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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
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CCP Falcon
11053
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Posted - 2015.03.24 09:22:14 -
[1] - Quote
We are happy to announce that the Scylla release has been successfully deployed!
Scylla brings new opportunities that will be added to the opportunities system, as well as a Tech III subsystem rebalance, the download on demand client, and many fixes, changes and quality of life improvements to make the world of New Eden a better place for all.
For further information you can see our new updates website, and for a detailed breakdown of what's in this release, check out the full patch notes here!
There is also important information here with regards to the new Download on Demand client. Be sure to read it before patching!
For Macintosh related issues with the Scylla release, please use this thread. For issues with the release on PC, see here. Please report any issues you experience with Download on Demand here. For general feedback on this release, please post here.
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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CCP Falcon
11053
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Posted - 2015.03.24 10:12:26 -
[2] - Quote
IMPORTANT INFORMATION FOR MAC USERS!
Today we released an update to the client that adds download on demand functionality. Unfortunately, this functionality is not backwards compatible with the old Clonemaker. Fear not though, as we have resolved this issue and you can download the compatible version here.
To summarise, each clone would create its own unique repository of cached files which greatly increases the space requirements if using cloned clients.
To fix this, you will need to delete any existing clones that you use, and recreate them using the new version of Clonemaker linked above.
Please give us feedback or raise any queries you have in this thread.
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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MuppetsSlayed
Great White North Productions Northern Associates.
28
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Posted - 2015.03.24 11:46:23 -
[3] - Quote
Can SIS and TQ share the same resource cache?
I already had one for SISI so now have 2 folders: C:\ProgramData\CCP\SISI C:\ProgramData\CCP\EVE
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ManLee
Intentionally Dense Easily Excited
0
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Posted - 2015.03.24 11:48:48 -
[4] - Quote
/shakes fist.
Where's me damn Yacht me hearties Grrr.. |
Planeten Schreck
Bittersweet Corp
2
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Posted - 2015.03.24 11:51:52 -
[5] - Quote
Hi,
the download link for clonemaker is brocken......
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Pak Narhoo
Splinter Foundation
1603
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Posted - 2015.03.24 11:57:11 -
[6] - Quote
ManLee wrote:/shakes fist.
Where's me damn Yacht me hearties Grrr..
In the DB. Will be released in the next 7 days orzo... |
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CCP Sledgehammer
C C P C C P Alliance
382
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Posted - 2015.03.24 11:59:41 -
[7] - Quote
Planeten Schreck wrote:Hi,
the download link for clonemaker is brocken......
Very strange, works for me. Try this? http://content.eveonline.com/www/tools/EVE_Clonemaker_rev6.zip
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Ian Blackbird
Industrie und Handels Konsortium
4
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Posted - 2015.03.24 12:02:34 -
[8] - Quote
The Multiboxing-Client-Quit-Freeze-Bug is still there. As Mentioned before... https://forums.eveonline.com/default.aspx?g=posts&m=5394051#post5394051 And before... https://forums.eveonline.com/default.aspx?g=posts&m=5286296#post5286296 And before... https://forums.eveonline.com/default.aspx?g=posts&m=4681217#post4681217
However - the overall Performance of the Client seems to be better right now. |
Rivr Luzade
Exclusion Cartel The Kadeshi
1298
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Posted - 2015.03.24 12:23:09 -
[9] - Quote
Nevermind.
Station Tab :: UI Improvement Collective
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Planeten Schreck
Bittersweet Corp
2
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Posted - 2015.03.24 12:26:25 -
[10] - Quote
if i klick the link i got:
http://www.ttp.com//content.eveonline.com/www/tools/EVE_Clonemaker_rev6.zip
if i remove the "http://www.ttp.com" it works. |
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Planeten Schreck
Bittersweet Corp
2
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Posted - 2015.03.24 12:30:37 -
[11] - Quote
by the way a question regarding the clonemaker.
I didnt use it because it kills my installation before sometimes, i simply login again using "switch to another user".
What is the benefit if i use the clonemaker for my differnt accounts ?
Can i also use a clone for sisis login after the change to download on demand client ? |
Amarisen Gream
The ArK's Hammer ArK Alliance
66
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Posted - 2015.03.24 12:33:20 -
[12] - Quote
The Clone Maker keeps saying it is broken when I try to open it.
But, Show Package Content and navigating > Contents > Scripts > main.scpt and double clicking that and then hitting the run button in Script Editor, made it work.
xoxo
Amarisen Gream
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CCP Sledgehammer
C C P C C P Alliance
382
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Posted - 2015.03.24 12:43:56 -
[13] - Quote
Do you use clonemaker or are you running all from the same base client?
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
382
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Posted - 2015.03.24 12:44:21 -
[14] - Quote
Amarisen Gream wrote:The Clone Maker keeps saying it is broken when I try to open it.
But, Show Package Content and navigating > Contents > Scripts > main.scpt and double clicking that and then hitting the run button in Script Editor, made it work.
Is this a warning generated by gatekeeper regarding security issues with the tool?
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Ian Blackbird
Industrie und Handels Konsortium
4
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Posted - 2015.03.24 12:46:02 -
[15] - Quote
CCP Sledgehammer wrote: Do you use clonemaker or are you running all from the same base client?
Base Client via EVE Launcher. Never used Clonemaker. I'll stick to official CCP-Tools. |
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CCP Sledgehammer
C C P C C P Alliance
382
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Posted - 2015.03.24 12:48:00 -
[16] - Quote
Planeten Schreck wrote:by the way a question regarding the clonemaker.
I didnt use it because it kills my installation before sometimes, i simply login again using "switch to another user".
What is the benefit if i use the clonemaker for my differnt accounts ?
Can i also use a clone for sisis login after the change to download on demand client ?
Clonemaker creates another set of prefs folders but doesn't duplicate an installation. We have a known issue that in certain configurations, whilst multiboxing using a single uncloned installation, closing one client would freeze the other (as mentioned earlier in this thread by Ian Blackbird). Using clones works around that issue without you having to have multiple EVE installs taking up space.
It is possible to use clones for test servers, but this is not recommended as it requires using terminal or bespoke .command files to connect to the server.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
382
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Posted - 2015.03.24 12:50:05 -
[17] - Quote
Ian Blackbird wrote:CCP Sledgehammer wrote: Do you use clonemaker or are you running all from the same base client?
Base Client via EVE Launcher. Never used Clonemaker. I'll stick to official CCP-Tools.
OK, if this provides any reassurance, I have extensively tested this version of Clonemaker (provided to us by our partners) and have yet to experience the client crashing when a clone is closed, whereas using the Switch User functionality of the launcher I can still reproduce the issue.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Ian Blackbird
Industrie und Handels Konsortium
4
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Posted - 2015.03.24 12:53:42 -
[18] - Quote
CCP Sledgehammer wrote:whereas using the Switch User functionality of the launcher I can still reproduce the issue.
Any plans on fixing that one? |
Jengo Fire
The Valiant Vanguard The Volition Cult
0
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Posted - 2015.03.24 12:53:43 -
[19] - Quote
Pak Narhoo wrote:ManLee wrote:/shakes fist.
Where's me damn Yacht me hearties Grrr.. In the DB. Will be released in the next 7 days orzo...
DB? Sorry what's that mean? Was my understand it would be today, not in another week.. that sucks honestly haha. |
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CCP Sledgehammer
C C P C C P Alliance
383
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Posted - 2015.03.24 12:57:52 -
[20] - Quote
Ian Blackbird wrote:CCP Sledgehammer wrote:whereas using the Switch User functionality of the launcher I can still reproduce the issue. Any plans on fixing that one?
We're in discussions with our partner regarding it, they are aware of the issue and that issue exists on their side. We are endorsing Clonemaker as a solution in the meantime.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Cosima Amar
Viziam Amarr Empire
1
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Posted - 2015.03.24 13:00:40 -
[21] - Quote
CCP Sledgehammer wrote:[quote=Amarisen Gream]The Clone Maker keeps saying it is broken when I try to open it.
