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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Rain6637
GoonWaffe Goonswarm Federation
33999
|
Posted - 2016.06.29 08:55:46 -
[1] - Quote
This is one of those times I have a really hard time typing in lowercase because it doesn't express how I feel about something like the way the undocking animation resets my zoom every time I undock. This is one of those ideas that sounds really good in a design meeting, but upon two or more uses becomes obvious as a mistake. It's tedious and I have to perform a repetitive action not just to fix it but to place my zoom at any zoom that is usable. I can't believe this type of thing is still going on, you'd expect this type of mistake to happen less often over time.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
33999
|
Posted - 2016.06.29 08:57:12 -
[2] - Quote
What I would like instead is an Overview animation that makes it sparkle as it appears, but resets my settings every time.
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Rain6637
GoonWaffe Goonswarm Federation
33999
|
Posted - 2016.06.29 09:10:51 -
[3] - Quote
Top Yourself wrote:Rain6637 wrote:What I would like instead is an Overview animation that makes it sparkle as it appears, but resets my settings every time. You joke, but that is what it's like for me now... as unlike the old overview, the new one doesn't support the settings I need. What's going on with overview now?
good lord they made the undocking camera apply to station undocks too. Dear CCP, we only have 10 seconds of invulnerability to gain our situational awareness, and at least half that invulnerability timer is consumed by a completely black screen.
Please appreciate that I didn't type that in all caps.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34003
|
Posted - 2016.06.29 09:30:59 -
[4] - Quote
Red Deck wrote: It feels to me like CCP completely fails to understand how little things than make people 'ooh' when seen for the first time get unbelievably annoying when endured for the thousandth time.
Because conference room game design and the idea sounds good. Perhaps a hint of someone wishing they had become a film director when they grew up.
Form over function, form over function.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34003
|
Posted - 2016.06.29 10:18:01 -
[5] - Quote
CCP your Oculus Rift devs can explain to you how bad it is to take camera control away from the player. A pretty simple rule is don't do it. With the docking animation you've created a period where the player loses control of their ship and the camera. With the undocking animation you've caused the camera to have a mind of its own.
The docking animation is excusable but what bothers me is how you've done it elsewhere. It took so long for you to finally realize the camera should remember its zoom after jumping a gate so why would you treat this session change differently? Especially undocking which is one of the most precarious moments in the game.
If you have plans for more super sick camera swivel animations, for anything, please cancel them.
While you're at it can you make the gate jump animation stop grabbing me by the face?
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34003
|
Posted - 2016.06.29 10:39:42 -
[6] - Quote
you should make the complimentary MCT standard at the rate things are going.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34005
|
Posted - 2016.06.29 11:48:10 -
[7] - Quote
CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why. Add the docking /undocking camera effect to the Dynamic Center Offset checkbox. I already have it un-checked because of the whiplash track camera effect.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34005
|
Posted - 2016.06.29 12:08:16 -
[8] - Quote
The blue heading arrow gets lost behind the icon and brackets. I think the scaling behavior of the heading arrow and icon / brackets is reversed from what they should be. The problem with non-scaling icons and brackets is you lose relative size information, and if you zoom out, an icon and bracket become as big as a citadel. The heading arrow doesn't represent size like the brackets attempt to (ironically stripping the information away with zoom), and I'd still like to see the heading arrow at a distance.
I mean, especially at a distance. Isn't that the purpose of indicating the heading of a ship, because you can't look at it up close all the time?
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34005
|
Posted - 2016.06.29 12:29:43 -
[9] - Quote
Kremlath wrote:After 10 pages of 'zomg please kill that docking animation with fire right now', there have been two dev posts -
1) No, we're not adding options to the options menu because that makes things 'complex'
2) A response to one of the 0.1% of posts not dealing the the docking animation.
