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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Ian Blackbird
Industrie und Handels Konsortium
5
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Posted - 2015.03.24 13:44:37 -
[31] - Quote
Makkuro Tatsu wrote:Not sure if this is a good idea. As far as I know, installing things in /Library would require admin privileges?
Yes, it would. But isn't an software installation a administrative procedure? especially in multi-user environments? |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
31
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Posted - 2015.03.24 13:49:51 -
[32] - Quote
Ian Blackbird wrote:But isn't an software installation an administrative procedure? especially in multi-user environments? If you had the EVE cache stored in a place only writable for admins, how would a non-admin download resources on demand, which could happen any time while he is playing the game? |
Ian Blackbird
Industrie und Handels Konsortium
5
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Posted - 2015.03.24 13:55:59 -
[33] - Quote
Makkuro Tatsu wrote:If you had the EVE cache stored in a place only writable for admins, how would a non-admin download resources on demand, which could happen any time while he is playing the game?
By granting the non-admin (or non admin-group) write-permission on specific files & directories once. |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
31
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Posted - 2015.03.24 13:58:44 -
[34] - Quote
Ian Blackbird wrote:By granting the non-admin (or non admin-group) write-permission on specific files & directories once. Surely you are not suggesting creating an EVE Players group manually, or even world-writable files, which would also be world-deletable unless explicitly assigned the "sticky" attribute? If files are not world-writable but group-writable you would also need to use enforce set-guid, because otherwise player A cannot update a file installed by player B. |
Ian Blackbird
Industrie und Handels Konsortium
5
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Posted - 2015.03.24 14:01:15 -
[35] - Quote
Makkuro Tatsu wrote:Surely you are not suggesting creating an EVE Players group manually, or even world-writable files, which would also be world-deletable unless explicitly assigned the "sticky" attribute?
I think this problem could be solved by using just the onboard methods (group "staff", write-permission for group) if that doesn't help there are still ACLs... |
Kimimaro Yoga
Paragon Trust The Bastion
44
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Posted - 2015.03.24 14:01:45 -
[36] - Quote
Makkuro Tatsu wrote:Ian Blackbird wrote:But isn't an software installation an administrative procedure? especially in multi-user environments? If you had the EVE cache stored in a place only writable for admins, how would a non-admin download resources on demand, which could happen any time while he is playing the game?
An application can change files that "belong" to it inside the Library, regardless of which user launched the application. Now it's possible that CCP had trouble with creating new files on the fly for some reason, but plenty of applications already create files in the Library without having admin write privileges. As long as the original install of the application was done using "Make available to all users".
It's possible that there was some sort of bad problem created by trying to use the main Library. But having multiple users do independent cache installs, when the cache is 15Gb, that's some extra disk usage/bandwidth/server load.
Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3
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Ian Blackbird
Industrie und Handels Konsortium
5
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Posted - 2015.03.24 14:05:11 -
[37] - Quote
Kimimaro Yoga wrote:It's possible that there was some sort of bad problem created by trying to use the main Library
guess it had something to do with those partnersGäó mentioned by CCP Sledgehammer |
Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
33
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Posted - 2015.03.24 14:07:01 -
[38] - Quote
I want to make clear that I am all for reducing the amount of redundant files, if feasible. However, I think that one needs to keep in mind that TransGaming's Cider is the underlying technology, and I would assume that this implies restrictions. Native Mac EVE client, anyone? |
Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
238
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Posted - 2015.03.24 14:07:47 -
[39] - Quote
O.k. I'm a bit confused I thought do to the famous Mac bug where we crash if you download stuff in the background that the Mac wasn't getting the download on demand? I believe a DEV mentioned this a week or so ago in the Sisi feedback thread. So has something changed with the crashing while downloading, or did we just unleash a wave of crashes on newbies who think they can run this on their mac? |
Ian Blackbird
Industrie und Handels Konsortium
5
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Posted - 2015.03.24 14:09:38 -
[40] - Quote
Makkuro Tatsu wrote:Native Mac EVE client, anyone?
Oh, behave!
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CCP Sledgehammer
C C P C C P Alliance
383
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Posted - 2015.03.24 14:11:15 -
[41] - Quote
Manssell wrote:O.k. I'm a bit confused I thought do to the famous Mac bug where we crash if you download stuff in the background that the Mac wasn't getting the download on demand? I believe a DEV mentioned this a week or so ago in the Sisi feedback thread. So has something changed with the crashing while downloading, or did we just unleash a wave of crashes on newbies who think they can run this on their mac?
