ communities successfully kills the mothership and you (as such) will be rewarded with CONCORD LP I suppose that will also count towards that scope mission. Or maybe as much as clearing an asteroid belt of incursion rats already triggers this, there is no way for me to tell other than suggesting you try that in an incursion's staging (< important!) system with something like a well-tanked BC. Clearing a belt at least used to credit you with a CONCORD LP reward. |
Kaivarian Coste
Beyond Imports and Exports
4
|
Posted - 2016.06.29 14:42:51 -
[228] - Quote
THANK YOU CPP! I JUST DIED WHILE UNDOCKING THANKS TO YOUR STUPID CAMERA.
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CCP Larrikin
C C P C C P Alliance
492
|
Posted - 2016.06.29 14:47:44 -
[229] - Quote
Sgt Ocker wrote:How effective was it compared to prior to yesterday? When carriers for the first time in their history didn't need to be in a blob (big or small) to be effectively used in PVP..
In real terms, the nerf to general light fighters is approximately a 20% damage reduction versus destroyer and smaller targets, and a 10% damage reduction to Battlecruisers/Battleships (while they have charges). This is completely dependent on fits , tackle and circumstances. In some cases it's worse than this, in others it's better. For example, once you've run out of charges, general light fighters apply a lot better than pre-118.6.
As we said in our first communications about the new fighters that where deployed with Citadels and started taking your feedback, the balance of the new fighters and capitals would need tweeking. The 118.6 patch is the start of that process, but by no means the end.
We had the opinion (and the data since the citadels patch backs it up) that general light fighters could alpha out small targets too well with their heavy rocket salvo, especially combined with the networked sensor array's bonus to locking speed. Given the excellent application of the old heavy rocket salvo ability there was little incentive to fit target painters or webifiers. Additionally, there is some thematic discontinuance with the heavy rocket salvo having better application than fighter guns.
Post-118.6, carriers can still apply damage quite well to small targets. They also have options with the space superiority fighters, which while do a lot less damage to sub-capitals, can apply incredibly well. Your choices of fit are more important after the 118.6 patch.
We take a lot of time to read the feedback forum posts here, tweetfleet slack (o/ #capitals m8s), the capital focus group, the CSM, and various other community groups. Player feedback is incredibly important and influential to the design process. We don't always reply, and we're sorry about that.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
|
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Tao Dolcino
EVE University Ivy League
455
|
Posted - 2016.06.29 14:52:35 -
[230] - Quote
This docking animation is supposed to be immersive, i guess. So ok, let's talk about immersion : each ship boarding a station is entering a HUGE cathedral-like hall where even the biggest battleships look tiny, all that to be suspended mid air, then there is this very narrow band of metal leading to what i guess must be your bedroom ???? all that implying that all of your crew (yes there is crew in EVE) stay in the spaceship ? And then in this disproportionate private cathedral just allowing you to reach your bed, there are two giant tv monitors spamming you with advertising ???? Is that your version of immersion ? Does that appear even slightly realistic, believable to any of you ? And this scene is repeated for each ship entering in station ? And what if you own many ships and want to bord another one ? You suddenly see yourself arriving AGAIN in the station with the new ship ???? No, the truth is that the station graphics have always been very poorly designed in EVE, because it's not logical. Anyone with half a brain would design something similar to what we have nowadays on earth, and take inspiration from airports or seaports. They just made some lazy 3d, and then put some generations of fluff on it to try to make us forget that it's poorly designed from the origin. What level of competence is needed to make a simple translation of an object in a 3d software ? Because, there is absolutely nothing else happening in this scene. Even me who is not at all a professional can do it. At least, before they "improve" EVE, in station, i could choose to have a 2d picture which would not interfere with my gameplay
PS : and about gameplay, the very worst is indeed the undocking animation. It's catastrophic in a PvP situation (meaning always, potentially).
CCP 2015 : "Fluff is good"
|
|
Kalpel
KBM
110
|
Posted - 2016.06.29 14:52:38 -
[231] - Quote
Sophia Mileghere wrote:CCP please stop wasting time and ressources for useless/bad things like the docking camera. Maybe skip the work at these things and use the free ressources for the Ingame Browser.
^^^ exactly this ^^^
CCP needs to stop doing worthless things like this new undock / docking BS, and hire some real content designers
You failed to target nothing! GëívGëí online ... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Varcutii Renalard
5
|
Posted - 2016.06.29 14:53:29 -
[232] - Quote
Dear Camera team in the Art department. I personally, don't mind it too much. But i have friends now who're getting sick. Could you please provide an off switch in preferences for the camera feature? It'd be perfect if this stopped it from moving at star gates too
Whenever, anywhere in eve you forcefully move the camera you mess with people's inner ear and sense of balance. Then they get sick, or dizzy. Could you once and for all stop forcing the movement of the camera? Please? In the hanger, or when using a stargate.
I just don't want the camera forcefully moving around -at all-. The new Hanger thing is another episode of a feature being forced on people and making them nauseous.
|
Eli Stan
Center for Advanced Studies Gallente Federation
522
|
Posted - 2016.06.29 14:58:48 -
[233] - Quote
Hello camera people at CCP. o7
I would like to add my voice to those reporting motion sickness issues resulting from the docking animation. I cannot explain why it happens, I can only report that it does. I do notice there's a stutter to the animation rather than the smoother flow I'm used to, but I cannot say whether that has any bearing on the issue.
As a workaround, I have enable the captain's quarters in stations and made my inventory window really big in citadels so as to block my view.
I would prefer to have my normal ship view while docked, however. It's about the only time I ever see my pretty SKINs.
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Maker Atavuli
Fusion Enterprises Ltd Badfellas Inc.
30
|
Posted - 2016.06.29 15:08:58 -
[234] - Quote
The new animation on login was novel the first time I saw it. However after every docking, or ship change! Please don't force us to watch this EVERY time. I get sick like many others here I don't know why but I do. We are not asking for something unreasonable. We merely want to not get motion sickness from our favorite game. If however your trying to drive yet more players away well call it OP SUCCESS! If you want to speed up the transition to Citadels you could leave that animation in the stations and outposts and NOT in the new Citadels. Do that and check the numbers in a week no one will live in a station then. Get it together and listen to your player base, you remember us the thousands of people that pay your salary.
I am NOT crazy they made me take my medication this morning!
|
Norrin Ellis
Venture Racing
356
|
Posted - 2016.06.29 15:30:22 -
[235] - Quote
I'd like to thank CCP for taking me back to patch days of old that were always nightmarish and resulted in all kinds of broken things. With the event NPCs, I now get to go tediously reconfigure my overview for each tab preset! While not as tedious as reconfiguring all the game settings--a common side effect of patches in the old days--it still makes me feel a bit nostalgic.
On the bright side, that cinematic docking sequence every time we change ships works perfectly.
I'd give this more than two enthusiastic thumbs up, but I only have two thumbs.
CEO, Venture Racing
Manager, EVE Online Hold'Em
|
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1668
|
Posted - 2016.06.29 15:35:03 -
[236] - Quote
CCP Larrikin wrote:Sgt Ocker wrote:How effective was it compared to prior to yesterday? When carriers for the first time in their history didn't need to be in a blob (big or small) to be effectively used in PVP.. In real terms, the nerf to general light fighters is approximately a 20% damage reduction versus destroyer and smaller targets, and a 10% damage reduction to Battlecruisers/Battleships (while they have charges). This is completely dependent on fits , tackle and circumstances. In some cases it's worse than this, in others it's better. For example, once you've run out of charges, general light fighters apply a lot better than pre-118.6. As we said in our first communications about the new fighters that where deployed with Citadels and started taking your feedback, the balance of the new fighters and capitals would need tweeking. The 118.6 patch is the start of that process, but by no means the end. We had the opinion (and the data since the citadels patch backs it up) that general light fighters could alpha out small targets too well with their heavy rocket salvo, especially combined with the networked sensor array's bonus to locking speed. Given the excellent application of the old heavy rocket salvo ability there was little incentive to fit target painters or webifiers. Additionally, there is some thematic discontinuance with the heavy rocket salvo having better application than fighter guns. Post-118.6, carriers can still apply damage quite well to small targets. They also have options with the space superiority fighters, which while do a lot less damage to sub-capitals, can apply incredibly well. Your choices of fit are more important after the 118.6 patch. We take a lot of time to read the feedback forum posts here, tweetfleet slack (o/ #capitals m8s), the capital focus group, the CSM, and various other community groups. Player feedback is incredibly important and influential to the design process. We don't always reply, and we're sorry about that.
From my admittedly limited testing, I'm finding the damage of the heavy salvos to be quite anemic now, leading to more spamming of the F3 key.
I did just try spamming guns and missile volly's against a T1 frig orbiting at 2,500 m/s with a 250m sig radius and was less than thrilled with the results, I dare say a interceptor would mitigate significantly more damage.
The problem, to my mind, isn't fixed in that they can't blap light targets, it's that it's leaving a carrier, a travelling battle fortress, significantly reduced self protection vs smaller more irritating targets such as frigates and interdictors, while costing a minimum 2 and a half billion.
Personally, I think a balance step was skipped that would have given capitals a high-slot point defense module capable of easily taking out anything below a cruiser by itself, just like modern aircraft carriers pack their own close in weapons systems, mounted miniguns etc to destroy anything which gets too close but can't be responded to by aircraft in time. |
Mesacc
New Big Dog Mining
22
|
Posted - 2016.06.29 15:39:57 -
[237] - Quote
2005 player here. This will most likely be my last post since my subscription runs out in a day or 2. I cancelled 2 accounts after the removal of the old camera and will not be resubscribing until the new camera is brought up to the quality of the old one. Lack of custom tracking position and tracking camera snap speed along with zoom acceleration are my biggest issues and the fact that these are being ignored while you work on useless docking animations that are clearly hated by the player base does not make my returning look promising. I hope you get your priorities in order because I would love to play EVE for another 10 years. |
Maris-Brood
Ministry of War Amarr Empire
4
|
Posted - 2016.06.29 15:43:46 -
[238] - Quote
Market in Jita is laggy. will not allow me to update orders. |
Needa3
Hax. The-Culture
58
|
Posted - 2016.06.29 15:48:51 -
[239] - Quote
Rexeva wrote:CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why. I THOUGHT WE DID IN THIS THREAD -MAYBE YOU SHOULD READ IT !!!
THIS
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Bad Bobby
Bring Me Sunshine In Tea We Trust
1370
|
Posted - 2016.06.29 15:50:18 -
[240] - Quote
CCP Darwin wrote:Kremlath wrote:1) No, we're not adding options to the options menu because that makes things 'complex' I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options. A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback. It's the accessibility team you need to have involved in this. I don't know how much more clearly this can be said without insulting somebody. |
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Rexeva
Imperial Academy Amarr Empire
21
|
Posted - 2016.06.29 16:04:11 -
[241] - Quote
Top Yourself wrote:CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why. Ok, I will. I have Autism, specifically the kind of ASD that used to be called "Aspergers syndrome" and can be referred to as "high-functioning". None of these are really labels I have an easy time identifying with, but it may help you understand my issues. One of the symptoms of my condition is that I get sensory overloads. A very simplistic description of this is that lights, noises, lots of change in the scene, the need to repeatedly re-focus on different parts of the scene and lack of control over that scene will cause me to have an unpleasant experience. The actual experience can be discomfort, fatigue, nausia, pain, anxiety and/or anger. It can be subtle, something that only your subconscious picks up and steers you away from, or severe, like actual physical pain, retching and revulsion. In cases where I am kept in an overloaded state and cannot remove myself from it easily, I will go into a more extreme state that can involve panic, rage or mental shutdown. This is why I switch off sound and a lot of the visual effects. This is why the new(er) UI is a step backwards for me. This is why the new in-station animations and the billboards are offensive. This is why I really do prefer the old EVE that I fell in love with rather than the new EVE that is increasingly unpleasant to expose myself to. I'm not alone. CCP built the success of this game off the support of many players like me, but now you're turning your backs on us. It's no wonder that your feedback threads look like this. It's not like we don't tell you how we feel, it's just you aren't getting the message.
I have the anger part too - CCP's ignorance is unacceptable, period.
|
Davina Sienar
The Misinterpretation of Silence Mean Coalition
103
|
Posted - 2016.06.29 16:23:40 -
[242] - Quote
Sgt Ocker wrote:CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why. So would undocking warping to a gate (during the invul killing undock animation) and having your ship not visible, camera frozen, not being able to jump or warp off - Be classed as a glich, bug or intended ? Or the losing of a cyno because while I was waiting for the docking animation and the reshipping animation I was unable to undock and protect my alts ship - Yeah it was only a T1 frigate but if this sort of game play slowing feature is intended to work like this, it really isn't a good feature. For Bob's sake, you can't even open the fitting window, market or anything else for the time it takes for your ship to, "arrive"? Worst part of this, when you have to relog (3 times so far in 4 hours) to continue your journey, you don't warp off - You just sit on the gate - In lowsec. With the added login time since Citadel, this will lead to Support receiving a lot more - Eve is broken tickets they need to delay 3 or 4 weeks answering because they are "busy". (average support ticket response is around 3 weeks now - and you want to add to that with this un-necessary, unpopular addition to the growing lagfest called TQ) Normal Frame Rate, around 65 (3 monitors with dedicated GTX 750ti cards), now driven down to 15 on undocking - Dropping to 45 due to the "can't turn it off" and not at all interesting "warp effect" was something I could live with - I'm sorry, I don't have 4 grand to replace my 2 year old computer, just to keep up with the "fluff" effects CCP seem intent on driving some of us out of the game with. We aren't all millionaires that can buy a new computer every six months because CCP like adding resource hogging, time wasting "fluff". I used to be able to run 4 or 5 characters with graphics on high, now i run 3 or 4 on medium and low settings and still get lag spikes worthy of dialup internet and frame rate drops that would be expected using my old 386 with intel onboard graphics. I know my system is not top of the line but a 3.6 quad core, 16 gig ram and 2 dedicated cards should be able to run my characters, as it did 2 months ago. I know, how about an ON / Off switch for those who want to actually play Eve, not put up with meaningless effects no-one but a Dev with too much time on his or her hands decided we need. (90% of SISi feedback was against this - the majority here is negative, IS CCP LISTENING) Personally, I would rather have more options in the menu to turn off unwanted effects - Not less. You say your focusing on reducing menu complexity, which is good BUT for BOB's sake, don't do it at the expense of play-ability of the game. (Don't we have enough timers to deal with already, without CCP adding things like this) These new animations add nothing to game play and so should be "optional" so those who want to play the game in a fast efficient way can. We should not be forced to wait out timers when docking or undocking, which is basically all this new addition brings to TQ. I've already dropped from 11 to 5 accounts, I just can't run them all anymore. Seems I may have to drop a couple more if some of these resource hogging effects aren't given ON / OFF options. I don't know what you did with Citadel but, logging in, longer black screen on undock, severely reduced frame rates (All compared to before Citadel), is taking a toll. Specifically what I don't like - The whole station induced timer thing. The added time to dock reship and undock. The way the camera zooms right out and seems to go in a circle, then zooms to 100% when the timer ends. I could go on but I think you should get the idea - If I have not been clear enough, I don't like the feature, AT ALL. Eve has enough "fluff" for now, fixing things that are broken would make Eve a much better game. New timers don't.. .. Suggestion; If you want to add a "boarding animation" Which this seems to be attempting - Make it realistic. Player opens ships hangar, selects ship, walks up to it and boards. THEN you would have something that might be worth adding to the game. (remember Incarna - if your gonna do it, do it right) Again It would need to have an opt in, out option, not everyone wants forced special effects in Eve. Some of us just want to play the game with minimum fuss.
THIS AND SO MUCH THIS IN YER FACE FULL FRONTAL The next one saying u just need to get used to it should be fired No ...I just need to stop paying Already angry at myself for buying tickets to Iceland for next Year^^
If you want to get rid of the old players and make an EvE for the generation Smartphone aka I need a Popup for any kind of *%-º# then just keep on the "good work"
|
Nairobi al-Kashmir
Republic University Minmatar Republic
4
|
Posted - 2016.06.29 16:45:05 -
[243] - Quote
I've said this already in a different thread, but I thought I'd leave the feedback here, too, as it was suggested.
I actually like the dock / undock feature very much. I've wished for something like this for a long time.
And while I like the feature, there are still things that could perhaps be done a bit better.
As a previous poster mentioned: you could make the docking cinematic a bit more... epic. With more stuff to see as it runs. It would be awesome!
Then I think the cinematic does not need to run when switching ships, but only if actually docking.
And lastly (even if you, CCP, seem opposed to this idea) just make the feature optional. Options are a good thing. And if not optional then just allow those who do not wish to see it to simply "click it away". You would make a lot of people happy with this.
Anyway, thank you for the great work you're doing CCP. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1373
|
Posted - 2016.06.29 16:50:56 -
[244] - Quote
CCP Darwin wrote:I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you So "Please publicly describe your disability to me so I can see if I am willing to accommodate it".
And you wonder why our response is "get some sensitivity training"?
I suggest you take a deep breath, let the the idea that you may be on the wrong side of the argument enter your mind, then come back with an apology. |
KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
946
|
Posted - 2016.06.29 16:56:39 -
[245] - Quote
Aid Bringer wrote:Drigo Segvian wrote:Love the little +/- wallet display as transactions process.
+1 CCP Yeah, its not bad, though I notice they DIDN'T HAVE A PROBLEM CREATING AN ON/OFF TOGGLE FOR THIS ONE.
Sort of just blows what the Dev said to justify not adding a toggle for the station animation right out of the water, eh?
Common, CCP. Be big, learn to admit mistakes and expedite changes.
|
KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
946
|
Posted - 2016.06.29 16:57:55 -
[246] - Quote
Tao Dolcino wrote:And as always when there is a crisis between the players and CCP (almost every posts in this thread are against the new animations, i have rarely seen such an unanimity), the CSM is nowhere to be seen.
It's becoming apparent that they were complicit in this fiasco. |
KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
946
|
Posted - 2016.06.29 17:01:06 -
[247] - Quote
Rain6637 wrote:Red Deck wrote: It feels to me like CCP completely fails to understand how little things than make people 'ooh' when seen for the first time get unbelievably annoying when endured for the thousandth time.
Because conference room game design and the idea sounds good. Perhaps a hint of someone wishing they had become a film director when they grew up. Form over function, form over function.
So this is another "Pssshhhhhh" moment? |
|
CCP Turtlepower
C C P C C P Alliance
373
|
Posted - 2016.06.29 17:01:14 -
[248] - Quote
Dominous Nolen wrote:I like the idea of the wallet pop out however when you multibuy a large list of items such as a complete doctrine fitting for a ship it takes a while to stop popping up with all the transactions of the purchase.
Can you set it to just take the cumulative total of the value of items purchased in one popup instead. Yes! We very much want to do this (along with allowing it for corp wallets) at some point in the not-too-far-future. For the moment, you could set a threshold to filter out the more insignificant transactions.
o7 CCP Turtlepower |
|
Cade Windstalker
464
|
Posted - 2016.06.29 17:02:57 -
[249] - Quote
CCP Larrikin wrote:Sgt Ocker wrote:How effective was it compared to prior to yesterday? When carriers for the first time in their history didn't need to be in a blob (big or small) to be effectively used in PVP.. In real terms, the nerf to general light fighters is approximately a 20% damage reduction versus destroyer and smaller targets, and a 10% damage reduction to Battlecruisers/Battleships (while they have charges). This is completely dependent on fits , tackle and circumstances. In some cases it's worse than this, in others it's better. For example, once you've run out of charges, general light fighters apply a lot better than pre-118.6. As we said in our first communications about the new fighters that where deployed with Citadels and started taking your feedback, the balance of the new fighters and capitals would need tweeking. The 118.6 patch is the start of that process, but by no means the end. We had the opinion (and the data since the citadels patch backs it up) that general light fighters could alpha out small targets too well with their heavy rocket salvo, especially combined with the networked sensor array's bonus to locking speed. Given the excellent application of the old heavy rocket salvo ability there was little incentive to fit target painters or webifiers. Additionally, there is some thematic discontinuance with the heavy rocket salvo having better application than fighter guns. Post-118.6, carriers can still apply damage quite well to small targets. They also have options with the space superiority fighters, which while do a lot less damage to sub-capitals, can apply incredibly well. Your choices of fit are more important after the 118.6 patch. We take a lot of time to read the feedback forum posts here, tweetfleet slack (o/ #capitals m8s), the capital focus group, the CSM, and various other community groups. Player feedback is incredibly important and influential to the design process. We don't always reply, and we're sorry about that.
The replies are always appreciated when you can.
This would have been incredibly helpful if it had been posted in the Capital Changes thread about a week ago though. There was no small amount of gnashing of teeth by some parties over those changes and while people in the thread hit on basically every point on this list the debate pretty much devolved into a lot of insult hurling and speculation. I think a post like this, outlining clearly for those who didn't see any issues with the old design, would have helped steer the conversation in a more productive direction.
As always thanks for the hard work and the amount of time that you all put into interacting with the community. |
Cade Windstalker
464
|
Posted - 2016.06.29 17:04:45 -
[250] - Quote
KIller Wabbit wrote:Aid Bringer wrote:Drigo Segvian wrote:Love the little +/- wallet display as transactions process.
+1 CCP Yeah, its not bad, though I notice they DIDN'T HAVE A PROBLEM CREATING AN ON/OFF TOGGLE FOR THIS ONE. Sort of just blows what the Dev said to justify not adding a toggle for the station animation right out of the water, eh? Common, CCP. Be big, learn to admit mistakes and expedite changes.
Different menu, different team, different circumstance.
The wallet toggle is off in its own little thing. Darwin commented that his team was trying to reduce the complexity of the graphical menus, which the wallet toggle is not among. |
|
KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
950
|
Posted - 2016.06.29 17:06:53 -
[251] - Quote
CCP Darwin wrote:Kremlath wrote:1) No, we're not adding options to the options menu because that makes things 'complex' I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options. A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback.
As if pages of statements by dozens of others doesn't detail the issues? Seriously??? |
Fer'isam K'ahn
SAS Veterinarians
450
|
Posted - 2016.06.29 17:08:46 -
[252] - Quote
Bad Bobby wrote:CCP Darwin wrote:I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you So "Please publicly describe your disability to me so I can see if I am willing to accommodate it". And you wonder why our response is "get some sensitivity training"? I suggest you take a deep breath, let the the idea that you may be on the wrong side of the argument enter your mind, then come back with an apology. Well, in reply to all of this, here is something which you can do and fits the situation:
Take 3 pictures and place them in a row, quickly look from one to the other.
-> It simulates looking at different windows/screens with still images or cameras fixed in similar directions. There is almost no discomfort, unless you really try hard to experience some.
Now look at the center picture, then turn your head to the right one, while your eyes slide to the picture on the left, ... rinse and repeat both ways.
-> It simulates moving backgrounds in different directions while trying to focus on still images. If this doesn't make you queasy and sick, then you are a medical anomaly (maybe a jet pilot or astronaut), not the norm.
On a funnier note,
....you all know the experience, sitting in a train or car, when another car/train slowly starts to move and you jolt up and think you are moving or rolling (maybe hitting the brakes hard on a car) ?!
Well, I was reading the scope news while docking ... tried to grab the screen while thinking 'stop - stop'
So much for my subconscious realizing the lack of control and moving my hand from the mouse to the screen in despair.
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
|
KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
950
|
Posted - 2016.06.29 17:10:02 -
[253] - Quote
Norrin Ellis wrote:I'd like to thank CCP for taking me back to patch days of old that were always nightmarish and resulted in all kinds of broken things. With the event NPCs, I now get to go tediously reconfigure my overview for each tab preset! While not as tedious as reconfiguring all the game settings--a common side effect of patches in the old days--it still makes me feel a bit nostalgic.
On the bright side, that cinematic docking sequence every time we change ships works perfectly.
I'd give this more than two enthusiastic thumbs up, but I only have two thumbs.
This. All because features/bugs be damned - we're gonna tick that schedule box!! |
Kaivarian Coste
Beyond Imports and Exports
11
|
Posted - 2016.06.29 17:13:33 -
[254] - Quote
Is there a hotfix for the docking/undocking?
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Subliminally Famous
Ciggy Butt Brains. Circle-Of-Two
1
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Posted - 2016.06.29 17:16:43 -
[255] - Quote
Just sat there for an hour in a venture and mined 162k+/100k units of Velspar for 500 reward points. No reward points.
Completed 3/5 Serpentis Shipyard and Research Facility Sites, progress = 0/5.
Killed 8/5 Guards for the "Kill 5 Guard" mission to complete.
CCP. Please :( |
KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
950
|
Posted - 2016.06.29 17:16:44 -
[256] - Quote
Cade Windstalker wrote:KIller Wabbit wrote:Aid Bringer wrote:Drigo Segvian wrote:Love the little +/- wallet display as transactions process.
+1 CCP Yeah, its not bad, though I notice they DIDN'T HAVE A PROBLEM CREATING AN ON/OFF TOGGLE FOR THIS ONE. Sort of just blows what the Dev said to justify not adding a toggle for the station animation right out of the water, eh? Common, CCP. Be big, learn to admit mistakes and expedite changes. Different menu, different team, different circumstance. The wallet toggle is off in its own little thing. Darwin commented that his team was trying to reduce the complexity of the graphical menus, which the wallet toggle is not among.
As if one more menu tab in the ESC menu would be the end of the world. If they actually researched it I'm betting a significant number of EVE customers would be happy with one or more additional ESC menus that would provide toggles for over a dozen or more "features" that the customers actually hate. The issue is the Dev's don't like us pushing back.
It's okay Devs, be "right". One account expiring in 3 days, the others rippling down in the next two weeks. |
Niraia
Nocturnal Romance Cynosural Field Theory.
492
|
Posted - 2016.06.29 17:19:20 -
[257] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it.
You could make a menu for advanced settings. Come on.
GÖÑ
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Tao Dolcino
EVE University Ivy League
458
|
Posted - 2016.06.29 17:21:41 -
[258] - Quote
What bothers me is that the only feedback they seem to accept from us is when it comes to our health, because it's politically correct and who knows, they are maybe afraid of being sued or whatever. But all the other feedbacks concerning the gameplay, for which we pay our monthly subscribtions which pay their salaries is regarded with disdain, or plainly ignored. CCP guys, you want to attract more teen customers and be succesful like other mmos ? It's very simple : make advertising with EVE girls in space-bikinis with huge boobs Honestly, what you are doing with your fluff animations is not of a higher level.
CCP 2015 : "Fluff is good"
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Tamazaki
Suddenly Noodles
23
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Posted - 2016.06.29 17:27:02 -
[259] - Quote
Is there a way to turn off the animation when you dock at a station? Something about the camera movement makes me dizzy |
Rain6637
GoonWaffe Goonswarm Federation
34013
|
Posted - 2016.06.29 17:31:10 -
[260] - Quote
Tamazaki wrote:Is there a way to turn off the animation when you dock at a station? Something about the camera movement makes me dizzy Is it because it's basically that party game where you put your forehead to the handle of a bat and spin?
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Doc Fury
Furious Enterprises
8210
|
Posted - 2016.06.29 17:55:59 -
[261] - Quote
Niraia wrote:CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. You could make a menu for advanced settings. Come on.
They could, but that would 1) hurt the feelings of the Devs who put so much time into this and 2) CCP would have to admit they made a mistake.
This has happened before and it will happen again. The Jump animation thread for a refresher: https://forums.eveonline.com/default.aspx?g=posts&t=243438
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
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Rain6637
GoonWaffe Goonswarm Federation
34016
|
Posted - 2016.06.29 18:09:25 -
[262] - Quote
"It was cool the first time."
The undock camera should only play once, just like the EVE intro video. It IS a cool concept, but it loses its impact faster than the player loses their sense of wonder. It's valid as a cinematic shot, just not over and over.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
158
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Posted - 2016.06.29 18:13:01 -
[263] - Quote
I'd like to take a moment to echo the sentiment that the new docking/ship change/undocking cameras need to go. It's sickening to look at, and very distracting when you want to focus on something else.
About the options complexity thing, I think CCP is going about it the wrong way. You shouldn't need to change many options, but they should be there if you want to. Eve has a broad audience and many of use don't mind complexity but get very annoyed when things don't work how we want. Simply adding the ability to turn off animations people may not like caters to both those who like it and those who don't. Please don't keep alienating parts of the player base by making controversial "features" mandatory when they have no effect on gameplay and many people don't like them.
There are many of us who greatly miss the ability to have a static station background because for performance or visual reasons we don't like to render the station interior. Then on top of getting rid of that option, you add screens with advertising many of us don't want to see that can be very distracting when not focused on it, so now every time we dock we need to turn the camera so we can't see the screens. Now every time we switch ships, we have to watch a repetitive and stuttering scene of the ship flying into position at a painfully slow pace, then move the camera again so we don't see the screens. It also made performance in station even worse.
With the constant changes making it less and less desirable to sit in a station or citadel, I often find myself logging off characters rather than staying docked and ready if something happens. The line between logging off and not logging back in is very thin, and I generally find myself playing less than half as much as before these changes started.
If we can't have the option to turn off these new "features," please at least add a simple thing like the Ship Tree or old map that's just a solid black background. Make it not minimize the Station Services window, and add an option to have it open only when docked, kind of like the Inventory window does. There, quick and easy solution that would help a lot of players that don't want to see all these "improvements" to the hangar environment.
Also on another note, I think the fighter nerfs were far too harsh combined with the NSA nerf and finally being limited by their own lock range. Time will tell, but so far it seems like carriers are generally worse than pre-Citadel when nobody used them except for their remote repair abilities.
There have been a lot of good changes recently, but the few bad ones are so bad they outweigh a lot of the good. Please reconsider the path you're taking for both station/citadel visuals, and ship balance. |
Dominic Jacara
THE GOLDEN KNIGHTS Elemental Tide
1
|
Posted - 2016.06.29 18:15:37 -
[264] - Quote
Add yet another one to the plea for turning docking animation off. It's not as if you see your ship go from space outside the station, through the bay and to its final destination. It's just the final bit of the journey and induces nausea from the camera tracking. Also, why when I log in and am already in station is the animation played? I'm already docked in station from when I logged off. I suppose we should be grateful that you don't have the ship spin round and move off a little way when we undock.
So this release seems to have introduced a completely unnecessary and hated animation, and removed the blue light transition when using a Jump Bridge. Now when you select to jump through to the end system there's a delay when you wonder whether it took the command and you are tempted to click it again, when suddenly your ship just appears at the destination. Same orientation in space - just the background changes and the UI shows the new system name. I hope something in the new release just temporarily broke the jump bridge effect and it will return.
Otherwise I have to conclude that comments made in the past are correct. That CCP does precisely what it likes, doesn't care about user feedback, and yet professes to care deeply about the player experience. Sort of like politicians really. |
Scotsman Howard
S0utherN Comfort Test Alliance Please Ignore
138
|
Posted - 2016.06.29 18:16:27 -
[265] - Quote
CCP Larrikin wrote:Sgt Ocker wrote:How effective was it compared to prior to yesterday? When carriers for the first time in their history didn't need to be in a blob (big or small) to be effectively used in PVP.. In real terms, the nerf to general light fighters is approximately a 20% damage reduction versus destroyer and smaller targets, and a 10% damage reduction to Battlecruisers/Battleships (while they have charges). This is completely dependent on fits , tackle and circumstances. In some cases it's worse than this, in others it's better. For example, once you've run out of charges, general light fighters apply a lot better than pre-118.6. As we said in our first communications about the new fighters that where deployed with Citadels and started taking your feedback, the balance of the new fighters and capitals would need tweeking. The 118.6 patch is the start of that process, but by no means the end. We had the opinion (and the data since the citadels patch backs it up) that general light fighters could alpha out small targets too well with their heavy rocket salvo, especially combined with the networked sensor array's bonus to locking speed. Given the excellent application of the old heavy rocket salvo ability there was little incentive to fit target painters or webifiers. Additionally, there is some thematic discontinuance with the heavy rocket salvo having better application than fighter guns. Post-118.6, carriers can still apply damage quite well to small targets. They also have options with the space superiority fighters, which while do a lot less damage to sub-capitals, can apply incredibly well. Your choices of fit are more important after the 118.6 patch. We take a lot of time to read the feedback forum posts here, tweetfleet slack (o/ #capitals m8s), the capital focus group, the CSM, and various other community groups. Player feedback is incredibly important and influential to the design process. We don't always reply, and we're sorry about that.
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Rain6637
GoonWaffe Goonswarm Federation
34018
|
Posted - 2016.06.29 18:21:51 -
[266] - Quote
Can you not face my camera at the station, that's like the least important thing on grid when I undock. I know it's there.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
GoonWaffe Goonswarm Federation
34018
|
Posted - 2016.06.29 18:25:25 -
[267] - Quote
If you want me to articulate why I don't like this camera, can you articulate why I should?
