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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Braaage
eXceed Inc. Ascendant Frontier
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Posted - 2006.10.26 16:20:00 -
[91]
Edited by: Braaage on 26/10/2006 16:21:47 POS
Currently ongoing more testing but....
Large, medium and small beam and pulse lasers go offline when they should fire.
In the Manage, structures screen the anchoring and online timer overlaps the cpu column. Also adjusting the column widths does nothing at all to the alignment of what's in the column.
Picture
Icons on market
Picture
This only happens when docked (space market isn't affected) the icons for ammo don't appear right as illustrated above. ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |
Leandro Salazar
Aeon Industries
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Posted - 2006.10.26 16:59:00 -
[92]
Bug: Cannot rename wrecks
I just shot some NPCs, looted their wrecks and then tried to rename them. The option is there just like with cans, but it tells me 'Cannot rename this type'. Which I guess must be a bug since stuff that cannot be renamed so far didn't have the option in the first place. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Venkul Mul
Gallente
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Posted - 2006.10.26 17:19:00 -
[93]
1) Excess skill points Character Venkul Mul System Quafe station in Villore
I have started Evasive maneuvering 5 at about 15.10 EVE time 26 october on the Kali server, then crashed while setting destination to Pucherie. After reconnecting at 17.30 EVE time I found a EVE mail saying my skill was completed, the skill completed to Evasion 5 and the character training controlled burst 4, the skill he was training 2 day ago on Tranquility. Completing Evasive maneuvering should have required at least 5 days.
NB: I haven't completed Evasive Maneuvering on Tranquility no log available because of 2
2) Problem with multiple ping previsiously resolved with the dragon patch.
In some istance, when the computer receive multiple ping in little of time EVE controls go mad. The mouse pointer start moving in a semi random path following the movement of the mouse only with some approximation, and with a noticeable lag, none of the in game and out of game control is operative (no control-alt-canc, no window key, no mouse pulsants). After some time the system freeze completly and the only solution is a manual reset or cutting the alimentation to the PC.
Antivirus and firewall: McAfee Security Center, current version.
Ping list (from firewall inbound events), all at 17.30.42 Port 1035 (UPD); Port 139; Port 1025; Port 1032; Port 1033; Port 1030.
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Leandro Salazar
Aeon Industries
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Posted - 2006.10.26 17:37:00 -
[94]
Edited by: Leandro Salazar on 26/10/2006 17:37:28 Bug: Shield recharge time on tier3 battleships
All the tier3 battleships seem to miss the shield recharge time increase associated with the HP boost (they DO have 50% more HP). They all still have 2000 sec (1500 for the mael) instead of the 3000 (2250) that they should now have to be in line with the tier1&2s. I assume this is a bug, or are they supposed to all have pwnage passive tanks? --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Kaganis Warmonkey
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.10.26 17:38:00 -
[95]
Edited by: Kaganis Warmonkey on 26/10/2006 17:38:58 Issue: Game crash after splash screen.
When I try to run the patched issue of the client the game crashes. This is between the splash screen & the login screen coming up. The program disappears from the process list at the same time as the splash screen disappearing. No error is given, or other indication of it crashing.
Edit: same machine runs the current build for Tranquility fine.
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Maruk Ihnati
Gallente THE LEGION OF STEEL WARRIORS.... Ascendant Frontier
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Posted - 2006.10.26 17:43:00 -
[96]
After applying the new patch, 26302 the eve client doesn't start. Log server dose 95 lines than nothing. I installed the patch 25245 to 26302 and also tried installing the three patches 26098, 26251 and then 26302 with the same results, 95 lines in log server than nothing.
I can log on into TQ no problem, I could log on with the 26098 no problem. I did install the directx October 2006 as some suggested and still the same result. Each time I reinstalled the patch I started from the working TQ client. No crash file results out of this. Where do I send the log server log file? if you guys want that log...
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Captin Biltmore
Damage Unlimited Inc Veritas Immortalis
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Posted - 2006.10.26 17:46:00 -
[97]
BUG: Viewing the map while docking causes the client to lock up/crash.
Reproduction steps: Warp to a station, initiate docking. During the approach open the map. Keep it open and when you hear docking request accepted, the client will hang. It's great being Amarr isn't it. Khanid MKII |
Scetrov
Gallente
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Posted - 2006.10.26 19:51:00 -
[98]
Title: Station Environment Scaled on the X Axis when "Load Station Environment" not checked.