We introduced a workaround for that issue. We're hoping that come the next Cider upgrade this will not be an issue at all.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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Ian Blackbird
Industrie und Handels Konsortium
6
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Posted - 2015.03.24 14:15:37 -
[42] - Quote
CCP Sledgehammer wrote:We're hoping that come the next Cider upgrade this will not be an issue at all
it makes me nervous to read about the term "hope" in case of IT-related stuff
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Kimimaro Yoga
Paragon Trust The Bastion
44
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Posted - 2015.03.24 14:26:31 -
[43] - Quote
CCP Falcon wrote:IMPORTANT INFORMATION FOR MAC USERS!Today we released an update to the client that adds download on demand functionality. Unfortunately, this functionality is not backwards compatible with the old Clonemaker. Fear not though, as we have resolved this issue and you can download the compatible version here. To fix this, you will need to delete any existing clones that you use, and recreate them using the new version of Clonemaker linked above.
I just ran through this without a hitch. Including copying over the old cache files with all the locally saved settings. The steps involved, in detail: 1. Go into username/Library/Application Support (if yours is invisible, google instructions on how to make it visible) 2. Rename the Eve Online folders that belong to clones, they will have the same names as the Eve app clones. I suggest renaming by adding the word "old" or something similar to the end, for ease of keeping track. 3. Delete old Clonemaker app and cloned versions of the Eve app 4. Download and install new version of Clonemaker. 5. Run clone maker, pick whatever names you like 6. Go back into Application Support and you will see a new folder matching the name you made in Step 5 7. Open up this folders and open all its subfolders until you find an alias for Shared Cache, which should be the only file inside (located at Eve Online Clone 1/p_drive/Local Settings/Application Data/CCP/Eve on the default install) 8. Move the alias for Shared Cache to the equivalent location in the "old" folder in Application Support containing the data you want to re-use. The old folder should have a lot of files inside its CCP/Eve subfolder, including a folder named c_program_files_ccp_eve_tranquility. If you don't see that, you're probably in the wrong location. 9. Rename the "old" folder in Application Support to the same name as the clone you made in Step 5. 10. Repeat steps 5-9 as many times as you have clones. 11. Run clones, revel in your settings being saved, send me isk.
Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3
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Planeten Schreck
Bittersweet Corp
3
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Posted - 2015.03.24 14:31:42 -
[44] - Quote
"spam"
it is always a problem if you relay on middleware like cider and have to build workarounds for bugs that you cannot change on your own. I work in it business since there is an it business and i can tell that software quality is not getting better only a lot more complex because of all the tools and middleware. So sometimes it is not realy fair to complain about ccp development for all of the bugs but it can help if ccp comments on bugs and the timeframe for a solution. in my real live job i always like a "know bug / workaround / know limitations" database on software products, but mostly the marketing or legal guys try to keep problems quite and let anybody find out about problems on their own.
buy the way i woud like a native mac client to.....
"end of spam" |
Vincent Athena
V.I.C.E.
3238
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Posted - 2015.03.24 14:38:11 -
[45] - Quote
CCP Falcon wrote:IMPORTANT INFORMATION FOR MAC USERS!Today we released an update to the client that adds download on demand functionality. Unfortunately, this functionality is not backwards compatible with the old Clonemaker. Fear not though, as we have resolved this issue and you can download the compatible version here. To summarise, each clone would create its own unique repository of cached files which greatly increases the space requirements if using cloned clients. To fix this, you will need to delete any existing clones that you use, and recreate them using the new version of Clonemaker linked above. Please give us feedback or raise any queries you have in this thread. OK, that may be why I got 3 crashes today. I was using old clones.
Know a Frozen fan? Check this out
Frozen fanfiction
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Mercur Szybacik
State War Academy Caldari State
0
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Posted - 2015.03.24 14:52:32 -
[46] - Quote
Since the new update my launcher freezes at "Downloading Eve Launcher Update". Absolutely nothing happens. Tried deleting cache, etc, all the workarounds i could find.
Any suggestions? Thanks! |
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CCP Maxwell
C C P C C P Alliance
62
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Posted - 2015.03.24 15:14:39 -
[47] - Quote
Kimimaro Yoga wrote:Ohe thing I noticed that isn't necessarily broken, but is a Bad Thing(Gäó) about the shared cache. It's not installed in the Applications folder, or the /Library folder, it's installed in the /user/Library/Application Support folder *of the user who ran the update*. This means either a: someone logging in to a different account on that machine won't be able to play Eve, or b: That person can play Eve, but only because the Eve client is somehow bypassing security restrictions on accessing other user's data.
