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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Phantom
C C P C C P Alliance
5051
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Posted - 2014.12.04 15:11:52 -
[1] - Quote
With the Rhea release we will see an interesting (experimental) new star map.
The main features of this new opt-in starmap are
- Seamless zoom from universe scale down to solar system scale
- Display in a window that can be resized, moved around and docked at the sides of the screen
- Grouping of stars in constellations and regions
- Performance improvements
- Continued development beyond Rhea
- To use this new map after Rhea, you first need to active this feature in the ESC menu under General settings.
Discover more details and pictures about this new star map in CCP Rise' latest dev blog Starmap Improvements - A Map To Treasure.
We welcome your feedback and suggestions on which features you would like to see next in the new star map!
CCP Phantom - Senior Community Representative - Volunteer Manager
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tgl3
Wormhole Engineers Greater Realms
525
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Posted - 2014.12.04 15:14:16 -
[2] - Quote
Posted a bit early, Phantom? Link is dead!
Twitter - TG_3
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Petrus Blackshell
Scrap Metal Squadron
3221
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Posted - 2014.12.04 15:14:30 -
[3] - Quote
Hooray a more useful map! Also yeah, the link is dead.
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com
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CCP Phantom
C C P C C P Alliance
5052
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Posted - 2014.12.04 15:16:19 -
[4] - Quote
tgl3 wrote:Posted a bit early, Phantom? Link is dead! There is unfortunately always a slight delay between publication of the blog and until it is visible for everyone. But I promise, it is there! Somewhere out there...
CCP Phantom - Senior Community Representative - Volunteer Manager
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tgl3
Wormhole Engineers Greater Realms
525
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Posted - 2014.12.04 15:17:45 -
[5] - Quote
CCP Phantom wrote:tgl3 wrote:Posted a bit early, Phantom? Link is dead! There is unfortunately always a slight delay between publication of the blog and until it is visible for everyone. But I promise, it is there! Somewhere out there... And it's up! Awesome!
EDIT: Will this be on Sisi before the release? Double edit; The lack of probes (and presumably d-scan integration) in the new solar map initially makes it useless, but I'll still throw feedback in on the rest on release.
Twitter - TG_3
Ex EVE Blogger - still available at Through Newb Eyes
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Jade Blackwind
Alexylva Paradox Low-Class
211
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Posted - 2014.12.04 15:21:45 -
[6] - Quote
The new map looks awesome! Pity there's no search function in the beta though. |
Dierdra Vaal
Interstellar Stargate Syndicate
319
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Posted - 2014.12.04 15:25:39 -
[7] - Quote
Quote:These modes can also be resized and makes it very easy to run the map on a second monitor full time.
I assume that it still runs inside the same window (as far as the Windows window manager is concerned) as Eve? So for it to run on a second monitor I need to stretch the Eve window over 2 monitors? Or is it a separate window?
[center][i]Veto #205
Director Emeritus at EVE University
CSM1 delegate, CSM3 chairman and CSM5 vice-chairman[/i][/center]
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Altrue
Exploration Frontier inc Brave Collective
1450
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Posted - 2014.12.04 15:26:57 -
[8] - Quote
Finally!
I've been in the hype train for the new starmap for AGES (actually, two weeks).
Glad to see the deblog, looks amazing!
Signature Tanking - Best Tanking
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CCP Rise
C C P C C P Alliance
4633
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Posted - 2014.12.04 15:28:21 -
[9] - Quote
Dierdra Vaal wrote:Quote:These modes can also be resized and makes it very easy to run the map on a second monitor full time. I assume that it still runs inside the same window (as far as the Windows window manager is concerned) as Eve? So for it to run on a second monitor I need to stretch the Eve window over 2 monitors? Or is it a separate window?
Yes, same window as eve, you would need to stretch the eve window to two monitors.
@ccp_rise
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Lair Osen
102
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Posted - 2014.12.04 15:29:01 -
[10] - Quote
So the search doesn't work, how about auto linking to 'Show Info' then 'Show on Map'? |
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Ix Method
Brutor Tribe Minmatar Republic
348
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Posted - 2014.12.04 15:29:29 -
[11] - Quote
Some glorious things right there, hugs for everyone.
Travelling at the speed of love.
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CCP karkur
C C P C C P Alliance
3780
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Posted - 2014.12.04 15:29:40 -
[12] - Quote
tgl3 wrote:EDIT: Will this be on Sisi before the release?. The map is now live on Sisi
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
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l0rd carlos
Friends Of Harassment The Camel Empire
1102
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Posted - 2014.12.04 15:32:22 -
[13] - Quote
I'm a bit underwhelmed :/
But the "strategy and information" mode sounds exactly like the thing I was hoping for in the first place. Thanks for updating it.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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Katrina Bekers
Rim Collection RC Sorry We're In Your Space Eh
232
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Posted - 2014.12.04 15:33:16 -
[14] - Quote
How cool is a game, a dev, and a dev team who acknowledge the stellar (pun intended) excellence level reached by one of their most acclaimed gamers (Wollari, that'd be you)?
Even cooler if they set the goal of emulating the success and functionality of dotlan evemaps!
<< THE RABBLE BRIGADE >>
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Alphax45
Polaris Project Curatores Veritatis Alliance
49
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Posted - 2014.12.04 15:34:15 -
[15] - Quote
I need new pants :D
Good Job CCP |
Samsara Toldya
Pator Tech School Minmatar Republic
160
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Posted - 2014.12.04 15:36:37 -
[16] - Quote
Have to check it out... later
I see Overview and HUD in this screenshot: http://cdn1.eveonline.com/www/newssystem/media/66726/1/2.png Am I now able to undock, look around and overlay the map to identify the stars I see without setting random autopilot routes to have "lines in space"?
Will we finally be able to see at least TWO different things at the same time? Like: Secstatus PLUS pilots in space or Secstatus PLUS kills last hour or station service PLUS system cost index?
It's been a pita to identify systems with low system cost index and have to switch the map to station service to see if there is a station with manufacturing (damn, what system did I look at???)... or to find the least active lowsec entry system (switching between kills last hour, pilots in space, pilots docked, secstatus and back). Never understood why the secstatus colour would be removed while looking at jumps last 24h and so on...
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Liu Ellens
Sebiestor Tribe Minmatar Republic
115
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Posted - 2014.12.04 15:41:41 -
[17] - Quote
CCP, you really really make it difficult for me to follow my plan of letting my subscription run out...
Well, they oughta know what to do with them hogs out there for shure.
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Abby Silverwind
Demonic Retribution
4
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Posted - 2014.12.04 15:46:07 -
[18] - Quote
Looks great can't wait to test it out
Happy Abby
Even though I walk through the valley of the shadow of death,
I will fear no evil,
for you are with me;
Your rod and your staff,
they comfort me.
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Defier Orilis
Imperial Shipment Amarr Empire
71
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Posted - 2014.12.04 15:47:06 -
[19] - Quote
Are you guys removing the F11 key side screen panel (i rarely used it anyway) then and replacing it with the floating new map as F11 key shortcut? |
Adrie Atticus
Shadows of Rebellion The Bastion
605
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Posted - 2014.12.04 15:50:59 -
[20] - Quote
YAY!: - Whoever designed the UI on the map needs a promotion to the head of the UI redesign team to show how it is done. - Not sure if you can improve on perfection, some system names are a bit dim even when they are "next door".
Boooo: - Scanning uses the old map still. |
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CCP Rise
C C P C C P Alliance
4633
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Posted - 2014.12.04 15:53:00 -
[21] - Quote
Defier Orilis wrote:Are you guys removing the F11 key side screen panel (i rarely used it anyway) then and replacing it with the floating new map as F11 key shortcut?
Yes, eventually we hope to remove it since the new map should better cover the same functions.
@ccp_rise
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CCP Rise
C C P C C P Alliance
4633
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Posted - 2014.12.04 15:53:23 -
[22] - Quote
Adrie Atticus wrote:YAY!:
Boooo: - Scanning uses the old map still.
Hopefully not for long :)
@ccp_rise
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Jacob Katruun
Varitec Security LLC
0
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Posted - 2014.12.04 15:56:07 -
[23] - Quote
Awesome! Glad to see improvements coming to the star map!
It does really need a search function: here's a scenario I encounter several times a month
I'm in unfamiliar space following the incursions. I want more faction modules for my ship. I look for a loyalty point store.... and there's no easy way to look up "closest Minmatar LP store" or caldari, etc.
It would be cool to have a "search for station owned by -____ NPC corp-" for example: "station owned by -Caldari Steel-" and you get a list of Caldari Steel stations, maybe a lost organized by number of jumps.
Anyway, that would be something cool to see in the next few updates
Keep up the good work!
-Jacob Katruun |
h4kun4
Heeresversuchsanstalt The Bastion
18
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Posted - 2014.12.04 15:57:14 -
[24] - Quote
I love the revamped UI and now this...do you even realize how awesome it looks ccp? If its as easy to handle as its shiny this will be a huge improvement to finding anything in eve...i learn region layouts with dotlan...maybe not anymore after rhea |
Sir Livingston
Club Deadspace
294
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Posted - 2014.12.04 15:58:32 -
[25] - Quote
It's wonderful!
I like the 'Group stars by region' option - It simplifies the star map and allows me to focus only on the current region I'm in.
Since I only use 1 monitor to play eve, I prefer the floating window option. The other options are a nice addition though.
The ambient track playing softly in the background is a nice touch, but I wish it was not so repetitious.
EVE Online videos to inform and inspire
http://www.youtube.com/JonnyPew
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Phoenix Jones
Isogen 5
966
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Posted - 2014.12.04 15:59:47 -
[26] - Quote
Now I want to go back to dual monitors..... Gave it up for a 30 inch monster.
Go on.. Snicker.
Great changes. Question though, does this integrate into anything wormhole life like? I know it's an odd question being that wormholes don't show up on the map, just curious if there would be any functionality improvements.
Yaay!!!!
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Thoirdhealbhach
Liga der hessischen Gentlemen
6
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Posted - 2014.12.04 16:02:26 -
[27] - Quote
Why maintain a 3D map view in addition to a "DOTLAN-esque" flattened 2D view? Is there a use case, that profits from the 3D view?
Well besides the obvious show off feature: "look, this is the whole EVE galaxy, doesn't it look awesome"... |
SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
105
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Posted - 2014.12.04 16:03:32 -
[28] - Quote
No functionality to speak of... |
Lyssa Naari
Lazerhawks
9
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Posted - 2014.12.04 16:06:01 -
[29] - Quote
The new map looks great!
I have one thing to say on the subject of it not being like Dotlan enough:
I think what makes Dotlan amazing is not only the 2D mapping which makes is super easy to read and efficient to plan routes but also the fact that it's an out-of-game tool that can be run on a second monitor.
Living in a wormhole and doing exploration, you already have so much windows opened permanently (Chat, D-scan, Probe scan, overview) that adding the map on top of that is cluttering and tedious.
Did you guys ever consider making your own browser tools? |
Samsara Toldya
Pator Tech School Minmatar Republic
162
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Posted - 2014.12.04 16:10:24 -
[30] - Quote
Thoirdhealbhach wrote:Why maintain a 3D map view in addition to a "DOTLAN-esque" flattened 2D view? Is there a use case, that profits from the 3D view?
Well besides the obvious show off feature: "look, this is the whole EVE galaxy, doesn't it look awesome"...
Well... Jumprange is a sphere which is best shown in 3D. Sometimes systems look like neighbours but aren't (because z-axis). Works on 2D map, too, yes, but 3D would be a nice to have.
Or take the new bright star "Caroline's Star", to locate it's origin you need a 3D view. Yes, again not a game breaker, but immersion is really nice.
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Kassasis Dakkstromri
Yumping Amok Circle-Of-Two
273
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Posted - 2014.12.04 16:12:02 -
[31] - Quote
Very impressed, a bit buggy with mouse scroll wheel.
Overall Love it has a much more modern and proper EVE feel to it imo.
Big +1
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf
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Lady Zarrina
Republic Military School Minmatar Republic
162
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Posted - 2014.12.04 16:13:56 -
[32] - Quote
Being able to isolate regions or constellations is great. It might also be useful to allow a distance/jump filter. For instance, show me all systems within 5 gates. I think I read you are looking into adding the distance / l.y. ability.
And I know one theme I would love, the ability to see systems themed by asset values. Quite often I have buy orders out, and after a few months it would be nice to be able to quickly see where I get the biggest bang for the buck travel/time wise.
EVE: All about Flying Frisky and Making Iskie
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Kassasis Dakkstromri
Yumping Amok Circle-Of-Two
273
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Posted - 2014.12.04 16:17:17 -
[33] - Quote
Oh one more thing!
Where's the Caroline Star?
Looking from MTO2-2 towards TRIBUTE there is no representation for the Caroline Star on the Beta Map? (The one in Jove space for the uninitiated)
Will the new map be showing these type of event related visuals as you iterate?
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf
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Gaia Ma'chello
V.I.C.E.
116
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Posted - 2014.12.04 16:19:31 -
[34] - Quote
But...where is the treasure? |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1607
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Posted - 2014.12.04 16:23:01 -
[35] - Quote
Info not showing when you hover over system after you chose one of options for example players in system.... and so on.
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Kuhal
The Circus Corp Alternate Allegiance
1
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Posted - 2014.12.04 16:23:09 -
[36] - Quote
Looks amazing, but I have a couple issues with it.
These may be bugs for me, but one of the main things I dislike is the lack of information on clicking a system.
In the old map, if I turned on "show jumps", or whatever other information, and then clicked a system it would show the number of jumps. Now it shows nothing.
The other thing I'd like to see is when I zoom into solar system view it show the planets, even making them warpable, and not just the planetary rings.
Otherwise, looks great. |
Aeril Malkyre
Knights of the Ouroboros
376
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Posted - 2014.12.04 16:24:31 -
[37] - Quote
First impression: Woooooo Molden Heath love!! Nice to see my home get some publicity in the first image :) |
Bytestorm
Liga der hessischen Gentlemen
28
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Posted - 2014.12.04 16:29:32 -
[38] - Quote
Since Incarna I am very sceptical when CCP says: "this is version one, more improvements will come soonTM": - Walking in Stations - DUST-Integration - Planetary Interaction - Widgets near the Neocom
All this features where promised as "version one", improvements and further development never happened. Nothing changed so far compared to their initial release. |
Cryten Jones
C5 Flight The Serenity Initiative
115
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Posted - 2014.12.04 16:31:09 -
[39] - Quote
CCP Rise wrote:Dierdra Vaal wrote:Quote:These modes can also be resized and makes it very easy to run the map on a second monitor full time. I assume that it still runs inside the same window (as far as the Windows window manager is concerned) as Eve? So for it to run on a second monitor I need to stretch the Eve window over 2 monitors? Or is it a separate window? Yes, same window as eve, you would need to stretch the eve window to two monitors.
Oh.. that's a shame |
Sarmatiko
1651
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Posted - 2014.12.04 16:34:01 -
[40] - Quote
New map is nice and all but I will wait for "DOTLAN-esque" flattened 2D view.
Overall it's nice and pretty, but not really informative even compared to DUST map.
One negative impression - current map state will reset if map is minimized to Neocom panel. Obviously this should be fixed. |
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Gogela
The Conference Elite CODE.
3282
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Posted - 2014.12.04 16:34:58 -
[41] - Quote
+ Windowed mode!!! + Looks awesome + Looks really awesome
- Jump Range Overlay
Love the new map. Rock on. |
Kassasis Dakkstromri
Yumping Amok Circle-Of-Two
273
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Posted - 2014.12.04 16:37:26 -
[42] - Quote
CCP Rise
No Nebulas? Where are the physical celestial's that are ingame on the map (Actual Color filter)?
Universe level background is amazing - but needs more detail to show that they are actual galaxies instead of far away systems
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf
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Tahnil
Sirius Fleet AXIOS.
52
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Posted - 2014.12.04 16:45:29 -
[43] - Quote
Marvelous! |
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CCP Delegate Zero
C C P C C P Alliance
173
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Posted - 2014.12.04 16:47:00 -
[44] - Quote
Keep your ideas for map information and functionality coming. It's really important to bear in mind that this is an early opt-in alternative to the existing map that will have a lot of functionality added in as we build it up over the coming releases.
But please do tell us what is important to you in an in-client map, both for 3d and 2d modes.
CCP Delegate Zero | Game Designer | @CCPDelegateZero
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Callic Veratar
642
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Posted - 2014.12.04 16:52:39 -
[45] - Quote
I would love if this became my primary mode of navigation.
- Label my home system and jump clones - Label where I have assets stored - Label important stations and starbases (corp offices, trade centers, mission hubs) - Label where my mission is - Label where my expeditions are going
Well... let me label whatever systems I like, however I like with a set of icons of my choosing. (Plus automatically add mission and expedition stuff).
It'd be so much easier than typing in a system name, auto link, and set waypoint. |
Noriko Mai
1637
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Posted - 2014.12.04 16:55:05 -
[46] - Quote
Quote:Second, we arenGÇÖt releasing it just yet, but we are hard at work on developing a dedicated two-dimensional, GÇ¥DOTLAN-esqueGÇ¥ mode for the map which will be focused entirely on strategy and information. This mode looks very promising but weGÇÖve chosen to hold off for the Rhea release in order to focus completely on the updated 3d map so that you get the best feature possible for Rhea. Look for progress reports on the tactical map after Rhea.
\o/ awesome |
Ab'del Abu
Atlantis Ascendant
111
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Posted - 2014.12.04 16:55:20 -
[47] - Quote
How about a wormhole mapping function in combination with proper wormhole bookmarking :> |
Utremi Fasolasi
La Dolce Vita
440
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Posted - 2014.12.04 16:56:04 -
[48] - Quote
CCP karkur wrote:tgl3 wrote:EDIT: Will this be on Sisi before the release?. The map is now live on Sisi
MY GOD IT'S FULL OF STARS |
Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
398
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Posted - 2014.12.04 16:57:01 -
[49] - Quote
Medical facilities I have standings to install jump clones in filter please
Fear God and Thread Nought
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SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
107
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Posted - 2014.12.04 16:57:37 -
[50] - Quote
CCP Delegate Zero wrote:Keep your ideas for map information and functionality coming. It's really important to bear in mind that this is an early opt-in alternative to the existing map that will have a lot of functionality added in as we build it up over the coming releases.
But please do tell us what is important to you in an in-client map, both for 3d and 2d modes.
Alright then:
- Multiple Filters; for example Sec status + industry index, players in space + alliance members in space
- Wormhole mapping
- Blue Jumpbridges
- Planning and saving and share functionality for commonly used routes
- The more info the better: ore, ice, loot, npc faction locations, etc.
- Market data mapping
- custom filters for (self?) alliances and corporations to mark areas of spaces for a specific purpose, i.e. probably a color and some description
- bookmarks as waypoints
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Aurora Fatalis
Stillwater Corporation That Escalated Quickly.
85
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Posted - 2014.12.04 16:58:10 -
[51] - Quote
Quote:We are working towards consolidating the solar system map and the star map into one seamless map.
I love you CCP. With windowed mode, this will make possible immersive navigation that doesn't rely on the overview. I love how you very easily see what celestial groups have a stargate and where it leads. Once this leaves beta, a windowed mini-map should be enabled by default and newbies should be encouraged to use it for navigation in the tutorials.
Will we see a roadmap of the map-specific development plan once Rhea has launched? I have so many dreams for the features you could theoretically implement for this map system in the future...
- Visualization for D-Scan, camera tracking mode, or a transparent overlay option.
The functionality of the current F11 map is coarse but effective. Being able to tell at a glance which direction you need to turn your ship to D-Scan static celestials like stations complements the Compass very nicely. The new map should retain the functionality before it leaves beta.
- Bookmark and Mission markers.
As a newbie I remember missing the "Set destination to mission objective" option, and a personal visual marker would help intuitively orienting yourself in the event that a mission takes place in a different system.
- Fleet, Corp or Alliance-based map markers.
Broadcastable/dynamic map markers would be useful to mark staging systems, campuses, or target systems on a massive scale without having to rely on text messages. When you have multiple Fleet Adverts available, visualizing where they are can help you join the closest one.
Granted, I haven't been able to get onto sisi to test yet, so just basing these comments on what isn't mentioned in the dev blog.
If Chribba told you not to trust him, would you?
