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Author |
Thread Statistics | Show CCP posts - 33 post(s) |
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CCP Phantom
C C P C C P Alliance
4801
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Posted - 2014.10.15 15:06:00 -
[1] - Quote
With the Phoebe release, to be published on November 4th, we are going to improve the relative value of Data Sites, add valuable information to structures in deadspace sites that might spawn an Expedition when being destroyed, and streamline the Career Agent mission descriptions.
Additionally to those improvements we are also going to fix defects associated with Expeditions.
Read all about those changes and improvements in CCP RedDawn's most recent blog All That Is Gold Does Not Glitter - Data Sites, Expeditions! CCP Phantom - Senior Community Representative - Volunteer Manager |
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Vincent Athena
V.I.C.E.
2907
|
Posted - 2014.10.15 15:10:00 -
[2] - Quote
Whee! Exploration loot! http://vincentoneve.wordpress.com/ |
Inef Tesseract
Tesseract Industries
2
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Posted - 2014.10.15 15:10:00 -
[3] - Quote
"Sorry, we could not find the item you were looking for."
Edit: ok working now |
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CCP RedDawn
C C P C C P Alliance
491
|
Posted - 2014.10.15 15:14:00 -
[4] - Quote
We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well. Team Space Glitter |
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BadAssMcKill
ElitistOps
901
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Posted - 2014.10.15 15:18:00 -
[5] - Quote
More iskies for my t00nies~~ . |
Marox Calendale
Human League
32
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Posted - 2014.10.15 15:18:00 -
[6] - Quote
Don-¦t try to ask....
Do the Exploration Changes also appear to WH Datas and Relics or will theses items only be added to K-Space Sites?
What about the Null Sec Sites added to C1 - 3 Wormholes. What kind of loot do they include? Sleeper or Faction loot? |
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CCP RedDawn
C C P C C P Alliance
491
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Posted - 2014.10.15 15:23:00 -
[7] - Quote
Marox Calendale wrote:Don-¦t try to ask....
Do the Exploration Changes also appear to WH Datas and Relics or will theses items only be added to K-Space Sites?
What about the Null Sec Sites added to C1 - 3 Wormholes. What kind of loot do they include? Sleeper or Faction loot?
The WH Class 1 to 3 sites are identical to the null sec sites currently encountered and they have the new loot included. So that should answer both questions.
Team Space Glitter |
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Gilbaron
Free-Space-Ranger Nulli Secunda
1549
|
Posted - 2014.10.15 15:23:00 -
[8] - Quote
What are those faction materials good for? Build your empire ! Start today ! Rent Space in Perrigen Falls and Feythabolis Contact me for details :)
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Retar Aveymone
GoonWaffe Goonswarm Federation
1013
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Posted - 2014.10.15 15:25:00 -
[9] - Quote
Quote:Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5.
uh...aren't those interface parts? since interfaces are being removed, shouldn't those be removed entirely? |
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CCP Lebowski
C C P C C P Alliance
258
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Posted - 2014.10.15 15:28:00 -
[10] - Quote
"All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost.
From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king."
Team Space Glitter, the true heirs to the throne of Gondor and Arnor.
(Thanks for the excuse to cart out my favourite Tolkien poem RedDawn! ) CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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Harvey James
The Sengoku Legacy
913
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Posted - 2014.10.15 15:31:00 -
[11] - Quote
overdrive injector .. the new text indicates warp speed... traveling long distances .. the old text makes more sense .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Fonac
Imperial Academy Amarr Empire
80
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Posted - 2014.10.15 15:33:00 -
[12] - Quote
I've sometimes done 30+ jumps, in order to do a chain, sometimes over different regions. Simply to much work, compared to doing a simple ded site, where you dont have to move an inch'
You can always expect to be brought to a different region, when you're doing non ded sites, i'm not sure what this accomplish, other than being a pain, since these sites tend to do way way more time than they should.(especially compared to the loot they give)
So.. Maybe change the mechanics, so we can expect to stay in the region?
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Aiken Lugre
State War Academy Caldari State
10
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Posted - 2014.10.15 15:34:00 -
[13] - Quote
So do the drone regions actually gain anything from these loot tables?
I guess I should continue avoiding the entire drone regions for exploration purposes. |
Retar Aveymone
GoonWaffe Goonswarm Federation
1013
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Posted - 2014.10.15 15:35:00 -
[14] - Quote
Fonac wrote: I've sometimes done 30+ jumps, in order to do a chain, sometimes over different regions. Simply to much work, compared to doing a simple ded site, where you dont have to move an inch'
You can always expect to be brought to a different region, when you're doing non ded sites, i'm not sure what this accomplish, other than being a pain, since these sites tend to do way way more time than they should.(especially compared to the loot they give)
So.. Maybe change the mechanics, so we can expect to stay in the region?
Imagine how much fun it will be with the jumpocalypse! |
Cristl
Perkone Caldari State
169
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Posted - 2014.10.15 15:35:00 -
[15] - Quote
Retar Aveymone wrote:Quote:Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5. uh...aren't those interface parts? since interfaces are being removed, shouldn't those be removed entirely?
I think they're for storyline stuff too. |
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CCP RedDawn
C C P C C P Alliance
493
|
Posted - 2014.10.15 15:36:00 -
[16] - Quote
Fonac wrote: I've sometimes done 30+ jumps, in order to do a chain, sometimes over different regions. Simply to much work, compared to doing a simple ded site, where you dont have to move an inch'
You can always expect to be brought to a different region, when you're doing non ded sites, i'm not sure what this accomplish, other than being a pain, since these sites tend to do way way more time than they should.(especially compared to the loot they give)
So.. Maybe change the mechanics, so we can expect to stay in the region?
We're currently in talks regarding the Escalation distances. If anything changes we'll let you know. Team Space Glitter |
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CCP Goliath
C C P C C P Alliance
2508
|
Posted - 2014.10.15 15:38:00 -
[17] - Quote
The QA Dev blog roll continues! Great job
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
915
|
Posted - 2014.10.15 15:40:00 -
[18] - Quote
Yeah, escalation ranges can be a little extreme. A long time ago, I remember chasing a Guristas Military Complex. The chain started in Deklein, then went to Venal, Tribute, Venal again, and then bottomed out in A1RR in Tenal. If it had gone any further, it would have ended up in the Drone Regions. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Retar Aveymone
GoonWaffe Goonswarm Federation
1013
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Posted - 2014.10.15 15:41:00 -
[19] - Quote
Cristl wrote:Retar Aveymone wrote:Quote:Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5. uh...aren't those interface parts? since interfaces are being removed, shouldn't those be removed entirely? I think they're for storyline stuff too. Well, then there will be approximately eighty million times more of them dropped than will ever be used, so... |
Fonac
Imperial Academy Amarr Empire
80
|
Posted - 2014.10.15 15:43:00 -
[20] - Quote
CCP RedDawn wrote:Fonac wrote: I've sometimes done 30+ jumps, in order to do a chain, sometimes over different regions. Simply to much work, compared to doing a simple ded site, where you dont have to move an inch'
You can always expect to be brought to a different region, when you're doing non ded sites, i'm not sure what this accomplish, other than being a pain, since these sites tend to do way way more time than they should.(especially compared to the loot they give)
So.. Maybe change the mechanics, so we can expect to stay in the region?
We're currently in talks regarding the Escalation distances. If anything changes we'll let you know.
Awesome. I hope for the better then!
I just dont think anyone enjoy jumping around to do stuff, i believe it's one of the key issues with the non-ded sites together with the chances historically has been to low, to get another part of the chain.
The way i have combated this, has been with a black ops setup this has leviated the pain somewhat.. After the fatigue changes in Phoebe, i'll just stay clear of these sites as it will take to much time.
Ps. Not the mention that these sites tend to be much much harder than the same level of a ded site. Some of them requires capital ships to be dropped on them, in order to do them somewhat efficiently. |
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KiithSoban
Stillwater Corporation That Escalated Quickly.
59
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Posted - 2014.10.15 15:44:00 -
[21] - Quote
My main concern with expiditions (particularly lowsec) is that they escalate to a nullsec entrance system. This is Very dangerous space and I often cannot justify the rewards of an equivalent to 7/10 site that is made too dangerous by 1. Jumping lowsec gates all over the place. (which I'm ok with) and 2. Ending in a nullsec entrance system. I would rather just save a bunch of time and run two 6/10s. I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |
Zalzak
Love Squad Pasta Syndicate
2
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Posted - 2014.10.15 15:45:00 -
[22] - Quote
Added materials used for Cosmos blueprints which makes them worthless. Data sites is full of junk already, making it even harder to find that 2-3 "okay" ancillary blueprints after Phoebe. |
Komi Toran
Paragon Trust The Bastion
310
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Posted - 2014.10.15 15:49:00 -
[23] - Quote
Are you going to change the distribution of datacores in sites in light of the new invention changes? As it stands now, if I run guristas data sites, I can get all the datacores I need for Caldari ship invention. With the invention changes, I think I only get the datacores for Cerbs/Eagles, Flycatchers, and Onyxs.
Quote:The general consensus right now is that Relic sites are worth more than their Data site counterparts when it comes to the basic ISK per hour and this is something that weGÇÖve had on our radar for a while. ISWYDT |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
84
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Posted - 2014.10.15 15:51:00 -
[24] - Quote
I don't think I can agree with cutting the text from missions. You're cutting away some fluff there. Its not hard to read between the lines and figure out what to do. |
Bill Lane
Military Gamers The Methodical Alliance
68
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Posted - 2014.10.15 15:52:00 -
[25] - Quote
Any love for rogue drones? http://www.militarygamers.com/ |
Vexlen Kali
Center for Advanced Studies Gallente Federation
2
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Posted - 2014.10.15 15:57:00 -
[26] - Quote
On the subject of Expeditions (escalations) :
Often times newer players will want to run these in groups. 2-3 people can enjoy some of the mid - higher range expeditions. The issue I've run into most is the "Expedition holder" the person who got the bookmark. Can neither "Warp gang" to the expedition site, or pre-align for others to be prepared to warp in. This forces the holder to warp in first and endure the room until his friends arrive.