Please seriously consider relocating the cache to the main Library folder to avoid potential problems with this. Well unless you have a specific reason for wanting different users to have different game installs, for all practical purposes.
Thanks for the comment. We are not entirely happy with current setup for Mac and I'll make sure to bring this into our internal discussion.
CCP Maxwell - QA Engineer - Team RnB
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Andy TJ Hunter
Ye Olde Candy Lords
0
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Posted - 2015.03.24 15:36:32 -
[48] - Quote
Now, i keep the preferences in different folders for each client and then, via a bash script, i move a plist file around before launching the clients.
This way i only have one installation and save a lot of precious space on my SSD.
If i'll use the clonemaker, each clone it's going to have 25Gb or not?
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Justin Zaine
215
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Posted - 2015.03.24 15:42:26 -
[49] - Quote
So I guess what these minor T3 sub rebalances indicate is that when CCP does eventually get around to fully rebalancing T3's, they're going to continue to use the subsystem-system for fitting rather than change to the new system that the T3D's have been given or something else that we've yet to see?
I mean, why waste time rebalancing a system thats on it's way out?
He will win who knows when to fight and when not to fight.
He will win who, prepared himself, waits to take the enemy unprepared.
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Novenas Heresy
Black Scorpions Inc Fidelas Constans
16
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Posted - 2015.03.24 16:02:11 -
[50] - Quote
After updating to Scyalla on my Mac I get nothing but a black screen when launching the EvE client (either via the launcher or digging through the package to find the app itself). After waiting a minute or so EvE crashed back to the desktop with the error:
TransGaming C Runtime Library Runtime error! Program: C:\Program Files\CCP\EVE\bin\exefile.exe abnormal program termination
And sometimes:
Exception raised Unhandled page fault on read access to 0x0000006c at address 0x1e1e70a6.
This is under OSX 10.10.2 that was running Tiamat fine. |
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CCP Maxwell
C C P C C P Alliance
63
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Posted - 2015.03.24 16:26:27 -
[51] - Quote
Andy TJ Hunter wrote:Now, i keep the preferences in different folders for each client and then, via a bash script, i move a plist file around before launching the clients.
This way i only have one installation and save a lot of precious space on my SSD.
If i'll use the clonemaker, each clone it's going to have 25Gb or not?
No. This is the reason you should update your clones with the latest clonemaker. We had to make a change to it so that all the clones would use the same shared cache folder.
CCP Maxwell - QA Engineer - Team RnB
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Planeten Schreck
Bittersweet Corp
3
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Posted - 2015.03.24 17:02:30 -
[52] - Quote
Hi,
i updated my two older max pro Systems (macpro 1.1 2006 and 3.1 2008) Total time from first lauch to client ready about 4-6 Minutes. Everything work fine.
My macbook lost the stored login profiles, the rest is working also ok. but this happens sometime.
thanks for the smooth update |
Dybbuch
Agony Unleashed Agony Empire
73
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Posted - 2015.03.24 17:38:50 -
[53] - Quote
I had abandoned clones about 3 months ago because they were becoming less and less stable (freezing , DC's). I had moved to runnng 2 sep. clients side by side. With a single resource cache .. will I still be able to run 2 clients - will it generate the same clusterfunkage that resulted in two clients sharing the same prefs folder- or do you recommend me moving back to clonemaker clones.
Edit .. Trying to run an updated client through its binary will not connect me to the server THe clonemaker comes back as "Broken"
Agony is Recruiting
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Kouzelny Dedecek
Anomalous Existence Low-Class
1
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Posted - 2015.03.24 18:48:10 -
[54] - Quote
I cried a little at the first bit. |
Kouzelny Dedecek
Anomalous Existence Low-Class
1
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Posted - 2015.03.24 18:51:11 -
[55] - Quote
CCP Sledgehammer wrote:Ian Blackbird wrote:CCP Sledgehammer wrote:whereas using the Switch User functionality of the launcher I can still reproduce the issue. Any plans on fixing that one? We're in discussions with our partner regarding it, they are aware of the issue and that issue exists on their side. We are endorsing Clonemaker as a solution in the meantime.