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Haege Estidal
Viziam Amarr Empire
2
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Posted - 2014.12.04 17:01:58 -
[52] - Quote
When you probe ships/structure down, it will appear on solar map
Show blue fleet movement on solar map (not star map), just as your probe when you launch them is good enough. Easier for FC to understand situation :) |
Bienator II
madmen of the skies
2991
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Posted - 2014.12.04 17:02:21 -
[53] - Quote
CCP Rise wrote:Dierdra Vaal wrote:Quote:These modes can also be resized and makes it very easy to run the map on a second monitor full time. I assume that it still runs inside the same window (as far as the Windows window manager is concerned) as Eve? So for it to run on a second monitor I need to stretch the Eve window over 2 monitors? Or is it a separate window? Yes, same window as eve, you would need to stretch the eve window to two monitors. has multi window mode been considered? I would love to have a second eve window instead of having to stretch the whole scene over two monitors.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Alhira Katserna
Katserna Corporation
10
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Posted - 2014.12.04 17:06:38 -
[54] - Quote
Jacob Katruun wrote:Awesome! Glad to see improvements coming to the star map!
It does really need a search function: here's a scenario I encounter several times a month
I'm in unfamiliar space following the incursions. I want more faction modules for my ship. I look for a loyalty point store.... and there's no easy way to look up "closest Minmatar LP store" or caldari, etc.
It would be cool to have a "search for station owned by -____ NPC corp-" for example: "station owned by -Caldari Steel-" and you get a list of Caldari Steel stations, maybe a lost organized by number of jumps.
Anyway, that would be something cool to see in the next few updates
Keep up the good work!
-Jacob Katruun
Usefull yes but why don-¦t use they agent locator for this purpose? Set Corp., set Agent Type to "Any", maybe add Highsec and look where the next station is?
EDIT to be not OT: Am I the only one who thinks the new map is really sexy? |
Rumbaldi
Reasonable People Of Sound Mind
7
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Posted - 2014.12.04 17:14:43 -
[55] - Quote
can you confirm this can be dragged out to a 2nd monitor as it states, or will I need the eve client to stretch over both screens? |
Bariolage
Control F9
33
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Posted - 2014.12.04 17:16:59 -
[56] - Quote
Can't resist... trying to scroll |
Alhira Katserna
Katserna Corporation
10
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Posted - 2014.12.04 17:18:44 -
[57] - Quote
Rumbaldi wrote:can you confirm this can be dragged out to a 2nd monitor as it states, or will I need the eve client to stretch over both screens?
CCP Rise wrote:
Yes, same window as eve, you would need to stretch the eve window to two monitors.
You have to stretch it to 2 monitors. |
Fonac
Imperial Academy Amarr Empire
104
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Posted - 2014.12.04 17:22:40 -
[58] - Quote
Looks great. I had trouble, trying to "set destination" to my "home" (set by my Clone) It's easy enough to do it, on non-home systems.
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Thoirdhealbhach
Liga der hessischen Gentlemen
6
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Posted - 2014.12.04 17:23:25 -
[59] - Quote
I would love to have a 2D map that works kinda like a continuously scrollable/draggable and zommable version of DOTLAN, so that there is no hard transition between space regions anymore but the flattening is done in such a way (as DOTLAN already does) that all connecting paths are always clearly visible and discernible.
Since gate travel is instant and does not care for true euclidean distance the only important metric to describe EVEs topography is the number of gate jumps between two systems.
People planning travel via jump drives and/or jump bridges could easily use an overlay to mark jump range in 2D.
A 3D map will always be awkward from a usability point of view as long as the positioning of star systems and gate connections in relation to each other and more importantly in relation to the users visual angle stays fixed. In my opinion a good 3D map needs to adjust star positions in real time, in order to avoid occlusions. It seems to me, that this is so much harder to do than a properly flattened 2D map (which would of of cause store and use the real 3D coordinates for calculations such as jump range). |
Tahnil
Sirius Fleet AXIOS.
52
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Posted - 2014.12.04 17:31:17 -
[60] - Quote
@CCP Rise: Did you consider the possibility to integrate the new starmap into the sky / background? That would be maximum immersion. |
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Makari Aeron
The Shadow's Of Eve TSOE Consortium
145
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Posted - 2014.12.04 17:31:57 -
[61] - Quote
It would be really handy to have the Jump Bridges on the map for those entities who have set you +5 or +10 as selected by the alliance. Though I imagine this would take a bit of alliance roles reworking.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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Jinn Aideron
49
|
Posted - 2014.12.04 17:40:43 -
[62] - Quote
Just voicing a concern: Please, be extra sure overly bright lights/nebula won't happen on the system map.
Why: It is already a constant of space life that we have to change 'camera angles' for readable text: On the system map with d-scan we don't have this luxury of selecting just any angle; there is one. It works, or it's steamrolled by background 'atmo'.
Take care.
Stealth deletes are bad.
|
Dersen Lowery
Drinking in Station
1308
|
Posted - 2014.12.04 17:41:02 -
[63] - Quote
Alhira Katserna wrote:Usefull yes but why don-¦t use they agent locator for this purpose? Set Corp., set Agent Type to "Any", maybe add Highsec and look where the next station is?
Or, integrate the agent finder with the map. The assets window could do with inclusion as well. Hell, they could put a miniature version of the map icon after stations and systems and gates wherever they come up to show them in the map view, or you could right-click->show in map, or maybe it could go into the circular pop-up menu thingy.
A fleet view would be amazing: you would see whatever the FC (who controlled the map) saw, highlighted with whatever she wanted to highlight.
Finally, +100000 for a replacement not just for DOTLAN, but for the various wormhole mappers. It would have to be different from the other map view (maybe only 2D, to keep the lore fiends from getting too excited about positional information) but it would be so incredibly nice to not have to use the creaky in-game browser, nor to have to go to an out-of-game browser, to do the basic bookkeeping associated with WH life. The map could even auto-fill the system name and effect!
Proud founder and member of the Belligerent Desirables.
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Bagrat Skalski
Poseidaon
7190
|
Posted - 2014.12.04 17:54:32 -
[64] - Quote
I think that with using system map in exploration more than galactic map, the work should be put on incorporating the system map, and since we have dotlan, we dont need strategic map in EVE really. Something less on your shoulders CCP, so you can focus on making 3D map blinky and shiny.
Don't look any further for negative energy, you will find it by being lazy.
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Jinx Jameson
Yggdrasil Belators Dirt Nap Squad.
2
|
Posted - 2014.12.04 18:01:15 -
[65] - Quote
Whole lot of awsomeness comming in this release!
Quote:Seamless zoom from universe scale down to solar system scale
Hint : combine two good improvements, we can now decide if bookmarks in a folder show or not in the sensor overlay, would it be genuis if this functionality also applied to the solar system map, when you start scanning. bet we W-Folks will love it :)
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Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
74
|
Posted - 2014.12.04 18:11:02 -
[66] - Quote
i would like for the docking feature to move your module and cap window over as well.... (also anything else that hasn't moved either but notifications is fine on the map screen actually i would prefer if notifications stay on the map side)
I Vote YES! for Downloadable HI-RES Textures!!!!
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Soldarius
Deadman W0nderland The 99 Percent
906
|
Posted - 2014.12.04 18:14:16 -
[67] - Quote
Those pictures are sexy as all hell. I mean, daiyam! Been waiting to check this out.
http://youtu.be/YVkUvmDQ3HY
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Lady Rohk
The Cuddlefish Ethereal Dawn
19
|
Posted - 2014.12.04 18:40:31 -
[68] - Quote
Ideas:
I want the map to overlay the background like the autopilot star path does. So that I can pull up the map and still pilot/fly around as normal rather than just having the hud/overview on the map screen.
I want to be able to see the regions/star names by turning on the map, not by opening/loading a second window (though that is nice too). I'd also like to seemlessly be able to simply scroll out to the solar system map. As in, keeping zooming out from my ship, to the solar system, to the galaxy similar to how supreme commander handled their mapping system. |
Akasha Mayan
Paladin Order Fidelas Constans
7
|
Posted - 2014.12.04 18:49:49 -
[69] - Quote
In principle, from what I see on sisi it's a nice remaking of the map system. But I don't want to lose functionality from it either. That is what a map is for. Attractive as it is, seamless as it is, what it looks like actually is a fractal tangle of Xmas tree lights. Maybe it looks better with TQ data, but everything seems just very dim, and unspecific. I understand that's something to calibrate, accounting for occasionally extreme data.
I like it being seamless, but I'd like it more if I had two buttons to activate (f10, f11 say) - one for jumping to current system map. Because they're used for different purposes. One is (largely) navigation. One is tactical (or otherwise finding people, or their stuff). This of course not how the current map works, but it is the one utility improvement I'd ask for, so I can always deliberately open the 'right' map.
What I see as a problem in the solar system part of the map is what is (currently) missing; maybe you know this, it is a beta but it's important enough to mention. Please refer to this old system map (of nothing in particular, probe placement to demonstrate something that doesn't matter) > http://i.imgur.com/Nku8p.png < ; this shows what I need or want to see when I am using the system map;
- probe bubbles. Yes, I'm sure you know about that. - exploration sites (I also presume on the way)
- celestials - planets/moons. Yes, I care about the location of these tremendously. - bookmarks - yes I can see them in space; I can't make 20, and trim them that way without an overview; and support orientation, as well as labels for important things etc.
As the latter two are not of interest to people that only do level 4 missions I feel they're the most important to stress as important to people that play eve. These are go-to sites for combat probes in many situations.The answer of course is, like the old solar system map in allowing people to set their own level of clutter tolerance. Maybe this is on your todo list. I'd like to make sure it is. If there already is a button for that, I didn't find it, and it should be on my todo list.
There would be a gold star in it for you if you added a directional scan cone control/overlay and/or a probe group snap-to-nearest central object function. That would be awesome.
I'm not sure time is best served by remaking dotlan. Surely we already have one of those. Maybe you have ideas to extend the idea that can't be API accessed, otherwise I don't see the point.
Kind Regards,
One who actually uses the maps. |
Harvey James
The Sengoku Legacy
1021
|
Posted - 2014.12.04 18:51:42 -
[70] - Quote
make it functional with probing and d-scan, i.e i try too probe something down that i have used d-scan too figure out his position, say 40 degree angle near planet 3 in a safe spot but atm when i go to map mode too move my probes too that position, im no longer pointing in that direction i just worked so hard too d-scan him too. so at this point i have too try too use the map too figure where he was which can become extremely disorientating and you end up guessing which with the current map being so indecipherable and not knowing where your ship is actually pointing , a im here on the map is extremely unhelpful so..
1. so show me where my ship is pointing on the map , maybe use d-scan as a centering camera for the map so i am looking in the same place in the map as i am in space
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Erin Crawford
363
|
Posted - 2014.12.04 18:57:18 -
[71] - Quote
Gaia Ma'chello wrote:But...where is the treasure? It's right under the rainbow... just need to find the unicorn!
No, but really! This is looking great! Can't wait to try it out and am looking forward to all the new added features in the coming months!
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Brain Gehirn
Reikoku Pandemic Legion
63
|
Posted - 2014.12.04 18:58:52 -
[72] - Quote
Some thoughts:
- Option to save the last position instead of zooming to where you are - If possible PLEASE give us live information to avoid reload spamming (which is a pain to do when the map is always going to the same place)
What is a signature?
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Kynric
Sky Fighters
210
|
Posted - 2014.12.04 19:12:37 -
[73] - Quote
It looks nice, but I cant use it until it is accessible from within anokis. Switching modes will be too annoying on the fly. |
Zappity
Stay Frosty. A Band Apart.
1617
|
Posted - 2014.12.04 19:17:55 -
[74] - Quote
I wouldn't worry about it not working in wormholes. They won't want it anyway and will complain when it is introduced!
Tactical map sounds great - very much looking forward to seeing it. Must get onto singularity to check the 3d goodness out.
Zappity's Adventures for a taste of lowsec.
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Wollari
Dirt Nap Squad Dirt Nap Squad.
78
|
Posted - 2014.12.04 19:22:31 -
[75] - Quote
Interesting. It will be interesting to see how a dotlan-map looks ingame.
DOTLAN EveMaps-á| Your out-of-game map, navigation toolset, sov database, etc. since 2008
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Nevyn Auscent
Broke Sauce
1746
|
Posted - 2014.12.04 19:22:48 -
[76] - Quote
Can we please have the ability to visualise jump range regardless of what ship we are in. Have an option to input a range manually. As anyone roaming may wish to know if they are in jump range of a particular system where they know someone bases capitals out of. |
Jinn Aideron
50
|
Posted - 2014.12.04 19:24:17 -
[77] - Quote
Feature request: Favorited Filters ('starred') bubble to top
Those three you always go back to anyway. (And that hide away in a tooltip now of all things, which is less directly accessible than the window was before.)
Stealth deletes are bad.
|
T''pol
Seabass with freakin' lasers on their heads
0
|
Posted - 2014.12.04 19:30:40 -
[78] - Quote
Great work on new map UI there! Few things from the top of my head though: - Reset on my current position - More pronounced jump route in terms of indication. Currently with lots of lines its hard to locate one. - Funny transparency effect( feature\bug) when calling context menu on map - Width of a tree list window for color settings currently do not adjust size for content - Search capability Beyond that it is awesome! |
Fonac
Imperial Academy Amarr Empire
104
|
Posted - 2014.12.04 20:26:15 -
[79] - Quote
Callic Veratar wrote:I would love if this became my primary mode of navigation.
- Label my home system and jump clones - Label where I have assets stored - Label important stations and starbases (corp offices, trade centers, mission hubs) - Label where my mission is - Label where my expeditions are going
Well... let me label whatever systems I like, however I like with a set of icons of my choosing. (Plus automatically add mission and expedition stuff).
It'd be so much easier than typing in a system name, auto link, and set waypoint.
This is such an awesome idea.
Being able to see (via labels) Where your assets are stored. You can of course always use the asset window, for this sort of thing. but doing this with a visual represntation is very usefull.
I've often had to see what way was the shortest by using eve dotlan, by manually putting in each waypoint.
|
Kit Tens
State Protectorate Caldari State
0
|
Posted - 2014.12.04 20:26:58 -
[80] - Quote
I love it. It's seamless, it's pretty, and the UI looks super easy to use.
A few suggestions: - The system names seem a bit dim right now. Maybe when you're closer to the stars make them brighter?
- The "you are here" pin and the "home" float in space when you have the systems grouped and you're looking at another region. It would be nice if these pins went to the region "ball" when you're not looking at it rather than just floating in space. Example: I don't know what region this pin is in. Lonetrek or Black Rise? http://dl.eve-files.com/media/1412/WhatRegionIsThisIn.jpg
- A compass pointing to what is universally regarded as North when you're looking at the map would be nice. I find myself flipping the map around easily and when I look around and I get a little confused.
- For us FW guys can you make a "group FW systems" similar to the group by regions/constellations. Maybe make it a check box so it can play nice with the other setups.
- Make the "select current x" more noticeable. I just randomly right clicked and saw it. A button on the map UI would be nice as well.
- Speaking of pins, they seem awfully small and easy to lose in the cluster of stars, maybe I'm being nit picky but it would be nice if they "popped" a bit more and were easier to spot.
- More severe systems being orange and less severe systems being white looks nice but I don't feel like there is enough of a range to give me enough info at a glance.
- When hovering over a star for selection, it would be nice if it "lit up" like the system names currently do when you hover over them with the mouse. I'm never sure if I'm clicking in the right spot when I click on the star itself rather than the name.
Bugs: - At the moment the number stats don't show on the systems (example "ships destroyed in last hour"). It shows a color glow on the star but no number when I click on said star.
- In abstract mode, click on system "Ealur" and "Fahruni". I get these weird lines that shoot off into nothingness. http://dl.eve-files.com/media/1412/WeirdLineBug.jpg
- When browsing in "no groups", selecting a system then wandering off, if you switch to "group by regions" it snaps back to the system. This is jarring and slightly annoying.
- When I'm looking at a system that I'm not currently in, in solar system view and switch grouping, it takes me out of solar system view.
Hope this helps! Setup my Sisi client specifically so I could check out the new map. |
|
Jera Phalax
School of Applied Knowledge Caldari State
0
|
Posted - 2014.12.04 20:32:43 -
[81] - Quote
As one of the apparently rare one monitor users, this looks like the first step to pure awesomeness. I love the focus on UI changes (its my main pain point with Eve, the currently UX challenged UI, I want to watch the beautiful environment, not 1000 windows), but I see constant small and now big improvements. This is really really great. |
Damjan Fox
Fox Industries and Exploration
61
|
Posted - 2014.12.04 20:32:45 -
[82] - Quote
The new 3D map looks nice. I really like the seamless zooming in/out between solar system map and universe map.
But for me personally, the 3D map is of little interest. I often plan longer routes and for that i need a 2D map with lots of statistics on sec status, jump counts etc and most importantly, it must be easy to read. So i'll stick with dotlan for now and wait for your version of a 2D map.
Some things i'd like to be implemented in the 2D map:
- Seamless zooming in/out between universe map and solar system map - Setting multiple filters at once in the universe map (e.g. show sec status, jump count and kills in last hour). The values should be displayed as numbers, not just a colour indicating a low/high value. And after setting the filters, the results should be clearly visible on every system without having to click, right-click or hover over a specific system first. Basically just like dotlan, only with multiple filters. - Solar system search function with multiple filters. (e.g. highlight systems with A: station count>0, B: ice belts>0, B: region=forge) - Ability to save routes
Not specifically about the 2D map, but hey, while i'm at it: - Ability to drag and drop bookmarks into messages/chat to easily share bookmarks with other players.
Regards, Damjan |
Gogela
The Conference Elite CODE.
3282
|
Posted - 2014.12.04 20:33:55 -
[83] - Quote
Cool stuff I could use:
- Ability to add labels to systems arbitrarily and name them.
- Ability to save long waypoint mapped routes from my autopilot and load them again when I need them.
- Extra overlay for sov status. For instance, being able to view stars colored by sec status with a sov overlay at the same time.
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Phoenix Jones
Isogen 5
967
|
Posted - 2014.12.04 20:35:29 -
[84] - Quote
Maybe I don't notice this on the current system map, but an arrow that points in the direction you are looking in space.
I'm probably doing it wrong currently though.
Yaay!!!!
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Bagrat Skalski
Poseidaon
7191
|
Posted - 2014.12.04 20:40:05 -
[85] - Quote
Callic Veratar wrote:I would love if this became my primary mode of navigation.
- Label my home system and jump clones - Label where I have assets stored - Label important stations and starbases (corp offices, trade centers, mission hubs) - Label where my mission is - Label where my expeditions are going
Well... let me label whatever systems I like, however I like with a set of icons of my choosing. (Plus automatically add mission and expedition stuff).
It'd be so much easier than typing in a system name, auto link, and set waypoint.
A galactic map scale bookmarks visible on the map. I like it.
Don't look any further for negative energy, you will find it by being lazy.
|
War Kitten
Panda McLegion
5552
|
Posted - 2014.12.04 20:46:01 -
[86] - Quote
Alhira Katserna wrote:Rumbaldi wrote:can you confirm this can be dragged out to a 2nd monitor as it states, or will I need the eve client to stretch over both screens? CCP Rise wrote:
Yes, same window as eve, you would need to stretch the eve window to two monitors.
You have to stretch it to 2 monitors.
Not having to do this would be a great improvement for the map, the overview, chat windows, and a great many other windows.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Sugar Kyle
Snuff Box Snuffed Out
831
|
Posted - 2014.12.04 21:16:08 -
[87] - Quote
I'm loving the direction this is going so far with functionality and immersion.
Member of CSM9 - CSM9 Weekly Updates
Running for CSMX - ReElect Sugar Kyle
Low Sec Lifestyle - An Eve Blog
@Sugar_Kyle
|
Sizeof Void
Ninja Suicide Squadron
528
|
Posted - 2014.12.04 21:20:46 -
[88] - Quote
The white labels are difficult to read against the brighter parts of the background. |
Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
76
|
Posted - 2014.12.04 21:30:44 -
[89] - Quote
CCP Rise wrote:Defier Orilis wrote:Are you guys removing the F11 key side screen panel (i rarely used it anyway) then and replacing it with the floating new map as F11 key shortcut? Yes, eventually we hope to remove it since the new map should better cover the same functions. umm dont remove that, its best use is to use the directional scanner telling which direction someone is with out using scanner probes to bust safespots.... really i would only need the system 1
tells u how wide ur angle is by visuals and what direction your facing u can take out the universe region and constellation
now if you made a 3d version of that showing the projection of the range and degree of view that your dscan is using and ship is facing then u can take that away
I Vote YES! for Downloadable HI-RES Textures!!!!
|
w1ndstrike
White Talon Holdings
7
|
Posted - 2014.12.04 21:37:46 -
[90] - Quote
Going to second the question if CCP investigated the possibility of a multi-window option for those of us with monitor setups that aren't "stretch friendly"
in my case because of space restrictions I actually have my second screen above my primary (of a different resolution, no less), and since I'm an explorer by trade in eve I don't think dotlan ever leaves my secondary screen while I'm playing.
some folks also have graphics hardware or multi-monitor setups that don't play at all nicely with stretched windows, either due to driver issues or screens of differing resolutions, which makes spanning multiple monitors impossible.
