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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Arronicus
Bitter Lemons Brothers of Tangra
1202
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Posted - 2014.10.28 15:58:02 -
[391] - Quote
CCP Paradox wrote:Updated with the final name.
ty for glistening to the playerbase. |
Bjurn Akely
Knights of Nii The 20 Minuters
77
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Posted - 2014.10.28 16:30:37 -
[392] - Quote
Falin Whalen wrote:Now that you have the name worked out, can you work on making us want to use them? As it is, an 18% increase in DPS is not worth losing all of your resists (except maybe when there are no hostiles within 20 LY, which is NEVER)
Personally I disagree. I think that weapons as is is mostly fine and that anything introduced should be an edge case. The current solution makes it risky to use the new weapons, so it's a question of when and how to use them rather than "will the (new) DPS be so high that lowered resists does not matter".
I see a use with long range glass cannons fleeted with heavy tackle and sensor damping. Bombers equipped with Sensor Dampeners using Javelin torpedoes from 90km comes to mind. I'll sure use it for that!
I do not, however, see much point in fitting these new weapons on a brawling ship.
TL/DR: New weapons means new tactics, just not higher numbers. |
Shasz
Angels of Anarchy Easily Excited
44
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Posted - 2014.10.28 16:31:20 -
[393] - Quote
CCP Paradox wrote:Updated with the final name.
Truth in advertising, well-played. |
Arkon Olacar
Bearded BattleBears Brave Collective
429
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Posted - 2014.10.28 17:00:53 -
[394] - Quote
Bronson Hughes wrote:CCP Paradox wrote:Updated with the final name. Considering how polarizing these weapons are even before their release, this name fits perfectly. Thanks CCP! I'm pretty sure everyone without exception thought the name sucked balls, not really polarised opinions there
Warping to zero
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Eustise
Brave Newbies Inc. Brave Collective
2
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Posted - 2014.10.28 17:21:43 -
[395] - Quote
Arthur Aihaken wrote:Now that the name issue is finally resolvedGǪ can we do something about the stats? A 18%-¦ gain in overall DPS is not worth the tradeoff with losing all your resists. There was obviously an intended purpose or design for these, but outside of structure grinding I just can't see it. CCP - any insight here?
Awesome. Not cut their optimal/fallout penalty while keeping the 0 ressists, give them a speed/agility penalty, give them a 30-40% damage boost. Solved so hard it created a wormhole. |
Falin Whalen
GoonWaffe Goonswarm Federation
744
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Posted - 2014.10.28 17:25:51 -
[396] - Quote
Bjurn Akely wrote:Falin Whalen wrote:Now that you have the name worked out, can you work on making us want to use them? As it is, an 18% increase in DPS is not worth losing all of your resists (except maybe when there are no hostiles within 20 LY, which is NEVER) Personally I disagree. I think that weapons as is is mostly fine and that anything introduced should be an edge case. The current solution makes it risky to use the new weapons, so it's a question of when and how to use them rather than "will the (new) DPS be so high that lowered resists does not matter". I see a use with long range glass cannons fleeted with heavy tackle and sensor damping. Bombers equipped with Sensor Dampeners using Javelin torpedoes from 90km comes to mind. I'll sure use it for that! I do not, however, see much point in fitting these new weapons on a brawling ship. TL/DR: New weapons means new tactics, just not higher numbers. Look, edge cases for use are fine, but when one of the tick marks for use is ( NO HOSTILES, ANYWHERE NEAR YOU / ABLE TO DROP ON YOU, BECAUSE YOU WILL DIE IN A FIRE IF SOMEONE CAN SHOOT YOU AT ALL!!!!1!1!!!11! ) the blighted things won't get used, except by a Catalyst ganking an Ibis hauling 47 PLEX, and even then it's an ostentatious display of F* you.
"it's only because of their stupidity that they're able to be so sure of themselves."
