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Thread Statistics | Show CCP posts - 7 post(s) |
Great Cegun
Talon Swarm NEOS FLEET
0
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Posted - 2015.05.19 10:52:21 -
[391] - Quote
I see that the jackdaw is to become, a speedtank kiter. His bonuses on agility this show fully, but I think you are missing an important point that the speed tank means primarily speed. 170m \ c is not even a cruiser, this BC. On 1 mN afterberner, jackdaw will achieve a maximum of 800 in prop mode, even with two track disruptor allows get 150-mm guns. It is not necessary to speak about the so popular drones. I guess kite Tristan takes a lot of inconvenience to jackdaw.
-íCP, pls do not make jackdaws sucking ****!!!!
I think that Alture is right.
Like Altrue wrote: How to fix the Jackdaw:
The Jackdaw should be as fast as a confessor. You should change the layout to 6/5/3, Give it 4 launchers instead of 5, Increase the role bonus to accomodate the DPS for the lost launcher, (maybe not a full increase to slightly nerf its dps?) Keep the current PWG and lower the CPU a bit Make a meaningful bonus with percentages, not this awful flat rate hp that has never been used before for a reason (its the complete opposite of what the fitting system in EVE is, as it is completely impermeable to changes in fitting, as opposed to a % bonus) Swap the agility / speed bonus to 33 / 66% Fix its god damned inertia Increase its mass because otherwise it would |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1077
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Posted - 2015.05.19 11:01:39 -
[392] - Quote
rabble rabble fix corax pg/cpu/speed |
Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
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Posted - 2015.05.19 11:02:15 -
[393] - Quote
Great Cegun wrote:
The Jackdaw should be as fast as a confessor. You should change the layout to 6/5/3, Give it 4 launchers instead of 5, Increase the role bonus to accomodate the DPS for the lost launcher, (maybe not a full increase to slightly nerf its dps?) Keep the current PWG and lower the CPU a bit Make a meaningful bonus with percentages, not this awful flat rate hp that has never been used before for a reason (its the complete opposite of what the fitting system in EVE is, as it is completely impermeable to changes in fitting, as opposed to a % bonus) Swap the agility / speed bonus to 33 / 66% Fix its god damned inertia Increase its mass because otherwise it would
Can you produce a single justification of why this should be done?
Quote: I guess kite Tristan takes a lot of inconvenience to jackdaw.
The above quote is not a justification. Fit light missiles or suffer being kited with rockets.
Veteran and solo/small gang PVP advocate.
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Xavier Azabu
Fluid Motion Confederation of xXPIZZAXx
15
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Posted - 2015.05.19 11:21:41 -
[394] - Quote
Specia1 K wrote:Caleb Seremshur wrote:Specia1 K wrote:+More damage. Application of, alpha, ROF, velocity, explosion radius or whatever it takes to effectively kill things faster. Any bonus to missiles is welcome, please. Pilot 1: "My ship does 4000km/s, I can outrun you" Pilot 2: "My missiles do 7000km/s. Outrun those" I've made a significant number of posts in the past about why high-speed missile combat doesn't work and this would result in so much damage bleed you'd still lose. Oh ya I know greater missile velocity doesn't equal more damage . Was just a comment to say I don't care as much about being kited for flying something slower, if I had more ability to inflict damage. The hecate will be a beast, so just plugging for moar now Missile bonuses please...
For LML and rocket boats with tank and missile damage/range/velocity type bonuses we already have the Garmur, Talwar, (the ineffective in PVP) Corax, and various Flycatcher and Heretic "combat interdictor" fits. Also as mentioned earlier in this thread, the Caracal is king of cheap light missile barrages and will outperform the Jackdaw in many ways. Only the Orthrus and Scythe Fleet Issue can be fit in a way that challenges the Caracal's status. But both are reasonably expensive to balance it out.
My point is - why do we want to make another version of any of these ships? We already have so many boats with missile velocity and explosion bonuses. I'd rather have fitting warriors pop on Hydraulic Bay Thrusters to make the Jackdaw perform similarly.
That's why I'm still in favor of a few "grab bag" bonuses. Unique bonuses that are suited to Caldari and add to the Jackdaw's versatility.