I'll use my case as an example: I have a 24" 1920x1200 main monitor, with a 1650x1080 22" secondary. if I try to span across multiple windows, I am limited to the maximum vertical resolution of 1080px across both monitors, otherwise I would lose the edges of the window off the screen. in a theoretical multi-window setup, I can set the star map window to the native resolution and graphics port of my second monitor, and display it as a fixed window on that second monitor with no issue (in the way you already can when running 2 eve clients at once)
this could also be used to provide not just a star map, but a place to put all manner of information windows, like people & places, inventories, market windows. all the stuff we'd love to leave open but need to see the game properly to play. |
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Casey Ambraelle
EVE University Ivy League
8
|
Posted - 2014.12.04 21:43:57 -
[91] - Quote
Daniel Jackson wrote:CCP Rise wrote:Defier Orilis wrote:Are you guys removing the F11 key side screen panel (i rarely used it anyway) then and replacing it with the floating new map as F11 key shortcut? Yes, eventually we hope to remove it since the new map should better cover the same functions. umm dont remove that, its best use is to use the directional scanner telling which direction someone is with out using scanner probes to bust safespots.... really i would only need the system 1 tells u how wide ur angle is by visuals and what direction your facing u can take out the universe region and constellation now if you made a 3d version of that showing the projection of the range and degree of view that your dscan is using and ship is facing then u can take that away
If they added an overlay to the system map that showed a 3d cone kind of like a probe bubble based on the degree and range of your D-scan and the direction your camera is pointing that you could set to hide/show from the d-scan window that would be awesome.
|
Arkumord Churhee
Bavarian Unstressed Mining Mob Synergy of Steel
21
|
Posted - 2014.12.04 21:50:19 -
[92] - Quote
CCP doing it right. Now enable seamlessly scrolling back from your ship's guns via the grid and the system map to the universe map, and i'll be forever immersed in EVE. (But make it toggleable, so you don't see the entire universe every time you just wanted to see the whole grid. Like Ctrl+Scroll) |
Manic Velocity
Scout's Regiment
90
|
Posted - 2014.12.04 22:25:42 -
[93] - Quote
Guess it's high time I get a second monitor.
"I pissed off a Russian by stealing his salvage. It was nice knowing you guys. o7"
@manicvelocity
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Moraguth
Ranger Corp Vae. Victis.
126
|
Posted - 2014.12.04 22:53:23 -
[94] - Quote
tl;dr - my fears were unfounded and I'm really liking the direction eve is taking with all the UI changes including this very freaking nice map update. Even if you only live up to half of your desired functionality in the future, it'll still be pretty amazing.
My initial reactions (while i'm patching my sisi client) are that we've heard the talk about a "seamless map transition" before, and that was a not-so-clever "misuse" of the language. Also, The dev blog made it seem like the new map wouldn't have the "flattened" mode that I've used since beta. I do love the 3d map, don't get me wrong, I just find the most use from the flattened map. Not in a 51% of the time kind of "most", but more of a 99% of the time most.
.... sisi patched FAR faster than I thought it would.
You don't call it flattened mode now, you call it "abstract mode" and I can see why. It's still a 3d map that you can rotate in any direction, but you've put all the regions/systems on a flat plane. VERY FREAKING NICE. Unfortunately, I spawned in a WH system without realizing it, so I took like 3 minutes wondering how to find myself before I saw the problem. Once I used the moveme bot and re-opened the map, woooooooooooooooooooooooooooow. Very nice.
And to my first concern about "seamless map transition" you're 2/3 of the way there now. But I think maybe my expectation of being able to just scroll my mouse wheel out til my ship is a tiny dot, then keep scrolling to get to the system view, then keep scrolling to get to the universe view is a little unreasonable. Maybe. A guy can dream, right?
end
p.s. can we start up another petition to open the damn door again? I want to play the strategy game they told us was working! I want to see other characters walk around and sit at a table when I'm talking to them in a chat window. I understand it adds zero functionality/choice/mechanics to the game, but I don't care. A guy can dream about that too, right?
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
|
Aratahu
Veni Vidi Vici Reloaded
1
|
Posted - 2014.12.04 23:07:09 -
[95] - Quote
War Kitten wrote:Alhira Katserna wrote:[quote=Rumbaldi]can you confirm this can be dragged out to a 2nd monitor as it states, or will I need the eve client to stretch over both screens? Not having to do this would be a great improvement for the map, the overview, chat windows, and a great many other windows.
Agreed. I'm running 3x 1200p monitors (Dell U2412M), and Eve doesn't let me just use 2 of them.
Across all three screens, 5760x1200, the FOV becomes ludicrously compressed i.e. aking to viewing the game through a thin slit. You only see a tiny slice of the vertical plane, and with everything being so big due to this it's nearly impossible to maintain situational awareness. If you zoom out enough to see a station, you can no longer see your ship etc.
As a result I'm confined to just using 1x screen, which alas is too low resolution I feel to properly see space & windows. Thus I'm now saving for the new Dell U3415W.
If the devs could have a look at adjustable [vertical] FOV for multi monitor users then that'd be absolutely awesome.
But I digress.
The new maps look awesome. I was super excited to see the map in a window and yelled out my delight the second CCP Rise previewed that at the EDU. :) |
Moraguth
Ranger Corp Vae. Victis.
126
|
Posted - 2014.12.04 23:40:46 -
[96] - Quote
Okay, legit feedback after playing around with the map for a bit:
1. There's no hover text. I should be able to see the information I've selected in my filter in some way other than a colored dot. I imagine this is in the works, because it is one of the most useful features of the current F10 map.
2. I'd like there to be some sort of button/toggle so that when I'm in abstract mode, I can't rotate the map at all. Or a button to re-orient the map to its default orientation.
3. The "You are here" target is great, but kind of hard to see. White triangle, white icon, white region names... it all kind of blends together. Same for the "home" icon.
4. When opening a sub-menu in the star color-wheel, especially the lower ones, I shouldn't have to scroll the mouse to see the options I just said I wanted to look at. Either the dropdown should be extended or it should automatically scroll to show those options when you click the group (statistics, my information, industry, etc).
5. It would be nice to have a hotkey, or another button somewhere, to quickly re-center the map on where you are, or on your home, or on your "selected" system.
6. Every time you turn on "abstract mode" the map zooms all the way out.
7. There's no way to have the map "follow" or "stay centered" on your ship as you warp around a system.
8. Planets/moons/BOOKMARKS/etc aren't displayed on the map. You can't right click on the sun to warp to it. I do like how you can dock at a station or jump through a gate from the map view.
9. You can't just zoom in on various system names to see the system contents, you have to actually click on the system name. Doing this prevents you from seeing the system contents of the one you were just looking at a moment ago.
10. The autopilot line doesn't extend all the way to a station if that is your destination, just to the incoming gate of the final system.
11. There's no way to click on some system names to see their contents because another label is covering the system name label. For example, Amarr. The label "Amarr Home Worlds" is covering up the system name of "Amarr". The only way I can see the solar system view of Amarr is by clicking on the "home" icon I have set there. I imagine this happens in other cases too.
12. The "Floating Mode" is like a window, but it doesn't act like any of the other windows in eve in one respect. There's no title bar to double click on to minimize the window to just a bar like you can with all the others. My only options are to close the window or drag it manually to the bottom of the screen to get it out of the way if I need to see my actual ship view in a hurry.
13. While in "Floating Mode", The only way to make the map be on top of every other window, is to click the pseudo-title bar. Otherwise, all your manipulation of the map occurs underneath your other windows. Upon further consideration, I like this default behavior, but I think you should be able to toggle if you want the window to always be on top or always be under, or something along those lines.
14. If you turn off abstract mode, while zoomed in on a random system, the map centers itself to some random place in the middle of nowhere. So you have to find the place you were looking at before, all over again. It should stay centered on whatever system/region/item you had selected before you toggled the abstract mode. Going from non-abstract to abstract works as expected; the centering remains fixed on your current selection.
I know that was quite a bit of criticism, and more than a fair share of personal preference complaints in there, but I believe all of these were valid feedback points that should be considered by the managing team.
Despite all of these issues, I really really really REALLY love this new map, and I hope you're able to devote the time and resources it deserves to make it as awesome as we all know it can be. THANK YOU for another great UI improvement.
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
|
Oscae
State War Academy Caldari State
6
|
Posted - 2014.12.04 23:52:06 -
[97] - Quote
Moraguth wrote:Okay, legit feedback after playing around with the map for a bit:
1. There's no hover text. I should be able to see the information I've selected in my filter in some way other than a colored dot. I imagine this is in the works, because it is one of the most useful features of the current F10 map.
^This
Also I find the lack of unstack on hover disturbing. The amount of systems wth multiple belts, stations and other things close together should warrant the hover unstack we currently have with brackets in space right now so you don't spend ten minutes click the same stack of icons just to get the one you wanted.
But overall, I love the new map, it's in line with all the other UI changes and looks amazing.
Now if only someone could find all the missing asteroid dust...
|
Vincent Athena
V.I.C.E.
3007
|
Posted - 2014.12.05 00:45:01 -
[98] - Quote
I've always wanted a tactical map that was specific to my location (or any location I specify). That is:
The system I am in is in the map center. All the other systems are arranged in rings about the center. On a ring just outside of the map enter are all the systems one jump from me. On the next ring out are all the systems that are two jumps out.
And so on.
Obviously, this map would be specific to each system, and would have to be procedurally generated.
http://vincentoneve.wordpress.com/
|
Titus Tallang
EVE University Ivy League
65
|
Posted - 2014.12.05 01:20:31 -
[99] - Quote
Pretty much every window in the game that has a close button has its close button in the top-right corner.
Please, move the close button for the new map (in windowed mode) to the top-right, too. I keep finding myself hovering in that direction when trying to close it, then realizing after a second it isn't there.
Teaching Manager - EVE University - http://wiki.eveuniversity.org/
|
Hallvardr
44
|
Posted - 2014.12.05 01:20:58 -
[100] - Quote
I'm confused (not really, more like sarcastic) we were told that dull, lifeless, monochromatic images were moar efficient for the human brain to quickly function with. With all this beautiful color, are we going to be nurf'ed in our ability to select stars and systems ?
(see what I did there ) |
|
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
192
|
Posted - 2014.12.05 01:37:55 -
[101] - Quote
You mention it is being worked on, but the markers definitely need to stand out more. For instance, if I elect to show avoidance systems on the map the highlight for Jita is barely visible. If I didn't have a good idea where it was already, I would have thought I had no systems on my avoidance list.
Also, in trying to align the visible superluminal effect from W477-P, it appears to be out of alignment between observed markers within the map and in space. Just an observation. |
Casey Ambraelle
EVE University Ivy League
8
|
Posted - 2014.12.05 02:10:06 -
[102] - Quote
WOW just got off work and hopped onto SISI to check out the new map and very nice job. I really like how it shows the gate line to the gate in the connecting system and the abstract view, can't wait until scanning is added. |
Sylveria Relden
The Scope Gallente Federation
33
|
Posted - 2014.12.05 02:30:29 -
[103] - Quote
Full screen map overlay/underlay... yes please.
If you made it have the same sort of functionality as the Combat Overlay where you could turn it on/off with a keystroke or hotkey, even better.
I'm liking the direction this is going. |
Abrazzar
Vardaugas Family
5391
|
Posted - 2014.12.05 02:36:42 -
[104] - Quote
Quote:You can now use the GÇÿgroupingGÇÖ options to show the map at region or constellation level, rather than only showing all the stars at once This alone is already love.
Sovereignty and Population
New Mining Mechanics
|
Quintessen
Messengers of Judah Socius Inter Nos
455
|
Posted - 2014.12.05 02:52:20 -
[105] - Quote
Bugs:
- Changes in coloration for labeling are too subtle to tell.
- With the map docked, the view gets messed up on session change requiring you to resize the map to reset the view. Specifically it acts like the map isn't docked centering the ship in the center of the client window, not the adjusted center taking docking into account.
- Sometimes clicking on a region label in non-abstract mode, and grouped by region will not expand the region.
- Changing the avoidance state of a system doesn't update the map when the map is showing "Avoidance Systems" until after you re-select it.
- While in space with the map up (tested floating), if you right click on something the menu will be transparent and show what's behind it.
- Sometimes the lines from system-to-system are drawn from the center star instead of from the stargates (both abstract and non-abstract mode).
- In abstract mode, grouping by constellation, when switching between systems sometimes lines will be drawn that don't seem to connect to anything.
- Often when changing selection while in grouped mode, the old stars won't collapse.
- Sometimes a system can get stuck in a state that makes it look selected even when it isn't.
Feedback:
- No tool tips is a big problem.
- Hovering over a cluster of objects in the zoomed in view doesn't separate them making some things impossible to click/activate.
- If the map is closed and re-opened, it should return to the previous view instead of re-centering on you. There should also be a shortcut or button for re-centering.
- I'd like to see toggles for celestials like on the compass, but without having to navigate a dialog or sub-menu (the way the compass does it is okay). Basically, something that is easily toggle-able on the fly.
- Labels need to brighten a bit more quickly in abstract mode.
- The grouping icon looks a lot like a probe formation. This was initially confusing.
- After you click-navigate to another system in the map there needs to be an easy way to reset your view. If you mis-click on a star in the distance it's really annoying to get back.
- Route highlighting is too subtle on the map to see when the color of the stars is green (esp. bad with sec status coloration in high sec.)
- When a system is selected, but off-alignment as done my right-click dragging, it isn't necessarily intuitive that you can re-click on the map to reset the alignment.
- Setting a home station requires being in station for some reason.
- Hovering over a stargate should give you information about the system it links to. (Name, Sec Status, and information based on the current color highlight is a good start).
- When a system is selected, all connected systems should have visible labels. This typically happens with constellation/region gates.
- The averaging effect that happens for highlighting in groups makes seeing certain information almost impossible at that level. E.g. Security Services at the region grouping level.
- Cool aspect of the map and weird realization about EVE. Constellations don't have to be connected. I had never realized that Hulm was in the Ortner constellation.
- Region connections (dashed lines) and constellation connections (slightly different dashed lines) can be hard to tell apart.
- Can no coloration (white) be an option for stars?
- The stars moving on stars effect while in space as the camera bobs up and down can be a little nauseating.
- Info screens for regions, constellations, and planets should have their mini-maps updated.
- It would be awesome and potentially fun for an artist to create representations for each constellation. It might make them more memorable. (Think of Orion, the Hunter super-imposed over the Orion constellation).
|
Misato Katsuragi
N. E. R. V.
34
|
Posted - 2014.12.05 03:01:30 -
[106] - Quote
Any chance of getting this to eventually run on a tablet like BF4 Battlescreen? |
Kayumera
Caldari State Regulars Heiian Conglomerate
0
|
Posted - 2014.12.05 03:07:47 -
[107] - Quote
I have always loved the complexity and look of the map in eve in general since I started this game and I am so happy that it finally gets more love. The new map is actually my favorite quality of life feature you have added yet. I cannot wait for you to have it fully polished for scanning use. Well done CCP. Another reason to keep playing your amazing game. |
Rain6637
GoonWaffe Goonswarm Federation
26693
|
Posted - 2014.12.05 03:14:07 -
[108] - Quote
**** my **** int he *** ***** this is ******** perfect.
finally, a sense of connection between systems.
now allow me to set a transparency and make it inactive until I hit a toggle key such as TAB.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Bienator II
madmen of the skies
2993
|
Posted - 2014.12.05 04:37:24 -
[109] - Quote
feature requests: - little compass in the map corner - if you click it map aligns to space north again - dscan cone/bubble for system map
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
Xercodo
Vector Galactic Did he say Jump
3898
|
Posted - 2014.12.05 06:00:39 -
[110] - Quote
Aside from the other stuff listed here by the others I'm also seeing that when things are grouped and you get a "super star" you can't see the bracket style cursor on some of them cause itss so bright.
The Drake is a Lie
|
|
Kronossan
Crunchy Crunchy The Obsidian Front
50
|
Posted - 2014.12.05 09:22:51 -
[111] - Quote
Really promising and absolutely beautiful!
Some quick ideas:
- Snapping in windowed mode
- Dotlan style radar/tracking functionality
- Optional scroll behaviour similar to that in Sins of a Solar Empire (zoom in to mouse location instead of to selected system, possibly when holding a modifier key?)
|
Solomanios
JOGONADAI inc.
0
|
Posted - 2014.12.05 11:22:06 -
[112] - Quote
Hey!
Been waiting for this :)
1. When zoomed in, I would like to see bookmarks, so I could quickly warp into them after entering the system. 2. Limitless pins/markers for player to stick where ever (moon, planet, station etc.) to include note. 3. A huge range or pins/marker icons for players to fill their map and personalize it. 4. Give the in-game map the importance it should have had from the beginning, that we cant live without!
Good work, thanks!
-Sol |
Solomanios
JOGONADAI inc.
0
|
Posted - 2014.12.05 11:38:14 -
[113] - Quote
When I have zoomed in and I see gates, will there be any way on map to get to the other end of the jump? If not there should be an arrow/triangle or something that would make it easy to follow a route manually back and forth by clicking it. Also related to previous: if I point and press jump-gate I should be able to see that that j-g has been selected and if I press the suggested arrow/triangle, Im landing to other system and my arrival j-g will be also highlighted.
-Sol |
Centurax
Dracos Dozen Unsettled.
54
|
Posted - 2014.12.05 12:56:41 -
[114] - Quote
The new map is looking good.
Useful things to add to the current map: 1) When using filters to find things like clone facilities, it would be helpful to have the station also highlighted so it is easier to find in a systems with multiple stations. (Having an option to show closest and have it set as destination would always be helpful). 2) System summary when zoomed in on a system, how many people in it, how many jumps that day, how many in space/docked, kills in the last hour/day, always useful info to have. 3) Tool tips for the stations and other celestial objects, so you at least know what you are looking at. 4) Show locations of Corp (hopefully one day Alliance) assets in space, from Secure Containers to Starbases, seeing the locations of them on a map would be helpful at times. 5) Show the locations of bookmarks. 6) A tagging or pin system if you want to record something of interest.
Tactical Map If there is ever such a thing as a tactical map, then something that can switch between a real-time 2D/3D representation of a target system would be really useful. There are times when planning an attack it would be nice to be able to get an idea of what the scout is seeing without having to FC and be all the scouts as well. 1) It doesn't need to have little models of ships flying around, color coded ship representations would be enough, e.g. white for neutrals, red for enemies, purple for fleet. This could be generated from what your scouts see and only what they can see. 2) Begin able to issue commands to Wing/Squad commanders or even move a Wing/Squad from the tactical map would give a new strategic level to fleet combat. 3) System data, a summary of what is being processed by the scouts to give an idea of what is in system, so number of friendly ships, number of "known" enemy ships, "known" ships and pilots (this one might not be practical in a massive fleet fight) generally any useful and relevant information to making command decisions. 4) Distinguishing between piloted and un-piloted vessels, and friendly cloaked and uncloaked vessels.
Wormhole Mapping This one could be interesting, as third party programs are ok for this, but it does lack any connection to the game, and doesn't really support movement as such (you know where you are going that is it). Some of the issues around WH mapping are the bookmarks for the WH having no connection to a map so if you have a chain set up and want to move a fleet fast, you cant just set destination (I am cool with that and I am used to it, just pointing it out). Moving around WH space is very reliant on bookmarks, and if you are in alliance or working with allies then sharing this is painful, some of it would be fixed with Alliance bookmarks. So that is kinda where we are in WHs now I guess.
So if I were to design a system for surveying WH systems: 1) It would have to be based off of bookmarks, maybe making it easy to add and remove chains. Adding a WH should be as simple as jumping into the system and clicking the WH and it is added to the chain and by deleting the first bookmark of that chain all the related ones are removed. 2) Being able to share WH chains to allies would be helpful, maybe simply dragging a link into a channel and clicking on it would be helpful.
The map for WH systems: 1) it would need to store and show both notes on things found in the system and bookmarks unrelated to any WH chain, so if you have visited, POS and ownership information are retained. 2) Being able to see all WH systems and switch to being able to see the ones in your current chain. 3) Clear distinction between the different types of WH systems C1, C2 etc. And the types of connections between them, Frigate Hole, Capital Hole. 4) Information on the WH, Could give estimated mass left on holes based on friendly traffic through it, Estimated time to collapse, (It would be nice to have some kind of probe to make that data more exact). 5) Information on WH systems could be displayed better, as you can get so much from Dotlan, it would be nice to get the same in game too, for example what effects are present in that system. 6) Being able to give friendly names to the WH's in the chain, even if they are only internal Corp/Alliance use and allow them the be stored for the next time you connect (it would be cool if this could appear next to the system name even out of map view). 7) Also being able to set destination based off of the chain would be useful for moving a fleet around and stop pilots warping to the wrong hole or old bookmarks.
