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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Sergey Hawk
The Sith Syndicate REFORD
108
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Posted - 2016.07.08 09:14:23 -
[601] - Quote
I agree. Pls separate Dynamic Center Offset option. I really do not like the fact that my ship always hiding behind channel windows or dashboard but it is better than continuously to look straight into my ship ass. And I'm too lazy to fly without autotracking.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Rain6637
GoonWaffe Goonswarm Federation
34106
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Posted - 2016.07.08 09:23:02 -
[602] - Quote
The prerequisite change was a good move. It makes things a lot less awkward and painful.
I'm curious whether the original logic behind lumping role bonuses together in a pile is still valid? It seems like there is a lot of incentive for skill level V being wasted here.
http://i.imgur.com/pYhyZoa.png
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Ageanal Olerie
Federal Navy Academy Gallente Federation
38
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Posted - 2016.07.08 15:42:27 -
[603] - Quote
By-the-way, do feel free to add more epic camera awesomeness.
I like most of them.
Just give us individual toggles for different aspects of it.
Thanks!
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Kremlath
Cayman Finance
76
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Posted - 2016.07.08 16:39:16 -
[604] - Quote
Ageanal Olerie wrote: By-the-way, do feel free to add more epic camera awesomeness.
fyp |
Crosi Wesdo
War and Order
1997
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Posted - 2016.07.08 19:50:02 -
[605] - Quote
Ageanal Olerie wrote: By-the-way, do feel free to add more epic camera awesomeness.
I like most of them.
Just give us individual toggles for different aspects of it.
Thanks!
After you have made the base camera as good as the original camera obviously. In fact, please wait until the base performance of the new camera is as good as the original before you release it to TQ.... oh wait. |
Sgt Ocker
Kenshin. DARKNESS.
1104
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Posted - 2016.07.08 22:21:30 -
[606] - Quote
Crosi Wesdo wrote:Ageanal Olerie wrote: By-the-way, do feel free to add more epic camera awesomeness.
I like most of them.
Just give us individual toggles for different aspects of it.
Thanks!
After you have made the base camera as good as the original camera obviously. In fact, please wait until the base performance of the new camera is as good as the original before you release it to TQ.... oh wait. The "new" camera will never be as good for the average player as the old one was, they were designed with totally different uses in mind. Old camera had been around and refined for years, without all the added gumph of "cinematic extras" for the minority to use built into it.
Someone at CCP realized, players were providing them with all this free advertising via the hundreds of hours of video uploaded every week. It was only natural (for Devs at least) to redesign a key component of the game to 1, suit the minority of video makers 2, at the expense of those who just want a decent camera to play the game with 3, (and worst reason) to make Eve look better than it really is.
This new all in one toggle - most amazing way to gather skewed statistics I've seen in a while. If you like the extras (or at least some of them) attached to the new toggle, you put up with the horrible docking undocking animations. For every person who "doesn't" uncheck that toggle, Devs get to say - Look, this many players "like" the new animations so no need for a separate toggle.
Individual toggles would be Devs admitting - We got it wrong - That ain't gonna happen. Making a "pretty" game is far more important to Devs than making a game that is playable.
Warp effects, jump animations, shiny shite in space, etc are all things that should have options for ON/OFF Sound in Eve is pretty good (big congrats to the team maintaining it), you can adjust or just turn off pretty much anything, what a shame the visual team isn't as proficient. Or at least as open minded, not everyone enjoys watching swirly grey lines every time they hit warp or jump through a gate.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Moriar theChosen
Blue Republic RvB - BLUE Republic
14
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Posted - 2016.07.08 23:23:07 -
[607] - Quote
Sgt Ocker wrote: h 3, (and worst reason) to make Eve look better than it really is.
C'mon, EvE looks really great. Devs, please continue to improve and add graphics because they are phenomenal. Including the new tactical overlay. Vectors!!
Sgt Ocker wrote: Sound in Eve is pretty good (big congrats to the team maintaining it), you can adjust or just turn off pretty much anything.
This is a great point. Make it like the sound menu. I love the sound options. |
Doc Fury
Furious Enterprises
8275
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Posted - 2016.07.09 00:11:23 -
[608] - Quote
Moriar theChosen wrote:Sgt Ocker wrote: h 3, (and worst reason) to make Eve look better than it really is.
C'mon, EvE looks really great. Devs, please continue to improve and add graphics because they are phenomenal. Including the new tactical overlay. Vectors!! Sgt Ocker wrote: Sound in Eve is pretty good (big congrats to the team maintaining it), you can adjust or just turn off pretty much anything.
This is a great point. Make it like the sound menu. I love the sound options.
Too bad the Dev responsible for all of that no longer works at CCP.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
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Sgt Ocker
Kenshin. DARKNESS.