If the leader of the gang (or wing / squad leader) have the bookmark, why can they not warp their gang to the site? This to me is a simple fix that would make expeditions more fun for groups. |
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CCP RedDawn
C C P C C P Alliance
499
|
Posted - 2014.10.15 15:57:00 -
[27] - Quote
Pertuabo Enkidgan wrote:I don't think I can agree with cutting the text from missions. You're cutting away some fluff there. Its not hard to read between the lines and figure out what to do.
It's very subjective to be sure, but we're trying to make it easier for the new players to 'cut to the chase'. We haven't forgotten about the lore though that's for sure. It needs as much love as the rest of EVE. Team Space Glitter |
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CCP RedDawn
C C P C C P Alliance
499
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Posted - 2014.10.15 15:58:00 -
[28] - Quote
Komi Toran wrote:Are you going to change the distribution of datacores in sites in light of the new invention changes? As it stands now, if I run guristas data sites, I can get all the datacores I need for Caldari ship invention. With the invention changes, I think I only get the datacores for Cerbs/Eagles, Flycatchers, and Onyxs. Quote:The general consensus right now is that Relic sites are worth more than their Data site counterparts when it comes to the basic ISK per hour and this is something that weGÇÖve had on our radar for a while. ISWYDT
This is something that we're aware of and CCP Ytterbium will be keeping an eye on this in the foreseeable future. Team Space Glitter |
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Cebraio
4S Corporation Goonswarm Federation
433
|
Posted - 2014.10.15 16:02:00 -
[29] - Quote
Quote:The general bulk of the work has simply been to smooth out Expeditions by fixing all of the existing defects associated with them, (Bosses that didnGÇÖt spawn, triggers that didnGÇÖt work etcetera) but weGÇÖve also touched upon a few other aspects.
A preliminary 'Thank you!' for this.
I have had two occasions where a Dread Guristas Fleet Staging Post (escalation) did not escalate to the next stage. That's pretty annoying, especially if you are running them for someone else. I created a bug report on the second occasion and hopefully these trigger problems will be a thing of the past then. |
Aiken Lugre
State War Academy Caldari State
12
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Posted - 2014.10.15 16:02:00 -
[30] - Quote
Bill Lane wrote:Any love for rogue drones?
I think they forgot those regions exist. |
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Tsukinosuke
Id Est The Volition Cult
28
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Posted - 2014.10.15 16:04:00 -
[31] - Quote
known-space pirate's data/archeology sites in unknown-space, are so meaningful.. in sarcasm... anti-antagonist-á "not a friend of enemy of antagonist" |
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CCP RedDawn
C C P C C P Alliance
500
|
Posted - 2014.10.15 16:07:00 -
[32] - Quote
Aiken Lugre wrote:Bill Lane wrote:Any love for rogue drones? I think they forgot those regions exist.
Again, as I'm a sucker for dad jokes... it's on our radar.
Team Space Glitter |
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Lena Lazair
Khanid Irregulars Khanid's Legion
180
|
Posted - 2014.10.15 16:08:00 -
[33] - Quote
CCP RedDawn wrote:I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well.
I'm thrilled you are doing an exploration pass, I really am. But if you think the problem with Besieged Covert Research Facility sites is that there aren't ENOUGH of them, then, um... I have bad news for you.
I routinely fly through active (and out of the way) low-sec systems with multiple besieged sites that no one is bothering to run. There are already way more sites than necessary to support the interest in doing them, which is, I'm sad to say, nearly zilch (I do it.. I can count on one hand the # of other people I've seen running them, and that hand is a fist). Upping the spawn frequency is not going to help anything.
The problem with besieged sites currently, in no particular order:
* requires a HAC or T3 to run; that's an expensive ship to take into the current low-sec meta * requires your HAC/T3 to be in an easy to find site for upwards of 25 minutes (depending on how many cruiser vs. BS spawns you get) * requires your HAC/T3 to fight mobs that can warp scram you out to 36km! (while in an easy to find site for upwards of 25 minutes) * drops very unexciting loot that does not even come close to paying off the cost of ship(s) being put at risk; the ship skin BPCs go for peanuts and those plus covert research tools are all you can rely on getting regularly. The thukker component lab BPCs helped a bit, but the prices on those are crashing too. If you manage to get a hyperspatial BPC then woot! payday! but that's not frequent enough to really help the isk/hr
The basic problem with the amount of time required/risk is the fact that you can (and often do) get 3 BS spawns in the first wave + 4 BS/1 cruiser spawn in the second wave. This takes a stupid amount of time to blow up all while sitting vulnerable as per the reasons described above.
Either change these sites so they need to be scanned, or else make it so that no more than 2 BS ships can spawn per wave. Or just get rid of the first wave entirely. The isk/hr/risk ratio just isn't attractive currently. |
Shiva Darksun
EVE-RO Fidelas Constans
33
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Posted - 2014.10.15 16:11:00 -
[34] - Quote
Faction materials? THANK YOU CCP!
I finally would be able to build those hundreds of Storyline BPCs that cluttered my inventory! |
Milla Goodpussy
Federal Navy Academy
58
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Posted - 2014.10.15 16:13:00 -
[35] - Quote
WHAT ABOUT THE INVENTION CHANGES FFS!
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Damjan Fox
Fox Industries and Exploration
31
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Posted - 2014.10.15 16:13:00 -
[36] - Quote
Quote:Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5.
Volume reduction from 1.0 to 0.5 won't make any difference. These parts ("Power Couplings", "Electric Conduits", etc...) just have a very bad isk/m-¦ ratio. 1 Decryptor is worth more then 100m-¦ of this "junk", even after volume decrease.
And speaking of Decryptors. In my opinion, the volume of those (and Data Cores) should be lowered to 0.1m-¦. The ISK/m-¦ ratio between Data and Relic sites, is just way to unbalanced.
Quote:Faction Materials have been added to the all the exploration Data site loot tables.
Quote:Various Industrial Goods have been added to the all the exploration Data site loot tables. Same as above. If these parts are too "bulky" for their value, nobody will pick them up.
Just my 2 cents... |
Cristl
Perkone Caldari State
169
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Posted - 2014.10.15 16:15:00 -
[37] - Quote
Retar Aveymone wrote:Cristl wrote:Retar Aveymone wrote:Quote:Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5. uh...aren't those interface parts? since interfaces are being removed, shouldn't those be removed entirely? I think they're for storyline stuff too. Well, then there will be approximately eighty million times more of them dropped than will ever be used, so...
Data interfaces aren't consumed when used, so they were not really a sink of things like electric conduits anyway. These components were only ever removed from the game by the trickle of modules that had exceptional fitting requirements. Now they are just making these items a bit smaller. It won't have any effect mate. |
Gwailar
School of Applied Knowledge Caldari State
45
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Posted - 2014.10.15 16:16:00 -
[38] - Quote
CCP Lebowski wrote:"All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost.
From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king."Team Space Glitter, the true heirs to the throne of Gondor and Arnor. (Thanks for the excuse to cart out my favourite Tolkien poem RedDawn! )
The words "Team Space Glitter" and "Gondor and Arnor" do not belong in the same sentence.
And for the record, I've always thought this one better:
Gil-galad was an Elven king. Of him the harpers sadly sing, The last whose realm was fair and free Between the mountains and the sea.
His sword was long, his lance was keen; His shining helm afar was seen, And all the stars of heaven's field Were mirrored in his silver shield.
But long ago he rode away, And where he dwelleth none can say. For into darkness fell his star, In Mordor, where the shadows are.
(Apologies for any deviations from the source. Typed from memory two decades later.) "Mmmmm. PoonWaffles."-á-á --Mittens the Cat |
Bienator II
madmen of the skies
2888
|
Posted - 2014.10.15 16:21:00 -
[39] - Quote
what is the use of all those faction materials?
one reason why i don't do expeditions is that they usually end in nullsec (esp if you start them in low). And since this usually involves swaping ships and clone it is simply too much of an time commitment if you add all the jumps and sites you have to do to reach the end of an expedition in null security space.
one way of fixing it could be to increase the expiration date for expeditions. Make it 7 days or so and i would not care about the fact that they bring me to null ;) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Solkara Starlock
Circle of Mystery
59
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Posted - 2014.10.15 16:21:00 -
[40] - Quote
So the pirates were finally able to enter the wormholes! Great addition! I love that (and I'm sure a lot of WH dwellers with me!)
Would it be possible to add the faction materials to the bill of materials used in fe. the faction ships?
Otherwise, I fear the greater supply will kill prices and the isk/hr ratio will soon drop again to its current value. |
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Komi Toran
Paragon Trust The Bastion
311
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Posted - 2014.10.15 16:21:00 -
[41] - Quote
OK, so here's my critique of the changes:
-As already stated, Electric Conduits and the like are going to be taking a price hit with the removal of interfaces. I don't think lowering their volume to 0.5 will compensate (even at today's prices, I would still leave them behind at half volume). -Faction Materials are going to be quickly relegated to worthless status as well, as there's a limited market for them in comparison with the number of explorers running about. -Optimized decryptors are going to take a price hit commensurate with the increase in drop rate. This won't change much. -High-tech data chips? Really? -POS bpc drops: appreciated, although I hope the drop rate is much more favorable to data than relic.
Recommendations:
-Make the faction materials (Electric Conduits, etc.) useful for other things. (T2 rigs?) -Up the ME and TE on T2 rig bpc drops to be competitive with invention. -Keep the useless trade goods out of the cans, please. We don't need more carbon.
