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Petrified
Old and Petrified Syndication
397
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Posted - 2016.05.27 22:54:44 -
[1] - Quote
Please do this. Not sure what the reasoning is behind 22 hours but you should really just tie it to reset at downtime for those of us who are more erratic in our play times and availability... and the sake of sanity as it is a predictable and reliable marker.
Thanks.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Roenok Baalnorn
Sadistically Sinister
62
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Posted - 2016.05.27 22:57:00 -
[2] - Quote
Id rather it be at DT as well. Hate trying to remember timers. Do good to remember the next op timer. |
James Zimmer
Oasis Freeport Wormhole Citadel
45
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Posted - 2016.05.28 00:11:55 -
[3] - Quote
I agree, a lot of stuff resets during downtime and it's an intuitive marker for many of us. |
darkneko
Black Cat mining Inc.
9
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Posted - 2016.05.28 01:38:03 -
[4] - Quote
This +100 would make so much more sense |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16014
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Posted - 2016.05.28 02:57:00 -
[5] - Quote
all well and good for those of us with free time near enough mid day gmt but **** the rest of the world right.
i would benefit from this no end personally as i could pop on after dropping the kids to school and get my two days worth but thats not exactly fair now is it.
Better the Devil you know.
=]|[=
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Lugh Crow-Slave
2654
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Posted - 2016.05.28 03:03:30 -
[6] - Quote
Ralph King-Griffin wrote:all well and good for those of us with free time near enough mid day gmt but **** the rest of the world right.
i would benefit from this no end personally as i could pop on after dropping the kids to school and get my two days worth but thats not exactly fair now is it.
letting it reset at dt lets everyone do it at a time best for them
however ccp wont do this because ccp wants you logged in. 22hrs mean you need to get on two hrs earlier every day and every minute you are not on you know you are losing sp. They took the toxic nature of dailies and brought it up another level.
this change is not for the players so don't think it is. This change is just to up the pcu how it affects us is irrelevant to ccp so long as their numbers improve
Citadel worm hole tax
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Petrified
Old and Petrified Syndication
399
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Posted - 2016.05.28 03:11:37 -
[7] - Quote
Lugh Crow-Slave wrote:Ralph King-Griffin wrote:all well and good for those of us with free time near enough mid day gmt but **** the rest of the world right.
i would benefit from this no end personally as i could pop on after dropping the kids to school and get my two days worth but thats not exactly fair now is it. letting it reset at dt lets everyone do it at a time best for them however ccp wont do this because ccp wants you logged in. 22hrs mean you need to get on two hrs earlier every day and every minute you are not on you know you are losing sp. They took the toxic nature of dailies and brought it up another level. this change is not for the players so don't think it is. This change is just to up the pcu how it affects us is irrelevant to ccp so long as their numbers improve
Considering I log in everyday anyways, they already have a count for me. However, the problem is I have an odd schedule so I do not always log in at the same time of day. DT would be fairest to everyone and fact is: PCU will still count someone as logged in that day regardless of whether it was 1 hour before DT then 15 minutes after DT. Does it matter if the PCU gets a full 22 hours before the next logon from a different account.
Also, if it was purely PCU driven, they would not have limited it to the first character on the account to kill an NPC.
DT serves everyone, the customer in particular, the best.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Lugh Crow-Slave
2654
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Posted - 2016.05.28 03:18:22 -
[8] - Quote
what do you mean by limmiting it one per acc they get more acc to log in as people with 20+ acc will be more likely to log in.
by doing it every 22hrs it is more lilkely to force ppl on during times they normally would not. They don't care about you getting on when you normal would you will do that anyway. PCU is not daily log ins it is the peak number of logins over a given time so the more times you are on that day the better the chance you will be on when more ppl are on raising the pcu.
they don't care about fair. hell just look at how they did it. Pilots who live in npc null need to take a standings hit if no drone spawns are up
this change was to serve the company not the costumer
Citadel worm hole tax
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Petrified
Old and Petrified Syndication
399
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Posted - 2016.05.28 03:31:58 -
[9] - Quote
Lugh Crow-Slave wrote:what do you mean by limmiting it one per acc they get more acc to log in as people with 20+ acc will be more likely to log in.
I mean: they currently only allow one character to collect the bonus per account. If you log in and try to collect it for the other characters on your account, you will find the timer active and counting down from the time the first killed an NPC.
Not asking for them to be sensible guarantees nothing will change.
So I am asking. Regardless of your skepticism.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Sobaan Tali
Caldari Quick Reaction Force
931
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Posted - 2016.05.28 03:44:14 -
[10] - Quote
Forgive me if it somehow sounds arrogant; I'm confused as to why this is such a big deal to everyone. Why not, you know -- call me crazy, log in like normal?
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Petrified
Old and Petrified Syndication
399
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Posted - 2016.05.28 03:56:24 -
[11] - Quote
Sobaan Tali wrote:Forgive me if it somehow sounds arrogant; I'm confused as to why this is such a big deal to everyone. Why not, you know -- call me crazy, log in like normal? You assume you know what normal means.