For WH space it is all temporary and having a system all members of a Corp/Allaince can access and get the right information at the right time could make for more interesting encounters and speed up fights happening. If you are working with people and can share the locations of WHs instantly (within 5 mins at least) instead of transferring bookmarks to a can and flying out to meet people it would be a massive time saver.
|
Vala Ancalagon
Aideron Robotics
0
|
Posted - 2014.12.05 14:30:51 -
[115] - Quote
This looks great! Loving how you can see the system you have selected, including how the gates are laid out. Are you planning on putting bookmarks into the zoomed in system views? And if so, will they be right clickable to use? =) |
Vrynia
Imhotep inc.
4
|
Posted - 2014.12.05 15:05:05 -
[116] - Quote
This looks great !
When exploring I usually take every wormholes I see leading to lowsec which means I always end up in unknown regions and when I do I would love to have a map that tells me where I recently went, I currently use the radar on dotlan for this but having it ingame would be a huge improvement.
We could have a start tracking and stop tracking buttons/menus and nce started every time you jump ina system its color would change (or maybe a filter could show it). |
Jera Phalax
School of Applied Knowledge Caldari State
1
|
Posted - 2014.12.05 15:14:02 -
[117] - Quote
Vrynia wrote:This looks great !
I would love to have a map that tells me where I recently went, I currently use the radar on dotlan for this but having it ingame would be a huge improvement.
We could have a start tracking and stop tracking buttons/menus and nce started every time you jump ina system its color would change (or maybe a filter could show it).
I would love something like this. I want to start logging my travels as I plan to do some siteseeing soon. Having a history of my travels would be really great.
To go beyond just the map, I'd love a tool (is there any similar 3rd party ones for something like this?) where I could essentially journal my travels, add screenshots and notes. Yummy.
|
Harvey James
The Sengoku Legacy
1021
|
Posted - 2014.12.05 15:18:57 -
[118] - Quote
could we have .. - select a system say Amarr and then have it show us all routes too it from our current system say halaima? highlighting and showing the names of the gates along the route
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|
PorkCleaner
The Ascended Fleet Skeleton Crew.
5
|
Posted - 2014.12.05 17:15:04 -
[119] - Quote
Love the new visuals, the seamless transition from star to constellation, the windowed mod, etc... Without repeating a tone of stuff already mentioned, I did notice one thing. When you select the statistics filter for "my assets", they can hardly be seen in the myriad of stars. They need to be brighter and far bigger on the star map.
Porky |
Wormerling
Yumping Amok Circle-Of-Two
240
|
Posted - 2014.12.05 17:15:45 -
[120] - Quote
Casey Ambraelle wrote:WOW just got off work and hopped onto SISI to check out the new map and very nice job. I really like how it shows the gate line to the gate in the connecting system and the abstract view, can't wait until scanning is added. 1. Please make the first line in the route (from gate) appear on space overlay too!
2. Make smooth transitions between grid view and solar map (star map) views. Like I press F12 and it zooms me out to the system level, then I press F12 again and it floats to the star map, then again - and alas! I'm on grid.
3. Show those 3D nebulas from overlay in full 3D on the space map too! Unfortunatelly I don't think they are properly aligned for this purpose. But when you do, make smooth transitions between interstellar jumps like for a system warp! It's gonna be soo cool!
Love new improvements and exited to see more in the future! |
|
Mharius Skjem
Opacity Circles
225
|
Posted - 2014.12.05 18:13:14 -
[121] - Quote
That star map looks Sexy!
Can't wait to try that out.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...
|
Wormerling
Yumping Amok Circle-Of-Two
241
|
Posted - 2014.12.05 18:57:42 -
[122] - Quote
Centurax makes some great points there. I would like to comment some.
[quote=Centurax]1) When using filters to find things like clone facilities, it would be helpful to have the station also highlighted so it is easier to find in a systems with multiple stations. (Having an option to show closest and have it set as destination would always be helpful).[\quote] Support.
[quote=Centurax]2) System summary when zoomed in on a system, how many people in it, how many jumps that day, how many in space/docked, kills in the last hour/day, always useful info to have.[\quote] I support more statistics info on a current system (in a top left corner there is a good place), BUT since this kind of info has a strategic value probably consider limiting it empire space and sovereignity holders only. Don't know about null sec but hiding this statistics for wormspace (as it is now) is a good idea and shouldn't be changed. For wormspace there is another kind of info that may present though:
[quote=Centurax]5) Information on WH systems could be displayed better, as you can get so much from Dotlan, it would be nice to get the same in game too, for example what effects are present in that system.[\quote] Effects and their impact on various properties, wormhole class and etc. (some bores will object there is a distinction in wormhole nebulas, but I don't see good reasons to conceal such an info and not to make it just clear).
Anyways, since local is available in k-space, there is a good reason to add a one line summary about number of people in the system (k-space only), how many corps, blues, reds and etc. This will just save me (and many other people) much screen space from keeping local chat always open.
[quote=Centurax]4) Show locations of Corp (hopefully one day Alliance) assets in space, from Secure Containers to Starbases, seeing the locations of them on a map would be helpful at times.[\quote] This one and the following are staying close together. [quote=Centurax]1) It doesn't need to have little models of ships flying around, color coded ship representations would be enough, e.g. white for neutrals, red for enemies, purple for fleet. This could be generated from what your scouts see and only what they can see.[\quote] Actually, there is an idea of a 3D magnifier tool, like the one with the same name found on Windows. You click on a celestial (with a friendly scout or POS) and a 3D space ball with a grid preview pops up while you hold the button. You rotate the view (while holding the button) and the the magnified ball rotates all around. Ships and everything is just coded with color dots there like Centurax suggests.
Other points about tactical map and chartered wormspace map are great too and I support them, but I won't stop on them except of one last thing. Since (and if everything is going to be implemented some shiny day) the wormspace connections map is going to be a very powerful strategic tool (in contrast to bookmarks and especially incorporated with route planning mechanisms) I am standing against immediate sharing of such an info with large groups of people (corp is the most, and maybe even that shouldn't be allowed). Actually it might add much to gameplay if there was an option to exchange such data on close contact. For instance, you may jetcan a so called local map databank into space (passworded or not) and your friend may grab it to merge the wormspace data into his computer. Hostiles may even use a data analyzer on the databank-can or even directly on you () to break the PC and steal the data...
Also, a module for analyzing a wormhole sounds a good idea to me. I would say it shuold be a mid-slot scanner of some type. Only maybe it shouldn't give 100% results even with perfect skills, because wormspace must retain it's risks or it wouldn't be much fun.
Thanks everyone for reading and have a nice day!
|
Michus Danether
Deep Core Mining Inc. Caldari State
26
|
Posted - 2014.12.05 21:28:38 -
[123] - Quote
Awesome new map is awesome, but looking forward to those solar system information tags... viewable on a Corp and Alliance level of course, similar to bookmarks?
Would be /extremely/ convenient for running a corp if you can designate systems as Homebase, Enemy Controlled, Pirate Infested, etc, or have a section to write after-action reports linked to solar systems... being in the client and being able to hotlink to character names and corp names would make the whole thing very cohesive and awesome.
As usual, give the player base a new tool (tags on solar systems, text boxes for typing custom descriptions into solar systems, etc) and they will make it work for them :D |
Bagrat Skalski
Poseidaon
7199
|
Posted - 2014.12.05 21:38:17 -
[124] - Quote
As for showing wormholes, and separating them from the map, they will have to put the "zoom to system I am in currently" and "zoom out to show all galaxy map" buttons.
First option will move you to the system on the 3D map, or to the wormhole. The second will just zoom you out to the whole map.
Don't look any further for negative energy, you will find it by being lazy.
|
Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
12
|
Posted - 2014.12.06 01:32:54 -
[125] - Quote
Wow!! Map looks fantastic, am really impressed with this! Nicely done CCP
Couple thoughts thought - will keep short and very specific since that seems to be what's helpful. To me #4 is the most important.
1. Map rotation speed when you click + drag feels sluggish compared to the current map; IMO definitely needs to be the same as the current map
2. I don't see the square cursor adding anything...prefer the old one. However others may feel differently.
3. System names need to show up when you hover the cursor over a system
4. Glowy lines and dots looks really nice but for a map, but slightly larger and brighter dots and clearer lines would make it much easier to navigate (readability and clarity is more important for a map than fanciness - although it does look really really good). |
Soleil Fournier
StarFleet Enterprises Almost Awesome.
24
|
Posted - 2014.12.06 09:37:37 -
[126] - Quote
Checked out this feature on SiSi and I am blown away at how awesome the new map is. It's incredible! Most favorite feature of Rhea. The art/coloring and the functionality are both ridiculously good. I also liked the new UI at the top of the window, much cleaner and more enjoyable to work with.
Some Suggestions:
I found clicking on individual systems to be a bit awkward. If you can, please make them have a 'button' feel or some other type of feedback for the player when clicking on the individual star system. It might also be a good idea to have a system info window pop up whenever a system is highlighted to be more intuitive to new players who might not know to right click for that information.
It would be really cool if you could add in bookmarks, planets, structures, POS', or whatever else into the system map when zoomed in. That would be an incredible tool for FCs.
The "zoom" function is reversed. I would like the map to zoom out when pulling back on the mouse wheel, and zoom in when pushing the wheel forward, right now it is opposite of this. Or at least have a UI option for players to set this to their preference.
Awesome work!! |
Sell Aideron
The Scope Gallente Federation
1
|
Posted - 2014.12.06 11:26:50 -
[127] - Quote
option to have map follow ship +1 |
Friedman
Caldari Provisions Caldari State
0
|
Posted - 2014.12.06 17:44:58 -
[128] - Quote
First iteration looks great. Some suggestions for the new map:
- An option to follow your ship while on the move between systems
- Mark Autopilot Gates and Stations in yellow as in the 3d view and Overview
- Optional "Directional" scan cone in the solar system zoomed-in view (as in the F11 navigation panel)
- Configurable statistics overview (pilots in space etc.) in a popup when you hover over a system
|
Robby Titan
Federation Navy 3rd Fleet To Be Determined Alliance
7
|
Posted - 2014.12.06 20:41:38 -
[129] - Quote
Can't wait for this to see it's full potential, so excited!
If your boat hasn't come in yet, swim out to it
|
Baneken
Arctic Light Inc. Arctic Light
418
|
Posted - 2014.12.07 09:24:03 -
[130] - Quote
I did a little quick testing and my first impression was glowing balls, glowing balls nothing but glowing balls and getting sense of anything was near impossible from all the glow.
So if we might have something less glowing and more utilitarian such as the minimap that you get when pressing F11 that would be great, thank you because I don't need a map that's pretty I need a map that gives me information that I need when I need it. |
|
M'aak'han
C-7
31
|
Posted - 2014.12.07 11:16:41 -
[131] - Quote
Looks promising.
A "center on your location" button could be very useful. That would allow to re-center the map on where you are after having zoomed in another system to set destination, and see what the next jumps will be. |
Ynci De'Sinaar
EVE University Ivy League
0
|
Posted - 2014.12.07 13:31:44 -
[132] - Quote
I loved this as soon as it appeared - however after a little update that happened yesterday(?) I no longer have the little wheel to choose what I want to see. Also the overlay (with the Map and X on top) can be dragged all over the place if you click in the header box bit, so it no longer lines up properly.
Seems part of the update was putting the planet and gate brackets on a little "pin" which is nice.
Can I have my functionality back please I wanted to do some proper testing. |
Oskar Newton
Shield Nation Limited Expectations
0
|
Posted - 2014.12.07 15:17:58 -
[133] - Quote
The map is looking good, just a few issues I'm having::
1. When I switch the map between being docked left to right (or right to left) the images do not change but the text and interactions do. Hopefully this image better explains what I mean: http://i.imgur.com/UM0iD6T.jpg
- Pressing ESC to go the menu and then back again fixes this, until I try docking it again.
2. I don't have the coloured wheel with the options to select what information is displayed on the map as seen in JonneyPew's video.
But it looks pretty and I'm excited for what you guys have in store for the future |
ergherhdfgh
Imperial Academy Amarr Empire
211
|
Posted - 2014.12.07 16:00:29 -
[134] - Quote
All that I am hearing from you guys lately is "new player". While I understand why you want to increase you subscription base where does that leave vets? Eve historically has never been a noob friendly game. If you dumb this game down to a level that anyone can understand in a day or two then you will remove a lot of the complexity that keeps vets playing this game for years and years.
I have yet to see these new changes so I can't say as to weather it is dumbing the game down or not I am just cautioning against making noobs your golden goose and alienating the vets that those same noobs are wanting to come play with. |
Soltes
Nullsec Logistics
1
|
Posted - 2014.12.07 16:34:28 -
[135] - Quote
The new map looks fantastic!
There's a few issues that I ran into though.
1) I wanted to have the map on it's own monitor so I chose to dock it to the left, increased the window size to cover both monitors, then dragged the map until it fit the screen. This looks great, but the problem is the center of focus (where my active ship is) is not in the center of my right monitor, it's to the far left of it. My right monitor has a larger width than my left one.
2) It's not currently functional for me because when I hover over a system it's not showing me information based on what I've set the map to. i.e. with system cost index on and hovering over a system, nothing happens.
3) When I select something to look at say, system cost index, it's really unclear which systems have a higher one. Comparing the old map side by side I can immediately see large red blobs of high SCI. I think those large red blobs are needed, otherwise the map becomes pointless for me.
4) Somehow on this character I've lost access to the settings button for the new map. Also, when I choose to float the map and drag it, only a ghost of the map gets dragged (see picture): new eve map bug
|
Adrie Atticus
Shadows of Rebellion The Bastion
618
|
Posted - 2014.12.07 17:04:58 -
[136] - Quote
ergherhdfgh wrote:All that I am hearing from you guys lately is "new player". While I understand why you want to increase you subscription base where does that leave vets? Eve historically has never been a noob friendly game. If you dumb this game down to a level that anyone can understand in a day or two then you will remove a lot of the complexity that keeps vets playing this game for years and years.
I have yet to see these new changes so I can't say as to weather it is dumbing the game down or not I am just cautioning against making noobs your golden goose and alienating the vets that those same noobs are wanting to come play with.
The new map has all of the functionality of the old one, except has a better UI and can be used in windowed mode. It's also imo more intuitive, not really sure how "older players" are getting shunned with this. I guess you dropped this rant in the wrong thread? |
M'aak'han
C-7
31
|
Posted - 2014.12.07 17:15:58 -
[137] - Quote
Soltes wrote: 1) I wanted to have the map on it's own monitor so I chose to dock it to the left, increased the window size to cover both monitors, then dragged the map until it fit the screen. This looks great, but the problem is the center of focus (where my active ship is) is not in the center of my right monitor, it's to the far left of it. My right monitor has a larger width than my left one.
I have the same issue on a single monitor, the slider "Camera Center" in Esc menu > Display & graphics > Ship view camera settings is overriden by the docked map. |
Jinn Aideron
51
|
Posted - 2014.12.07 17:33:49 -
[138] - Quote
Two small comments:
- With ISIS, PI, and now Map 2.0 the Close Window 'X' is moving all over the place. Some people might actually use a mouse.
- More of a concern to me personally:
The Google-map-alike 'pins' / system map markers hover a fixed, but undefined margin above the actual point of interest. (Best viewed from the ecliptic plane.) More so, the icon itself isn't placed at the actual 'place' at all. I understand you cannot blot out a point of interest with an oversized icon, but right now nothing marks the spot.
I can think of two solutions off-hand: 1. Give us, in addition to the current sisi markers, a 3x3 pixel cross-hair, X, v, or inverted v centered on the coordinates. 2. Axe the hovering margin, and have the pointy end of your inverted droplet be high contrast, e.g. ending in a white v at the actual coordinates.
Right now, lines are ending 'off', and I fear for dscan again with all the actual markers being so far off from what they ought to indicate.
Stealth deletes are bad.
|
Alhira Katserna
Katserna Corporation
10
|
Posted - 2014.12.07 19:13:06 -
[139] - Quote
Can someone explain to me why some of the lines between the systems are normal and some of the lines are dashed? |
Soltes
Nullsec Logistics
1
|
Posted - 2014.12.07 20:20:40 -
[140] - Quote
Alhira Katserna wrote:Can someone explain to me why some of the lines between the systems are normal and some of the lines are dashed?
They're jumps that connect two different constellations.
|
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Alhira Katserna
Katserna Corporation
10
|
Posted - 2014.12.07 20:31:11 -
[141] - Quote
Ok thx already had something in my mind but wasn-¦t sure. |
Soltes
Nullsec Logistics
2
|
Posted - 2014.12.07 20:31:46 -
[142] - Quote
M'aak'han wrote: I have the same issue on a single monitor, the slider "Camera Center" in Esc menu > Display & graphics > Ship view camera settings is overriden by the docked map.
Ah! I didn't notice that option, I have the ship centered now. The ship's UI looks out of place, but it's functional. It would be better if the game automatically catered for the docked map's width.
|
dark heartt
513
|
Posted - 2014.12.07 23:53:36 -
[143] - Quote
I love the new look, and only have one question regarding it:
Will this make scanning easier, or are the camera controls for that still just as clunky?
http://tetrisisunrealistic.blogspot.com.au/
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CCP Rise
C C P C C P Alliance
4648
|
Posted - 2014.12.08 10:46:25 -
[144] - Quote
Hey all
Was out for the weekend, sorry I haven't been in the thread since last week There's so much great feedback here that I'm not going to go through and respond to all of it now. Instead, we're just going to start organizing and implementing a lot of it.
Look for lots of change coming over the next couple weeks and thanks so much for helping guide us in the right direction.
@ccp_rise
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Archetype 66
Epsilon Lyr Nulli Secunda
177
|
Posted - 2014.12.08 11:01:37 -
[145] - Quote
Cool.
Please make the background consistent with the in space Nebulaes you implemented back in 2011 :) |
Altrue
Exploration Frontier inc Brave Collective
1453
|
Posted - 2014.12.08 11:27:33 -
[146] - Quote
Quick feedback before I forget.
Its about the camera.
The zooming in and out of the camera has way too much inertia in my opinion. Like, A LOT.
Signature Tanking - Best Tanking
|
Naragka
Inner Circle Exploitation
0
|
Posted - 2014.12.08 11:32:42 -
[147] - Quote
CCP Rise wrote:Defier Orilis wrote:Are you guys removing the F11 key side screen panel (i rarely used it anyway) then and replacing it with the floating new map as F11 key shortcut? Yes, eventually we hope to remove it since the new map should better cover the same functions.
I'd like to remmeber you that the F11 side map is the only place that shows your current dscan cone! So either keep it or make it show up on tactical overview (where it should have been to begin with) |
Bagrat Skalski
Poseidaon
7263
|
Posted - 2014.12.08 16:04:24 -
[148] - Quote
Naragka wrote:CCP Rise wrote:Defier Orilis wrote:Are you guys removing the F11 key side screen panel (i rarely used it anyway) then and replacing it with the floating new map as F11 key shortcut? Yes, eventually we hope to remove it since the new map should better cover the same functions. I'd like to remind you that the F11 side map is the only place that shows your current dscan cone! So either keep it or make it show up on tactical overview (where it should have been to begin with) They could always add the directional scan to the new map, it would be visible in system like 3D directional scan cone/ball, together with scanning probes it would make a great overall scanning mode.
This 3D directional scan cone/ball would be visible if you would have opened directional scan window. I am talking only about visibility, because editing it would be like now, thru the directional scan window and moving your camera in direction you want. It would not interfere with grabbing your probes in that way.
Don't look any further for negative energy, you will find it by being lazy.
|
Ynci De'Sinaar
EVE University Ivy League
0
|
Posted - 2014.12.08 18:07:32 -
[149] - Quote
OK I still had problems after today's patch but it appears going into space sorted it, so it works in space but not when you're in station.
Looking very good apart from it not working in stations! If you dock with it open it works - soon as you close it and reopen it it's a bit brokem again.
Doesn't have the radial menu on the window of stacked icons (like the stacked effect though).
|
Moraguth
Ranger Corp Vae. Victis.
127
|
Posted - 2014.12.08 20:23:32 -
[150] - Quote
CCP Rise wrote:Hey all Was out for the weekend, sorry I haven't been in the thread since last week There's so much great feedback here that I'm not going to go through and respond to all of it now. Instead, we're just going to start organizing and implementing a lot of it. Look for lots of change coming over the next couple weeks and thanks so much for helping guide us in the right direction.
Thanks for responding man. Several of us put quite a bit of work into pointing out flaws, fixes, and (hopeful) features. Your team has plenty of work on it's plate now. We'll call that job security, eh?