It's the Mac that says the clone maker was broken and refuses opening it. Turning off the security-standards in your mac's preferences will help. |
Ian Blackbird
Industrie und Handels Konsortium
5
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Posted - 2015.03.24 13:03:14 -
[22] - Quote
CCP Sledgehammer wrote:they are aware of the issue and that issue exists on their side
Thank you! /me granting them Advanced Awareness V in hope for new releases
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CCP Sledgehammer
C C P C C P Alliance
383
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Posted - 2015.03.24 13:03:26 -
[23] - Quote
Planeten Schreck wrote:Hi,
the download link for clonemaker is brocken......
Sorry about that, Falcon was missing a "h" in the link!
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Ian Blackbird
Industrie und Handels Konsortium
5
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Posted - 2015.03.24 13:04:52 -
[24] - Quote
Cosima Amar wrote:CCP Sledgehammer wrote:[quote=Amarisen Gream]The Clone Maker keeps saying it is broken when I try to open it. It's the Mac that says the clone maker was broken and refuses opening it. Turning off the security-standards in your mac's preferences will help.
Or opening it by using right-click (or ctrl-click) |
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CCP Sledgehammer
C C P C C P Alliance
383
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Posted - 2015.03.24 13:05:28 -
[25] - Quote
Amarisen Gream wrote:The Clone Maker keeps saying it is broken when I try to open it.
But, Show Package Content and navigating > Contents > Scripts > main.scpt and double clicking that and then hitting the run button in Script Editor, made it work.
That should've been fixed, can I ask you to check a setting for me? System Preferences > Security & Privacy > General tab: What is "Allow applications downloaded from:" set to?
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
30
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Posted - 2015.03.24 13:07:30 -
[26] - Quote
Was the Clonemaker code not supposed to be properly signed with the latest version? Having to fiddle with security settings is a Bad Thing (TM). |
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CCP Sledgehammer
C C P C C P Alliance
383
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Posted - 2015.03.24 13:11:02 -
[27] - Quote
Makkuro Tatsu wrote:Was the Clonemaker code not supposed to be properly signed with the latest version? Having to fiddle with security settings is a Bad Thing (TM).
Yeah it was indeed, and I just verified that. I just want to be sure whether they have their setting correctly set to "Mac App Store and identified developers" or not.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
30
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Posted - 2015.03.24 13:17:28 -
[28] - Quote
Ok, just fired up my MacBook Pro (mid 2012 model). Converting 13 GB of existing assets plus applying a new 28 MB patch took less than one minute. Solid state storage rocks, and also: nicely done, CCP. |
Kimimaro Yoga
Paragon Trust The Bastion
43
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Posted - 2015.03.24 13:25:57 -
[29] - Quote
Ohe thing I noticed that isn't necessarily broken, but is a Bad Thing(Gäó) about the shared cache. It's not installed in the Applications folder, or the /Library folder, it's installed in the /user/Library/Application Support folder *of the user who ran the update*. This means either a: someone logging in to a different account on that machine won't be able to play Eve, or b: That person can play Eve, but only because the Eve client is somehow bypassing security restrictions on accessing other user's data.
Please seriously consider relocating the cache to the main Library folder to avoid potential problems with this. Well unless you have a specific reason for wanting different users to have different game installs, for all practical purposes.
Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3
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Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
31
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Posted - 2015.03.24 13:39:51 -
[30] - Quote
Kimimaro Yoga wrote:Please seriously consider relocating the cache to the main Library folder to avoid potential problems with this. Not sure if this is a good idea. As far as I know, installing things in /Library would require admin privileges? |
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Ian Blackbird
Industrie und Handels Konsortium
5
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Posted - 2015.03.24 13:44:37 -
[31] - Quote
Makkuro Tatsu wrote:Not sure if this is a good idea. As far as I know, installing things in /Library would require admin privileges?
Yes, it would. But isn't an software installation a administrative procedure? especially in multi-user environments? |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
31
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Posted - 2015.03.24 13:49:51 -
[32] - Quote
Ian Blackbird wrote:But isn't an software installation an administrative procedure? especially in multi-user environments? If you had the EVE cache stored in a place only writable for admins, how would a non-admin download resources on demand, which could happen any time while he is playing the game? |
Ian Blackbird
Industrie und Handels Konsortium
5
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Posted - 2015.03.24 13:55:59 -
[33] - Quote
Makkuro Tatsu wrote:If you had the EVE cache stored in a place only writable for admins, how would a non-admin download resources on demand, which could happen any time while he is playing the game?
By granting the non-admin (or non admin-group) write-permission on specific files & directories once. |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
31
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Posted - 2015.03.24 13:58:44 -
[34] - Quote
Ian Blackbird wrote:By granting the non-admin (or non admin-group) write-permission on specific files & directories once. Surely you are not suggesting creating an EVE Players group manually, or even world-writable files, which would also be world-deletable unless explicitly assigned the "sticky" attribute? If files are not world-writable but group-writable you would also need to use enforce set-guid, because otherwise player A cannot update a file installed by player B. |
Ian Blackbird
Industrie und Handels Konsortium
5
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Posted - 2015.03.24 14:01:15 -
[35] - Quote
Makkuro Tatsu wrote:Surely you are not suggesting creating an EVE Players group manually, or even world-writable files, which would also be world-deletable unless explicitly assigned the "sticky" attribute?
I think this problem could be solved by using just the onboard methods (group "staff", write-permission for group) if that doesn't help there are still ACLs... |
Kimimaro Yoga
Paragon Trust The Bastion
44
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Posted - 2015.03.24 14:01:45 -
[36] - Quote
Makkuro Tatsu wrote:Ian Blackbird wrote:But isn't an software installation an administrative procedure? especially in multi-user environments? If you had the EVE cache stored in a place only writable for admins, how would a non-admin download resources on demand, which could happen any time while he is playing the game?
An application can change files that "belong" to it inside the Library, regardless of which user launched the application. Now it's possible that CCP had trouble with creating new files on the fly for some reason, but plenty of applications already create files in the Library without having admin write privileges. As long as the original install of the application was done using "Make available to all users".
It's possible that there was some sort of bad problem created by trying to use the main Library. But having multiple users do independent cache installs, when the cache is 15Gb, that's some extra disk usage/bandwidth/server load.
Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3
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Ian Blackbird
Industrie und Handels Konsortium
5
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Posted - 2015.03.24 14:05:11 -
[37] - Quote
Kimimaro Yoga wrote:It's possible that there was some sort of bad problem created by trying to use the main Library
guess it had something to do with those partnersGäó mentioned by CCP Sledgehammer |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
33
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Posted - 2015.03.24 14:07:01 -
[38] - Quote
I want to make clear that I am all for reducing the amount of redundant files, if feasible. However, I think that one needs to keep in mind that TransGaming's Cider is the underlying technology, and I would assume that this implies restrictions. Native Mac EVE client, anyone? |
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
238
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Posted - 2015.03.24 14:07:47 -
[39] - Quote
O.k. I'm a bit confused I thought do to the famous Mac bug where we crash if you download stuff in the background that the Mac wasn't getting the download on demand? I believe a DEV mentioned this a week or so ago in the Sisi feedback thread. So has something changed with the crashing while downloading, or did we just unleash a wave of crashes on newbies who think they can run this on their mac? |
Ian Blackbird
Industrie und Handels Konsortium
5
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Posted - 2015.03.24 14:09:38 -
[40] - Quote
Makkuro Tatsu wrote:Native Mac EVE client, anyone?
Oh, behave!