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6373
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Posted - 2014.10.15 16:22:00 -
[42] - Quote
Alright. Additional 'optimized' stuffs are nifty, and additional faction POS BPCs are nifty, but the added industrial goods and faction materials just don't seem to have value to me. Considering that salvage from Relic sites can yield loots with an isk-to-volume density grossly outstripping the random industrial macguffins, how is this to stoke my desire to run data sites?
I mean, the faction POS stuffs might do it if the drop rate increases enough-- but I'd really hoped for something new, like, say, faction ammo BPCs, low volume faction module BPCs, etc. Priano Trans-Stellar: elegant solutions for the State's needs. |
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CCP RedDawn
C C P C C P Alliance
501
|
Posted - 2014.10.15 16:23:00 -
[43] - Quote
Bienator II wrote:what is the use of all those faction materials?
one reason why i don't do expeditions is that they usually end in nullsec (esp if you start them in low). And since this usually involves swaping ships and clone it is simply too much of an time commitment if you add all the jumps and sites you have to do to reach the end of an expedition in null security space.
one way of fixing it could be to increase the expiration date for expeditions. Make it 7 days or so and i would not care about the fact that they bring me to null ;)
We're looking into the expiration dates with them as well with the thoughts of increasing them. Any further changes will be announced in this thread and the release day patch notes of course. Team Space Glitter |
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Electra Magnetic
EVE University Ivy League
16
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Posted - 2014.10.15 16:25:00 -
[44] - Quote
You have a long ways to go to fix the PVE side of EVE. Nothing like 10 years of neglect. |
Skyler Hawk
The Scope Gallente Federation
26
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Posted - 2014.10.15 16:36:00 -
[45] - Quote
Are there any plans to rebalance the ISK/time/payoff of the escalation sites relative to the corresponding DED-rated complexes? As it stands, something like a 6/10 is way quicker and easier to complete than the corresponding escalation complex but has similar if not better loot drops. It'd be good if the loot from escalations was at least somewhat proportional to the effort involved in completing a full chain. |
Obil Que
Star Explorers Reckoning Star Alliance
163
|
Posted - 2014.10.15 16:39:00 -
[46] - Quote
CCP Phantom wrote:With the Phoebe release, to be published on November 4th, we are going to improve the relative value of Data Sites
Meh. I was expecting a more serious overhaul given the strides you took when making changes to Travel in EVE. Even moreso since you were bringing those changes into our backyard as wormhole residents. The items you're adding, however, are unlikely to impact the site value as you expect. Take this example:
ANGEL STANDARD TRIGGER MECHANISM
In all of high-sec right now there appears to be maybe 15 units being bought for any value, with 50% value after that for 50 more units and that's it. There is no way a market like that can sustain and increased volume of supply hitting it. The value of these items will drop through the floor.
Just my 2 cents. I love the intent, but I don't think these changes will have any significant impact on the relative value of the sites though I do appreciate the additional content in wormhole space.
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CCP Lebowski
C C P C C P Alliance
258
|
Posted - 2014.10.15 16:41:00 -
[47] - Quote
Gwailar wrote:And for the record, I've always thought this one better:
Gil-galad was an Elven king. Of him the harpers sadly sing, The last whose realm was fair and free Between the mountains and the sea.
His sword was long, his lance was keen; His shining helm afar was seen, And all the stars of heaven's field Were mirrored in his silver shield.
But long ago he rode away, And where he dwelleth none can say. For into darkness fell his star, In Mordor, where the shadows are.
(Apologies for any deviations from the source. Typed from memory two decades later.) If my memory serves that's more or less spot on, kudos to you.
If you haven't heard it before I highly recommend the British radio dramatization, in which it is sung by Bill Nighy: https://www.youtube.com/watch?v=BquuEMC0ei8
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
41
|
Posted - 2014.10.15 16:47:00 -
[48] - Quote
CCP RedDawn wrote:We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well.
Yes, I like the changes very much, thank you :).
After reading the blog, one thing has me puzzled. The list of added faction specific loot (assuming it will drop based on which faction space the site spawns) is missing Sansha items. Does that mean there will be no faction specific drops from data sites in Sansha space? |
Sugar Kyle
Snuff Box
714
|
Posted - 2014.10.15 16:52:00 -
[49] - Quote
Yay! Low Sec Lifestyle - A Blog |
Obil Que
Star Explorers Reckoning Star Alliance
163
|
Posted - 2014.10.15 16:53:00 -
[50] - Quote
Kudos to you if these are the PvE fixes (or part of) that you've been working on. All these "glitch" repair efforts are well worth the time invested. Nothing kills EVE faster than hitting a bug in a mission or escalation or being locked out of something you've invested time to do.
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Jenn aSide
Smokin Aces.
8563
|
Posted - 2014.10.15 16:58:00 -
[51] - Quote
Vexlen Kali wrote:On the subject of Expeditions (escalations) :
Often times newer players will want to run these in groups. 2-3 people can enjoy some of the mid - higher range expeditions. The issue I've run into most is the "Expedition holder" the person who got the bookmark. Can neither "Warp gang" to the expedition site, or pre-align for others to be prepared to warp in. This forces the holder to warp in first and endure the room until his friends arrive.
If the leader of the gang (or wing / squad leader) have the bookmark, why can they not warp their gang to the site? This to me is a simple fix that would make expeditions more fun for groups.
So much this. |
Sir Livingston
Club Deadspace
252
|
Posted - 2014.10.15 16:59:00 -
[52] - Quote
interesting data site changes EVE Online. Is there a game more worthwhile to play? Nope. http://www.youtube.com/JonnyPew |
Sugar Kyle
Snuff Box
714
|
Posted - 2014.10.15 17:00:00 -
[53] - Quote
They are wrapped up in this. Warping your gang to your escalation is on my list of things. Hopefully it will be confirmed if it comes in the next release.
I do think that removing mission text does not need to happen for length. For updates and refreshing, yes! But people will or will not read them. Leave the goodies in for your readers.
Rebalancing of sites and the addition of missing sites are topics I've taken to the PvE team. One thing at s time and I'll keep on this topic. Low Sec Lifestyle - A Blog |
Deputy Y0L0
Imperial Academy Amarr Empire
0
|
Posted - 2014.10.15 17:00:00 -
[54] - Quote
How about fixing the escalation refresh mechanic. Kind of tired of doing my isking and receive an expedition just to not be able to run it because of a static 24 hour timer. I never read about or even heard rumor of removing that refresh ability until one day I simply could not do it anymore. I remember there was a time when one could simply warp to the site and the timer would refresh. Alternately, I have had several of them despawn while I was running them.
Any plans on fixing either of these issues? |
Gospadin
School of Applied Knowledge Caldari State
224
|
Posted - 2014.10.15 17:03:00 -
[55] - Quote
Can we also get a fix for the native C1/C2 relic sites?
Did one yesterday, and the 5 relic containers gave me treasure worth 248,000 isk.
Gotta love all that carbon... |
Rekkr Nordgard
Ghost Platoon Member Brothers of Tangra
416
|
Posted - 2014.10.15 17:06:00 -
[56] - Quote
I sincerely thank you guys for taking a look at exploration and data sites, the problem is that you're not addressing the underlying issues and not going far enough even when you do.
1) Cutting the m3 in half still means these components are too bulky, try at least 0.1 or even 0.01, not 0.5. Most people run these sites in covert ops without cargo extenders, and my buzzard only has a cargo of 190 m3. Nullsec data sites generally have double or triple that m3 in components alone, so halving that value still isn't even close to being enough since the average explorer wants to be able to run more than just one site before having to offload. You can run dozens of relic sites in a covert ops before filling up the cargohold.
2) The real issue with data site components is that they aren't worth anything because invention interfaces aren't consumed and supply vastly outweighs demand. I don't want worthless junk in my cargohold whether it's 1.0 or 0.5 or 0.1 m3. If you want to fix data sites, then make data components actually useful and thus valuable.
My standard MO for running a data site is as follows: -hack cans until cargo full -jettison interface BPCs, data components, and carbon -repeat
The only thing these changes will accomplish is to increase the time between when I'll need to jettison the worthless junk into space. |
DaOpa
Static Corp
38
|
Posted - 2014.10.15 17:09:00 -
[57] - Quote
In regards to "Faction Materials have been added to the all the exploration Data site loot tables."
This is now the 4th NERF done to the COSMOS STATIC Mini profession sites...
i.e. the "Blood Crypt" in Garisas and the other 3.
You need to UnNerf the Cosmos Static Sites or just remove them since there will be no point in running them....
Just in case you dont recall all the nerfs - here ...
COSMOS NPCS SPAWNS - Do not drop normal loot, they drop some misc ammo / drones COSMOS NPCS SPAWNS - Do not salvage correctly, COSMOS HACKING / RELIC Containers - Use to have Decryptors in the loot tables, was removed....
Furthermore - What is the point in added the Faction Materials to which are only usable in COSMOS BPCS to which are extremely rare as is ...
DaOpa's EVE Fansite ||Wormhole Database / Wormhole Systems Lookup Tool ||Live Streamer at twitch.tv/daopa |
Damjan Fox
Fox Industries and Exploration
31
|
Posted - 2014.10.15 17:12:00 -
[58] - Quote
A suggestion on expeditions:
At current state an expedition in the journal is identified by it's description. I think it would be more user friendly to put the title of the expedition in that column instead.
For example:
Instead of:
"A couple of the ships you destroyed bear different marks than the rest and after closer inspection you find that their navigation logs point to a place nearby as their...... bla bla bla"
Just:
"Nation on the Rise (Part1)"
Furthermore the ability to hide certain expeditions would be really nice, just like in the signature list.