A broad ECM range bonus or effectiveness bonus would be very cool. The Jackdaw should be difficult to probe in the tradition of the Tengu with high sensor strength.
For the final one how about either an afterburner bonus (seen on Sansha faction ships with Caldari requirements), a strong missile launcher reload speed bonus, or something else unique. Cycle bonuses are often hard to wrap our heads around, but could be interesting. Imagine a bonus to Afterburner cycles allowing quick pulsing.
I agree with these repeated comments that it is lacking in stats. But it should find a niche and then be fine-tuned. |
Warde Guildencrantz
TunDraGon That Escalated Quickly.
1208
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Posted - 2015.05.19 11:29:07 -
[395] - Quote
CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari.
Lets see:
Reduction in shield extender sig radius penalty per level
1.5% bonus to shield resists per level (or even 1%)
Increased effectiveness of Shield Flux Coils (AKA trade alpha resistance for passive tank)
+10% missile velocity and -10% (5%?) missile flight time per level
5% reduction in heat damage generated by propulsion modules
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Nagarythe Tinurandir
House of Freedom The Pursuit of Happiness
199
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Posted - 2015.05.19 11:32:33 -
[396] - Quote
Azami Nevinyrall wrote:CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. Giving the Jackdaw an ECCM bonus would make it inconsistent with the rest of the T3. Look at the other ships in the T3 line and follow suit when it comes to bonuses.
And while we're at it, just make every HAC a Ishtar copy?
Nobody will force you to fly a jackdaw, if it's not to your liking. Let CCP try something new. People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...
The only (minor) issue I have right now is the cap usage of all the nasties one can put in midslots... |
Saerin Korvalu
Scope Works
23
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Posted - 2015.05.19 12:18:17 -
[397] - Quote
Nagarythe Tinurandir wrote:Azami Nevinyrall wrote:CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. Giving the Jackdaw an ECCM bonus would make it inconsistent with the rest of the T3. Look at the other ships in the T3 line and follow suit when it comes to bonuses. And while we're at it, just make every HAC a Ishtar copy? Nobody will force you to fly a jackdaw, if it's not to your liking. Let CCP try something new. People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much... The only (minor) issue I have right now is the cap usage of all the nasties one can put in midslots... edit: but yeah, the HP flat is boring. A Bonus for remote SeBo or cap usage of painters would be super awesome.
So you're saying ships shouldn't have an equal footing?
Alright, let's give the Jackdaw extremely limited capabilities for the sake of making it 'unique'.
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Nagarythe Tinurandir
House of Freedom The Pursuit of Happiness
199
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Posted - 2015.05.19 12:44:06 -
[398] - Quote
Saerin Korvalu wrote:Nagarythe Tinurandir wrote:Azami Nevinyrall wrote:CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. Giving the Jackdaw an ECCM bonus would make it inconsistent with the rest of the T3. Look at the other ships in the T3 line and follow suit when it comes to bonuses. And while we're at it, just make every HAC a Ishtar copy? Nobody will force you to fly a jackdaw, if it's not to your liking. Let CCP try something new. People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much... The only (minor) issue I have right now is the cap usage of all the nasties one can put in midslots... edit: but yeah, the HP flat is boring. A Bonus for remote SeBo or cap usage of painters would be super awesome. So you're saying ships shouldn't have an equal footing? Alright, let's give the Jackdaw extremely limited capabilities for the sake of making it 'unique'.
oh no!1!, two of the logistic cruisers do not have cap transfer bonus and are more aligned to small gang than big fleets. CCP please fix this issue! I detect unequal footing. -> better make the jackdaw use hybrids then, we do not want the T3Ds to be too different from each other...
of course one can troll with semantics
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Azami Nevinyrall
Red Federation RvB - RED Federation
2242
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Posted - 2015.05.19 12:52:01 -
[399] - Quote
Nagarythe Tinurandir wrote:Azami Nevinyrall wrote:CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. Giving the Jackdaw an ECCM bonus would make it inconsistent with the rest of the T3. Look at the other ships in the T3 line and follow suit when it comes to bonuses. And while we're at it, just make every HAC a Ishtar copy? Nobody will force you to fly a jackdaw, if it's not to your liking. Let CCP try something new. People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much... The only (minor) issue I have right now is the cap usage of all the nasties one can put in midslots... edit: but yeah, the HP flat is boring. A Bonus for remote SeBo or cap usage of painters would be super awesome.