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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CCP Darwin
C C P C C P Alliance
2139
|
Posted - 2016.06.29 18:26:06 -
[268] - Quote
Quote:As if one more menu tab in the ESC menu would be the end of the world. If they actually researched it I'm betting a significant number of EVE customers would be happy with one or more additional ESC menus that would provide toggles for over a dozen or more "features" that the customers actually hate. The issue is the Dev's don't like us pushing back. Quite the opposite: I feel that it's very valuable for the developers of new features, like the docking animation, to hear what you have to say, which is why I encouraged continuing to post.
When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely but think that an option toggle is a more reasonable request. Our focus, though, is usually on trying to make something new like the docking animation a positive for more people.
That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it. Maybe it could be different in some way that wouldn't make you feel that way but doesn't take us back to a black screen or a loading bar for these session changes, and it helps if you offer us thoughts that can help us get there.
Of course, taking it out, or even adding a switch are always last-resort options, but they're just something we prefer not to do if we think we can find a better spot for the feature that more players will appreciate.
Importantly: Team TriLambda, Eve's art and graphics software team, (mostly) maintains the graphics settings menu but camera (including docking animation) and general UI development is handled by Team Psycho Sisters. That's why I didn't address specific feedback in my earlier comment.
Quote:As if pages of statements by dozens of others doesn't detail the issues? Seriously???
Two people saying a thing have a louder voice than one. Just because someone else has said a thing doesn't mean someone else may not want to offer the same feedback a different way. I don't want to encourage anyone who feels strongly to keep their feedback to themselves.
Quote:and removed the blue light transition when using a Jump Bridge.
This is not an intended change, and the jump animation will be restored as soon as possible.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Rain6637
GoonWaffe Goonswarm Federation
34019
|
Posted - 2016.06.29 18:29:25 -
[269] - Quote
CCP Darwin wrote:
When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely
If it's bad and you don't want to clutter the options menu, it sounds like another reason why it shouldn't have happened in the first place.
I am spamming this thread but I don't feel bad because I'm aggravated every time I have to suffer that undocking camera, so I think the repetition is rather fitting.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
GoonWaffe Goonswarm Federation
34019
|
Posted - 2016.06.29 18:32:33 -
[270] - Quote
If you want a simple options menu, then you should keep a simple camera.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Kaivarian Coste
Beyond Imports and Exports
16
|
Posted - 2016.06.29 18:37:17 -
[271] - Quote
After playing for a few hours, my eyes feel like they are spinning, if that makes sense. |
Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
159
|
Posted - 2016.06.29 18:43:24 -
[272] - Quote
CCP Darwin wrote:Quote:As if one more menu tab in the ESC menu would be the end of the world. If they actually researched it I'm betting a significant number of EVE customers would be happy with one or more additional ESC menus that would provide toggles for over a dozen or more "features" that the customers actually hate. The issue is the Dev's don't like us pushing back. Quite the opposite: I feel that it's very valuable for the developers of new features, like the docking animation, to hear what you have to say, which is why I encouraged continuing to post. When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely but think that an option toggle is a more reasonable request. Our focus, though, is usually on trying to make something new like the docking animation a positive for more people. That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it. Maybe it could be different in some way that wouldn't make you feel that way but doesn't take us back to a black screen or a loading bar for these session changes, and it helps if you offer us thoughts that can help us get there. Of course, taking it out, or even adding a switch, are always last-resort options, but they're just something we prefer not to do if we think we can find a better spot for the feature that more players will appreciate. The thing is different people have different preferences. Some like to look at their pretty ships and station environments, while others just want to do unrelated things like buying and selling on the market, managing production, chatting with people, or just switching to a different character on another screen. Making things pretty is nice for the group that want to admire the ships and stations, but the performance costs and even the visual effects themselves can be very distracting and annoying to those who want to look at their windows rather than the hangar environment.
Adding a toggle allows those who will never like or want the feature to be satisfied as well as those who do like it. For example, I personally have nothing against the idea of animations when docking or switching ships, but no matter how pretty they look I'll never pay attention. On top of that, the movement, flashing screens, and effect on the performance of clients on other screens make the changes very unwelcome. I don't need to spend 60% GPU power to render a hangar scene when the only thing on that screen I care about is a chat window, and that has a huge impact on the framerate of the window where I'm actually doing stuff in space and want things to be pretty and have good performance.
For those reasons I don't advocate removing the visual changes entirely. There are those who like it, but for those of us who don't, it's annoying and makes us want to play less. Like I mentioned a bit further up, a simple option to hide the station environment and docking animations, like a more streamlined version of what the Ship Tree and old map do, would allow some of us who don't like the changes to just ignore them in peace. |
Tamazaki
Suddenly Noodles
26
|
Posted - 2016.06.29 18:43:39 -
[273] - Quote
CCP Darwin wrote:When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely but think that an option toggle is a more reasonable request. Our focus, though, is usually on trying to make something new like the docking animation a positive for more people.
That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it. Maybe it could be different in some way that wouldn't make you feel that way but doesn't take us back to a black screen or a loading bar for these session changes, and it helps if you offer us thoughts that can help us get there.
What else can I say other than "remove it or change it to stop making me dizzy"? All I know is the new docking animation makes me dizzy. I can't give you a detailed breakdown of why it does. All I know is my brain doesn't like the way the new camera moves.
I really do appreciate the effort you guys put in to try and make this game better. It's just sometimes things are better when they are kept simple. |
Hiro Sayoshi
Thief's Handbook Of Rules.
0
|
Posted - 2016.06.29 18:50:01 -
[274] - Quote
CCP Darwin when i unduck the new unduck i feel like iam less in controll that i was before it was put in, iam afarid PL is sitting on the unduck and the animation makes me feel that iam not in controll of the camera... the ducking camera feels bad but that i could get use to, but when changing shipps the same animation happens that feels strange, mayube the should be a 3th for changing ship in the station. |
Circumstantial Evidence
338
|
Posted - 2016.06.29 18:55:05 -
[275] - Quote
Dominic Jacara wrote:Also, why when I log in and am already in station is the animation played? I'm already docked in station from when I logged off.. +1 to this. Makes sense that your active ship should already be centered when logging in.
On consistency: the new undocking tracking can easily be cancelled with a mouse click in space. So why can't the in-station docking animation be aborted with a mouse click in the scene? (Camera and active ship could "snap" to the center of the docking pad upon mouse click.) |
Norrin Ellis
Venture Racing
359
|
Posted - 2016.06.29 18:57:57 -
[276] - Quote
I'm not sure why "I preferred things the way they were" is insufficient. Why do the customers have to justify their preferences to CCP?
You put something in--by all accounts against the recommendations of people who tested it on SiSi--and now we're all screaming that we liked EVE better the way it was.
Now, I understand that you've got some sunk costs involved in putting this feature in, but making decisions moving forward on the basis of those sunk costs is the kind of fallacious reasoning that has extended the life of all sorts of awful decisions throughout human history.
CEO, Venture Racing
Manager, EVE Online Hold'Em
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Rain6637
GoonWaffe Goonswarm Federation
34023
|
Posted - 2016.06.29 18:58:06 -
[277] - Quote
Circumstantial Evidence wrote:Dominic Jacara wrote:Also, why when I log in and am already in station is the animation played? I'm already docked in station from when I logged off.. +1 to this. Makes sense that your active ship should already be centered when logging in. On consistency: the new undocking tracking can easily be cancelled with a mouse click in space. So why can't the in-station docking animation be aborted with a mouse click in the scene? (Camera and active ship could "snap" to the center of the docking pad upon mouse click.) please don't make the undocking camera seem acceptable at all. It's an extra repetitive click for something I don't want ever. I'm never going to undock and think, "Hmm I think I could go for that slow rotating camera at undock this time."
It also zooms out to 100km or 0 km depending on how it feels.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Red Deck
The Tebo Corp
89
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Posted - 2016.06.29 18:58:09 -
[278] - Quote
CCP Darwin wrote:[quote]When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely but think that an option toggle is a more reasonable request. Indeed.
CCP Darwin wrote:[quote]Our focus, though, is usually on trying to make something new like the docking animation a positive for more people.
That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it. Maybe it could be different in some way that wouldn't make you feel that way but doesn't take us back to a black screen or a loading bar for these session changes, and it helps if you offer us thoughts that can help us get there. Take it out or let us disable the docking animation, because it's just plain bad on pretty much every level. Makes people sick (because of the weird way player loses control over the camera), becomes repetitive (do you have any idea how many times we dock/undock every day?), slows things down, and makes undocking even more of a problem in danger zones (because of having to zoom out to gain situational awareness - which, btw, causes some really fast and weird camera movement).
I find it mind-boggling that it's even necessary to tell you (CCP) this here in this post-release thread. Should be immediately obvious to anyone actually playing the game. You apparently got the feedback early on SiSi, yet you ignored it.
As far as I am concerned, all the visual fluff needs to have an "on/off" switch somewhere deep in the settings menu. Because it's just that, visual fluff that doesn't provide any useful information. It may be oomph the first time you watch it, but inevitably becomes aargh once you've seen it more than a dozen times. Rule of thumb: Does the fluff affect something that happens rarely enough (like POS anchoring)? Go for the fluff, it's likely to be appreciated, as it adds to the sense of rarity of the moment players get to watch it in. Does the fluff affect something mundane that happens over and over, many times every day to every player (like gate jump, cloak/decloak, docking/undocking)? Avoid the fluff and go for the simplest, fastest, least resource-intensive graphical effect there is (simple fade-out/fade in works just fine for docking). Nobody will complain. |
Eli Stan
Center for Advanced Studies Gallente Federation
526
|
Posted - 2016.06.29 19:04:09 -
[279] - Quote
Dear Team Psycho Sisters, here are a few suggestions that will (or might) prevent me from getting motion sickness during the current docking animation. I cannot explain why I get motion sickness, but I do, and it's an extremely... I don't know how to describe it, but it reminds me of the occasional migraine I get which is probably something you don't want a player associating with your game.
- Remove the feature altogether.
- Provide the option to toggle the feature off.
- Speculative - keep the camera still, while animating the ship moving into position. I'm 99% sure this will help.
- Speculative - fix the stutter that I see during the docking animation. I'm not sure how to describe it, and a screen shot of course is useless - it's kinda like the scene happens at less than 20 FPS. I don't see this during the undock animation. Other people do not appear to be experiencing this so I have no clue what the cause is. I've yet to have the FPS monitor running during docking - my card is a GTX 980 so has more than enough horsepower. I'm only 1% sure this will help, however.
If you want to do something visually interesting rather than the same old same old, go for item #3.
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Vic Jefferson
Stimulus Rote Kapelle
1042
|
Posted - 2016.06.29 19:09:52 -
[280] - Quote
CCP Larrikin wrote:Post-118.6, carriers can still apply damage quite well to small targets.
The meta you have nurtured is just so toxic. I am tired of the only viable ships being t3ds and kitey things in general. Brawling is dead, and the one thing that actually forced upshipping is now effectively gone. Requiring webs and TPs for an anti-supcap weapon to be effective against their intended targets is silly; you might as well make RLMLs useless without webs and TPs. I would love to agree with you, but you have so forced and overplayed the meta of small things with TII frigate logi and t3ds, that it takes quite an equally grotesque and unsubtle thing to make any progress against it.
I had more fun in the fluid meta of the past month than ever before. Suddenly, EvE became a complex and fun game of both on and offgrid maneuvers, escalations, big fights, and big losses. Now, why even bother logging in; most of the depth and breath of the ship diversity in the game never sees the light of day, I am subbed to EvE online, but all I see when I undock is t3d online. I had as much fun in carriers as I did playing against them - there was a GAME to be played, a game on many scales that was fun and moves on both sides actually mattered.
It's just really unfortunate that the ship balancing team is so opinionated and prejudiced. All they want to see flown and used is low-sec style nano-kitey things. Everyone else's playstyle has been thrown out the window for years. You should reward committing to a grid and holding the field - some people want fights, not just ganks and a green KB.
Terrible change. Awful change. Battleships look even worse now than they ever have.
Vote Vic Jefferson for CSM X.....XI.....XII?
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Bad Bobby
Bring Me Sunshine In Tea We Trust
1381
|
Posted - 2016.06.29 19:34:17 -
[281] - Quote
CCP Darwin wrote:When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely but think that an option toggle is a more reasonable request. Our focus, though, is usually on trying to make something new like the docking animation a positive for more people.
That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it. Maybe it could be different in some way that wouldn't make you feel that way but doesn't take us back to a black screen or a loading bar for these session changes, and it helps if you offer us thoughts that can help us get there.
Of course, taking it out, or even adding a switch, are always last-resort options, but they're just something we prefer not to do if we think we can find a better spot for the feature that more players will appreciate. When I ask for you to "add a switch" it's the same as when I ask someone to add a wheelchair ramp. It may be because I'm a really difficult customer, but it's also because I'm concerned that wheelchair users will not overcome your treacherous doorway and spend money in your establishment. I am being demanding, for sure, but that's because not being demanding hasn't worked out that well for those of us that weren't born typical.
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Anna Maria Yolo
Neutron Blaster Solutions
4
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Posted - 2016.06.29 19:35:44 -
[282] - Quote
CCP Darwin wrote:[quote=Kremlath] I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options.
A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback.
Ok, I'll try to be constructive. I will explain why your animatiom make people dizzy
1. The main problem is that that the pivot point is static and located in the middle of the screen. The object (ship) is all the time in the middle of the screen. You zoom out the camera, but the pivot point is static. You will get much better result when the pivot point moves with a ship from left border of the screen to the central point. This will be cinematic. The current effect is not cinematic but "whoaa, world rotates aroud me. combat drugs definitely have side effects"
2. More annoying is docking animation than undocking. The reason is simple - within the animation time (3 sec?) you pivot around 90 degrees in hangar and around 30 degrees outside a station. To make the animation less annoying just reduce pivot to 30 degrees in a station.
You may make a change in general. After docking the station and watching the animation, a pilot can automaticaly enter to captain's quarters. All other in-station operations like ship changing, fitting, reprocessing, trade, etc can be done from there. This way there will be no reason to watch the 3s animation while ship changing, and finally people will know what clothes they wear.
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Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
161
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Posted - 2016.06.29 19:40:21 -
[283] - Quote
Anna Maria Yolo wrote:You may make a change in general. After docking the station and watching the animation, a pilot can automaticaly enter to captain's quarters. All other in-station operations like ship changing, fitting, reprocessing, trade, etc can be done from there. This way there will be no reason to watch the 3s animation while ship changing, and finally people will know what clothes they wear. I think the idea is to piGÇïss off less people, not more. |
Cheradenine-Zakalwe Amtiskaw
Stimulus Rote Kapelle
7
|
Posted - 2016.06.29 19:55:18 -
[284] - Quote
And we're basically back to where we started in real terms.
http://evf-eve.com/services/brcat/?s=3954&b=7096434&e=121&t=bb
Our roaming gang got blobbed by Svipuls, everything died except for the Paladin. We dropped carriers and a fax. Took a couple minutes to kill the Sabre, couldn't kill the Svipuls or the logi frigs.
gg cap balance pass
See you on the next one Five-O. o/ |
Rain6637
GoonWaffe Goonswarm Federation
34028
|
Posted - 2016.06.29 20:02:49 -
[285] - Quote
I get the feeling fighters were made OP for a few weeks so people would forget to gripe about the increased micromanagement equal to that of a small frigate gang. It's just such a mystery you'd need a small gang to counter a small gang.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Cade Windstalker
466
|
Posted - 2016.06.29 20:14:39 -
[286] - Quote
Anna Maria Yolo wrote:Ok, I'll try to be constructive. I will explain why your animatiom make people dizzy
1. The main problem is that that the pivot point is static and located in the middle of the screen. The object (ship) is all the time in the middle of the screen. You zoom out the camera, but the pivot point is static. You will get much better result when the pivot point moves with a ship from left border of the screen to the central point. This will be cinematic. The current effect is not cinematic but "whoaa, world rotates aroud me. combat drugs definitely have side effects"
2. More annoying is docking animation than undocking. The reason is simple - within the animation time (3 sec?) you pivot around 90 degrees in hangar and around 30 degrees outside a station. To make the animation less annoying just reduce pivot to 30 degrees in a station.
Seconding both of these with an addition.
The locking of the zoom level during the docking transition is really jarring and annoying, especially on larger ships or with different screen layouts. I have my screen stretched across two monitors and docking a larger Battleship is basically "Here's a close-up of this section of your hull!" and the only control I have over this is to rotate around so I can see the engines or the side or something, but not the whole ship and almost none of the station around it (it's there, it's just hidden under a wall of chat channels and other stuff on the second monitor...). I'll post screenshots or something later.
Some other issues:
- There's still a black-screen when changing ships. The ship just disappears and the new one appears, which is honestly more jarring than the old quick and hard swap with a "whooom" noise we used to have.
- The above leads into the bigger issue (I feel) which is the station interiors. The Gallente is alright, so is the Caldari, but the Amarr feels like my ship just kind of appeared in mid-air because there's no where for it to come from. I suspect you'd have another riot on your hands if you changed how big the Amarr stations feel, but I think you could still get a similar effect by having the ship come from further off or re-doing the inside of the Amarr station so the ship at least comes out of a docking channel instead of appearing out of nowhere in a space-cathedral sized room.
- Just seconding the request for a slower rotation again. Both because I think it would help the people getting motion sick and because the half circle feels a bit fast to me.
- Can you make the ships turn around when they get to the docking pad? Please? The "facing the wall" thing kind of irrationally bugs me and I think seeing the ship turn around would just look cool.
- Start the zoom further out in general on the docking animation. Might just be because I have my screen stretched over two monitors, but the current version feels way too zoomed in.
|
KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
954
|
Posted - 2016.06.29 20:29:02 -
[287] - Quote
CCP Darwin wrote:Quote:As if one more menu tab in the ESC menu would be the end of the world. If they actually researched it I'm betting a significant number of EVE customers would be happy with one or more additional ESC menus that would provide toggles for over a dozen or more "features" that the customers actually hate. The issue is the Dev's don't like us pushing back. Quite the opposite: I feel that it's very valuable for the developers of new features, like the docking animation, to hear what you have to say, which is why I encouraged continuing to post. When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely but think that an option toggle is a more reasonable request. Our focus, though, is usually on trying to make something new like the docking animation a positive for more people. That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it. Maybe it could be different in some way that wouldn't make you feel that way but doesn't take us back to a black screen or a loading bar for these session changes, and it helps if you offer us thoughts that can help us get there. Of course, taking it out, or even adding a switch, are always last-resort options, but they're just something we prefer not to do if we think we can find a better spot for the feature that more players will appreciate. Importantly: Team TriLambda, Eve's art and graphics software team, (mostly) maintains the graphics settings menu but camera (including docking animation) and general UI development is handled by Team Psycho Sisters. That's why I didn't address specific feedback in my earlier comment. Quote:As if pages of statements by dozens of others doesn't detail the issues? Seriously??? Two people saying a thing have a louder voice than one. Just because someone else has said a thing doesn't mean someone else may not want to offer the same feedback a different way. I don't want to encourage anyone who feels strongly to keep their feedback to themselves.
I think it's cute how you don't want to keep the attribution of who said what with the quotes.
I'm pretty sure the majority of us are asking for toggles, after pages of flat out stating it was making us ill which you have chosen to ignore or recognize as feedback, instead of asking for outright removal because 1) we do respect other customers who, somehow, actually like the animation feature and 2) since CCP has a track record of stubbornly refusing to admit they are wrong about something, the toggle is cover for what every toggle request is really saying - we don't hate you, but we definitely hate the feature in its entirety and want it removed completely. You're not going to fix this sows ear.
You, and other Dev's, keep saying which team is responsible for what has made it abundantly clear - CCP is now full of silos. ~"Not my job" ~"Not my fault" ~"Not my idea" ~"I can't do anything about it". Yep, CCP is definitely growing up. We (customers) don't really care who in particular develops something, we just know that CCP delivered it. (Yes, the FozziSov turtling made it clear that some of the Dev's really don't like all the attention either.) Feel assured we're not assuming you are the Dev who did "X", the focus of what we're angry/disappointed/bewildered by. You just happened to step in here to give us feedback on our feedback, which is great. Our further feedback is still not directed at you - it is still at the whole of the CCP Dev team, or if you like - management, since they are the ones ultimately responsible for what goes out the door. Management should be put on notice to perk up here - we're voting with our cash on this one.
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Morgaine Mighthammer
Rational Chaos Inc. Asteria Concord.
69
|
Posted - 2016.06.29 20:33:45 -
[288] - Quote
when patch went live i wasn't able to try out the "new features" like the dock and ship swap animations. now that school is over i have been able to try them for myself.
you ask for constructive feedback instead of just blanket "remove it" statements, fine here goes.
while i have yet to use it enough to get any feelings of vertigo or nausea, i can completely understand how people are getting that. part of this issue i think is the fact that the camera now cant zoom out as far as it used to be able to, and yet can zoom in WAY too far, and it feels like it doesn't change it's range of motion based on what ship hull you have selected. PLEASE change this asap, as i feel it is a major part of why folks are getting sick from the anim. in addition, the fact that we cant move our camera during it is also very frustrating. last thing is that you have randomly chosen to flip the direction that our ships face inside the hanger, and while not as big of an issue as the camera, still feels wrong and makes you wonder why; it's annoying, especially for ocd folks and the rest of us that are used to our ships facing a certain direction.
imo, the animation would be worlds better if the camera instead of being fixed to the ship, was fixed in the hanger and you watched your ship come rolling out. it would likely cause far fewer feelings of vertigo for users and as long as we still had control of our cameras would overall be much better received.
as well, others have stated that the undocking animation is pointless and frustrating due to the lack of camera control. when undocking, especially into a hostile situation, it is paramount to be able to survey the situation during your very brief moment of invuln, and the undock animation removes part of this ability. as much as i would like to say something to improve it, the only things that come to mind are restore camera control from the moment you spawn in space, or remove the "feature" entirely.
that's about as positive as i can be with these changes, and i still feel that you went WAY too far with the changes to carriers. we'll see if you guys listen... |
Pumeia Taranogas
Science and Trade Institute Caldari State
11
|
Posted - 2016.06.29 20:36:24 -
[289] - Quote
CCP Darwin wrote:[quote]
That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it. Maybe it could be different in some way that wouldn't make you feel that way but doesn't take us back to a black screen or a loading bar for these session changes, and it helps if you offer us thoughts that can help us get there.
You don't get it, aye? You guys are literally HURT your player base in a physical way causing nausea and motion sickness! This is nothing anyone would think about twice to keep it in or remove it, its fuckin common sense!
So after that no brainer....
Not going back to black screen or loading bar?! This Game is a game of quick reactions and decision and you wanna make it a fuckin "scenic route" spectacle....its so sad that in these days we came far enough that the devs in power not understand their own game.
Black Screen/Loading Bar > mauled by a grizzly > getting a deadly disease > useless spaceship animations that cause physical harm
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Vol Arm'OOO
Central Co-Prosperity Union
821
|
Posted - 2016.06.29 20:50:04 -
[290] - Quote
CCP Darwin wrote:Quote:As if one more menu tab in the ESC menu would be the end of the world. If they actually researched it I'm betting a significant number of EVE customers would be happy with one or more additional ESC menus that would provide toggles for over a dozen or more "features" that the customers actually hate. The issue is the Dev's don't like us pushing back. Quite the opposite: I feel that it's very valuable for the developers of new features, like the docking animation, to hear what you have to say, which is why I encouraged continuing to post. When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely but think that an option toggle is a more reasonable request. Our focus, though, is usually on trying to make something new like the docking animation a positive for more people.
Actually I view your response more on the lines of - lets obfuscate and delay and hope that with time they (meaning us the players) grow used to it. After all, that's exactly what happened with the warp tube. A giant threadnaught occurred following that change expressing how awful the warp tube was and CCP basically said the same thing that is being said now. Despite the feedback nothing was done. The warp tube remains and it is still pretty bad. The thing is - the people that really hated it have left, while those that have come to accept it - largely ignore it. I know that when I enter warp, I am not staring at my screen saying "ooo" this is great. Rather I turn my head and watch what is happening on my other character. So all in all, the warp tube didnt add anything - it didnt improve game play or immersion one bit. Rather it is just a piece of fluff that is at best tolerated by the remaining player base while simply being out right ignored.
What happened with the warp tube is now happening with the docking animation. There is a reason why gaming companies typically make it so you can skip cut screens. It is fundamentally terrible to have to see the same pointless animation over and over again. I've seen the docking and ship changing animation once so I have seen it enough. I dont need to see it over and over again, especially since it hurts game play, as it is slower and prevents players from responding adequately to combat situations around docking/undocking.
In time, people may come to accept the docking/ship changing animations. Just like the warp tubes maybe there will be a point in time where we can just ignore these new animations. But it is simply beyond my understanding why a company would want to produce a product that at best is just to be ignored.
I don't play, I just fourm warrior.
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Sergey Hawk
The Sith Syndicate REFORD
51
|
Posted - 2016.06.29 20:56:20 -
[291] - Quote
Quote:That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it Let's go back a few months ago.
- CCP made freaking flashing kill confirmation
This animation always distracts MY attention and I can not get used to it. For ME, this flashing extremely annoying. But not all have the same feeling as ME and someone may like it. ADD A SWITCH
- Scope video and Hangar. For ME, it are annoying, but someone may like it.
ADD A SWITCH
- New "awesome" camera does not have the same functionality, which was with the old camera and MY eyes get tired very quickly. I do not have nausea, but someone feels nauseous.
Please explain why you removed the old camera when a new still looks like a piece of ****?
- Dock animation. Again for ME, it just annoying and waste of time. I just do not want to see it. But many people feel motion sickness and some pilots like it.
ADD A SWITCH
As a consumer I do not care which team is responsible for what. I care only for result. And the result is terrible.
PS. So team Team Psycho Sisters responsible for crap like flashing kill confirmation and new stupid camera. Now it is not surprising why such psycho feature appeared in the game. As your customer, I want CCP fired all members of Psycho Sisters team. They waste OUR money.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Darius Caliente
The Pinecone Squad Affirmative.
125
|
Posted - 2016.06.29 21:03:37 -
[292] - Quote
Tamazaki wrote:CCP Darwin wrote:When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely but think that an option toggle is a more reasonable request. Our focus, though, is usually on trying to make something new like the docking animation a positive for more people.
That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it. Maybe it could be different in some way that wouldn't make you feel that way but doesn't take us back to a black screen or a loading bar for these session changes, and it helps if you offer us thoughts that can help us get there. What else can I say other than "remove it or change it to stop making me dizzy"? All I know is the new docking animation makes me dizzy. I can't give you a detailed breakdown of why it does. All I know is my brain doesn't like the way the new camera moves. I really do appreciate the effort you guys put in to try and make this game better. It's just sometimes things are better when they are kept simple.
^^^ THIS! I heard multiple people say on comms last night that they were getting dizzy or nauseous every time they docked or changed ships. It'd be one thing if it only happened when docking but given that it's constant, it's quite detrimental to the play experience.
Additionally, when logging in 5-8 clients simultaneously, this is incredibly choppy and lag inducing, no feature should ever cause that when everything was working fine previously but that's an on-going issue. Since the citadel patch release, EVE resource usage has increased substantially, the game lags in many places where it never had before. |
Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
163
|
Posted - 2016.06.29 21:04:08 -
[293] - Quote
Sergey Hawk wrote:Quote:That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it Let's go back a few months ago.
- CCP made freaking flashing kill confirmation
This animation always distracts MY attention and I can not get used to it. For ME, this flashing extremely annoying. But not all have the same feeling as ME and someone may like it. ADD A SWITCH
Let's not forget that when they added the flashing effect they also added a sound to it, which got a similar response to the docking animations. Rather than add a switch they removed the sound two days later. |
Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
164
|
Posted - 2016.06.29 21:13:01 -
[294] - Quote
Darius Caliente wrote:Additionally, when logging in 5-8 clients simultaneously, this is incredibly choppy and lag inducing. It doesn't even take 5-8 clients. With only one client open it noticeably stutters in a pod or interceptor. It looks like the game is running at 10-15 FPS even when running at 60+. |
Aid Bringer
Kockegg Industries Hard Knocks Citizens
23
|
Posted - 2016.06.29 21:25:59 -
[295] - Quote
KIller Wabbit wrote:Cade Windstalker wrote:KIller Wabbit wrote:Aid Bringer wrote:Drigo Segvian wrote:Love the little +/- wallet display as transactions process.
+1 CCP Yeah, its not bad, though I notice they DIDN'T HAVE A PROBLEM CREATING AN ON/OFF TOGGLE FOR THIS ONE. Sort of just blows what the Dev said to justify not adding a toggle for the station animation right out of the water, eh? Common, CCP. Be big, learn to admit mistakes and expedite changes. Different menu, different team, different circumstance. The wallet toggle is off in its own little thing. Darwin commented that his team was trying to reduce the complexity of the graphical menus, which the wallet toggle is not among. As if one more menu tab in the ESC menu would be the end of the world. If they actually researched it I'm betting a significant number of EVE customers would be happy with one or more additional ESC menus that would provide toggles for over a dozen or more "features" that the customers actually hate. The issue is the Dev's don't like us pushing back. It's okay Devs, be "right". One account expiring in 3 days, the others rippling down in the next two weeks.
I don't care WHERE they put the animation toggle button, they can put it in the wallet menu for all i care, as long as I can turn it off somewhere.
But noooo.... asthetics over functionality, What is this, windows 10? |
Sgt Ocker
Kenshin. DARKNESS.
1064
|
Posted - 2016.06.29 21:30:01 -
[296] - Quote
CCP Lebowski wrote:Sgt Ocker wrote:CCP Lebowski wrote:Anthar Thebess wrote:Fighter missile attack is broken - CCP please feedback from the threads you put yourself on this forum. Thanks for reporting this, could you provide more information of the specific attack and fighter type that was not working for you and in what situation? I have been unable to find any issue with the Heavy Rocket Salvo, Micro Missile Swarm, or Torpedo Salvo during testing. Thanks in advance! You know, not responding would have been better than the response you gave. Saying nothing will leave people to make their own decisions where as a poorly worded, ill thought out response ^ just leaves a bad taste. Out of curiosity, what did you test the heavy rocket salvo on? How effective was it compared to prior to yesterday? When carriers for the first time in their history didn't need to be in a blob (big or small) to be effectively used in PVP.. There seems to be a misunderstanding here. When someone informs us that something is "broken", it's my job as a QA Analyst to ascertain whether the feature in question is working to the specification set by our designers. In this case, as there was very little information to work with I went and tested each of the 3 fighter abilities that could be relevant to the post, and determined that they are all working exactly as designed (Per the original design and the updated stats detailed in the forum posts and patch notes). Whether you like/agree with that design or not has no bearing on whether its "broken", but as you don't appear to be the person who made the original post I'm not going to make assumptions on that point. Either way, the fighter abilities are working as intended. I'm sorry if you think my post is poorly worded and ill thought out, but hopefully this will go some way to explaining why I made the post I did. Thanks as always for your input. All you had to do was read the ignored feedback thread started by Larrikin - You would probably have had a clearer idea of what the person you replied to was getting at.
But then, in Eve what player feedback says can be totally irrelevant if Devs want to push something through, Broken or Not, or like these most recent timers, not wanted at all.. All the docking, undocking thing is, whether intended or not - It is just another timer players are forced to live with.
"By design" "Working as intended", things in Eve can still be broken. "Svipuls".
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Kaivarian Coste
Beyond Imports and Exports
24
|
Posted - 2016.06.29 21:38:59 -
[297] - Quote
There was a feedback thread here during testing, and most comments were negative. Reports of nausea / sickness should've raised red flags immediately. That's just common sense. |
ISD Lyrin Rands
ISD Community Communications Liaisons
52
|
Posted - 2016.06.29 22:12:45 -
[298] - Quote
I've deleted a post that only included quotes. Posts that lack content are not allowed and will be removed.
Quote: 23. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
ISD Lyrin Rands
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Fyt 284
The Stone Cutters Guild Requiem Eternal
42
|
Posted - 2016.06.29 22:17:36 -
[299] - Quote
CCP Larrikin wrote:
Player feedback is incredibly important and influential to the design process.
Obviously it isn't, otherwise you wouldn't have released this ham-fisted carrier nerf. Or the crappy as **** camera changes. Or the nauseating dock/undock animation. You don't spend real time actually listening to the complaints of the people who try to test your game for you, nor do you listen to bug reports, because your patch releases are buggier than a fully booked roach motel.
