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Thread Statistics | Show CCP posts - 1 post(s) |
PSEWAR
Amarr Stardust Heavy Industries
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Posted - 2006.10.31 14:27:00 -
[1]
Edited by: PSEWAR on 31/10/2006 14:28:51 Altough my Drone Skills suck as I never have trained them much I really like the Droneship Idea for the Abaddon.
I think I do not have to outline here why the Abaddon is useless as it is desgined now as here are already many pages filled with the reasons.
As I agree that the Ship should also fit into the ideologie of the amarrian ship designs there should at least be one bonus for Damage or Tanking. So it comes to my mind that the following bonuses would be very nice and make sure the ship also survives in fleet battles long enough to do some damage:
Special Ability: 5% bonus to all armor resistances per level and 10% bonus to drone hitpoints and damage per skill level.
For the Slot Layout there are also some good ideas written here, but I think that would need some testing with the above mentioned bonuses.
Edit: What I missed to say is that the Abaddon could even be a better Droneboat then the Dominix at least it will also probably cost 3 times the price of a dominix
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PSEWAR
Amarr Stardust Heavy Industries
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Posted - 2006.11.02 14:05:00 -
[2]
Originally by: Jim McGregor
I can understand it though... I mean, you cant really give amarr a drone ship or minmatar a missile ship, because they want the races to be different to eachother. So basicly when they design a third battleship, they cant really make it too different. I think thats why we are in the situation we have here.
So giving the Amarr a drone ship (bigger version of the Arbitrator) is so much more different from giving the Caldari a hybrid weapon ship (bigger version of the Moa)?
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PSEWAR
Amarr Stardust Heavy Industries
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Posted - 2006.11.02 16:43:00 -
[3]
Originally by: Ithildin
To summarize: * More racial identity * Less standardized new ships (ti2 BCs good, ti3 BSs bad) * Less easily accessible paths - make me train Caldari if I want to snipe.
By your own logic the caldari should then get all missiles boats turned into hybrid ships as due to the reason that their Tier3 BS is not an missile boat and represents the racial identity table.
If you say the Amarr are only allowed to use Lasers in regard of their Backstory the Lasers should then get unnerfed so that hey do more damage as every other weapon and the amarr ships have to get a boost at the tanking ability as they have specialised in these two things they have to be superior over all other races.
However that is not the case and I think also a bit off topic. So as time passes also the Amarrian races should be allows to adapt new technological inventions and combine them with their identity so I see no problem that why the Amarrian scientist should not be allowed to develop a Battleship out of the Aribtrator (droneboat) and for example combine it with the existing features, e.G. Armor resistances.
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PSEWAR
Amarr Stardust Heavy Industries
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Posted - 2006.11.03 16:28:00 -
[4]
Originally by: Nyxus Tachys on an apoc are almost 110dps better than 1400s on an apoc. They make better sounds and pretty lights too.
With 8 Tachyon Beam and multi lenses you have a dps of 212 against an apoc. With 8 1400 Artis and emp projectil you have a dps of 136 against an apoc.
As you have to fit RCU's to actually be able to fit 8 tachyon beams on an apoc and tachs suck a hell of a lot cap you are not able to use them for long time while tanking, so that we are back to the point that you are better with using projectils.
But I think that is getting to much off topic here is the discussion is about the Tier3 BS.
I would be happy if Tux or an other Dev that has to do with the Tier3 Bs could actually post in here so that we might get the feeling that they read our concerns here and if they plan to do anything about it as it surely seems there is a very big balancing issue.
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PSEWAR
Amarr Stardust Heavy Industries
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Posted - 2006.11.09 09:22:00 -
[5]
Originally by: Ryo Jang
thats exactly what im saying. we do damage. we tank. thats what we do. want ew? go gallente or caldari. and slightly better stats? it has 12,000 armor! for christs sake.