Client Build: 2.14.26098
Description: When "Load Station Environment" is not checked in Generic Settings, the station environment (inside of the station, and the currently active ship) is scaled down along the X axis as if to make way for the station services bar.
When you undock, the station services bar slides off to the right, and the station environment is scaled up to normal dimensions.
Reproduction Steps (Log): 1) Dock 2) Press Escape, Click the Generic Tab 3) Uncheck "Load Station Environement" 4) The station environment should be scaled (Screenshot 1) 5) Press Escape, Click the Generic Tab and check "Load Station Environment" 6) The station environment should be restored to the origional scale (Screenshot 2)
Computer: Windows XP Pro SP2 AMD AthlonXP 2800+ 1.5GB DDR2700 RAM Radeon 9600pro ABIT NF-7s (NForce 2 Motherboard) --
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Monica Foulkes
Hooligans Of War
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Posted - 2006.10.26 19:53:00 -
[99]
Edited by: Monica Foulkes on 26/10/2006 19:56:04 Bug with engine trail at full size even when zoomed out on the star map.
Trail at slow speed. Trail at full speed.
Reproduction: Have not been able to reproduce it again.
The 8h skill buffer |
Green Cobra
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Posted - 2006.10.26 20:00:00 -
[100]
Character: GreenCobra Location: Obalyu Ship: Rokh Bug: Client crash Details on events: Crash on firing modal mega neutron particle accelerator I on NPC or being hit. Not sure if I was hit or not and if that was the cause of the crash.
Back to 438 in queue...
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AstroStar
Solidline Enterprise
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Posted - 2006.10.26 20:10:00 -
[101]
same as above but in one of the new systems, secound time infact first time was warping to belt and then cashed, this time logged back on warped to the same belt locked a target and cashed. Just hope i can get out of systemif if its the problem (can i be move if pos so i dont have to wait for 5 hrs and it happens again :( )
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Tareen Kashaar
eXin Alliance
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Posted - 2006.10.26 20:16:00 -
[102]
- corp member issued a contract to me, it did not show up when view is set to "current station"/system/region, only when view is set to "me" or "my corp"
- when in corp that is not in an alliance, selecting "my alliance" in contracts -> view shows contracts of all those who are not in an alliance
- was able to reproduce the fitting screen - turrets & charges bug as described above
- could not move my pod after ship was blown up, the wreck it produced disappeared rather quickly too (while I was still trying to dock). I suspect it was just lag, but you never know. Had to self destruct pod to fix it. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Graill
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Posted - 2006.10.26 20:21:00 -
[103]
map mode acting strange. cannot turn it off once it is turned on. the three modes stay available at all times even when the map button is pressed, only resets after docking.
zoom view also seems tied into map zoom, even if unwanted. undocking pov is inside ship, resetting camera view kicks in map mode sometimes.
in station zoom does not work initially, redocking fixes this.
heavy assault missiles 3 sec flight times? this correct?
crash to desktop and reque after 60 minutes (happened 3 times now) purposeful kick to let others on or bug? missions or looking at market, happens in the same timeframe.
warp sound, graphics (tunnel, engines, etc) not present at random times
maelstrom underside light (left/right) behind ventral fins are inside structure.
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XeroBeagle
Crisis Corp Lotka Volterra
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Posted - 2006.10.26 20:29:00 -
[104]
Bug: Images going wierd.
Just looking through the market when i clicked on a few skills and this started happening ( screenie below )
Bug Screenshot
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TrippyX
The Syndicate Inc Ascendant Frontier
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Posted - 2006.10.26 21:02:00 -
[105]
Edited by: TrippyX on 26/10/2006 21:03:48 Edited by: TrippyX on 26/10/2006 21:02:25 Unable to dock corretly.
I logged in, bought a Rohk, took it out for a spin and wanted to dock to fit some modules.
All i then saw was the "entering station" message with space in the background. The left hand panel buttons didn't respond and the right hand panel did not appear.
I hit my shortcut for undocking and undocked correctly.
I tried docking again, same thing. I then hit undock and hit "abort"
doing this spawned the right hand panel, when i clicked the buttons it did show the animation but the windows (like fittings, insurrance etc.) did not appear.
I could also use the left hand panel now, i opened my "ships" and could switch ships like normal.