So please, stop lying to your customer base about how much their feedback matters, because your actions speak far louder than your words. |
Hirisho Presolana
The Rogue Shades
1
|
Posted - 2016.06.29 22:19:36 -
[300] - Quote
graphic performances (FPS) in the hangar scene has dropped significantly.. or at least for my pc.. the rest of the game seems to work smoothly.. i think it's due to both advertising and secondat lighting.. there should be a way to disable them.. |
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Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
174
|
Posted - 2016.06.29 22:46:15 -
[301] - Quote
Hirisho Presolana wrote:graphic performances (FPS) in the hangar scene has dropped significantly.. or at least for my pc.. the rest of the game seems to work smoothly.. i think it's due to both advertising and secondat lighting.. there should be a way to disable them.. You can disable the lighting by using DirectX 9. |
Kasimir Wulf
Mafia Redux Feign Disorder
17
|
Posted - 2016.06.29 23:32:38 -
[302] - Quote
Mesacc wrote:2005 player here. This will most likely be my last post since my subscription runs out in a day or 2. I cancelled 2 accounts after the removal of the old camera and will not be resubscribing until the new camera is brought up to the quality of the old one. Lack of custom tracking position and tracking camera snap speed along with zoom acceleration are my biggest issues and the fact that these are being ignored while you work on useless docking animations that are clearly hated by the player base does not make my returning look promising. I hope you get your priorities in order because I would love to play EVE for another 10 years.
you do know that theres an option to customize it to the feel you want right? but i guess actually looking into the settings tabs to difficult of a task for you.
cya you won't be missed. |
Fer'isam K'ahn
SAS Veterinarians
457
|
Posted - 2016.06.29 23:41:03 -
[303] - Quote
Anna Maria Yolo wrote:CCP Darwin wrote:[quote=Kremlath] I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options.
A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback. Ok, I'll try to be constructive. I will explain why your animatiom make people dizzy 1. The main problem is that that the pivot point is static and located in the middle of the screen. The object (ship) is all the time in the middle of the screen. You zoom out the camera, but the pivot point is static. You will get much better result when the pivot point moves with a ship from left border of the screen to the central point. This will be cinematic. The current effect is not cinematic but "whoaa, world rotates aroud me. combat drugs definitely have side effects" 2. More annoying is docking animation than undocking. The reason is simple - within the animation time (3 sec?) you pivot around 90 degrees in hangar and around 30 degrees outside a station. To make the animation less annoying just reduce pivot to 30 degrees in a station. You may make a change in general. After docking the station and watching the animation, a pilot can automaticaly enter to captain's quarters. All other in-station operations like ship changing, fitting, reprocessing, trade, etc can be done from there. This way there will be no reason to watch the 3s animation while ship changing, and finally people will know what clothes they wear.
Besides that, a lot of pilots (me included) have the camera off center, which makes everything more queezy.
You sit in front of multiple screens, them being rotated, so you sit right at the screens middle axis, one half for the ship, the other half for the windows (mostly high transparency) and when you add a sliding and rotating animation with decreasing speed (slide), everything becomes a nausea festival.
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
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Rexeva
Imperial Academy Amarr Empire
27
|
Posted - 2016.06.29 23:42:56 -
[304] - Quote
You announced the advertising way back to get rid of containers in space used for corp ads. Never in my wildest dreams would I have thought that you put billboards in a station to get rid of the advertising containers in space!
I was even looking forward seeing bigger billboards at gates instead of the damn corp ad containers. Who even came up with that idea? Having bigger billboards in space at gates would get rid of of the damn corp containers. Your ads in a station are distracting and utterly useless in replacing corp ad containers in space. The billboards could be build and would add content, the anchoring of billboards by players would also be new content, like finding the best place etc. Billboards in station are utter nonsense, I never look at them and move my camera that they are out of view anyways. USELESS.
The docking animation is making me angry beyond believe. Some people might not feel that way, but I do. And when I play a game, I want to have fun and be angry! Annoyed is o.k. from time to time; it's Eve after all.
The SCOPE events are VERY repetitive. finish 5 finish 10 is too much - it's always the same. New content is fine, I like the event (when it actually works), but repeat the same task 10 times? It's just stupid and way too repetitive. I appreciate the new event, but it's too repetitive.
Giving no loot in the wrecks is also very discouraging and disappointing. Hey I finished, WHAT? NO LOOT! Only shiny, useless salvage worth nothing as usual. Most people don't even bother to salvage the wrecks; AND NOTING IN IT. One damn can at the end? Really? You need a cruiser with skills to finish and then a frigate speeds in and takes your damn can. Now I have garbage salvage and no loot? Why? Put some shiny stuff in some of the ships at least.
Getting imaginary points is also not good. And then they should add up to 50000? It's way too high. Again you cater only to people that mindless shoot at NPCs all day. Some might like that, I DON'T. And put some 10k 20k 50k skill boosters in the wrecks, please. We miss the daily anyway.
Giving a +10 that lasts only half a day or day at the end is utter garbage:
Point Reward Tiers
Bronze GÇô 10,000 Redeemable Copper Ouroboros which may drop the following loot: Copper Ouroboros Accelerator +10 last for 12 hours. Clothing Items Skins
Silver GÇô 25,000 Redeemable Silver Ouroboros which may drop the following loot: Silver Ouroboros Accelerator +10 last for 72 hours. Clothing Items Skins
Gold GÇô 50,000 Redeemable Gold Ouroboros which may drop the following loot: Gold Ouroboros Accelerator +10 last for 120 hours. Single Run Vehement BPC Clothing Items Skins
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Rexeva
Imperial Academy Amarr Empire
28
|
Posted - 2016.06.29 23:48:13 -
[305] - Quote
Fer'isam K'ahn wrote:Anna Maria Yolo wrote:CCP Darwin wrote:[quote=Kremlath] I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options.
A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback. Ok, I'll try to be constructive. I will explain why your animatiom make people dizzy 1. The main problem is that that the pivot point is static and located in the middle of the screen. The object (ship) is all the time in the middle of the screen. You zoom out the camera, but the pivot point is static. You will get much better result when the pivot point moves with a ship from left border of the screen to the central point. This will be cinematic. The current effect is not cinematic but "whoaa, world rotates aroud me. combat drugs definitely have side effects" 2. More annoying is docking animation than undocking. The reason is simple - within the animation time (3 sec?) you pivot around 90 degrees in hangar and around 30 degrees outside a station. To make the animation less annoying just reduce pivot to 30 degrees in a station. You may make a change in general. After docking the station and watching the animation, a pilot can automaticaly enter to captain's quarters. All other in-station operations like ship changing, fitting, reprocessing, trade, etc can be done from there. This way there will be no reason to watch the 3s animation while ship changing, and finally people will know what clothes they wear. Besides that, a lot of pilots (me included) have the camera off center, which makes everything more queezy. You sit in front of multiple screens, them being rotated, so you sit right at the screens middle axis, one half for the ship, the other half for the windows (mostly high transparency) and when you add a sliding and rotating animation with decreasing speed (slide), everything becomes a nausea festival.
|
Tyran Crow
OMFGWTF Unlimited
22
|
Posted - 2016.06.29 23:52:11 -
[306] - Quote
Norrin Ellis wrote:I'm not sure why "I preferred things the way they were" is insufficient. Why do the customers have to justify their preferences to CCP?
You put something in--by all accounts against the recommendations of people who tested it on SiSi--and now we're all screaming that we liked EVE better the way it was.
Now, I understand that you've got some sunk costs involved in putting this feature in, but making decisions moving forward on the basis of those sunk costs is the kind of fallacious reasoning that has extended the life of all sorts of awful decisions throughout human history.
Exactly. No one likes their work to be this widely ripped apart by the player base and I'm sure the working group is probably a little upset with the response to their work product but it is simply a non starter and this is a business, like all businesses the moment you stop listening and responding to customer wishes they simply find an alternative vendor. Don't be this guy CCP. Buy the team some pizza and beer, let them know we as players bear them no ill will personally and let them know we wish them better luck next time.... and don't forget to turn it OFF. |
Elendor Xanadaph
Machine Heart Gaming
0
|
Posted - 2016.06.30 00:06:39 -
[307] - Quote
Please give us back the option for "New/old Camera" in the options menu like there was before. The ship spinning makes me very nauseous, the "stepped" zooming in and out and the non linear movement of the camera in space also makes me somewhat nauseous.
Please just make it a checkbox and let people have a basic simple camera, I am playing a game and want precision in how I move the camera around, I don't want to watch a cinematic movie.
I logged in, changed ships, undocked, and am feeling it. It limits the amount of time I can play, which makes me wants to log in less and less. My first post on this forum in my time playing of almost 10 years, this will be a deal breaker please CCP :((
Thanks Elendor |
Tikktokk Tokkzikk
V0LTA WE FORM V0LTA
327
|
Posted - 2016.06.30 00:12:06 -
[308] - Quote
Hey, I'd like to offer some feedback on the new camera. When switching ship or docking, I'd like the camera to stop rotating to behind my ship when I start to manually moving the camera. I like to switch between the ships in my hangar just to look at the skins and killmarks, and I find it very frustrating having to fight the automatic movement for ~10 seconds every time I switch ships. On a more important note, when cancelling the undock animation I want instant control and responsiveness. Having to wait around half a second for the camera to zoom in or out feels sluggish and is bound to annoy me greatly in critical situations.
Besides those two issues, I'm actually surprised by how much I enjoy watching the switch ship / dock animation. |
Fer'isam K'ahn
SAS Veterinarians
457
|
Posted - 2016.06.30 00:12:37 -
[309] - Quote
But besides the docking/changing animation, there are some other things which deserve mentioning in this thread.
Serpentis Event
I did log in today and after the spawn hotfix for the New Event, I managed to enjoy the new content immensely. Competition is high, yet fleet and corp participation gets rewarded
One concern which came up is, that, once those 'missions' accumulate which a pilot is unable to run, he might get stuck with just one or even no option (Though 'Keep Up The Pressure' seems always to re-appear). Those are mostly: Kill Drifters, Kill Sleepers, Run Incursions, Mine Ore (which luckily have a 24h timer already). An option to ask for a new 'mission', like from Agents, might be welcome -, maybe just every 6 or 12 hours.
Numbers
Another thing, which I asked about in part in the issue thread is, why do I see Mining amount and single Bounty rewards on screen .. even with all notifications and log an messages turned off.
Besides this probably being an oversight and could be considered a bug; I am still of the opinion, that this is unnecessary in the first place.
As I mentioned, to have the correct mining amount information available is great, but in the wrong place - it should be with the module info when you mouse over - cause you need it only once per mining session, not with every cycle.
And in regards to bounty pool adds, who cares ? The importance for most is the tick in the wallet to calculate ISK/h, every other Bounty information is useless, unwanted and unnecessary screen clutter.
I know, some players live for a screen spammed full with damage numbers blocking 2/3 of the screen and need those to feel awesome, I rather enjoy space free of those things.... the OV and Menu have numbers enough.
Tactical Overlay
The Tactical Overlay gets better and better with every addition, good job.
The only minor critique I have is the direction and speed arrow for my own ship... the necessity escapes me. If I don't know where I am headed and need an arrow.. I-¦d Say I have no busyness in space and I cant image a situation coming up where I think "Hmm, I wonder how fast I am flying, better open the TO and check the arrow"
The Tactical Camera freaks me the **** out though, when I forget it is turned on... and stuff just happens, like my ship fly off into the horizon and me thinking "Am I warping off ? why am warping ? - I am NOT warping !" ... but I guess that's me having to learn to use it correctly - or keeping my hands off it.
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
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Fer'isam K'ahn
SAS Veterinarians
457
|
Posted - 2016.06.30 00:22:05 -
[310] - Quote
Rexeva wrote:... The SCOPE events are VERY repetitive. finish 5 finish 10 is too much - it's always the same. New content is fine, I like the event (when it actually works), but repeat the same task 10 times? It's just stupid and way too repetitive. I appreciate the new event, but it's too repetitive.
Giving no loot in the wrecks is also very discouraging and disappointing...
I do agree, that some obstacles are a bit heavy handed on the numbers count due to RnG and especially high traffic at Gates (to get those Guards), but it is also just the first day and things might be changed.
About the second part, I have to disagree, other options are available. Loot is in the Shipyard container for example and salvage is quite decent. These are meant to be run fast, in competition or company, dealing with minor loot (dropping an MTU, flying around, emptying cargo regularly) is a bother and thank the Lords of Cobol there isn't any - or much. For instance my Noctis, in Fleet, gets a tick for the event. BS rats give up to 2.5 mil a piece Bounty, which is super rare otherwise and they are usually hard to crack.
Except for some spawn RnG and Number tweaks I am quite happy.
@Rexeva: In your last post is just a quote of my post ... you forgot to reply ? or the reply window got a refresh/load error ?!
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
|
|
nezroy
Nice Clan
19
|
Posted - 2016.06.30 00:45:08 -
[311] - Quote
Anna Maria Yolo wrote: Ok, I'll try to be constructive. I will explain why your animatiom make people dizzy
The dynamic FOV at the end of the docking anim is a huge part of the problem. The camera team needs to unlearn all the stupid stuff they picked up in film school. Dynamic FOV is fine for cinema and consoles because you are 10 feet away from the TV. It is evil nausea inducing worst-practice total rookie PC game designer mistake to do it on a computer monitor 10 inches from my face.
EDIT: seriously, do NOT change the FOV of a scene on a PC monitor except in direct response to a user input clearly tied to doing so. And never not provide an option to disable any and all dynamic FOV changes as it is the #1 cause of nausea/motion sickness on a monitor. This is 101 stuff. |
Vol Arm'OOO
Central Co-Prosperity Union
827
|
Posted - 2016.06.30 01:35:27 -
[312] - Quote
Finally got on to try the new scope dailies and i already hate them. I know its personal preference and all that - but imo rating is some of the worst content in eve - and this just takes terrible content and makes it repetitive ad nasuma . Shooting the same rats over and over again is just awful.
I don't play, I just fourm warrior.
|
SeVenNight Deng
Tai-Chi Northern Coalition.
11
|
Posted - 2016.06.30 02:07:55 -
[313] - Quote
The docking animation make me sick. Please check about the docking animation of the Capsule, and the vibration of the screen just awful. I am ok with the first time you dock in the station with this animation. But please, do not make it everytime when i change me ship, and it is annoying as ** |
Kremlath
Cayman Finance
24
|
Posted - 2016.06.30 02:14:33 -
[314] - Quote
Can we please get a hotfix yesterday to remove/disable the docking/undocking camera changes? I would like to play EVE without having to look out the window or face the opposite wall every time I dock or change ships. I generally try not to post repeatedly in threads, but I feel strongly about this and hope the CCP team can listen to their players and do the right thing.
Thanks. |
Sgt Ocker
Kenshin. DARKNESS.
1070
|
Posted - 2016.06.30 02:28:01 -
[315] - Quote
Kasimir Wulf wrote:Mesacc wrote:2005 player here. This will most likely be my last post since my subscription runs out in a day or 2. I cancelled 2 accounts after the removal of the old camera and will not be resubscribing until the new camera is brought up to the quality of the old one. Lack of custom tracking position and tracking camera snap speed along with zoom acceleration are my biggest issues and the fact that these are being ignored while you work on useless docking animations that are clearly hated by the player base does not make my returning look promising. I hope you get your priorities in order because I would love to play EVE for another 10 years. you do know that theres an option to customize it to the feel you want right? but i guess actually looking into the settings tabs to difficult of a task for you. cya you won't be missed. That's the funniest thing I've read all day.
A slider that goes from Smooth to Stiff - Isn't really "customization" it simply speeds up or slows down 1 aspect of an otherwise not very user friendly camera.
NB; Is the camera snap at the end of the undocking timer really necessary.
Is it possible the zoom on the camera during the undock timer can be removed - If we are to be forced to undock in slow motion, at least make it so you can see what it is your undocking, a circle made up of white lines is pretty unimpressive as far as animations go.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Rain6637
GoonWaffe Goonswarm Federation
34045
|
Posted - 2016.06.30 03:28:59 -
[316] - Quote
Undocking camera needs more bwong
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Thead Enco
Deep Core Mining Inc. Caldari State
276
|
Posted - 2016.06.30 03:46:05 -
[317] - Quote
CCP Darwin wrote:Quote:As if one more menu tab in the ESC menu would be the end of the world. If they actually researched it I'm betting a significant number of EVE customers would be happy with one or more additional ESC menus that would provide toggles for over a dozen or more "features" that the customers actually hate. The issue is the Dev's don't like us pushing back. Quite the opposite: I feel that it's very valuable for the developers of new features, like the docking animation, to hear what you have to say, which is why I encouraged continuing to post. When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely but think that an option toggle is a more reasonable request. Our focus, though, is usually on trying to make something new like the docking animation a positive for more people. That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it. Maybe it could be different in some way that wouldn't make you feel that way but doesn't take us back to a black screen or a loading bar for these session changes, and it helps if you offer us thoughts that can help us get there. Of course, taking it out, or even adding a switch, are always last-resort options, but they're just something we prefer not to do if we think we can find a better spot for the feature that more players will appreciate. Importantly: Team TriLambda, Eve's art and graphics software team, (mostly) maintains the graphics settings menu but camera (including docking animation) and general UI development is handled by Team Psycho Sisters. That's why I didn't address specific feedback in my earlier comment. Quote:As if pages of statements by dozens of others doesn't detail the issues? Seriously??? Two people saying a thing have a louder voice than one. Just because someone else has said a thing doesn't mean someone else may not want to offer the same feedback a different way. I don't want to encourage anyone who feels strongly to keep their feedback to themselves. Quote:and removed the blue light transition when using a Jump Bridge. This is not an intended change, and the jump animation will be restored as soon as possible.
Does anyone at CCP even read the sisi forums?. If you know ahead of time you going to have some game play issues why bother adding those changes to the game when it will only cause you heartburn and grief on the forums? it's like you guys like wasting time for no reason.
A Lannister always pays his debts
Tyrion Lannister
|
Bad Bobby
Bring Me Sunshine In Tea We Trust
1392
|
Posted - 2016.06.30 03:51:13 -
[318] - Quote
Sgt Ocker wrote:Kasimir Wulf wrote:Mesacc wrote:2005 player here. This will most likely be my last post since my subscription runs out in a day or 2. I cancelled 2 accounts after the removal of the old camera and will not be resubscribing until the new camera is brought up to the quality of the old one. Lack of custom tracking position and tracking camera snap speed along with zoom acceleration are my biggest issues and the fact that these are being ignored while you work on useless docking animations that are clearly hated by the player base does not make my returning look promising. I hope you get your priorities in order because I would love to play EVE for another 10 years. you do know that theres an option to customize it to the feel you want right? but i guess actually looking into the settings tabs to difficult of a task for you. cya you won't be missed. That's the funniest thing I've read all day. A slider that goes from Smooth to Stiff - Isn't really "customization" it simply speeds up or slows down 1 aspect of an otherwise not very user friendly camera. It's the same as the UI customization features that allow you to choose between a "selection" of color schemes that were all decided upon by someone else.
Chances are, the UI/art department doesn't have the cross section of disabilities needed for them to personally understand all the accessibility issues others will have. So that's why it's important for them to proactively learn about such things and take them into consideration so that people like me don't have to harp on for ages about how you're making your game unplayable to us.
Unfortunately when so many of us told them that the new UI was making the game very difficult for us to play, they just responded by telling us how typical people handle their UI and disregarded the fact that a substantial portion of the people complaining where not typical and as such their responses were both insulting, inappropriate and unhelpful.
And here we are again. |
Thead Enco
Deep Core Mining Inc. Caldari State
276
|
Posted - 2016.06.30 03:51:33 -
[319] - Quote
CCP Darwin wrote:[quote]As if one more menu tab in the ESC menu would be the end of the world. If they actually researched it I'm betting a significant number of EVE customers would be happy with one or more additional ESC menus that would provide toggles for over a dozen or more "features" that the customers actually hate. The issue is the Dev's don't like us pushing back. Quite the opposite: I feel that it's very valuable for the developers of new features, like the docking animation, to hear what you have to say, which is why I encouraged continuing to post.
If they actual read the sisi fourms they would know the dock animation is utter **** and they should feel bad about that.
Also p.s. Starscream confirms no vouch's for Riot for anyone at CCP.
A Lannister always pays his debts
Tyrion Lannister
|
Thead Enco
Deep Core Mining Inc. Caldari State
276
|
Posted - 2016.06.30 03:59:16 -
[320] - Quote
CCP Darwin wrote:Kremlath wrote:1) No, we're not adding options to the options menu because that makes things 'complex' I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options. A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback.
FYI you'll be gone 6 account''s in 30 days. I have no problem pissing off in The Division for the time being. o7
A Lannister always pays his debts
Tyrion Lannister
|
|
xfUNKUSx
Freighters Under Construction Support Services inPanic
0
|
Posted - 2016.06.30 04:26:00 -
[321] - Quote
+1 please, just a toggle box to stop this dock effect. Its VERY unpleasant even just once in a while. I'm honestly not sure i can play a game that makes me feel nauseous every time i do anything.
Don't really feel like that should be argued with ... its obviously a widespread problem, people don't play games that make them feel sick...so it needs fixing by either removing entirely or with a simple toggle box. |
Kremlath
Cayman Finance
25
|
Posted - 2016.06.30 04:37:46 -
[322] - Quote
For those who haven't realized yet, enabling Captain's Quarters is a decent temporary workaround for the docking animation. It bypasses the animation and you can watch a loading screen and laggy third person area instead. It may be annoying, slow, superfluous junk, but at least it won't make you sick. Even though mentioned several times in this thread, I only just tried it now, as I had placed Captain's Quarters in the 'Does not exist' section of my brain.
Undocking animation remains a problem. |
Rolder Slaton
SUPERFLUOUS WANDERLUST The-Culture
1
|
Posted - 2016.06.30 04:53:39 -
[323] - Quote
The Serpentis event seems like a ridiculous amount of grinding and tedious site finding/running for how little the reward is. Especially when most of the time the individual sites give you just about nothing. |
Cambria Killgannon
Deep Core Mining Inc. Caldari State
0
|
Posted - 2016.06.30 05:13:46 -
[324] - Quote
Wow - this camera... what were you guys thinking? |
Rain6637
GoonWaffe Goonswarm Federation
34046
|
Posted - 2016.06.30 05:26:41 -
[325] - Quote
"Turn Off Animations" would be a nice catch-all setting I could go for.
Could we get a barebones graphics toggle that would help with desync issues in large engagements? Even lower than what we can achieve on our end.
Maybe a virtualized view where the skybox is removed and there are no 3D models, only representational icons. No attempts made to animate effects at all.
And can you allow us to limit the range of items that show on overview, by distance, by tab? Perhaps a range slider like Dscan.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Cerian Alderoth
Cult of the Black Monolith
26
|
Posted - 2016.06.30 05:39:09 -
[326] - Quote
Kremlath wrote:It may be annoying, slow, superfluous junk, but at least it won't make you sick. I just wrote a bug report about a stuttering effect when boarding the Capsule. Maybe this (with bigger ships hardly noticable) camera problem adds to the nasty effects causing nausea.
|
Axhind
Eternity INC. Goonswarm Federation
273
|
Posted - 2016.06.30 05:39:14 -
[327] - Quote
CCP Darwin wrote:Kremlath wrote:1) No, we're not adding options to the options menu because that makes things 'complex' I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options. A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback.
For love of god back OFF from the ******* options!!! This is not hello kitty online or a closed down MMO. EVE is still alive (although you seem to be doing your best to kill it) and is the most complex game in existence. We need those damn options. If you seriously think that options provided (which are comparable to any FPS) is way too many then you have some very bad understanding of your player base.
BACK OFF FROM THE OPTIONS! |
Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
176
|
Posted - 2016.06.30 06:11:02 -
[328] - Quote
Axhind wrote:CCP Darwin wrote:Kremlath wrote:1) No, we're not adding options to the options menu because that makes things 'complex' I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options. A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback. For love of god back OFF from the ******* options!!! This is not hello kitty online or a closed down MMO. EVE is still alive (although you seem to be doing your best to kill it) and is the most complex game in existence. We need those damn options. If you seriously think that options provided (which are comparable to any FPS) is way too many then you have some very bad understanding of your player base. BACK OFF FROM THE OPTIONS! This right here! If you want a lot of players, allow the settings to accommodate them all. Everyone is different and what appeals to one person could easily annoy another enough to quit. If there's enough customization for each individual to keep the effects they want while disabling those they don't want, everyone can be happy. I realize it takes dev time to implement the options and ensure they work, but I strongly believe it would be worthwhile from the standpoint of maintaining the player base.
If Eve is supposed to be a sandbox where you make choices and do what you want, it makes sense to let the players make choices and set things up the way they want too. It may add complexity to some menus, but that's nothing compared to the complexity in the game mechanics. |
Sergey Hawk
The Sith Syndicate REFORD
58
|
Posted - 2016.06.30 06:17:19 -
[329] - Quote
Axhind wrote:CCP Darwin wrote:Kremlath wrote:1) No, we're not adding options to the options menu because that makes things 'complex' I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options. A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback. For love of god back OFF from the ******* options!!! This is not hello kitty online or a closed down MMO. EVE is still alive (although you seem to be doing your best to kill it) and is the most complex game in existence. We need those damn options. If you seriously think that options provided (which are comparable to any FPS) is way too many then you have some very bad understanding of your player base. BACK OFF FROM THE OPTIONS! Gåæ This! No need to simplify the graphics settings options and wasting time for nothing. When people start to play a new game, they just spend half an hour to find an optimal setting and then forgets about them. I did not touch graphics settings for four years. Over the years I just changed the UI theme and uncheck new camera when you forcibly turned on it.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Tao Dolcino
EVE University Ivy League
465
|
Posted - 2016.06.30 06:18:07 -
[330] - Quote
Thead Enco wrote: Does anyone at CCP even read the sisi forums?. If you know ahead of time you going to have some game play issues why bother adding those changes to the game when it will only cause you heartburn and grief on the forums? it's like you guys like wasting time for no reason.
They sadly certainly have no choice, because they have no decisional power. The "commercial director" or other person who has no clue about EVE has taken the decision and the devs have to do it and to shut up. Then they have to be hated by us because they have spent so much time to make some useless crap which is damaging the gameplay. They then try to dodge pathetically by saying "it was not my departement" and other esquives. But we should address our anger directly at the true responsible for that regular fiasco : THE BOSS. Hey boss of CCP, come here and discuss openly with us if you have a bit of courage. Take your responsability and take the blame for your mess. don't hide behind the devs.
CCP 2015 : "Fluff is good"
|
|
SeVenNight Deng
Tai-Chi Northern Coalition.
14
|
Posted - 2016.06.30 06:47:14 -
[331] - Quote
Three things need to do to "fix" this patch.
1. Give the option to turn off the docking animation or just simply remove it
2. Fix the camera problem when undocking.
3. Listen to the feedback from players of your "shadow of serpentis", fix bugs and improve the heavy grinding and rewards lack of incentive problems.
cheers,
|
Pumeia Taranogas
Science and Trade Institute Caldari State
21
|
Posted - 2016.06.30 06:51:50 -
[332] - Quote
Rolder Slaton wrote:The Serpentis event seems like a ridiculous amount of grinding and tedious site finding/running for how little the reward is. Especially when most of the time the individual sites give you just about nothing.
Yea, just checked mine, my "opportunities" in this event are ALL to kill Angel Cartel stuff. No idea what that gotta do with serpentis but okai.
Considering the fact that our biggest enemy lives in angel space that excludes me also completely from the event as an individual. fair system you got there!
July 10....a magic date by now. after 8 Years...
to the "workaround" with the captains quarters, i'm not willing to use a workaround for a product i play just cuz a feature literally NO ONE likes and that harms people physicla is refused to be taken out. at that moment there is not only something wrong with that feature but as well with the mindset of the company we feeding here (for years).
when people gettin hurt physicly with sickness by a stubborn developer we for sure know how they really "care" about their playerbase. as someone already wrote before: actions speak louder then words. |
Sergey Hawk
The Sith Syndicate REFORD
58
|
Posted - 2016.06.30 06:52:04 -
[333] - Quote
Cambria Killgannon wrote:Wow - this camera... what were you guys thinking? drinking or smoking is better to describe dock animation. vikings love mushrooms
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Sgt Ocker
Kenshin. DARKNESS.
1071
|
Posted - 2016.06.30 07:08:18 -
[334] - Quote
Bad Bobby wrote:Sgt Ocker wrote:Kasimir Wulf wrote:Mesacc wrote:2005 player here. This will most likely be my last post since my subscription runs out in a day or 2. I cancelled 2 accounts after the removal of the old camera and will not be resubscribing until the new camera is brought up to the quality of the old one. Lack of custom tracking position and tracking camera snap speed along with zoom acceleration are my biggest issues and the fact that these are being ignored while you work on useless docking animations that are clearly hated by the player base does not make my returning look promising. I hope you get your priorities in order because I would love to play EVE for another 10 years. you do know that theres an option to customize it to the feel you want right? but i guess actually looking into the settings tabs to difficult of a task for you. cya you won't be missed. That's the funniest thing I've read all day. A slider that goes from Smooth to Stiff - Isn't really "customization" it simply speeds up or slows down 1 aspect of an otherwise not very user friendly camera. It's the same as the UI customization features that allow you to choose between a "selection" of color schemes that were all decided upon by someone else. Chances are, the UI/art department doesn't have the cross section of disabilities needed for them to personally understand all the accessibility issues others will have. So that's why it's important for them to proactively learn about such things and take them into consideration so that people like me don't have to harp on for ages about how you're making your game unplayable to us. Unfortunately when so many of us told them that the new UI was making the game very difficult for us to play, they just responded by telling us how typical people handle their UI and disregarded the fact that a substantial portion of the people complaining where not typical and as such their responses were both insulting, inappropriate and unhelpful. And here we are again. Sorry but no it isn't, color schemes are actually a good addition. Thet offer choice
The new camera is only useful to a minority of the player base, by design. (those who make and upload free advertising for CCP) It has less usable features then the old, is clunky and often very unresponsive. The tactical overlay with its curved lines linking ships to distance, makes absolutely no sense, leave that to the tactical camera, the overlay has. had different uses.
And something else I just noticed - The new slow motion undocking timer, turns off the tactical overlay when you undock.
Sorry if I hurt your feelings but that simple slider is not "customization" of the new camera. It is just a slider to reduce one of the worst aspects of it.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Davina Sienar
The Misinterpretation of Silence
105
|
Posted - 2016.06.30 07:41:40 -
[335] - Quote
before color shemes we used to have free option to "make" our own color "sheme" guess that was too complicated for some people
btw those fekkin tooltips blocking my view in hangar, telling that the 700 missiles are 700 missiles and are maybe worth xy amount of isk are still makin me angry
as said before if u want generation console / smartphone to be the new playerbase in a pc only game... keep on the "good" work |
Steyr Augmented
Hillarity Ensues Army of New Eden
2
|
Posted - 2016.06.30 07:41:49 -
[336] - Quote
Nearly 20 Pages of people saying they don't like the new camera thing. Atleast give us an option to turn it off, I personally don't like it, you can't stop it.
I like the option for the color schemes, don't know why that went away. The jukebox would be nice to have back. (inb4 who uses sound?) The PVE events are unfair to new players, multi-boxers have the upper hand in this event. Event is poorly balanced. I know CCP can do better than this. |
Tao Dolcino
EVE University Ivy League
471
|
Posted - 2016.06.30 07:46:46 -
[337] - Quote
Davina Sienar wrote:if u want generation console / smartphone to be the new playerbase in a pc only game... keep on the "good" work
That's what they indeed want.
CCP 2015 : "Fluff is good"
|
Tao Dolcino
EVE University Ivy League
472
|
Posted - 2016.06.30 07:55:21 -
[338] - Quote
Steyr Augmented wrote:The PVE events are unfair to new players
Exactly, it's the exact opposite of what it should be doing : being accessible to the newcomers, often isolated and unable to complete an incursion or to kill sleepers ! . The vets get these poor rewards they don't need when they'd be so useful to the newcomers !
CCP 2015 : "Fluff is good"
|
Sergey Hawk
The Sith Syndicate REFORD
62
|
Posted - 2016.06.30 08:03:13 -
[339] - Quote
Tao Dolcino wrote:Thead Enco wrote: Does anyone at CCP even read the sisi forums?. If you know ahead of time you going to have some game play issues why bother adding those changes to the game when it will only cause you heartburn and grief on the forums? it's like you guys like wasting time for no reason. They sadly certainly have no choice, because they have no decisional power. The "commercial director" or other person who has no clue about EVE has taken the decision and the devs have to do it and to shut up. Then they have to be hated by us because they have spent so much time to make some useless crap which is damaging the gameplay. They then try to dodge pathetically by saying "it was not my departement" and other evasive manoeuvres. But we should address our anger directly at the true responsible for that regular fiasco : THE BOSS. Hey boss of CCP, come here and discuss openly with us if you have a bit of courage. Take your responsability and take the blame for your mess. don't hide behind the devs.