1106
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Posted - 2016.07.09 09:35:55 -
[609] - Quote
Doc Fury wrote:Moriar theChosen wrote:Sgt Ocker wrote: h 3, (and worst reason) to make Eve look better than it really is.
C'mon, EvE looks really great. Devs, please continue to improve and add graphics because they are phenomenal. Including the new tactical overlay. Vectors!! Sgt Ocker wrote: Sound in Eve is pretty good (big congrats to the team maintaining it), you can adjust or just turn off pretty much anything.
This is a great point. Make it like the sound menu. I love the sound options. Too bad the Dev responsible for all of that no longer works at CCP. Yeah, the real good ones don't tend to hang around long. -- - -- - -- Moriar theChosen; Up until Citadel I could run all my characters on high graphics settings. Since Citadel, I'm restricted to 4 or 5 (at a push) on medium and low settings. (when you hit warp and CPU usage jumps up, the graphics need settings options - Not just the HIGH / LOW / OFF. Warp squad, with 4 characters, I can sit and count to 10 before anything happens. Sorry, I do get the audio, "warp drive active" it's just none of my ships actually start to align or warp for around 10 seconds. Turn all graphics settings to low, I can actually get them into warp faster but the ships and game in general look like shite.
My setup isn't the newest (around 3 years old) with an AMD quad core, 16 gig ram, 2 X 760GTX cards, 256 GB SSD; But it certainly should be capable of running the same amount of characters as it did a few months ago.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Zakks
Caldari Provisions Caldari State
46
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Posted - 2016.07.09 10:16:48 -
[610] - Quote
Thanks for letting us turn off the animations. +1 for listening |
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Elwha Lynx
Saints Of Havoc I N G L O R I O U S
38
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Posted - 2016.07.09 17:44:05 -
[611] - Quote
Certainly glad something "happened" based on feedback.
But please give us a better option than choosing between: 1) the play interfering cinema undocking sequence, or 2) the neat and play enhancing shield and armor damage effects.
CCP can do better (and usually does)!
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Moriar theChosen
Blue Republic RvB - BLUE Republic
14
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Posted - 2016.07.10 19:15:16 -
[612] - Quote
Sgt Ocker wrote: Yeah, the real good ones don't tend to hang around long. -- - -- - -- Moriar theChosen; Up until Citadel I could run all my characters on high graphics settings. Since Citadel, I'm restricted to 4 or 5 (at a push) on medium and low settings.
I have little experience running multiple characters at once, so I never noticed this change. I get it now. Thanks! |
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CCP Darwin
C C P C C P Alliance
2220
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Posted - 2016.07.12 16:59:55 -
[613] - Quote
Elwha Lynx wrote:Certainly glad something "happened" based on feedback.
But please give us a better option than choosing between: 1) the play interfering cinema undocking sequence, or 2) the neat and play enhancing shield and armor damage effects.
CCP can do better (and usually does)!
I'm confused. Are you saying that shield and armor damage effects are not visible for you when you turn off the Dynamic Camera Movement checkbox?
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Sergey Hawk
The Sith Syndicate REFORD
112
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Posted - 2016.07.13 08:30:07 -
[614] - Quote
CCP Darwin wrote:Elwha Lynx wrote:Certainly glad something "happened" based on feedback.
But please give us a better option than choosing between: 1) the play interfering cinema undocking sequence, or 2) the neat and play enhancing shield and armor damage effects.
CCP can do better (and usually does)!
I'm confused. Are you saying that shield and armor damage effects are not visible for you when you turn off the Dynamic Camera Movement checkbox? I think it was a sarcasm. "How come Aquaman can control whales? They're mammals! Makes no sense." -¬ Mark Watney Quite different camera functions such as a dynamic center offset and dynamic fov combined with docking animation into one toggle. DCO and DFOV is "mammals" and docking animation is "fish" or even "cnidarians" Where is the logic?
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Loan Survivor
Radzone
14
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Posted - 2016.07.14 09:25:08 -
[615] - Quote
I wanted to elaborate on my previous feedback...
Loan Survivor wrote:Ok, so the docking animation toggle is implemented and it would appear all is good.
It's not.
The old docking sequence is gone. For 10 years this was a solid feature. What we have now with the docking animation disabled is not the original docking sequence. Since the 118.6 patch, ships just snap into position with no finesse and no sound effect.
CCP, what happened the original code? Why have you not reverted to the old docking sequence when the new docking animation is disabled? The docking sequence with the new animation disabled is a completely dumbed-down version of what we had before you went messing with the docking camera.
Players spend a lot of time docking and switching ships. This new docking graphic (the one with the animation disabled) severely breaks the EVE experience for me and it actually makes me sad and frustrated at the same time. I will forever remember this latest patch as the one that broke EVE for me - and I've been playing since 2006.