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
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Arsine Mayhem
Tribal Liberation Force Minmatar Republic
370
|
Posted - 2014.12.08 21:58:08 -
[151] - Quote
If colorful, pretty > usefulness, then yay.
Otherwise it's awful and far less than useful. |
Sgt Ocker
Caldari Provisions Caldari State
281
|
Posted - 2014.12.08 23:48:15 -
[152] - Quote
One thing the new star map really shows off well. Just how boring, un-intuitive and bland the new neocom icons are.
Half a step forward and 3 steps backward.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
helana Tsero
Science and Trade Institute Caldari State
87
|
Posted - 2014.12.09 06:22:56 -
[153] - Quote
From my singularity testing.
When in group by region mode.
- distant region names and lines between regions should still be visible even when zoomed into your current region. Because its cool to see what regions are next to your current location.
- Your current solar system location should be visible when zoomed out to view all of current region. Maybe as a mouseover to the current location icon.
- the waypoint plotter green line needs to be thicker when showing the route through different regions. cause right now the route is only obvious in first two regions your are traveling through and then it fades..
When in group by security status mode
- you cant see the waypont plotter green line in high secruity systems. Need new colour or highlighting to make it visible.
General
- When you zoom out to show the entire region most solar system names within the region should still be visible. Currently it s hard to see names of solar systems that are not directly connected to your current solar system..due to the fade.
- Please make sure you can use tight beam dscan (narrowed to 5 degree) effectively with the new solar system map. Many players use the solar system map, ship camera and tight beam dscan to find other players running anoms or at belts etc.
- Can wait for the scan probe system intergration.
- Gives us the ability to turn off/on Places of interest, costelations and regions like we can in current map.
Thumbs up
- for increasing the readability of solar system names for those of us using 90% scale font.
- map docking and the ability to keep the map toolbar visible in space.
- map looks awesome. although i would prefer star clusters rather than just a big sphere for each region. (when in group by region mode) example of star cluster - http://upload.wikimedia.org/wikipedia/commons/2/23/M45_filip.jpg
- group by region is awesome
Wishlist
- I would love a seperate window that I could move the map too. So i could have the map open on a second screen.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Little Fawn
EVE University Ivy League
3
|
Posted - 2014.12.09 11:38:34 -
[154] - Quote
I am looking forward to the day when I can have a minimap of the local system permanently available with clickable celestials and bookmarks so that I can warp around. The reason this is better than the "right click in space" menu is that it uses two dimensions instead of one, and gives me an immediate spatial idea of where the item is. With a linear menu you are mapping the items in your head.
Something to consider is whether this kind of minimap could be on the HUD and not in a window at all. (But that is something I think about every window that is blocking my view of New Eden.)
One small point. The text annotations on the map are always aligned to whole pixels in the projection of the map, so they jitter when the map moves. Could you render the text in the 3D space of the map instead, so that it is smooth? |
LCPL SERENITY
Federal Navy Academy Gallente Federation
1
|
Posted - 2014.12.09 12:25:12 -
[155] - Quote
ISSUE>>>> My assets on map are not bright enough to see.
Trust me I have crap everywhere can on the map it looks like I nothing..
Easy fix change rending levels for lights hope to see fix tomorrow? |
Wormerling
Yumping Amok Circle-Of-Two
243
|
Posted - 2014.12.09 12:35:10 -
[156] - Quote
Double click on gate should move your view to the destination system. |
Kyalla Ahashion
Paladin Order Fidelas Constans
14
|
Posted - 2014.12.09 13:06:18 -
[157] - Quote
CCP Phantom wrote:With the Rhea release we will see an interesting (experimental) new star map. Features not yet implemented... Probe scanning ...
Saw this and immediately went, yay no more of that fullscreen cancer, then realized it doesn't work yet with probe scanning. Guess I'll have to wait a little while longer. (probe scanning is the only reason I'd ever suffer through ingame mapping, the ability to navigate from a 2nd monitor is just too compelling of an advantage over anything the ingame map can do). |
GeeShizzle MacCloud
500
|
Posted - 2014.12.09 13:32:23 -
[158] - Quote
Visual Bug:
When flattening the map it seems that jump bridge links trend towards infinity away from the map but come back when you unflatten the map.
im sure usefulness will slowly be implemented into the new map and cant wait to see probes and possibly a new route planner that plots more efficient routes based on AU distance between gates too.
also that directional cone idea is made of pure win and you should seriously get on that! |
Justin Zaine
Glorious Revolutionary Armed Forces of Highsec CODE.
76
|
Posted - 2014.12.09 13:59:46 -
[159] - Quote
This may have been said already, and yes this is a beta map so I have faith that they haven't overlooked this feature and are working on it, but i'm gonna say it anyway just in case:
On the old map (solar system view) we could zoom in to a group of celestials and see the exact location of everything in orbit around that planet. Currently in the new map, all of these celestials are just stacked on top of one another similar to the way brackets appear in space - you gotta mouse over them in order to click on one, and it doesn't show you the exact locations of things like asteroid belts, customs offices, etc.
This is bad for situational and tactical awareness, and is something we absolutely need brought back.
Obvious post is obvious, I'm just stating it as a precaution.
Otherwise, great work on the map and I can't wait till it's implemented |
Little Fawn
EVE University Ivy League
3
|
Posted - 2014.12.09 14:14:38 -
[160] - Quote
Feedback from today's release.
"Systems I've Visited" button has no effect.
"My Assets" shows no useful information. Some stars vaguely glow dim red if I look very closely at places I already know I have stuff. I know I'm not space rich, but perhaps the scale should be normalized? It's of no use to me at the moment.
Similarly, "My Colonies" are invisible unless I zoom in on where I already know they are.
All the "planets" settings light up every system in the same shade of light yellow, so are not useful.
All the "services" settings make most of highsec glow dim red. It's pretty, but not useful for picking out and zooming in on a star with a service. "Security Offices" are almost invisible.
Summary: Sacrifice attractiveness for clear presentation please!
Thanks. |
|
Little Fawn
EVE University Ivy League
3
|
Posted - 2014.12.09 14:18:29 -
[161] - Quote
Please provide a button for resetting the map orientation (while maintaining the centered object).
Also a "center me" button. |
Sgt Ocker
Caldari Provisions Caldari State
282
|
Posted - 2014.12.09 14:26:09 -
[162] - Quote
How do you flatten the map? It somehow switched to 3d and can't find a way to switch it back.
What is the reason for the square cursor - just horrible
If your going to all this trouble to make a better map, why not make it better, more user friendly, more detailed.
Region mode, so when i want to view a region - that is what I am viewing. Full screen mode on a 24" wide screen, Region name ( Outer Ring) is the only name visible, I want to be able to do a region view and see system names. Same for constellation and system, even system view in full screen mode doesn't clearly show "A" system, it shows part of the system then you have to zoom, rotate, zoom to see a bit more - of the same system
Full screen mode - If I am using full screen mode I don't want chat windows, overview etc blocking the view - How about we go modern - Always on top.
I know it is a beta, so these are just a few things I think would make the map, more user friendly and "modern". When I want to look at a part of the US or Europe, I don't do it from a world map. Something along the lines of Google maps, where you can zoom in to a certain location and that is all you see. The further you zoom the clearer what you are seeking ( System, station, moon, gate, etc) becomes. Not so detailed you can count rocks in an asteroid belt but that you can clearly see, it is an asteroid belt.. A cluster of icons you have to mouse over to see what is there isn't really "a map".
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
Suicyder
BlackWatch Industrial Group Brothers of Tangra
0
|
Posted - 2014.12.09 15:25:05 -
[163] - Quote
I love the experimental map.
However I set a route from one side of space to the other and the only way I could see it properly was if I changed map colours. If I have route + Security Status map, you can barely (to not) see the route you take through space. |
Sir HyperChrist
Persnickety Pilots
58
|
Posted - 2014.12.09 16:34:39 -
[164] - Quote
The new map looks nice, pretty good for a first iteration.
Please could you make sure when you use the map and first zoom out, the north regions are actually "up"? Paragon Soul is up by default everytime I open it, Tenal is down, Cache on the left and Fountain on the right. It looks like a bug after a map UI update some years ago, and back then they fixed to be "as normal" very soon too :)
just my 2 cents....
Thanks and keep up the good work :) |
SauronsLeftNut
EVE University Ivy League
1
|
Posted - 2014.12.09 17:06:43 -
[165] - Quote
G'Day Just a comment or 2 on new map... Its pretty!!! Seriously though
1.The auto-zoom to the solar system you are in needs to go. I very much like the solar system being on map, but the auto -zoom and re-orientating of map every time open it, NO thank you very much. if you hit abstract layout it zooms out and re-orientates map, just irritating to have to do it whenever open map.
2. The route line either doesn't show up or it gets drowned in the other colours. As in cant see the route very clearly/not at all. mabey some different colour or such for route
Apart from that i'm digging the new map, especially with the things planned for it down the road.
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Yulia Yotosala
Dutch East Querious Company Phoebe Freeport Republic
3
|
Posted - 2014.12.09 17:22:55 -
[166] - Quote
It's pretty but it doesn't really work as a map. Maps need to be clear and functional. |
Lady Zarrina
Republic Military School Minmatar Republic
163
|
Posted - 2014.12.09 17:31:09 -
[167] - Quote
Hmm I never logged into the test system and I obviously should have. When you were adding region and constellation functionality, I thought it was limiting the map to only show those stars which are in the region or constellation. You are doing the exact opposite. Now this view you are doing is useful, it is not what I imagined. I was hoping for an ability to only see a specified region at a time?
You know, when you buy a road map it is usually for a City or a state/province not for the whole country (at least in North America.)
EVE: All about Flying Frisky and Making Iskie
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Algathas
Wraithguard. Dirt Nap Squad.
48
|
Posted - 2014.12.09 18:15:33 -
[168] - Quote
So far I like the new map.
Two things that would help make it more useful:
1) have a mode there the map remains centered on your location as you travel. This is so that when the map is zoomed in or docked that you can always see where you are without scrolling when you are traveling.
2) The color contrast needs to be adjusted to more easily show various stats. One thing that might help is to have color sliders similar to in PI, where you can adjust the color ranges based on how fine grained you want to see that particular stat. |
Alexis Nightwish
61
|
Posted - 2014.12.09 18:56:11 -
[169] - Quote
Could you please add an on/off toggle for the nebula? It's already bad enough that it makes everything hard to see in system. Now it's going to make the map hard to read too?
Power Projection: A Brighter Future
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Vudra Keerah
Caldari Provisions Caldari State
2
|
Posted - 2014.12.09 19:34:24 -
[170] - Quote
How do you get the beta map on a second monitor? |
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Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
31
|
Posted - 2014.12.09 21:25:41 -
[171] - Quote
Yulia Yotosala wrote:It's pretty but it doesn't really work as a map. Maps need to be clear and functional.
THIS. Map sluggish to rotate by click + drag compared to the old one. Looks amazing, but if I had to use it for something, I'd use the old one. Can we have the option to retain the old map?
EDIT: One other point - "ships destroyed in the last 24 hours" should show when you hover your mouse over a system (shouldn't need to click on it to see this info). |
Tarchus
Association of Commonwealth Enterprises Nulli Secunda
21
|
Posted - 2014.12.09 22:25:23 -
[172] - Quote
-Where is the search function?!
-Region's text should be visible. It could use a bit of bold like it is on the old map. And it nees an option to hide the Region's name text. ( or only visible when mouse over or click when Group stars as region is checked ) -I still want to see the system i am in ( on top left ) when the map is in fullscreen. -I still want to see the waypoints on top left when the map is in fullscreen. -It needs to have a "Flatten" option. The "abstract layout" won't do ( it' still 3D ). -System names should be visible when i am not very closed zoom on the region ( i guess you have to zoom in to the constellation in order to see the systems name ). Here's an example: http://i.imgur.com/1uWXuzC.jpg ;at this zoom i should be able to see systems' names. It would be easier to plan the jumps and see the routes. -Systems' names more visible. The text is more like gray. An white i think should do it. -The background it's not a good option for that font ( gray pixel font ). It should be black because, as i stated, the systems' names are not visible enough. -The names on the extremities shouldn't fade out ( http://i.imgur.com/MdPpTvO.jpg - as you can see the names on the left are being fade out, you can barely see them )
You should focus more in the visibility of the font.
The map it's all about planning, so you can't do any planning if you can't see a thing.
-Home Station....i am not interested in it. I was created in a random station. I don't need to see it on map. |
Sjaandi HyShan
New Sepulchral Monolith
6
|
Posted - 2014.12.10 00:23:34 -
[173] - Quote
My first impressions:
- I don't see the space nebula mentioned/shown in the dev blog. Is this a setting?
- There's too little separation between the main screen and the starmap when docked. The transition is jarring.
- It's too hard to see highlighted systems with filters (at least the ones that don't grow brighter with more matches like planets). I'd like to be able to see that I have stuff in Jita from across the galaxy without having to turn on the lines and zooming in on the Forge area.
- The radio buttons at the top of the list need to have their own collapsible group. It takes time to scroll down to the others and I'd like to be able to immediately collapse them to see the other groups in the list.
- The Caldari-coloured (white) clouds in the background make the white text and unfilted stars harder to see. Maybe have other galaxies in the background interspersed with true black?
- Does abstract layout mean tactical layout? it seems to change my orientation and move the stars around a little, but that's about it.
All-in-all a great start. Keep it up! We can't wait to be able to scan with it!! |
Tua Soze
Redshift Interstellar
0
|
Posted - 2014.12.10 03:09:02 -
[174] - Quote
Looking forward to the changes. Unfortunately don't have time to jump out of WH space to take a look at the new map yet, but am looking forward to it.
Still remember how nice it was when the original map was implemented. It was a huge improvement over not having a map (even though it didn't have much functionality at all back then) and having to actually search out what systems were jump-able to by jumping through each gate during the beta and the first couple of months after release. Back in the day before the map existed we used spreadsheets to create our own maps for the first few months, with many of us early corps building our own until the original map was released.
The old map has seen a lot of improvements over the past 11 years, so I'm sure the new one will see improvements over time also.
And to those of you who are complaining about it already; when they said that it is far from complete that should have been an indicator that it was far from perfect. So you need to be patient, if you don't like the new version, go back to using the old one but be thankful that you have a map at all.
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Hikyuuri Kenneth
JynxHeavenly Dragons Inc.
0
|
Posted - 2014.12.10 03:15:10 -
[175] - Quote
Found a bug!
When using the map in docked mode, the game disreguards all camera offset settings.
I have a 3 monitor setup, if I dock the map to the right side, stretch it to fill the entire monitor, my ship is cut in half between my center screen and my left screen. Adjusting the camera offset in the settings does not take effect (I see it changeing the screen when in the settings menu, but when I leave the settings menu it snaps back to center).
This should be fixed as people with multiple monitors may want to keep the map up on one, but not have their ship cut in half between other monitors. In my case, my shuttle doesn't even appear because of the bezel correction in my NVidia cards.
Screenshots: https://www.dropbox.com/s/izvxjso41drtwpo/Screenshot1.png?dl=0 https://www.dropbox.com/s/ln2ukwbwmdzjaw2/Screenshot2.png?dl=0
Screenshot 1 shows me in the Settings menu, you can clearly see my ship is offset to be more on the right side of the screens.
Screenshot 2 is taken with me outside of the settings menu with the map open. You can see my ship's offset is reset and is centered on the remaining portions not including the map screen. |
Noxisia Arkana
Deadspace Knights
409
|
Posted - 2014.12.10 03:38:07 -
[176] - Quote
Very nice new map. Thanks ;) |
Aquinas II
PostgreSQL
5
|
Posted - 2014.12.10 04:04:10 -
[177] - Quote
I'm really digging the improvements in the beta map. One thing I'd really like to see implemented is an animation of your current route. This could be done with small beads of color (same color as the lines) running the length of the paths to indicate direction. That would be a clean/simple/elegant/intuitive way to do this without being heavy-handed and obscuring the rest of the content. |
Koebmand
Silverflames
8
|
Posted - 2014.12.10 09:55:34 -
[178] - Quote
Please remove the background.
The "You Are Here" icon kinda is never where I am.
- I have even seen it light years below the entire Galaxy, so not sure if it is just completely bugged.
- When the current system is on map it seems it is set to be displayed X pixels above my current star system. If this is correct then please make it surround / replace / 0 pixels from the current star instead. When zooming in / out and rotation view, being displaced from the star changes which star it seems to be at.
- When the current system is hidden, fx by grouping for regions and selecting a different region, the "You Are Here" icon lands in the middle of nowhere between regions (sideways from where I am actually am in my current case, so not because it is offset above region).
The ability to just zoom out of System map is nice. But took a bit to figure out how to change back into system map (star has to be selected before you can enter system map).
Why do the camera move away (distance, it centers probably) from stars when I click on them? (this only happens if camera is close to the star).
Hope the new grouping feature is meant to include a Set Destination function to nearest star in different regions. In my case the reason to want to enter a region at closest star is access to the market, Industry has the same access skills as trade so would imagine people doing a lot of industry have the same wish to enter regions at any system.
To implement Set Destination for a region, I would think it would be possible to just plan a route to all stars and pick the shortest?
All work should be done on the client, server isn't gonna crash from 40000 players clicking the button.
Planning a route takes very short time, planning 100 in a batch shouldn't hang up a system.
Upsides:
- Player get an easy way to find the closest star in a given Region.
Downsides:
- The route will be set to the nearest star. not the region, so multiple region trips might have poor results.
- Possible quite far in computation time from a solution that does it fast.
|
Rotineque Severasse
Zedd.
8
|
Posted - 2014.12.10 10:46:43 -
[179] - Quote
In the default mode of all lines and security status colours the route marking is very drowned out. To a point its pretty hard to determine where in space the route will take you.
Apart from that, CCP this is some awesome/sexy work! |
David Therman
University of Caille Gallente Federation
28
|
Posted - 2014.12.10 12:13:24 -
[180] - Quote
I don't know if someone's mentioned this already, but anyhow; it's definitely a visual improvement over the current one (I think on that, the vast majority of us have agreed) but in terms of the information it provides, I think it's lacking a bit. For example, the Ship's destroyed per hour statistic is one I use quite a lot, but for the new map this is displayed via the brightness for each system without stating anything specific i.e exactly how many ship's have been blown up ... this is something that could do with a bit of tweaking imo.
|
|
Mharius Skjem
Opacity Circles
232
|
Posted - 2014.12.10 19:58:59 -
[181] - Quote
I love the look and feel of the new map.
Only one slight gripe, that being that it doesn't seem to be as easy to get important information as the old map.
When I set it to 'ships destroyed in the last hour' etc which is the default for many capsuleers the map light's up, but it's subtle compared to the old map. What is bright red on the old map is hardly visible at all on the new.
Likewise if I hover the mouse over a target start system no tool tip pops up to show me exactly how many ships have been destroyed within that last hour etc.
Having said that it's a beta feature and I may well have a bug, if others are successfully using it without this issue.
Now for the praise...
I love the look and feel and love the direction that features like this are taking us in.
Well done to the Devs for giving us some nice looking eye candy which bolsters the sci fi theme and certainly adds to immersion.
A recovering btter vet, with a fresh toon and a determination to like everything that CCP does to Eve...
Don't take me too seriously though, I like to tease a bit on the forums, but that's only because I love you...
|
Grookshank
Brave Newbies Inc. Brave Collective
38
|
Posted - 2014.12.10 21:07:44 -
[182] - Quote
The new map looks nice and having it in a seperate window is awesome, but it misses a lot of usability and has even less use than the old one. The most important ones besides the ones mentioned in the OP:
* needs options to toggle labels/lines/tiles like the old one (turning off regions and constellations, e.g.) * needs mouseover functionality (example for my fleet members in space)
|
Naz Mort
Ministry of War Amarr Empire
34
|
Posted - 2014.12.10 22:21:12 -
[183] - Quote
Great Map, thanks for putting it out in Beta - though as noted, needs tweaks
I seem to have broken it when I looked at places I've visited. Came up with nothing (have done ~90% of systems)
Since look at that view, I no longer get any stars - just region names, and another "text message" when I zoom in. Which I've got a theory about btw....
DO hope so much that pas system visits carry over to the newer map eventually. Still shows up correctly on the old one....
and to finish off - yes it does look/feel good - even at this early stage
Cheers
|
Rastafarian God
75
|
Posted - 2014.12.10 22:24:37 -
[184] - Quote
I like the new map, its pretty. the problem is that is useless for navigation right now. In order to be useful we need to be able to search for and set destinations like we can in the current map. Not be forced to find it manually by scrolling around the map. Also, once a destination is set, it would be nice to see a visible route like in the current map. It also lacks a lot of other options the current map has. Basically apply the looks of the new map to the old one and done.
