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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Indahmawar Fazmarai
3743
|
Posted - 2015.02.14 15:18:16 -
[121] - Quote
Prince Kobol wrote:Instead of asking why players stay in NPC Corps a better question to ask is why should players join a player corp. What advantages especially is high sec is there for joining a player corp?
This subject has been discussed to death now and the results has always been the same, the advantages for players to stay in a NPC corp far far outweigh being in a player corp.
It is sad but true
And add the benefits from setting a one-man corp and ready it to drop corp in case of wardec.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Memphis Baas
161
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Posted - 2015.02.14 15:32:25 -
[122] - Quote
Hey, maybe CCP can make the Drifters wage war on all the NPC corps and attack their member pod pilots much like war decs. So if you want to avoid the slew of nasty NPCs attacking at every gate, you leave the NPC corp for a player corp that has neutral standings to the Drifters. |
Prince Kobol
2440
|
Posted - 2015.02.14 16:40:17 -
[123] - Quote
Memphis Baas wrote:Hey, maybe CCP can make the Drifters wage war on all the NPC corps and attack their member pod pilots much like war decs. So if you want to avoid the slew of nasty NPCs attacking at every gate, you leave the NPC corp for a player corp that has neutral standings to the Drifters.
Nice idea... that is if you want even more people to leave Eve.
As myself and many many many (that would be lots) other people have said before, until CCP make player driven corps in High Sec worth while then there is no incentive for new and old players to join them.
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Lupe Meza
Hedion University Amarr Empire
77
|
Posted - 2015.02.14 16:54:53 -
[124] - Quote
Why does it fall on CCP to implement a features to drive players out of player corps, rather than players doing things to attract players into their organizations?
A lot of the criticism of why people don't join player corps shared in this thread come down to players having to jump through arguably unreasonable hurdles to join, their privacy compromised, how they play compromised (Stay docked, cease all activity during war), and exposing themselves to even more potential for griefplay to name some of the ones that come up repeatedly. All of these are the result of player/community instituted actions, behaviors, and policies.
It seems that other players drive players away from player run organizations, particularly in High Sec. Is it that NPC corps are the problem, or is it that the player corp landscape has been made so unattractive by the players.
CCP implements tools to alleviate some of the more glaring things, having an option for concord intervention in intercorp aggression, implementing more robust networking tools for players in the form of social corps; things that will directly increase the likelihood of being able to build some measure of the trust required to join a player corp and it is viewed as the end of days.
Why would or should they do anything with NPC corps to absolve the players of their culpability in the environment they themselves created? And when they do step in to address the things we are doing that are keeping players out of our own corps, we condemn the actions. Classic damned if you do, damned if you don't scenario.
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BrundleMeth
Caldari Provisions Caldari State
374
|
Posted - 2015.02.14 17:39:43 -
[125] - Quote
Thorav wrote: I dont want to serve an FC, who is really just another player, most likely with no real-world tactical knowledge, but who act like gods with self-imposed authority because they're the best at blowing up pixels. And they yell at you when you ask them "What is that gate we are jumping again?" I wouldn't ask if you stopped mumbling location like a ******.
I remember going out on a roam and we were all in Tech 2 ships or expensively fit Battle ships. We saw another nice sized fleet and I was already for a great fight. Suddenly our FC says "Quick, lets dock up in that NPC station. We don't want to risk our expensive ships". I'm like WTF we came out to fight. So we sit here in station, and after 2 or 3 minutes, the FC says "I have to go for supper, you guys get home on your own" (15 jumps in Null) and he logs off.
I quit the corp that day... |
Lupe Meza
Hedion University Amarr Empire
77
|
Posted - 2015.02.14 18:49:46 -
[126] - Quote
BrundleMeth wrote:Thorav wrote: I dont want to serve an FC, who is really just another player, most likely with no real-world tactical knowledge, but who act like gods with self-imposed authority because they're the best at blowing up pixels. And they yell at you when you ask them "What is that gate we are jumping again?" I wouldn't ask if you stopped mumbling location like a ******. I remember going out on a roam and we were all in Tech 2 ships or expensively fit Battle ships. We saw another nice sized fleet and I was already for a great fight. Suddenly our FC says "Quick, lets dock up in that NPC station. We don't want to risk our expensive ships". I'm like WTF we came out to fight. So we sit here in station, and after 2 or 3 minutes, the FC says "I have to go for supper, you guys get home on your own" (15 jumps in Null) and he logs off. I quit the corp that day...