Thanks for this! I'll definately install this then. Running 5 clients and having them all lock up whenever you want to change characters is rather harsh.
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Kouzelny Dedecek
Anomalous Existence Low-Class
1
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Posted - 2015.03.24 19:09:21 -
[56] - Quote
CCP Maxwell wrote:Kimimaro Yoga wrote:Ohe thing I noticed that isn't necessarily broken, but is a Bad Thing(Gäó) about the shared cache. It's not installed in the Applications folder, or the /Library folder, it's installed in the /user/Library/Application Support folder *of the user who ran the update*. This means either a: someone logging in to a different account on that machine won't be able to play Eve, or b: That person can play Eve, but only because the Eve client is somehow bypassing security restrictions on accessing other user's data.
Please seriously consider relocating the cache to the main Library folder to avoid potential problems with this. Well unless you have a specific reason for wanting different users to have different game installs, for all practical purposes. Thanks for the comment. We are not entirely happy with current setup for Mac and I'll make sure to bring this into our internal discussion.
THe whole storage location of the Eve install isn't new. The Cache has been in this location since I started using Eve on my Mac.
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Yaldo Asanari
Brave Operations - Lollipop Division Brave Collective
2
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Posted - 2015.03.24 19:18:58 -
[57] - Quote
CCP Sledgehammer wrote:Amarisen Gream wrote:The Clone Maker keeps saying it is broken when I try to open it.
But, Show Package Content and navigating > Contents > Scripts > main.scpt and double clicking that and then hitting the run button in Script Editor, made it work. That should've been fixed, can I ask you to check a setting for me? System Preferences > Security & Privacy > General tab: What is "Allow applications downloaded from:" set to?
Not OP - but for me opening the clonemaker gives the following message:
Quote:"EVE Clonemaker" is damaged and can't be opened. You should move it to the Trash
I still can run it by finding the script inside it and run that directly. It was the same on the previous version of the clonemaker, possibly been like this since I got this computer (5K iMac, Yosemite).
I have the setting "Allow apps downloaded from Mac App Store and identified developers". |
Vincent Athena
V.I.C.E.
3238
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Posted - 2015.03.24 19:26:42 -
[58] - Quote
Ive been monitoring the downloading by the clones I made. I made new ones as recommended by CCP. They are still downloading the ResFiles all their own. The folder is up to 1.2 gig, just flying around Jita for 15 minutes.
Know a Frozen fan? Check this out
Frozen fanfiction
|
Kouzelny Dedecek
Anomalous Existence Low-Class
1
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Posted - 2015.03.24 19:28:16 -
[59] - Quote
Yaldo Asanari wrote:CCP Sledgehammer wrote:Amarisen Gream wrote:The Clone Maker keeps saying it is broken when I try to open it.
But, Show Package Content and navigating > Contents > Scripts > main.scpt and double clicking that and then hitting the run button in Script Editor, made it work. That should've been fixed, can I ask you to check a setting for me? System Preferences > Security & Privacy > General tab: What is "Allow applications downloaded from:" set to? Not OP - but for me opening the clonemaker gives the following message: Quote:"EVE Clonemaker" is damaged and can't be opened. You should move it to the Trash I still can run it by finding the script inside it and run that directly. It was the same on the previous version of the clonemaker, possibly been like this since I got this computer (5K iMac, Yosemite). I have the setting "Allow apps downloaded from Mac App Store and identified developers". I have the same issue, my security settings are Mac App Store and identified developers. Changing this to Anywhere allows the app to run.
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Sakura Kawai
Catastrophic Overview Failure Brave Collective
0
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Posted - 2015.03.24 19:53:33 -
[60] - Quote
So, I have started getting massive FPS drops since the update.
I have cleared my cache, tried repair tool, changed to directX9, and atm running on lowest graphic settings, and I am STILL having this problem.
I live in a wormhole, so I've only tested it inside a POS and in empty space, but this is my problem:
chillaxing inside a POS forcefield. Max zoomed out. Average 200 FPS (I dont know how to cap it to like 60, please do inform me how to do that). At max zoom, zoom in really quick. As soon as the camera "hits" the forcefield, massive FPS drop to like 10 fps for 1-2 seconds and then goes back to avg 200.
Same thing when trying to quickly zoom out of a POS forcefield.
No FPS drop trying the same thing in empty space.
My computer isnt super good but I've been running on really high graphics up until now, without problem.
please help :>
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