For some, normal is quite irregular from others who log in at, say, 4 PM each day and play.
If my motivation for logging in were tied to the dailies, then it would actually hurt CCP's PCU Since there are days I play 5-8 hours earlier in the day from the prior day then won't be able to sign in before DT.
It is fairer to the players overall to have the time set to downtime than it is some arbitrary 22 hour time period. In the case of DT: there are no loses: CCP still gets a daily PCU count as people will log in for the daily then log off when they choose to.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Sobaan Tali
Caldari Quick Reaction Force
931
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Posted - 2016.05.28 04:21:11 -
[12] - Quote
Still don't get why everyone acts like the oldest sibling just got a better toy than all the other kids.
That being said, I see your point and you are right that having the 22 hour system is fairer to some and less to others depending on their logging routines. Tying it to downtime does make better sense in this case, come to think of it.
And, no, I'm not the oldest in my family...in case you were wondering by this point.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Lugh Crow-Slave
2655
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Posted - 2016.05.28 04:28:30 -
[13] - Quote
Petrified wrote:Lugh Crow-Slave wrote:what do you mean by limmiting it one per acc they get more acc to log in as people with 20+ acc will be more likely to log in.
I mean: they currently only allow one character to collect the bonus per account. If you log in and try to collect it for the other characters on your account, you will find the timer active and counting down from the time the first killed an NPC. Not asking for them to be sensible guarantees nothing will change. So I am asking. Regardless of your skepticism.
yes witch is why they are able to do it on all their acc rather than all their toons on just a few acc
Citadel worm hole tax
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Lugh Crow-Slave
2655
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Posted - 2016.05.28 04:30:54 -
[14] - Quote
Petrified wrote:Sobaan Tali wrote:Forgive me if it somehow sounds arrogant; I'm confused as to why this is such a big deal to everyone. Why not, you know -- call me crazy, log in like normal? You assume you know what normal means. For some, normal is quite irregular from others who log in at, say, 4 PM each day and play. If my motivation for logging in were tied to the dailies, then it would actually hurt CCP's PCU Since there are days I play 5-8 hours earlier in the day from the prior day then won't be able to sign in before DT. It is fairer to the players overall to have the time set to downtime than it is some arbitrary 22 hour time period. In the case of DT: there are no loses: CCP still gets a daily PCU count as people will log in for the daily then log off when they choose to.
but you are going to log on when you normaly would anyway the dailies are to get you to log on when you normally would not.
besides the main argument for why these were good was because ppl who are on more should be better off
so it is only fair that the guy who can log on every 22hrs should get more sp then the guy who can only do it once a day
Citadel worm hole tax
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elitatwo
Eve Minions O.U.Z.O. Alliance
1225
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Posted - 2016.05.28 08:55:08 -
[15] - Quote
Petrified, you shouldn't put it here but the other CCP forum, you the one they read and even respond to.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Do Little
Virgin Plc Evictus.
285
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Posted - 2016.05.28 09:28:01 -
[16] - Quote
Problem with a fixed reset is that someone could run their daily just before DT, wait until the server is back up run another one and skip the next day.
Daily means a 24 hour interval between opportunities. CCP have kindly reduced it to 22 hours to avoid creep. |
Lugh Crow-Slave
2660
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Posted - 2016.05.28 09:28:59 -
[17] - Quote
avoid creep? explain
and even if some one did log on just b4 dt did it then did it again just after they would still have been on both days
Citadel worm hole tax
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FT Diomedes
The Graduates
2566
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Posted - 2016.05.28 11:19:46 -
[18] - Quote
Lugh Crow-Slave wrote:avoid creep? explain
and even if some one did log on just b4 dt did it then did it again just after they would still have been on both days
Exactly. If the goal is to encourage people to log in at least once a day, then the game should be flexible enough to allow them to log in ANY time during that day.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Lugh Crow-Slave
2665
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Posted - 2016.05.28 11:35:40 -
[19] - Quote
FT Diomedes wrote:Lugh Crow-Slave wrote:avoid creep? explain
and even if some one did log on just b4 dt did it then did it again just after they would still have been on both days Exactly. If the goal is to encourage people to log in at least once a day, then the game should be flexible enough to allow them to log in ANY time during that day.
they are allowed any time the want to, but the goal is to get them to log on when they normally wouldn't. the 22 hr does this
Citadel worm hole tax
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Frostys Virpio
KarmaFleet Goonswarm Federation
2882
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Posted - 2016.05.28 13:41:47 -
[20] - Quote
Lugh Crow-Slave wrote:avoid creep? explain
and even if some one did log on just b4 dt did it then did it again just after they would still have been on both days
If it was a 24 hour timer, you would have to log in later and later and later each day. You are stuck in the old jump clone problem of your CD ending when you are done playing or even after it maybe. A 22 hour timer mean you can log in at the same time each day and still get it. Of course, player who feel the need to maximize it now feel they have to log in earlier and earlier. It effectively "creep" backward instead of forward now. |
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Frostys Virpio
KarmaFleet Goonswarm Federation
2882
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Posted - 2016.05.28 17:45:59 -
[21] - Quote
FT Diomedes wrote:Lugh Crow-Slave wrote:avoid creep? explain
and even if some one did log on just b4 dt did it then did it again just after they would still have been on both days Exactly. If the goal is to encourage people to log in at least once a day, then the game should be flexible enough to allow them to log in ANY time during that day.