Guess that didn't make the cut for the This is Eve trailer. |
Prince Kobol
2440
|
Posted - 2015.02.14 19:54:51 -
[127] - Quote
Lupe Meza wrote:Why does it fall on CCP to implement a features to drive players out of player corps, rather than players doing things to attract players into their organizations?
A lot of the criticism of why people don't join player corps shared in this thread come down to players having to jump through arguably unreasonable hurdles to join, their privacy compromised, how they play compromised (Stay docked, cease all activity during war), and exposing themselves to even more potential for griefplay to name some of the ones that come up repeatedly. All of these are the result of player/community instituted actions, behaviors, and policies.
It seems that other players drive players away from player run organizations, particularly in High Sec. Is it that NPC corps are the problem, or is it that the player corp landscape has been made so unattractive by the players.
CCP implements tools to alleviate some of the more glaring things, having an option for concord intervention in intercorp aggression, implementing more robust networking tools for players in the form of social corps; things that will directly increase the likelihood of being able to build some measure of the trust required to join a player corp and it is viewed as the end of days.
Why would or should they do anything with NPC corps to absolve the players of their culpability in the environment they themselves created? And when they do step in to address the things we are doing that are keeping players out of our own corps, we condemn the actions. Classic damned if you do, damned if you don't scenario.
Remember this is Eve and the one thing you can garatuee with this community is that it is never their fault... Ever.
All you will get is the standard response of HTFU and go back to WoW if you don't like it. I have never know this community to hold up their hands and go yeah.. actually part of the problem of new player retention is our attuide towards them and same can be said of encouraging players to join player created corps.
Yes CCP could do a lot more but then so could the community but it will never happen hence why Eve will always struggle to retain players, hence the average PCU count going downwards trend yet again. |
Kraxalious
Domini Caedis
0
|
Posted - 2015.02.14 20:00:30 -
[128] - Quote
BrundleMeth wrote:
I remember going out on a roam and we were all in Tech 2 ships or expensively fit Battle ships. We saw another nice sized fleet and I was already for a great fight. Suddenly our FC says "Quick, lets dock up in that NPC station. We don't want to risk our expensive ships". I'm like WTF we came out to fight. So we sit here in station, and after 2 or 3 minutes, the FC says "I have to go for supper, you guys get home on your own" (15 jumps in Null) and he logs off.
I quit the corp that day...
Of course, if the FC logged you could have taken over as FC and fought the other gang if you wanted to. Instead of waiting for someone else to make fun for you, sometimes you have to take initiative and make your own fun. |
Pok Nibin
Filial Pariahs
490
|
Posted - 2015.02.14 20:40:51 -
[129] - Quote
You guys have driven this discussion into minutia so well you should win an award of some sort.
Dont fight it; Rejoin your Amarrian patriarchs; You know you want to.
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Miomeifeng Alduin
Lithonauts Inc.
65
|
Posted - 2015.02.14 20:54:22 -
[130] - Quote
Kraxalious wrote:BrundleMeth wrote:
I remember going out on a roam and we were all in Tech 2 ships or expensively fit Battle ships. We saw another nice sized fleet and I was already for a great fight. Suddenly our FC says "Quick, lets dock up in that NPC station. We don't want to risk our expensive ships". I'm like WTF we came out to fight. So we sit here in station, and after 2 or 3 minutes, the FC says "I have to go for supper, you guys get home on your own" (15 jumps in Null) and he logs off.
I quit the corp that day...
Of course, if the FC logged you could have taken over as FC and fought the other gang if you wanted to. Instead of waiting for someone else to make fun for you, sometimes you have to take initiative and make your own fun.
To do that ofcource, you need to have some knowledge on how to tactically lead a group of people in EVE. Some people are natural leaders and can think of the right ship to target in a large fight by instinct. Others just draw a blank and shoot random stuff. FC-ing isn't something everyone can just do (reasons can be skill, leadership quality, ability to speak a certain language clearly over comms, finding the right people who want to follow you and many more). |
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Eli Stan
Center for Advanced Studies Gallente Federation
33
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Posted - 2015.02.14 21:38:02 -
[131] - Quote
BrundleMeth wrote:Leannor wrote:Exxon Hess wrote: I'd love to fall into a casual FW/PVP corp that is big enough to have a good amount of people online, and would like logi/dpw support now and then, but not guilt me for not logging in every week... I am positive there are corps out there like this. I can't find them. They can't find me. if you find them, ... let me know. Well We could start one. No API checks, no guilt for busy people, only requirement is log in once a month. And maybe pick a day 2 or 3 weeks in advance where we can all or most of us try to long on together. Home base in an NPC Station, maybe even a Null NPC Station. We get together for a few hours, spin ships, go out on a roam in inexpensive ships, or just sit in chat and ***** about our fat wives and idiot bosses. A corp with 15-20 guys/girls who don't take themselves too serious could be some fun or a failure. But you never know... We call it "The Slacker Corp" or maybe "The Apathetic Group"....