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CCP Sledgehammer
C C P C C P Alliance
383
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Posted - 2015.03.24 14:11:15 -
[41] - Quote
Manssell wrote:O.k. I'm a bit confused I thought do to the famous Mac bug where we crash if you download stuff in the background that the Mac wasn't getting the download on demand? I believe a DEV mentioned this a week or so ago in the Sisi feedback thread. So has something changed with the crashing while downloading, or did we just unleash a wave of crashes on newbies who think they can run this on their mac?
We introduced a workaround for that issue. We're hoping that come the next Cider upgrade this will not be an issue at all.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Ian Blackbird
Industrie und Handels Konsortium
6
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Posted - 2015.03.24 14:15:37 -
[42] - Quote
CCP Sledgehammer wrote:We're hoping that come the next Cider upgrade this will not be an issue at all
it makes me nervous to read about the term "hope" in case of IT-related stuff
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Kimimaro Yoga
Paragon Trust The Bastion
44
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Posted - 2015.03.24 14:26:31 -
[43] - Quote
CCP Falcon wrote:IMPORTANT INFORMATION FOR MAC USERS!Today we released an update to the client that adds download on demand functionality. Unfortunately, this functionality is not backwards compatible with the old Clonemaker. Fear not though, as we have resolved this issue and you can download the compatible version here. To fix this, you will need to delete any existing clones that you use, and recreate them using the new version of Clonemaker linked above.
I just ran through this without a hitch. Including copying over the old cache files with all the locally saved settings. The steps involved, in detail: 1. Go into username/Library/Application Support (if yours is invisible, google instructions on how to make it visible) 2. Rename the Eve Online folders that belong to clones, they will have the same names as the Eve app clones. I suggest renaming by adding the word "old" or something similar to the end, for ease of keeping track. 3. Delete old Clonemaker app and cloned versions of the Eve app 4. Download and install new version of Clonemaker. 5. Run clone maker, pick whatever names you like 6. Go back into Application Support and you will see a new folder matching the name you made in Step 5 7. Open up this folders and open all its subfolders until you find an alias for Shared Cache, which should be the only file inside (located at Eve Online Clone 1/p_drive/Local Settings/Application Data/CCP/Eve on the default install) 8. Move the alias for Shared Cache to the equivalent location in the "old" folder in Application Support containing the data you want to re-use. The old folder should have a lot of files inside its CCP/Eve subfolder, including a folder named c_program_files_ccp_eve_tranquility. If you don't see that, you're probably in the wrong location. 9. Rename the "old" folder in Application Support to the same name as the clone you made in Step 5. 10. Repeat steps 5-9 as many times as you have clones. 11. Run clones, revel in your settings being saved, send me isk.
Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3
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Planeten Schreck
Bittersweet Corp
3
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Posted - 2015.03.24 14:31:42 -
[44] - Quote
"spam"
it is always a problem if you relay on middleware like cider and have to build workarounds for bugs that you cannot change on your own. I work in it business since there is an it business and i can tell that software quality is not getting better only a lot more complex because of all the tools and middleware. So sometimes it is not realy fair to complain about ccp development for all of the bugs but it can help if ccp comments on bugs and the timeframe for a solution. in my real live job i always like a "know bug / workaround / know limitations" database on software products, but mostly the marketing or legal guys try to keep problems quite and let anybody find out about problems on their own.
buy the way i woud like a native mac client to.....
"end of spam" |
Vincent Athena
V.I.C.E.
3238
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Posted - 2015.03.24 14:38:11 -
[45] - Quote
CCP Falcon wrote:IMPORTANT INFORMATION FOR MAC USERS!Today we released an update to the client that adds download on demand functionality. Unfortunately, this functionality is not backwards compatible with the old Clonemaker. Fear not though, as we have resolved this issue and you can download the compatible version here. To summarise, each clone would create its own unique repository of cached files which greatly increases the space requirements if using cloned clients. To fix this, you will need to delete any existing clones that you use, and recreate them using the new version of Clonemaker linked above. Please give us feedback or raise any queries you have in this thread. OK, that may be why I got 3 crashes today. I was using old clones.
Know a Frozen fan? Check this out
Frozen fanfiction
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Mercur Szybacik
State War Academy Caldari State
0
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Posted - 2015.03.24 14:52:32 -
[46] - Quote
Since the new update my launcher freezes at "Downloading Eve Launcher Update". Absolutely nothing happens. Tried deleting cache, etc, all the workarounds i could find.
Any suggestions? Thanks! |
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CCP Maxwell
C C P C C P Alliance
62
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Posted - 2015.03.24 15:14:39 -
[47] - Quote
Kimimaro Yoga wrote:Ohe thing I noticed that isn't necessarily broken, but is a Bad Thing(Gäó) about the shared cache. It's not installed in the Applications folder, or the /Library folder, it's installed in the /user/Library/Application Support folder *of the user who ran the update*. This means either a: someone logging in to a different account on that machine won't be able to play Eve, or b: That person can play Eve, but only because the Eve client is somehow bypassing security restrictions on accessing other user's data.
Please seriously consider relocating the cache to the main Library folder to avoid potential problems with this. Well unless you have a specific reason for wanting different users to have different game installs, for all practical purposes.
Thanks for the comment. We are not entirely happy with current setup for Mac and I'll make sure to bring this into our internal discussion.
CCP Maxwell - QA Engineer - Team RnB
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Andy TJ Hunter
Ye Olde Candy Lords
0
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Posted - 2015.03.24 15:36:32 -
[48] - Quote
Now, i keep the preferences in different folders for each client and then, via a bash script, i move a plist file around before launching the clients.
This way i only have one installation and save a lot of precious space on my SSD.
If i'll use the clonemaker, each clone it's going to have 25Gb or not?
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Justin Zaine
215
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Posted - 2015.03.24 15:42:26 -
[49] - Quote
So I guess what these minor T3 sub rebalances indicate is that when CCP does eventually get around to fully rebalancing T3's, they're going to continue to use the subsystem-system for fitting rather than change to the new system that the T3D's have been given or something else that we've yet to see?
I mean, why waste time rebalancing a system thats on it's way out?
He will win who knows when to fight and when not to fight.
He will win who, prepared himself, waits to take the enemy unprepared.
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Novenas Heresy
Black Scorpions Inc Fidelas Constans
16
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Posted - 2015.03.24 16:02:11 -
[50] - Quote
After updating to Scyalla on my Mac I get nothing but a black screen when launching the EvE client (either via the launcher or digging through the package to find the app itself). After waiting a minute or so EvE crashed back to the desktop with the error:
TransGaming C Runtime Library Runtime error! Program: C:\Program Files\CCP\EVE\bin\exefile.exe abnormal program termination
And sometimes:
Exception raised Unhandled page fault on read access to 0x0000006c at address 0x1e1e70a6.
This is under OSX 10.10.2 that was running Tiamat fine. |
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CCP Maxwell
C C P C C P Alliance
63
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Posted - 2015.03.24 16:26:27 -
[51] - Quote
Andy TJ Hunter wrote:Now, i keep the preferences in different folders for each client and then, via a bash script, i move a plist file around before launching the clients.
This way i only have one installation and save a lot of precious space on my SSD.
If i'll use the clonemaker, each clone it's going to have 25Gb or not?
No. This is the reason you should update your clones with the latest clonemaker. We had to make a change to it so that all the clones would use the same shared cache folder.
CCP Maxwell - QA Engineer - Team RnB
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Planeten Schreck
Bittersweet Corp
3
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Posted - 2015.03.24 17:02:30 -
[52] - Quote
Hi,
i updated my two older max pro Systems (macpro 1.1 2006 and 3.1 2008) Total time from first lauch to client ready about 4-6 Minutes. Everything work fine.
My macbook lost the stored login profiles, the rest is working also ok. but this happens sometime.
thanks for the smooth update |
Dybbuch
Agony Unleashed Agony Empire
73
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Posted - 2015.03.24 17:38:50 -
[53] - Quote
I had abandoned clones about 3 months ago because they were becoming less and less stable (freezing , DC's). I had moved to runnng 2 sep. clients side by side. With a single resource cache .. will I still be able to run 2 clients - will it generate the same clusterfunkage that resulted in two clients sharing the same prefs folder- or do you recommend me moving back to clonemaker clones.