It would be nice to be able to lock the view to your ship when you click the "you are here icon" also. |
Yoshi Katelo
EntroPraetorian Academy EntroPraetorian Aegis
0
|
Posted - 2014.12.11 05:24:18 -
[185] - Quote
awesome map :) it would be more useful if:
-system names would be visible even if a little bit zoomed out (right now you have to zoom really close to see the names of a system in a constellation) -route more visible -if we could get some visual feedback if we hover the mouse over a far away system (like at the old map, the system gets a little white circle) |
Anna Tomy
Caille University Art Faculty
8
|
Posted - 2014.12.11 18:44:57 -
[186] - Quote
Quick feedback:
1. The close button should stay in the top right corner - like in every other window. I stopped to count how many times I now clicked into empty space to close the map. It's not coherent. The top bar could be extended to the right or simply moved over to the corner completely or split up...
2. Right now the systems can only be selected by clicking on the name. This causes trouble when the zoom is too far away and the names fade out. Systems should be selectable by clicking on the star too. (I guess this is a bug...)
3. Another bug: When switching to abstract view the "you are here marker" is waaaaay below the plane of the stars. |
Justin Zaine
Glorious Revolutionary Armed Forces of Highsec CODE.
84
|
Posted - 2014.12.11 20:36:19 -
[187] - Quote
Is anybody else having trouble seeing the Highlighted route to a destination?
Don't know if it's been said already but making the route much bolder would be great, because currently I can barely differentiate it from the rest of the systems around it. Sometimes I even have to switch it to "Actual colour" mode to see where i'm going.
It's not a huge problem, just something i've noticed
There is no such thing as a fair fight in Eve.
|
Menurla
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.12.11 21:39:37 -
[188] - Quote
allow us to add JBs to the maps please!!! I know alliances JBs show up, but how about coalition JBs? |
Denali Audeles
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.12.12 02:22:09 -
[189] - Quote
Most of my feedback has already been said. As a longtime neo-luddite, I like this new map a lot more than I thought I would.
The 3D presentation is much more usable. I love that the map pivots around the currently selected star. The old map is clumsier that way.
The glow effect is pretty, but dialing it back a notch might be helpful. My use case here is that studying the old map, it was quickly apparent that most of the stargates in Jove space have been removed. With the new map's glow, that was hard to spot without zooming pretty close to those regions.
Statistical coloring, like ship kills past 24 hours, the beta could learn a lot from the old map.
Mouse-over pop up info - yep, that star is orange with ship kills, but how orange is it?
It's a great start. But let's get it right before replacing what works. Do CCP gather client statistics? Wait until the majority of players opt to use the beta map before even thinking about making it the only map. |
Samsara Toldya
Pator Tech School Minmatar Republic
173
|
Posted - 2014.12.12 09:34:07 -
[190] - Quote
Well, this map is a very nice background image. Will we be able to use it in the future?
I tried to use it for navigation purposes (at least I thought that's what maps are used for) but failed miserably.
Opened map, show manufacturing system cost index. I see... nothing of interest. Some spots seem to be brighter then others, but that could be because they are further away in the background or closer to the foreground? Hovered mouse and even clicking systems won't show any figures.
Same for pilots active last 30 minutes - won't give me an impression which systems to avoid.
A map should provide information you are looking for. Say "I'm looking for a system in highsec with a system cost index for manufacturing<0.02" would highlight all matching systems, fading out all the other systems. Or "Show me all lowsec systems with pilots in space > 10andkills last hour > 0 which arenext to highsec systems"
Stuff like that.
I won't use a world-map to find the next parking space close to the center of the city I am currently in.
|
|
Naz Mort
Ministry of War Amarr Empire
34
|
Posted - 2014.12.12 12:16:13 -
[191] - Quote
Naz Mort wrote:Great Map, thanks for putting it out in Beta - though as noted, needs tweaks
I seem to have broken it when I looked at places I've visited. Came up with nothing (have done ~90% of systems)
Since look at that view, I no longer get any stars - just region names, and another "text message" when I zoom in. Which I've got a theory about btw....
DO hope so much that pas system visits carry over to the newer map eventually. Still shows up correctly on the old one....
and to finish off - yes it does look/feel good - even at this early stage
Cheers
My "systems visited" is now working - Thanks
Would be nice if the systems data/colour is a little bit more prominent against the background. On my system (mac retina), the systems are kinda small and the background makes it hard to clearly get info
Perhaps make the systems a little bigger on the map - and reintroduce the 'size' that used to happen with systems that are more visited?
Cheers |
Jake Rivers
Senex Legio
249
|
Posted - 2014.12.12 15:29:04 -
[192] - Quote
The new map is very sexy, are there plans to have it live refresh, or add in a refresh key rather than just close and reopen the map?
Senex Legio
|
Bearcastle
Bionesis Technologies
13
|
Posted - 2014.12.15 09:03:05 -
[193] - Quote
The new map, looks nice...
For the moment, it doesn't do at minima what the old map does.
I hope your next stage, is to reach the same information quality than the old map. For example when you zoom into the star system, you cannot see anymore, belt , planet with their orbit and real position in space. For tactical reason this is a downside.
You cannot look in details the route between gates and where to put bubble, camp or avoid it. Where people are more likely to try to avoid a bubble for example, so you could refine you tactics.
All the stats cannot been seen properly, but I hope is due to the early stage of the development.
For the next version, it would be nice to add some feature, like not only avoiding system, but region link to the faction standing. We live in a technological marvel, and your onboard computer cannot tell you that you that the route is a security risk. (well I wish one day we could have assistant like cortana, that's on xmas list)
Another idea, if there is several route possible, same number of jump, the system should offer alternative route and it's up to the player to choose is path.
Another one, is to tell the map, you wish to avoid systems with a certain number of ship kill or other items from the stat list, thats for the industrialist (lots of friends) who are the silent majority here, but took a large toll of easy kill.
So for the moment, I will continue to use the old map, until the new one reach at least the same quality standard. |
Grookshank
Brave Newbies Inc. Brave Collective
40
|
Posted - 2014.12.15 16:28:11 -
[194] - Quote
Can we get "my fleet members" please to a usuable level that is at least as good as the old one was? |
Stephan Scarsdale
Brave Newbies Inc. Brave Collective
5
|
Posted - 2014.12.16 13:42:32 -
[195] - Quote
PLEASE do not remove the old map.
There's nothing the new one does that can be seen as an improvement. It's simply less clear, less readable and overall just a total mess that makes everything more blurred.
I FEAR the day you arbitrarily decide that the new map is good and so remove the old one, exactly as you did by switching to the new UI without an option to opt out.
Please improve the game, instead of breaking it further and removing options (like you did for the UI by removing custom colors). |
Jed Clampett
Sebiestor Tribe Minmatar Republic
37
|
Posted - 2014.12.16 23:02:24 -
[196] - Quote
A bit awkward on adding stars as waypoints. Too Goldlocks about being at correct zoom range for option to show on menu. Way to easy to be zoomed in too far even when solar details are not visible. Too far out when individual stars can be seen was a total surprise.
If this is desired behavior for some reason...
and a visible indicator as to whether zoom is in add way points range. The ideal might be a zoom factor bar with the middle add way points zone in different color and slider that shows current zoom (and can be grabbed to set zoome into blue). Or a dot that grows and shrinks with zoom and a pair of rings to bound the minimum and max zoom for waypoints. |
Jed Clampett
Sebiestor Tribe Minmatar Republic
37
|
Posted - 2014.12.16 23:53:31 -
[197] - Quote
The nicest and best way to show user desired sweet spots is a bit more complicated.... basically use current colored & variable sized balls for a value determined from the product of several selected data types.
But not only does a user need to be able to select data types but also to indicate which vaule is most desirable. That is for system security is high or low better?
Data types with open ended BIGGER is better enter calculations as raw numbers. Others may need to simply be reversed when user says less is better (pod kills) i.e. subtract actual value from current max value of data in EVE.
But users may be even more exacting -- is 0.5 more desirable than either 1.0 or 0?
So basically for all data types the user should be able to designate the most preferred value. And if the data type has a linear range, the more the deviation of the actual value from that ideal user value then the more scaled value used in composition data type product calculations falls from 1 toward 0. Might want a toggle to allow users to weight one side of the scale heavier than the other (i.e. higher sec deviations preferred over lower),
For certain data types with small number of exact values - it might be possible to allow the user to set a preferred order or assign numeric weights (more flexible if 2 or more answers are equally desirable). Also an option to treat any data type as binary effect of yes (acceptable) or no (0 - shortcircut further calculation) with an acceptance range or set of values.
Probably need a radio button to allow one critical data type with discrete values to display as a hard colored dot inside. For instance repair station in system may be highly desirable but cannot be allowed to throw off calculated value of an otherwise ideal system...especially if the crap system next door has a repair facility. Or maybe dotted data inside fuzzy ball is exact system security. |
Proddy Scun
Renfield Inc
65
|
Posted - 2014.12.17 00:29:28 -
[198] - Quote
How about some some more detailed/exacting data available only at constellation or region level?
For instance system level count of max outlaws present and jumping in last 30 minutes. Count of criminal flaggings in last 30 minutes (as distinct from simple podding or ships destroyed possibly due to PVE, wardec or stealing).
Number of bountied persons in space, docked or jumping in last 30 minutes with bounty over user selected threshold. Probably has to be a limited number of preset thresholds since this looks like server-side data gathering (say 1M, 10M, 100M, 250M, 1B).
Basically CONCORD reports of info gathered from gates and stations or direct reports. No personal info which would oviolate privacy or overstep into locator agents.
Market sales activity by either number of transactions or ISK in last hour or day. Or number of transactions completed under or over a certain ISK limit (again limited number of thresholds due to server side burden and connections speeds: under 10K, under 100K, under 500K, under 1M, under 10M, under 100M, under 250M under 500M, under 1B, under 5B, over 10B, over 100B). Possibly split into buy order filled and sales orders taken. Or even into resources vs hulls vs other category. maybe something on contracts.
Over if you do any maps with lots of client calcuation or server transmission delay possible -- think immediately starting display in "outward spiral" from a user slected location. By default the current location. OK display by increasing jumps of jumps from selected location woould be nicest but by selected constellation then anywhere in selected region then closest region would work. Build in an abort button for if user sees early answer or gets tired of waiting. |
Proddy Scun
Renfield Inc
65
|
Posted - 2014.12.17 00:43:11 -
[199] - Quote
oh could you display digital results if at a certain level of zoom?
At least for data that is only 1-3 digits long. though I would think 4-5 digits would not be too difficult at certain levels of zoom.
Hmmm...as user zooms in closer certain single digit data is annotated first then 2 digit then 3 digit etc.
In fact even on maps zoomed way out, maybe there should be a certain point where data balls should not get bigger but should only change color and be marked with digits. Because currently the biggest balls start blocking out more and more neighboring systems making it near imposisble to read whole sections of map. |
Ami Tekitsu
People for the Ethical Treatment of Vegetables
3
|
Posted - 2014.12.17 01:02:17 -
[200] - Quote
Long overdue comments:
So, on the heels of the new UI which I don't care for, I was not expecting much from the new star map, but I have to say when I first saw it, I was blown away.
It looks AMAZING, I can't wait to see it get even better as the feature set improves.
VERY well done CCP!!! |
|
Oliver Delorean
Dark Fenix Rising The Volition Cult
3
|
Posted - 2014.12.17 09:13:46 -
[201] - Quote
Menurla wrote:allow us to add JBs to the maps please!!! I know alliances JBs show up, but how about coalition JBs?
I like that idea! I don't know how easy it is to make it happen from dev side but i hope its possible in some ways. |
mr ed thehouseofed
Wrought iron Industries
30235
|
Posted - 2014.12.19 01:02:36 -
[202] - Quote
i found myself going back to the old map , as a regular map user i use the statistics section alot, i look at jumps per hour , kills per hour , stations in system etc , old map all these things were easy to identify , new map not so easy , does not give me enough information for planning routes imo.
also i would rather have an arrow instead of the square , not sure if this can be changed and iv'e just missed something
i want a eve pinball machine... -áconfirming -áCCP Cognac is best cognac
|
Rammix
TheMurk
315
|
Posted - 2014.12.19 22:06:27 -
[203] - Quote
Please remove single-click focus switch.
OpenSUSE 13.2, wine 1.7.32
Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread
|
Naglerr
235MeV Waterboard Comedy Tour
33
|
Posted - 2014.12.19 23:49:24 -
[204] - Quote
First, I really like this new map. Having played around with it a bit I have a suggestion:
Add a checkbox to have the map follow the "you are here" icon as you change systems. The map will already snap to the "you are here" when you open it but it would be great if you could also enable that to happen when you jump.
EDIT: Second request - would it be possible to have the map window minimize when the title bar is double clicked as well? I'm guessing this is only missing because the map is still Beta but thought I'd mention it in case this wasn't intended to be added. |
Euripedies
Hot Droppin Cherry Poppers
29
|
Posted - 2014.12.20 00:53:26 -
[205] - Quote
Ive been using the new map, I like it, I like the zoom from galaxy to solar system scale. Its easy to move around in. Intuitive enough I was able to just do it. It didnt annoy or **** me off because of anything obviously bad. Its good, keep it up. |
Andreus Ixiris
Duty. Circle-Of-Two
5204
|
Posted - 2014.12.20 20:32:02 -
[206] - Quote
Can you make New Eden's nebulae visible on the new map, as they are in this Dust 514 trailer? This would really help people orient themselves in space.
Andreus Ixiris > A Civire without a chin is barely a Civire at all.
Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.
Andreus Ixiris > ...
Andreus Ixiris > This is why we're at war.
|
Verik dra'Har
EVE University Ivy League
0
|
Posted - 2014.12.21 21:22:02 -
[207] - Quote
Here's my feedback for the new map.
- Destination icon
- Icon for stops on route
- Some sort of better route visualization in Security Status mode (+)
- Better coloring mechanism for many of the statistics modes (blue -> red)
I love this thing by the way.
(+) I was thinking some sort of triangles which would also show direction as an added bonus |
Samroski
Games Inc. The Night Crew Alliance
458
|
Posted - 2014.12.22 12:31:38 -
[208] - Quote
I want to express my appreciation and thanks to the entire team that is working on the new map. The feature is pretty great atm, and a sheer pleasure to use, and I am hope that it will end up even more functional than the previous one.
Any colour you like.
|
Centis Adjani
Adjani Corporation
75
|
Posted - 2014.12.23 11:34:42 -
[209] - Quote
Great! I like this map, a very good work. The Abstract Layout (flat) is well done too.
Issues so far:
- Often the right mouseclick at a star do not work, show nothing. May be depends what I choosed at 'Statistics'... - Hovering over a star OR the right mouseclick should show direct the Security Status and the Region. |
GODDESS GANJA
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.12.23 16:46:38 -
[210] - Quote
Awesome new map. Haven't seen a Dev response yet, so just adding a +1 for making sure bookmarks make it onto new map. Thanks for all the great work. |
|
Koebmand
Silverflames
8
|
Posted - 2014.12.24 10:25:37 -
[211] - Quote
Denali Audeles wrote:It's a great start. But let's get it right before replacing what works. Do CCP gather client statistics? Wait until the majority of players opt to use the beta map before even thinking about making it the only map.
I agree the new map looks promising, and if they get the old map functionality in with new look and feel - and added features like World Map Control Panel no longer being a seperate window, it can be great.
But monitoring who is opted in is a bad estimate for the quality of the new map, people might be opted in to take a look, then use the old map for practically everything because of issues / lacking features in the new map. At least this is the case for me, and if I had to pick 1 map only currently, it would be old without a doubt. |
John Podiene
Fist Of The Red Dragon Grand Dragon Alliance
0
|
Posted - 2014.12.25 13:19:08 -
[212] - Quote
I like the new starmap, But is there any way to add how many au a system is? also can you also add a filter to let you know how many au a planet is from it's sun? this would increase functionality and allow players to plan in advance which systems are best suited for safe spots farther than 14.1 au from any known celestial objects. |
GODDESS GANJA
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.12.25 13:42:45 -
[213] - Quote
Thanks again for all the great work on this awesome new map.
If you are using the map, and view a planet in "planet mode", once you "Exit Planet Mode" the map closes and you have to restart it each time. Probably should go back to map instead of closing map ?
Merry Christmas o/ |
Kinthras
Tequila Sunrise Enterprises
3
|
Posted - 2014.12.29 12:00:45 -
[214] - Quote
Add "show bookmarks" in the map, by a system of checking / unchecking the bookmark folders.
Add the ability to mark or highlight systems by right-clicking them / by any means of "linked" system support (chat, info, etc) "Lets see... there's an Unindentified Structure here.. and here.. and over there.."
I love the "group by regions" option. I'm doing a system-by-system scout run across New Eden, region after region, and being able to sort out the other regions, planning the tour for a certain region is far more effective and easy.
Someone here said the background should show other galaxies instead of stars.. I don't think so. As I understand it, New Eden is not a whole galaxy, but a star cluster inside a galaxy. It's a less than 100 lightyears in diameter, while for example the Milky Way is some 120.000 lightyears in diameter. CCP, please correct me if i'm wrong.
Unindentified Strucutre location project: Datafile
|
Phantom Gritz
DND Industries
0
|
Posted - 2015.01.01 22:34:52 -
[215] - Quote
I really do like this new map. It is obviously still growing but I say good job over all. |
Mona Me
poon-tang
10
|
Posted - 2015.01.02 03:51:15 -
[216] - Quote
So far, I love it as well. |
Hallvardr
62
|
Posted - 2015.01.03 17:41:29 -
[217] - Quote
Has others have pointed out ..
LCPL Serenity - "ISSUE>>>> My assets on map are not bright enough to see." Little Fawn - "...stars vaguely glow dim red if I look very closely..." Suicyder - "...can barely (to not) see the route..." [and others]
.. my only real complaint is that the highlighting filters are way too dim against the background clutter of stars and "nebula gasses".
When filtering on 'places I've been' or 'assets' they're virtually undetectable from the background both in illuminosity and contrast levels. |
Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
47
|
Posted - 2015.01.11 01:33:30 -
[218] - Quote
Couple things now that it's been updated:
1) One other VERY BIG issue that I would like to point out is that using right click to drag the map around does not work!
This means that it's nearly impossible to navigate to a star on the other side of the map if you're zoomed in and clicked on something. You're basically stuck with the thing you've clicked on centered on screen, which should not be the case. At the moment the only way to look at another region for example is to click on a system from being very far zoomed out, and that system will then center on screen. It makes the map very uncomfortable to navigate.
2) The map rotation speed is still slower than the old one so it feels sluggish and not easy to move around.
I'm SUPER happy that the stupid square mouse has been removed, thx for that CCP! The pointer is much better. |
|
CCP Turtlepower
C C P C C P Alliance
199
|
Posted - 2015.01.12 09:37:14 -
[219] - Quote
Murkar Omaristos wrote: 1) One other VERY BIG issue that I would like to point out is that using right click to drag the map around does not work!
2) The map rotation speed is still slower than the old one so it feels sluggish and not easy to move around.
1. This is intended, at least for now. Right-click-panning the map was causing some issues so it has been disabled for now. We want to see how players feel about not manually panning but rather clicking on stars to center on them to pan. We will continue to make experiments like this while the new map is still in beta.
2. I'll pass this on to the team. |
|
Dunamis55
Pink Fluffy Bunny Slippers Northern Associates.
1
|
Posted - 2015.01.12 11:02:48 -
[220] - Quote
CCP Turtlepower wrote:
1. This is intended, at least for now. Right-click-panning the map was causing some issues so it has been disabled for now. We want to see how players feel about not manually panning but rather clicking on stars to center on them to pan. We will continue to make experiments like this while the new map is still in beta.
Please don't make this change a permanent one.
The pan feature is really intuitive and was my favourite feature that the old map had over the old one. |
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Noriko Mai
1961
|
Posted - 2015.01.12 12:59:46 -
[221] - Quote
Dunamis55 wrote:CCP Turtlepower wrote:
1. This is intended, at least for now. Right-click-panning the map was causing some issues so it has been disabled for now. We want to see how players feel about not manually panning but rather clicking on stars to center on them to pan. We will continue to make experiments like this while the new map is still in beta.
Please don't make this change a permanent one. The pan feature is really intuitive and was my favourite feature that the new map has over the old one. The old map has this too. |
Murkar Omaristos
The Alabaster Albatross Eternal Pretorian Alliance
48
|
Posted - 2015.01.12 21:44:17 -
[222] - Quote
CCP Turtlepower wrote:Murkar Omaristos wrote: 1) One other VERY BIG issue that I would like to point out is that using right click to drag the map around does not work!
2) The map rotation speed is still slower than the old one so it feels sluggish and not easy to move around.