No performances such a "massive capsulers suicide" or "Burn Jita" will not help us. We all just need to cancel our subscriptions. We can easily renew our subscriptions when the most game issues will be fixed. What do we lose? Most of us still can not normally play EVE.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Yngvar ayShorn
Einheit X-6
1067
|
Posted - 2016.06.30 08:34:55 -
[340] - Quote
*raises hand*
The new docking/undocking camera is awful. Takes to much time, makes no sense if you switch your ship in hangar. It's just annoying.
Remove it or make on/off toggle.
I don't like this feature.
21 Tage EVE testen! -->> Klick mich <<--
-- Minmatar FactionWar --
|
|
Calynx
The Universe Belongs To Me
0
|
Posted - 2016.06.30 08:57:30 -
[341] - Quote
Kill Drifter BS with a Frigate M'kay.. |
Yossarian Toralen
M and M Enterpises
60
|
Posted - 2016.06.30 08:58:47 -
[342] - Quote
For some reason the art department or whatever they call themselves have way too much say in what happens in this game, you can have the best looking game ever made and that means nothing, you go oooh aaah for a minute and get over that pretty quickly especially if the gameplay is getting interferred with, eg camera, docking/undocking/changing ship, stupid gong noises and flashy animations, slowing down things like changing ships and changing zoom on undock. I know some of these things were called "bugs" and others have been since changed.
If the people that made the changes to the undocking animation acually played the game they would know that you need to be able to see if there is anything on the undock and where it is, the overview only tells you how far away it is and not where it is located. The possibilty of getting jumped off station and whelped has increased since the last patch, great for discouraging anyone to undock.
The epitome of stupidity is doing the same thing over and over again and expecting different results. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1396
|
Posted - 2016.06.30 09:08:34 -
[343] - Quote
Sergey Hawk wrote:We all just need to cancel our subscriptions. We can easily renew our subscriptions when the most game issues will be fixed. What do we lose? Most of us still can not normally play EVE. I suspect we would lose both our voice and our self respect.
Sorry, but I'm too old to roll over in the face of prejudice. |
Ksitigarbha
Lithos Sarkophagos
2
|
Posted - 2016.06.30 09:44:02 -
[344] - Quote
You made something to make people who pay for your service feel physically bad.
Doesnt mater if its only 1 person or a dozen - that should be your priority to not make that happen...
Why this isnt a 1st hotfix that should be made few hours or at least on the next day just blows my mind.
Its like this
|
Alyssia Benar
Vision Inc Hole Control
56
|
Posted - 2016.06.30 09:54:26 -
[345] - Quote
Guess what, that is not the worst. Corpmate has to kill 50 (yes, FIFTY) Sleeper BS........ (Would reward him 2k points) |
embrel
BamBam Inc.
269
|
Posted - 2016.06.30 10:17:18 -
[346] - Quote
can confirm: the docking animation is nauseating and irritating to boot. Login-in multiple accounts I get the feeling (besides slight nausea) that I'm undocking, so panic-mode to see whether there are bad guys around. |
Sergey Hawk
The Sith Syndicate REFORD
63
|
Posted - 2016.06.30 10:21:13 -
[347] - Quote
Bad Bobby wrote: I suspect we would lose both our voice and our self respect.
For 3 month people write about awful camera and did ccp heard our voice? NO! People test features on SiSi and write: "I feel motion sickness with this dock animation" and what? New stupid animation come on TQ Did they heard our voice? NO! And the new camera is only one example. So where do you see here respect to you? I see only how ccp f.ck its customers and waste they money. I think I lose respect for myself if I continue to take all this crap to which ccp enforce us.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
marVLs
743
|
Posted - 2016.06.30 10:42:14 -
[348] - Quote
Notes on serpentis event:
- there should be clear info about prizes (what may be in boxes etc) - for such long event duration there should be more boxes (at least 5) - too much grindy (cut points requirements in 1/3) - more mission types (lack of curier, ice and gas mining, probing, salvaging and even suicide ganking - would be fun and more variety like "kill 50 frigs with large railguns" or rep some structure or ship which serpentis shoot at) - more missions available at one time (like 6 instead of 4), with more ship size variety, there should be missions for newbies with lame frigs and for veterans that requires pirate BSs or marauders - option to cancel one mission per day which player dont want - maybe give chance for faction spawns and loot (like in anoms, but drop down spawning rate of normal sites so item prices wont fall down) |
Makareena
Republic Military School Minmatar Republic
1
|
Posted - 2016.06.30 10:46:36 -
[349] - Quote
Sergey Hawk wrote:Bad Bobby wrote: I suspect we would lose both our voice and our self respect.
For 3 month people write about awful camera and did ccp heard our voice? NO! People test features on SiSi and write: "I feel motion sickness with this dock animation" and what? New stupid animation come on TQ Did they heard our voice? NO! And the new camera is only one example. So where do you see here respect to you? I see only how ccp f.ck its customers and waste their money. I think I lose respect for myself if I continue to take all this crap to which ccp enforce us.
Few years back i was seeing around 40k players online at times, now i dont see it over 20k. And i was wondering what is going on... Guess many players did exactly that and stopped playing of self respect - because actually why should i still propel someone with money (as i use PLEX, so not my money but someone elses) that says "thank you for your feedback". Im cool with changes loved the begining of EVE, loved the concept, loved the game it was really good (the game was awesome and i didnt need to tell CCP what i think is good and what is not, what they need to change etc. (and i had many trial account from 2002). That was one of those products that you like or not and dont give a damn whos making it or what he thinks of you.
Moronic to say - that has changed... |
John Henke
Republic Military School Minmatar Republic
14
|
Posted - 2016.06.30 11:12:33 -
[350] - Quote
marVLs wrote:Notes on serpentis event:
- there should be clear info about prizes (what may be in boxes etc) - for such long event duration there should be more boxes (at least 5) - too much grindy (cut points requirements in 1/3) - more mission types (lack of curier, ice and gas mining, probing, salvaging and even suicide ganking - would be fun and more variety like "kill 50 frigs with large railguns" or rep some structure or ship which serpentis shoot at) - more missions available at one time (like 6 instead of 4), with more ship size variety, there should be missions for newbies with lame frigs and for veterans that requires pirate BSs or marauders - option to cancel one mission per day which player dont want - maybe give chance for faction spawns and loot (like in anoms, but drop down spawning rate of normal sites so item prices wont fall down)
I do agree with these notes. |
|
ChaseTheLasers
Ekchuah's Shrine Comporium
96
|
Posted - 2016.06.30 11:37:14 -
[351] - Quote
First time I've unsubbed in 8 years. Sorry guys, but this is unbearable.
First it was the jump camera that meant I couldn't play for the same periods I used to, and now these new camera animations make everything much worse.
Fix them both and I'm back right away. I just can't justify paying for my accounts when playing makes me feel physically sick.
|
Elmore Jones
60 Squadron
43
|
Posted - 2016.06.30 11:40:06 -
[352] - Quote
I don't understand the fixed mission types and being different for each capsuleer design for the serpentis event. For example my newbro scanning alt has all combat + mining goals to go for but no relevant skills so i cannot participate. My industrial/trading alt has a mix of combat and (i think) exploration combat things to do so cannot participate due to no real sp in those areas. My combat toon is involved in wh warfare atm and likewise will not participate.
I would like to be involved but the design is actually locking me out due to these random fixed objectives. I'd love to know why this was thought to be a good idea.
+++ Reality Error 404 - Reboot Cosmos +++
|
Sky Marshal
Core Industry. Circle-Of-Two
130
|
Posted - 2016.06.30 11:46:24 -
[353] - Quote
After the gate animation, now the docking animation. In both cases, they hurt in a way or another depending of the player.
But in both cases, I am pretty sure that CCP won't remove it nor they will give an option to disable it. They already stated that they want to remove more options of the Graphic section...
In my case, the gate animation is a real strain for me because of this damn bubble of light at the center, but the docking one isn't problematic because I activate the galactic map before it is completed, sometimes even before it begin. Initialy I do that to reduce GPU workload since the deletion of the "Load Station Environment" option... I guess this habit will be more useful than expected. |
Shlongky
Pator Tech School Minmatar Republic
0
|
Posted - 2016.06.30 11:53:43 -
[354] - Quote
- love the wallet interaction, nice touch
- Actually like the docking camera, just once (on docking) GÇô Players can normally find me around Jel if youGÇÖd like to shoot me for saying so. That said the undocking camera should be made a destructible object.
- Daily opportunities had me logging on every day GÇô usually I just check in every few months to see if all my characters have skills training.As someone that doesnGÇÖt have many hours left in the day, I love just being able to have a quick fight, get a meaningful reward and log off. I havenGÇÖt found one of these event sites yet, but IGÇÖm keen to give it a chance.
|
Mackenzie Hawkwood
Event Horizon Expeditionaries Apocalypse Now.
46
|
Posted - 2016.06.30 12:09:07 -
[355] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
another non reply to go down with $1000 jeans (Incarna), 'No - make it more... psssshhhhGÇÖ, An on/off toggle would be a cop out (Jump animation) https://forums.eveonline.com/default.aspx?g=posts&m=3264687#post3264687 The port of X-tree gold (Unified Inventory) which was eventually patched back to previous useable state. The announcement that the introduction of an ingame browser would be the best thing since sliced bread only for it to now be removed as it is no longer supported. (did the bread go stale?) The list goes on and on, feedback is given on sisi only for it to be ignored, then the exact same feedback is listed again in the release feedback thread. Do the dev's expect the feed back to change when it is released in the wild?
Over all I wish for the supposed feature to have an on/off toggle for I wish to have the choice, same as I have the choice to use or not use the captains quarters, the choice to use the real map or the fail map, the choice to use the real probe scan or the pretend one.
Some want the choice for health reasons, some want the choice for performance reasons and some of use just want the choice to play the game our own way.
Why a switch on/off?
Because the new animation doesn't add anything to gameplay and it's graphically annoying.
In other words, it's worse than bad: it's useless.
Simple as that. - Kina Ayami
|
Darkblad
940
|
Posted - 2016.06.30 12:19:04 -
[356] - Quote
Thank you ccp, for your continued support of players that use one of the supported client languages because of lacking engllsh skills.
Support like no thread for feedback on this update's changes and issues. Support like no localization of key elements from this update's "most important" feature. Right on the character selection screen. Do you think that (like Phantom stated) "most of this language community's members can understand english anyway" is a valid excuse for this continued decrease of support (but making promises in that regard anyway)?
NPE-ISD-Übersetzt!
|
Darkblad
941
|
Posted - 2016.06.30 12:28:14 -
[357] - Quote
CCP Darwin wrote:Our focus with the settings menu right now is on reducing complexity, rather than adding it. More features were a design goal in another part of the settings, right?
That part rose to the current state with high speed (and now there's the issue of +¦acking space for new sound reatures - like this one)
Anyway, just gather feedback on how to make that animation more bearable for players and hope that they will lose interest in making it more bearable, so you can move on to the next great thing.
Other than with the audio settings, there's still some vertical space left in all three columns of the graphics settings, though.
(load station environment anyone?)
NPE-ISD-Übersetzt!
|
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14249
|
Posted - 2016.06.30 12:32:08 -
[358] - Quote
marVLs wrote:Notes on serpentis event:
- there should be clear info about prizes (what may be in boxes etc) - for such long event duration there should be more boxes (at least 5) - too much grindy (cut points requirements in 1/3) - more mission types (lack of curier, ice and gas mining, probing, salvaging and even suicide ganking - would be fun and more variety like "kill 50 frigs with large railguns" or rep some structure or ship which serpentis shoot at) - more missions available at one time (like 6 instead of 4), with more ship size variety, there should be missions for newbies with lame frigs and for veterans that requires pirate BSs or marauders - option to cancel one mission per day which player dont want - maybe give chance for faction spawns and loot (like in anoms, but drop down spawning rate of normal sites so item prices wont fall down)
I'll add one (I also posted this on Reddit):
Stop trying to reinvent the damn wheel with these events. Crimson Harvest work, was well received, was fun, had useful rewards and fostered a whole lot of pvp and player interaction, even cooperation in some cases. Every event since has sucked in comparison. It should be failry obvious that you should just use the Crimson Harvest style system instead of this new nonsense.
|
Alyssia Benar
Vision Inc Hole Control
56
|
Posted - 2016.06.30 12:43:21 -
[359] - Quote
Jenn aSide wrote: I'll add one (I also posted this on Reddit):
Stop trying to reinvent the damn wheel with these events. Crimson Harvest work, was well received, was fun, had useful rewards and fostered a whole lot of pvp and player interaction, even cooperation in some cases. Every event since has sucked in comparison. It should be failry obvious that you should just use the Crimson Harvest style system instead of this new nonsense.
Agreed. This new "event" is just a stupid grind. Might aswell farm reputation to buy purple items in faction store. |
v3locity
Spatial Distortion Inc
8
|
Posted - 2016.06.30 12:52:42 -
[360] - Quote
Tao Dolcino wrote: Is that your version of immersion ? Does that appear even slightly realistic, believable to any of you ? And this scene is repeated for each ship entering in station ? And what if you own many ships and want to bord another one ? You suddenly see yourself arriving AGAIN in the station with the new ship ????
It is truly sad when most, far more than half of the comments were "put the crap in if you have to, just give me a way to turn it off", yet they still put it in.
I can spin my own ship, I don't need a bad trailer video shoved up my bunghole every time I log in, dock, change ships.
What is really pathetic is that CCP thinks this is entertainment. Guess this is game over. They think it's cool, so more will come. |
|
Anna Maria Yolo
Neutron Blaster Solutions
4
|
Posted - 2016.06.30 13:10:12 -
[361] - Quote
Steyr Augmented wrote: The PVE events are unfair to new players,
This is new player friendly. Older players fly in Battleships, battlecruisers or at least cruisers. New players have frigates. This event (killing drifter BS with frigate) is excatly how new players have to participate in Shadow of Serpentis :) |
Garm Jax
Brutor Tribe Minmatar Republic
0
|
Posted - 2016.06.30 13:12:56 -
[362] - Quote
CCP, I'm not even going to state the number of negative responses that have been raised about the new camera. Enough others are doing that well enough.
In the few responses that CCP Devs have provided, the response has been along the lines: "Tell us what you do not like about this new feature."
Here is a question I have for you: What was the objective of having the new docking/undocking camera changes? |
Rain6637
GoonWaffe Goonswarm Federation
34055
|
Posted - 2016.06.30 13:25:45 -
[363] - Quote
no, you see, that's not how burden of proof works. The person who invokes burden of proof is exempt from it.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Vincent Athena
V.I.C.E.
3881
|
Posted - 2016.06.30 13:32:56 -
[364] - Quote
CCP: The reason people do not like the docking and undocking animations is the same reason for why they do not like the gate jump animation.
The camera movement is not tied directly to player input.
The disconnect between an action by the player and a change in the view is the basis of motion sickness. Whenever your senses have a disconnect between what you see and what you feel (in this case, how your fingers move), you can get motion sick.
If you want to fix these animations so they are not objectionable here is all you need to do:
The only time the camera view angle or zoom level should change is when the player tells the client to make the change. All such changes should be directly tied to player input.
Know a Frozen fan? Check this out
Frozen fanfiction
|
Kaivarian Coste
Beyond Imports and Exports
40
|
Posted - 2016.06.30 13:34:32 -
[365] - Quote
I'm reluctant to login tonight after work. I got my bucket ready in case I heave. :( |
Cheradenine-Zakalwe Amtiskaw
Stimulus Rote Kapelle
12
|
Posted - 2016.06.30 14:13:22 -
[366] - Quote
Omg this thread lol.
I just want basic balance for carriers.
CCP, you get a high five.
I couldn't read most of these comments without wanting to punch a wall.
"I'm unsubbing my 18 [highsec mining] accounts!", ok ace sure lol. |
Makareena
Republic Military School Minmatar Republic
5
|
Posted - 2016.06.30 14:17:04 -
[367] - Quote
We did read your feedback thouroughly and we really apreaciate it :) |
|
CCP Turtlepower
C C P C C P Alliance
373
|
Posted - 2016.06.30 14:47:43 -
[368] - Quote
Fer'isam K'ahn wrote:why do I see Mining amount and single Bounty rewards on screen .. even with all notifications and log an messages turned off? We added a toggle for these messages in today's patch.
o7 CCP Turtlepower |
|
Rain6637
GoonWaffe Goonswarm Federation
34055
|
Posted - 2016.06.30 14:47:58 -
[369] - Quote
I can't select bookmarks consistently with the background moving around. Same reason I disabled camera shake in warp, it jiggles bookmarks around. It's bad enough that right-click menus fail if my right-click isn't made with a feather light touch.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Sophia Mileghere
Scandium Defense and Security Inc. Dark - Alliance
82
|
Posted - 2016.06.30 14:48:14 -
[370] - Quote
Can you make the next events after the " "Shadow of the Serpent" more like the events before?
It is really boring to fly around different systems and to see some serpents sites but then you see your agents want other sites.
The easiest way is to make it like the sites before but I guess you dont want throw your Scope News Window away. So you can make sites with different levels of difficulty and let all sites count for one agent (with different levels of points). |
|
Rain6637
GoonWaffe Goonswarm Federation
34055
|
Posted - 2016.06.30 14:49:09 -
[371] - Quote
How long til I don't have to chase icons around the edge of the screen like free-rolling marbles
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Fer'isam K'ahn
SAS Veterinarians
462
|
Posted - 2016.06.30 15:08:12 -
[372] - Quote
CCP Turtlepower wrote:Fer'isam K'ahn wrote:why do I see Mining amount and single Bounty rewards on screen .. even with all notifications and log an messages turned off? We added a toggle for these messages in today's patch. o7 CCP Turtlepower Thanks for the info an much appreciated option. Gonna check it out later when I am back home.
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
Join the Channel, have fun, being a lucky winner is optional ,)
|
Ocean Ormand
Bagel and Lox
8
|
Posted - 2016.06.30 15:12:05 -
[373] - Quote
CCP Turtlepower wrote:Fer'isam K'ahn wrote:why do I see Mining amount and single Bounty rewards on screen .. even with all notifications and log an messages turned off? We added a toggle for these messages in today's patch. o7 CCP Turtlepower
Great! Now when is there going to be a toggle for the docking animation? |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1402
|
Posted - 2016.06.30 15:14:29 -
[374] - Quote
Ocean Ormand wrote:CCP Turtlepower wrote:Fer'isam K'ahn wrote:why do I see Mining amount and single Bounty rewards on screen .. even with all notifications and log an messages turned off? We added a toggle for these messages in today's patch. o7 CCP Turtlepower Great! Now when is there going to be a toggle for the docking animation? This.
It really would be a great help to those of us that are struggling right now to know that relief is on the way. |
Broggo Yimmix
Purgatory Reach
10
|
Posted - 2016.06.30 15:18:38 -
[375] - Quote
You shall cut down the mightiest tree in the forest with a herring! After day 1 I'm already burned out on this event. Implementation could have been better imo. |
Kremlath
Cayman Finance
35
|
Posted - 2016.06.30 15:23:07 -
[376] - Quote
It seems to be against design policy to implement toggles, except in those cases that it's not. |
Rain6637
GoonWaffe Goonswarm Federation
34057
|
Posted - 2016.06.30 15:29:05 -
[377] - Quote
Kremlath wrote:It seems to be against design policy to implement toggles, except in those cases that it's not. There are two extremes to this situation. One is the client is so intuitive that it simply works. The other is feature bloat accompanied by feature selection boxes.
What you could do in the second case is deny there's a problem and force the end user and a good portion of your developers to act like everything is okay and not provide feature selection boxes.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Makareena
Republic Military School Minmatar Republic
7
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Posted - 2016.06.30 15:34:29 -
[378] - Quote
CCP Turtlepower wrote:Fer'isam K'ahn wrote:why do I see Mining amount and single Bounty rewards on screen .. even with all notifications and log an messages turned off? We added a toggle for these messages in today's patch. o7 CCP Turtlepower
Didnt that make the game too complex ? |
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CCP Darwin
C C P C C P Alliance
2154
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Posted - 2016.06.30 15:35:23 -
[379] - Quote
Kremlath wrote:It seems to be against design policy to implement toggles, except in those cases where it's not. Notification settings have their own window with a hierarchical browser to contain a lot of the complexity, so yes, adding a new notification setting is handled differently than a setting in the main game options window.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
182
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Posted - 2016.06.30 15:40:00 -
[380] - Quote
CCP Darwin wrote:Kremlath wrote:It seems to be against design policy to implement toggles, except in those cases where it's not. Notification settings have their own window with a hierarchical browser to contain a lot of the complexity, so yes, adding a new notification setting is handled differently than a setting in the main game options window. Then how about splitting up some of the main options into other places? Like for example there could be a settings menu on the Station Services window with options like toggling docking animations, screens in hangars, and even rendering the hangar scene altogether. |
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Kremlath
Cayman Finance
37
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Posted - 2016.06.30 15:41:06 -
[381] - Quote
I realize that, I'm just pulling your chain, perhaps that doesn't come through well. The main point is I'd like a response about the camera issue. |
Makareena
Republic Military School Minmatar Republic
9
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Posted - 2016.06.30 15:42:14 -
[382] - Quote
CCP Darwin wrote:Kremlath wrote:It seems to be against design policy to implement toggles, except in those cases where it's not. Notification settings have their own window with a hierarchical browser to contain a lot of the complexity, so yes, adding a new notification setting is handled differently than a setting in the main game options window. YOU made the game - you should be able to do all this stuff with ease, your excuses are - its too hard "sad face". And thats for stuff that makes sense. 20 or idk how many sliders in audio options is fine and dandy... The logic here and understanding that is just mind bogging O.o |
Rexeva
Imperial Academy Amarr Empire
31
|
Posted - 2016.06.30 15:42:19 -
[383] - Quote
10 more hours and I am finally free :)
No you can't have my stuff, I already gave it all away to some "lucky ?" players.
CCP's ignorance made me hate this game.
Bye. |
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CCP Darwin
C C P C C P Alliance
2160
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Posted - 2016.06.30 15:45:10 -
[384] - Quote
Kremlath wrote:I realize that, I'm just pulling your chain, perhaps that doesn't come through well. The main point is I'd like a response about the camera issue. I don't have any details to share, but I understand that Team Psycho Sisters are looking at options for changing the docking animation in response to the feedback here.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Kaivarian Coste
Beyond Imports and Exports
42
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Posted - 2016.06.30 15:52:07 -
[385] - Quote
One thing I like is the wallet popup that happens whenever you make some ISK. +1 to CCP on that feature. :) |
Kremlath
Cayman Finance
39
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Posted - 2016.06.30 15:53:36 -
[386] - Quote
Well thanks a lot for sharing what you know, that makes a difference. At least we now know that the comments are not simply being ignored. It's a shame a representative from the team itself couldn't have come on with something like 'We hear you guys, and are considering options'. Fingers crossed. |
Arhet Fre'emen
Reikoku Pandemic Legion
4
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Posted - 2016.06.30 15:56:29 -
[387] - Quote
CCP Darwin wrote:Kremlath wrote:1) No, we're not adding options to the options menu because that makes things 'complex' I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options. A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback.
I might be alone in this, but I actually dislike the design ideology behind what you're saying here. Personally I want my settings menu to be filled to the brim with all kinds of complex settings options that allow me to customize the setting to the specific way I want them.
Usually "simplifying" something means that you also have to take away customizability to achieve the simplicity. Maybe do an advanced/simple graphics settings menu toggle which allows those of us who it, like to be nerdy and find the settings we find to work best for our machines. I know it's old fashioned and silly, but when ever you take away options it kinda feels like you're telling us that we don't know what we're doing. I'm just the silly nerd who wants my stuff to be complex and leave the simple stuff to the mac crowd
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Bad Bobby
Bring Me Sunshine In Tea We Trust
1404
|
Posted - 2016.06.30 16:00:29 -
[388] - Quote
If cost is a consideration, I'd happily fork over 200 PLEX towards the cost of adding the toggle.
I'm sure we could do a whip round, PLEX for accessibility or whatever. It's not ideal, but if the options are to pay a premium for accessibility features or to be forced out of EVE, I'd accept the former. |
Doc Fury
Furious Enterprises
8221
|
Posted - 2016.06.30 16:03:01 -
[389] - Quote
CCP Darwin wrote:Kremlath wrote:I realize that, I'm just pulling your chain, perhaps that doesn't come through well. The main point is I'd like a response about the camera issue. I don't have any details to share, but I understand that Team Psycho Sisters are looking at options for changing the docking animation in response to the feedback here.
A.K.A. Team Middle Finger
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
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Sergey Hawk
The Sith Syndicate REFORD
73
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Posted - 2016.06.30 16:13:37 -
[390] - Quote
CCP Darwin wrote:Kremlath wrote:I realize that, I'm just pulling your chain, perhaps that doesn't come through well. The main point is I'd like a response about the camera issue. I don't have any details to share, but I understand that Team Psycho Sisters are looking at options for changing the docking animation in response to the feedback here. Changing??? OH MY GOD!!! Is in your company can not read? Simply remove this sh.t and forget that it was created. Do not waste OUR money on pointless cinematic effects
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Tao Dolcino
EVE University Ivy League
478
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Posted - 2016.06.30 16:20:35 -
[391] - Quote
CCP Darwin wrote:I understand that Team Psycho Sisters are looking at options for changing the docking animation in response to the feedback here.
Of course i was awaiting an answer like that. 95% of the feedback from the players asks for a toggle, and you will "change the animation"
CCP 2015 : "Fluff is good"
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Makareena
Republic Military School Minmatar Republic
14
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Posted - 2016.06.30 16:21:07 -
[392] - Quote
I found one of the Psycho Sisters \o/ |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1408
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Posted - 2016.06.30 16:28:36 -
[393] - Quote
Bad Bobby wrote:If cost is a consideration, I'd happily fork over 200 PLEX towards the cost of adding the toggle.
I'm sure we could do a whip round, PLEX for accessibility or whatever. It's not ideal, but if the options are to pay a premium for accessibility features or to be forced out of EVE, I'd accept the former. I have the PLEX ready. |
Tao Dolcino
EVE University Ivy League
480
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Posted - 2016.06.30 16:29:11 -
[394] - Quote
Psycho Sisters, if you are afraid to answer us directly about the toggle, because you don't know what to say, let me help you : http://images.google.fr/imgres?imgurl=https%3A%2F%2Fs-media-cache-ak0.pinimg.com%2F564x%2F5a%2Fa9%2F43%2F5aa943d3628ba4e85352b620de4cfa44.jpg&imgrefurl=https%3A%2F%2Fwww.pinterest.com%2Fpin%2F452189618812305371%2F&h=476&w=421&tbnid=WoblA2GR4v896M%3A&docid=gPM9CSw2GBCI3M&ei=CEh1V5_WOuv-6ATG1rnAAw&tbm=isch&iact=rc&uact=3&dur=3130&page=1&start=0&ndsp=16&ved=0ahUKEwif-qqTldDNAhVrP5oKHUZrDjgQMwggKAEwAQ&bih=626&biw=1152
CCP 2015 : "Fluff is good"
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Makareena
Republic Military School Minmatar Republic
21
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Posted - 2016.06.30 16:37:07 -
[395] - Quote
Bad Bobby wrote:Bad Bobby wrote:If cost is a consideration, I'd happily fork over 200 PLEX towards the cost of adding the toggle.
I'm sure we could do a whip round, PLEX for accessibility or whatever. It's not ideal, but if the options are to pay a premium for accessibility features or to be forced out of EVE, I'd accept the former. I have the PLEX ready.
If your smartphone was ok for 3 months, and the manufacturer would release a patch to it that makes it crap, or makes it look bad in comparison to the newer one (iphone tactic)... Would you pay them ADDITIONAL money to make it work good AGAIN ? |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1408
|
Posted - 2016.06.30 16:43:39 -
[396] - Quote
Makareena wrote:Bad Bobby wrote:Bad Bobby wrote:If cost is a consideration, I'd happily fork over 200 PLEX towards the cost of adding the toggle.
I'm sure we could do a whip round, PLEX for accessibility or whatever. It's not ideal, but if the options are to pay a premium for accessibility features or to be forced out of EVE, I'd accept the former. I have the PLEX ready. If your smartphone was ok for 3 months, and the manufacturer would release a patch to it that makes it crap, or makes it look bad in comparison to the newer one (iphone tactic)... Would you pay them ADDITIONAL money to make it work good AGAIN ? You might not, but that's because you're not used to having to pay extra to cover your disabilities. It's often just the way things get done. |
Valkin Mordirc
2141
|
Posted - 2016.06.30 16:46:33 -
[397] - Quote
CCP Darwin wrote:Kremlath wrote:I realize that, I'm just pulling your chain, perhaps that doesn't come through well. The main point is I'd like a response about the camera issue. I don't have any details to share, but I understand that Team Psycho Sisters are looking at options for changing the docking animation in response to the feedback here.
WOO!
For the Docking Camera,
I said it once, but, the camera is to far zoomed in, and it only really need's to happen once. I understand that you guys don't want to remove it entirely, but for the most part I think people are having a knee-jerk reaction and it's gaining momentum in the wrong direction see as the post here are becoming more and more hostile.
But thanks for listening though and letting us know that the change is incoming.
#DeleteTheWeak
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Makareena
Republic Military School Minmatar Republic
21
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Posted - 2016.06.30 16:50:17 -
[398] - Quote
Bad Bobby wrote:Makareena wrote:Bad Bobby wrote:Bad Bobby wrote:If cost is a consideration, I'd happily fork over 200 PLEX towards the cost of adding the toggle.
I'm sure we could do a whip round, PLEX for accessibility or whatever. It's not ideal, but if the options are to pay a premium for accessibility features or to be forced out of EVE, I'd accept the former. I have the PLEX ready. If your smartphone was ok for 3 months, and the manufacturer would release a patch to it that makes it crap, or makes it look bad in comparison to the newer one (iphone tactic)... Would you pay them ADDITIONAL money to make it work good AGAIN ? You might not, but that's because you're not used to having to pay extra to cover your disabilities. It's often just the way things get done.
Shouldnt be like that, and its this way because people are fueling this sort of "fixing" things. |
Rivr Luzade
Kenshin. DARKNESS.
2627
|
Posted - 2016.06.30 17:20:37 -
[399] - Quote
Yay, the cyno out sounds and cyno landing sounds are back. \o/
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Tyran Crow
OMFGWTF Unlimited
30
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Posted - 2016.06.30 17:20:37 -
[400] - Quote
Since the patch I have been making much more use out of the Captains Quarters.. has anyone else noticed that you cant rotate/zoom in/out on the fitting screen or when looking at an image of a ship in the viewer? Once you switch to the hanger everything functions normally... Not only did the docking animation addition break my eyes it also appears to have broken other #*^$ too. |
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Grookshank
Jump Drive Appreciation Society
104
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Posted - 2016.06.30 17:29:26 -
[401] - Quote
CCP Darwin wrote:Kremlath wrote:I realize that, I'm just pulling your chain, perhaps that doesn't come through well. The main point is I'd like a response about the camera issue. I don't have any details to share, but I understand that Team Psycho Sisters are looking at options for changing the docking animation in response to the feedback here. I really was against the docking animation since it hit SISI, but now that I see that you just added it to troll us, I think it actually fits eve.
First we get told "no toggles" next we get a toggle for something else and now you tell us that team psycho sisters, which already did amazing work on not finishing the new map and the new probe scanner window, considers making the docking animation worse. Really 10/10, keep it up :) |
Castelo Selva
Forcas armadas Circle-Of-Two
110
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Posted - 2016.06.30 17:30:14 -
[402] - Quote
NightmareX wrote:Well, today, you have to manually spin the ships around to be able to spin them in stations. But back in the days of 'The Second Genesis' and 'Exodus' expansions, you could basicly just enable an option to let the ships spins themself in station. Have a look at this video that shows you the Caracal, Raven and some other ships automaticly spinning in station where the ship fitting window is also opened: https://www.youtube.com/watch?v=o_DoVBKozkcLook from 27 seconds to see the Caracal. And if you go to 9 minutes and 8 seconds, you can see the Raven do the same spin. This option to let the ships spins themself is the option i want back. And i'm sure many other old school players want's this back to .
This ^^^^
I really want it back!
Go Camera Team!
Best post ever!
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Kremlath
Cayman Finance
41
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Posted - 2016.06.30 18:03:20 -
[403] - Quote
Tyran Crow wrote:Since the patch I have been making much more use out of the Captains Quarters.. has anyone else noticed that you cant rotate/zoom in/out on the fitting screen or when looking at an image of a ship in the viewer? Once you switch to the hanger everything functions normally... Not only did the docking animation addition break my eyes it also appears to have broken other #*^$ too.
Yes, this is broken for me too. |
Elwha Lynx
Saints Of Havoc I N G L O R I O U S
29
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Posted - 2016.06.30 18:57:11 -
[404] - Quote
Generally the cinematic and graphical improvements need to be added to keep the game competitive with other games as new players consider playing this wonderful game.