Edit .. Trying to run an updated client through its binary will not connect me to the server THe clonemaker comes back as "Broken"
Agony is Recruiting
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Kouzelny Dedecek
Anomalous Existence Low-Class
1
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Posted - 2015.03.24 18:48:10 -
[54] - Quote
I cried a little at the first bit. |
Kouzelny Dedecek
Anomalous Existence Low-Class
1
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Posted - 2015.03.24 18:51:11 -
[55] - Quote
CCP Sledgehammer wrote:Ian Blackbird wrote:CCP Sledgehammer wrote:whereas using the Switch User functionality of the launcher I can still reproduce the issue. Any plans on fixing that one? We're in discussions with our partner regarding it, they are aware of the issue and that issue exists on their side. We are endorsing Clonemaker as a solution in the meantime.
Thanks for this! I'll definately install this then. Running 5 clients and having them all lock up whenever you want to change characters is rather harsh.
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Kouzelny Dedecek
Anomalous Existence Low-Class
1
|
Posted - 2015.03.24 19:09:21 -
[56] - Quote
CCP Maxwell wrote:Kimimaro Yoga wrote:Ohe thing I noticed that isn't necessarily broken, but is a Bad Thing(Gäó) about the shared cache. It's not installed in the Applications folder, or the /Library folder, it's installed in the /user/Library/Application Support folder *of the user who ran the update*. This means either a: someone logging in to a different account on that machine won't be able to play Eve, or b: That person can play Eve, but only because the Eve client is somehow bypassing security restrictions on accessing other user's data.
Please seriously consider relocating the cache to the main Library folder to avoid potential problems with this. Well unless you have a specific reason for wanting different users to have different game installs, for all practical purposes. Thanks for the comment. We are not entirely happy with current setup for Mac and I'll make sure to bring this into our internal discussion.
THe whole storage location of the Eve install isn't new. The Cache has been in this location since I started using Eve on my Mac.
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Yaldo Asanari
Brave Operations - Lollipop Division Brave Collective
2
|
Posted - 2015.03.24 19:18:58 -
[57] - Quote
CCP Sledgehammer wrote:Amarisen Gream wrote:The Clone Maker keeps saying it is broken when I try to open it.
But, Show Package Content and navigating > Contents > Scripts > main.scpt and double clicking that and then hitting the run button in Script Editor, made it work. That should've been fixed, can I ask you to check a setting for me? System Preferences > Security & Privacy > General tab: What is "Allow applications downloaded from:" set to?
Not OP - but for me opening the clonemaker gives the following message:
Quote:"EVE Clonemaker" is damaged and can't be opened. You should move it to the Trash
I still can run it by finding the script inside it and run that directly. It was the same on the previous version of the clonemaker, possibly been like this since I got this computer (5K iMac, Yosemite).
I have the setting "Allow apps downloaded from Mac App Store and identified developers". |
Vincent Athena
V.I.C.E.
3238
|
Posted - 2015.03.24 19:26:42 -
[58] - Quote
Ive been monitoring the downloading by the clones I made. I made new ones as recommended by CCP. They are still downloading the ResFiles all their own. The folder is up to 1.2 gig, just flying around Jita for 15 minutes.
Know a Frozen fan? Check this out
Frozen fanfiction
|
Kouzelny Dedecek
Anomalous Existence Low-Class
1
|
Posted - 2015.03.24 19:28:16 -
[59] - Quote
Yaldo Asanari wrote:CCP Sledgehammer wrote:Amarisen Gream wrote:The Clone Maker keeps saying it is broken when I try to open it.
But, Show Package Content and navigating > Contents > Scripts > main.scpt and double clicking that and then hitting the run button in Script Editor, made it work. That should've been fixed, can I ask you to check a setting for me? System Preferences > Security & Privacy > General tab: What is "Allow applications downloaded from:" set to? Not OP - but for me opening the clonemaker gives the following message: Quote:"EVE Clonemaker" is damaged and can't be opened. You should move it to the Trash I still can run it by finding the script inside it and run that directly. It was the same on the previous version of the clonemaker, possibly been like this since I got this computer (5K iMac, Yosemite). I have the setting "Allow apps downloaded from Mac App Store and identified developers". I have the same issue, my security settings are Mac App Store and identified developers. Changing this to Anywhere allows the app to run.
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Sakura Kawai
Catastrophic Overview Failure Brave Collective
0
|
Posted - 2015.03.24 19:53:33 -
[60] - Quote
So, I have started getting massive FPS drops since the update.
I have cleared my cache, tried repair tool, changed to directX9, and atm running on lowest graphic settings, and I am STILL having this problem.
I live in a wormhole, so I've only tested it inside a POS and in empty space, but this is my problem:
chillaxing inside a POS forcefield. Max zoomed out. Average 200 FPS (I dont know how to cap it to like 60, please do inform me how to do that). At max zoom, zoom in really quick. As soon as the camera "hits" the forcefield, massive FPS drop to like 10 fps for 1-2 seconds and then goes back to avg 200.
Same thing when trying to quickly zoom out of a POS forcefield.
No FPS drop trying the same thing in empty space.
My computer isnt super good but I've been running on really high graphics up until now, without problem.
please help :>
|
|
Vincent Athena
V.I.C.E.
3238
|
Posted - 2015.03.24 20:09:03 -
[61] - Quote
Im not sure how to stop that fps drop. Ive seen things like that the entire time Ive played eve. As for capping the fps, look for the setting "interval immediate" In the graphics tab of the esc menu.It can be set to different things. Try interval one or two.
That might even help your fps drop. It gives the graphics co-processor a little time to stay caught up when there is a big change.
Know a Frozen fan? Check this out
Frozen fanfiction
|
Arthur Aihaken
Narada
4214
|
Posted - 2015.03.24 20:13:15 -
[62] - Quote
Vincent Athena wrote:Im not sure how to stop that fps drop. Ive seen things like that the entire time Ive played eve. Closing all other open applications (particularly Safari) made a huge difference on my setup.
I am currently away, traveling through time and will be returning last week.
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inflamer
Celtic Anarchy
0
|
Posted - 2015.03.24 20:50:45 -
[63] - Quote
@CCP, could you provide some information on what is being done on your end to address the freezing issues Mac users are experiencing?
Since freezes seem to occur randomly and without notice, this makes it very risky to use the Mac client for anything which involves flying in space, since a freeze at the wrong moment could cost the player a ship + clone.
As far as myself is concerned, I can reproduce this problem quite easily, especially while dualboxing and switching between clients and also when exiting one of the clients, and I'm assuming that this is also the case for you guys.
Thanks, A
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Arthur Aihaken
Narada
4214
|
Posted - 2015.03.24 20:59:35 -
[64] - Quote
inflamer wrote:Since freezes seem to occur randomly and without notice, this makes it very risky to use the Mac client for anything which involves flying in space, since a freeze at the wrong moment could cost the player a ship + clone. 1. Quit all other applications. 2. Disable audio (or set music level to 0). 3. Disable the 'Use multithreaded OpenGL' option.
It may not necessarily solve your issues, but most of us have had very good success with these actions.
I am currently away, traveling through time and will be returning last week.
|
inflamer
Celtic Anarchy
0
|
Posted - 2015.03.24 21:06:11 -
[65] - Quote
Arthur Aihaken wrote:inflamer wrote:Since freezes seem to occur randomly and without notice, this makes it very risky to use the Mac client for anything which involves flying in space, since a freeze at the wrong moment could cost the player a ship + clone. 1. Quit all other applications. 2. Disable audio (or set music level to 0). 3. Disable the 'Use multithreaded OpenGL' option. It may not necessarily solve your issues, but most of us have had very good success with these actions.