Pretty disappointing tbh. It's actually game balance. They've added a series of Serpentis events to entice you into undocking, but if they left that unchecked you might enjoy undocking too much. Hence the repetitive undocking camera.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34006
|
Posted - 2016.06.29 13:37:34 -
[10] - Quote
Why can't gate jumps have animations similar to jump bridges and jump drives? You know, where the camera is left alone and you get to see a ray of light shoot off into space in the direction of the destination. The swirly animation around the ship isn't bad either.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34008
|
Posted - 2016.06.29 14:23:25 -
[11] - Quote
Is it possible to make the camera remember my zoom if I cancel the cinematic motion? If I touch something, it puts my camera at zero and I find myself nose to nose with my ship like
HI
IT'S ME.
TENGU.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34013
|
Posted - 2016.06.29 17:31:10 -
[12] - Quote
Tamazaki wrote:Is there a way to turn off the animation when you dock at a station? Something about the camera movement makes me dizzy Is it because it's basically that party game where you put your forehead to the handle of a bat and spin?
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34016
|
Posted - 2016.06.29 18:09:25 -
[13] - Quote
"It was cool the first time."
The undock camera should only play once, just like the EVE intro video. It IS a cool concept, but it loses its impact faster than the player loses their sense of wonder. It's valid as a cinematic shot, just not over and over.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34018
|
Posted - 2016.06.29 18:21:51 -
[14] - Quote
Can you not face my camera at the station, that's like the least important thing on grid when I undock. I know it's there.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34018
|
Posted - 2016.06.29 18:25:25 -
[15] - Quote
If you want me to articulate why I don't like this camera, can you articulate why I should?
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34019
|
Posted - 2016.06.29 18:29:25 -
[16] - Quote
CCP Darwin wrote:
When people ask for a toggle to turn a feature off, usually they are really saying they'd like the feature removed entirely
If it's bad and you don't want to clutter the options menu, it sounds like another reason why it shouldn't have happened in the first place.
I am spamming this thread but I don't feel bad because I'm aggravated every time I have to suffer that undocking camera, so I think the repetition is rather fitting.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34019
|
Posted - 2016.06.29 18:32:33 -
[17] - Quote
If you want a simple options menu, then you should keep a simple camera.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34023
|
Posted - 2016.06.29 18:58:06 -
[18] - Quote
Circumstantial Evidence wrote:Dominic Jacara wrote:Also, why when I log in and am already in station is the animation played? I'm already docked in station from when I logged off.. +1 to this. Makes sense that your active ship should already be centered when logging in. On consistency: the new undocking tracking can easily be cancelled with a mouse click in space. So why can't the in-station docking animation be aborted with a mouse click in the scene? (Camera and active ship could "snap" to the center of the docking pad upon mouse click.) please don't make the undocking camera seem acceptable at all. It's an extra repetitive click for something I don't want ever. I'm never going to undock and think, "Hmm I think I could go for that slow rotating camera at undock this time."
It also zooms out to 100km or 0 km depending on how it feels.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34028
|
Posted - 2016.06.29 20:02:49 -
[19] - Quote
I get the feeling fighters were made OP for a few weeks so people would forget to gripe about the increased micromanagement equal to that of a small frigate gang. It's just such a mystery you'd need a small gang to counter a small gang.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34045
|
Posted - 2016.06.30 03:28:59 -
[20] - Quote
Undocking camera needs more bwong
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34046
|
Posted - 2016.06.30 05:26:41 -
[21] - Quote
"Turn Off Animations" would be a nice catch-all setting I could go for.
Could we get a barebones graphics toggle that would help with desync issues in large engagements? Even lower than what we can achieve on our end.
Maybe a virtualized view where the skybox is removed and there are no 3D models, only representational icons. No attempts made to animate effects at all.