A few other things off the top of my head, you might consider: - longer expiration date - fewer jumps between escalation parts - expeditions end in the security status, where they started (high,low,null) |
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CCP RedDawn
C C P C C P Alliance
505
|
Posted - 2014.10.15 17:22:00 -
[59] - Quote
Skyler Hawk wrote:Are there any plans to rebalance the ISK/time/payoff of the escalation sites relative to the corresponding DED-rated complexes? As it stands, something like a 6/10 is way quicker and easier to complete than the corresponding escalation complex but has similar if not better loot drops. It'd be good if the loot from escalations was at least somewhat proportional to the effort involved in completing a full chain.
A 'boss' loot rebalance pass in currently in progress.
Team Space Glitter |
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Ama Scelesta
16
|
Posted - 2014.10.15 17:22:00 -
[60] - Quote
You halved the volume of unwanted crap items - Yay?
Faction BPC drop increase - Yay. They were very rare, so unless you went crazy with the drop rate increase, this should be good.
Potential crash of optimized item prices incoming - Yay? I have no idea how much they're used though, so maybe the change isn't drastic.
Faction materials added - Yay? Is there a real market for these?
Industrial Goods added - More trash no one wants to pick up.
Expedition changes are positive, but are also so minor they're barely worth mentioning. Am I missing something or is this data site boost going to fail to do what it aims to do. What I see is a few bright spots in a group of changes, that mostly aim to add a few bug fixes, unwanted crap and make the existing unwanted crap a bit less terrible. Unless you have some additional plans to make that low ISK/m3 loot more desirable, I don't think you're going to make much of an impact on the profitability of the sites. |
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Adaahh Gee
Sarz'na Khumatari The Unthinkables
144
|
Posted - 2014.10.15 17:23:00 -
[61] - Quote
So the faction sites in WH space?
Will it be randomized which faction site appears? As WH's have no geographic location (to define they are in angel space etc)
Will the rats in these sites be faction NPC's or sleepers?
Is any lore being added to explain why NPC's are setting up facilities in WH space?
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Max Kolonko
High Voltage Industries Ash Alliance
460
|
Posted - 2014.10.15 17:23:00 -
[62] - Quote
Does introduction of null sites in wh means there will be more sites in c1-3 at any given time or just more variety?
Will those sites spawn independently from normal wh spawn mechanic or will sites there just spawn from larger poll? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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CCP RedDawn
C C P C C P Alliance
505
|
Posted - 2014.10.15 17:23:00 -
[63] - Quote
Sheeana Harb wrote:CCP RedDawn wrote:We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well. Yes, I like the changes very much, thank you :). After reading the blog, one thing has me puzzled. The list of added faction specific loot (assuming it will drop based on which faction space the site spawns) is missing Sansha items. Does that mean there will be no faction specific drops from data sites in Sansha space?
For the Sansha sites I've boosted the drop potential of other items to accommodate this. Team Space Glitter |
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CCP RedDawn
C C P C C P Alliance
506
|
Posted - 2014.10.15 17:31:00 -
[64] - Quote
Max Kolonko wrote:Does introduction of null sites in wh means there will be more sites in c1-3 at any given time or just more variety?
Will those sites spawn independently from normal wh spawn mechanic or will sites there just spawn from larger poll?
Adding the null sec sites to the WH distribution lists just means that there will be more sites in these WH classes.
Team Space Glitter |
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Skyler Hawk
The Scope Gallente Federation
26
|
Posted - 2014.10.15 17:33:00 -
[65] - Quote
CCP RedDawn wrote:Skyler Hawk wrote:Are there any plans to rebalance the ISK/time/payoff of the escalation sites relative to the corresponding DED-rated complexes? As it stands, something like a 6/10 is way quicker and easier to complete than the corresponding escalation complex but has similar if not better loot drops. It'd be good if the loot from escalations was at least somewhat proportional to the effort involved in completing a full chain. A 'boss' loot rebalance pass in currently in progress.
Ah, I didn't realise that was what you meant by that line. Will the details of the rebalance be made public or will it be left for players to discover what's changed? |
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CCP RedDawn
C C P C C P Alliance
506
|
Posted - 2014.10.15 17:42:00 -
[66] - Quote
Skyler Hawk wrote:CCP RedDawn wrote:Skyler Hawk wrote:Are there any plans to rebalance the ISK/time/payoff of the escalation sites relative to the corresponding DED-rated complexes? As it stands, something like a 6/10 is way quicker and easier to complete than the corresponding escalation complex but has similar if not better loot drops. It'd be good if the loot from escalations was at least somewhat proportional to the effort involved in completing a full chain. A 'boss' loot rebalance pass in currently in progress. Ah, I didn't realise that was what you meant by that line. Will the details of the rebalance be made public or will it be left for players to discover what's changed?
I'd imagine that most of the details will come out but spoilers aren't great. Team Space Glitter |
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Lakshata Chawla
Blue-Fire
105
|
Posted - 2014.10.15 17:44:00 -
[67] - Quote
While youre doing the boss rebalance, most of the drone "bosses" dont have bounties, such as the structure at the end of the 5/10 or the, I think its dron3 hove mother, at the end of the escalation chain "Molting Season" or is it "Trouble in Paradise" I dont remember, please fix drones.
Also escalations making me go 15 jumps per escalation make me cry. |
Samsara Toldya
Pator Tech School Minmatar Republic
60
|
Posted - 2014.10.15 17:48:00 -
[68] - Quote
My scanners picked up a strange signal pointing me to a devblog...
Loot-Change in data sites... uhm... as mentioned before: Blood Raider Extreme Ballistic Control move ~15 items a WEEK in Jita. You need 3 of them to build one 'Arquebus' Heavy Beam Laser I (not pointing at ballistic control =! lasers), those move 20 items a WEEK for roughly the price of one Blood Raider Extreme Ballistic Control. I fail to see what value will remain once Phoebe hits TQ. More faction BPCs... more Blood Large Beam Laser Battery... as if those would sell at all.
I was hoping to see some hint like "You remember we asked you to collect sleeper loot to introduce race specific technology? Take a look at Data Sites to find the BPCs!"
Just canceled Hacking V, those changes won't bring me back to hunt data sites.
At least I expected something like rogue drones 4/10... changed loot tables for rogue drones 3/10 (last weekend I finished 9 rogue drone 3/10 in a row - i don't mention 150k shadow serpentis hardeners as "loot" - but that's all I got while most of the pirate faction 3/10 average in 25-35M ISK in loot per site.
Transmission ends. This devblog seems to be a dead end. |
Obsidian Hawk
RONA Corporation RONA Directorate
1199
|
Posted - 2014.10.15 17:49:00 -
[69] - Quote
Hey I have one thought,
Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that seperates the good explorers from everyone looking to just run the site and leave. I have come in on a lot of sites that were just cleared but the escalation trigger was never done.
You cant spoon feed exploration, this is supposed to be a profession that makes people think.
But while you are balancing, could you add rats back to data sites? There is no risk with a lot of the exploration sites especially in high sec. Since you are adding in more loot with better rewards the risk needs to be raised more. |
Lakshata Chawla
Blue-Fire
105
|
Posted - 2014.10.15 17:55:00 -
[70] - Quote
Obsidian Hawk wrote: But while you are balancing, could you add rats back to data sites? There is no risk with a lot of the exploration sites especially in high sec. Since you are adding in more loot with better rewards the risk needs to be raised more.
I REALLY dont want to go back to running datas in drakes if I have to do the hacking minigame too. |
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Pavlakakos
W.A.S.P Curatores Veritatis Alliance
15
|
Posted - 2014.10.15 17:56:00 -
[71] - Quote
Good changes,
We all love the random drops sometime, but what about the value of loot being in sync with the difficulty of probing?
I mean sometimes i have found a relic with easy probing (max skills, 8 probes in a diamond formation) and the loot was good (a good relic can drop 30-40 mil).
But on another instance, i had to lower the range all the way to 0.25 AU only to find that the relic loot was mediocre (no blue chips and a lot of carbon). :P |
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CCP RedDawn
C C P C C P Alliance
507
|
Posted - 2014.10.15 17:56:00 -
[72] - Quote
Obsidian Hawk wrote:Hey I have one thought,
Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that seperates the good explorers from everyone looking to just run the site and leave. I have come in on a lot of sites that were just cleared but the escalation trigger was never done.
You cant spoon feed exploration, this is supposed to be a profession that makes people think.
But while you are balancing, could you add rats back to data sites? There is no risk with a lot of the exploration sites especially in high sec. Since you are adding in more loot with better rewards the risk needs to be raised more.
We've not put the messages in all the 'parent' sites. Just a few to see how it goes for now. As for the reintroduction of the rats. Maybe later on but not for the current Phoebe release. Team Space Glitter |
|
Obil Que
Star Explorers Reckoning Star Alliance
163
|
Posted - 2014.10.15 18:01:00 -
[73] - Quote
CCP RedDawn wrote:Obsidian Hawk wrote:Hey I have one thought,
Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that seperates the good explorers from everyone looking to just run the site and leave. I have come in on a lot of sites that were just cleared but the escalation trigger was never done.
You cant spoon feed exploration, this is supposed to be a profession that makes people think.
But while you are balancing, could you add rats back to data sites? There is no risk with a lot of the exploration sites especially in high sec. Since you are adding in more loot with better rewards the risk needs to be raised more. We've not put the messages in all the 'parent' sites. Just a few to see how it goes for now. As for the reintroduction of the rats. Maybe later on but not for the current Phoebe release.
Almost worse. If some sites have pop-ups for assistance people will expect that all sites pop-up and when they don't, there's nothing else to look for. |
Obsidian Hawk
RONA Corporation RONA Directorate
1199
|
Posted - 2014.10.15 18:01:00 -
[74] - Quote
CCP RedDawn wrote:Obsidian Hawk wrote:Hey I have one thought,
Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that seperates the good explorers from everyone looking to just run the site and leave. I have come in on a lot of sites that were just cleared but the escalation trigger was never done.
You cant spoon feed exploration, this is supposed to be a profession that makes people think.