That already exists - in an NPC corp called CAS. (Well, except there isn't even a monthly login requirement.) NPC nullsec station? Check. Large (100+ pilots) events announced in advance? Check. Socializing, NPSI PvP, PvE? Check. Pilots on 23x7? Check.
No need for a player corp to have fun in this game. Shrug.
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Vector Symian
0 Fear
411
|
Posted - 2015.02.14 22:42:36 -
[132] - Quote
Hello and before I continue My main is Happily in the best corp in New Eden, The Scope
Reason may be...
-The Scope is a awesome mixed up community of peeps that may be a little too individualistic for corps mechanics
-They get to avoid griefer wardecs
- most corps go dead once their driving force is gone and then your stuck in a dead end corp but out of a skewed sense of loyalty you have stayed
-you can tell any boss in the chat to go *beep* themselves without consequence
-it make opposing mindset get to know each other
- they may be finding the peeps to get behind their own crazy idea
- peeps tend to be funnier and more real in scope chat
Scope Corp - Best Corp
return to us my children make the Leaders earn your loyalty |
Chopper Rollins
Lantean Empire
1041
|
Posted - 2015.02.14 23:04:46 -
[133] - Quote
Shailagh wrote:Im trying to make ccp money here. ...
It seems to me that your help is uncalled for and strangely informed by opinion. Your posts conjure a vivid mental image of a pallid hand slapping a keyboard with a bright yellow plastic banana in a dark, quiet room.
Goggles. Making me look good. Making you look good.
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Lan Wang
Coreli Corporation The Kadeshi
169
|
Posted - 2015.02.14 23:15:35 -
[134] - Quote
Vector Symian wrote:Hello and before I continue My main is Happily in the best corp in New Eden, The Scope
Reason may be...
-The Scope is a awesome mixed up community of peeps that may be a little too individualistic for corps mechanics
-They get to avoid griefer wardecs
- most corps go dead once their driving force is gone and then your stuck in a dead end corp but out of a skewed sense of loyalty you have stayed
-you can tell any boss in the chat to go *beep* themselves without consequence
-it make opposing mindset get to know each other
- they may be finding the peeps to get behind their own crazy idea
- peeps tend to be funnier and more real in scope chat
Scope Corp - Best Corp
return to us my children make the Leaders earn your loyalty
find a decent player corp? sounds like you just join crappy corps
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
-á
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BrundleMeth
Caldari Provisions Caldari State
376
|
Posted - 2015.02.15 12:44:46 -
[135] - Quote
Miomeifeng Alduin wrote:Kraxalious wrote:BrundleMeth wrote:
I remember going out on a roam and we were all in Tech 2 ships or expensively fit Battle ships. We saw another nice sized fleet and I was already for a great fight. Suddenly our FC says "Quick, lets dock up in that NPC station. We don't want to risk our expensive ships". I'm like WTF we came out to fight. So we sit here in station, and after 2 or 3 minutes, the FC says "I have to go for supper, you guys get home on your own" (15 jumps in Null) and he logs off.
I quit the corp that day...
Of course, if the FC logged you could have taken over as FC and fought the other gang if you wanted to. Instead of waiting for someone else to make fun for you, sometimes you have to take initiative and make your own fun. To do that ofcource, you need to have some knowledge on how to tactically lead a group of people in EVE. Some people are natural leaders and can think of the right ship to target in a large fight by instinct. Others just draw a blank and shoot random stuff. FC-ing isn't something everyone can just do (reasons can be skill, leadership quality, ability to speak a certain language clearly over comms, finding the right people who want to follow you and many more). Unfortunately I don't have the knowledge or experience to be an effective FC. I DO have some leadership abilities. Maybe some day I can give it a shot.... |
Indahmawar Fazmarai
3754
|
Posted - 2015.02.15 18:14:27 -
[136] - Quote
Lupe Meza wrote:Why does it fall on CCP to implement a features to drive players out of player corps, rather than players doing things to attract players into their organizations?