If you make it reset ad DT, you can log in every other day on the calendar. For all we know, they want a more steady login graph so 22 hours insure we log in every day since you can't punt to get 2 opportunity within an hour and then not get on for the next ~46 hours.
I'm would guess it would of been easier to reset at DT (can't confirm of course) so adding a timer that coast through DT to it was probably extra effort. That extra effort was more then likely not invested for no reason.
EDIT : Actually, they probably used the jump clone code base for the timer with no skill to reduce it. |
Angelique Duchemin
Pandemic Horde Inc. Pandemic Horde
1002
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Posted - 2016.05.28 18:27:37 -
[22] - Quote
I'd prefer a reset at DT too. Though I appreciate the 22 hour cooldown instead of 24 hours.
24 hour cooldowns in other games meant that every day you lost a little time until it eventually passed into the night and you would lose that day.
The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
770
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Posted - 2016.05.28 19:08:11 -
[23] - Quote
I like this idea very much, and it makes perfect sense. |
Amarisen Gream
Divine Demise Apocalypse Now.
263
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Posted - 2016.05.29 00:24:43 -
[24] - Quote
this was fought for in the original feedback thread. it didn't happen there ,and that was 100+ pages
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Petrified
Old and Petrified Syndication
403
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Posted - 2016.05.29 05:51:47 -
[25] - Quote
Amarisen Gream wrote:this was fought for in the original feedback thread. it didn't happen there ,and that was 100+ pages
Easy for things to get lost in 100 pages of posts. Thus, this thread.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Lugh Crow-Slave
2681
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Posted - 2016.05.29 06:40:13 -
[26] - Quote
yeah particularly when ccp doesn't even bother to read it...
Citadel worm hole tax
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Tabyll Altol
Breaking.Bad Circle-Of-Two
163
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Posted - 2016.05.29 20:52:49 -
[27] - Quote
Petrified wrote:Please do this. Not sure what the reasoning is behind 22 hours but you should really just tie it to reset at downtime for those of us who are more erratic in our play times and availability... and the sake of sanity as it is a predictable and reliable marker.
Thanks. /sign +1 |
Serendipity Lost
Repo Industries
2066
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Posted - 2016.05.30 05:52:56 -
[28] - Quote
So DT isn't just a daily event. We call it the daily downtime because it happens once / day and pretty much at the same time every day. This is a testament to how well CCP runs the physical part of the game and how bug free (on the server fails scale) Eve actually is.
There have been times in the past... the memory leak thing for example (and I don't know what that means, I just know what it did to my game time). Eve could have several forced down times a day if something goes amiss. There have been post patch times where Eve would run for minutes or maybe half an hour and then poof. Over and over again.
Something that maybe not everyone notices is that when Eve reboots (cycles through a down time) - a lot of crap gets reset. Anoms, belts... all kinds of stuff. I'm not sure exactly how the server resets work, but it's quite possible CCP had a good reason for not tying the daily SP thing to downtime and making it 22 hours instead of 24.
On a slightly different tac. STFU. CCP just handed you free skill points for logging in and killing ANY FREAKIN NPC YOU LIKE. And what do you stooges do??? You're sitting here running a ***** thread about how these free freakin SPs should be handed out. This thread is the classic "This gold brick you gave me is too heavy" garbage.
Can't you just be happy that CCP is handing out free SP that a week ago didn't exist? Seriously - WTF??? |
Lugh Crow-Slave
2690
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Posted - 2016.05.30 06:02:07 -
[29] - Quote
Serendipity Lost wrote: On a slightly different tac. STFU. CCP just handed you free skill points for logging in and killing ANY FREAKIN NPC YOU LIKE. And what do you stooges do??? You're sitting here running a ***** thread about how these free freakin SPs should be handed out. This thread is the classic "This gold brick you gave me is too heavy" garbage.
Can't you just be happy that CCP is handing out free SP that a week ago didn't exist? Seriously - WTF???
yeah i love it when i swap dealers and they give me a free sample.
as to the DT thing they can tie it to the standard time dowtime starts not the mechanic of DT itself. CCP did have a good reason to do it this way that is true but it had nothing to do with behind the curtain machinery
Citadel worm hole tax
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FT Diomedes
The Graduates
2566
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Posted - 2016.05.30 16:48:06 -
[30] - Quote
Serendipity Lost,
Your explanation makes sense as to why it should not reset at downtime. I hadn't thought about days with multiple downtimes... I just wish I had heard that from CCP. So, I'm okay with the 22 hour timer.
PS - I still hate dailies, even if I like the extra SP.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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