The Trial - Franz Kafka-á
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St'oto
Hell's Death Squad
1
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Posted - 2014.10.28 17:26:52 -
[397] - Quote
WOW! I seriously have to wonder sometimes about the EVE community! It's freaking facepalm worthy! All of you are more obsessed with the freaking name of the modules instead of the functionality!
Right, we got the name out of the way...now, can we move on to the MORE IMPORTANT aspect of these new modules!? THE FREAKING FUNCTIONALITY! Again a 18 - 20% increase in base DPS is not going to do us any good when we get a huge penalty to our resistances. Meaning our entire tank is nulled out and returned back to ZERO! |
Bjurn Akely
Knights of Nii The 20 Minuters
78
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Posted - 2014.10.28 17:30:23 -
[398] - Quote
Falin Whalen wrote:Bjurn Akely wrote:Falin Whalen wrote:Now that you have the name worked out, can you work on making us want to use them? As it is, an 18% increase in DPS is not worth losing all of your resists (except maybe when there are no hostiles within 20 LY, which is NEVER) Personally I disagree. I think that weapons as is is mostly fine and that anything introduced should be an edge case. The current solution makes it risky to use the new weapons, so it's a question of when and how to use them rather than "will the (new) DPS be so high that lowered resists does not matter". I see a use with long range glass cannons fleeted with heavy tackle and sensor damping. Bombers equipped with Sensor Dampeners using Javelin torpedoes from 90km comes to mind. I'll sure use it for that! I do not, however, see much point in fitting these new weapons on a brawling ship. TL/DR: New weapons means new tactics, just not higher numbers. Look, edge cases for use are fine, but when one of the tick marks for use is ( NO HOSTILES, ANYWHERE NEAR YOU / ABLE TO DROP ON YOU, BECAUSE YOU WILL DIE IN A FIRE IF SOMEONE CAN SHOOT YOU AT ALL!!!!1!1!!!11! ) the blighted things won't get used, except by a Catalyst ganking an Ibis hauling 47 PLEX, and even then it's an ostentatious display of F* you.
Calm down.
It will get used. Probably not by you by the sound of it. You seem much to tense. ;) But yeah, your opinion, your choice. But I'm stating a fact here, I am going to use it. So obviously the point that no-one will is wrong.
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
562
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Posted - 2014.10.28 17:32:46 -
[399] - Quote
"Polarized"
3rd times a charm eh?
This name is acceptable.
Now we need to see if these things are actually any good at anything |
Soden Rah
Rapier Industry and Technology Second Sun Rising
14
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Posted - 2014.10.28 17:33:42 -
[400] - Quote
St'oto wrote:WOW! I seriously have to wonder sometimes about EVE community! It's freaking facepalm worthy! All of you are more obsessed with the freaking name of the modules instead of the functionality!
Finally we got the name out of the way...now people can move on to the MORE IMPORTANT aspect of these new modules!? THE FREAKING FUNCTIONALITY! Again a 18 - 20% increase in base DPS is not going to do us any good when we get a huge penalty to our resistances. Meaning our entire tank is nulled out and returned back to ZERO!
As I have said before, that's not much of an issue if you are looking at fits that were glass cannon's anyway. If you didn't have much resists on your glass cannon to start with this didn't loose you much and gets you a fair whack of added dps to make up for it. [still waiting on numbers from the new build].
However the issue is price.
If they are cheap enough to justify putting on a glass cannon [disposable] fit then I don't think the dps is to far off.
Although I want better [increased from base] range so that kiteing/speed tanking is a viable option.
Of course these weapons would be useless in a fleet fight or for anything expecting to do any serious tanking. But they are glass cannon guns. People make glass cannon ships already, these guns have potential to make those ships better.