While I appreciate these tips (and will certainly try these out:)), if I have to quit all other applications as well as disable audio, I might as well bootcamp into Windows 8 (Which is fine and no big deal, but as there is a Mac client available today, I would hope that CCP could address this issue sooner rather than later) :) |
Ser Owen
Owen Industries Poopstain Removal Team
7
|
Posted - 2015.03.24 21:51:08 -
[66] - Quote
It seems that with the new release T2 mining crystals are taking damage much faster than they used to. I've been mining with a fresh set for 2,5 hours and they're already half gone. |
Arthur Aihaken
Narada
4214
|
Posted - 2015.03.24 21:59:30 -
[67] - Quote
inflamer wrote:While I appreciate these tips (and will certainly try these out:)), if I have to quit all other applications as well as disable audio, I might as well bootcamp into Windows 8 (Which is fine and no big deal, but as there is a Mac client available today, I would hope that CCP could address this issue sooner rather than later) :) Honestly, it really depends on your setup. I've only been running Scylla in single-client for a short while, but thus far it's been stable. I am running Safari alongside it and so far, no problems (the audio and OpenGL settings are still disabled). I'll try tweaking a few things to see if anything makes a difference (or results in more instability), but it's probably going to take a few days.
I am currently away, traveling through time and will be returning last week.
|
Robert Parr
Iron Tiger T3 Industries
28
|
Posted - 2015.03.25 05:19:51 -
[68] - Quote
Have run several missions and have noticed that the wrecks and loot are a lot less prevalent or even nonexistent. Has anyone else noticed this??? Is this yet another stealth nerf to high sec mission running?? Soooooo pissed if that's the case!!! Tanks fer nuttin you mudder......!!!!! I'd really like an explanation please!!! |
Michael Ruckert
Hohere Kavallerie-Kommando
284
|
Posted - 2015.03.25 06:00:28 -
[69] - Quote
Robert Parr wrote:Have run several missions and have noticed that the wrecks and loot are a lot less prevalent or even nonexistent. Has anyone else noticed this??? Is this yet another stealth nerf to high sec mission running?? Soooooo pissed if that's the case!!! Tanks fer nuttin you mudder......!!!!! I'd really like an explanation please!!!
Known bug for this upgrade and already reported by the PC users. CCP is working to correct it.
"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier
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Pak Narhoo
Splinter Foundation
1603
|
Posted - 2015.03.25 09:41:12 -
[70] - Quote
So after some hesitation on my part because I really do not like having this shared cache folder on my tiny SSD I updated yesterday. Everything went smooth and I logged in. Patched today again flew a bit around today, saw stuff being downloaded while flying around eventhough I previously had the entire client here. Logged out.
Logged back in 15 minutes later to see if I missed something behind the cog wheel and now the launcher is repeating the whole process of extracting files to the shared cache folder.
wtf? |
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Arthur Aihaken
Narada
4214
|
Posted - 2015.03.25 12:17:02 -
[71] - Quote
Michael Ruckert wrote:Known bug for this upgrade and already reported by the PC users. CCP is working to correct it. I believe it got fixed with today's update.
I am currently away, traveling through time and will be returning last week.
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Udonor
Native Freshfood Minmatar Republic
69
|
Posted - 2015.03.25 12:37:06 -
[72] - Quote
NO EMPTY WRECKS. Keep this unannounced feature.
Improve server performance. Make salvage worth something again.
At least consider keeping this feature for anomalies, signature sites, and rogue drones if you decide to roll this back in regular mission and belts. These are blitz sites that hardly anyone ever salvages. So no one will miss those wrecks. In fact the experience will improve because rare wrecks with loot will be highlighted. |
Udonor
Native Freshfood Minmatar Republic
69
|
Posted - 2015.03.25 12:41:49 -
[73] - Quote
Pak Narhoo wrote:So after some hesitation on my part because I really do not like having this shared cache folder on my tiny SSD I updated yesterday. Everything went smooth and I logged in. Patched today again flew a bit around today, saw stuff being downloaded while flying around eventhough I previously had the entire client here. Logged out. Logged back in 15 minutes later to see if I missed something behind the cog wheel and now the launcher is repeating the whole process of extracting files to the shared cache folder. wtf?
Did your SSD have sufficient space?
Might have restarted due to running out of space. Silly simplistic recovery idea but often still used.
If you got any possible space issues I would have changed the target location to a hard drive. You were given that option before extracting resources began. Well maybe not for Macs.
There were details on SiSi test server or a on demand blog about moving cache location after the fact. I forget which. |
Andy TJ Hunter
Ye Olde Candy Lords
0
|
Posted - 2015.03.25 13:09:16 -
[74] - Quote
Kouzelny Dedecek wrote:CCP Sledgehammer wrote:Ian Blackbird wrote:CCP Sledgehammer wrote:whereas using the Switch User functionality of the launcher I can still reproduce the issue. Any plans on fixing that one? We're in discussions with our partner regarding it, they are aware of the issue and that issue exists on their side. We are endorsing Clonemaker as a solution in the meantime. Thanks for this! I'll definately install this then. Running 5 clients and having them all lock up whenever you want to change characters is rather harsh.
The workaround for me was to minimize the second EVE window (i only have 2 accounts) then open a chrome/firefox/whatever and have it open when i closed the EVE client so, focus will go to this chrome window and not the second EVE client.
I don't know why but this worked for me :) |
Andy TJ Hunter
Ye Olde Candy Lords
0
|
Posted - 2015.03.25 13:16:09 -
[75] - Quote
Pak Narhoo wrote:So after some hesitation on my part because I really do not like having this shared cache folder on my tiny SSD
Move the shared folder on your preferred storage and make a symlink :)
|
Kouzelny Dedecek
Anomalous Existence Low-Class
1
|
Posted - 2015.03.25 16:21:39 -
[76] - Quote
inflamer wrote:Arthur Aihaken wrote:inflamer wrote:Since freezes seem to occur randomly and without notice, this makes it very risky to use the Mac client for anything which involves flying in space, since a freeze at the wrong moment could cost the player a ship + clone. 1. Quit all other applications. 2. Disable audio (or set music level to 0). 3. Disable the 'Use multithreaded OpenGL' option. It may not necessarily solve your issues, but most of us have had very good success with these actions. While I appreciate these tips (and will certainly try these out:)), if I have to quit all other applications as well as disable audio, I might as well bootcamp into Windows 8 (Which is fine and no big deal, but as there is a Mac client available today, I would hope that CCP could address this issue sooner rather than later) :) I recommend reading this entire thread. It was posted on page 1 or 2 that using the clonemaker would alleviate a lot of the crashing issues regarding client shutdown while multiboxing etc. I ran 5 clients most of last night with out any issues, with sound on in all of them.
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Dybbuch
Agony Unleashed Agony Empire
73
|
Posted - 2015.03.25 16:26:46 -
[77] - Quote
Emergent Launcher Wobble: (So far the deployment has been for me .. pretty damn good .. and the fact that there ARE ongoing convos with suppliers re improving the Mac performance has me doing cartwheels) BUT with each patch the launcher loses all my account info .. whereas it used to store a dropdown list of the accounts not a major issue and if thats all i have to deal with .. Meh
Agony is Recruiting
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Vincent Athena
V.I.C.E.
3238
|
Posted - 2015.03.25 16:49:41 -
[78] - Quote
CCP Sledgehammer wrote:Manssell wrote:O.k. I'm a bit confused I thought do to the famous Mac bug where we crash if you download stuff in the background that the Mac wasn't getting the download on demand? I believe a DEV mentioned this a week or so ago in the Sisi feedback thread. So has something changed with the crashing while downloading, or did we just unleash a wave of crashes on newbies who think they can run this on their mac? We introduced a workaround for that issue. We're hoping that come the next Cider upgrade this will not be an issue at all. Is there a time frame for that new cider upgrade? Days, weeks, months, or years away?