Yes, nobody can and will force me to fly anything. (Can't say that about Nullsec Coalitions.)
What we have here is inconsistences between ships of the same class.
Confessor - 10% bonus to damage/10% reduction in activation cost.
Svipul - 10% bonus to damage/10% to optimum range.
Jackdaw - 5% bonus to rate of fire/+50 additional base Shield Hitpoints and/or "bonus" to ECCM?
Don't you see in inconsistences here? I'm hoping you're not this dense!
It should be - 10% rate of fire/10% to explosion velocity or damage or speed
Hello, world!
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MeBiatch
GRR GOONS
2073
|
Posted - 2015.05.19 12:53:13 -
[400] - Quote
How about this for a bonus.
Give the ship a 7% reduction in cap effect from shield power relays. That way at level v you dont loose any cap from using a srp.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
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Posted - 2015.05.19 12:54:55 -
[401] - Quote
TrouserDeagle wrote:rabble rabble fix corax pg/cpu/speed
Yeah I'd definitely agree that the corax needs more help than the jackdaw, that's for sure.
Veteran and solo/small gang PVP advocate.
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Aliventi
Blue Republic RvB - BLUE Republic
858
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Posted - 2015.05.19 13:02:35 -
[402] - Quote
CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. What could possibly be more Caldari than a kiting missile spamming ship doctrine? It might be hard to balance, but I think the tactical subsystems could be a way to make that work. Either you get range, tank, or speed. But not all three at once. I think a 10% sig radius bonus per level would work well. With that bonus the Jackdaw could perhaps not have as large of a buffer, but could sig/speed tank a lot of the damage. It would still be a fine brawler with all of it's mids and high resists. But I would love to see a "mini-drake" bringing back the kiting missile spam doctrines. |
Ab'del Abu
Atlantis Ascendant
283
|
Posted - 2015.05.19 13:03:47 -
[403] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far, especially those of you who have been testing on SISI. We're making a couple tweaks that should be in the next SISI build for you to try out.
- Changing the 5% shield HP bonus to a +50 shield HP per level (generally toning down the bonus a bit, especially when fitting multiple extenders)
- +1 Powergrid
- -50 Shield HP
- +50 Armor HP
- +10 Velocity
- +0.2 Inertia
- -50,000kg mass
- -25 scan resolution
Why not change the +5% to +4%. +50 shield HP is a weird bonus imho |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1077
|
Posted - 2015.05.19 13:08:32 -
[404] - Quote
Aliventi wrote:CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. What could possibly be more Caldari than a kiting missile spamming ship doctrine? It might be hard to balance, but I think the tactical subsystems could be a way to make that work. Either you get range, tank, or speed. But not all three at once. I think a 10% sig radius bonus per level would work well. With that bonus the Jackdaw could perhaps not have as large of a buffer, but could sig/speed tank a lot of the damage. It would still be a fine brawler with all of it's mids and high resists. But I would love to see a "mini-drake" bringing back the kiting missile spam doctrines.
caldari are supposed to like slowkiting imo. it bothers me when they get good speed and sig for no reason. |
Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
|
Posted - 2015.05.19 13:20:11 -
[405] - Quote
Aliventi wrote:CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. What could possibly be more Caldari than a kiting missile spamming ship doctrine? It might be hard to balance, but I think the tactical subsystems could be a way to make that work. Either you get range, tank, or speed. But not all three at once. I think a 10% sig radius bonus per level would work well. With that bonus the Jackdaw could perhaps not have as large of a buffer, but could sig/speed tank a lot of the damage. It would still be a fine brawler with all of it's mids and high resists. But I would love to see a "mini-drake" bringing back the kiting missile spam doctrines.
I believe minmatar have the 'kiting missile' thing in their basket. Caldari are more the tanky brawler missile kind. Minmatar also are the guys who most commonly get the shield boost amount (with the hawk, bustard and golem being high-profile exceptions).
If Fozzie is prepared to accept different bonuses for the Jackdaw then I would posit something a little rarer, something a little more off the beaten path.
Something like warp speed acceleration, or 5%/level to overheat effectiveness or a -5% cap use on shield boosters bonus. Things that introduce more aggressive and risky behaviour (Rise's favourite).