It all depends on the price [and if they nerf the range]. |
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Lady Rift
What Shall We Call It
92
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Posted - 2014.10.28 18:04:11 -
[401] - Quote
In all the name changes has the stats changed at all on sisi? |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
635
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Posted - 2014.10.28 18:10:01 -
[402] - Quote
Arkon Olacar wrote:I'm pretty sure everyone without exception thought the name sucked balls, not really polarised opinions there I was referring more to the polarization of the community over their stats/function than their name. Agreed that the dislike of the first two names was pretty uniform.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Soden Rah
Rapier Industry and Technology Second Sun Rising
14
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Posted - 2014.10.28 18:10:55 -
[403] - Quote
Lady Rift wrote:In all the name changes has the stats changed at all on sisi?
From the OP
CCP Paradox wrote:*** Update, the latest version will be on Singularity on 29/10 ***
So I'm guessing the stats will be updated tomorrow |
Mixu Paatelainen
Eve Refinery
173
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Posted - 2014.10.28 18:19:10 -
[404] - Quote
There. That wasn't so bad now was it?
Now.
About 'ample' modules... |
Rain6637
GoonWaffe Goonswarm Federation
23278
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Posted - 2014.10.28 18:34:31 -
[405] - Quote
biggie biggie biggie can't you see sometimes your guns just stigmatize me i just love your flashy ways but this naming convention just can't stay
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Tarpedo
Incursionista
1397
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Posted - 2014.10.28 18:53:39 -
[406] - Quote
I like how dear devs release content which will not change anything in meta game and then invite community to discuss stuff's names as if it was really interesting and important issue.
Brilliant move to create illusion of an active development and participation \o/ |
Rain6637
GoonWaffe Goonswarm Federation
23280
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Posted - 2014.10.28 19:01:29 -
[407] - Quote
Mixu Paatelainen wrote:There. That wasn't so bad now was it?
Now.
About 'ample' modules... they're not ample they're big boned
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Ganthrithor
GoonWaffe Goonswarm Federation
859
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Posted - 2014.10.28 22:28:22 -
[408] - Quote
Serious question: if you think there's currently too little tradeoff between tank and gank (which I assume you must, since I can't think of another reason for putting these weapons in), why not just tweak the stacking penalty on damage application modules instead?
Currently there's basically no reason to use more than three damage modules on a ship ever, unless there's literally nothing else you could do with a slot. If you reduced the stacking penalty on damage mods / tracking computers / etc, people might occasionally judge it to be worth sacrificing a tanking slot for a little more damage application. These proposed weapons seem like an extremely heavy-handed, extremely impractical (mods will be prohibitively expensive given the scenarios in which their stats might make them a superior fitting option) way to try and shake up the tank/gank equation. |
Greygal
Redemption Road Affirmative.
254
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Posted - 2014.10.28 23:27:10 -
[409] - Quote
Polarized. I like. It fits the gun perfectly, especially considering its "history" here
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams and monthly NewBro new player roams!
Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information
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Arthur Aihaken
X A X
3894
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Posted - 2014.10.29 03:05:49 -
[410] - Quote
Give the polarized guns a +50% DPS bonus with no effect on resistances, but cause the ship to immediately incur (and prolong) suspect status whenever one or more of the modules is installed. Consider them "black market" weapons.
I am currently away, traveling through time and will be returning last week.
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Galphii
Caldari Provisions Caldari State
286
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Posted - 2014.10.29 05:50:49 -
[411] - Quote
Arthur Aihaken wrote:Give the polarized guns a +50% DPS bonus with no effect on resistances, but cause the ship to immediately incur (and prolong) suspect status whenever one or more of the modules is installed. Consider them "black market" weapons. Best idea I've heard yet.
X
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Dank Man
176
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Posted - 2014.10.29 05:53:55 -
[412] - Quote
Galphii wrote:Arthur Aihaken wrote:Give the polarized guns a +50% DPS bonus with no effect on resistances, but cause the ship to immediately incur (and prolong) suspect status whenever one or more of the modules is installed. Consider them "black market" weapons. Best idea I've heard yet.