During this the station background never appeared.
at this point i logged off cause i wasn't able to do what i'd liked to have done.
ill make screenshots next time im able to login. (qeue of 500 is bit too long of a wait for me (and no this is not a complaint, just an explanation))
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Bashar Miles
Draconis Navitas Aeterna
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Posted - 2006.10.26 21:05:00 -
[106]
Title: Star isn't in the center of star system in systemmap view
Client Build: 2.14.26098
Description:
If you are looking towards the star then warp and instantly change into systemmap view. The dots repeseting the star and planets move. After few seconds planets go to their places, but star is left some where in the space.
Screenshots:
Screenshots taken in few different systems Picture 1# Picture 2#
Reproduction Steps:
- Move the camera so that you see the star
- Select a warp that makes you move towards or beyond the star
- Click Systemmap view button (Pic. 1#)
- When you are out of warp click inflight
- Click Systemmap again (Pic. 2#)
After this you should have planets orbiting the center of star system, but the star has found a new place to shine on.
Computer setup and enviroment:
Windows XP Pro SP2 AMD AthlonXP 2700+ 1GB RAM Ati Radeon
Game is runned in windowed mode.
__ Bashar Miles |
Dao 2
Generals Of Destruction Syndicate Axiom Empire
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Posted - 2006.10.26 21:15:00 -
[107]
2 bugs:
Sorry didn't take screenies
Location: perimeter (both bugs)
First bug: When an ally left local the + that was on him went to my character and when jumped back he no longer had a +, it was stuck one me.
Second bug: Me and someone were having a friendly 1v1, when we finished he warped out and came back, he did NOT show up on overview.
Reproduction: no clue :| ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |
Rells
Caldari Agony Unleashed
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Posted - 2006.10.26 21:32:00 -
[108]
Inviting people to gang results in a cryptic message about an undeliverable packet.
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Cat Casidy
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Posted - 2006.10.26 21:59:00 -
[109]
Edited by: Cat Casidy on 26/10/2006 22:04:21 issue : stuck pods Location: everywhere Caharacter Cat Casidy
Description: after being by minmattar police and then by concord and gallente police in 1.0 systems with autopilot engaged, my pod got stuck in a loop of trying to approach/ warp to the next jumpgate after my ship was destroyed. Turning off autopilot and trying to do it manualy had no effect, both times i had to self destruct the pod.
edit: just tried to reproduce it without the autopilot on and had the same problem, pod says its warping but just sits there, also after selecting stop ship to drop outa the supposed warp, you cant manuever the pod at all. its stuck.
Reprodoce : get shot by concord or police in 1.0 system with autopilot engaged forgot to start logserver but next time i get on i'll try to repro it
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Lani Yul
Caldari Phaze-9
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Posted - 2006.10.26 23:41:00 -
[110]
Issue: Factories deliver but doesn't remove the job, and factory doesn't deliver at all Location: Saatuban
Built some rigs(+20% shield EM, works perfectly). The first job delivered, but is still visible and taking a factory slot. The next job does not deliver at all.
Issue: cap and shield readouts Cap and shield meters do not work for me at all, on any ship, and I've been logged into test 3 times now.
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2006.10.26 23:42:00 -
[111]
Bug: Star (the sun) in whatever system you are in is not displayed as a warpable destination on the SystemMap view.
Believe this is a bug because it's warpable on the Inflight (old-fashioned) map view, and always has been.
Reproduce: In any system, change to SystemMap and zoom until you can see the sun. Mouse over it. Right click. You won't get the warp to options.
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Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.10.26 23:44:00 -
[112]
Issue: Boosters Location: Lonetrek Character: Tiuwaz
This is a sisi issue. Boosters got seeded at stations for testing but you cant buy them because message pops up that they are illegal. Doesnt matter if the station is in high or low sec.
I know that boosters are supposed to be illegal in empire once kali hits tranq. But i suppose the boosters got seeded on sis for testing purposes, and not being able to buy them and test them is a problem.
Originally by: Oveur This is not the conspiracy you are looking for.