Veteran and solo/small gang PVP advocate.
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Lloyd Roses
Artificial Memories
1047
|
Posted - 2015.05.19 13:21:54 -
[406] - Quote
Nagarythe Tinurandir wrote: People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...
Actually people were wtf-OP 50km artillery in prop mode. Then some were trololol ship with 2MASBs and a 10mn AB and 300dps+. But calling it bad, no one did that. |
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CCP Fozzie
C C P C C P Alliance
12790
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Posted - 2015.05.19 13:28:12 -
[407] - Quote
Lloyd Roses wrote:Nagarythe Tinurandir wrote: People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...
Actually people were wtf-OP 50km artillery in prop mode. Then some were trololol ship with 2MASBs and a 10mn AB and 300dps+. But calling it bad, no one did that.
The most commonly expressed opinions in the Svipul feedback thread said it would be terrible and that nobody would fly it. We've accepted that the community as a whole underestimates the strength of Tactical Destroyers until someone proves to them how good they can be.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Altrue
Exploration Frontier inc Brave Collective
1770
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Posted - 2015.05.19 13:32:53 -
[408] - Quote
CCP Fozzie wrote: We've accepted that the community as a whole underestimates the strength of Tactical Destroyers until someone proves to them how good they can be.
I'd rather say that you tried to make a better version than their T1 counterpart.
The Confessor is inspired of the Coercer
The Svipul is inspired of the Thrasher
The Jackdaw is inspired of the Corax
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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MeBiatch
GRR GOONS
2073
|
Posted - 2015.05.19 13:33:05 -
[409] - Quote
In the op you dont post shield recharge time...
Just curious if you would be willing to up the rof bonus so you can reduce to 4 missile hard points and give us 3 low slots... then we could make old school pure passive tanks and be mini drakes.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Spugg Galdon
Nisroc Angels
673
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Posted - 2015.05.19 13:48:57 -
[410] - Quote
Super - Crazy - Random Idea:
Jackdaw gets a fitting bonus to propulsion mods. Allowing it to fit a M-MJD with -50% jump range and activation time. Give it another bonus that reduces the MJD cooldown timer to 30 seconds.
Then the Jackdaw can be a slow ass ****** destroyer that just blinks around the grid laughing at people whilst it spams missiles |
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Frostys Virpio
The Mjolnir Bloc The Bloc
1802
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Posted - 2015.05.19 13:49:35 -
[411] - Quote
CCP Fozzie wrote:Lloyd Roses wrote:Nagarythe Tinurandir wrote: People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...
Actually people were wtf-OP 50km artillery in prop mode. Then some were trololol ship with 2MASBs and a 10mn AB and 300dps+. But calling it bad, no one did that. The most commonly expressed opinions in the Svipul feedback thread said it would be terrible and that nobody would fly it. We've accepted that the community as a whole underestimates the strength of Tactical Destroyers until someone proves to them how good they can be.
What's your vision of it? What are you trying to build with it? Is it supposed to be a good solo ship like the previous 2 T3D or is it supposed to be used differently?
I don't think it's an outright bad ship but it would be nice to know what you are trying to accomplish with this hull so feedback can be targeted at realising this goal instead of pulling in every direction and ending up with stuff like a "free* SSE at skill V".
*Not actually free since you "paid" a bonus slot for it. |
Spugg Galdon
Nisroc Angels
673
|
Posted - 2015.05.19 14:24:34 -
[412] - Quote
Spugg Galdon wrote:Super - Crazy - Random Idea:
Jackdaw gets a fitting bonus to propulsion mods. Allowing it to fit a M-MJD with -50% jump range and activation time. Give it another bonus that reduces the MJD cooldown timer to 30 seconds.