Because being a suspect in null sec matters? this would be the forced norm for all nullsec? No thanks |
Arthur Aihaken
X A X
3895
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Posted - 2014.10.29 05:59:37 -
[413] - Quote
Dank Man wrote:Because being a suspect in null sec matters? this would be the forced norm for all nullsec? No thanks High-sec and possibly low-sec, but not null-sec.
I am currently away, traveling through time and will be returning last week.
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Bjurn Akely
Knights of Nii The 20 Minuters
79
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Posted - 2014.10.29 06:52:48 -
[414] - Quote
Arthur Aihaken wrote:Give the polarized guns a +50% DPS bonus with no effect on resistances, but cause the ship to immediately incur (and prolong) suspect status whenever one or more of the modules is installed. Consider them "black market" weapons.
The weapons as proposed means that you have to make a tactical consideration and adaptation. Not just make a choice weather you want to fight or not.
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Tappits
north eastern swat Pandemic Legion
64
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Posted - 2014.10.29 09:01:16 -
[415] - Quote
Bjurn Akely wrote: The weapons as proposed means that you have to make a tactical consideration and adaptation. Not just make a choice weather you want to fight or not.
Your correct... no one will fight anything other than T1 indis and other things without guns with these guns. |
Ama Scelesta
72
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Posted - 2014.10.29 10:47:09 -
[416] - Quote
Tappits wrote:Bjurn Akely wrote: The weapons as proposed means that you have to make a tactical consideration and adaptation. Not just make a choice weather you want to fight or not.
Your correct... no one will fight anything other than T1 indis and other things without guns with these guns. Yes they will. What they won't do is replace existing guns as the main weapon of choice. Their general usefulness will also go down with the ship size increase, since larger ships have to rely much more on raw tanking ability. Even with them you'll still find some odd potential use cases like the lvl 3 mission blitzing mach. I mean if your non-existant tank isn't stressed and only the speed+DPS combo matter, why not choose to reduce your tank in exchange for even more performance in the areas that matters. |
Cahir Ceallach
Blok Ekipa Greater Western Co-Prosperity Sphere
4
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Posted - 2014.10.29 11:25:01 -
[417] - Quote
Hi,
You are plaining rapid heavy missle lanucher? |
Soden Rah
Rapier Industry and Technology Second Sun Rising
15
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Posted - 2014.10.29 11:29:39 -
[418] - Quote
Ama Scelesta wrote:Tappits wrote:Bjurn Akely wrote: The weapons as proposed means that you have to make a tactical consideration and adaptation. Not just make a choice weather you want to fight or not.
Your correct... no one will fight anything other than T1 indis and other things without guns with these guns. Yes they will. What they won't do is replace existing guns as the main weapon of choice. Their general usefulness will also go down with the ship size increase, since larger ships have to rely much more on raw tanking ability. Even with them you'll still find some odd potential use cases like the lvl 3 mission blitzing mach. I mean if your non-existant tank isn't stressed and only the speed+DPS combo matter, why not choose to reduce your tank in exchange for even more performance in the areas that matters.
Exactly.
People keep evaluating them in terms of "If I take this regular fit and put these guns in I loose al my resists and now this fit sucks" But these are not a replacement for all the turrets already in EvE. These are for making glass cannon fits people make already better.
Not for making any old fit you're using for something else better and replacing all weapons in the game.
That said I think these 'polarised' weapons need to loose the range nerf, I'm curious to see what the new versions are like this evening. |
Primary This Rifter
4S Corporation Goonswarm Federation
123
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Posted - 2014.10.29 11:42:51 -
[419] - Quote
Ugh. FINE. I still think Overcharged is better. Polarized means... what, in relation to these weapons?
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Alvatore DiMarco
Capricious Endeavours Ltd
3036
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Posted - 2014.10.29 13:27:42 -
[420] - Quote
CCP Paradox wrote:Updated with the final name.
Hooray! CCP implemented something I suggested.
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