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Iron Wraith
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Posted - 2006.10.26 23:50:00 -
[113]
undock, press f10. play with new seemless map, zoom back to inflight mode. press f11, play desktop!!! :)
i would try it again to see if its an intermittant bug, but its 1 am here and there are now 300 people waiting inline for sisi. bed time me thinks :) Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |
Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.10.27 00:06:00 -
[114]
Edited by: Tiuwaz on 27/10/2006 00:06:26 Issue: Bounty Office / "Place Bounty" window Location: everywhere
after placing a bounty the system immediately restarts search with name of the earlier selected char as parameter and pops up again the "Select Character" window The bounty gets placed successfully tho
not sure if you intended it that way but i dont think so
Originally by: Oveur This is not the conspiracy you are looking for.
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Atar
Perpetua Umbra Brotherhood Of Steel
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Posted - 2006.10.27 00:28:00 -
[115]
Edited by: Atar on 27/10/2006 00:30:48 Edited by: Atar on 27/10/2006 00:30:19 Um yeah great, make it to #1 in queue log in, get to Char Select, then select char and get a "lost connection to server" error, 3 times waiting to login, once capital letter got VIP error, second time timed out, third time now this.
I better get in next time, so yeah some bugs, better upgrade your test server a bit to support a few more people.
And now, queue jumped from 214 to 276!
On a side note fix the fourm so we don't have to log in 5 times just to post a message.
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Virendro
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Posted - 2006.10.27 00:51:00 -
[116]
character: virendro location: eglenaert problem: crash to desktop
recreate: undock, hit f10
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Virendro
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Posted - 2006.10.27 01:29:00 -
[117]
Invalid Packet Destination error appeared twice during log-on after character selection. After clicking okay on both messages, it had character selection timer bar frozen on screen. I hit "esc" and it went to black screen, hit "esc" again and it brings up the exit menu. Have to relog and wait another hour or so to try again....
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Draskuul Vrallis
Minmatar PoliCratton Technologies Knights Of the Southerncross
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Posted - 2006.10.27 01:45:00 -
[118]
Originally by: Virendro Invalid Packet Destination error appeared twice during log-on after character selection. After clicking okay on both messages, it had character selection timer bar frozen on screen. I hit "esc" and it went to black screen, hit "esc" again and it brings up the exit menu. Have to relog and wait another hour or so to try again....
I wanted to second this issue and give more details of my own situations.
This has happened twice, last night and tonight, and I have yet to successfully enter.
Character: Draskuul Vrallis System: 4-EFLU Bug: I attempt to log in, and select my character. Both times I first got the message that I had to wait for my system to load. After waiting a couple minutes, I try to enter again. When it hits the screen showing it's loading the station, I receive four windows on screen titled "INVALID PACKET DESTINATION" with the message "The specified proxy or server node (1000011) is dead". All four windows are identical. When I close these windows, the load screen for the station appears again. If I hit escape, the screen goes black. If I hit escape again, the normal configuration menues appear. I've left this screen on for as long as about 10 minutes without any change.
Addendum: I tried to log in a char located in Gelfiven and received the same error (but only two messages, not the four I received both times in 4-EFLU). _____________________
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Uuve Savisaalo
Umbra Congregatio
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Posted - 2006.10.27 03:49:00 -
[119]
Bug: perpetual locking loop Reproduction: equip a ship with a cloaking device of any type and a passive targeter. Attempt to lock a target with the passive targeter. Cloak whilst aquiring target. The ship will cloak, but the target aquisition crosshairs will remain on screen, attempting to lock that person. Warping away does not work - the issue resolves after session change.
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Topodo
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Posted - 2006.10.27 05:22:00 -
[120]
Sorry, I haven't trimmed these for being already posted or anything.
1. Unable to close in-flight map. It closes when docked, but while in-flight, I couldn't find a way to close it, so all the distant blue stars litter the space field at the horizontal axis.
2. I didn't notice any warp effects (camera wiggle or warp tunnel) with the map open in inflight mode. If I switched to the system map while warping, the tunnel would appear.
3. Approaching a stargate, I noticed a nearby planet with rings was mis-rendered (the rings that were supposed to be behind the planet were artifacting in front of it).
4. During a Serpentis Extravaganza L3 mission, I was approaching the next acceleration gate in my Myrmidon when the overview showed me to be at 0m, but visually I was at least 10km away still.
5. Dual Diode Mining Laser I shows up as a Tech 2 item (little II in the corner of the icon, and shows Tech 2 in attributes).
6. (a quibble) The Myrmidon seems awfully cap heavy with that extra mid slot. I can run two repairers indefinitely.
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