Then the Jackdaw can be a slow ass ****** destroyer that just blinks around the grid laughing at people whilst it spams missiles
Building on this daft idea:
Jackdaw Caldari Tactical Destroyer Bonuses Per Level: 10% bonus to Rocket and Light Missile damage 5% bonus to rocket and light missile launcher RoF 5% reduction in heat damage generated by modules Role Bonus: 80% reduction in M-MJD PG and CPU requirements -50% to MJD jump distance, activation time and activation cost 95% reduction in Scan Probe Launcher CPU requirements
Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. Defense Mode: 33.3% bonus to all shield resistances while Defense Mode is active 33.3% reduction in ship signature radius while Defense Mode is active Propulsion Mode: 66.6% reduction to MJD cooldown while Propulsion Mode is active 33.3% bonus to ship agility while Propulsion Mode is active Sharpshooter Mode: 66.6% bonus to Rocket and Light Missile velocity while Sharpshooter Mode is active 100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active
Slot layout: 6 H, 6 M, 2 L, 5 launchers |
Shailagh
Ministry of War Amarr Empire
100
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Posted - 2015.05.19 14:30:23 -
[413] - Quote
CCP Fozzie wrote:Lloyd Roses wrote:Nagarythe Tinurandir wrote: People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...
Actually people were wtf-OP 50km artillery in prop mode. Then some were trololol ship with 2MASBs and a 10mn AB and 300dps+. But calling it bad, no one did that. The most commonly expressed opinions in the Svipul feedback thread said it would be terrible and that nobody would fly it. We've accepted that the community as a whole underestimates the strength of Tactical Destroyers until someone proves to them how good they can be.
Im pretty sure the community knows that T3 Destroyers are the most OP and biggest power creepers the game has seen since the introduction of T3 Cruisers.
Seriously, who thinks T3 anythings are not over powered??? Power leeeeap |
Nagarythe Tinurandir
House of Freedom The Pursuit of Happiness
199
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Posted - 2015.05.19 14:41:44 -
[414] - Quote
Azami Nevinyrall wrote:Nagarythe Tinurandir wrote:Azami Nevinyrall wrote:[quote=CCP Fozzie]snip. And while we're at it, just make every HAC a Ishtar copy? Nobody will force you to fly a jackdaw, if it's not to your liking. Let CCP try something new. People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much... The only (minor) issue I have right now is the cap usage of all the nasties one can put in midslots... edit: but yeah, the HP flat is boring. A Bonus for remote SeBo or cap usage of painters would be super awesome. Yes, nobody can and will force me to fly anything. (Can't say that about Nullsec Coalitions.) What we have here is inconsistences between ships of the same class. Confessor - 10% bonus to damage/10% reduction in activation cost. Svipul - 10% bonus to damage/10% to optimum range. Jackdaw - 5% bonus to rate of fire/+50 additional base Shield Hitpoints and/or "bonus" to ECCM? Don't you see in inconsistences here? I'm hoping you're not this dense! It should be - 10% rate of fire/10% to explosion velocity or damage or speed
Oh I understand what you want perfectly. I just have a different point of view. That is exactly why I brought up the logistic cruisers. Similar situation there. 2 sets of logistics catering to different kinds of fleets. I'd like the idea of at least one or two T3Ds giving the option of playing the support role.
But I am with you on switching out the 50HPflat bonus. o7
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Frostys Virpio
The Mjolnir Bloc The Bloc
1803
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Posted - 2015.05.19 14:44:41 -
[415] - Quote
Shailagh wrote:CCP Fozzie wrote:Lloyd Roses wrote:Nagarythe Tinurandir wrote: People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...
Actually people were wtf-OP 50km artillery in prop mode. Then some were trololol ship with 2MASBs and a 10mn AB and 300dps+. But calling it bad, no one did that. The most commonly expressed opinions in the Svipul feedback thread said it would be terrible and that nobody would fly it. We've accepted that the community as a whole underestimates the strength of Tactical Destroyers until someone proves to them how good they can be. Im pretty sure the community knows that T3 Destroyers are the most OP and biggest power creepers the game has seen since the introduction of T3 Cruisers. Seriously, who thinks T3 anythings are not over powered??? Power leeeeap
If you read the thread back they were announcing the svipul, a **** load of people were saying it would be UP at least compared to to the confessor. People were saying it would not get flown at all.
Of course we won't try to expose every single of of them but there were a lot of negative comment. |
afkalt
Republic Military School Minmatar Republic
1217
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Posted - 2015.05.19 14:48:04 -
[416] - Quote
Wtf. MMJD on a destroyer being proposed?
And you complain CCP don't listen?!