That being said, as a first maxim for all such considerations needs to be :"Does it interfere or appear to interfere with core game play." Hence the specific problem with the undocking animation. Core game play in hostile space requires a player see what's around them to decide whether to fight, re-dock or as quickly as possible get off the undock to a bookmark. The old way faced the view in the wrong direction. This new animation makes it far worse, because even if you click the screen, most of the time the animation takes control of the view and either zooms in so tight and in the wrong direction all you can see it your own ship, or so far out it's hard to sort through multiple other ships--either way takes time to reacquire control.
By all means, make the game pretty and immersive---BUT NEVER at the expense of good game play. |
Aid Bringer
Kockegg Industries Hard Knocks Citizens
30
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Posted - 2016.06.30 19:26:24 -
[405] - Quote
CCP Turtlepower wrote:Fer'isam K'ahn wrote:why do I see Mining amount and single Bounty rewards on screen .. even with all notifications and log an messages turned off? We added a toggle...
*bangs head on desk repeatedly...
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Front
Ironheart Strategic Aerospace Industries
0
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Posted - 2016.06.30 19:38:47 -
[406] - Quote
Ran two sites solo last night for the new event, both times had the can pilfered by last minute warp ins who literally grabbed the can and warped off with the goods. I cannot fault those players, even if they were smug about it, I can only fault CCP who thought that putting the only decent loot in the whole site in a single can anyone can access. At the very least you should have had to participate in the site to get a crack at that can without getting flagged in my opinion.
The docking camera is terrible and I especially despise that I am stuck looking at my ship and the station on undock. The last thing you want to see on undock is your own ship.
The lighting effects and wallet changes are really nice, and while I do not like the way the actual event sites have been handled I really like the way the challanges are displayed, even if the challanges themselves can be crazy (like taking down a drifter in a frigate) |
Rain6637
GoonWaffe Goonswarm Federation
34061
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Posted - 2016.06.30 19:42:44 -
[407] - Quote
I set the inertia of my camera to nearly 0 (stiff) because I like the responsiveness when I swivel my camera. The rotation causes jitter on my clients.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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marly cortez
Mercurialis Inc. The Bastion
162
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Posted - 2016.06.30 20:31:48 -
[408] - Quote
Console people, Console, They been messing with the undock sequence for months now, for no good reason I might add, now you get this sickening drift in when you log in along with all the other crud they have loaded the station up with again for no good reason at all, it has no bearing on game play other than making people feel sick and delays everything you want to do.
Been said many time before all you need is a small visual of the ship your in, access to the hangar tree, chat widows and station services, glitter and glitz, wtf is that all about, all it really tell us is that someone in that office does not have enough work to do if they have time to waste coming up with this stuff over and over again.
CCP forced QC into the game, even though the vast majority of players at the time said it was not required, but we got it anyway, redesigned the hangar tree and broke everything in the process but forced it on players all the same, forced a 3D map into a 2d game, now that was really clever, messed with the scanning interface and then spent months fiddling and tinkering with it just to get it functional and it's still not right.
They keep rolling out more and more glitzy graphics updates that most players cannot even see and even if they could cannot use them in heavy usage areas like large fleets and players have been complaining about the undock sequence for months now only to be told that no one knows anything about it, the problem does not exist or simply being met with silence from CCP and now this abortion we get thrown in our faces only to be told, Oh were looking into the problems mentioned??????.
There was once a time when you could click undock and quickly be outside and engaged, now you sit staring at a black screen while the reams of badly written code sort themselves out only to find your not only facing the wrong way round but your staring at the wire frame of your ship and have to scroll out to see whats going on at all, and all the time those outside cane not only see you but get into position to lock and kill your ship before you even know it's happening, Way to go CCP, you really do know what players want don't you.
Hope it performs better on the PS4 than it does currently on a PC.
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v3locity
Spatial Distortion Inc
15
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Posted - 2016.06.30 21:53:04 -
[409] - Quote
marly cortez wrote: Hope it performs better on the PS4 than it does currently on a PC.
So they sell Dust to a bunch of people then just abandon it. Now it's worthless.
Pull horrifying crap like this, they actually think it's good? That in itself is disturbing.
Why would you buy anything for PS4 from this company only to have it diked up or abandon.
I can still play Warcraft 3 or Diablo 2. |
v3locity
Spatial Distortion Inc
15
|
Posted - 2016.06.30 21:59:35 -
[410] - Quote
Sergey Hawk wrote:CCP Darwin wrote:Kremlath wrote:I realize that, I'm just pulling your chain, perhaps that doesn't come through well. The main point is I'd like a response about the camera issue. I don't have any details to share, but I understand that Team Psycho Sisters are looking at options for changing the docking animation in response to the feedback here. Changing??? OH MY GOD!!! Is in your company can not read? Simply remove this sh.t and forget that it was created. Do not waste OUR money on pointless cinematic effects
Exactly, that's like Trump saying I'll take care of it. We all know he's a pathological liar.
Oh they won't be wasting any of my money. Anything less that having the ability to disable it is unacceptable. |
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Petunia Whale
School of Applied Knowledge Caldari State
0
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Posted - 2016.06.30 22:36:27 -
[411] - Quote
I like new content and wanted to like "shadow of the serpent" but I have given up on it. There is always someone else in the site or if I get it to myself then someone jumps in at the last minutes and steals the loot and gets the credit...... It needs lots more sites and at least a criminal flag if they steal the loot. |
v3locity
Spatial Distortion Inc
15
|
Posted - 2016.06.30 22:36:30 -
[412] - Quote
Bad Bobby wrote:If cost is a consideration, I'd happily fork over 200 PLEX towards the cost of adding the toggle.
I'm sure we could do a whip round, PLEX for accessibility or whatever. It's not ideal, but if the options are to pay a premium for accessibility features or to be forced out of EVE, I'd accept the former.
So you want to pay them to not be stupid. Good luck with that one. |
Kalen Blackstar
The Anti-Meme Initiative Boredom Industries
1
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Posted - 2016.06.30 22:55:49 -
[413] - Quote
Please add a toggle to turn off the docking animation! Or just take it out all together. It adds nothing to the game. |
Makareena
Republic Military School Minmatar Republic
25
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Posted - 2016.06.30 22:57:20 -
[414] - Quote
Could you at least make a quick hotfix ?
Really simple... While using Captains Quarters, could you make the character instead of stand upright - to bend over ?
At best in a cool cinematic way - i know you can |
Sgt Ocker
Kenshin. DARKNESS.
1074
|
Posted - 2016.06.30 23:19:47 -
[415] - Quote
Petunia Whale wrote:I like new content and wanted to like "shadow of the serpent" but I have given up on it. There is always someone else in the site or if I get it to myself then someone jumps in at the last minutes and steals the loot and gets the credit...... It needs lots more sites and at least a criminal flag if they steal the loot. Yeah, sadly Devs are happy to have others steal from those who actually run the sites. Of course this is by design - Go read the responses to this specific question from the lead Dev.
Seems they are also happy to have players collect the reward without completing the site. Shipyard in particular is good for this, found 3 yesterday (one after the other) - All 3 had around half a dozen cruisers, lots of wrecks and no reward box. So already players have found ways to circumvent completing these sites and still collect the reward for completion. Which of course means the site won't despawn, until someone else wastes their time killing the remaining ships.
Dev's at their finest - An event designed for thieves and scammers to prosper, Oh haven't CCP come such a long way.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Bad Bobby
Bring Me Sunshine In Tea We Trust
1410
|
Posted - 2016.07.01 00:48:01 -
[416] - Quote
v3locity wrote:Bad Bobby wrote:If cost is a consideration, I'd happily fork over 200 PLEX towards the cost of adding the toggle.
I'm sure we could do a whip round, PLEX for accessibility or whatever. It's not ideal, but if the options are to pay a premium for accessibility features or to be forced out of EVE, I'd accept the former. So you want to pay them to not be stupid. Good luck with that one. It's not really like that.
Take this quote as an example of the issues:
CCP Darwin wrote:When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely but think that an option toggle is a more reasonable request. Our focus, though, is usually on trying to make something new like the docking animation a positive for more people.
That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it. Maybe it could be different in some way that wouldn't make you feel that way but doesn't take us back to a black screen or a loading bar for these session changes, and it helps if you offer us thoughts that can help us get there.
Of course, taking it out, or even adding a switch, are always last-resort options, but they're just something we prefer not to do if we think we can find a better spot for the feature that more players will appreciate. So if you pick out:
1. When people ask for a toggle they are usually really asking for something else. 2. Our focus would be to offer them something else instead of what they are specifically asking for. 3. People asking for toggles are required to commit to further communication with us to be successful in persuading us. 4. Adding toggles is always a last resort.
You see how we end up with the situation we are in?
If you think offering 200 PLEX in order to bring about positive change is a negative, fine. That's a perfectly reasonable point of view and a perfectly reasonable response to what is obviously extreme behavior on my part.
I've given more than enough feedback to CCP in over a decade of playing. But I've watched the playable parts of EVE shrink around me in spite of my feedback. Those unaffected don't need to have their game curtailed by my issues. We don't require lots of development time spent on a new flashy thing that equally will not meet our needs. We just need a toggle so that those that have problems can be free of those problems while those that do not can enjoy the eye candy. |
Aid Bringer
Kockegg Industries Hard Knocks Citizens
34
|
Posted - 2016.07.01 01:22:10 -
[417] - Quote
Bad Bobby wrote:v3locity wrote:Bad Bobby wrote:If cost is a consideration, I'd happily fork over 200 PLEX towards the cost of adding the toggle.
I'm sure we could do a whip round, PLEX for accessibility or whatever. It's not ideal, but if the options are to pay a premium for accessibility features or to be forced out of EVE, I'd accept the former. So you want to pay them to not be stupid. Good luck with that one. It's not really like that. Take this quote as an example of the issues: CCP Darwin wrote:When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely but think that an option toggle is a more reasonable request. Our focus, though, is usually on trying to make something new like the docking animation a positive for more people.
That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it. Maybe it could be different in some way that wouldn't make you feel that way but doesn't take us back to a black screen or a loading bar for these session changes, and it helps if you offer us thoughts that can help us get there.
Of course, taking it out, or even adding a switch, are always last-resort options, but they're just something we prefer not to do if we think we can find a better spot for the feature that more players will appreciate. So if you pick out: 1. When people ask for a toggle they are usually really asking for something else. 2. Our focus would be to offer them something else instead of what they are specifically asking for. 3. People asking for toggles are required to commit to further communication with us to be successful in persuading us. 4. Adding toggles is always a last resort. You see how we end up with the situation we are in? If you think offering 200 PLEX in order to bring about positive change is a negative, fine. That's a perfectly reasonable point of view and a perfectly reasonable response to what is obviously extreme behavior on my part. I've given more than enough feedback to CCP in over a decade of playing. But I've watched the playable parts of EVE shrink around me in spite of my feedback. Those unaffected don't need to have their game curtailed by my issues. We don't require lots of development time spent on a new flashy thing that equally will not meet our needs. We just need a toggle so that those that have problems can be free of those problems while those that do not can enjoy the eye candy.
In a way, he's right. When we ask for a toggle we really are asking for something else, them to use their time and money better and stop delivering crap 'features' that hurt the player experience. Asking for a toggle is a compromise. Its the players saying "Look, you ****** up, this is crap, please for the love of god take it away... but we understand you put effort into it and are emotionally attached to it so lets have a toggle so you can sit there in iceland and pretend most people aren't turning it off the minute theyre able to." |
Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
188
|
Posted - 2016.07.01 01:26:35 -
[418] - Quote
Aid Bringer wrote:[quote=Bad Bobby]In a way, he's right. When we ask for a toggle we really are asking for something else, them to use their time and money better and stop delivering crap 'features' that hurt the player experience. Asking for a toggle is a compromise. Its the players saying "Look, you ****** up, this is crap, please for the love of god take it away... but we understand you put effort into it and are emotionally attached to it so lets have a toggle so you can sit there in iceland and pretend most people aren't turning it off the minute theyre able to." That's a fair point, but there will always be some players who want it and some who don't. Even if 80% of players don't want it, the other 20% will. A toggle could allow both groups to have what they want instead of annoying one group to please the other.
Like with the Load Station Environment option for instance, most players seemed to like ship spinning, and great for them. I'd never ask for everyone to be forced to have a static background. That said, I also want the option to have a static background and avoid the performance burden of rendering the hangar and the distraction of movement and the screens when I'm concentrating on something else. When they removed that option it wasn't because everyone hated the static background and wanted them to get rid of it, but simply because it somehow took too much effort to maintain. While those of us who want it back are a small minority, the removal of that choice is quite painful for those of us who don't care about pretty hangars but now have to deal with the downsides of them. |
Makareena
Republic Military School Minmatar Republic
26
|
Posted - 2016.07.01 01:37:04 -
[419] - Quote
The first page should be pretty clear as a hint for CCP (actually all prevews years as well) already... Here we are on page 21.
You do not listen to the feedback people are giving you (or those that are responsible but say nothing here).
You can add as many special effects as you want, camera effects, sound, animations, some random people that could be just sprites under our ships in the hangar to see the scale of those ships, changable FOV (that would make a BIG difference). It is all really cool with completely everyone who plays EVE.
But for someone who plays the game likes the way it looks and is comfortable with it. And you introduce something new and he doesnt like it (as you stated doesnt change the functionality) - make it possible to turn it off, switch it...
New patch - all new stuff enabled Its actually made for new players only so they get this WOW effect from eve as long as possible, so the game doesnt look outdated, is on time etc. With time this and this starts to bother me (camera shake in warp for example) i turn it off. Engine trails yes/no Drone models yes/no and so on...
Quote:"When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely" <- this is bs - if i can turn something off - i dont care if it exists.
Make more graphic options, not less. I want my ships headlights to throw light on stuff, better nebulaes higher res ship textures and so on. When i see the graphic options in games nowadays low/medium/high/ultra i have the feeling they take people for complete idiots... And you are aiming to do exactly that. Too complex ? Make a button - simple/advanced or someone at CCP has button, slider togglephobia ? |
Brokk Witgenstein
Extreme Agony The Wraithguard.
355
|
Posted - 2016.07.01 05:05:32 -
[420] - Quote
Makareena wrote: Make more graphic options, not less. I want my ships headlights to throw light on stuff, better nebulaes higher res ship textures and so on. When i see the graphic options in games nowadays low/medium/high/ultra i have the feeling they take people for complete idiots... And you are aiming to do exactly that. Too complex ? Make a button - simple/advanced or someone at CCP has button, slider togglephobia ?
So much this. Your target audience is capable of working on unix server config files. (I put EvE overview competency on my resume as well just for good measure). We can handle graphics settings. ;-)
From CCPs perspective, I would think more customization = less whine, right? Don't like it? Hardware doesn't appreciate it? Turn it off!
Personally, I did like the animation so I'd leave it on-- but I'm still using the old map and the old probe scanner for example. Because I can't make the new ones responsive enough or remove the fancy clutter on them.
It won't be possible to please everyone, not in a long running game like EvE, not with a target audiences between 16 and 86 year old. Config files, toggles, sliders: don't get rid of them, even when other games lead another way. Do this the EvE way! Thank you. |
|
Tao Dolcino
EVE University Ivy League
482
|
Posted - 2016.07.01 05:15:50 -
[421] - Quote
I have been playing Ultima Online for many years, starting in 1999. At this time, the client was in 2D. Then later, they of course got the idea to create a sort of 3D client, ugly as hell, but eh, they were thinking "nowadays, the modern players want 3D !". But at Origins, they were more clever than at CCP : they have understood that their new client was ugly and blurry and unpractical, so they gave us the choice to install the client we prefered. Some could play in 2D, and some in "3D", and every one was happy, and everyone could play all together. Of course they made some other mistakes later which dropped the number of subscriptions significantly, but at least THIS mistake, they didn't do, and didn't lose their actual customers by forcing a clumsy new interface on them in hope to get new hypothetical customers. Also, catching a new player with fluff is one thing. But he/she won't stay because of the fluff, he /she will stay because of the content and the user-friendly interface. Are you ready to lose your customers base to try to catch new flies who will fly away once the fluff effect has dissipated and they start to realize how clumsy the gameplay is ? A simple toggle would allow you to keep everyone subscribed, new and old customers.
I have tried in this post to use very simple words, so you could have a small chance to understand, CCP.
CCP 2015 : "Fluff is good"
|
Sykes Makar
EVE University Ivy League
2
|
Posted - 2016.07.01 06:39:06 -
[422] - Quote
It seems when someone grabs the loot from the Research Vault AND then destroys the Vault itself before the rest of the enemies are being dealt with on the site, it denies you the site completion credit for the Scope Network regarding the Shipyard and Research Facility.
Another way to ruin everyone else's work on this, it seems. GG CCP. |
Kaivarian Coste
Beyond Imports and Exports
48
|
Posted - 2016.07.01 07:05:23 -
[423] - Quote
Instead of just reading posts in feedback threads, I think CCP should include a poll as well. People who enjoy a feature (or at least tolerate it) are less likely to spend time typing a post, but they're more likely to just click "yes" since it costs less time. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1417
|
Posted - 2016.07.01 07:09:01 -
[424] - Quote
Kaivarian Coste wrote:Instead of just reading posts in feedback threads, I think CCP should include a poll as well. People who enjoy a feature (or at least tolerate it) are less likely to spend time typing a post, but they're more likely to just click "yes" since it costs less time. What do you think the response to the poll asking if the players like the new polling system would be? |
Morkan Damosty
Federation Gallente Libre
4
|
Posted - 2016.07.01 07:25:22 -
[425] - Quote
Hi everyone,
I simply do not understand what I have to do in the Serpentis Event !
|
Kremlath
Cayman Finance
53
|
Posted - 2016.07.01 08:06:02 -
[426] - Quote
Kaivarian Coste wrote:Instead of just reading posts in feedback threads, I think CCP should include a poll as well. People who enjoy a feature (or at least tolerate it) are less likely to spend time typing a post, but they're more likely to just click "yes" since it costs less time.
That's true. Those who feel strongly about an issue are more likely to post, especially strongly and negatively. It's a widely known problem.
However, if the reaction is strong in one direction, this also attracts contrarians/trolls to devil's advocate for sport. Except in cases where the issue is so black and white that it's hard to be taken seriously if you do, such as this one. I'm worried about the possibility of CCP deluding themselves into thinking that there is some 'silent majority' that is happy with the changes. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1419
|
Posted - 2016.07.01 08:11:31 -
[427] - Quote
Kremlath wrote:I'm worried about the possibility of CCP deluding themselves into thinking that there is some 'silent majority' that is happy with the changes. You cannot assume that the responses on this forum are representative of the playerbase as a whole. It doesn't work that way. |
Tao Dolcino
EVE University Ivy League
492
|
Posted - 2016.07.01 08:37:42 -
[428] - Quote
So CCP create two feedback thread, one during the tests, one at the release, and then they don't take it into account because "it's not representative" ? Then what is the point to ask feedback at all ? It's representative when the feedback is positive, and it's not when the feedback is negative ?
Dictature : shut up ! Democracy : speak as much as you like, we don't care what you think or want.
CCP 2015 : "Fluff is good"
|
Bad Bobby
Bring Me Sunshine In Tea We Trust
1420
|
Posted - 2016.07.01 08:41:36 -
[429] - Quote
Tao Dolcino wrote:So CCP create two feedback thread, one during the tests, one at the release, and then they don't take it into account because "it's not representative" ? Then what is the point to ask feedback at all ? It's representative when the feedback is positive, and it's not when the feedback is negative ?
Dictature : shut up ! Democracy : speak as much as you like, we don't care what you think or want. The feedback is very important and very informative, it's just not representative.
You cannot assume that because 50/100 posts say one thing that 50/100 players believe that thing.
But if one player tells you something about his experience on the forum, that's a data point. You can use that.
The problem is there is a lot of data and not that many people who are natural sifters. |
Kremlath
Cayman Finance
53
|
Posted - 2016.07.01 08:49:10 -
[430] - Quote
Bad Bobby wrote:Kremlath wrote:I'm worried about the possibility of CCP deluding themselves into thinking that there is some 'silent majority' that is happy with the changes. You cannot assume that the responses on this forum are representative of the playerbase as a whole. It doesn't work that way.
I never said it was, I think you missed the point of the post. |
|
Rain6637
GoonWaffe Goonswarm Federation
34065
|
Posted - 2016.07.01 09:15:45 -
[431] - Quote
could you keep the rotating camera running, or possibly turn it on if I don't turn the camera manually for five seconds, I really like the slow rotating view in space. It's like that spinning restaurant at the top of the space needle, I get to see my car once every three minutes. There's just so much to look at, not just where you want to. Capsuleers can go their whole space lives without appreciating the things around them!
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Rain6637
GoonWaffe Goonswarm Federation
34065
|
Posted - 2016.07.01 09:16:32 -
[432] - Quote
People pay like, $25 just to go up in those space needle restaurants, and that's not even counting the cost of the meal!
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
|
CCP Mimic
C C P C C P Alliance
104
|
Posted - 2016.07.01 09:32:17 -
[433] - Quote
Hi everyone, Thank you for all of the feedback you have been giving so far. We are reading and investigating the points you have been raising and are taking these considerations into our work. This goes for the angry posts as well as the happy ones, so please keep them coming.
We are reading. We are listening. |
|
Sgt Ocker
Kenshin. DARKNESS.
1079
|
Posted - 2016.07.01 09:46:04 -
[434] - Quote
Bad Bobby wrote:v3locity wrote:Bad Bobby wrote:If cost is a consideration, I'd happily fork over 200 PLEX towards the cost of adding the toggle.
I'm sure we could do a whip round, PLEX for accessibility or whatever. It's not ideal, but if the options are to pay a premium for accessibility features or to be forced out of EVE, I'd accept the former. So you want to pay them to not be stupid. Good luck with that one. It's not really like that. Take this quote as an example of the issues: CCP Darwin wrote:When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely but think that an option toggle is a more reasonable request. Our focus, though, is usually on trying to make something new like the docking animation a positive for more people.
That's why I asked for posters who might say "Add a switch!" or "Take it out!" to instead explain what they don't like about it. Maybe it could be different in some way that wouldn't make you feel that way but doesn't take us back to a black screen or a loading bar for these session changes, and it helps if you offer us thoughts that can help us get there.
Of course, taking it out, or even adding a switch, are always last-resort options, but they're just something we prefer not to do if we think we can find a better spot for the feature that more players will appreciate. So if you pick out: 1. When people ask for a toggle they are usually really asking for something else. 2. Our focus would be to offer them something else instead of what they are specifically asking for. 3. People asking for toggles are required to commit to further communication with us to be successful in persuading us. 4. Adding toggles is always a last resort. You see how we end up with the situation we are in? If you think offering 200 PLEX in order to bring about positive change is a negative, fine. That's a perfectly reasonable point of view and a perfectly reasonable response to what is obviously extreme behavior on my part. I've given more than enough feedback to CCP in over a decade of playing. But I've watched the playable parts of EVE shrink around me in spite of my feedback. Those unaffected don't need to have their game curtailed by my issues. We don't require lots of development time spent on a new flashy thing that equally will not meet our needs. We just need a toggle so that those that have problems can be free of those problems while those that do not can enjoy the eye candy. It is a bit like; Devs added something a (fairly large it seems) group don't like and rather than just asking for it to be removed are putting forth a compromise, which now has Devs in a state of upset because adding one more on / off toggle would just be so bad it would be game breaking.
It is after all something some Dev team put in a lot of time developing, for a group of people who never asked for it. (and in fact told them so BEFORE it was released via the test server feedback)
Suggestion; Add this to the "try new map" toggle, I'm sure 90% of players already have this unchecked and those who haven't would probably be the same minority who see these new nausea inducing timers as a good addition.
We all know Devs are stuck in a rigid release schedule but that is no excuse for releasing things that are not fitting with Eve. Slow motion nausea inducing timers aren't part of Eve and never should be. You tried you failed, add a toggle or just remove it and start over. There is no shame in admitting you got it wrong.
You never know, one day if it gets to the point where players like it and find it appealing, you can remove the toggle but to state your going to leave it there and it might improve with future iterations (the new map certainly has - Or has it), is just spitting in the eye of players..
There are 19 opt in /out settings in General and Display alone, what would one more hurt? Eve has always been about choice, you can PVE, PVP, mine, build, buy, sell, scam, steal, etc BUT you can't turn off unwanted animations that add nothing to your game play (except maybe the need to keep a bucket close if you dock and undock once too often).
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Kremlath
Cayman Finance
55
|
Posted - 2016.07.01 09:48:38 -
[435] - Quote
Thank you CCP Mimic. That is good to know. *cough* TOGGLE *cough* *cough*. Sorry. |
Pandora Bokks
Pangalactic Frontline Supply Agency
73
|
Posted - 2016.07.01 10:01:55 -
[436] - Quote
CCP Mimic wrote: ... as well as the happy ones ...
Still searching ... |
Davina Sienar
The Misinterpretation of Silence
111
|
Posted - 2016.07.01 10:03:40 -
[437] - Quote
[url]http://www.bilder-upload.eu/upload/3dc34c-1467367379.jpg[/url]
no comment |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1422
|
Posted - 2016.07.01 10:16:03 -
[438] - Quote
Yep, that's what I'm talking about. |
Kaivarian Coste
Beyond Imports and Exports
53
|
Posted - 2016.07.01 10:41:29 -
[439] - Quote
CCP Mimic wrote:Hi everyone, Thank you for all of the feedback you have been giving so far. We are reading and investigating the points you have been raising and are taking these considerations into our work. This goes for the angry posts as well as the happy ones, so please keep them coming.
We are reading. We are listening.
Thank you CCP. :) |
Makareena
Republic Military School Minmatar Republic
42
|
Posted - 2016.07.01 10:54:56 -
[440] - Quote
Solution i can think of making new stuff work is like this
Make new options as a on/off switch or a slider. After 2-3 days make a poll pop-up in game asking how you like it (the new feature)
1-----2-----3-----4-----5 x.....o.....o.....o....o --------------------------- - ......Do you use it ? no. . . . . . . . . . . . . .yes x. . . . . . . . . . . . . . . .o --------------------------- - . Your feedback. . . . . . . . . . . . . . --------------------------- - Submit / Cancel
(why is there a question if i use it ? When i dont like it its quite obvious! But not so obvious when you like it. I like the shake of the camera in warp, the idea, that its there but i dont use it because it iritates me)
I know i dont write specially "nice" posts. But the logic and the way of thinking and the way i get the feeling you are treating your customers is so wrong i cant help it. Because from a simple mistake you made, what is actually ok... You made this stuff intentionally (this lion will bite my hand of if i stick my hand into his cage... Lets check that out! |
|
marVLs
745
|
Posted - 2016.07.01 11:01:06 -
[441] - Quote
Ok now i can tell even more:
I got the first crate (10k). It get me 3 days of heavy grinding (like 4-5h each day) and with really smart playing to maximize getting points and i can tell now that no mather what i wont be doing this event further...
Why?
- It's too damn grindy! If i need to grind for 50k i would literally hate eve and unsubscribe... srly no drama here
- Stuff in crate is crap like hell... Atron skin, two jackets and booster... (i'm mad at myself that i waste so much time)
Overall. Gameplay of this type it's reeeeeeeeally unhealthy for game and players. Someone can tell "you don't like it then don't do it" well events should be for everyone, and to be fun, this type of event only push away players from eve, and that psychological thing "there's something to do, even if it's not worth the effort i feel like im loosing something etc" Game should be fun, not giving frustration of grinding. It's a sandbox game and this type of stuff don't belong here. You won't pull more players by such a hard and lo-life events, eve needs more casual players, that's the case now in gaming industry, deal with it. Don't be afraid of giving stuff to people. For hardcore players there should be hardcore sites with maybe better chance for loot and bigger point pool.
So what can be changed?
- For like 40days give around 7 crates
- Prices should be better srly, maybe even plex in top box
- Less grindy, points pool should be halved around 1/2 or doing missions should give x2 of current points
- Event assumption should be "do it in meantime of Your normal game" (so theres always something to do and be honest most peoples arent good at making fun for themselfs, here's protip for pulling those casual palyers) not stupid grind when you starting to hate game for that...
- There should be also random crate drops from sites with random items (some epic, some crap, everyone loves that trill of having chance to get something cool) but do it smart so everyone can get that crates
But event UI is great |
Sergey Hawk
The Sith Syndicate REFORD
86
|
Posted - 2016.07.01 11:26:46 -
[442] - Quote
CCP Mimic wrote:Hi everyone, Thank you for all of the feedback you have been giving so far. We are reading and investigating the points you have been raising and are taking these considerations into our work. This goes for the angry posts as well as the happy ones, so please keep them coming.
We are reading. We are listening. You Team Psycho Sister member? Please stop doing cinematic crap. Take care of important things. For 3 month pilots ask you "Add custom tracking position for new camera" This function has a greater impact on gameplay than dock animation. Finally, make a zoom more responsive. Remove all zoom acceleration. For those who like Dynamic Center Offset pls remove this pointless intermediate camera centering before starting rotation. This is example of cinematic crap, with it we lose precious seconds in battle. And do something to stop my ship fly off the screen limits. And please do something with this f.cking distracting red flashing after each target kill. All this has a huge impact on gameplay and your cool dock animation does nothing except that complicates our lives.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Sgt Ocker
Kenshin. DARKNESS.
1081
|
Posted - 2016.07.01 11:48:28 -
[443] - Quote
marVLs wrote:Ok now i can tell even more: I got the first crate (10k). It get me 3 days of heavy grinding (like 4-5h each day) and with really smart playing to maximize getting points and i can tell now that no mather what i wont be doing this event further... Why?
- It's too damn grindy! If i need to grind for 50k i would literally hate eve and unsubscribe... srly no drama here
- Stuff in crate is crap like hell... Atron skin, two jackets and booster... (i'm mad at myself that i waste so much time)
Overall. Gameplay of this type it's reeeeeeeeally unhealthy for game and players. Someone can tell "you don't like it then don't do it" well events should be for everyone, and to be fun, this type of event only push away players from eve, and that psychological thing "there's something to do, even if it's not worth the effort i feel like im loosing something etc" Game should be fun, not giving frustration of grinding. It's a sandbox game and this type of stuff don't belong here. You won't pull more players by such a hard and lo-life events, eve needs more casual players, that's the case now in gaming industry, deal with it. Don't be afraid of giving stuff to people. For hardcore players there should be hardcore sites with maybe better chance for loot and bigger point pool. So what can be changed?
- For like 40days give around 7 crates
- Prices should be better srly, maybe even plex in top box
- Less grindy, points pool should be halved around 1/2 or doing missions should give x2 of current points
- Event assumption should be "do it in meantime of Your normal game" (so theres always something to do and be honest most peoples arent good at making fun for themselfs, here's protip for pulling those casual palyers) not stupid grind when you starting to hate game for that...
- There should be also random crate drops from sites with random items (some epic, some crap, everyone loves that trill of having chance to get something cool) but do it smart so everyone can get that crates
But event UI is great Thanks for that, it saves me a lot of wasted effort and eventual disappointment. Right click "Remove" scope network event icon.. Done..
Funny though, one of my miners has 100 event points, no idea how it got them but hey, who cares.. Not grinding this crap for an atron skin, that will be worth next to nothing because the market will end up flooded with them. CCP has never been good with rewards for events, most of the time they become worthless after the first 2 or 3 days.
No chance of top rewards, they will go to the best thieves and scammers per Dev design. Warp in to a site in progress, approach reward container, steal reward container, collect points for site. Such an awesome event design. At least in lowsec you have the option of trying to kill the guy stealing from you, no such luck in highsec (where you just have to suck it up)
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Blue Norther
Black Thorne Corporation Black Thorne Alliance
1
|
Posted - 2016.07.01 12:20:39 -
[444] - Quote
The new docking animation is nauseating to me, takes too long, and is tiresome to watch repeatedly. I have exactly the same complaints about the current jump gate animation. |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14254
|
Posted - 2016.07.01 12:27:10 -
[445] - Quote
CCP Mimic wrote:Hi everyone, Thank you for all of the feedback you have been giving so far. We are reading and investigating the points you have been raising and are taking these considerations into our work. This goes for the angry posts as well as the happy ones, so please keep them coming.
We are reading. We are listening.
Speaking for myself mimic, it's not 'angry', 'somewhat disappointed' and 'tired' are better words. You all do good work on a great game, but some times decisions coming out of your company regarding the game just strike me (and i'd hazard to say others) as tone deaf. It's as if CCP as an institution has a hard time noticing how the customer base responds to things.
I know a lot of information, feedback, noise (and yes, anger) gets thrown your way, but isn't a big part of being a game company knowing how to separate noise from actual discontent? How many times do people have to give negative feedback about things (like this latest docking camera situation, shadow of the serpent and other stuff) before someone says "ok, time to shift how we do this"?
