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1. I have a whacky thought... Make Muninn a medum drone boat. - in Player Features and Ideas Discussion [original thread]
I've never been a fan of sniper HACs. Application bonuses are the way to go. Also, only the Guristas ships do drones properly. All drone cruiser bonuses might as well be to medium drones. Only frigates and destroyers would wield small drones with...
- by Lienzo - at 2017.07.04 05:56:17
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2. Hull repairers - in Player Features and Ideas Discussion [original thread]
They should consume nanite paste.
- by Lienzo - at 2017.06.28 04:13:28
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3. Change Mineral Abundance to Scarcity - in Player Features and Ideas Discussion [original thread]
It would not be unreasonable if finding reliable ore deposits was increasingly possible with the aid of a drilling rig or some analogous structure. An ore, or rather, asteroid belt field prospecting array might as well be a physical thing, the v...
- by Lienzo - at 2017.06.24 04:48:26
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4. Probably been discussed a million times, but Large Transports please - in Player Features and Ideas Discussion [original thread]
I'd like to see a destroyer sized industrial with destroyer level build requirements, stats and build costs. Blockade runners could be based on this model. And then a BC sized industrial with BC level attributes and costs. DSTs could be based on ...
- by Lienzo - at 2017.06.17 02:19:30
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5. Citadel timers - is three strictly neccesary? - in Player Features and Ideas Discussion [original thread]
It might be interesting if the owners were allowed to choose between different alternatives. e.g., exchange damage cap for number of timers, or duration between timers.
- by Lienzo - at 2017.06.17 01:46:44
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6. Fleet formations - in Player Features and Ideas Discussion [original thread]
I'd find a more nuanced sphere formation to be pretty welcome. It could be done with the addition of a single variable. Basically, instead of having a 20km or so warp sphere, have a variable radius mechanic. If you weighted the radius to ship ...
- by Lienzo - at 2017.06.17 01:30:28
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7. Can We Please Agree on the Exact Problem with the Eve Ecosystem? - in Player Features and Ideas Discussion [original thread]
It's simpler than that. A sandbox game built around PVE is not only boring, but tedious. I can be tediously bored for free in almost any other game. What do players want? They want Homeworld style battles where they can directly pilot their own i...
- by Lienzo - at 2017.06.10 17:16:39
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8. AOE Repair Module for Force Auxiliaries - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: If we had a 'Logi Cap' based on ship size, this would be potentially possible. Of course we can't have a logi cap without also having a DPS cap, or logi get made utterly irrelevant even in mid sized fights. Server load how...
- by Lienzo - at 2017.06.06 03:07:25
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9. AOE Repair Module for Force Auxiliaries - in Player Features and Ideas Discussion [original thread]
Honestly, I'm a bit divided. Both approaches have strengths and weaknesses. If it were a "fighter" based option, you'd have the ability of the logi squadron to activate their abilities on cue, repairing friendly ships in range of wherever you se...
- by Lienzo - at 2017.06.04 23:45:52
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10. AOE Repair Module for Force Auxiliaries - in Player Features and Ideas Discussion [original thread]
Module: - Similar to a smartbomb, but with hp replacement effect instead of damage. Scriptable. - Alternately, a type of drone exclusive to Force Auxiliaries. Scripts: - Trade repair amount for range or cycle time. Goals: - Augment the ...
- by Lienzo - at 2017.06.04 20:27:00
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11. Please Remove 100% Target Jams From the Game. - in EVE General Discussion [original thread]
It'd be pretty fair if gravimetric jammers reduced your locking ability for Caldari ships and their gravimetric powerplants. Scenario: I have a ship with 10 points of grav strength. Someone jams me for 5 points of grav strength. It now takes twi...
- by Lienzo - at 2017.05.12 03:35:16
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12. [Wardec] Require office rental for legal attack of war target in HS/... - in Player Features and Ideas Discussion [original thread]
You can't challenge or blow up a corp office though. It would be simpler just to require both parties to have a citadel in that region in order to sustain a wardec limited to that region. CCP then has a free hand to add in lots of economic bene...
- by Lienzo - at 2017.03.04 23:37:52
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13. War decs : not achieving objectives - in EVE General Discussion [original thread]
War needs a focus. Even in a sandbox, you need to have a sense of traction. Humans are a skittish bunch. When we are uncertain about outcomes, we usually hang back unless we have no choice. Occasionally, wars are just a means to feel out the str...
- by Lienzo - at 2017.02.28 03:03:40
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14. Marauder PVP? - in Player Features and Ideas Discussion [original thread]
I think they could benefit from a module that makes them a fleet pvp asset. I'd like to see something that makes both the user and the target immune to remote repair, or perhaps any remote effects.
- by Lienzo - at 2017.01.19 00:13:26
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15. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Just keep ships in space after logoff.
- by Lienzo - at 2017.01.07 03:42:35
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16. Empty Stations, Empty Markets - in Player Features and Ideas Discussion [original thread]
Nosum Hseebnrido wrote: But despite all of that, if you really want to be able to make certain extra amount of sell/buy orders in station I think we should consider moving this idea on corporation level or alliance so it may be something 'new...
- by Lienzo - at 2016.12.08 01:56:20
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17. Empty Stations, Empty Markets - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: except they will be able to do it with the modules that you fit to these ships. So if i have to go to the hub to get the fits and the ship is also going to be cheaper in the hub why am i going to shop anyplace else? ...
- by Lienzo - at 2016.12.07 04:10:55
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18. Empty Stations, Empty Markets - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: This would be abused to hell and gone for scams and in market PvP with people throwing around a lot of sell or buy orders with low range and then higher ones that are system wide that will actually get sold to from the m...
- by Lienzo - at 2016.12.07 04:01:01
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19. Empty Stations, Empty Markets - in Player Features and Ideas Discussion [original thread]
Gadget Helmsdottir wrote: And if the items are sold for much lower than Jita... someone could just buy them and transport them to Jita for a profit. 'cause that's where everyone else will be. Where are these new "hubs" again? Danika Prin...
- by Lienzo - at 2016.12.07 03:49:21
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20. Empty Stations, Empty Markets - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: It's hard to register what it is you're asking for. You're not getting a teleporting-goods mechanic, if that's your intent, and you can already remotely set sell orders. I would worry less about fully stocking a local h...
- by Lienzo - at 2016.12.07 03:32:45
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