Sheeeeeeeeesh. |
John Eod
Merlins Online
0
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Posted - 2015.05.19 14:52:23 -
[417] - Quote
It will be a strong ship, as a brawler it has great range control and range; there should be no arguing that. But please make the bonus something meaningful (I personally liked someone's suggestion of more launcher capacity per level), 250hp is very underwhelming. |
Lloyd Roses
Artificial Memories
1048
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Posted - 2015.05.19 14:59:37 -
[418] - Quote
Frostys Virpio wrote:Shailagh wrote:CCP Fozzie wrote:Lloyd Roses wrote:Nagarythe Tinurandir wrote: People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much...
Actually people were wtf-OP 50km artillery in prop mode. Then some were trololol ship with 2MASBs and a 10mn AB and 300dps+. But calling it bad, no one did that. The most commonly expressed opinions in the Svipul feedback thread said it would be terrible and that nobody would fly it. We've accepted that the community as a whole underestimates the strength of Tactical Destroyers until someone proves to them how good they can be. Im pretty sure the community knows that T3 Destroyers are the most OP and biggest power creepers the game has seen since the introduction of T3 Cruisers. Seriously, who thinks T3 anythings are not over powered??? Power leeeeap If you read the thread back they were announcing the svipul, a **** load of people were saying it would be UP at least compared to to the confessor. People were saying it would not get flown at all. Of course we won't try to expose every single of of them but there were a lot of negative comment.
Unlike a dev, I can be very selective regarding which posters I read . So when they announced the svipul, was kinda *wtf optimal in the hull to that speed and volley, are they mad or something?* and must've missed some comments.
Out of curiosity, are snakes/links/propmode stacking penalized? I got 2km/s in defensive mode and 2.5km/s in propulsion mode with a 10mn, and that's most certainly not the speed boost on the packaging. |
Azami Nevinyrall
Red Federation RvB - RED Federation
2242
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Posted - 2015.05.19 15:01:41 -
[419] - Quote
Nagarythe Tinurandir wrote:Azami Nevinyrall wrote:Nagarythe Tinurandir wrote:Azami Nevinyrall wrote:[quote=CCP Fozzie]snip. And while we're at it, just make every HAC a Ishtar copy? Nobody will force you to fly a jackdaw, if it's not to your liking. Let CCP try something new. People were bitching about how bad the svipul will be prior to its introduction and now they are complaining it is flown to much... The only (minor) issue I have right now is the cap usage of all the nasties one can put in midslots... edit: but yeah, the HP flat is boring. A Bonus for remote SeBo or cap usage of painters would be super awesome. Yes, nobody can and will force me to fly anything. (Can't say that about Nullsec Coalitions.) What we have here is inconsistences between ships of the same class. Confessor - 10% bonus to damage/10% reduction in activation cost. Svipul - 10% bonus to damage/10% to optimum range. Jackdaw - 5% bonus to rate of fire/+50 additional base Shield Hitpoints and/or "bonus" to ECCM? Don't you see in inconsistences here? I'm hoping you're not this dense! It should be - 10% rate of fire/10% to explosion velocity or damage or speed Oh I understand what you want perfectly. I just have a different point of view. That is exactly why I brought up the logistic cruisers. Similar situation there. 2 sets of logistics catering to different kinds of fleets. I'd like the idea of at least one or two T3Ds giving the option of playing the support role. But I am with you on switching out the 50HPflat bonus. o7
Then why not all 4 of them? Why specifically the Caldari T3 play logi? Why not the Amarr and Gallente play support?
If you have 1 or 2 playing the support roles, you'll be stepping on the logi frigs and the T1/T2/T3 logi Cruisers' toes.
Keep the ships inline with the other ships in the same role. It makes next to no sense to do it otherwise!
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Maximus Andendare
The Scope Gallente Federation
926
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Posted - 2015.05.19 15:09:20 -
[420] - Quote
Max Kolonko wrote:CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. 4% res per level? A resist bonus feels like the best fit for a Caldari hull, still gives some shield benefit and doesn't wreck the hull too much. It could even be a 2% per level if a 20% resist bonus would be too powerful for a hull this size. A +boost amount (or any bonus affecting active tanking) doesn't really fit Caldari's "fantasy," and it'd send a mixed message to new players looking to learn various factions' philosophies.
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