Again, the game is great and I think most of us are having fun. No one is expecting you all to be perfect, we know you all are human (well, most of you, I have my suspicions about Falcon ), but it's frustrating to have to deal with the same kinds of disappointment every time there is a new patch.
|
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14254
|
Posted - 2016.07.01 12:31:55 -
[446] - Quote
marVLs wrote:Ok now i can tell even more: I got the first crate (10k). It get me 3 days of heavy grinding (like 4-5h each day) and with really smart playing to maximize getting points and i can tell now that no mather what i wont be doing this event further... Why?
- It's too damn grindy! If i need to grind for 50k i would literally hate eve and unsubscribe... srly no drama here
- Stuff in crate is crap like hell... Atron skin, two jackets and booster... (i'm mad at myself that i waste so much time)
Overall. Gameplay of this type it's reeeeeeeeally unhealthy for game and players. Someone can tell "you don't like it then don't do it" well events should be for everyone, and to be fun, this type of event only push away players from eve, and that psychological thing "there's something to do, even if it's not worth the effort i feel like im loosing something etc" Game should be fun, not giving frustration of grinding. It's a sandbox game and this type of stuff don't belong here. You won't pull more players by such a hard and no-life events, eve needs more casual players, that's the case now in gaming industry, deal with it. Don't be afraid of giving stuff to people. For hardcore players there should be hardcore sites with maybe better chance for loot and bigger point pool. So what can be changed?
- For like 40days give around 7 crates
- Prices should be better srly, maybe even plex in top box
- Less grindy, points pool should be halved around 1/2 or doing missions should give x2 of current points
- Event assumption should be "do it in meantime of Your normal game" (so theres always something to do and be honest most peoples arent good at making fun for themselfs, here's protip for pulling those casual players) not stupid grind when you starting to hate game for that...
- There should be also random crate drops from sites with random items (some epic, some crap, everyone loves that trill of having chance to get something cool) but do it smart so everyone can get that crates
But event UI is great
I would cut this down so much, to the point where I could say "just elave off with the fancy stuff, Crimson Harvest works, just do stuff like that". lol
I dislike Shadow of the Serpent so much it's not even funny. Last night in a system i rat in there were 5 sites. I had 4 characters in that system, checked the serpent dash board and ONE of those characters had a mission for one of those sites and that's it. Crimson Harvest encouraged me to stop doing what i usually do (farm anomalies, run DED sites etc).
Shadow of the Serpent makes me want to stay in one place, ignore it and farm anomalies even harder... Literally the worst event I've experienced, and I usually salivate over new PVE content. |
Drago Shouna
Royal Amarr Institute Amarr Empire
444
|
Posted - 2016.07.01 12:33:05 -
[447] - Quote
You know something?
If I was just joining the game on a trial, i'm not sure I would sub.
That is purely down to the docking scene, I'm fed up with it now, as a new player I would probably walk away. |
Doc Fury
Furious Enterprises
8231
|
Posted - 2016.07.01 12:51:06 -
[448] - Quote
CCP Mimic wrote:Hi everyone, Thank you for all of the feedback you have been giving so far. We are reading and investigating the points you have been raising and are taking these considerations into our work. This goes for the angry posts as well as the happy ones, so please keep them coming.
We are reading. We are listening.
Except for the posts that were deleted.
Same old CCP...
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
|
Agemnia Auhman
Auhman Project Heavy Industrial Division
13
|
Posted - 2016.07.01 13:07:23 -
[449] - Quote
The lights look, ok, why they only apply to some of the lights in the game and not all of them is slightly beyond me. The suns would have been the best place to start not the boosters that cannot change in relation to the ship or the in station lights that do not move, but its a small step in the right direction. but they are hardly the amazing graphical update that you speak of. The fact that v3 is still being rolled out is a bit weak, that started nearly a year and a half ago right? In terms of the 'new event' i.e new sites that are the same as all the other sites but with different (not great) loot and different npcs, i have one thing to say that seems to be a concept of game design elusive to all the dev team at CCP:
LEVEL DESIGN
Its a thing, so I've heard. All the sites or combat anomalies in the game involve the same thing. one piece of scenery, some bad guys and possibly a warp gate to another piece of scenery and some bad guys. Create sites where there is a actually some movement involved or something that has to be interacted with a in some way, not just F1 get the loot, and create escalation style parts to more and more of the game, that (god forbid) might have some context given about who you are destroying and why.
My other main gripe: I cashed out a PLEX for Aurum several months ago because the Tronhadar skins were added to the TQ client, and i wanted one for a sleipnir. Since then i have spent months waiting for a piece of code that will actually allow me to buy one from you, watching several other skins get released alongside your money hungry plex deals. There has been no warning, explanation or even mention of them yet loads of the are still not available.
More and more features seem to be being removed from the game without suitable replacements, and the rest of the game just sits and stagnates remaining as unchanged as when i started playing 5 years ago. |
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CCP Darwin
C C P C C P Alliance
2169
|
Posted - 2016.07.01 13:42:05 -
[450] - Quote
Agemnia Auhman wrote:The lights look, ok, why they only apply to some of the lights in the game and not all of them is slightly beyond me. The short answer is that a comprehensive secondary or bounce lighting solution wouldn't be possible within our strict performance constraints. Suns in each system already illuminate ships, though if you have feedback on general system illumination, I hope you'll follow up with more thoughts! However, we'll probably be adding sources of secondary lighting in future releases as opportunities present themselves.
Quote:The fact that v3 is still being rolled out is a bit weak, that started nearly a year and a half ago right? If you're referring to our physically-based rendering V5 shader, our first priority was ships, which were rolled out fairly quickly, then stations, then T3 cruisers (which are kind of their own special beast) and now we're getting to other assets in the environment like jump gates. While updating everything at once could have been a strategy for this, we've preferred to keep pressing ahead on other projects while updating assets a little more slowly. Each model in the game requires an artist's individualized care to update its shaders and textures, so it's unfortunately not a quick process.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Carrion Crow
Dropship
30
|
Posted - 2016.07.01 13:52:18 -
[451] - Quote
hey CCP...
this looks like a pretty gnarly feedback thread, so I thought I'd add some feedback around things other than camera.
- LOVE the new quality of life improvements to citadels - trading/contracts in our wormhole is just awesome - LOVE the new lighting in the station/citadel, it looks amazing - Tactical overlay changes . looks good
I'm a little underwhelmed by the fighter changes, but I've yet to do some further testing.
It does seem like we've lost something that encouraged people to undock in capitals at a small scale.
Previously, we had started using carriers for small gang action - it was so refreshing to be able have a carrier that had some punch. We lost some carriers and we killed some people with them, and I really hope that isn't a form of play that is already dead.
It was so much fun.
Overall though, thumbs up and cant wait for more!
CC |
Carrion Crow
Dropship
30
|
Posted - 2016.07.01 13:58:38 -
[452] - Quote
One further point - people have mentioned the ads in citadels.
I do wonder why we should see ads for null sec peeps in OUR wormhole corp citadel? :)
hopefully this is something that is on the roadmap to give players more control?
Thanks
CC |
Shalashaska Adam
Partial Safety
192
|
Posted - 2016.07.01 14:26:06 -
[453] - Quote
Carriers now need some major TLC, they are in a very bad place now.
I think the redesign of the secondary attack on light fighters went entirely in the wrong direction, when all that was needed was the application change. They could have even done with a raw dps buff after the alpha on small targets was sorted. |
helana Tsero
Science and Trade Institute Caldari State
542
|
Posted - 2016.07.01 14:27:13 -
[454] - Quote
My thoughts on the station/citadel interiors.
- They look very good but they are very graphic intensive. Running two clients open there is a noticeable performance hit when one client is in station/citadel. Be good if they could be optimised more.
- Be nice if the spots lights lit up the ship more. Most of my ships are in darkness. I like the directional spots.. they look cool but just need to light up the ship. (to be fair I do play with heavy contrast)
- Its fairly unrealistic and unimmersive to have all this traffic in the citadel interior. In NPC stations it made sense.. but in a corps citadel.. when you know there is max 5 pilots inside its kinda immersion breaking to see battleships and cruisers traversing the station corridors constantly.
- two ad screens per interior is to much. Pretty much everyone I know turns there ship so they dont see the ads now. They also give a performance hit... (im looking at you PL ad)
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
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Tyran Crow
OMFGWTF Unlimited
39
|
Posted - 2016.07.01 15:09:57 -
[455] - Quote
Making the game look better is nice but as others have stated, form over function just doesn't work for the type of player who is into Eve. Instead of an animation try developing active navigation. It would only take 2 three digit entries to set a basic course in a 3d environment. Example: 230 Mark 025..... This would go far in making fleet movement more coordinated and add another layer of depth to the game. It would beat the SH*t out of conga lines. Scanning improvements might include wrecks so salvaging might become more of a profession and less of a side effect or after thought. Balance changes might include a realistic difference between small, medium and large vessels. High slot modules that allow 2 of a lower class weapon would then be possible... i/e 1 Battleship high slot fitting 2 medium cannons... This would allow larger vessels to realistically engage smaller vessels instead of relying on drone skills. The list of game changing/ improving possibilities are endless but skipping all that for the sake of shiny new fluff is not the road to an epic game play experience. |
Rain6637
GoonWaffe Goonswarm Federation
34071
|
Posted - 2016.07.01 15:34:06 -
[456] - Quote
Undocking camera needs nonconsensual camera rumbling that we also can't disable.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
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CCP Mimic
C C P C C P Alliance
111
|
Posted - 2016.07.01 16:02:38 -
[457] - Quote
Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 |
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Kremlath
Cayman Finance
60
|
Posted - 2016.07.01 16:10:46 -
[458] - Quote
Thank God.
And thanks. p.s. please don't bundle any good camera options with the toggle |
Garm Jax
Brutor Tribe Minmatar Republic
5
|
Posted - 2016.07.01 16:15:32 -
[459] - Quote
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Kalpel
KBM
124
|
Posted - 2016.07.01 16:24:30 -
[460] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
Thank you, thank you, thank you!!!
You failed to target nothing! GëívGëí online ... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Sergey Hawk
The Sith Syndicate REFORD
91
|
Posted - 2016.07.01 17:05:42 -
[461] - Quote
Kremlath wrote:Thank God. And thanks. p.s. please don't bundle any good camera options with the toggle This mysterious toggle will be called "Turn on OLD Camera" because new camera doesn't have good options. Just a dream...
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Eli Stan
Center for Advanced Studies Gallente Federation
542
|
Posted - 2016.07.01 17:13:22 -
[462] - Quote
Good to hear, thanks.
I remain curious what other camera features will be combined with this in the toggle... |
Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
202
|
Posted - 2016.07.01 17:30:55 -
[463] - Quote
Sergey Hawk wrote:Kremlath wrote:Thank God. And thanks. p.s. please don't bundle any good camera options with the toggle This mysterious toggle will be called "Turn on OLD Camera" because new camera doesn't have good options. Just a dream... Well I mean Invert Zoom Direction is quite nice... |
Cade Kenobi
Death Row inc Failed Diplomacy.
21
|
Posted - 2016.07.01 18:17:13 -
[464] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 Now can we please get a toggle to switch the damn annoying wallet pop up off please. |
Tao Dolcino
EVE University Ivy League
501
|
Posted - 2016.07.01 18:36:29 -
[465] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
Wonderful ! You are making everyone happy
Now a next thing which could help us a lot is if we can undock and see as much space as possible in front of us instead of the station ;)
CCP 2015 : "Fluff is good"
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Lugia3
The Scope Gallente Federation
1505
|
Posted - 2016.07.01 18:47:29 -
[466] - Quote
We did it reddit!
"CCP Dolan is full of shit." - CCP Bettik
Remove Sov!
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Sergey Hawk
The Sith Syndicate REFORD
94
|
Posted - 2016.07.01 19:12:25 -
[467] - Quote
Lugia3 wrote:We did it reddit! Too early to rejoice. Now it is only a promise. Let's see how these promises will be fulfilled.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
KIller Wabbit
Unleashed' Fury Cynosural Field Theory.
974
|
Posted - 2016.07.01 19:28:16 -
[468] - Quote
Sergey Hawk wrote:Lugia3 wrote:We did it reddit! Too early to rejoice. Now it is only a promise. Let's see how these promises will be fulfilled.
I think this is a trojan toggle. Some camera feature that we do like is going to be shoved under this toggle. |
Longdrinks
My Wife's Son Play Hard Pray Harder
247
|
Posted - 2016.07.01 19:59:29 -
[469] - Quote
god bless |
Greygal
Redemption Road Affirmative.
498
|
Posted - 2016.07.01 20:24:48 -
[470] - Quote
I'm not susceptible to motion sickness at all, yet this animation disturbed me oddly. So VERY glad you are adding a toggle, thanks CCP!
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
203
|
Posted - 2016.07.01 20:50:01 -
[471] - Quote
Cade Kenobi wrote:CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 Now can we please get a toggle to switch the damn annoying wallet pop up off please. That already exists. Open your wallet and click the gear icon in the top right. The bottom checkbox toggles the whole feature, or you can set a minimum transaction amount. |
Doc Fury
Furious Enterprises
8236
|
Posted - 2016.07.01 21:07:49 -
[472] - Quote
Sergey Hawk wrote:Lugia3 wrote:We did it reddit! Too early to rejoice. Now it is only a promise. Let's see how these promises will be fulfilled.
Watch what they do.. something ...something...
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
|
Sir Renalard
evalion88 fanclub The Blacklist.
0
|
Posted - 2016.07.01 21:10:51 -
[473] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 great
|
v3locity
Spatial Distortion Inc
24
|
Posted - 2016.07.01 22:28:56 -
[474] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
So what I hear is bla bla bla we're not doing anything but you'll like it.
Not likely. |
v3locity
Spatial Distortion Inc
24
|
Posted - 2016.07.01 22:29:45 -
[475] - Quote
Sir Renalard wrote:CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 great
You "ASSume" to much. |
Steve Galaxius
Hole Violence Goonswarm Federation
1
|
Posted - 2016.07.01 22:54:29 -
[476] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
the only problem with the new camera is the camera animation plays when you switch ships. it gets old really fast when you are fitting ships in a station and it feels really weird to keep seeing the same animation play over and over and over again.
when you log in or dock it is super awesome (and i love the undock animation) but it gets played way too often and instead of looking slick and shiny it ends up just being annoying |
Kalen Blackstar
The Anti-Meme Initiative Boredom Industries
12
|
Posted - 2016.07.02 01:25:42 -
[477] - Quote
I am not sure if this was changed in this most recent patch, or one before, but the undocking camera angle is quite poor.
If I was filming video for a fan stream, it would be awesome! ... Well... until I click on something and the camera abruptly snaps back to where it should have been, destroying the cinematic feel and making the pilot dizzy...
As a pilot, I rarely need to be staring at a giant station behind me. As a pilot I am much more interested in where I am going! To that end, a suggestion... when undocking, have the first gate in my route targeted automatically (like the 2nd gate is when we make the jump). Furthermore, it would make much more sense for the camera to be tracking THAT, rather than the station I am leaving.
P.S. ... The lighting and effects are beautiful, but to be honest, I've never heard anyone complain that this game isn't beautiful. Player don't leave because the lighting isn't up to par, they leave because they struggle to enjoy the gameplay in spite of the beautiful scenery. |
Dominous Nolen
We're Happy In Wormhole Space
201
|
Posted - 2016.07.02 03:56:41 -
[478] - Quote
[Deleted]
@dominousnolen
|
FoxFire Ayderan
226
|
Posted - 2016.07.02 05:40:56 -
[479] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
I'm sure you hate to hear this, but..... more peronalized refinement would be much better.
I like the docking camera. Seems a lot of people do and the biggest complaint you get is having the animation each time you change a ship. I don't mind that, but woudn't care if the animation only showed when you are docking from outter space.
I also like the undocking camera, but did like (and miss) the old camera (most recently) where you'd get a different view of the station as you leave each time, as it seemed to be based on how you had the camera set (zoom and angle) at the time you docked. You got a lot more variety in your undocking view, and some really unique views of the station.
So... ultimately I'd like to keep the docking camera, but disable the undocking camera (which I still might enable from time-to-time since it is also cool, though gets stale after awhile).
|
Valrai
Stella Novus Invictus
1
|
Posted - 2016.07.02 05:48:27 -
[480] - Quote
The docking sequence is fine... but get rid of the undocking sequence vid... it's annoying and deadly. it overides the condition of the undock temporarily and while overiding it, you have to move your screen or hit a module etc... your temp undock invul is gone by the time you get control of your ship back and trying to redock in a hostile situation ... well your pod makes it. |
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HonkiPonki
PvPers Corp Project.Mayhem.
1
|
Posted - 2016.07.02 06:15:43 -
[481] - Quote
New camera in station after switching ships on multuble screens i get motion sickness. Never had this in a game bevore, i gues it has todo with the camera moving in a very odd way instead straight lines or soemthing. But seriously give me a Fckn botten to turn that stuff of plix, do not wonna vomit on my keyboard mkay, thancs |
Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
204
|
Posted - 2016.07.02 06:21:25 -
[482] - Quote
Valrai wrote:The docking sequence is fine... but get rid of the undocking sequence vid... it's annoying and deadly. it overides the condition of the undock temporarily and while overiding it, you have to move your screen or hit a module etc... your temp undock invul is gone by the time you get control of your ship back and trying to redock in a hostile situation ... well your pod makes it. Actually your pod generally can't redock safely due to the session change timer from losing the ship. |
Pumeia Taranogas
Science and Trade Institute Caldari State
29
|
Posted - 2016.07.02 07:25:23 -
[483] - Quote
Sergey Hawk wrote:Kremlath wrote:Thank God. And thanks. p.s. please don't bundle any good camera options with the toggle This mysterious toggle will be called "Turn on OLD Camera" because new camera doesn't have good options. Just a dream...
If that would really bring back the old raw Camera and shut off this ****** up docking animation that would be more then enough for me to resub my alts in 8 days and not let them freeze in a unpaid vacuum ^^ |
Elwha Lynx
Saints Of Havoc I N G L O R I O U S
35
|
Posted - 2016.07.02 08:09:41 -
[484] - Quote
Probably the best approach would just allow a single click to immediately get back control of the camera. |
Katyushenka
Silicon Dreams Smile 'n' Wave
15
|
Posted - 2016.07.02 08:17:03 -
[485] - Quote
How to make playerbase happy:
1) Broke perfectly working aspect of a game 2) Wait until dissatisfaction arises to the boiling point 3) Release "opt-out" checkbox 4) Happiness increases even more than before the patch :)
P.S.: there is a lil trick with Gäû4 (positive saldo), but for real pros its not the issue ;)
Classy.. |
Pumeia Taranogas
Science and Trade Institute Caldari State
29
|
Posted - 2016.07.02 08:18:28 -
[486] - Quote
Katyushenka wrote:How to make playerbase happy:
1) Broke perfectly working aspect of a game 2) Wait until dissatisfaction arises to the boiling point 3) Release "opt-out" checkbox 4) Happiness increases even more than before the patch :)
P.S.: there is a lil trick with Gäû4 (positive saldo), but for real pros its not the issue ;)
Classy..
i would more call it "relief" i doubt anyone gonna be really happy as long as we got bullcrap like aegis-sov hovering around and other horrible decisions. |
Zappity
Pandemic Horde Inc. Pandemic Horde
2890
|
Posted - 2016.07.02 09:00:24 -
[487] - Quote
The thing I really object to is that it is difficult to interrupt the animation. If I flick the background to change camera angle I expect the animation to stop immediately. It doesn't. You are going to watch the animation and you are going to bloody well enjoy it.
Zappity's Adventures for a taste of lowsec and nullsec.
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Sergey Hawk
The Sith Syndicate REFORD
97
|
Posted - 2016.07.02 10:37:49 -
[488] - Quote
Two pictures for Team Psycho Sisters This is how your camera works with dynamic offset. I hatched area where my ship should to be, regardless of zoom or FOV level. But most often my ship is elsewhere, but not in the hatched area. And Custom tracking position must be #2 in your "TO DO" list after dock animation toggle. http://i.imgur.com/D8QYD5y.png http://i.imgur.com/8NwTbYT.png
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Makareena
Republic Military School Minmatar Republic
50
|
Posted - 2016.07.02 10:41:01 -
[489] - Quote
Im curious now how well did you understood the player base.
From the enraged people i hear - "remove the f****** camera bs !!1one" - - - Still you thinking that those people want to remove it completely makes no sense. - - - As i said before - "if i can turn something off - i dont care if it exists" (both sides are pleased)
From the people that like it and dont mind it i hear - "its cool and i like it, you dont need to turn it off" - - - Not everybody has the same taste as you do, dont force anything on others because YOU like it. - - - So if i can turn it off or on, depending what i like - im ok with whatever it is.
Everytime i undock my freighter and see the whole animation - i hear the music from Lion King where the monkey shows the little f***** to the public. |
Jot Zoj
Deep Tax Dodgers Round Two
0
|
Posted - 2016.07.02 12:59:52 -
[490] - Quote
This has probably been mentioned before, but the wallet animation when your balance changes works fine as long as you are not selling or buying stuff in bulk.
I sold around 100 different items yesterday and the wallet wouldn't stop popping up for each and every transaction. It went on for about 15 minutes after I left the trading hub. |
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Arsine Elgan
Republic Military School Minmatar Republic
13
|
Posted - 2016.07.02 13:17:18 -
[491] - Quote
CCP Claymore wrote:Torgeir Hekard wrote:Kill it with fire. Launch the ashes into the eve gate. While we are at it, do the same for gate jumps and the new map.
All this pretty but cheesy stuff distracts me from effectively operating the spreadsheets. Gate jump animation I can't comment on. New Map is on my team and something I would like us to take a serious look at.
Yep, denounces gate jump animation, enables far worse animations. Devs now scrambling to clean up CCP Claymore's mess.
Why is he here? They need to get rid of him before he screws up more crap.
13 years of devs and they would not enable movie trailer footage in game Causality Trailer
Even in that video it wasn't as lame as what was done in the game.
I don't care what you think, if you ever think at all.
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Varcutii Renalard
12
|
Posted - 2016.07.02 13:24:11 -
[492] - Quote
In every part of eve. Where the player is in a space ship. You should *NEVER* forcefully move the camera at all. In Hangers. In Space. At System Stargates and warp tunnels.
Anywhere there is a camera. You should -never- forcefully move it without an option to completely and totally disable the feature.
Provide the "option" ? Fine. But never forcefully move the camera anywhere, in the client for any reason.
-Anywhere- in the game.
It should be a commandment, written in vomit and blood ... into the Eve Dev Art Bible. |
Kalpel
KBM
126
|
Posted - 2016.07.02 14:00:53 -
[493] - Quote
Jot Zoj wrote:This has probably been mentioned before, but the wallet animation when your balance changes works fine as long as you are not selling or buying stuff in bulk.
I sold around 100 different items yesterday and the wallet wouldn't stop popping up for each and every transaction. It went on for about 15 minutes after I left the trading hub.
LOL!!! I had that happen, just turn the "Live Balance" off
You failed to target nothing! GëívGëí online ... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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FT Diomedes
The Graduates
2614
|
Posted - 2016.07.02 14:11:25 -
[494] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
Thank you! I hate having to look away from the screen every time I dock up or switch ships, but it is better than the camera spinning, forward motion, which induces nausea. For some reason I don't get that sensation outside the station.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Kaivarian Coste
Beyond Imports and Exports
57
|
Posted - 2016.07.02 17:06:28 -
[495] - Quote
Regarding the event itself, I mostly enjoy completing the Serpentis Shipyard & Research site, mainly for the implant drops. I'm not really interested in grindng points, though. |
Crosi Wesdo
War and Order
1975
|
Posted - 2016.07.02 18:04:06 -
[496] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
Sorry mate, but the way the undocking camera snatches control of your game for a moment to do a jarring zoom / pan / fov is ridiculous. It needs to be nuked. The person who submitted it for release on TQ needs to be put on a reprimand and the person who approved it was negligent in their job and needs to be treated as such.
There is no way this should have got to TQ. This option does not need to be bundled in with the other pathetic camera features since there are 2 categores of things that need to be disabled. First is 'Fancy fov and motion effects that no one in their right mind could play eve to any standard with them enabled', and 'utterly ridiculous camera features that should never have been on SISI let alone TQ'.
TBH, there is a third category. This just applies to the docking camera panning, it should be 'disable cheesy and tacky camera panning when docking'. This has its own category since it doesnt really effect gameplay and i would guess its an artefact of developing and idea that sounds good in a drunken meeting, then no one having the balls to say "hey guys, the way this works in the game is ****, we should just scratch this".
If you want eve to be cinematic, go make a TV series. I think you should concentrate on making your game playable instead. |
Anna Maria Yolo
Neutron Blaster Solutions
5
|
Posted - 2016.07.02 20:17:40 -
[497] - Quote
Hi!
I'd like to write a few words regarding the current event.
The best event you have already made I remember was this one with blood raiders and cerebral accelerators. It was pretty profitable for site hunters. Nice loot. very proftable (for own use or by selling cerebral accelerators)
The next one (sansha one if i'm not wrong) was fail. Sites spawned in limited number, loot was not worth of hunting. I collected some t-shirts and quafe zero's and gave up. and some crappy bpc. Better idea was even mining in a venture in Perimeter. It would give comparable profit to 99.99% of site hunters.
The previous one (Guristas) was much more time consuming than these earlier (spawn was harder). And profits similar to Sansha's - T-shirts and bantam skin. I made a few sites and gave up.
The current event sucks Please understand. If you offer an event which offers something like standing grinding without any loot, with very demanding conditions (for bronze container a player has to complete 100 shipyards), then players will not massively participathe in this "event". EVE is a game with strong a economy factor. It is more reasonable to make 100 lvl4 missions, make a lot of isk and then - if anything is worth to have from this event - just buy on the market, and skill injectors for the rest of money. It is simpler, more convenient and more cost efective. Please offer us events which are opportnity to have something better than a normal game. This recurring opportunity (kill rat get 10k exp) was betterr than the whole "shadow of the serpent event" |
Zirio
Prometheus Project
8
|
Posted - 2016.07.02 20:53:12 -
[498] - Quote
Hello!
Regarding the challenges, this might have been posted but still.
1) Make all challenges expire after a decent amount of time, having to wait 24 hours so that the 24 hour expire timer starts is rather ridiculous (waiting 48 hours so a challenge can expire in its own is bad)
2) Make challenges "Decline-able". I believe I'm speaking on behalf of all solo players that killing a Drifter BS with a frigate is not an option, the challenge is stuck there for 48 hours! (point 1)
3) If point 1 and 2 are not an option, then please allow more than 4 challenges at a time, otherwise the Drifter ones or the ones you are not interested in doing (mining for example) lock you up. |
Tony Lennelluc
The Scope Gallente Federation
15
|
Posted - 2016.07.02 21:28:16 -
[499] - Quote
I would say your doing a pretty awesome job but may i offer a suggestion for a future addition ? T2 salvage drones, that is one thing I havent seen an upgrade to yet is salvage drones perhaps something with a faster salvage rate ? just my random suggestion otherwise folks keep up the amazing work :)
There are 10 types of people in the world: those who understand binary, and those who donGÇÖt.
|
Arsine Elgan
Republic Military School Minmatar Republic
15
|
Posted - 2016.07.02 23:39:36 -
[500] - Quote
FT Diomedes wrote:CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 Thank you! I hate having to look away from the screen every time I dock up or switch ships, but it is better than the camera spinning, forward motion, which induces nausea. For some reason I don't get that sensation outside the station.
Thank you? Did you actually read it or you just have comprehension problems.
I don't care what you think, if you ever think at all.
|
|
Arsine Elgan
Republic Military School Minmatar Republic
15
|
Posted - 2016.07.02 23:53:43 -
[501] - Quote
Crosi Wesdo wrote:CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 Sorry mate, but the way the undocking camera snatches control of your game for a moment to do a jarring zoom / pan / fov is ridiculous. It needs to be nuked. The person who submitted it for release on TQ needs to be put on a reprimand and the person who approved it was negligent in their job and needs to be treated as such. There is no way this should have got to TQ. This option does not need to be bundled in with the other pathetic camera features since there are 2 categores of things that need to be disabled. First is 'Fancy fov and motion effects that no one in their right mind could play eve to any standard with them enabled', and 'utterly ridiculous camera features that should never have been on SISI let alone TQ'. TBH, there is a third category. This just applies to the docking camera panning, it should be 'disable cheesy and tacky camera panning when docking'. This has its own category since it doesnt really effect gameplay and i would guess its an artefact of developing and idea that sounds good in a drunken meeting, then no one having the balls to say "hey guys, the way this works in the game is ****, we should just scratch this". If you want eve to be cinematic, go make a TV series. I think you should concentrate on making your game playable instead.
Exactly this.
First thing I thought when I saw it on the test server. I was sure the other devs would go "Dude, WT-F is wrong with you, this garbage is going to make us all look bad."
And it does, I don't care that CCP Claymore started it and needs to be fired, all of them are responsible that it went live.
Damn sure don't want CCP Claymore working on this game if this is the demented way his brain works.
I don't care what you think, if you ever think at all.
|
Kitten WhispMurmur
Pator Tech School Minmatar Republic
0
|
Posted - 2016.07.03 00:49:22 -
[502] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why.
Problem 1. Docking animation is making me ill. Literally This is the same kind of visual movement that the new camera caused with triggering my vertigo. I've managed to tweak the camera to the point where I'm not fighting down nausea as much, but the docking does not come with settings I could tweak. Docking and basically re-docking on each ship change while trying to keep my drink internally is not my idea of a fun evening playing video games.
Problem 2. At undock the slow pan out and turn messes with my depth perception AND where I've set the zoom for that ship for distance from 'me'. Trying to short circuit this 'nice shiny looking' effect causes all kinds of bad words to escape when that borks up the zoom point I set and now have to chase down again. This is not where I want to use my mouse fidgeting habit. There are better places in the game to mouse over and over.
Problem 3. Too Slow!!!! Just like the delay on target destroyed gave me trouble with picking my next target (it went away when the damned Gong! left, thank the Spirits) this slow ponderous dock and undock animation takes too long. If I'm docking and undocking regularly, I'm kind of in a hurry to get to my next content contribution to the game. I don't have the patience to wait for a slow pan and scan each and every time, just to look 'kewl'. I got things to pew.
The feedback from SISI was not all smiles and roses. The same types of feedback on several pet projects that made it live to TQ, and then were either grudgingly given settings or an on/off toggle or flat out removed. My question is thus:
Why do we have to rant and yell on the general feedback thread of a release or expansion, to get the changes in place that were suggested in a much more polite tone to a SISI feedback thread but were left off or ignored in comparison of some overarching 'Vision' we, the paying customers, are balking against?
Sheesh. Just give an on/off toggle on this undock/dock animation and call it a win for everyone. Because for the life of my clones, I cannot see how having that choice would somehow break another vital part of upcoming releases and expansions. This is a nice to have. Some of us don't want to have it.
I would rather have kept the ingame browser and ditched this, than lose that option and get the dock/undock of ponderous vertigo triggering time wasting animation. Perhaps programming resources were prioritized differently than optimal for pleased (non-irate) customer responses.
>Kitten |
Captain Tardbar
Deep Core Mining Inc. Caldari State
1152
|
Posted - 2016.07.03 00:54:00 -
[503] - Quote
The ore hold full "ding" is nice but hard to hear over music. Anyway you could change this sound to a longer sound like "Ore hold full you idiot!" or a longer or louder sound?
"Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby".
If you fantasize about being immoral it means you enjoy being immoral deep down.
|
Sgt Ocker
Kenshin. DARKNESS.
1089
|
Posted - 2016.07.03 00:57:06 -
[504] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 So, If I am understanding this correctly - We are to LOSE more control over the new camera because you added an animation (timer) nobody wanted or asked for?
Your answer to the feedback asked for and given here is to further limit player options - Don't like Docking Undocking animation, ok you can toggle it but you are also toggling other camera options you may or may not like or use. OR, you like XYZ option, you can have it but have to put up with Docking Undocking animation as well.
I mean seriously, are Devs so butt hurt that your little animations were so disliked your going to punish players further by combining it into a group toggle? On, animations + Off, no options
NB; For cinema buffs who want to use undocking animation in a bit free advertising for CCP, they can just record the animation a few times and recycle it. Although why anyone would want to use a bunch of zoomed out lines that form a circle in a video is beyond me.
25 pages now and the only option you can come up with is to remove more than the problem animation. A request for a toggle has become a challenge for Devs to Nerf the camera, "just enough".
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Kitten WhispMurmur
Pator Tech School Minmatar Republic
0
|
Posted - 2016.07.03 02:10:51 -
[505] - Quote
Miss 'Assassination' Cayman wrote:Hirisho Presolana wrote:graphic performances (FPS) in the hangar scene has dropped significantly.. or at least for my pc.. the rest of the game seems to work smoothly.. i think it's due to both advertising and secondat lighting.. there should be a way to disable them.. You can disable the lighting by using DirectX 9.