Know a Frozen fan? Check this out
Frozen fanfiction
|
Nometh Xergent
Heineken Space Program
1241
|
Posted - 2015.03.25 19:40:08 -
[79] - Quote
I just got back to EVE aftera break as i saw the new patch SCYLLA. And i read about the Download on demand launcher, i just can't get it to work. It still downloads 7 gb like before. And i did uninstall it before. So this is a clean install.
Am i doing something wrong?
"Unfortunately, the Mac OS X Client installation will only be available as Offline Installer at this point in time."
GOT IT NOW
GÇ£IGÇÖve always loathed the necessity of sleep. Like death, it puts even the most powerful men on their backs.GÇ¥
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Vincent Athena
V.I.C.E.
3239
|
Posted - 2015.03.25 21:06:12 -
[80] - Quote
Aye. Download on demand has two options for PC users: Actual DoD, and pre-download everything. Due to a bug in Cider, Macs freeze when eve is running and a download is taking place. So CCP locked the mac client to the pre-downloading everything option.
Know a Frozen fan? Check this out
Frozen fanfiction
|
|
Henry Montclaire
Signal Cartel EvE-Scout Enclave
159
|
Posted - 2015.03.25 21:30:00 -
[81] - Quote
Hey, I have a concern. My internal hard drive is really starved for space, so I have EVE installed on an external hard drive, but it seems like EVE wants to set up this shared resource cache on my internal hard drive. I really don't have room for 12 more GBs of stuff on my internal hard drive. Is there a way to move this cache so it's made on my external drive?
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Darryn Lowe
Western Madman Dictatorship
34
|
Posted - 2015.03.25 22:52:55 -
[82] - Quote
Kimimaro Yoga wrote:Ohe thing I noticed that isn't necessarily broken, but is a Bad Thing(Gäó) about the shared cache. It's not installed in the Applications folder, or the /Library folder, it's installed in the /user/Library/Application Support folder *of the user who ran the update*. This means either a: someone logging in to a different account on that machine won't be able to play Eve, or b: That person can play Eve, but only because the Eve client is somehow bypassing security restrictions on accessing other user's data.
Please seriously consider relocating the cache to the main Library folder to avoid potential problems with this. Well unless you have a specific reason for wanting different users to have different game installs, for all practical purposes. Incorrect. It's only the data files that are placed in this location meaning anyone logging in with a different account will end up having their own preferences created. The application though, assumming you placed the application in Applications folder, will be accessible to everyone. |
Arthur Aihaken
Narada
4215
|
Posted - 2015.03.26 01:06:14 -
[83] - Quote
The Scylla client was stable until today. I experienced a lockup when I went to loot the cargo from a MTU in an L4 mission. On a side note, the MTU doesn't seem to be collecting the contents of containers. It tractors them in, but just leaves them sitting there unopened.
I am currently away, traveling through time and will be returning last week.
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Utremi Fasolasi
La Dolce Vita
454
|
Posted - 2015.03.26 03:36:49 -
[84] - Quote
My Beta Map is empty. I sent in a bug report. |
Russal Aya
Stacmon Production and Trade Institue
0
|
Posted - 2015.03.26 07:24:12 -
[85] - Quote
Vincent Athena wrote:Ive been monitoring the downloading by the clones I made. I made new ones as recommended by CCP. They are still downloading a set of ResFiles all their own. The folder is up to 1.2 gig, just flying around Jita for 15 minutes.
Also, even with the new clones, I am getting freeze-crashes. But now they come with an exception notice, asking if I want to report the crash. (I have done so 4 times now). Oddly, once that exception window pops up, the game un-freezes.
These events are happening at the start or end of warps. I'm guessing they are caused by the background DoD that the client is doing, despite having an alias to the ResFile of the main instal.
Edit: I think I sorted the issue. Here is what NOT to do:
Update main instal. Run an old clone See CCP's notice about the need for a new clone maker. Get the new clonemaker Delete old clones, make new ones
The issue is the new clones still use the old files in Application support. Those got used when I ran the old clones with a client that uses DoD. The result is the new clonemakerr put the alias to the SharedCache in the wrong place.
Here is what works: (And I did by accident with one clone.)
Update main instal. See CCP's notice about the need for a new clone maker. Get the new clonemaker Delete old clones, make new ones
Here is the fix if you did it wrong:
Go to Library/Application Support/Eve Online clone/p_drive/Local Settings/Application Data/CCP/EVE/SharedCache In SheredCache there will be an alias to your main SharedCache folder in your main instal. Drag that onto the desktop for now. Trash the folder SharedCache. Drag the alias SharedCache back to take it's place.
CCP: What you can do to make this issue go away: When the clonemaker tries to put the alias SharedCache in Library/Application Support/Eve Online clone/p_drive/Local Settings/Application Data/CCP/EVE, there will be a problem if a folder named SharedCache is already there. The Alias ends up in the wrong place. What you need the script to do is first trash the SharedCache folder, then make the alias.
Thank you for this. I was having this problem, exactly as you described, exactly because I did what you said I did wrong. I did the fix exactly as you described, and now my clone now works.
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Nicolas Quasar
The xDEATHx Squadron Legion of xXDEATHXx
1
|
Posted - 2015.03.26 08:59:05 -
[86] - Quote
New login bar animation is too bad. Return old style. |
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CCP Lebowski
C C P C C P Alliance
519
|
Posted - 2015.03.26 11:26:44 -
[87] - Quote
Arthur Aihaken wrote:The Scylla client was stable until today. I experienced a lockup when I went to loot the cargo from a MTU in an L4 mission. On a side note, the MTU doesn't seem to be collecting the contents of containers. It tractors them in, but just leaves them sitting there unopened. Thanks for the report on this. I've been unable to reproduce this issue locally, if it continues to occur could you please submit a bug report through the F12 menu and Ill follow up on it.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
|
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CCP Sledgehammer
C C P C C P Alliance
383
|
Posted - 2015.03.26 11:38:42 -
[88] - Quote
Henry Montclaire wrote:Hey, I have a concern. My internal hard drive is really starved for space, so I have EVE installed on an external hard drive, but it seems like EVE wants to set up this shared resource cache on my internal hard drive. I really don't have room for 12 more GBs of stuff on my internal hard drive. Is there a way to move this cache so it's made on my external drive?
Hi Henry,
You can set the cache location in the Launcher's settings: Cog in top right of launcher > Download tab > Shared Cache Location.
You can then copy the contents of your old shared Cache into that to save on downloading updates again.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Arthur Aihaken
Narada
4220
|
Posted - 2015.03.26 16:08:31 -
[89] - Quote
CCP Lebowski wrote:Thanks for the report on this. I've been unable to reproduce this issue locally, if it continues to occur could you please submit a bug report through the F12 menu and Ill follow up on it. Absolutely. I'll spend some time running missions with a MTU today to see if I can reproduce it.
I am currently away, traveling through time and will be returning last week.
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Tom Hawkins
Caldari Provisions Caldari State
0
|
Posted - 2015.03.26 23:49:11 -
[90] - Quote
Well, I seem to be having a strange issue. Since Scylla hit, my launcher will hit 5% patch, go to 0%, then up to 10% and drop back down to 0% with nothing after that for even half an hour or more.
The last two days I've downloaded a clean install once a day, and can get online after that. It's just after downtime and a new update comes out that it refuses to work. So I'm assuming that it has to do with either the new download system, or how my computer is trying to handle it.
I can't seem to change the download location inside the launcher settings, the navigation is greyed out and not modifiable.
My set up is on an separate hard drive, so I don't know if that is an issue. |
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Arthur Aihaken
Narada
4230
|
Posted - 2015.03.27 14:02:10 -
[91] - Quote
I just wanted to touch base on one anomaly and one longstanding issue on the Mac (I have previously filed bug reports for both).