And can you allow us to limit the range of items that show on overview, by distance, by tab? Perhaps a range slider like Dscan.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34055
|
Posted - 2016.06.30 13:25:45 -
[22] - Quote
no, you see, that's not how burden of proof works. The person who invokes burden of proof is exempt from it.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34055
|
Posted - 2016.06.30 14:47:58 -
[23] - Quote
I can't select bookmarks consistently with the background moving around. Same reason I disabled camera shake in warp, it jiggles bookmarks around. It's bad enough that right-click menus fail if my right-click isn't made with a feather light touch.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34055
|
Posted - 2016.06.30 14:49:09 -
[24] - Quote
How long til I don't have to chase icons around the edge of the screen like free-rolling marbles
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34057
|
Posted - 2016.06.30 15:29:05 -
[25] - Quote
Kremlath wrote:It seems to be against design policy to implement toggles, except in those cases that it's not. There are two extremes to this situation. One is the client is so intuitive that it simply works. The other is feature bloat accompanied by feature selection boxes.
What you could do in the second case is deny there's a problem and force the end user and a good portion of your developers to act like everything is okay and not provide feature selection boxes.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34061
|
Posted - 2016.06.30 19:42:44 -
[26] - Quote
I set the inertia of my camera to nearly 0 (stiff) because I like the responsiveness when I swivel my camera. The rotation causes jitter on my clients.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34065
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Posted - 2016.07.01 09:15:45 -
[27] - Quote
could you keep the rotating camera running, or possibly turn it on if I don't turn the camera manually for five seconds, I really like the slow rotating view in space. It's like that spinning restaurant at the top of the space needle, I get to see my car once every three minutes. There's just so much to look at, not just where you want to. Capsuleers can go their whole space lives without appreciating the things around them!
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34065
|
Posted - 2016.07.01 09:16:32 -
[28] - Quote
People pay like, $25 just to go up in those space needle restaurants, and that's not even counting the cost of the meal!
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34071
|
Posted - 2016.07.01 15:34:06 -
[29] - Quote
Undocking camera needs nonconsensual camera rumbling that we also can't disable.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34091
|
Posted - 2016.07.04 15:10:35 -
[30] - Quote
Hey hi
undock is scarmbling my camera
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34094
|
Posted - 2016.07.04 23:32:29 -
[31] - Quote
I jumped on Sisi and it's back to a peaceful experience... almost. Any chance you can add the gate jump animation to the Dynamic Camera option?
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34099
|
Posted - 2016.07.05 13:19:02 -
[32] - Quote
I feel like I just left a toxic relationship, I feel so freeeeee
Immediate situational awareness again, it's so snappy!
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34099
|
Posted - 2016.07.05 14:13:59 -
[33] - Quote
Red Deck wrote:I have tears, tears of joy in my eyes!
It's so much better with the Dynamic Camera Movement toggle unchecked.
Thank you!!!
P.S.: could we, pretty please, have the jump gate animation also classified as 'dynamic camera movement'? I went to a gate just to check. I kinda had my hopes up.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34099
|
Posted - 2016.07.05 16:01:50 -
[34] - Quote
Can you consider its impact on load times?
Are there ways to decrease the likelihood of desyncs? Is it a client-side or server-side issue when my client lags several seconds behind everyone else's
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34099
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Posted - 2016.07.05 16:06:04 -
[35] - Quote
I noticed in the patch notes that an animation was removed for logging in from space. I haven't seen any such animation, since my screen is black until I come out of warp. Is it a matter of having a faster computer, or do you think we can get our controls to show before any of the visuals.
The problem is I can't activate a covert ops cloak until I get my UI, and that doesn't show until after the skybox and all the other stuff. It would be great if I had access to my controls before visuals.
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President of the Commissar Kate Fanclub
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Rain6637
GoonWaffe Goonswarm Federation
34106
|
Posted - 2016.07.08 09:23:02 -
[36] - Quote
The prerequisite change was a good move. It makes things a lot less awkward and painful.
I'm curious whether the original logic behind lumping role bonuses together in a pile is still valid? It seems like there is a lot of incentive for skill level V being wasted here.
http://i.imgur.com/pYhyZoa.png
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President of the Commissar Kate Fanclub
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