But while you are balancing, could you add rats back to data sites? There is no risk with a lot of the exploration sites especially in high sec. Since you are adding in more loot with better rewards the risk needs to be raised more. We've not put the messages in all the 'parent' sites. Just a few to see how it goes for now. As for the reintroduction of the rats. Maybe later on but not for the current Phoebe release.
Cool thanks Keep up the good work. |
Tipa Riot
Federal Navy Academy Gallente Federation
35
|
Posted - 2014.10.15 18:03:00 -
[75] - Quote
Appreciate the changes, especially the addition to WH space. Now I can run valuable relic sites from HS base .
I'm wondering if pirate factions will be chosen randomly (mixed?) in WH space or tied to an exit? I'm my own NPC alt. |
Maennas Vaer
Twisted Insanity. The Kadeshi
15
|
Posted - 2014.10.15 18:07:00 -
[76] - Quote
CCP RedDawn wrote:Obsidian Hawk wrote:Hey I have one thought,
Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that seperates the good explorers from everyone looking to just run the site and leave. I have come in on a lot of sites that were just cleared but the escalation trigger was never done.
You cant spoon feed exploration, this is supposed to be a profession that makes people think.
But while you are balancing, could you add rats back to data sites? There is no risk with a lot of the exploration sites especially in high sec. Since you are adding in more loot with better rewards the risk needs to be raised more. We've not put the messages in all the 'parent' sites. Just a few to see how it goes for now. As for the reintroduction of the rats. Maybe later on but not for the current Phoebe release.
Never put the rats back in the sites, its an awful idea and is not adding risk, just annoyance. The risk should come from other players, i.e. travelling around in low and null sec and getting caught in camps or ganked while your not paying attention in a site. I've caught many an explorer this way, removing this would discourage anyone in a cov ops going out and exploring in more dangerous areas of space.
And why should people need to check wiki to do anything in-game? The notifications are great idea, the wiki is full of outdated info anyway. |
Obil Que
Star Explorers Reckoning Star Alliance
163
|
Posted - 2014.10.15 18:18:00 -
[77] - Quote
Adaahh Gee wrote:So the faction sites in WH space?
Will it be randomized which faction site appears? As WH's have no geographic location (to define they are in angel space etc)
Will the rats in these sites be faction NPC's or sleepers?
Is any lore being added to explain why NPC's are setting up facilities in WH space?
No different than the Ghost sites in that respect... |
Hulk Miner
Coreli Corporation Ineluctable.
20
|
Posted - 2014.10.15 18:34:00 -
[78] - Quote
I shall be sacrificing many Amarr prostitutes to thank the CCP loot fairy gods for these faction drops to build my many cosmos items in the months to come.
All Hail. |
Obsidian Hawk
RONA Corporation RONA Directorate
1200
|
Posted - 2014.10.15 18:35:00 -
[79] - Quote
Maennas Vaer wrote:
And why should people need to check wiki to do anything in-game? The notifications are great idea, the wiki is full of outdated info anyway.
Because we dont need to spoon feed people, this is not supposed to be a game of instant gratification. There is nothing wrong with people putting 'effort' into their game.
Also considering I and many other helped write and make many of the exploration site pages for the wiki to tell people. Hell im a bitter vet and i still look at the wiki for site info to make sure I dont do something stupid like.... trigger all the rats to shoot me at the same time. |
Mumboz
AWE Corporation Intrepid Crossing
1
|
Posted - 2014.10.15 18:38:00 -
[80] - Quote
Damjan Fox wrote: ... Volume reduction from 1.0 to 0.5 won't make any difference. These parts ("Power Couplings", "Electric Conduits", etc...) just have a very bad isk/m-¦ ratio. 1 Decryptor is worth more than 100m-¦ of this "junk", even after volume decrease. ...
I wholeheartedly agree with this - isk/m3 is a big factor when exploring in distant corners of Eve in a Cov Ops with limited cargo hold. The above mentioned items I never pick up in the first place, and at half their current size I still wouldn't.
Otherwise, interesting changes - especially sites in Wormholes! |
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Komi Toran
Paragon Trust The Bastion
312
|
Posted - 2014.10.15 18:39:00 -
[81] - Quote
Obsidian Hawk wrote:Since you are adding in more loot with better rewards the risk needs to be raised more. The "more loot" is trash. The only improvement is a bump to POS bpc drops. Keep in mind, there is an additional nerf to datacore prices coming with Pheobe, and an additional nerf to loot by the removal of ship data interface BPCs (which were worth 7-15mil). So, the reward is probably staying the same.
That said, raising the risk would raise the price of decryptors, as fewer sites would be run. I'm not sure if that's how CCP really wants to balance it, though. |
Nostromo Fidanza
Science and Trade Institute Caldari State
9
|
Posted - 2014.10.15 18:47:00 -
[82] - Quote
CCP Lebowski wrote:Gwailar wrote:And for the record, I've always thought this one better:
Gil-galad was an Elven king. Of him the harpers sadly sing, The last whose realm was fair and free Between the mountains and the sea.
His sword was long, his lance was keen; His shining helm afar was seen, And all the stars of heaven's field Were mirrored in his silver shield.
But long ago he rode away, And where he dwelleth none can say. For into darkness fell his star, In Mordor, where the shadows are.
(Apologies for any deviations from the source. Typed from memory two decades later.) If my memory serves that's more or less spot on, kudos to you. If you haven't heard it before I highly recommend the British radio dramatization, in which it is sung by Bill Nighy: https://www.youtube.com/watch?v=BquuEMC0ei8
Sorry y'all, you're both wrong. This is the best one:
Out of doubt, out of dark, to the day's rising he rode singing in the sun, sword unsheathing. Hope he rekindled, and in hope he ended; over death, over dread, over doom lifted out of loss, out of life, unto long glory. GÇò Gl+¬owine |
Nostromo Fidanza
Science and Trade Institute Caldari State
9
|
Posted - 2014.10.15 18:49:00 -
[83] - Quote
Komi Toran wrote:Obsidian Hawk wrote:Since you are adding in more loot with better rewards the risk needs to be raised more. The "more loot" is trash. The only improvement is a bump to POS bpc drops. Keep in mind, there is an additional nerf to datacore prices coming with Pheobe, and an additional nerf to loot by the removal of ship data interface BPCs (which were worth 7-15mil). So, the reward is probably staying the same. That said, raising the risk would raise the price of decryptors, as fewer sites would be run. I'm not sure if that's how CCP really wants to balance it, though.
Um, no. You're not an explorer are you? |
Komi Toran
Paragon Trust The Bastion
312
|
Posted - 2014.10.15 18:51:00 -
[84] - Quote
Nostromo Fidanza wrote:Um, no. You're not an explorer are you? If by "not an explorer" you mean "makes a billion a week doing relic/data sites," yes.
|
Nostromo Fidanza
Science and Trade Institute Caldari State
9
|
Posted - 2014.10.15 18:51:00 -
[85] - Quote
These changes are great CCP, good job. We have known for a while now that data sites are not worth your time and need to be rebalanced. Hopefully this will do the trick. And hopefully this means relic sites will not be affected? I'd like to continue to rake in billions in null sec. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2847
|
Posted - 2014.10.15 18:52:00 -
[86] - Quote
So when will something change in that god forsaken system called missions? And I mean something more than just editing briefing texts or dropping trash in wrecks.
Seriously asking if there is something in progress for regular L1 - L5 missions? Maybe revamp of rats composition (curb down quantity, boost quality by seeding brains of burners or baby sleepers for example) and their offensive means (I cannot get over those machariels shooting cruise missiles at me)? Maybe new missions with new rooms/objectives? Maybe rats would finally could use drones (maybe sentries so server would not choke in mission hubs or sth) or be fully vulnerable to ewar/cap warfare? Invalid signature format |
Nostromo Fidanza
Science and Trade Institute Caldari State
9
|
Posted - 2014.10.15 18:52:00 -
[87] - Quote
Komi Toran wrote:Nostromo Fidanza wrote:Um, no. You're not an explorer are you? If by "not an explorer" you mean "makes a billion a week doing relic/data sites," yes.
lolz, look out Eve nerds. We have a bad-a forum warrior. |
Samsara Toldya
Pator Tech School Minmatar Republic
60
|
Posted - 2014.10.15 18:52:00 -
[88] - Quote
Have I been to this thread before?
I think so... but not sure at all.
Oh, that's something related to exploration worth mentioning: We now have signature-IDs that stay beyond downtime. Yet, my ship is not able to remember if I already ignored a signature or not. Dock, refit, undock... uhm... sorry, my state-of-the-art-navigation system can't remember where to warp to.
PITA day by day: scan down a dead end pipe of 5 systems. System 1 shows 3 signatures, a quick scan identifies 3 wormholes. Not interested now, so ignore, ignore, ignore. 2 hours later you leave the dead end pipe, traveling through system 1 again. "Oh, look! 3 unknown signatures! " I can't tell if this are the same 3 wormholes I scaned earlier... maybe one despawned and a new signature spawned? Do I really have to write down all signature IDs to a piece of paper because EvE istn't able to remember "signature ID ABC-123 is ignored"? |
Eugene Kerner
TunDraGon Cynosural Field Theory.
1399
|
Posted - 2014.10.15 18:55:00 -
[89] - Quote
The dumbing down is just plain sad. The mission text is so horribly cut down just because of some stupid cunts that are to lazy to read? Reading is a skill that has to be developed and trained. The background stories always make 70% of the PVE.
TunDraGon is recruiting! "Also, your boobs " -á CCP Eterne, 2012 "When in doubt...make a di++k joke."-áRobin Williams - RIP
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Damjan Fox
Fox Industries and Exploration
31
|
Posted - 2014.10.15 18:58:00 -
[90] - Quote
Quote:Do I really have to write down all signature IDs to a piece of paper You may wanna look at "Pirate's Little Helper". But i do agree with you.