GÇó Every now and then when I jump through a stargate, after the cycle completes the warp gates disappear. You can still jump, but there is no gate physically present (only the icon in the Overview). In addition, there is no stargate jump sound, no warp animation, warp sound (it's ominously quiet) or stargate cloak after jumping. This is also where you subsequently get the "You cannot navigate that way with the selected object..." error message when you try to dock at a station after completing a jump through a stargate. You have to initiate some movement and then it lets you proceed. Except the station is missing when you arrive, but it still allows you to dock. There 's no fix (docking and undocking doesn't work) short of quitting and reconnecting with the client. The only clue as to the origin that I've been able to ascertain thus far seems to be tied to using the Leopard with Ascendancy implants.
GÇó The "white screen of death" (occasionally light blue or pale yellow, as well). When running PvE missions, at some point during combat the nebula background turns one of these lovely colours. Sometimes it's a 50-50 split, with half the background appearing on the left and the right side completely whiteout. Eventually this corrects itself, although rotating the view to something less intense is the only recourse.
I am currently away, traveling through time and will be returning last week.
|
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CCP Sledgehammer
C C P C C P Alliance
384
|
Posted - 2015.03.27 16:40:37 -
[92] - Quote
Arthur Aihaken wrote:I just wanted to touch base on one anomaly and one longstanding issue on the Mac (I have previously filed bug reports for both).
GÇó Every now and then when I jump through a stargate, after the cycle completes the warp gates disappear. You can still jump, but there is no gate physically present (only the icon in the Overview). In addition, there is no stargate jump sound, no warp animation, warp sound (it's ominously quiet) or stargate cloak after jumping. This is also where you subsequently get the "You cannot navigate that way with the selected object..." error message when you try to dock at a station after completing a jump through a stargate. You have to initiate some movement and then it lets you proceed. Except the station is missing when you arrive, but it still allows you to dock. There 's no fix (docking and undocking doesn't work) short of quitting and reconnecting with the client. The only clue as to the origin that I've been able to ascertain thus far seems to be tied to using the Leopard with Ascendancy implants.
GÇó The "white screen of death" (occasionally light blue or pale yellow, as well). When running PvE missions, at some point during combat the nebula background turns one of these lovely colours. Sometimes it's a 50-50 split, with half the background appearing on the left and the right side completely whiteout. Eventually this corrects itself, although rotating the view to something less intense is the only recourse.
Thanks, Arthur.
I hadn't heard of that Stargate issue before, I'll have a rummage through our Bug Reports and see if I can find it. About the "white screen of death", this is a known issue that we've been able to pin on something going on in Medium/Low shader settings. We've never seen this on High, we are investigating though.
Best,
Sledge.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Arthur Aihaken
Narada
4230
|
Posted - 2015.03.27 17:13:38 -
[93] - Quote
CCP Sledgehammer wrote:I hadn't heard of that Stargate issue before, I'll have a rummage through our Bug Reports and see if I can find it. About the "white screen of death", this is a known issue that we've been able to pin on something going on in Medium/Low shader settings. We've never seen this on High, we are investigating though. Ah, that makes sense (since starting EVE I've always been limited to a medium shader setting due to either the OS or graphics card).
I am currently away, traveling through time and will be returning last week.
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Vincent Athena
V.I.C.E.
3244
|
Posted - 2015.03.27 17:21:05 -
[94] - Quote
Last night I had a similar experience with in-space graphics items not showing. I was running three clients, mining, and doing some web browsing with FireFox. One client locked up ( not too uncommon if you run 3 clients and web browse). Oddly, it eventually reported an exception and a cider run-time error. (It use to just stay locked up forever. CCP, did you do something? Something that will help you figure out these lock-ups?) I let the crash reporter do its thing.
I re-logged the crashed client. Later I warped everyone to a POS. One client could not see the tower, or any POS modules or the force field bubble. They showed on the overview, and the brackets in space showed, but none of the graphic elements. I decided enough is enough, quit all the clients, re-started the computer, and logged everyone back in.
Know a Frozen fan? Check this out
Frozen fanfiction
|
Glarbl Blarbl
Orion-Glarbl Mining Bureau
31
|
Posted - 2015.03.27 17:59:56 -
[95] - Quote
Tom Hawkins wrote:
I can't seem to change the download location inside the launcher settings, the navigation is greyed out and not modifiable.
My set up is on an separate hard drive, so I don't know if that is an issue.
I am also running from an external drive (sd card in this case, mbpr) and the download location is greyed out for me as well. My system drive is a smallish SSD so this is a game-breaking error for me :(
I suppose I could make a symlink to sort of hack the client into putting the download directory on my sd card, but that seems like a lot of work to play a game on my laptop. |
Nitequarry
Anomalous Existence Low-Class
0
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Posted - 2015.03.27 20:32:03 -
[96] - Quote
CCP Sledgehammer wrote:Henry Montclaire wrote:Hey, I have a concern. My internal hard drive is really starved for space, so I have EVE installed on an external hard drive, but it seems like EVE wants to set up this shared resource cache on my internal hard drive. I really don't have room for 12 more GBs of stuff on my internal hard drive. Is there a way to move this cache so it's made on my external drive?
Hi Henry, You can set the cache location in the Launcher's settings: Cog in top right of launcher > Download tab > Shared Cache Location. You can then copy the contents of your old shared Cache into that to save on downloading updates again.
Except the "Shared Cache Location" is greyed out and you can't change the location.
You can move the application folder and soft-link back to the Library, but I'm not sure that is a good long term solution. It seems to be enough to let me run the resource cache conversion.
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Tom Hawkins
Caldari Provisions Caldari State
1
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Posted - 2015.03.28 05:22:32 -
[97] - Quote
Nitequarry wrote:
Except the "Shared Cache Location" is greyed out and you can't change the location.
You can move the application folder and soft-link back to the Library, but I'm not sure that is a good long term solution. It seems to be enough to let me run the resource cache conversion.
Well, I just did a Symlink (aka soft link). Haven't come across an update yet to see if that fixes my problem, but I have gotten the EVE client to work purely off my second hard drive.
Followed the instructions on this website: How to make a Symlink on Mac
The codeline in terminal I used was this: >DISCLAIMER< Don't mess with terminal unless you're fine with one of two things: You know how to use terminal, OR, you can afford to lose your computer - not likely to happen, but it can happen.
Matt2$ ln -s /Volumes/Mac/games/EVE\ Online /Users/Matt2/Library/Application\ Support/EVE\ Online
Or this, removing my personal locations:
ln -s /Volumes/"Your HD"/"Folder"/EVE\ Online /Users/"Your User"/Library/Application\ Support/EVE\ Online
Make sure to drag the EVE online folder out of your application support folder into where you want it, then delete the old folder in application support before going through this code.
CCP, this would be much simpler if we could select our location, don't know why it's greyed out. But really, thanks for all the hard work that you do to bring an awesome game. |
Flittoff
NFI industrial
5
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Posted - 2015.04.01 00:15:50 -
[98] - Quote
Its now April 1st and its no April fools joke.
The clonemaker still wont work on my Mac. I am told its broken the same as I have been for the last week or more.
Why the @#$%^&*() hell hasn't it been fixed
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CCP Sledgehammer
C C P C C P Alliance
384
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Posted - 2015.04.01 10:22:32 -
[99] - Quote
Flittoff wrote:Its now April 1st and its no April fools joke.
The clonemaker still wont work on my Mac. I am told its broken the same as I have been for the last week or more.
Why the @#$%^&*() hell hasn't it been fixed
Hi Flitoff,
I have confirmed that it is correctly signed up to Yosemite, can I ask what setting is selected in System Preferences > Security & Privacy > General tab: "Allow applications downloaded from:" ?
I've only heard of one other person having a problem with the latest clonemaker, and they haven't replied to my question regarding their security settings.
It would really help to know what OS version you are running on too.