Then it would be good if we at least could do damage and/or tank. Not to say that we actually can not do more damage or tank better then other races. Why can races that are not so specialized outdamage and/or outtank the Amarr. In it's current state the Amarr ships have all the drawbacks of specialisation without the benefits of it. Flexibility has to come at a cost!
But I think this discussion does not belong to the original Topic so to come back on Topic.
The Abaddon can neither do damage or tank as it simply runs out of cap to fast. Even without the HP increase you would have problems to kill anything with it.
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PSEWAR
Amarr Stardust Heavy Industries
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Posted - 2006.11.15 15:02:00 -
[6]
Originally by: Tricit
Abbadon: -19.6% Extra Large Energy Turret Power Grid needs per level. -15% Extra Large Energy Turret Capacitor usage per level.
Somehow I like this crazy idea Caldari got the XL Shield Booster and Amarr get the XL Turret. At least it would suit the Amarrian way to fight with the Battleships lineup and fire their devestating Lasers while the smaller ships line up in front to keep the smaller Enemy ships away from the own Battleships.
I think it would need some testing for the ballance, but the idea is just cool
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PSEWAR
Amarr Stardust Heavy Industries
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Posted - 2006.11.15 15:57:00 -
[7]
Originally by: Noriath
Unfortunatly something like that will never work in Eve, since most fights never even happen unless you warp in at optimal. People will never fight their way through a picket of cruisers to kill a battleship, they will just warp in, kill the battleship, and warp out...
Then these long range ships should at least have enough armor and/or resistance (an other attribute of the amarrian race) that there is enough time for the cruisers to help the battleships. ;)
I know thats just a dream atm but hey eve changes with every patch, 3 years ago everyone dreamed about a possibility to built player owned structures and nowadays many Corps have them. ;)
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PSEWAR
Amarr Stardust Heavy Industries
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Posted - 2006.11.15 18:03:00 -
[8]
Originally by: Zixxa Bad joke from the Tux. We need on Rokh 5% damage bonus not useless 5% shield resistance bonus. And it will be good fleet ship.
I would be very happy to exchange the current abaddon with the rokh if you don't mind.
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PSEWAR
Amarr Stardust Heavy Industries
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Posted - 2006.11.15 18:13:00 -
[9]
Originally by: Zixxa Abaddon, Tempest, Mega, Hyperion, Maelstrom, Apoc, Geddon will beat Rokh 24/7 in fleet.
If you are so sure about this you should accept my offer.
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PSEWAR
Amarr Stardust Heavy Industries
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Posted - 2006.11.17 18:19:00 -
[10]
Just wanted to add my idea here about the cap problems of lasers and such also the cap problem of the abaddon.
Why not simply add something like the role bonus for weapons.
Add cap usage to launchers and projectil weapons.
Then add role bonuses to the ships for a specified weapon system which reduces the cap usage of that weapon to to 0. Like that every ship gets a bonus for the weapon system it was designed to and the skill related bonus could be used for something usefull at least.
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PSEWAR
Amarr Stardust Heavy Industries
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Posted - 2006.11.20 13:40:00 -
[11]
Originally by: Shayla Sh'inlux
If 50% of the players would have trained Minmatar cos they were so easy to use and omgwtfown in missions and they already had a Matari character anyway it would have been the Maelstrom being sold out.
Of course in reality we need to replace Minmatar with Caldari and we get the results as they are.
As far as I'm aware there are many people that can fly Caldari Ships because the Raven is simply the most flown mission ship, but as often stated they have trained for missiles and not for hybrid weapons. With that in mind I think it really shows how good the rokh is compared to the other tier3 battleships as there are already so many orders even if that means the people that can fly caldari ships have to learn a whole new skill set to use the Rokh.
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PSEWAR
Amarr Stardust Heavy Industries
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Posted - 2006.11.20 14:50:00 -
[12]
My reply about the skilltime/set was just to highlight that the people that ordered the Hyperion/Maelstrom/Abaddon already have to skills to fly them as they are nearly the same as the existant ships they already can fly and do not need new skills. Contrary to the Rokh, which still get more orders then the other three ships combined.
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