The ship scanner should "remember" already scanned sites. |
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Komi Toran
Paragon Trust The Bastion
313
|
Posted - 2014.10.15 18:59:00 -
[91] - Quote
Nostromo Fidanza wrote:lolz, look out Eve nerds. We have a bad-a forum warrior. Do you have anything to actually add to this discussion? So far, your only posts consist of...
"Good job CCP!" and "You're wrong!"
...with absolutely no argumentation to back anything up. Do you have any actual reasoning to explain why you think what I said is wrong, or are we just supposed to take your word for it?
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Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
76
|
Posted - 2014.10.15 19:01:00 -
[92] - Quote
I see no mention of data sites in drone lands? or adding of loot to the drone 10/10 |
Casey Ambraelle
EVE University Ivy League
0
|
Posted - 2014.10.15 19:19:00 -
[93] - Quote
I've been following the feature releases for Phoebe and after seeing the sweeping changes to capital ship jump-drives, I was hoping to see similar sweeping changes to exploration sites. At second glance maybe such broad changes aren't necessarily needed.
I think data sites should drop stuff that relates to data or information on how to do something from at least these categories (I'm sure the list can be longer):
https://wiki.eveonline.com/en/wiki/Item_Database:Manufacture_&_Research:Components:Research_&_Invention:Datacores https://wiki.eveonline.com/en/wiki/Item_Database:Manufacture_&_Research:Components:Research_&_Invention:Prototypes_and_Decryptors https://wiki.eveonline.com/en/wiki/Item_Database:Implants_&_Boosters:Implants https://wiki.eveonline.com/en/wiki/Item_Database:Blueprints https://wiki.eveonline.com/en/wiki/Item_Database:Skills
I would expect the amount of materials from data sites to be on the lower end of the scale and the amount of items that teach you how to or facilitates the use of the materials to be on the higher ends (i.e. more skillbooks, bpc's, and implants than datacores & materials)
Adding items from: https://wiki.eveonline.com/en/wiki/Item_Database:Trade_Goods:Industrial_Goods
to me are loot table space fillers of worthless junk to pass up (a.k.a Carbon) and shouldn't be in loot tables. I understand that all loot tables need a range of possibilities from mostly worthless to omg I just hit the mother load. Why not have the mostly worthless commonly dropped items be tier 1 & 2 skill books, +1 and maybe +2 implants, datacores and materials, limited run ammo/drone/rigs BPC's, and other things of that nature. Things that have a natural intrinsic value as their needed by new players and/or get used/blown up and need to be replaced. Instead of hauling them back to a trade hub I put them up on my local market thus reinforcing the local economy and relying less on the importation of some basic low skill point new bro items.
Half volume worthless junk is still worthless, I'm looking at you 2m3 https://wiki.eveonline.com/en/wiki/Carbon
Expeditions: What can I say I got part one of an expedition the other day that was 12 jumps one way up hill in the snow away. Needless to say I didn't run it, 24 jumps round trip for something that may or may not escalate further or even pay out is a waste of my time when I can just keep scanning and run 4-5 more sites if not more in the same time.
Fixing broken triggers, overseer spawns and adding flavor text to nudge us in the right direction to possibly trigger an expedition is great. This should be tempered so we have to think and figure out what we need to do and not be a give away in the text. Instead of the text saying "shoot the smuggler's gate" have it say "This gate appears to have an anti-tampering system and disrupting or disabling it somehow may result in uncovering further illicit activity" and we can either hit it with a warp disruptor to disrupt it or hack it/shoot it to disable the anti-tamper system and activate the expedition trigger. |
Falin Whalen
GoonWaffe Goonswarm Federation
742
|
Posted - 2014.10.15 19:20:00 -
[94] - Quote
Wow, half volume on useless drek I usually leave in the can. Faction materials added to Data Sites, while the majority of the things they get used for [decryptors] gets taken away with the invention changes. Increased drop rate for faction towers and 'optimized' items, which means the price of them will drop. Yay, Industrial goods no one picks up anyway are being added.
You have a funny way of 'improving' the value of data sites. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |
Mharius Skjem
Republic University Minmatar Republic
13
|
Posted - 2014.10.15 19:20:00 -
[95] - Quote
CCP RedDawn wrote:We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well.
[Update for clarity]
Other related stuff we are looking into:
* Rogue Drones * Besieged Covert Research Facility difficulty * Escalation 'boss' loot drops * Further work on item volumes * Naming the Escalations in your Journal * Lowering the jumps required in Escalations * Increasing the time limit on Escalations * Adding more loot to Data Sites in general * Revising existing loot values * Allowing fleet warp ins to Escalations
Not guaranteed for the upcoming Phoebe release but they are known issues that we want to tackle.
#Rogue Drones...
Are you bringing back drone poo? FTW. A recovering btter vet, -áwith a fresh toon and a determination to like everything that CCP does to Eve... |
Rainus Max
Fusion Enterprises Ltd Brothers of Tangra
43
|
Posted - 2014.10.15 19:22:00 -
[96] - Quote
CCP RedDawn wrote:Aiken Lugre wrote:Bill Lane wrote:Any love for rogue drones? I think they forgot those regions exist. Again, as I'm a sucker for dad jokes... it's on our radar.
Yay rogue drone love <3
Is there anyway we could have a small chance of a non-regional faction site spawn, eg Serpentis in Branch or Blood raiders in Oasa? Would be nice to have a little variety every now and again. |
Komi Toran
Paragon Trust The Bastion
313
|
Posted - 2014.10.15 19:37:00 -
[97] - Quote
Falin Whalen wrote:Increased drop rate for faction towers and 'optimized' items, which means the price of them will drop. The price will drop, but not by as much as you might think. As supply increases, the price will drop, but that price drop will also increase demand as faction towers gain more value relative to their price. To illustrate using numbers pulled from my rear, instead of a doubling of the supply reducing the profit margin by 50%, it will only reduce it by 25%, meaning you still walk away with 25% more ISK than you would have otherwise. As long as the change doesn't saturate the market, this is a net plus for data sites.
The Optimized decryptors, on the other hand, aren't going to have much effect. While demand for these particular decryptors will also increase as their price drops--it suddenly makes economic sense to use them for more types of invention jobs--that demand will come at the expense of other decryptors. This is just a case of rearranging the deck chairs. It could even be a net negative if it injects more total decryptors into the market. |
Falin Whalen
GoonWaffe Goonswarm Federation
742
|
Posted - 2014.10.15 19:39:00 -
[98] - Quote
Mharius Skjem wrote:CCP RedDawn wrote:We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well.
[Update for clarity]
Other related stuff we are looking into:
* Rogue Drones * Besieged Covert Research Facility difficulty * Escalation 'boss' loot drops * Further work on item volumes * Naming the Escalations in your Journal * Lowering the jumps required in Escalations * Increasing the time limit on Escalations * Adding more loot to Data Sites in general * Revising existing loot values * Allowing fleet warp ins to Escalations
Not guaranteed for the upcoming Phoebe release but they are known issues that we want to tackle. #Rogue Drones... Are you bringing back drone poo? FTW.
GOD NO! Mining is almost fixed and you want to screw it up again?
"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |
Mharius Skjem
Republic University Minmatar Republic
13
|
Posted - 2014.10.15 20:00:00 -
[99] - Quote
Falin Whalen wrote:Mharius Skjem wrote:CCP RedDawn wrote:We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well.
[Update for clarity]
Other related stuff we are looking into:
* Rogue Drones * Besieged Covert Research Facility difficulty * Escalation 'boss' loot drops * Further work on item volumes * Naming the Escalations in your Journal * Lowering the jumps required in Escalations * Increasing the time limit on Escalations * Adding more loot to Data Sites in general * Revising existing loot values * Allowing fleet warp ins to Escalations
Not guaranteed for the upcoming Phoebe release but they are known issues that we want to tackle. #Rogue Drones... Are you bringing back drone poo? FTW. GOD NO! Mining is almost fixed and you want to screw it up again?
You implied that I screwed it up last time.
Drone poo makes perfect sense from the point of view of the Lore which I personally find to be important. Also reducing the price of minerals is good for everybody, including industrialists.
Bigger ships get cheaper, they get flown more often and blown up more often, leading to increased demand. Everybody wins including the russians who were really hard by the Drone Poo nerf. A recovering btter vet, -áwith a fresh toon and a determination to like everything that CCP does to Eve... |
Omnathious Deninard
Novis Initiis
2482
|
Posted - 2014.10.15 20:05:00 -
[100] - Quote
Please be careful when increasing loot drops again, last thing we want is a crash in the exploration market like last time.
Also on SISI right now faction variations of decryptors are gone, is this a permanent change? If so that will cause problems with the value of decryptors again.
As far as drone sites go, could you consider giving all 'Boss' drones an Elite Drone AI Core drop? - |
|
Dwissi
Miners Delight
39
|
Posted - 2014.10.15 20:10:00 -
[101] - Quote
Adaahh Gee wrote: Will the rats in these sites be faction NPC's or sleepers?
I know i might be bugging someone now - but i really would like to have a very clear statement to this question: Rats or sleepers? What will it be?
Edit: I am bugging because we have also newer players who would love to have a clear statement to this as exploration is something lots of younger players do Proud designer of glasses for geeky dovakins Before someone complains again: grrr everyone |
Jeremiah Saken
The Fall of Leviathan
87
|
Posted - 2014.10.15 20:11:00 -
[102] - Quote
Not entertnained with data sites changes. Volume is not enough reduced. Reduce the decryptors volume by 90%. Invention has been changed, ppl would need them. Also increasing drop for optimised items won't make them more profitable if they flood the market. These sites are worth doing, they are not worth looting. Nervous moves. Just be cool, drink cold beer, read a book, watch a movie (fifth elementh for 24th time, interstellar is coming!) and consider it again. These sites are overvolumed.
Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
KamchatkaALEX
Garoun Investment Bank Gallente Federation
5
|
Posted - 2014.10.15 20:11:00 -
[103] - Quote
DaOpa wrote:In regards to "Faction Materials have been added to the all the exploration Data site loot tables." This is now the 4th NERF done to the COSMOS STATIC Mini profession sites... +1 I hope you don't want add Talocan Takmahl Sleeper and Yan Jung materials in the future
|
Komi Toran
Paragon Trust The Bastion
313
|
Posted - 2014.10.15 20:12:00 -
[104] - Quote
Mharius Skjem wrote:Also reducing the price of minerals is good for everybody, including industrialists.
Bigger ships get cheaper, they get flown more often and blown up more often, leading to increased demand. Everybody wins including the russians who were really hard by the Drone Poo nerf. It's good for industrialists, not good for miners.
Miners mine the same equivalent vale of T1 goods no matter the cost of minerals: it takes just as long to mine the trit of an Apocalypse whether a unit of trit is worth 3 ISK or 6 ISK. However, it takes longer to mine the value of an exhumer--where most of the cost is in moon goo, not minerals--when the value of minerals is low. |
Nostromo Fidanza
Science and Trade Institute Caldari State
9
|
Posted - 2014.10.15 20:12:00 -
[105] - Quote
Komi Toran wrote:Nostromo Fidanza wrote:lolz, look out Eve nerds. We have a bad-a forum warrior. Do you have anything to actually add to this discussion? So far, your only posts consist of... "Good job CCP!" and "You're wrong!" ...with absolutely no argumentation to back anything up. Do you have any actual reasoning to explain why you think what I said is wrong, or are we just supposed to take your word for it?
Hey crybaby: are you always this defensive and pissy about an internet game? |
Ransu Asanari
Powder and Ball Alchemists Union The Unthinkables
160
|
Posted - 2014.10.15 20:16:00 -
[106] - Quote
I'm fairly disappointed by the Data Site changes. To be frank, it doesn't go far enough to fixing the problems. Yes, the ISK/Site is less than Relic Sites, but it's also the size of the loot that is a problem, where a Covops frigate or Astero can't do more than a few Data sites before filling up, in comparison to Relic sites.
Problems/Comments:
- Most salvage is 0.01m3 in size, including rare (Intact Armor Plate, Power Circuit, etc). By comparison, the valuable loot - Datacores and Decryptors are 1m3 each. So you can fit 100 times more site loot from Relic Sites than you can from Data Sites.
- The Interface BPCs and the items to build them (Electric Conduits etc) were already very low ISK value, and still very bulky, even at 0.5 m3. The removal of Interfaces from the Invention process means they will be worth even less, as there are less applications for them in manufacturing. Other than some very obscure items or Storyline mods, they aren't worth picking up. The changes you've made just add more crap items to the Data sites to sift through or throw away.
- A lot of the common BPCs found in Data Sites are very low value and low usage, and a lot aren't even worth building. Target Spectrum Breakers, Reactive Armor Hardeners, Medium/Large Micro Jump Drive are all worth less than the price of the materials to build them. Now I know some of this is market driven, but a very large percentage of the BPCs are not worth building, and something needs to change, as part of it is because of low usage/turnover items. Things like Anciliary Armor/Shield modules are worth a bit because of the higher turnaround. We need more items that are worth picking up and building.
- The addition of more Faction Materials and Industrial Goods seems like a poor addition and won't increase the value of Data Sites with any significance. There aren't enough manufacturing opportunities for these items, and as some have pointed out, it reduces the value of COSMOS sites for those looking for Storyline loot. The value of which, hopefully will increase as the Module Tiercide plays out - right now a lot of them are flat out worse than even Meta level versions.
- No real changes discussed for fixing Data sites for Drone Regions. Adding Pirate Faction sites to C1-C3 wormholes is an interesting choice - not sure how it fits with the lore, but it at least gives lower level explorers something they can accomplish by themselves in wormholes with a bit of risk so I'm happy with that change.
- None of the changes bring up making the hacking mini-game more interesting. There were a lot of posts about ideas for improving the mini-game, such as giving it multiple cores, having hacking tool drops that we could save between hacking attempts/sites that we could trade on the market... what happened to this???
Suggestions For Improvement:
- Decrease the size of Datacores and Decryptors to 0.01 m3 to match the size for Salvage. Datacore farming through Research Agents isn't as prevalent as it was before they were added to LP stores in Faction Warfare, so this shouldn't cause a lot of differences moving them through lowsec. Being able to keep more Datacores and Decryptors in a POS for research could generate additional conflict as the value of the items in a research POS could increase. This is also a QOL improvement for those using Laboratories for research, as they'll have to spend less time hauling Datacores/Decryptors to their POS.
- Remove the Interface BPCs and refund existing ones at a fair rate. Reduce Faction Materials (Electric Conduit) size to 0.01 m3 and find more manufacturing uses for them, if they are going to be kept at all
- Add better uncommon BPCs to the spawn list that can actually have some value to build, to replace the Target Spectrum Breaker, Reactive Armor Hardener, and other unprofitable items. If you are adding in Industrial Goods for building Storyline modules, maybe seeding some BPCs for those would make sense - but that would have to be balanced against the other ways to acquire them.
- Increase T2 BPC drop ME/TE to be competitive with invented BPCs - they should be slightly better, considering the rarity. You may also want to look at some of the Capital T2 BPCs that are almost never used, and rebalance. I'm not sure who is putting some of these rigs like a Capital Gravity Capacitor Upgrade II on a capital, except maybe in ALOD situations like this Scanning Phoenix.
- Add additional Relic Site spawns in Rogue Drone regions, and update drops in Data Sites. Other than the Augmented Drone BPCs there really isn't much value for doing exploration sites out there.
- Consider making the Data/Relic Site cans unscannable with Cargo Scanners, and balancing out the loot between more of the cans in a site. The current state makes it too easy to cherry pick the valuable cans and leave the rest, or skip the frequently completely empty ones. In addition, look at ways of improving the Hacking minigame as mentioned above.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008" |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5781
|
Posted - 2014.10.15 20:20:00 -
[107] - Quote
Nostromo Fidanza wrote:Komi Toran wrote:Nostromo Fidanza wrote:lolz, look out Eve nerds. We have a bad-a forum warrior. Do you have anything to actually add to this discussion? So far, your only posts consist of... "Good job CCP!" and "You're wrong!" ...with absolutely no argumentation to back anything up. Do you have any actual reasoning to explain why you think what I said is wrong, or are we just supposed to take your word for it? Hey crybaby: are you always this defensive and pissy about an internet game? irony =]I[= |
Damjan Fox
Fox Industries and Exploration
31
|
Posted - 2014.10.15 20:22:00 -
[108] - Quote
"Also on SISI right now faction variations of decryptors are gone, is this a permanent change?"
I hope not. The naming of the Decryptors is so weird, that it looks like a "work in progress" state to me. I could see making Decryptors uniform and usable for all races. And that's what the prefix "Generic" indicates right now on SiSi. But what about those two "Generic Occult" Decryptors? Shouldn't they be named "Generic Optimized" then? Makes no sense to me.
Decryptors need a rework anyway. Their stats still haven't been adjusted to the new ME / PE levels. A Decryptor with +3/+6 yields +5/+10 BPC... yeah, makes perfect sense.
Quote:Will the rats in these sites be faction NPC's or sleepers?
I did a test run in a WH on SiSi yesterday. The results are: No NPCs in Relics/Datas in WH-space. The sites are just like the ones found in null. And you can find multiple sites of different pirate factions in one WH. |
Zappity
SUPREME MATHEMATICS A Band Apart.
1456
|
Posted - 2014.10.15 20:23:00 -
[109] - Quote
It will always be very difficult to attain a sustainable balance by modifying supply rates. Please think about how to modify demand instead: increase usage of low value items by increasing material requirements in manufacturing for specific drops. Zappity's Adventures for a taste of lowsec. |
Komi Toran
Paragon Trust The Bastion
313
|
Posted - 2014.10.15 20:26:00 -
[110] - Quote
Damjan Fox wrote:Decryptors need a rework anyway. Their stats still haven't been adjusted to the new ME / PE levels. A Decryptor with +3/+6 yields +5/+10 BPC... yeah, makes perfect sense. It's because the default for an invented BPC is ME 2 / TE 4, so a Decryptor that gives +3/+6 will result in a BPC with ME 5/ TE 10.
I agree, that could be made clearer. |
|
Damjan Fox
Fox Industries and Exploration
31
|
Posted - 2014.10.15 20:31:00 -
[111] - Quote
Quote:Consider making the Data/Relic Site cans unscannable with Cargo Scanners
+1 for this. Very easy way to prevent cherry picking. |
Lucrii Dei
Vector Galactic The Big Dirty
69
|
Posted - 2014.10.15 20:40:00 -
[112] - Quote
If the missions had something interesting to read or an evolving storyline throughout, reading would be less of a problem. It's the repetitive nature of the missions and mission text that makes them boring. There's no real incentive to read anything other than the mission title when you've been running the same missions for months on end.
What Samsara said above is relevant. It would be nice if the signature scanner remembered which sites you had ignored after leaving system, or at least when docking in the same system.
I approve of the changes to data site loot weight but even 50% of what it is now is still going to fill a frigate cargo hold fairly quickly, especially considering how many individual pieces are dropped from sites in Null-sec.