1. This is intended, at least for now. Right-click-panning the map was causing some issues so it has been disabled for now. We want to see how players feel about not manually panning but rather clicking on stars to center on them to pan. We will continue to make experiments like this while the new map is still in beta. 2. I'll pass this on to the team.
Ah ok! Thanks for getting back about this :) I wondered about the right click-drag thing....but since it's intentional it makes sense, cheers. I agree with what others above have said though - don't make this a permanent change please...super irritating. If people want to navigate by clicking, they can do that without everyone being forced to do so by removing the right-click/drag feature.
On the rotation speed - I checked just to make sure I wasn't crazy......a full click+drag across the width of my screen rotates the current map 2.5 times, but the new map 1.5 times.
Another two things I noticed;
A. The old map loads for me defaulted with esoteria/paragon soul at the bottom of the map (if you are looking from 'above'). The new beta map loads by default the opposite way (with esoteria/paragon soul at the top edge).
B. When docked in station - the old map hides the station services window when opened; the new map does not. |
Altrue
Exploration Frontier inc Brave Collective
1556
|
Posted - 2015.01.13 09:18:29 -
[223] - Quote
CCP Turtlepower wrote: 1. This is intended, at least for now. Right-click-panning the map was causing some issues so it has been disabled for now. We want to see how players feel about not manually panning but rather clicking on stars to center on them to pan. We will continue to make experiments like this while the new map is still in beta.
Well, its bad. :/
Signature Tanking - Best Tanking
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CCP Turtlepower
C C P C C P Alliance
199
|
Posted - 2015.01.13 10:19:12 -
[224] - Quote
We are absolutely working on getting the right-click-panning feature back into the map once we have fixed it :) |
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Virtutis Sahasranama
Old Spice Syndicate Intrepid Crossing
8
|
Posted - 2015.01.13 11:59:16 -
[225] - Quote
CCP Turtlepower wrote:We are absolutely working on getting the right-click-panning feature back into the map once we have fixed it :)
I am glad I came looking for this thread first, I was just about to report this as an in game bug. Not being able to pan the map manually is incredibly irritating.
EDIT: When I open the map it doesnt centre on where I am, it centres on the entire universe - I can barely click on a system to make it zoom in near me and have to resort to random double clicking and hope I land on something then zoom out again.
I should add, I much prefer the new animation for routes is much better ty. |
Tristan Ekain
Black Scorpions Inc Fidelas Constans
0
|
Posted - 2015.01.13 12:46:18 -
[226] - Quote
When the new map opens in 3D mode, it's rotated by 180-¦ compared to the way the old map was oriented. Only when switching to abstract mode it gets rotated back. Please change this so it always opens "the right way" (Branch on top, , as this is quite confusing.
Other than that, I like it. Clearly not finished yet, but on a good direction. |
helana Tsero
Science and Trade Institute Caldari State
101
|
Posted - 2015.01.13 14:20:02 -
[227] - Quote
+1
Need the right click pan back ASAP
Also unrelated but can you move the recall probes button away from the launch probes button ! just missed kills today cause was tired and hit the wrong button by mistake. Its completely stupid having them next to each other
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Kulek Sho'Ghul
Science and Trade Institute Caldari State
0
|
Posted - 2015.01.13 18:28:03 -
[228] - Quote
Came for the right-click issue, but commenting for others now that it's been addressed.
The new center on current solar system button is nice, but please make it retain map orientation and zoom distance.
Ps, love the pulsing route that's visible in sec status mode. |
Tempauu Lakk
0
|
Posted - 2015.01.13 19:29:39 -
[229] - Quote
Hello,
since the Proteus patch, the HUD is moving to the side when opening the new map when it-¦s is docked at the right or left side. It wasn-¦t moving in Rhea, which i preferred. As it is now, flying around with the map opened on the side the HUD hides behind other windows.
PLEASE redo this or at least give an option to set the HUD move with the map or not.
In general i like the new map very much and hope that it will be improved over time.
-I hope to see:
+ right click movement of map again (instead of click) + show Jump range via circle or ball with filter/settings matching the jumpranges of ships 2,5/5/10 ly + integration of the map browser (F11) into new map + (additional shortcut) / right click option within the map to go fullscreen and back to the position before. The top map buttons, either the right ones or the left ones do often hide behind and because of even minimized windows.
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Proteus Smith
Alien Pancake Bonanza
0
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Posted - 2015.01.14 03:20:18 -
[230] - Quote
I have run into a minor issue in the new map. When hovering over a star in order to get system stats, it is hard to read the information due to the mouse being right on top of the first 2-3 characters of the top line of text. This forces me to click on the system in order to read the info without my mouse needing to be right on top of it. Perhaps instead of having the information appear below and to the right of the targeted item, it appears above and to the left of it? Just a suggestion. If I'm missing a quick fix to this please let me know. |
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Oraac Ensor
600
|
Posted - 2015.01.14 03:48:29 -
[231] - Quote
I dislike the messy star-speckled background. A map is a functional item and should show only the things a user might want to see, set against a plain background of a suitably contrasting colour.
RL examples:
A town map shows roads and prominent locations such as car parks, municipal buildings, hospitals, public parks etc on a plain background. It is not printed on a background showing a pictorial representation of a town.
A map of the countryside shows roads, towns, service areas, public phones in isolated areas, physical features relevant to the road user (such as steep gradients) etc on a plain background. It is not printed on a background of a country landscape. |
Jeremiah Saken
The Fall of Leviathan
190
|
Posted - 2015.01.14 08:52:09 -
[232] - Quote
Oraac Ensor wrote:I dislike the messy star-speckled background. A map is a functional item and should show only the things a user might want to see, set against a plain background of a suitably contrasting colour. Try to group systems by regions, this will show only starsystems in region you currently are.
We have a route now, time to merge probing with it.
I'm using small version of new map in my right lower corner of the screen (for travel), can we have a shortcut to jump to fullscreen (i now there is a map button but keybind is faster).
Also gathering intelligence from new map is pain (jumps per hour, average players in 30 minutes etc.), i don't know is it colours or just 3D, flat map just show it better.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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CCP Turtlepower
C C P C C P Alliance
204
|
Posted - 2015.01.14 10:38:31 -
[233] - Quote
Proteus Smith wrote:I have run into a minor issue in the new map. When hovering over a star in order to get system stats, it is hard to read the information due to the mouse being right on top of the first 2-3 characters of the top line of text. This forces me to click on the system in order to read the info without my mouse needing to be right on top of it. Perhaps instead of having the information appear below and to the right of the targeted item, it appears above and to the left of it? Just a suggestion. If I'm missing a quick fix to this please let me know.
Good catch, we will work on improving this. |
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FoxFire Ayderan
164
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Posted - 2015.01.14 22:44:22 -
[234] - Quote
Oh good a Dev thread on the new map.
I once had a big problem with the old map, in that whenever your cursor would pass over a star, it would change the jump route 'selection lines' to the star (constellation or region) that the mouse cursor was passing over or hovering on.
This is not the sort of behavior I was looking for or expected. After all my 'selection' is the star (constellation or region) that I have clicked on, not what my cursor happens to pass over. I didn't and don't want the selection lines I'm interested in changing just because my cursor bumped into a new item (which is not hard to do given all the stars, constellation and region names.
Much to my elation, this behavior was fixed in the new map. Now when you selected something (like a star) the jump route lines for that selection (be it 'selections lines' or 'selections regions lines' remained in place. Awesome!
However with this latest release in Proteus you've gone back to the OLD behavior, where the lines will change all over the place as your cursor moves over new items. This is extremely annoying. Do players actually prefer this behavior? Why was it changed back?
Well I for one can't stand it doing that. I only need to see the lines for the star I'm clicked on, and maybe the region's lines (in which case I can use that option or just click on the region name). I would then like to rotate, pan, and zoom the map without having to have the lines change when my cursor goes over something else.
Can you please change that back, or at least make it an option to use one behavior or the other?
Thanks!
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Jon Dekker
Dekker Corporation
35
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Posted - 2015.01.15 01:39:55 -
[235] - Quote
FoxFire Ayderan wrote: Oh good a Dev thread on the new map.
I once had a big problem with the old map, in that whenever your cursor would pass over a star, it would change the jump route 'selection lines' to the star (constellation or region) that the mouse cursor was passing over or hovering on.
This is not the sort of behavior I was looking for or expected. After all my 'selection' is the star (constellation or region) that I have clicked on, not what my cursor happens to pass over. I didn't and don't want the selection lines I'm interested in changing just because my cursor bumped into a new item (which is not hard to do given all the stars, constellation and region names.
Much to my elation, this behavior was fixed in the new map. Now when you selected something (like a star) the jump route lines for that selection (be it 'selections lines' or 'selections regions lines' remained in place. Awesome!
However with this latest release in Proteus you've gone back to the OLD behavior, where the lines will change all over the place as your cursor moves over new items. This is extremely annoying. Do players actually prefer this behavior? Why was it changed back?
Well I for one can't stand it doing that. I only need to see the lines for the star I'm clicked on, and maybe the region's lines (in which case I can use that option or just click on the region name). I would then like to rotate, pan, and zoom the map without having to have the lines change when my cursor goes over something else.
Can you please change that back, or at least make it an option to use one behavior or the other?
Thanks!
+1
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StarRanger
Maximus Corp The Volition Cult
10
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Posted - 2015.01.18 19:07:23 -
[236] - Quote
Question: why can't I use the right mouse button to drag the view around like in the old map?
Gÿà playing with spaceships since 2003, serious business!
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Jeremiah Saken
The Fall of Leviathan
193
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Posted - 2015.01.19 17:46:45 -
[237] - Quote
I have some strange graphic card behaviour when new map is opened and i'm opening old map in cluster version (single system works fine). Everytime i open both maps, monitor is blinking in like changing screen resolution. It's old nvidia 430 GT but before proteus nothing like that happens.
Bacon tastes so much better when it's marinated in vegan tears.
I am the night. I'm Bantam.
More exploration in exploration
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FoxFire Ayderan
181
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Posted - 2015.01.20 18:07:39 -
[238] - Quote
So... The newest revision of the new map.
I'm still debating how I feel about the way information on the star systems is now being displayed. Parts of it I like, parts of it I don't like. Anyhow I'll need to think on that one a bit more.
I'm still hating the jumping lines issue. I would like (at least an option) for the lines to remain static for the system you have selected (clicked on), rather than moving whenever your cursor goes over a new system. You had it working as I liked in a previous incarnation of this new map, then you went back to the way the old map worked in this regard, which I always hated.
One thing I've never particularly liked about one of the Personal Statistics data you can show, is the "Systems I've visited" one. Which shows you the number of times you've been in a particular system. I don't care for the fact that it shows even system you've merely used the star gate to pass through the system as a "system I've visited". To me that's not a visit. A visit should at least be having gone somewhere beyond the star gates.
This causes some weird display effects as well, because the system I spend almost ALL my time in these days has a smaller circle (and number of visits) than the next system over which I pass through every time on my travels (it's the only stargate) and yet spend no time in at all. It's getting all the love as my most visited system by far and yet I spend literally no time there.
So I'm thinking having two different Stats.
- The Number of Visits would show how many times you've visited a system (and preferably not counting gate travel but only going someplace in the system beyond a gate (or warping between gates).
- And a new one, Time Spent in Systems would show the cumulative amount of time you've spent in any particular system. Anything less than a certain amount of time would merely show up as a colored dot, rather than having the circle around it (sort of like Assets is doing now when there is only one asset or so). So most jumped through systems would only be colored dots without the circle, having not spent much time in those systems. And the system(s) you spend all your time in will have the largest circles.
Perhaps we could get away with just the 2nd one alone.
Thanks!
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FoxFire Ayderan
181
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Posted - 2015.01.20 18:32:06 -
[239] - Quote
FoxFire Ayderan wrote:So I'm thinking having two different Stats.
- The Number of Visits would show how many times you've visited a system (and preferably not counting gate travel but only going someplace in the system beyond a gate (or warping between gates).
- And a new one, Time Spent in Systems would show the cumulative amount of time you've spent in any particular system. Anything less than a certain amount of time would merely show up as a colored dot, rather than having the circle around it (sort of like Assets is doing now when there is only one asset or so). So most jumped through systems would only be colored dots without the circle, having not spent much time in those systems. And the system(s) you spend all your time in will have the largest circles.
So I guess the question arises, if you make any of the changes above I would like, as to what to do about existing data?
For the latter idea, since that's a new statistic, unless you have existing individual data on time spent in systems, that would have to start fresh.
As for the former idea regarding Number of Visits to a system. Were you to eliminate having only jumped through gates and warping between gates as having been a 'visit', then how do you deal with existing data on 'number of visits' to a system?
You could reset that data, however some map-lovers would absolutely object to that. Where as this map-lover wouldn't mind having that data reset. Perhaps there could be an option somewhere (maybe the settings screen) to 'Reset your visited systems' data.
By-the-way, how would you deal with those who spend all their time at star gates (perhaps camping them)? If you're spending that much time at a gate, isn't that a 'visit' to the system. I'd say probably.
So perhaps if you were to eliminate star gate travel and jumps as counting toward a visit (which could also be an option for players), then perhaps it would also have a timer to it. So if you spend more than say 5 minutes at a gate (which would not be simply using it to jump through), that's counted as a visit, otherwise it's not counted as a visit to that system. I suppose you could just use a timer overall. So regardless of where you are in the system, if you spend say less than 5 minutes there it's not counted as a 'visit'. |
FoxFire Ayderan
181
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Posted - 2015.01.20 18:53:45 -
[240] - Quote
Okay. I think I've decided on one thing I don't like about the way the map shows data now.
The fuzzy colored spheres around systems. It's okay when zoomed out, but if you zoom in far enough (say to solar system level) you are now INSIDE the fuzzy colored sphere and your screen becomes that fuzzy color. I do not like that. I'd prefer it to be clear when zoomed in to solar system level. So maybe you can eliminate the fuzzy sphere on that particular system when you are zoomed in. (Maybe when the borders of the circle move past the edges of the window).
Also, you simply must tell us what data we are looking at (in text) somewhere on the map (like at the top of the map).
So, say if I'm looking at "Escape Pods destroyed in the last 24 hours", it will tell me that at the top of the map.
Finally, I'd still like to eliminate the display of each systems' Security Rating next to the name. This is something which should be an option for map settings (maybe with a quick key to turn it on or off, or a button somewhere).
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FoxFire Ayderan
188
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Posted - 2015.01.20 20:26:26 -
[241] - Quote
Ha! I know this is my fourth post in a row, but I'm still playing with the new map and thinking of features.
One feature I would like to see which I mentioned earlier is for each of the systems along the route you've chosen to show the name next to that system.
I would like to add to that suggestion that along with the name of the system it would be helpful to also display what region that system is associated with (perhaps in parentheses).
This way you can see which regions you are passing through in your travels, should you be interested in markets along the way.
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FoxFire Ayderan
188
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Posted - 2015.01.21 02:52:29 -
[242] - Quote
An additional idea.
When displaying a type of information (let's say 'Pod kills in last 24 hours'), have an option to show only that information for the current route (if one is set). So you would see those systems with the circles around them (dependent on how many pod kills there were). Next to each system you might also automatically display the system name, region, and information chosen.
i.e. In a system with 10 pod kills it would show..... System Name (Region) - 10
This should probably be a selectable option in the event you want to see all the data perhaps for finding alternatives to the chosen route.
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Amina Stiryth
University of Caille Gallente Federation
0
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Posted - 2015.01.21 10:57:15 -
[243] - Quote
I love the new map, but here's a feature I personally think would be pretty fantastic and useful:
Zoom to cursor - Add the option to select if you wish to have the camera zoom and out of the current cursor location, meaning if you're in let's say Dodixie, and you want to check out The Forge region, or Jita specifically, you can just put the cursor over that area and zoom into it to center the map to that general location. Further zooming would take you into solar system view over the system your cursor is currently hovering above.
I hope that made sense, if not then the best game example I can think of that uses this feature, is the camera zoom function in the Wargame series, Wargame: Red Dragon, for instance.
The ability to scroll around the map with right click & drag would also be useful.
Well that's my lil bit of input, thanks for all your hard work, guys! :)
o7 |
Amina Stiryth
University of Caille Gallente Federation
0
|
Posted - 2015.01.21 11:02:04 -
[244] - Quote
FoxFire Ayderan wrote: Ha! I know this is my fourth post in a row, but I'm still playing with the new map and thinking of features.
One feature I would like to see which I mentioned earlier is for each of the systems along the route you've chosen to show the name next to that system.
I would like to add to that suggestion that along with the name of the system it would be helpful to also display what region that system is associated with (perhaps in parentheses).
This way you can see which regions you are passing through in your travels, should you be interested in markets along the way.
Also +1 to this idea, really good. |
Noriko Mai
2023
|
Posted - 2015.01.22 03:48:20 -
[245] - Quote
Region Filter: Tenal, Branch, Venal, Deklain and Tribute Regions have nearly the same white color tone. Immensia, Detroid are both white. Tenerifis, Impass, Fethabolis are both light ochre. Querios and Delve are both white. Genesis, Everyshore, Sinq Laison have the same colour yellow color tone. Solitude and Aridia are both red. etc... This is something that really bothers me with the current map too. I do a lot of exploration and open the map very often. Clearly defined colours for regions help me a lot to quickly reorientate myself. A quick look and I know what is where and can use the map. With regions having basically the same colour it is a big mess for the first moment. Then I have to find position and orientation. Then I can use the map.
Kor-Azor label is in the middle of Khanid. (Maybe move it somewhere to Choga system)
Avoidance Systems, DED Agent Site Report, DED Deadspace Report Filter circles are far too big. Maybe try to make the border a little bit thicker instead of just blowing it up. I understand that it is important to make size an indicator because of colour blindness, but the circles get as big as a whole region. It's just too much. But in general I like the look very much! Nice work!
It's really pita to use it without panning. I'm happily awaiting the fix
Max. zoom while skipping through search results is really irritating since it gives you no information about the location of the result. I don't remember systems based on their solar system layout. I remember them based on thier spacial location on the map.
Red highlighting for Service Filters doesn't fit well with the other filters. Other filters look new and fancy and Service filter just look unfinished.
The weird ant trail looks very bizzare What is this? Why not just make the lines thicker and that's it. It is very distracting. Like in the old map with colour based on sec. status.
The system connection lines and the icons of their stargates are often very far away from each other. It looks as if they don't belong together and the line is just ending somewhere in the system. Especially inter constallation lines (the dashed ones).
The difference between region and constallation lines is to small. Constallation lines should be just slightly different from normal lines. I don't know if there actually is some value in it to make them that visible.
Come On Everybody, support Dark Opaque theme
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FoxFire Ayderan
191
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Posted - 2015.01.22 06:17:58 -
[246] - Quote
Noriko Mai wrote: With regions having basically the same colour it is a big mess for the first moment. Then I have to find position and orientation. Then I can use the map.
I agree the region colors are too similar. I mean it's not bad looking but it's hard to distinguish regions. Maybe they could introduce color schemes. Or maybe there is a better way to dilineate the regions.
Noriko Mai wrote:Avoidance Systems, DED Agent Site Report, DED Deadspace Report Filter circles are far too big. Maybe try to make the border a little bit thicker instead of just blowing it up. Not too sure I like the thicker circle idea. The different sized circles seem effective. Maybe I'd have to see your idea in a full map.
Noriko Mai wrote:It's really pita to use it without panning. I'm happily awaiting the fix
Agreed!
Noriko Mai wrote:Max. zoom while skipping through search results is really irritating since it gives you no information about the location of the result. I don't remember systems based on their solar system layout. I remember them based on thier spacial location on the map. Indeed. I think the zoom prior to the last iteration was better. The last iteration though was zoomed too far out, and now this one is zoomed too far in. I think the best zoom would be somewhat further back, such that you can still see some of the local neighboring stars. I don't remember exactly what the zoom was a couple iterations ago but that seemed good. Something like this perhaps where you can see the solar system starting to come into view but you can also see some nearby stars. http://postimg.org/image/b5grzgnj9/
Noriko Mai wrote:The weird ant trail looks very bizzare What is this? Why not just make the lines thicker and that's it. It is very distracting. Like in the old map with colour based on sec. status. Ant trails? The dashed lines? I think they are alright. It makes it easy to see which jump is to a new constellation or region. Though frankly I have no idea what it means to be in a different constellation and why it has any importance such that you would want to know you're going into a different constellation.