A lot of the criticism of why people don't join player corps shared in this thread come down to players having to jump through arguably unreasonable hurdles to join, their privacy compromised, how they play compromised (Stay docked, cease all activity during war), and exposing themselves to even more potential for griefplay to name some of the ones that come up repeatedly. All of these are the result of player/community instituted actions, behaviors, and policies.
It seems that other players drive players away from player run organizations, particularly in High Sec. Is it that the NPC corps are the problem, or is it that the player corp landscape has been made so unattractive by the players?
CCP implements tools to alleviate some of the more glaring things, having an option for concord intervention in intercorp aggression, implementing more robust networking tools for players in the form of social corps; things that will directly increase the likelihood of being able to build some measure of the trust required to join a player corp and it is viewed as the end of days.
Why would or should they do anything with NPC corps to absolve the players of their culpability in the environment they themselves created? And when they do step in to address the things we are doing that are keeping players out of our own corps, we condemn the actions. Classic damned if you do, damned if you don't scenario.
Just now CCP are looking at their bottom line and foresee ugly things going on with it unless the game returns to growth. Yet their plan consists of doing more of the same, rather than develop areas of the game which ahve been unattended and unexploited since ever.
PvE and avatars, pick your choice. More PvP is not going to keep this old lady afloat, no matter how less noob-hostile you make it. The time for noob friendliness was when it was growing 4 years ago, not now when noobs have become a rare sighting and CCP advertises expansions with "resub now"...
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Caleb Seremshur
The Atomic Fallout Kids
482
|
Posted - 2015.02.15 20:02:05 -
[137] - Quote
Kraxalious wrote:BrundleMeth wrote:
I remember going out on a roam and we were all in Tech 2 ships or expensively fit Battle ships. We saw another nice sized fleet and I was already for a great fight. Suddenly our FC says "Quick, lets dock up in that NPC station. We don't want to risk our expensive ships". I'm like WTF we came out to fight. So we sit here in station, and after 2 or 3 minutes, the FC says "I have to go for supper, you guys get home on your own" (15 jumps in Null) and he logs off.
I quit the corp that day...
Of course, if the FC logged you could have taken over as FC and fought the other gang if you wanted to. Instead of waiting for someone else to make fun for you, sometimes you have to take initiative and make your own fun.
You don't know null politics very well do you? If you're not an official FC then you don't do anything.
Faction warfare pilot and solo/small gang PVP advocate
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Remiel Pollard
Shock Treatment Ministries
6494
|
Posted - 2015.02.15 20:21:11 -
[138] - Quote
Caleb Seremshur wrote:Kraxalious wrote:BrundleMeth wrote:
I remember going out on a roam and we were all in Tech 2 ships or expensively fit Battle ships. We saw another nice sized fleet and I was already for a great fight. Suddenly our FC says "Quick, lets dock up in that NPC station. We don't want to risk our expensive ships". I'm like WTF we came out to fight. So we sit here in station, and after 2 or 3 minutes, the FC says "I have to go for supper, you guys get home on your own" (15 jumps in Null) and he logs off.
I quit the corp that day...
Of course, if the FC logged you could have taken over as FC and fought the other gang if you wanted to. Instead of waiting for someone else to make fun for you, sometimes you have to take initiative and make your own fun. You don't know null politics very well do you? If you're not an official FC then you don't do anything.
Sounds like a good reason not to go to nul then. Being told what you can and can't do in a video game by the players is not a very inviting way of getting people to come join you.
GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'.
Jam those ones first, and kill them last.GÇ¥
- Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104
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Totalrx
NA No Assholes
121
|
Posted - 2015.02.15 20:34:38 -
[139] - Quote
I've always thought that after a certain period of time (say 180 days) that a player be presented with two options:
1) Be automatically transferred to an NPC Corp that is enrolled in Faction Warfare
2) Join a player corp |
Kraxalious
Domini Caedis
1
|
Posted - 2015.02.15 20:52:27 -
[140] - Quote
Caleb Seremshur wrote:Kraxalious wrote:BrundleMeth wrote:
I remember going out on a roam and we were all in Tech 2 ships or expensively fit Battle ships. We saw another nice sized fleet and I was already for a great fight. Suddenly our FC says "Quick, lets dock up in that NPC station. We don't want to risk our expensive ships". I'm like WTF we came out to fight. So we sit here in station, and after 2 or 3 minutes, the FC says "I have to go for supper, you guys get home on your own" (15 jumps in Null) and he logs off.