Be aware though, DirectX 9 is on the chopping block. So using 9 as a workaround for issues connected to DirectX 11 won't be available for much longer. Alas.....
>Kitten |
Carrion Crow
Dropship
32
|
Posted - 2016.07.03 02:22:27 -
[506] - Quote
CCP - we tested a carrier with plenty of omnidirectionals and can confirm that they are still awesome.
Still a brilliant force multiplier for a small group like us.
If you've satisfied the people who wanted the nerf, then good job on the balance pass because they are still heaps of fun to fly.
Thanks heaps
CC |
Rita Jita
Relentless Terrorism
2055
|
Posted - 2016.07.03 06:34:38 -
[507] - Quote
thing that really anoys me is the undock cam that prevents tracking camera from working.
i undock and begin D-scanning, but since the edit i have to manually stop that animation so i can use my normal functions.
Founder of the "Haulers Channel"
Come Check It Out
|
Jaantrag
68
|
Posted - 2016.07.03 06:49:46 -
[508] - Quote
undock-dock animation .. annoying .. undocking first time after logging in prior was little slugish .. now its even more .. since u did kill the static station could u just add a option to always keep the camera in one place .. something meybe as looking at the scope news screen from other side of the ship ..
EVElopedia < add this to your sig to show u WANT it back
|
Sykes Makar
EVE University Ivy League
3
|
Posted - 2016.07.03 08:01:39 -
[509] - Quote
Players flying only capsules in hi-sec space seem to camp the sites now for the completion, as NPC's don't attack them and the others usually don't risk getting Concord on their ass by shooting those.
So now we deal with loot snipers and capsule campers.
Whenever that is intended or not, the event isn't really throught through here. |
Katyushenka
Silicon Dreams Smile 'n' Wave
21
|
Posted - 2016.07.03 09:43:59 -
[510] - Quote
Feedback for events: From my perspective events are ok. But I absolutely don't care about rewards - I see them as the magnet point for occasional players who comes for rewards :) So, more PVP happens (esp. in low-sec where you can engage targets freely). It would be more interessing if some event sites will have tackling ships and/or different EWAR - so, one can turn the tables being in 'weaker' ship. Also, creating gated sites would bring diversity to whole concept, which is good too. |
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Ja'ffar
Terra Nanotech Yulai Federation
3
|
Posted - 2016.07.03 10:34:50 -
[511] - Quote
Same here, pls make an option to disable the docking/undocking animation. It's boring if you change ship and can't zoom in/out as long as the animation goes. Also the undocking is kind of annoying by time. Yes I can klick in space and the animation stops but it's still weard some how.
I'm sorry, but I don't like this feature... |
May Ke
Your Loss Dead Terrorists
30
|
Posted - 2016.07.03 10:35:13 -
[512] - Quote
Probably already been mentioned, but:
The LIVE WALLET UPDATES feature is AWFUL. When I do a multibuy, it spends the next half an hour popping up and showing me each individual transaction. This is incredibly annoying. Thankfully, it can be turned off through the wallet settings - that's the best bit about adding this feature; that it can be removed. The docking/undocking animation is pretty irritating, as has been mentioned many times already in this thread, but I thought I'd just add my voice.
The wallet thing though.... eugh.
Who? Me?
|
Kaivarian Coste
Beyond Imports and Exports
60
|
Posted - 2016.07.03 10:38:24 -
[513] - Quote
Is there an ETA for the animation hotfix? |
Sergey Hawk
The Sith Syndicate REFORD
100
|
Posted - 2016.07.03 10:45:41 -
[514] - Quote
Kaivarian Coste wrote:Is there an ETA for the animation hotfix? They do not plan hotfix, they plan "something". And "something" usually released only on Tuesdays or Thursdays or with next big release.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Kremlath
Cayman Finance
74
|
Posted - 2016.07.03 13:22:10 -
[515] - Quote
I'm still using Captain's Quarters until they unbreak the docking/undocking camera, which is far from ideal since CQ sucks, but is much better than dealing with docking cam. No way round undocking cam until toggle. Please prioritize this CCP, it's irritating the hell out of a lot of people. |
Red Deck
The Tebo Corp
98
|
Posted - 2016.07.03 13:47:57 -
[516] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon. It could be called "Manual camera control only." and do exactly that - never take control of the camera from the player.
And while we are at it... the camera position/orientation (angle/distance from the ship) should be remembered between sessions. Like always. Could very well be part of this new combo-trigger that's supposed to save us from constant nausea.
After having to endure the docking/undocking animations for several days, I have gotten to the point of being 100% positive I can never "put up" with this "feature". Docking animation makes me feel sick, undocking animation makes me angry (because of what the camera does when jumping from the undocking animation to "normal" - it's an abomination, no less... makes getting oriented in space after undocking so much more difficult).
Just kill them both, please. Pretty please. PLEASE!
|
Sanders Schmittlaub
We're Happy In Wormhole Space
18
|
Posted - 2016.07.03 14:40:55 -
[517] - Quote
I would like to place my support for the ~26 pages of response calling for the removal of the docking/undocking camera.
It adds nothing to the game, makes it difficult to rapidly change things around when docking (you know, like every time you need to swap ships/fittings in a hurry, like when your friends are mid-combat and need something), and makes it extremely difficult to do anything quickly when undocking. I've lost ships because of it, which is unacceptable.
Nuke it from orbit. |
Varcutii Renalard
27
|
Posted - 2016.07.03 14:59:28 -
[518] - Quote
Red Deck wrote:CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon. It could be called "Manual camera control only." and do exactly that - never take control of the camera from the player. And while we are at it... the camera position/orientation (angle/distance from the ship) should be remembered between sessions. Like always. Could very well be part of this new combo-trigger that's supposed to save us from constant nausea. After having to endure the docking/undocking animations for several days, I have gotten to the point of being 100% positive I can never "put up" with this "feature". Docking animation makes me feel sick, undocking animation makes me angry (because of what the camera does when jumping from the undocking animation to "normal" - it's an abomination, no less... makes getting oriented in space after undocking so much more difficult). Just kill them both, please. Pretty please. PLEASE!
This is the key rule for any camera fix solution. It must obey a very simple commandment, "Never take control of the Camera from the player"
IF you want to provide a cinematic mode/feature? Make it completely Optional.
Never force, & never remove camera control from the player.
-Ever-
It needs to be a very clear rule you adopt and stick to through out all feature development. One would think, that in developing 2 VR games, CCP would have some kind of development rule that was sensitive to motion-sickness. Something really simple. Like, don't forcefully move the camera, taking control away from the player. At any time, without a disable option. |
Makareena
Republic Military School Minmatar Republic
55
|
Posted - 2016.07.03 15:35:44 -
[519] - Quote
Sanders Schmittlaub wrote:I would like to place my support for the ~26 pages of response calling for the removal of the docking/undocking camera.
It adds nothing to the game, makes it difficult to rapidly change things around when docking (you know, like every time you need to swap ships/fittings in a hurry, like when your friends are mid-combat and need something), and makes it extremely difficult to do anything quickly when undocking. I've lost ships because of it, which is unacceptable.
Nuke it from orbit.
This quotes is something i got from the logs..
n++[ 2016.06.28 12:21:00 ] CCP Lebowski > Cicolluis Maponos Primary This Rifter no, no way to turn it off, but for what its worth it doesnt affect functionality in the slightest
[ 2016.06.28 12:22:15 ] CCP Lebowski > Ksitigarbha if its affecting your functionaliy Im sure the developers responsible would love to hear, take it to the forums
PLUS its too much work to write the flames and "feedback" as you guys call it down, and just pass it to you colegues that are more or less in the same building. And if not - make a photo and send it to them or invite those responsible to the channel. Burocracy, one of many thing some of us have enough in real life.. |
Greybuilt
Kerberos Inc. The Otherworld
3
|
Posted - 2016.07.03 21:23:04 -
[520] - Quote
Please add a setting to remove:
1) The annoying (un)dock animation 2) The annoying screens in station.
it's cool to see it once, incredibly annoying after the 10th... |
|
Broggo Yimmix
Purgatory Reach
11
|
Posted - 2016.07.03 23:10:55 -
[521] - Quote
The drifter missions for the Serpentis event are a waste of a slot. I'm currently stuck behind a wall of them which means that I will only be doing the Shipyards for the next 72 hours. I did make an attempt at a Jove observatory and was alpha'd off grid at 195 km when I fired first shot so the Cerberus kite no longer works. Drifters may be an option in low / null using capitals or in High Sec (with a fleet accepting losses) but I'm betting they get skipped all the way around. The only service kill drifter missions provide is to reduce the event from four possible missions to one as they stack up.
Who ever thought of the Kill a Drifter with a frigate mission should be beaten. It's the equivalent of "You must cut down the mightiest tree in the forest... using a herring". |
Speared
Let's annoy'em
4
|
Posted - 2016.07.04 01:23:21 -
[522] - Quote
Could you please do something about this new undocking camera? Like an off switch? Why do you force me to click twice or click and drag the camera around to regain the camera functionality? It's very annoying.
The same in station. Do I really have to look at the camera resetting each time I switch a ship? And why is the wheel not working during that animation? Make an "off switch" for that animation too, please.
Also those cameras make you feel dizzy.
You're lucky there isn't another game like EVE on the market, CCP. I have still not cooled off completely because of your scheduled removal of the In-Game Browser, though.
These docking transitions have to either go or the player should be able to switch them off. The In-Game Browser has to stay.
And please remove that annoying message about viewing external links. I want them In-Game and not out of game. I also don't want to copy and paste them to view them in the In-Game Browser. It's got a negative impact on my pvp experience already. |
Ageanal Olerie
Federal Navy Academy Gallente Federation
29
|
Posted - 2016.07.04 05:04:22 -
[523] - Quote
Regarding the Event.
There isn't really much context that is given regarding why we are doing these missions, and what is going on. Who are the Serpentis? (For those who don't know). What are they up to?
There needs to be more lore and setup to an event like this. In game. Not just what is available on the web site.
|
Drammie Askold
Saints Of Havoc I N G L O R I O U S
47
|
Posted - 2016.07.04 10:59:11 -
[524] - Quote
My thoughts on the 118.6 release.
The little touches I'm very pleased with; the wallet counter, the visual indicator of quantity mined, the audible indicator when a mining hold is full. Little things that, for me, improve my play.
The overview tab increase. THANK YOU, THANK YOU, THANK YOU! Yay! *does happy dance* In case you haven't realised, I like this a lot!
The dock/undock animations. I'm OK with them, I quite like the undock, but I can see why many people don't like them (I don't suffer from vertigo), please expedite an on/off toggle for this. (BTW I don't mind the screens in the hanger either, but I realise a lot of people don't like them. Toggle for this too, please.)
The Serpentis Event. I think that the idea behind this event was a good one. It has a tie-in with the lore about the Serpentis and the new Serpentis capitals, CONCORD legalising boosters etc. The execution of the idea . . . yes, well, hmmmm . . . I think I can sum it up in one word; NAFF. I haven't even attempted to do any of the missions as the feedback I read completely put me off. By all accounts this seems to be really grindy and dull which is not the sort of thing I want to do. I have no idea how many people think like me, but you (CCP) have the metrics. The last event that I actually took part in (which I enjoyed), was the Blood Raider event. In that, every site gave you some (however small) reward. I would ask that you take the feedback from those who have actually attempted the Serpentis sites, with seriousness.
What New Eden needed was Wise Immortal Philosopher Kings. What New Eden got was Sociopathic Immortal poo-flinging monkeys . . . vOv
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12m18
2nd handshop
2
|
Posted - 2016.07.04 14:08:32 -
[525] - Quote
desperately looking for an option to disable dock/undock animation
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marly cortez
Mercurialis Inc. The Bastion
175
|
Posted - 2016.07.04 14:49:03 -
[526] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
Good to hear CCP have been taking at least some notice of the player bases negative reactions to the course of updates but it still seems they are not really getting the point here which is the most concerning aspect of it all really.
While CCP Devs might be happy on this current course to annihilation, it is obvious from the comments in so many threads on the forums that a lot of players are not, an even larger majority however that have remained unaccounted for have simply stated there objections by not playing Eve any more which for myself is the greater worry, why do they feel so strongly about the situation that they would rather not play Eve and it has little of nothing to do with 'Toggles', of any sort.
You as Devs might spend your time back slapping over each new iteration spinning it off to the player base as the next best thing but it is obvious to some of us that in reality the direction your going with the game is not in the best interest of the player base overall and no matter how you massage them the numbers simply do not add up in your favor.
Your statements that you wish to provide a better player experience might on the surface sound laudable, we all want that after all it fills corporations and keeps the game healthy but again the numbers simply tell us that what ever it is your doing is having nothing but a net negative effect overall from new players right through to bitter vets, something is wrong here and with the benefit of hindsight, something a lot of the dev community simply do not have access to, a lot of us can see the problem and pin point it's source but have no platform to express there concerns other than this one.
There was a reason at one time why 48 thousand players logged in daily, paid subscriptions for multiple accounts and stuck with the game for many years, Inversely there is also a reason why those players are no longer around and why so many dip a toe in Eve and quickly pull it out never to return these days.
Something CCP Devs would do well to take on board as they plod on regardless towards oblivion,
It is not you that buys Eve.
|
Rain6637
GoonWaffe Goonswarm Federation
34091
|
Posted - 2016.07.04 15:10:35 -
[527] - Quote
Hey hi
undock is scarmbling my camera
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
nezroy
Nice Clan
25
|
Posted - 2016.07.04 15:24:04 -
[528] - Quote
Sykes Makar wrote:Whenever that is intended or not, this event in general wasn't really thought through enough.
Yeh... the specifics of this event are pretty meh, no question.
That said I'm cautiously hopeful that this event was primarily intended as a way to build and debug the new Scope Network UI/challenge stuff. Probably a lot more effort went into that while keeping the content as simple as possible. Now that the infrastructure is in place, fingers-crossed that the next event can focus a lot more on the content instead.
|
Duke Garland
Solar Vista. The Anubis Accord
21
|
Posted - 2016.07.04 15:37:27 -
[529] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
As to Mimic's post, a toggle is live on SiSi right now that contains the docking/undocking animation and apparently both TQ toggles "Dynamic Center Offset" and "Dynamic Field of View" which I also have both unticked. Really happy with that solution so far and I'm looking forward whether this hits TQ unchanged from its current form and especially when it'll hit TQ.
FT Diomedes wrote:Thank you! I hate having to look away from the screen every time I dock up or switch ships, but it is better than the camera spinning, forward motion, which induces nausea. For some reason I don't get that sensation outside the station.
About the nausea part, this can have many many issues I guess. For me it's the rapid movement of the camera in combination with the small FOV on the docking animation. Similarly to you I eXperience that less on the undocking animation, quite possibly because the camera zooms out to a much bigger FOV and seemingly moves slower? |
Hirisho Presolana
The Rogue Shades
3
|
Posted - 2016.07.04 16:23:28 -
[530] - Quote
Miss 'Assassination' Cayman wrote:Hirisho Presolana wrote:graphic performances (FPS) in the hangar scene has dropped significantly.. or at least for my pc.. the rest of the game seems to work smoothly.. i think it's due to both advertising and secondat lighting.. there should be a way to disable them.. You can disable the lighting by using DirectX 9.
well, that's a work around, allright.. but as per quality tailoring for older PC, eg ability to select high, medium or low quality effects etc, there's should also be an option for this IMHO.. just sayn.. |
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Val Trevallion
Who's Laughing Now
4
|
Posted - 2016.07.04 19:06:28 -
[531] - Quote
Please provide an option to turn off the docking animation, it is disorienting. |
Dominous Nolen
We're Happy In Wormhole Space
201
|
Posted - 2016.07.04 20:03:32 -
[532] - Quote
Noticing sevre camera drift if you bump a gate just before jump animation with a prop mod lit.
If I hit a gate even with a 5mn mwd running the gate shifts severally left/right depending on the camera swing when the gate animation fires to send you through a session change.
@dominousnolen
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Cerian Alderoth
Cult of the Black Monolith
31
|
Posted - 2016.07.04 20:56:28 -
[533] - Quote
Dominous Nolen wrote:Noticing sevre camera drift if you bump a gate just before jump animation with a prop mod lit.
If I hit a gate even with a 5mn mwd running the gate shifts severally left/right depending on the camera swing when the gate animation fires to send you through a session change.
Tracking Camera weapon/module noise seems to be somewhat muted as well. Copy & paste this into a bug report.
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Rain6637
GoonWaffe Goonswarm Federation
34094
|
Posted - 2016.07.04 23:32:29 -
[534] - Quote
I jumped on Sisi and it's back to a peaceful experience... almost. Any chance you can add the gate jump animation to the Dynamic Camera option?
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Kalpel
KBM
128
|
Posted - 2016.07.05 05:10:36 -
[535] - Quote
Duke Garland wrote:CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 As to Mimic's post, a toggle is live on SiSi right now that contains the docking/undocking animation and apparently both TQ toggles "Dynamic Center Offset" and "Dynamic Field of View" which I also have both unticked. Really happy with that solution so far and I'm looking forward whether this hits TQ unchanged from its current form and especially when it'll hit TQ.
Absolutely awesome news, I have both of these unchecked as well
You failed to target nothing! GëívGëí online ... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Bad Bobby
Bring Me Sunshine In Tea We Trust
1439
|
Posted - 2016.07.05 06:41:35 -
[536] - Quote
I'm really looking forward to the toggle hitting TQ!
Thanks for making that happen, it really means a lot to me.
However, it must be said I've grown very fond of the Captain's Quarters in the few days I've been forced to use it! I expect that while I will see the benefit of the proposed changes, I will probably not be going back to using the station interior. I think I should probably detail why...
I do a fair bit of trading with one character permanently docked in Jita 4-4 and a second character permanently docked in an "offshoring" Citadel 1 jump away. I have a 7 screen system for my PC of which 3 screens are arranged in an arc directly in front of me and perform as my main display. When I am trading the rightmost screen will have my Jita 4-4 trader, the leftmost screen will have my Citadel trader and the middle screen is used for whatever it is that I'm doing other than trading (i.e. forums, internet, whatever).
Because I'm autistic, bright lights (or indeed any sensory information) can make me uncomfortable and agitated, the room I sit in is softly lit and all my OS backgrounds and windows are all set to be dark colours (black or grey) with clearly visible contrasting edges and buttons. This means I can easily operate the OS UI because everything that needs to be seen can be seen but it doesn't make me feel uncomfortable just to look at. The EVE UI does not have these kind of configuration options and therefore I've had to compromise, so I don't find the UI uncomfortable (when set to Dark Matter) but I have a hard time seeing the edges of windows and fields because of the lack of contrast and the thin window edges.
When I look at my two trading screens with windows minimised, the CQ screen is calming and serene. The only movement that isn't trivial to put out of frame is the occasional fidgeting of my Avatar and that doesn't really bother me. The big screen, the coffee table widgets and the hanger door are the only obvious sources of light and movement and they are all easy to move out of frame if I need to.
When I look at the the Citadel station interior, there are two massive billboards and the nature of the content displayed on them means that there is a lot of flashing, bright lights and movement (the CQ screen is much gentler, although it still likes to constantly flash at you). There are also a lot of flashing lights, bright lights and moving lights in pretty much every direction, so there is no pleasant place to rest the camera, the best compromise I've found is to look directly downwards but then you get the flashing lights coming up the tube beneath your ship/pod. This issue is made considerably worse by the fact that I don't have exclusive use of the camera when docked.
Now as far as I have been able to establish, these particular features that I find unpleasant cannot be deactivated. There were many other features that I also found unpleasant but they were easy to switch off or configure so that they no longer cause any problem (i.e. sound). So my method of making my trading gameplay tolerable, is to arrange windows across both of my screens so that the station interior is covered by them. This works well on the CQ screen but isn't totally essential due to the relatively pleasant CQ environment. But this doesn't fully work on the Citadel station interior because the lights are everywhere, they move around and the way the UI handles snapping means there are generally gaps between windows which allow these flashing lights to be both visible and distracting.
I know my complaints probably represent only a single digit percentage of the EVE playerbase, so I don't really expect much to be done to accommodate us. All I really ask is that you don't make life unnecessarily hard for me and people like me and you consider putting toggles in for graphical features like these before you have to be dragged kicking and screaming through 27 pages of predictable feedback.
Thanks again for the incoming toggle!
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cyberdeath118
T.R.I.A.D Ushra'Khan
1
|
Posted - 2016.07.05 10:27:56 -
[537] - Quote
anyone noticed that CCP is making EVE more and more pay to win? now you can simply buy boosters that poor people farm and grind for to gain A Copper Ouroboros Accelerator. Someone who has a lot of money can simply buy Copper Ouroboros Accelerators and use the +10 boost last for 12 hours (Biology V 24 hours). and gain some ISK back selling Clothing Items and Skins. They also gain skills just for buying PLEX so they now have as many skill points as veteran players who have earned things the hard way pretty quickly.
One of the things I used to love about EVE is that you could not simply be an unemployed looser on the welfare system and become super good at it compared to veteran players Vanquisher BPCs change that. They are gigantic rewards (probably with IRL equivalent values of hundreds or thousands of dollars depending on how long they're exclusive) that will go out to 10 players who are on welfare or retired or otherwise can stay home and play non stop for the next 6 weeks. The "grand prize" allocation will be to those who found the most time to stay at that grind and the least time outside or with actual people in the actual world.
So now people who are loyal players and hard workers are loosing skill gap earned from loyalty to the game. The new expensive ships mean that players who pay for isk and get skill points to be able to fly them make older ships tactically unsound in comparison or in PVP with them IE rich people paying to win.
now you can buy skills and skill training boosters another pay to win.
I would like to see EVE reward the older loyal players (in a meaningful way) for staying with the game among all the noobs they are attracting (to pay them real life afk currency). |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1440
|
Posted - 2016.07.05 11:36:53 -
[538] - Quote
cyberdeath118 wrote:anyone noticed that CCP is making EVE more and more pay to win? EVE has always been play to win to the extent that it has always been possible to gain an advantage by spending more RL currency on the game than another player. That hasn't really changed. All that has happened is that CCP have made it easier to pay and shifts in the gaming marketplace have lead to players being more willing to pay.
cyberdeath118 wrote:They also gain skills just for buying PLEX so they now have as many skill points as veteran players who have earned things the hard way ...and have then sold those skillpoints on to the next generation.
The new players could do this before with PLEX, adding injectors did not introduce this. The big difference now is that when a new player buys 100m SP from the market, a veteran did not have to give up his whole character to make that happen. It's the same dynamic as before though, whenever a new player chooses to "pay to win" he does so by giving cash to CCP and circulating isk in-game that often ends up in a veteran player's wallet.
cyberdeath118 wrote:One of the things I used to love about EVE is that you could not simply be an unemployed looser on the welfare system and become super good at it compared to veteran players I have often chosen to fly alongside those loosers on welfare that have become super good and beaten all the veterans, so I disagree.
cyberdeath118 wrote:I would like to see EVE reward the older loyal players (in a meaningful way) for staying with the game Now that I'm in 100% agreement with. Where is that 10 year veteran lounge? Where are those account birthday gifts?
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Sergey Hawk
The Sith Syndicate REFORD
103
|
Posted - 2016.07.05 11:56:51 -
[539] - Quote
CCP and Team Psycho Systers thnx for animation toggle. Next step is to ADD CUSTOM TRACKING POSITION ASAP. I do not want my tracking targets hiding behind my ship.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Bad Bobby
Bring Me Sunshine In Tea We Trust
1440
|
Posted - 2016.07.05 12:06:36 -
[540] - Quote
TQ is back up and the docking animation is gone!
(If you untick "Dynamic Camera Movement" in Display & Graphics settings) |
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Khan Wrenth
Ore Oppression Prevention and Salvation
632
|
Posted - 2016.07.05 12:21:07 -
[541] - Quote
Well, nothing I'm going to say at this point is going to be anything new, but you did say every voice adding to the discussion counts. So let me just throw my hat into the ring alongside everyone else saying "nix the docking/undocking animation". It's distracting, needless, annoying, nauseating, and actively fights against the player's ability to control the camera environment. That last one is a CARDINAL SIN for any game, nonetheless a game where awareness and control are so vital.
Never, never take away the player's ability to control the camera.
I'll tell you what though. After you remove the docking and undocking animations, you can set your team upon the (admittedly daunting) task of reworking the overview and ship fitting window to be more streamlined, and rethinking what information is displayed, how it is displayed, and when. Since they seem to be pining for things to do, you could set them on a path for something constructive, rather then let them loose on little pet projects that ultimately will need to be revoked in BONG ...a matter of days.
Let's discuss overhauling the way we get intel in EvE.
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John WarpingSlow
102
|
Posted - 2016.07.05 12:41:09 -
[542] - Quote
THANK YOU for giving us a way to turn off that docking/undocking animation! |
Sue Post
Run - You Fools
7
|
Posted - 2016.07.05 13:05:54 -
[543] - Quote
Wow -- thanks guys for fixing it -- that is to say- thanks for giving us the option to turn off the dock animation. that is sweet . Giving the customer options is always a Win - Win for all. It should become a standard for major stuff.
Now - fix the mistake that took away the watch list - and give my war targets a chance to play the game - as they still log off and stay logged - for weeks - and that's got to suck.
Right
Maybe a toggle for that watch list - humm
Thanks again. |
Rain6637
GoonWaffe Goonswarm Federation
34099
|
Posted - 2016.07.05 13:19:02 -
[544] - Quote
I feel like I just left a toxic relationship, I feel so freeeeee
Immediate situational awareness again, it's so snappy!
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Sophia Mileghere
Scandium Defense and Security Inc. Dark - Alliance
83
|
Posted - 2016.07.05 13:26:01 -
[545] - Quote
Thank you for making the (Un)Docking animation optional.
Next step please: Don't let die the Ingame Browser |
Red Deck
The Tebo Corp
102
|
Posted - 2016.07.05 13:53:34 -
[546] - Quote
I have tears, tears of joy in my eyes!
It's so much better with the Dynamic Camera Movement toggle unchecked.
Thank you!!!
P.S.: could we, pretty please, have the jump gate animation also classified as 'dynamic camera movement'? |
Rain6637
GoonWaffe Goonswarm Federation
34099
|
Posted - 2016.07.05 14:13:59 -
[547] - Quote
Red Deck wrote:I have tears, tears of joy in my eyes!
It's so much better with the Dynamic Camera Movement toggle unchecked.
Thank you!!!
P.S.: could we, pretty please, have the jump gate animation also classified as 'dynamic camera movement'? I went to a gate just to check. I kinda had my hopes up.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Kremlath
Cayman Finance
76
|
Posted - 2016.07.05 14:24:48 -
[548] - Quote
Thanks for this, goodbye captain's quarters. Hey, I'm kind of getting used to that now, maybe it's not so bad apart from load times . |
Tyran Crow
OMFGWTF Unlimited
45
|
Posted - 2016.07.05 14:37:12 -
[549] - Quote
Thank you... |
Tao Dolcino
EVE University Ivy League
516
|
Posted - 2016.07.05 14:43:35 -
[550] - Quote
Thank you heartily for the toggle :)
Next, i would enjoy a lot if : 1) you place the stargates animation in this "togglable" category. 2) when a ship is undocking, the camera was behind it, a bit above, in a way to see as much space as possible in the direction the ship goes.
Thank you again CCP, and don't forget : make whatever fluff you want if you think that it will attract and keep new players , but NEVER remove our control on the cameras, and never mess our ergonomy and our gameplay !
In doubt ? Listen to the feedback on the test server. Still in doubt ? Always offer a toggle
CCP 2015 : "Fluff is good"
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John Terence Kelly
Federal Navy Academy Gallente Federation
0
|
Posted - 2016.07.05 15:12:15 -
[551] - Quote
Tao Dolcino wrote:Thank you heartily for the toggle :) Next, i would enjoy a lot if : 1) you place the stargates animation in this "togglable" category. 2) when a ship is undocking, the camera was behind it, a bit above, in a way to see as much space as possible in the direction the ship goes. Thank you again CCP, and don't forget : make whatever fluff you want if you think that it will attract and keep new players , but NEVER remove our control on the cameras, and never mess our ergonomy and our gameplay ! In doubt ? Listen to the feedback on the test server. Still in doubt ? Always offer a toggle
So now they gave us a toggle for the new cinematic camera BS. That's one more thing they need to test every release, which is one of the reasons they gave for removing the Load Station Environment toggle. They should give that back too and stop wasting my electricity drawing a static ship over and over when a single image is all I want or need. Annoying habits these people have. |
Doc Fury
Furious Enterprises
8246
|
Posted - 2016.07.05 15:16:37 -
[552] - Quote
Any chance the toggle can be applied to the Jump animation?
At no time should the client take camera control away from the player.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
|
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CCP Darwin
C C P C C P Alliance
2186
|
Posted - 2016.07.05 15:28:59 -
[553] - Quote
Doc Fury wrote:Any chance the toggle can be applied to the Jump animation? It probably will not be in the first implementation of this option. We've heard the feedback about including it though. Can't promise anything right now.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
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Freelancer117
so you want to be a Hero
496
|
Posted - 2016.07.05 15:31:39 -
[554] - Quote
Quote:Introducing a setting called 'Dynamic Camera Movement' in the settings menu that allows you to enable or disable automatic camera movement, this will be a single setting that enables/disables all of the following:
Docking animation Undocking animation Ship change animation Animation when logging in to the game in space Dynamic FOV Dynamic center offset
Well done CCP
Regards, a Freelancer
ps: the hideous flashbacks of CCP upper echelon management interfering with Customer decision options back in 2011 have lessened.
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
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Bad Bobby
Bring Me Sunshine In Tea We Trust
1441
|
Posted - 2016.07.05 15:36:49 -
[555] - Quote
CCP Darwin wrote:Doc Fury wrote:Any chance the toggle can be applied to the Jump animation? It probably will not be in the first implementation of this option. We've heard the feedback about including it though. Can't promise anything right now. The first implementation is already on TQ, so I'm pretty certain that the Jump animation will not be removed by it. |
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CCP Darwin
C C P C C P Alliance
2186
|
Posted - 2016.07.05 15:44:20 -
[556] - Quote
Bad Bobby wrote:The first implementation is already on TQ, so I'm pretty certain that the Jump animation will not be removed by it. Sorry, I hadn't been following the release schedule on this too closely since I'm working on other projects. Edited my post, thanks.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
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Rain6637
GoonWaffe Goonswarm Federation
34099
|
Posted - 2016.07.05 16:01:50 -
[557] - Quote
Can you consider its impact on load times?
Are there ways to decrease the likelihood of desyncs? Is it a client-side or server-side issue when my client lags several seconds behind everyone else's
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Rain6637
GoonWaffe Goonswarm Federation
34099
|
Posted - 2016.07.05 16:06:04 -
[558] - Quote
I noticed in the patch notes that an animation was removed for logging in from space. I haven't seen any such animation, since my screen is black until I come out of warp. Is it a matter of having a faster computer, or do you think we can get our controls to show before any of the visuals.
The problem is I can't activate a covert ops cloak until I get my UI, and that doesn't show until after the skybox and all the other stuff. It would be great if I had access to my controls before visuals.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Ageanal Olerie
Federal Navy Academy Gallente Federation
31
|
Posted - 2016.07.05 16:10:56 -
[559] - Quote
Oh come on!
Why can't this be 6 different options?
Many people like specific aspects of these features but not all of them.
For instance, I really liked the Docking Animation, Dynamic FOV, and Dynamic Center Offset.
The Animation when logging on while in space I haven't tried.
The undocking animation I would have lked to turn off, although it is a cool effect and might want to turn it on occassionally.
And the ship change animation, I think few people liked because it can get annoying after awhile when you change ships freqently or are otherwise going through your ships making them active.
In any event. I for one would prefer that this not be a single toggle, because there are aspects I'd really like to keep on, and others I'd really like to be off. And I think that applies to most players.
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Varcutii Renalard
32
|
Posted - 2016.07.05 16:45:59 -
[560] - Quote
Rain6637 wrote:I jumped on Sisi and it's back to a peaceful experience... almost. Any chance you can add the gate jump animation to the Dynamic Camera option?
^This.
All forced Camera movement, anywhere in eve must have an on/off toggle or be removed. |
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Hirisho Presolana
The Rogue Shades
7
|
Posted - 2016.07.05 16:55:51 -
[561] - Quote
CCP Darwin wrote:Bad Bobby wrote:The first implementation is already on TQ, so I'm pretty certain that the Jump animation will not be removed by it. Sorry, I hadn't been following the release schedule on this too closely since I'm working on other projects. Edited my post, thanks.
any chance for the hanga scene lighting and adverts toggle? :3 |
Dominous Nolen
We're Happy In Wormhole Space
203
|
Posted - 2016.07.05 16:56:51 -
[562] - Quote
Cerian Alderoth wrote:Dominous Nolen wrote:Noticing sevre camera drift if you bump a gate just before jump animation with a prop mod lit.