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kardjaval
EVE University Ivy League
21
|
Posted - 2015.01.22 13:55:55 -
[247] - Quote
Any chance of better targeted information in the map, for example how many asteroid belts, are in a system, how many player ships destroyed,. |
Noriko Mai
2026
|
Posted - 2015.01.22 14:03:36 -
[248] - Quote
Noriko Mai wrote:The weird ant trail looks very bizzare What is this? Why not just make the lines thicker and that's it. It is very distracting. Like in the old map with colour based on sec. status. Ant trails? The dashed lines? I think they are alright. It makes it easy to see which jump is to a new constellation or region. Though frankly I have no idea what it means to be in a different constellation and why it has any importance such that you would want to know you're going into a different constellation. [/quote] I mean the the ant trail for setting a route. This fast moving dashed line thingy.
Come On Everybody, support Dark Opaque theme
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Che Biko
Alexylva Paradox
671
|
Posted - 2015.01.22 16:29:59 -
[249] - Quote
This is about the "old" map, but what I'm about to say also applies to what I want in the new map: I'd really like it if there was a filter for which locations are shown on the starmap (particularly personal or corporate). I'd use to see fairly quickly which systems were of personal interest to me, but now I'm in a corporation with loooots of locations, I can't really do that anymore.
Coordination Channel for Consolidated Space Rescue Cooperation
Open Letter to the Aidonis Foundation Directorate
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Genaro Deige
Aliastra Gallente Federation
0
|
Posted - 2015.01.23 04:50:45 -
[250] - Quote
Much needed improvement.
Missing!!
Right Click and Drag to re-center the map. |
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Talonikus
The Scope Gallente Federation
11
|
Posted - 2015.01.23 05:56:22 -
[251] - Quote
It's very cool but we are still going to need a way to pan around the thing where the method is not clicking on tiny dots :) |
Rowells
ANZAC ALLIANCE Fidelas Constans
1935
|
Posted - 2015.01.24 04:11:01 -
[252] - Quote
Definitely going to have to say the map navigation is too sluggish. Maybe I've been too accustomed to the crispness of the old map but I want to believe that it is actually better with the crisp movements.
Also the animations or symbols for showing data like jumps and pilots in system really needs to be more prominent. It's only apparent enough in highly populated highsec systems. Everywhere else is almost indistinguishable from the others if it's not a massive difference. Either color or size would be acceptable to improve imo. |
FoxFire Ayderan
192
|
Posted - 2015.01.24 05:37:05 -
[253] - Quote
Noriko Mai wrote: I mean the the ant trail for setting a route. This fast moving dashed line thingy.
Another idea: It would be nice to be able to set filters as favourites. I use avg. Players and jumps in last hour a lot. They both are at the bottom of the filter selction window. If I could mark them to move them to top or something like that it would be awesome.
Oh yeah, that would certainly be nice to have. I too have a few filters I like to use all the time. Definitely be nice to see favorites at the top. Maybe it could automatically determine most frequently used and put them in a drop down list at the top or just above Industry (Frequently Used would still be in order alphabetically)
Oh and the "ant trails". I kind of like that effect myself.
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Mercuras
University of Caille Gallente Federation
0
|
Posted - 2015.01.25 06:37:30 -
[254] - Quote
I prefer the old 2d map with the ability to zoom into a solar system, and also zoom into a planetary region. The mechanics of navigating the new map even in abstract mode had me wanting to throw the whole thing against the wall. When I'm trying to trace a route, I don't want to zoom in and out, I want to move the map flat laterally or up and down. When I have a destination set, I want to see the details of the route. I also want to see the security color for each system enroute.
One of the things I'd like to do is create routes manually, by looking at all the optional paths from point A, so on to point B. The automated capability is nice but I don't want to be limited to automation. |
Dentri Aurilen
Vanguard Space Industries
0
|
Posted - 2015.01.29 00:31:24 -
[255] - Quote
I wish Panning is back. My suggestion: - Speaking of panning, it would be cool if the map can have grid system like in Elite: Dangerous. It can be turn on and off for people who do not wish to see it. |
helana Tsero
Science and Trade Institute Caldari State
102
|
Posted - 2015.01.29 02:52:55 -
[256] - Quote
the beta map started off well and looked promising but now i feel its worse than the existing map.
Key issues
- lack of right pan
- the lines leading to other solar systems in the same region are missing. (only have the adjacent systems are connected via lines now, which sucks)
What is the use of a map if i cant see what the region solar system connections are.... If i need to see the adjacent connections I can just look on the overview.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Sasha Sen
Hull Zero Two
2
|
Posted - 2015.01.29 07:31:49 -
[257] - Quote
[Feedback]
-no right click paning is needed -connections are not clear between systems
- REALLY frustrating : mouse pointer covers up the first couple of statistical numbers, be it ships destroyed or jumps, or pilots in system in last 30 minutes. Either move the statistical info on top of the system name, or make some space between the mouse and info.
Good first impression but needs polish |
Gage Avarson Nabali
SQUIDS.
0
|
Posted - 2015.01.30 12:17:54 -
[258] - Quote
Haven't read all of the many pages of suggestions but I'm just starting to use the new beta map and I have two "nits" so far. Adding the option to flatten would be perfect. I also believe it would be helpful to be able to scroll dynamically so if I want to see a certain area, I can mouse over, scroll and it zooms me to the area I'm moused over. That is so common in mapping in general that I'm surprised that wasn't already included, even in the beta. Map looks beautiful though! And being able to dock in on my left screen so I can see it while flying....#winning! |
Gregor Parud
Ordo Ardish
1025
|
Posted - 2015.02.02 10:13:03 -
[259] - Quote
Late to the party but let me voice my vitri...opinion.
The map function is only used for finding destinations and info and as such it needs to be accessible quickly and without issues. I'm sure that people who don't do too much in EVE in terms of activity will love the cool animations, fluff and silliness but people who actually DO stuff aren't helped by it as it wastes time and requires too much focus & attention to decipher the info.
- I don't give two hoots about how cool a 3D map looks, I want to find specific systems & info fast and without having to rotate the map 17 times
- I don't give two hoots about cool animation, it wastes time and probably also resources (laggy situation + several clients = good luck) and it's disorientating and thus distracting
- I don't like how there aren't any "snap settings" for zoom, I realise that this whole zooming in and out on the stars and system map is cool and all that but I want instant info at the push of a button, NOT having to use the mouse wheel and hope I don't overshoot the zoom (which, again, in laggy situations is going to be a problem) because that takes too much time, effort and focus.
I like improvements but these "improvements" only help people who aren't actually doing anything. For PVPers or people who are otherwise busy it's a distraction and waste of time.
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Rain6637
GoonWaffe Goonswarm Federation
29687
|
Posted - 2015.02.07 20:07:48 -
[260] - Quote
Hey so the map is clunky for not following my location with focus. I have to re-click the circular icon for my location, and then the map zooms in on the system, which I have to interrupt with mouse scroll wheel up. I'm also unable to pan the map for the purpose of route planning.
So. It doesn't track me properly, nor does it do the opposite and pan properly.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Lugh Crow-Slave
728
|
Posted - 2015.02.08 15:56:59 -
[261] - Quote
the ability to log information on a system such as star color that the map can then use for systems that don't have this logged by default
be able to see all systems around a system (i can do this with the constellation map already so why not)
an option to turn on an AU and a LY overlay
Fuel block colors
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Rectile
Warped
6
|
Posted - 2015.02.13 10:05:51 -
[262] - Quote
Is there any plans to enable users of the new map to collapse/stack it by double clicking the top of the window like other windows?
Thanks. |
Marox Calendale
Human League
37
|
Posted - 2015.02.13 12:51:53 -
[263] - Quote
Are there any attempts for adding a signature mapping function to the map? At the moment there are several 3rd Party Programs for use, but having this function ingame could be great improvement for wormholers and those who do exploration. |
Noriko Mai
2063
|
Posted - 2015.02.15 20:12:40 -
[264] - Quote
Is there still any progress in develpement of the new map? It is stagnating for a while now.
Come On Everybody, support Dark Opaque theme
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Noriko Mai
2065
|
Posted - 2015.02.20 13:44:57 -
[265] - Quote
Hello?
Come On Everybody, support Dark Opaque theme
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Vegar Uto
Pod Goo Extraction Agency
0
|
Posted - 2015.02.25 14:58:04 -
[266] - Quote
The one feature I wish they would bring back would be the ability to pan the map. It was really useful for focusing the map on a given region of your choosing. |
Natya Mebelle
Center for Advanced Studies Gallente Federation
1
|
Posted - 2015.02.25 15:04:07 -
[267] - Quote
Hullo!
I spend 95% of the game in the map. Part of it is performance reasons, part of it is the need for information and doing my trade routes. So I am VERY concerned about a new map filled with fancy shmancy glow effects and reduced functionality. I feel we rather need ADDED features to the EXISTING map. But maybe the new map was designed with a better back-end system, so I will give it the benefit of doubt... with critique!
GOOD THINGS FIRST - It looks like it deals better with the system map. Celestials are nicely grouped and show a lot better how many things are in each stack... except when the stack is too big, then it cuts out above! - It does not obstruct my screen with yellow "Waypoint xx - blabla" lines. However, sometimes I WANT to see my destinations I set on the map, in a less text-intrusive way. So it would be nice to have an option in the main header to toggle "show waypoint locations on/off" - Region names are less intrusive. Which is nice. But I cannot turn them off when I want to, which is not nice. - Running lines for the route show immediately which direction we are going. But waypoint line flow caters to the last waypoint, not the first. Maybe reverse that? - Grouping in universe map is a great way to blend out unnecessary things when you need to focus on a certain subset. But it would be nice if we had an option to toggle the "related adjacent connections" on or off. Sometimes I want to see which systems my Constellation / Region connects to! - Merge between system map and universe map is a step in the right direction... if only the transitions where faster. I'm horrified by the game trying to zoom into system map every time I open it, fighting with the scrollwheel to keep it away. Scrolling speed in Eve is already bad, but the new map makes it even worse. So right now I don't like the merge at all, but I can see merit if the transitions are better. Like... with an extra button on header or something for a quick zoom to system and back?
BAD THINGS NEXT ...Oh boy... where do I start? - You cannot right click to drag the map around. Really now? I have to click from system to system to get somewhere? - The glow... THE GLOW. Seriously, turn it down. It's sooooo unnecessary and only hurts to read filtered information. - Many statistics are swallowed by the glow and by bad display in general, making it absolutely useless. Sure, the smaller circles with outlines are better than the hazy fuzzy overlapping circles of varying size centered on a system. The idea is sound. Now please make it working c: Add a better colour distinction for the related number-ranges but don't go overboard with the circle size as you did before. - Most colours you chose for statistics are HORRIBLE. "So I eventually see the one or the other light-tan / beige dot amidst a sea of white." ... nnnnope. That's bad. For example, DED Deadspace report looks good... if it wasn't obstructed by all the useless labels. Other statistics only use ONE colour which is super bad to get a rough estimate on a single look. Others, like Cynosural fields are WAY too big. - ANY colour picked should NOT bleed into jump lines! This adds unnecessary glow! - I can't deactivate labels. I don't always want to see all system / constellation / Region / Landmark names. - Statistics cause line-break because box is too small. - The star-background is bad. Depending on certain statistics clicked, you have a hard time telling what is a star, and what is the backdrop. - You cannot "collapse to title bar" with double click. - Region grouping switch works fine, but constellation grouping switch doesn't. Most of the time, a different constellation does not expand on click. - I guess system map probe scanning and bookmark visibility and so on will happen in due time?
NEW SUGGESTIONS LAST - Increase scrolling zoom speed. - Add a box in the header with the letters "S C R U" (or make buttons) which stands for "System" , "Constellation" , "Region", "Universe". If you click these, the map zooms and centers the related part, based on the system that is currently selected. - Add a small "colour legend" as well, allowing us to learn intuitively what the statistics on the map are telling us by a rough estimate instead of needing to hover everything to maybe get an idea. - You have plenty of space in the header. Use it to pull out some functions for easier access. - Reduce the "white idle" size from coloured systems which have no impact on currently selected filter. It makes it harder to read the actual information. Conflicting with star-drop background? Guess what - remove it :D looks must never conflict with functionality and should not be a priority. - Add mini-information in top left corner about the system which is currently viewed / selected, like we are used to. Give it the option to align it either top left or top right with an easy access click, to not obstruct the view of systems under it when the player wants to click it. Also, customization! c:
Route-planning - PLEASE give us the option to SAVE AND LOAD WAYPOINT ROUTES, yes? c: - Allow to mark a waypoint to be set as "end point" which is factored into optimizing the route itself. This will save jumps when you want to go back to your home station, instead of the optimizer trying to put it as "first", and then you realize you take longer home than when you planned the route manually. - Add the "Set as Last Waypoint" and "Set as first Waypoint" commands into context menu. Available not only for new destinations, but also for existing Waypoints to be right-clicked
New Filters - Stations I am allowed to install a jump clone in, based on my standings. - Show "lore / fluff beacons". You know what I mean.
Thanks for reading, more to come when I stumble across it! |
Alexis Nightwish
127
|
Posted - 2015.03.17 13:27:52 -
[268] - Quote
Don't know if it's just me, but I cannot right click drag the map to move it around.
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
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Oraac Ensor
612
|
Posted - 2015.03.17 13:39:00 -
[269] - Quote
From about 3 pages back:
CCP Turtlepower wrote:Murkar Omaristos wrote: 1) One other VERY BIG issue that I would like to point out is that using right click to drag the map around does not work!
2) The map rotation speed is still slower than the old one so it feels sluggish and not easy to move around.
1. This is intended, at least for now. Right-click-panning the map was causing some issues so it has been disabled for now. We want to see how players feel about not manually panning but rather clicking on stars to center on them to pan. We will continue to make experiments like this while the new map is still in beta.
2. I'll pass this on to the team. |
Alexis Nightwish
127
|
Posted - 2015.03.17 16:46:27 -
[270] - Quote
Thank you Oraac Ensor
Question: Will the current solar system map (not the universe map) remain? I live in WH space and do all my D-scanning from the solar system map. Why? Less clutter, no sun blinding me, 'camera' has tighter response (try moving just a few degrees in the normal view vs. the solar system view), and it's the window that my probes are in so I can D-scan a target to get a good idea where they're at and then do a pass or two with probes to get a warp in w/o having to juggle different views.
Also, if you're going to get rid of the F11 map, please include "space North" in the 3D solar system map! I know not many people use the compass, but I do, and only the F11 map shows the system layout aligned to the cardinal directions. It's not explicit, but 'up' is 'North' and this is useful to those of us who use the compass.
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
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Jeremiah Saken
The Fall of Leviathan
234
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Posted - 2015.03.19 07:21:52 -
[271] - Quote
Patch Notes For Scylla
Quote: New Map: added support for probe scanning. New Map: added support for saved locations. New Map: added persisting camera position. New Map: added persisting search strings. New Map: added auto-collapse on search input. probe scanning, finally.
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
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CCP Turtlepower
C C P C C P Alliance
213
|
Posted - 2015.03.23 15:26:12 -
[272] - Quote
Hello everyone!
Once again thanks for all the great feedback. All suggestions and feedback from this thread has been forwarded to the team and will be considered for upcoming releases.
With tomorrow's release, we will be reaching near feature parity with the old map. We are therefore starting a new forum thread for feedback and suggestions post Scylla.
See you there! |
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Mhowatt
Trans Secunda Nulli Secunda
4
|
Posted - 2015.03.24 14:02:36 -
[273] - Quote
** edit *** doy did not read the post above that this topic has moved.
I opt'd in today after the scylla update .... I have a very big problem with it right from the start ... when probing down signatures the signature is a black circle and is VERY hard to see in the map. The old map has a very distinct red circle ... the new black one is very hard to find on the map.
I could not find anywhere to change the color, but at a minimum the default needs to be the old red color so it stands out.
I've turned the beta off. |
Jeremiah Saken
The Fall of Leviathan
237
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Posted - 2015.03.24 21:59:45 -
[274] - Quote
New probing worked really bad for me.
1) i had to choose the sig i was scanning everytime to see where is it after scanned, 2) sig icon goes black, hard to see, or the yellow and green signatures blend with system view, 3) probes won't move, 4) hard to drag and move probes "box with arrows" indicator, maybe it's time to change the look of it as well, 5) circle pointer? what the hell? how do i supose to point something with circle? 6) i had to switch off all system icon because of poping after targeted. Would be good to click and expand instead hower and expand.
all this after 3 sites scanned, useless for now, juvenile age bugs i suppose.
Maps looks ways better with stars background.
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
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Alqualonde
Aliastra Gallente Federation
0
|
Posted - 2015.03.26 16:16:12 -
[275] - Quote
Deleted and posted in new thread: https://forums.eveonline.com/default.aspx?g=posts&m=5616228#post5616228 |
Mister Ripley
Tribal Liberation Force Minmatar Republic
7
|
Posted - 2015.04.17 16:43:37 -
[276] - Quote
Can you please make the "Average Pilots in Space" filter scale logarithmically. 1 or 30 is a big difference, 500 or 800 not so much. At the moment all circles look the same, except there are over 100 people.
"Meh..." - Albert Einstein
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Mister Ripley
Tribal Liberation Force Minmatar Republic
8
|
Posted - 2015.04.22 09:00:02 -
[277] - Quote
Nice work with the new filters. I'm very pleased you implemented the "recently used" feature.
You could also use the width more. Something like this. IMO it looks better, it doesn't hide half the map and it's much easier to find what you are looking for. Currently I find it very annoying changing categories in the long list. |
Richard Torvel
Allied Industrial Mercs
0
|
Posted - 2015.04.23 08:06:01 -
[278] - Quote
Look very nice
But i think there is one bug, when i mark "My corp memeber now in space" it show one of corp members on map who is actually offline from few hours.
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Not Target
The First Foundation SOLAR FLEET
0
|
Posted - 2015.04.23 08:40:45 -
[279] - Quote
Mister Ripley wrote:Nice work with the new filters. I'm very pleased you implemented the "recently used" feature.
I also thought about it . I think it would be cool to make a favorites button made GÇïGÇïby the lower edge of the map . 3-4 would be enough.
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Aaril
WiNGSPAN Delivery Services
7
|
Posted - 2015.04.25 02:42:52 -
[280] - Quote
Edit: Sorry, wrong thread.
If this is to go live soon, there still needs to be some tweaks.
1) If probes are out, the map needs to be focused on your current system automatically.
2) Abstract view should not apply when focused on a system. It makes the scanning also be flat and nearly impossible.
3) When focused on a system, remove the information effects, including glows and ESPECIALLY the halos.
4) Also, as the poster said above, make the circles scale logarithmically. Almost all systems looks the same. |
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CCP Turtlepower
C C P C C P Alliance
228
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Posted - 2015.04.27 10:32:52 -
[281] - Quote
Richard Torvel wrote:Look very nice But i think there is one bug, when i mark "My corp memeber now in space" it show one of corp members on map who is actually offline from few hours.
Hey, could you please file an in-game bug report on this, with some screenshots? |
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killerlman
BURN EDEN Northern Coalition.
12
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Posted - 2015.04.27 12:15:23 -
[282] - Quote
As for a prober,i am not going to use the new map.It is highly unfunctional and buggy. And i need extreme accuracy,instead you are giving me some kind of circle which replacing the cursor. And using that circle is a pain. Nevertheless,i suggest for CCP few things to add into actual "old" map,like :
- More AU gradation steps for a map. [0.5 or 1au] http://c2n.me/3gOpKHS
- The directional scanner must have its angle cone on the system/probe map.
- Visible reinforce timers on the galaxy map.
etc Maybe i am wrong,but for most of probers like me, it doesnt matter if there is "fanfare and champagne" on the map. We need functionality and preciseness. |
Altrue
Exploration Frontier inc Brave Collective
1712
|
Posted - 2015.04.27 12:47:05 -
[283] - Quote
I'm not sure about the logarithmic thing. It will severely impact the probing part now that system and galaxy view are the same.
- Still no official answer about the camera inertia everyone is complaining about ? It may be pretty when recording a video but its not practical.
- Maximum zoom needs to be increased. And the celestial icon stacking threshold is too high! (it stacks icons too much, despite the large distance between celestials)
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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CCP Turtlepower
C C P C C P Alliance
229
|
Posted - 2015.04.28 09:38:33 -
[284] - Quote
Hey everyone! Once again, thanks for all the feedback. I would like to direct everyone to a new forum thread where we would like to receive feedback on the map, post Mosaic (today's release):
https://forums.eveonline.com/default.aspx?g=posts&t=421118&find=unread
Hope to see you all there |
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Jakin Wiseman
Clacos Beaujolpif
0
|
Posted - 2015.05.02 12:31:08 -
[285] - Quote
Hello
the New travel 3D is awesome but the probing Map has a real big big problem please check it soon. This day it was simply not possible for me to probe !!!! When you are at 4AU the signal simply desapear ! You have to return 8AU then it appears and you go 2AU or 4AU you hve nothing !!!
Please we leave in a WH we have to probe all the day !!!
So, zooming by the mouse button wheel is too much sensible...
thx |
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