I quit the corp that day...
Of course, if the FC logged you could have taken over as FC and fought the other gang if you wanted to. Instead of waiting for someone else to make fun for you, sometimes you have to take initiative and make your own fun. You don't know null politics very well do you? If you're not an official FC then you don't do anything.
He said he docked in an NPC station. Odds are if it was an official operation, it wouldn't be in NPC space and the FC wouldn't abandon his fleet in an NPC null station. In my experience, anyone can take out a roam as long as it doesn't conflict with alliance ops, however you wouldn't get SRP unless it was an official operation by an official FC.
So how do you learn to FC? Get some people together in cheap ships, let them know they might die and go on a roam. Usually there are plenty of bored people willing to lose a frigate or destroyer. If you die, oh well it's not like you lost much but you gain experience. After you run enough fleets and experience you will start winning more, people will trust you, and you can then take out more expensive stuff.
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Bud
Imperial Academy Amarr Empire
5
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Posted - 2015.02.15 20:59:07 -
[141] - Quote
Because I'm Bud the Stud and I do what I want |
Lupe Meza
Hedion University Amarr Empire
85
|
Posted - 2015.02.15 21:19:40 -
[142] - Quote
Kraxalious wrote:Caleb Seremshur wrote:Kraxalious wrote:BrundleMeth wrote:
I remember going out on a roam and we were all in Tech 2 ships or expensively fit Battle ships. We saw another nice sized fleet and I was already for a great fight. Suddenly our FC says "Quick, lets dock up in that NPC station. We don't want to risk our expensive ships". I'm like WTF we came out to fight. So we sit here in station, and after 2 or 3 minutes, the FC says "I have to go for supper, you guys get home on your own" (15 jumps in Null) and he logs off.
I quit the corp that day...
Of course, if the FC logged you could have taken over as FC and fought the other gang if you wanted to. Instead of waiting for someone else to make fun for you, sometimes you have to take initiative and make your own fun. You don't know null politics very well do you? If you're not an official FC then you don't do anything. He said he docked in an NPC station. Odds are if it was an official operation, it wouldn't be in NPC space and the FC wouldn't abandon his fleet in an NPC null station. In my experience, anyone can take out a roam as long as it doesn't conflict with alliance ops, however you wouldn't get SRP unless it was an official operation by an official FC. So how do you learn to FC? Get some people together in cheap ships, let them know they might die and go on a roam. Usually there are plenty of bored people willing to lose a frigate or destroyer. If you die, oh well it's not like you lost much but you gain experience. After you run enough fleets and experience you will start winning more, people will trust you, and you can then take out more expensive stuff.
This is really good advice. FC'ing really just requires you to take out some fleets and learn from your successes and most importantly your failures. Some of the best FC's I've flown under have been some of the most average to below average individual players, but their understanding of what needs to be done, ability to formulate a winning strategy, how to communicate effectively, and keeping the fleet a cohesive unit; trumps any individual pilot skill anyone can bring to the table IMO. True some people may never cultivate these qualities and those that lack them tend to be horrible FC's, but a lot of these qualities are things that you can learn and strengthen as you go.
You don't have to be the Sun Tzu of Eve, most corps will be happy to follow anyone willing to take the responsibility of FC'ing into battle for the potential of action alone and will keep showing up for more as long as they're not an ass.
Fake it til ya make it.
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Vector Symian
0 Fear
481
|
Posted - 2015.02.16 00:45:26 -
[143] - Quote
Lan Wang wrote:Vector Symian wrote:Hello and before I continue My main is Happily in the best corp in New Eden, The Scope
Reason may be...
-The Scope is a awesome mixed up community of peeps that may be a little too individualistic for corps mechanics
-They get to avoid griefer wardecs
- most corps go dead once their driving force is gone and then your stuck in a dead end corp but out of a skewed sense of loyalty you have stayed
-you can tell any boss in the chat to go *beep* themselves without consequence
-it make opposing mindset get to know each other
- they may be finding the peeps to get behind their own crazy idea
- peeps tend to be funnier and more real in scope chat
Scope Corp - Best Corp
return to us my children make the Leaders earn your loyalty find a decent player corp? sounds like you just join crappy corps
Find one?
why when I have Scope?
and the majority arnt the bad they just suffer from people having a life and that is always unavoidable
scope is immortal, scope continues and scope doesn't coddle
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Nexus Day
Lustrevik Trade and Travel Bureau
1125
|
Posted - 2015.02.16 01:11:23 -
[144] - Quote
There are many reasons why people stay in NPC corps. I doubt you will find them all here. As for finding ways to coax people out of NPC corps, good luck. The easiest way is to create a welcoming environment without judgment. RvB, Brave Newbies, even the New Order promote these environments. Why CCP doesn't do more to support and promote is a mystery.