If I hit a gate even with a 5mn mwd running the gate shifts severally left/right depending on the camera swing when the gate animation fires to send you through a session change.
Tracking Camera weapon/module noise seems to be somewhat muted as well. Copy & paste this into a bug report.
Already done, multiple reports filed over previous releases...
@dominousnolen
|
Alianovna Romanova
Federation Patriots Society of New Eden
4
|
Posted - 2016.07.05 17:24:36 -
[563] - Quote
Ageanal Olerie wrote: Oh come on!
Why can't this be 6 different options?
Many people like specific aspects of these features but not all of them.
For instance, I really liked the Docking Animation, Dynamic FOV, and Dynamic Center Offset.
The Animation when logging on while in space I haven't tried.
The undocking animation I would have lked to turn off, although it is a cool effect and might want to turn it on occassionally.
And the ship change animation, I think few people liked because it can get annoying after awhile when you change ships freqently or are otherwise going through your ships making them active.
In any event. I for one would prefer that this not be a single toggle, because there are aspects I'd really like to keep on, and others I'd really like to be off. And I think that applies to most players.
At least separate Dynamic center offset from the other animations. Or even better: give us back our custom tracking offset! |
Kalpel
KBM
129
|
Posted - 2016.07.05 17:36:55 -
[564] - Quote
Outstanding!!! Thank you CCP for acting so quickly to the situation, this new toggle is exactly what we needed! again thank you!
You failed to target nothing! GëívGëí online ... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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SportBilly
GHOSTS OF THE FIRST AND ONLY
95
|
Posted - 2016.07.05 17:44:16 -
[565] - Quote
Thanks for removing the nauseous docking /undocking animation.javascript:insertsmiley('','/Images/Emoticons/ccp_smile-big.png')
Are you going to put a toggle for the isk info box that appears over other windows unnecessarily, when you have a transaction you are already aware of. |
Crosi Wesdo
War and Order
1984
|
Posted - 2016.07.05 18:03:02 -
[566] - Quote
After todays patch the annoying tacky animations can be disabled. Im not going to thank CCP for allowing us to disable something that should not exist in game in its current form.
The new camera is still in many ways worse than the original camera;
- 2x input to look up and down compared to left and right. CCP has never offered a justification to this or even addressed it.
- Too many zoom increments close up to ship and too few increments when zoomed far out which results in sluggish zoom when up close and massive increments in zoom distance when zoomed out far. This can make it hard to put the camera at a distance that is comfortable for kiting. Also, with a ratchet-less scroll wheel mouse this has the added problem of there being far too few increments when looking further out making it far too fast to control with scroll wheel.
- Max zoom out is around the 500km mark compared to the orignal cameras 1000km, which makes no sense since you have increased the size of the grid.
Why stop so close to having the new camera work as well as the old one?
Why are you satisfied that the inferiorities listed above are satisfactory?
It would be nice if CCP finally addressed these points. |
Varcutii Renalard
32
|
Posted - 2016.07.05 19:23:39 -
[567] - Quote
Crosi Wesdo wrote:It would be nice if CCP finally addressed these points.
And finally remove the star gate activation/transition animation which forcefully moves the camera making people sick. |
Zappity
Pandemic Horde Inc. Pandemic Horde
2898
|
Posted - 2016.07.05 19:37:39 -
[568] - Quote
Forced camera movement is terrible. I'm very glad we have the option to remove the dock animation on particular. It was all stuttery and awful on my laptop.
Zappity's Adventures for a taste of lowsec and nullsec.
|
Varcutii Renalard
35
|
Posted - 2016.07.05 19:51:10 -
[569] - Quote
Zappity wrote:Forced camera movement is terrible.
And it's awful on a shiny modern computer too.
Nothing to do with hardware but simply forced camera movements. It's awful design, makes people sick and needs an off switch. |
Dominous Nolen
We're Happy In Wormhole Space
204
|
Posted - 2016.07.05 19:52:56 -
[570] - Quote
Alianovna Romanova wrote:At least separate Dynamic center offset from the other animations. Or even better: give us back our custom tracking offset!
+1 to both of these.
@dominousnolen
|
|
Ageanal Olerie
Federal Navy Academy Gallente Federation
33
|
Posted - 2016.07.05 20:10:20 -
[571] - Quote
No, it's exactly what YOU needed.
Many, if not most, of us needed individiual toggles.
|
Ageanal Olerie
Federal Navy Academy Gallente Federation
33
|
Posted - 2016.07.05 20:13:42 -
[572] - Quote
Varcutii Renalard wrote:Crosi Wesdo wrote:It would be nice if CCP finally addressed these points. And finally remove the star gate activation/transition animation which forcefully moves the camera making people sick.
It's never made me sick, and I think it's a great addition.
Of course, options are always good. I wouldn't mind seeing a massive increase in options for people.
|
Varcutii Renalard
35
|
Posted - 2016.07.05 20:17:06 -
[573] - Quote
Ageanal Olerie wrote:Many, if not most, of us needed individiual toggles.
Including removal of the stargate activation and transition forced camera movement. |
Joia Crenca
Science and Trade Institute Caldari State
338
|
Posted - 2016.07.05 20:24:54 -
[574] - Quote
Alianovna Romanova wrote:Ageanal Olerie wrote: Oh come on!
Why can't this be 6 different options?
Many people like specific aspects of these features but not all of them.
For instance, I really liked the Docking Animation, Dynamic FOV, and Dynamic Center Offset.
The Animation when logging on while in space I haven't tried.
The undocking animation I would have lked to turn off, although it is a cool effect and might want to turn it on occassionally.
And the ship change animation, I think few people liked because it can get annoying after awhile when you change ships freqently or are otherwise going through your ships making them active.
In any event. I for one would prefer that this not be a single toggle, because there are aspects I'd really like to keep on, and others I'd really like to be off. And I think that applies to most players.
At least separate Dynamic center offset from the other animations. Or even better: give us back our custom tracking offset!
I know folks want further refinement, but thank you for taking the step of implementing a toggle! |
Joia Crenca
Science and Trade Institute Caldari State
338
|
Posted - 2016.07.05 20:26:31 -
[575] - Quote
Ageanal Olerie wrote:No, it's exactly what YOU needed. Many, if not most, of us needed individiual toggles.
One step at a time, though. At least they didn't utterly ignore players. But now that one overall option has been implemented, perhaps it can refined into individual toggles. |
Varcutii Renalard
35
|
Posted - 2016.07.05 20:38:18 -
[576] - Quote
Joia Crenca wrote: But now that one overall option has been implemented, perhaps it can refined into individual toggles.
Including the star gate activation forced camera movement. |
Kalpel
KBM
129
|
Posted - 2016.07.05 20:55:45 -
[577] - Quote
Joia Crenca wrote:Ageanal Olerie wrote:No, it's exactly what YOU needed. Many, if not most, of us needed individiual toggles. One step at a time, though. At least they didn't utterly ignore players. But now that one overall option has been implemented, perhaps it can refined into individual toggles.
Yea, that's basically what I was getting at ....... didn't mean for Ageanal Olerie to blow a gasket over my statement, lol
You failed to target nothing! GëívGëí online ... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
|
Sergey Hawk
The Sith Syndicate REFORD
103
|
Posted - 2016.07.05 20:57:41 -
[578] - Quote
Alianovna Romanova wrote: At least separate Dynamic center offset from the other animations. Or even better: give us back our custom tracking offset!
^This Separate Dynamic Center Offset for those who like it and make Custom tracking position for those who does not like Dynamic offset. Do not be afraid to add extra toggle. We will choose desired option once and forget about it until the time you do something "cinematic" again.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Max Mayweather
Armada Nakarta The Volition Cult
4
|
Posted - 2016.07.05 21:14:11 -
[579] - Quote
I am more than shocked. CCP please return to seperate setting. I do not want that hangar animation at all, but I love the Dynamic FOV.
Now I have to decide between becoming sick when docking or watching space without epicness.
Please think about it. Thanks.
o7 Max |
Crosi Wesdo
War and Order
1988
|
Posted - 2016.07.05 21:16:37 -
[580] - Quote
They want to make the game simple for new players.
They dont care that the compromises they are making to achieve this simplicity are making the game even less attractive to new and old players alike.
Its like ccp have fired everyone who isnt a yes man. There seems to be a complete vacuum of common sense on even the most mundane issues. |
|
Sgt Ocker
Kenshin. DARKNESS.
1101
|
Posted - 2016.07.05 22:30:22 -
[581] - Quote
Joia Crenca wrote:Ageanal Olerie wrote:No, it's exactly what YOU needed. Many, if not most, of us needed individiual toggles. One step at a time, though. At least they didn't utterly ignore players. But now that one overall option has been implemented, perhaps it can refined into individual toggles. They pretty much did really. Players asked for a single toggle for the new unpopular animations. Devs answer to that was a group toggle which also turns off animations/options that either already had a toggle or weren't considered an issue. While still not touching on basic camera things players have been requesting for months.
The K.I.S.S approach works wonders when properly implemented. One extra toggle to give a single option that was requested by players OR a group toggle no-one asked for to take away more player options.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Tokuarie
Emergency Initiative
7
|
Posted - 2016.07.05 22:53:23 -
[582] - Quote
Thank you very much for the toggle. Wish I could toggle more stuff. :3 |
Crosi Wesdo
War and Order
1988
|
Posted - 2016.07.05 23:29:22 -
[583] - Quote
"lets redesign the new camera with 6-7 new features. Lets make its base performance significantly worse than the original camera. With all the new features enabled EVE practically unplayable. Lets tell people to disable all these new features to make the new camera perform like the old one even though that is a complete lie. Lets say our objective is simplicity while we make all these new features toggle-able because eve is unplayable with them enabled. Most of features are useless and turned off by the vast majority of active players. Then for even more simplicity lets add a new wave of unwanted features that are rejected by the players. Instead of removing these bad features lets group them into toggles with other features that were originally independently toggl-able. One of these features, some players inexplicably wanted to use but the new features makes their stomachs queezy. Simple, right?" - CCP 2016. |
Gilligan Zaftig
Shadow State Goonswarm Federation
18
|
Posted - 2016.07.06 00:53:39 -
[584] - Quote
Honestly I feel like Im going crossed eyed with this "Dynamic" Camera option's FOV before right click then combo with left click I could zoom the camera in, now it messes with my FoV? Why? its nauseating. I also dont like how the camera shifts forward on your ship when you pick up speed. Might be good for cinematic but have the option to turn off these individual things please. I like the docking sequence but not these other two. But there all lumped together.... honestly I pefer the old camera with some of the new things like the tactical overlay and tactical camera. those are really good, but the day to day use of the orbit camera needs to be retro'd in my opinion.... |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1444
|
Posted - 2016.07.06 02:15:39 -
[585] - Quote
Sgt Ocker wrote:Joia Crenca wrote:Ageanal Olerie wrote:No, it's exactly what YOU needed. Many, if not most, of us needed individiual toggles. One step at a time, though. At least they didn't utterly ignore players. But now that one overall option has been implemented, perhaps it can refined into individual toggles. They pretty much did really. Players asked for a single toggle for the new unpopular animations. Devs answer to that was a group toggle which also turns off animations/options that either already had a toggle or weren't considered an issue. While still not touching on basic camera things players have been requesting for months. The K.I.S.S approach works wonders when properly implemented. One extra toggle to give a single option that was requested by players OR a group toggle no-one asked for to take away more player options. I'd love to have the same degree of configuration in the graphics and UI settings as we have in the sound settings. But that isn't going to happen overnight. We've already witnessed CCP do a massive "about turn" in this thread and visibly reconsider their attitude to the feedback previously given on this and related subjects going back some years. None of that changes the harsh economic realities of reworking lots of code, redirecting the course of EVE online development and delivering that to their players without accidentally causing everyone to rage at them. |
Loan Survivor
Radzone
12
|
Posted - 2016.07.06 07:59:38 -
[586] - Quote
Quote:Introducing a setting called 'Dynamic Camera Movement' in the settings menu that allows you to enable or disable automatic camera movement, this will be a single setting that enables/disables all of the following:
Docking animation Undocking animation Ship change animation Animation when logging in to the game in space Dynamic FOV Dynamic center offset
This is great news. Thank you CCP for listening and acting on customer feedback. My toys are now back in the pram (i.e. re-subbed) |
marVLs
749
|
Posted - 2016.07.06 09:32:09 -
[587] - Quote
Why You merge Deep of Field option? slry undo that :( |
Alyssia Benar
Vision Inc Hole Control
59
|
Posted - 2016.07.06 09:38:20 -
[588] - Quote
Thanks CCP for listening.
(Please don't remove the old map. Shitstorm would be equal. ) |
Tao Dolcino
EVE University Ivy League
518
|
Posted - 2016.07.06 10:30:43 -
[589] - Quote
Alyssia Benar wrote:Thanks CCP for listening. (Please don't remove the old map. Shitstorm would be equal. )
Oh yes, please never remove the old map !!! Forgot to write that !
CCP 2015 : "Fluff is good"
|
Red Yxa
Freedom Buildiers Corp.
9
|
Posted - 2016.07.06 11:27:43 -
[590] - Quote
Crosi Wesdo wrote:After todays patch the annoying tacky animations can be disabled. Im not going to thank CCP for allowing us to disable something that should not exist in game in its current form.
+1 And the worst thing is some new players will be driven away by vomit torrents before they manage to find the switch
Crosi Wesdo wrote: - 2x input to look up and down compared to left and right. CCP has never offered a justification to this or even addressed it. There are 2 categories of people, those who dont notice, and those that think its horrible.
It gets much better if you set inertion to stiff or close to it |
|
Circumstantial Evidence
345
|
Posted - 2016.07.06 11:39:28 -
[591] - Quote
Many thanks for new dynamic camera toggle. I imagine CCP will be watching the percent of players who use the new toggle.
CCP Affinity, please consider adding random loot drops or loot containers in Serpentis event sites. A ton of work went into this event, it has the best variety of all the events since Crimson Harvest, but I'm simply not motivated to begin this journey of 1000 footsteps. Repetitive content is best rewarded per site completed, not by more repetitive content for some far future reward. Think slot-machine effect: "what might I get this time?" A chance to get a nice item with each attempt, (and a rare chance to get something extremely nice) makes repetitive content tolerable. |
Sergey Hawk
The Sith Syndicate REFORD
106
|
Posted - 2016.07.06 12:31:54 -
[592] - Quote
On February 9 was first introduced a new "awesome" camera Five months have passed and we still do not have Custom Tracking Position CCP and Psycho Sisters when we see this feature again? When? I often remind you about CTP because my subscription will expire soon. I only hope that this feature will return earlier than my subscription runs out. 86 days remaining until the end.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Dominous Nolen
We're Happy In Wormhole Space
209
|
Posted - 2016.07.06 14:05:31 -
[593] - Quote
Thanks for the toggle, however could we not have had the option to keep the dynamic FOV options as a separate check and just have the option to turn off the docking camera?
I miss my old tracking camera positioning, This really should be something considered as a reintroduction. We need feature parity before something is fully disabled and this camera (while nice at times) lacks a 1:1 feature set.
And I am curious, what did the tracking camera noise get tied to the ambiance check box? Could that also not have a been a separate toggle as I'm sure there are other settings included within that setting that we might like to have enabled?
@dominousnolen
|
FoxFire Ayderan
227
|
Posted - 2016.07.06 16:06:41 -
[594] - Quote
Well it seems clear that most of us didn't want to bulk turn on or off all of these camera features.
I myself liked most of the new features and want to use them. But there are a couple I could really do without. Like the ship changing animation. It's very cool to see when docking, but not each time I change a ship. Though I imagine there are those who like it.
I hope that this is only a temporary fix and they will provide individual toggles for each of these features.
Eve is already considered one of the most complex games on the market. Yet we all play it. I don't think we'll mind having an options screen that has dozens / hundreds of different user-settable options. If you're afraid that turns off new players, then create a paired-down simplified options screen, and then when new players are more comfortable they can enable the detailed options screen.
|
Loan Survivor
Radzone
13
|
Posted - 2016.07.06 17:06:01 -
[595] - Quote
Ok, so the docking animation toggle is implemented and it would appear all is good.
However, docking didn't revert to what it was before this patch.
Previously, docking or changing ships was accompanied by (1) an almost instantaneous zoom to the ship and (2) a distinct low-level sound to indicate a ship had either docked or was made active.
Where has this sound gone? Can we have it back please?
Why are you going out of your way CCP to remove features that bring an immersive gaming experience? Details matter. EVE matters. Please stop chipping away at the EVE experience - it's like death by a thousand cuts! |
Blade Darth
Room for Improvement Limited Expectations
23
|
Posted - 2016.07.06 17:53:04 -
[596] - Quote
1) General first impressions of the log in screen? Aww cool, something new.
2) Difficulty of each site? Didn't run them all, so far easy AF. Most of the time shield buffor on my armor tanked pvp ship is enough.
3) Rewards? Anemic.
4) Is this event a good conflict driver; read good for PvP in low, null, wh/competition in highsec? Seeing my corp losses, looks like good conflict driver.
5) Duration to complete a site too long or short? Too short. I prefer less sites with bigger rewards, running something 500 times and get 2m isk for a site is meh.
6) Overall newness or uniqueness to this event? Should it continue this way or try to be different each event? Formula not ground shaking, feels ok.
7) Other comments; i.e. the good, the bad, the ugly, etc. Reward/ time investment ratio is terrible. I understand it can't be better than wormhole farming with capitals, but atm afk activities are 10x more rewarding... better to mine veldspar and just buy the event skin than chase sites for weeks. |
Soleil Fournier
Black Serpent Technologies The-Culture
123
|
Posted - 2016.07.07 09:38:59 -
[597] - Quote
Secondary Lighting issues:
Minmatar station secondary lighting needs to be adjusted. Most of my ships are really dark with only a few lighted spots. My Sin looks bad for example, and my cerb is lighted only in the very center so it's a bit annoying to look at. My tengu looks ok, and the tristan is as well.
I'd like to enjoy the details of my ship but the current effect in minmatar stations is not enhancing, it's detracting. |
Sergey Hawk
The Sith Syndicate REFORD
108
|
Posted - 2016.07.07 12:11:40 -
[598] - Quote
Downloaded the patch, but no patch notes for it. What you broke this time?
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Moriar theChosen
Blue Republic RvB - BLUE Republic
11
|
Posted - 2016.07.07 21:40:38 -
[599] - Quote
I'd just like to echo that there are many of us who want fine control over how the camera, notifications, etc., are controlled.
You can bring back a two tier system (like with the advanced camera options) so people who want simplicity get simplicity and people who want fine control get fine control.
The complexity, including fine control, is one of the defining features of this game, and an important component of suspended disbelief. Please don't simplify everything until it is not even remotely realistic...
* Moriar theChosen sheds tear in remembrance of Phased Weapon Navigation Array Generation Extron.
Also, docking animation is not a bad idea, but ship changing should have a different animation - being lifted from a hangar or some such.
Also also, new event structure is great for building community! Right on! |
Soleil Fournier
Black Serpent Technologies The-Culture
124
|
Posted - 2016.07.08 08:38:14 -
[600] - Quote
I enjoy the dynamic camera option in space. I dislike the docking animation every time I change a ship. The two are not remotely related to one another, so a single toggle for both doesn't make sense. Please separate the two and add a second checkbox for docking animations. I promise it won't be too complex for us to figure out. |
|
Sergey Hawk
The Sith Syndicate REFORD
108
|
Posted - 2016.07.08 09:14:23 -
[601] - Quote
I agree. Pls separate Dynamic Center Offset option. I really do not like the fact that my ship always hiding behind channel windows or dashboard but it is better than continuously to look straight into my ship ass. And I'm too lazy to fly without autotracking.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
|
Rain6637
GoonWaffe Goonswarm Federation
34106
|
Posted - 2016.07.08 09:23:02 -
[602] - Quote
The prerequisite change was a good move. It makes things a lot less awkward and painful.
I'm curious whether the original logic behind lumping role bonuses together in a pile is still valid? It seems like there is a lot of incentive for skill level V being wasted here.
http://i.imgur.com/pYhyZoa.png
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Ageanal Olerie
Federal Navy Academy Gallente Federation
38
|
Posted - 2016.07.08 15:42:27 -
[603] - Quote
By-the-way, do feel free to add more epic camera awesomeness.
I like most of them.
Just give us individual toggles for different aspects of it.
Thanks!
|
Kremlath
Cayman Finance
76
|
Posted - 2016.07.08 16:39:16 -
[604] - Quote
Ageanal Olerie wrote: By-the-way, do feel free to add more epic camera awesomeness.
fyp |
Crosi Wesdo
War and Order
1997
|
Posted - 2016.07.08 19:50:02 -
[605] - Quote
Ageanal Olerie wrote: By-the-way, do feel free to add more epic camera awesomeness.
I like most of them.
Just give us individual toggles for different aspects of it.
Thanks!
After you have made the base camera as good as the original camera obviously. In fact, please wait until the base performance of the new camera is as good as the original before you release it to TQ.... oh wait. |
Sgt Ocker
Kenshin. DARKNESS.
1104
|
Posted - 2016.07.08 22:21:30 -
[606] - Quote
Crosi Wesdo wrote:Ageanal Olerie wrote: By-the-way, do feel free to add more epic camera awesomeness.
I like most of them.
Just give us individual toggles for different aspects of it.
Thanks!
After you have made the base camera as good as the original camera obviously. In fact, please wait until the base performance of the new camera is as good as the original before you release it to TQ.... oh wait. The "new" camera will never be as good for the average player as the old one was, they were designed with totally different uses in mind. Old camera had been around and refined for years, without all the added gumph of "cinematic extras" for the minority to use built into it.
Someone at CCP realized, players were providing them with all this free advertising via the hundreds of hours of video uploaded every week. It was only natural (for Devs at least) to redesign a key component of the game to 1, suit the minority of video makers 2, at the expense of those who just want a decent camera to play the game with 3, (and worst reason) to make Eve look better than it really is.
This new all in one toggle - most amazing way to gather skewed statistics I've seen in a while. If you like the extras (or at least some of them) attached to the new toggle, you put up with the horrible docking undocking animations. For every person who "doesn't" uncheck that toggle, Devs get to say - Look, this many players "like" the new animations so no need for a separate toggle.
Individual toggles would be Devs admitting - We got it wrong - That ain't gonna happen. Making a "pretty" game is far more important to Devs than making a game that is playable.
Warp effects, jump animations, shiny shite in space, etc are all things that should have options for ON/OFF Sound in Eve is pretty good (big congrats to the team maintaining it), you can adjust or just turn off pretty much anything, what a shame the visual team isn't as proficient. Or at least as open minded, not everyone enjoys watching swirly grey lines every time they hit warp or jump through a gate.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Moriar theChosen
Blue Republic RvB - BLUE Republic
14
|
Posted - 2016.07.08 23:23:07 -
[607] - Quote
Sgt Ocker wrote: h 3, (and worst reason) to make Eve look better than it really is.
C'mon, EvE looks really great. Devs, please continue to improve and add graphics because they are phenomenal. Including the new tactical overlay. Vectors!!
Sgt Ocker wrote: Sound in Eve is pretty good (big congrats to the team maintaining it), you can adjust or just turn off pretty much anything.
This is a great point. Make it like the sound menu. I love the sound options. |
Doc Fury
Furious Enterprises
8275
|
Posted - 2016.07.09 00:11:23 -
[608] - Quote
Moriar theChosen wrote:Sgt Ocker wrote: h 3, (and worst reason) to make Eve look better than it really is.
C'mon, EvE looks really great. Devs, please continue to improve and add graphics because they are phenomenal. Including the new tactical overlay. Vectors!! Sgt Ocker wrote: Sound in Eve is pretty good (big congrats to the team maintaining it), you can adjust or just turn off pretty much anything.
This is a great point. Make it like the sound menu. I love the sound options.
Too bad the Dev responsible for all of that no longer works at CCP.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
|
Sgt Ocker
Kenshin. DARKNESS.
1106
|
Posted - 2016.07.09 09:35:55 -
[609] - Quote
Doc Fury wrote:Moriar theChosen wrote:Sgt Ocker wrote: h 3, (and worst reason) to make Eve look better than it really is.
C'mon, EvE looks really great. Devs, please continue to improve and add graphics because they are phenomenal. Including the new tactical overlay. Vectors!! Sgt Ocker wrote: Sound in Eve is pretty good (big congrats to the team maintaining it), you can adjust or just turn off pretty much anything.
This is a great point. Make it like the sound menu. I love the sound options. Too bad the Dev responsible for all of that no longer works at CCP. Yeah, the real good ones don't tend to hang around long. -- - -- - -- Moriar theChosen; Up until Citadel I could run all my characters on high graphics settings. Since Citadel, I'm restricted to 4 or 5 (at a push) on medium and low settings. (when you hit warp and CPU usage jumps up, the graphics need settings options - Not just the HIGH / LOW / OFF. Warp squad, with 4 characters, I can sit and count to 10 before anything happens. Sorry, I do get the audio, "warp drive active" it's just none of my ships actually start to align or warp for around 10 seconds. Turn all graphics settings to low, I can actually get them into warp faster but the ships and game in general look like shite.
My setup isn't the newest (around 3 years old) with an AMD quad core, 16 gig ram, 2 X 760GTX cards, 256 GB SSD; But it certainly should be capable of running the same amount of characters as it did a few months ago.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Zakks
Caldari Provisions Caldari State
46
|
Posted - 2016.07.09 10:16:48 -
[610] - Quote
Thanks for letting us turn off the animations. +1 for listening |
|
Elwha Lynx
Saints Of Havoc I N G L O R I O U S
38
|
Posted - 2016.07.09 17:44:05 -
[611] - Quote
Certainly glad something "happened" based on feedback.
But please give us a better option than choosing between: 1) the play interfering cinema undocking sequence, or 2) the neat and play enhancing shield and armor damage effects.
CCP can do better (and usually does)!
|
Moriar theChosen
Blue Republic RvB - BLUE Republic
14
|
Posted - 2016.07.10 19:15:16 -
[612] - Quote
Sgt Ocker wrote: Yeah, the real good ones don't tend to hang around long. -- - -- - -- Moriar theChosen; Up until Citadel I could run all my characters on high graphics settings. Since Citadel, I'm restricted to 4 or 5 (at a push) on medium and low settings.
I have little experience running multiple characters at once, so I never noticed this change. I get it now. Thanks! |
|
CCP Darwin
C C P C C P Alliance
2220
|
Posted - 2016.07.12 16:59:55 -
[613] - Quote
Elwha Lynx wrote:Certainly glad something "happened" based on feedback.
But please give us a better option than choosing between: 1) the play interfering cinema undocking sequence, or 2) the neat and play enhancing shield and armor damage effects.
CCP can do better (and usually does)!
I'm confused. Are you saying that shield and armor damage effects are not visible for you when you turn off the Dynamic Camera Movement checkbox?
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Sergey Hawk
The Sith Syndicate REFORD
112
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Posted - 2016.07.13 08:30:07 -
[614] - Quote
CCP Darwin wrote:Elwha Lynx wrote:Certainly glad something "happened" based on feedback.
But please give us a better option than choosing between: 1) the play interfering cinema undocking sequence, or 2) the neat and play enhancing shield and armor damage effects.
CCP can do better (and usually does)!
I'm confused. Are you saying that shield and armor damage effects are not visible for you when you turn off the Dynamic Camera Movement checkbox? I think it was a sarcasm. "How come Aquaman can control whales? They're mammals! Makes no sense." -¬ Mark Watney Quite different camera functions such as a dynamic center offset and dynamic fov combined with docking animation into one toggle. DCO and DFOV is "mammals" and docking animation is "fish" or even "cnidarians" Where is the logic?
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Loan Survivor
Radzone
14
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Posted - 2016.07.14 09:25:08 -
[615] - Quote
I wanted to elaborate on my previous feedback...
Loan Survivor wrote:Ok, so the docking animation toggle is implemented and it would appear all is good.
It's not.
The old docking sequence is gone. For 10 years this was a solid feature. What we have now with the docking animation disabled is not the original docking sequence. Since the 118.6 patch, ships just snap into position with no finesse and no sound effect.
CCP, what happened the original code? Why have you not reverted to the old docking sequence when the new docking animation is disabled? The docking sequence with the new animation disabled is a completely dumbed-down version of what we had before you went messing with the docking camera.
Players spend a lot of time docking and switching ships. This new docking graphic (the one with the animation disabled) severely breaks the EVE experience for me and it actually makes me sad and frustrated at the same time. I will forever remember this latest patch as the one that broke EVE for me - and I've been playing since 2006.
Loan Survivor wrote:Previously, docking or changing ships was accompanied by (1) an almost instantaneous zoom to the new ship and (2) a distinct low-level sound to indicate a ship had either docked or was made active.
I never really missed it til it was gone, and I really hope the original code can be re-instated.
Is there anything I can do other than post in this feedback thread?
CCP, can you please re-install the original docking sequence code from before this patch?
Is anyone even listening anymore?
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CCP Darwin
C C P C C P Alliance
2220
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Posted - 2016.07.14 10:41:58 -
[616] - Quote
Loan Survivor wrote:The old docking sequence is gone. For 10 years this was a solid feature. What we have now with the docking animation disabled is not the original docking sequence. Since the 118.6 patch, ships just snap into position with no finesse and no sound effect. Can you bug report this using the in-game bug reporting tool? (F12 and Report Bug.)
This may be an intended or necessary change, but if it's an oversight or something easily restored then a bug report would help alert the team working on this feature.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Sergey Hawk
The Sith Syndicate REFORD
112
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Posted - 2016.07.14 11:14:17 -
[617] - Quote
CCP Darwin Can you look at this topic? What do you think about this small ui improvement?
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Loan Survivor
Radzone
14
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Posted - 2016.07.14 19:45:25 -
[618] - Quote
CCP Darwin wrote:Loan Survivor wrote:The old docking sequence is gone. For 10 years this was a solid feature. What we have now with the docking animation disabled is not the original docking sequence. Since the 118.6 patch, ships just snap into position with no finesse and no sound effect. Can you bug report this using the in-game bug reporting tool? (F12 and Report Bug.) This may be an intended or necessary change, but if it's an oversight or something easily restored then a bug report would help alert the team working on this feature.
Thank you CCP Darwin.
Bug report ID EBR-88290 submitted.
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Drago Shouna
Royal Amarr Institute Amarr Empire
474
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Posted - 2016.07.15 19:02:06 -
[619] - Quote
Has anyone else noticed their ship is off centre when parked in a station?
Mine are for some reason. No matter how I position them, they are all out of line with lights etc. |
Fer'isam K'ahn
SAS Veterinarians
466
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Posted - 2016.07.28 22:29:32 -
[620] - Quote
Patch Feedback 28.07.2016
So...
patch today, but no patch notes - which means I can't analyze what you did - but whatever you did, it worked.
I don't know how it is for others, but I noticed a huge improvement of performance since the patch, I retried a few times with the same results, marvelous!
My launcher isn't lagging anymore between logins, no frozen launcher during startup, no "not responding" on my windows, smooth booting and logging of multiple instances, only some (very short now) black screens are left.
This, in combination with my two favorite previous patch notes
Quote: Graphics:
Scene blackout should no longer occur with confirmation boxes/modal dialogue popups. ...and...
Quote:User Interface:
Introducing a setting called 'Dynamic Camera Movement' in the settings menu that allows you to enable or disable automatic camera movement, this will be a single setting that enables/disables all of the following: Docking animation Undocking animation Ship change animation Animation when logging in to the game in space Dynamic FOV Dynamic center offset If you have the 'Dynamic Camera Movement' option enabled, the animations when logging in to space and undocking will not play if you use the tactical camera. ...which fixed a lot of lag and performance issues already (mostly with in connection with the new camera) entices me to applaud and cheer. Thank You!
Since complains are regular, instant (and often necessarily so) and seem like they leave only a massive negative vibe behind, it is long time waiting to get or offer some praise. And I must admit, though I complained about the motion sickness feature the first instance, it took me now at least a week to welcome the first great fix and half a day to praise the last improvement.
So please forgive me and all the rest who enjoy the content too much (like I do atm) to offer their thanks and gratitude and seem often like they are just misunderstanding or plain hating new features.
Again, thanks!
Fly Safe
Fer'i
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
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Brokk Witgenstein
Extreme Agony The Wraithguard.
497
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Posted - 2016.07.29 02:09:25 -
[621] - Quote
Drago Shouna wrote:Has anyone else noticed their ship is off centre when parked in a station?
Mine are for some reason. No matter how I position them, they are all out of line with lights etc. Shouldn't have given her the keys to your ship yo' |
Nana Skalski
Poseidaon
14044
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Posted - 2016.07.29 10:19:34 -
[622] - Quote
Drago Shouna wrote:Has anyone else noticed their ship is off centre when parked in a station?
Mine are for some reason. No matter how I position them, they are all out of line with lights etc. They are.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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