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Thread Statistics | Show CCP posts - 1 post(s) |
Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.17 01:08:00 -
[1]
Sorry Zixxa, but falloff and kinetic missile dmg bonus would turn the Rokh into a even more powerful ship and always think about to keep Caldari vessels as PvM only!
I suggest to add 10%mining yield and 20% shield boost opti range to follow the exquisite line of bantam-osprey
Ironicism...noooo
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.19 21:29:00 -
[2]
Having the possibility to fit 8 turrets doesnt mean to be able to fit the strongest version of a weapon type.
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.21 15:49:00 -
[3]
Oh lol, how can anyone loose in a meant to be Balsterboat with tech2 equipment to a tech1 Rokh. Ah, let me guess. Your with noob
Sorry, but you aready mentioned the problems the Rokh will encounter in terms of fleet fights. Also, a Rokh would be crushed down by a Megathron Blasterboat, so why should it be nerfed? Just because you fitted the wrong modules and got pwned by a newb? ^^
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.22 12:45:00 -
[4]
Edited by: Asariasha on 22/11/2006 12:46:31 Oh lol and there comes the next whine about a BS sized Ferox called Rokh. Well Im waiting for the next nerfbat applied onto Caldari due to soooo much overpowered ships. Found any ironicism?
If you want to beat a Rokh, just fit a AC setup and go for closerange as a Cyclone Pilot does with Ferox guys.
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.25 17:52:00 -
[5]
1) The standart long-range fleet combat will be measured at opti range of ships without range bonus. 2) The Rokh is more powerful when fights begin outside of standart long-range fleet combat while all other ships will overdamage it when they reach their opti. 3) Rokh has no tracking bonus/dmg bonus to compensate missed shots. 4) Rokh might be used to disable enemies support, but support has still the option to warp out because of Rokhs' low alpha strike. 5) Rokh follows the line of Caldari Spaceship Engineering for railgun ships. ------------------------- All non fleetOP Rokh setups are situational and in most of the times you will be able to escape. And for Gatecamping - the Rokh may engage at very high ranges, but a Mega/Pest will do this job much better due to higher alpha strike needed to plop your targets faster. Even though....gatecamping will be much lesser due to warp-to-0km.
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.25 20:19:00 -
[6]
Revelations release does not mean that there will only be Rokhs out there as only battleship and even if all players in EvE wanted to switch to Rokh they would have to train some skills for a long long time considering that Amarr/Minmatar players usually do not fit Railguns. So the Rokhs we will see at first will have to stay with the rest of the fleet.
Also fleet combat does not mean that you always fight at long range where tracking isn't a big issue as you noted. Many engagements are won just because of a good covert pilot managing to give his fleet a good warp in to the hostile fleet for close range - has nothing to do with magic.
Also you should take in consideration that as usual the Rokh as Caldari ship has got the biggest signature radius. Last screenshot I saw (500m Rokh) while for example a Megathron has only 400m or a Tempest with only 340m. And exactly this is the point when tracking comes into the game, especially when the opposing fleets movement cause higher transversal speeds. Of course you can fit tracking comps, and Im really interested on how they will effect the above mentioned fact.
And about unbalanced bonus - no one cared about the other Caldari ships which had these boni all the time. But now that some players mention hey, opti range isnt that bad, everybody comes out and cries for a nerf bat even without taking all pros & cons in consideration. Revelations itself will change the whole gameplay and yet too many people stick to old gameplay and tend not to view on ships out of different perspectives.
And yes, I have already been in fleet battles, but I must add that I had a longer break.
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Asariasha
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.11.27 02:43:00 -
[7]
In relation to Tribunals note "in fleet fights sig radius doesn't matter..."
Well, I played around a bit with the tracking guide tool. If you consider the different signature radi and Megathrons given tracking bonus I came up with the following results:
transversal velocity: 250m/s (worst case, ships flying in opposite directions); ship boni at BS5 target signature radius: 500 for all except Rokh(400) weapon signature radius: 400 ammo: 50% range bonus
range 40km chance to hit: Rokh ~75% Mega ~93%
range 60km chance to hit: Rokh ~86% Mega ~96%
range Mega opti: Rokh ~93% Mega ~98%
range Rokh opti: Rokh ~97% Mega ~10%
This is just a theoretical comparison to show that a Rokh fleet has got it's weak point in close range fights. Of course I have to admit that fleet fights mainly are fought at long range. However, many of you might have experienced how devastating an all of a sudden close ranged attack is when your covert pilot manages to get in position.
Greets Asa
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