This thread has so much content it may be 'Thread of the Year' and it is only January.
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Lienzo
Amanuensis
25
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Posted - 2015.02.16 01:39:50 -
[145] - Quote
People stay in npc corps because they have no incentive to increase their avenues of exposure.
Ways that we could incentivize corp membership include:
- Differentiate personal and corporate standing effects.
- Mass-based docking fees for everyone.
- Incremental war decs. (System > constellation > region.)
- Limit character market orders on a per station basis, 1 slot per skill lvl.
- Expand corp market orders to several hundred per station.
- Enroll NPC corps in region-limited faction-warfare system.
- Make local chat opt-in at the corp settings level.
- Limit structure "launch for self" option.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
78
|
Posted - 2015.02.16 05:07:51 -
[146] - Quote
To all the folks who want to remove NPC corps or force people out via powerful incentives -
What will be the effect on the game when highsec becomes effectively the same as FW space due to certain entities wardeccing en masse? Trade hubs will become no mans lands unless you are affiliated with the dominant group of station huggers.
Forcing people with no interest in combat (or people like me that aren't part of an organization that can fight roving gangs of interceptors and HACs/strat cruisers/gilas etc.) to play target for content hungry veterans in all areas of the game is how you kill EVE.
"High-sec" would become meaningless as just like the other areas of the game it will be divided amongst blocs with the numbers and SP to control space.
Obviously CCP is never going to mess with NPC corps in this fashion because it would be monumentally stupid for player retention but that it's even suggested on a regular basis is troubling. |
Vincent Athena
V.I.C.E.
3147
|
Posted - 2015.02.16 05:35:57 -
[147] - Quote
For anyone thinking of moving from an NPC corp to a player corp, there are several questions they would like to see the answer to. Two that come to mind are:
What are the other members like? How will I be treated?
At present, there is little way for a player to research the answer either of these questions. Looking at ads, or forum posts, tells you little. This is Eve, and all such information may just be a con. The only real way would be to join corp after corp and see. Many players would rather not bother, and put up with just staying in an NPC corp. Remember, this is a game. People play it for fun. Dealing with one group of jerks after another is not fun.
I suspect that many posters here advocating various methods of forcing players out of NPC corps are not looking to improve the game, they are trying to get more victims.
We need some way to more easily search for corps that fit a player's desires. I'm not sure that that would constitute.
Know a Frozen fan? Check this out
Frozen fanfiction
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metalravenous
S0utherN Comfort DARKNESS.
57
|
Posted - 2015.02.16 07:32:52 -
[148] - Quote
Main reason people stay in NPC corps is because people are idiots. Stay in NPC corps and you minimize time spent with idiots. |
Anabella Rella
Gradient
1898
|
Posted - 2015.02.16 07:46:13 -
[149] - Quote
Vincent Athena wrote:
...I suspect that many posters here advocating various methods of forcing players out of NPC corps are not looking to improve the game, they are trying to get more victims....
Precisely this. I've yet to see one convincing argument in any of these threads (that keep popping up like weeds after a spring rain) as to what's so wrong with letting people play the damned game the way they want. If someone is happy paying their monthly sub fee to stay in an NPC corp and do their own thing in high sec, so what? These poorly thought out, ham-fisted ideas to force people out of NPC corps (or do anything else they don't find entertaining for that matter) will only cause people to either form single player corps or leave the game entirely.
While some of you hard cases may cheer the idea that the "weak" would be weeded out, leaving "your Eve" a garden of pure ideology filled with people who play the way that you approve, I think CCP knows there's no way such an Eve is in any way a viable business.
Bottom line: if you want more potential victims you should get more people playing Eve instead of trying to bully the folks already here.
When the world is running down, you make the best of what's still around.
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Rhina Duna
Sisterhood of Sef Am-arr
1
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Posted - 2015.02.16 09:59:50 -
[150] - Quote
One question....
How many NPC-Alts are just neutral-Alts of Null sec players?
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