Loan Survivor wrote:Previously, docking or changing ships was accompanied by (1) an almost instantaneous zoom to the new ship and (2) a distinct low-level sound to indicate a ship had either docked or was made active.
I never really missed it til it was gone, and I really hope the original code can be re-instated.
Is there anything I can do other than post in this feedback thread?
CCP, can you please re-install the original docking sequence code from before this patch?
Is anyone even listening anymore?
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CCP Darwin
C C P C C P Alliance
2220
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Posted - 2016.07.14 10:41:58 -
[616] - Quote
Loan Survivor wrote:The old docking sequence is gone. For 10 years this was a solid feature. What we have now with the docking animation disabled is not the original docking sequence. Since the 118.6 patch, ships just snap into position with no finesse and no sound effect. Can you bug report this using the in-game bug reporting tool? (F12 and Report Bug.)
This may be an intended or necessary change, but if it's an oversight or something easily restored then a bug report would help alert the team working on this feature.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Sergey Hawk
The Sith Syndicate REFORD
112
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Posted - 2016.07.14 11:14:17 -
[617] - Quote
CCP Darwin Can you look at this topic? What do you think about this small ui improvement?
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Loan Survivor
Radzone
14
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Posted - 2016.07.14 19:45:25 -
[618] - Quote
CCP Darwin wrote:Loan Survivor wrote:The old docking sequence is gone. For 10 years this was a solid feature. What we have now with the docking animation disabled is not the original docking sequence. Since the 118.6 patch, ships just snap into position with no finesse and no sound effect. Can you bug report this using the in-game bug reporting tool? (F12 and Report Bug.) This may be an intended or necessary change, but if it's an oversight or something easily restored then a bug report would help alert the team working on this feature.
Thank you CCP Darwin.
Bug report ID EBR-88290 submitted.
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Drago Shouna
Royal Amarr Institute Amarr Empire
474
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Posted - 2016.07.15 19:02:06 -
[619] - Quote
Has anyone else noticed their ship is off centre when parked in a station?
Mine are for some reason. No matter how I position them, they are all out of line with lights etc. |
Fer'isam K'ahn
SAS Veterinarians
466
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Posted - 2016.07.28 22:29:32 -
[620] - Quote
Patch Feedback 28.07.2016
So...
patch today, but no patch notes - which means I can't analyze what you did - but whatever you did, it worked.
I don't know how it is for others, but I noticed a huge improvement of performance since the patch, I retried a few times with the same results, marvelous!
My launcher isn't lagging anymore between logins, no frozen launcher during startup, no "not responding" on my windows, smooth booting and logging of multiple instances, only some (very short now) black screens are left.
This, in combination with my two favorite previous patch notes
Quote: Graphics:
Scene blackout should no longer occur with confirmation boxes/modal dialogue popups. ...and...
Quote:User Interface:
Introducing a setting called 'Dynamic Camera Movement' in the settings menu that allows you to enable or disable automatic camera movement, this will be a single setting that enables/disables all of the following: Docking animation Undocking animation Ship change animation Animation when logging in to the game in space Dynamic FOV Dynamic center offset If you have the 'Dynamic Camera Movement' option enabled, the animations when logging in to space and undocking will not play if you use the tactical camera. ...which fixed a lot of lag and performance issues already (mostly with in connection with the new camera) entices me to applaud and cheer. Thank You!
Since complains are regular, instant (and often necessarily so) and seem like they leave only a massive negative vibe behind, it is long time waiting to get or offer some praise. And I must admit, though I complained about the motion sickness feature the first instance, it took me now at least a week to welcome the first great fix and half a day to praise the last improvement.
So please forgive me and all the rest who enjoy the content too much (like I do atm) to offer their thanks and gratitude and seem often like they are just misunderstanding or plain hating new features.
Again, thanks!
Fly Safe
Fer'i
Join the BIG Lottery (see Bio ingame), _oldest and only _[u]non-profit Lottery in EVE[/u], every second Monday.
Wire ISK to BIG GAMES for tickets !
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Brokk Witgenstein
Extreme Agony The Wraithguard.
497
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Posted - 2016.07.29 02:09:25 -
[621] - Quote
Drago Shouna wrote:Has anyone else noticed their ship is off centre when parked in a station?
Mine are for some reason. No matter how I position them, they are all out of line with lights etc. Shouldn't have given her the keys to your ship yo' |
Nana Skalski
Poseidaon
14044
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Posted - 2016.07.29 10:19:34 -
[622] - Quote
Drago Shouna wrote:Has anyone else noticed their ship is off centre when parked in a station?
Mine are for some reason. No matter how I position them, they are all out of line with lights etc. They are.
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
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