Best,
Sledgehammer.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Arthur Aihaken
Narada
4275
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Posted - 2015.04.01 20:48:29 -
[100] - Quote
CCP Sledgehammer wrote:I've only heard of one other person having a problem with the latest clonemaker, and they haven't replied to my question regarding their security settings. It would really help to know what OS version you are running on too. Make that two. The only way I could get Clonemaker to run without the "broken" message was to disable the security settings by changing it to "Allow apps downloaded from: Anywhere". The old Clonemaker only required validation once and allowed me to retain the preferred security settings of "Mac App Store and Identified developers". OS X Yosemite 10.10.2.
Somewhat related, but this now marks the second testing cycle where the EVE SiSi Mac client is pooched (despite a clean install, again). It's to the point where I'm asking myself why bother, since I can't provide any feedback - or by the time I can provide anything it's so late in the testing cycle that there's really not anything that can be done about it. Then I wait for the inevitable Mac performance and stability issues to crop up with the next client release to basically report them here.
So here is about the only valid Mac feedback I can provide. I had five (5) active subscriber accounts. Not through PLEX, mind you - but prepaid subscriptions. I cancelled two late last year and have set another two to expire when the prepaid allotment runs out later this year. I will not be renewing any of those or making use of the EVE Clonemaker at this point, as the Mac EVE client is just to unstable (let alone when you introduce multiple clients). I used PLEX on my main (last) account to keep it active until Dec-2015, at which point if there isn't any Yosemite support, client stability and improved graphics options ("High" shader setting) - I'm calling it a day and writing off my several year investment in EVE.
It sucks being a second-tier citizen in EVE. As a Mac user, we rarely get to see any the benefit of any performance aspects - and a lot of us are missing out on a considerable degree of graphic and audio improvements (I'm limited to a "Medium" shader setting and have had to effectively disable all my music and audio just to get a limited degree of stability).
There's a subtle irony in the fact that what attracted me to EVE in the first place (Mac client) is now the same thing that will probably kill my interest in this game (instability of same Mac client). I suspect I'm far from the only Mac owner in this predicament, but at this point I'm really drawing a blank on what else I can do.
I am currently away, traveling through time and will be returning last week.
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Glarbl Blarbl
Orion-Glarbl Mining Bureau
31
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Posted - 2015.04.02 16:56:15 -
[101] - Quote
Filed a bug report about this last week, but the launcher still won't allow me to change the location of the shared locations.
What's the point of having a box to change that location if I'm not allowed to edit it?
Sure I could make a symlink to hack this into working, but it's pretty obviously a bug and will I have to fix my hack when the bug is fixed?
Really the best thing would be to store the resources in the .app folder so it just follows wherever I put it. As it is now, if I try to play EVE without hacking the command line it will fill up my system drive and make the computer unusable until I delete my EVE library files. |
Amarisen Gream
The ArK's Hammer ArK Alliance
69
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Posted - 2015.04.03 07:42:04 -
[102] - Quote
CCP Sledgehammer wrote:Amarisen Gream wrote:The Clone Maker keeps saying it is broken when I try to open it.
But, Show Package Content and navigating > Contents > Scripts > main.scpt and double clicking that and then hitting the run button in Script Editor, made it work. That should've been fixed, can I ask you to check a setting for me? System Preferences > Security & Privacy > General tab: What is "Allow applications downloaded from:" set to?
I am not at home at the moment. I know that my settings are not limited to just Mac App Store and open to everyone. Think that is the middle option. As someone else said, the right/control click option doesn't work ether for me. I had the same issue with the last clone maker. I ended up having a friend send me a copy. But as I said in my op, right-clicking and show package blah blah and navigating to the script works.
I recently did a complete delete and restall of my computer, every other file I downloaded never gave me a problem. Everything from Steam to TS to Skype to mumble even the EVE download. Yet, the clone maker still said it was broken right after download.
If I need to make anymore clones, I will just use my work around.
xoxo
Amarisen Gream
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Fordan
GoonWaffe Goonswarm Federation
0
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Posted - 2015.04.06 01:20:27 -
[103] - Quote
Glarbl Blarbl wrote:Filed a bug report about this last week, but the launcher still won't allow me to change the location of the shared locations.
What's the point of having a box to change that location if I'm not allowed to edit it?
Sure I could make a symlink to hack this into working, but it's pretty obviously a bug and will I have to fix my hack when the bug is fixed?
Really the best thing would be to store the resources in the .app folder so it just follows wherever I put it. As it is now, if I try to play EVE without hacking the command line it will fill up my system drive and make the computer unusable until I delete my EVE library files.
Same. There is no way 15G of application data belongs in my home directory. Settings and screenshots and other user-specific data? Absolutely. But not a huge chunk of the application itself. I'm now backing that 15G up to crashplan which is just crazy. And if I did have multiple users of my Mac then it'd be 15G per user.
Best place for it is inside the Application bundle itself. If for whatever reason that isn't possible, maybe /Users/Shared. |
Arthur Aihaken
Perkone Caldari State
4319
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Posted - 2015.04.06 04:32:06 -
[104] - Quote
Two anomalies today...
1. While fitting a ship, the 'Offense' portion of the fitting window failed to update. Specifically, it wasn't updating drone DPS when swapping drones. In addition, there was no DPS from laser weapons (despite having several installed). I had to undock and then re-dock to resolve the issue.
2. On undocking, my System, Route And Agent information disappeared. Despite docking and then undocking again, the upper left-hand HUD was blank. Toggling and untoggling the icons had zero effect. The only fix was once again to quit and re-login. First time this has happened, so I'm unsure what triggered it. Update: I thought this was an isolated issue, but after reconnecting and undocking the same issue happened again. I was running the Caldari Epic Mission Arc and trying to complete 'Practical Solutions'.
I am currently away, traveling through time and will be returning last week.
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Sylari Azure
Official Church of HK Jesus
0
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Posted - 2015.04.08 20:59:45 -
[105] - Quote
You either have a Mac product, or you're still beta testing it. It's very annoying investing in this game under the pre-tense that you are actually supporting the mac platform when you leave it unplayable regularly. The only MMORPG on the Mac that is progressively getting worse over time. Cider is not complex, you're just not troubleshooting the environment with enough people or we would have resolution in times relative to the PC client.
I get a faster computer every year and yet my performance in a 12 year old game gets worse every year.... go figure. Do you have a single Apple only developer at CCP? |
Dersen Lowery
Drinking in Station
1520
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Posted - 2015.04.09 14:55:54 -
[106] - Quote
Fordan wrote:Best place for it is inside the Application bundle itself. If for whatever reason that isn't possible, maybe /Users/Shared.
^^ This.
Also, confirming that I had to change my applications trust setting to "trust anything that smiles at you," and I'm not really happy to have to give up the protection of application signing with very specific exceptions allowed explicitly by me.
I'm also pinging Apple about this, because it doesn't just affect EVE (the awesome and irreplaceable BBEdit is only available at full power if you download it from the developer, because the sandbox disables some of its nicest features). But it's an issue now.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Glarbl Blarbl
Orion-Glarbl Mining Bureau
31
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Posted - 2015.04.12 20:26:21 -
[107] - Quote
https://community.eveonline.com/support/bug-reports/my-bug-reports/details?issueId=EBR-35213#comments
Quote: Created: 3/27/2015 10:08:45 PM Bug Hunter The shared cache location is currently fixed to the user library folder. Personally, I hope that different locations can be chosen in future releases.
Regards, BH Aravanadi
At least the bug hunters are on our side. I gotta say I'm not feeling the love for Mac users here, CCP. |
Arthur Aihaken
Jormungand Corporation
4353
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Posted - 2015.04.19 19:32:16 -
[108] - Quote
Just a head's up to anyone running OS X Yosemite 10.10.3, there appears to be some serious issues with the latest SiSi/Cider build - so my advice is to install an extended training queue just to be on the safe side. By 'extended', I mean a year.
I am currently away, traveling through time and will be returning last week.
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