You should also remove the ability to cargo scan the containers because it's annoying wasting time scanning down the carbon remains of someone that can't be bothered to remove that last can. GöÇGòó The Explorer I GöÇGòó The Explorer II (Coming Soon!)
|
Omnathious Deninard
Novis Initiis
2482
|
Posted - 2014.10.15 20:54:00 -
[113] - Quote
Damjan Fox wrote:Quote:Consider making the Data/Relic Site cans unscannable with Cargo Scanners +1 for this. Very easy way to prevent cherry picking. All that will do is increase the amount of outcry for increased loot from data/relic sites because players would hack an entire site and not get what they feel was enough loot for the "risk" - |
Omnathious Deninard
Novis Initiis
2482
|
Posted - 2014.10.15 20:55:00 -
[114] - Quote
I would like to see rats added back to data/relic sites also. Maybe make us a cruiser sized version of the exploration frigates to accommodate for the rats. - |
Komi Toran
Paragon Trust The Bastion
313
|
Posted - 2014.10.15 20:56:00 -
[115] - Quote
Omnathious Deninard wrote:Damjan Fox wrote:Quote:Consider making the Data/Relic Site cans unscannable with Cargo Scanners +1 for this. Very easy way to prevent cherry picking. All that will do is increase the amount of outcry for increased loot from data/relic sites because players would hack an entire site and not get what they feel was enough loot for the "risk" What if each scan counted as a failed access attempt? |
|
ISD Ezwal
ISD Community Communications Liaisons
2483
|
Posted - 2014.10.15 21:04:00 -
[116] - Quote
I have removed a rule breaking post and those quoting it.
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
|
Ransu Asanari
Powder and Ball Alchemists Union The Unthinkables
161
|
Posted - 2014.10.15 21:04:00 -
[117] - Quote
Omnathious Deninard wrote:I would like to see rats added back to data/relic sites also. Maybe make us a cruiser sized version of the exploration frigates to accommodate for the rats.
Scaling up the sites to have some that require a Cruiser to defend against rats isn't a terrible idea, but we already have those sites in Lowsec in the form of the Mordus Angels sites, as well as the Ghost Sites which you need a decently tanked ship to survive the explosions and spawn alpha.
So I'd say you've already got that covered. Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008" |
Paxille
Hedion University Amarr Empire
0
|
Posted - 2014.10.15 21:06:00 -
[118] - Quote
Ransu Asanari wrote:Suggestions For Improvement:
- Decrease the size of Datacores and Decryptors to 0.01 m3 to match the size for Salvage. Datacore farming through Research Agents isn't as prevalent as it was before they were added to LP stores in Faction Warfare, so this shouldn't cause a lot of differences moving them through lowsec. Being able to keep more Datacores and Decryptors in a POS for research could generate additional conflict as the value of the items in a research POS could increase. This is also a QOL improvement for those using Laboratories for research, as they'll have to spend less time hauling Datacores/Decryptors to their POS.
- Remove the Interface BPCs and refund existing ones at a fair rate. Reduce Faction Materials (Electric Conduit) size to 0.01 m3 and find more manufacturing uses for them, if they are going to be kept at all
- Add better uncommon BPCs to the spawn list that can actually have some value to build, to replace the Target Spectrum Breaker, Reactive Armor Hardener, and other unprofitable items. If you are adding in Industrial Goods for building Storyline modules, maybe seeding some BPCs for those would make sense - but that would have to be balanced against the other ways to acquire them.
- Increase T2 BPC drop ME/TE to be competitive with invented BPCs - they should be slightly better, considering the rarity. You may also want to look at some of the Capital T2 BPCs that are almost never used, and rebalance. I'm not sure who is putting some of these rigs like a Capital Gravity Capacitor Upgrade II on a capital, except maybe in ALOD situations like this Scanning Phoenix.
- Add additional Relic Site spawns in Rogue Drone regions, and update drops in Data Sites. Other than the Augmented Drone BPCs there really isn't much value for doing exploration sites out there.
- Add more valuable skillbook drops, consider removing NPC seeded ones. Making the Science skillbooks drop via Data sites would be a valuable addition and would fit in well.
- Consider making the Data/Relic Site cans unscannable with Cargo Scanners, and balancing out the loot between more of the cans in a site. The current state makes it too easy to cherry pick the valuable cans and leave the rest, or skip the frequently completely empty ones. In addition, look at ways of improving the Hacking minigame as mentioned above.
I agree with you on pretty much everything :
- Especially about the m3 problem : the main reason I don't do Data sites is because the loot is 1m3, and the proposed update does not fix this. I don't know about other explorers but personnaly, I won't bother fitting a Data Analyzer until the loot is the same size as the Relic loot.
- Unscannable cans : Yes. I'm kind of tired of people leaving a site half done. They don't realize they're crippling all the explorers, including themselves.
- I'm not sure the minigame needs to be changed. Your proposal would make the game easier, I think it's fine as it is. I would guess that those who want to make the minigame easier are still using T1 analyzers ;)
- In addition to your interesting proposals, perhaps I would add the possibility to memorize ignored signatures (like other people suggested), although it's a minor problem. So far I don't mind using a real life pen and paper :) |
Iv d'Este
Caldari Special Forces OLD MAN GANG
96
|
Posted - 2014.10.15 21:08:00 -
[119] - Quote
Quote:In the spirit of these changes IGÇÖll keep this short and simple as no one enjoys a wall of text. (Unless of course you have a wall of text fetish. But thatGÇÖs none of my business).
Nooooooooooo! Were is roleplay? Were atmosphere? New Eden living world! Do not make him dead.
Just highlight the main points in the end. No need to remove atmospheric chatter agent. |
Owen Levanth
Sagittarius Unlimited Exploration
309
|
Posted - 2014.10.15 21:11:00 -
[120] - Quote
Ransu Asanari wrote:Omnathious Deninard wrote:I would like to see rats added back to data/relic sites also. Maybe make us a cruiser sized version of the exploration frigates to accommodate for the rats. Scaling up the sites to have some that require a Cruiser to defend against rats isn't a terrible idea, but we already have those sites in Lowsec in the form of the Mordus Angels sites, as well as the Ghost Sites which you need a decently tanked ship to survive the explosions and spawn alpha. So I'd say you've already got that covered.
I think we still need a real exploration cruiser, imho. Right now we have good T2-explo frigates and T3-cruisers. But T3s can do everything, they aren't just exploration ships and their ability to do exploration could be nerfed if we had a good, solid line of T2-exploration cruisers to fill that niche.
And yes, I know the Stratios exists. But if you point to the existence of the faction cruiser as an excuse for not having cruiser-sized exploration ships, why give the cov-ops frigates virus-strength bonuses? We already have the Astero, after all. So either make it so only T3s, the Astero and the Stratios have the full set of exploration-bonuses, or add the missing link. |
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5491
|
Posted - 2014.10.15 21:32:00 -
[121] - Quote
How to make interface components useful: make interfaces consumable, rather than removing them from Invention.
Adding more loot to the sites simply means the value of that loot will drop. What increases value of sites is increasing the value of the individual items.
So bring back interfaces, make them a consumable (similar to the way RAM damage was handled by making RAMs more numerous, smaller items). Leaving their size at 0.5 is okay, explorers will simply have to make compromises about bringing a second ship to haul the junk, or exploring in a sub-optimal scanning ship for the sake of having more cargo capacity.
But I am probably being King Canute to the EVE developer tide, and I don't even have the advantage of a tide that is going to ebb and flow, it just flows. Day 0 advice for new players: Day 0 Advice for New Players |
Unezka Turigahl
Det Som Engang Var
337
|
Posted - 2014.10.15 21:43:00 -
[122] - Quote
Remove BPCs for the "new" shield and armor mods and MJD from combat sites and rats, and make data sites the only source for them. Maybe the value for them will then raise a little. I'm talking about ancillary repair mods, reactive hardener... that stuff.
Faction POS BPCs should only drop from data sites in my opinion, not relics. Because BPCs to current pirate factions' tech are "data", not "relics". And data sites apparently need help sooo... put two and two together.
Instead of padding data sites with random junk, and instead of increasing drop rates on items which will only end up reducing their value, why not add a little loot in the style of sleeper "blue loot"? Low m3 volume items that are sold to NPCs. Instead of sleeper data it would be pirate data. In effect its basically like added bounties into data sites, but you don't get to claim your bounties if you get blown up by players before you can make it back to a concord station. |
Draahk Chimera
0ne Percent. Odin's Call
31
|
Posted - 2014.10.15 21:51:00 -
[123] - Quote
There are already tech 2 rig BPC's in relic sites, why not add tech 2 module, drone and (very rarely) ship bpc's to data sites? 404 - Image not found |
Kanzero
Highway To Eternity CAStabouts
5
|
Posted - 2014.10.15 22:03:00 -
[124] - Quote
Looks good. I've found it difficult to go run data/relic sites in whs solo. This will give me a reason and the capability to do so.
Expect an infestation of exploration ships in wh space. |
Sven Viko VIkolander
Friends and Feminists
288
|
Posted - 2014.10.15 22:05:00 -
[125] - Quote
Fantastic changes. This should make day trips into wormholes actually make sense for explorers now. The loot rebalanace is welcome, but part of what made data/relic sites so poor is that they were farmed to death. Right now, the loot from these sites has slowly recovered, making relic/data sites better now than probably any time since Odyssey. However, I am worried we are going to slide back into the problem Odyssey created, where demand for the lot stays constant but due to the updates the supply skyrockets, and as a result data/relic sites actually get worse after the patch.
IMO, a better rebalance to these sites would to make the loot tables for HS / LS / NS more separated, so that loot in HS generally only drops in the HS sites, the loot in LS mostly only drops in LS sites, etc. That way, over-farming of sites in HS does not thereby ruin loot values in LS / NS, etc. |
Dalilus
Federal Navy Academy Gallente Federation
88
|
Posted - 2014.10.15 22:11:00 -
[126] - Quote
might I suggest ccp hire the geniuses that came up with the new wow expansion? 600,0000 new subscriptions and rising mostly by providing all players MORE content, specially for those vets that had played the game for years and quit. |
Carribean Queen
Vadimus Quarrier Works The Big Dirty
54
|
Posted - 2014.10.15 22:22:00 -
[127] - Quote
CCP RedDawn wrote:We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well.
[Update for clarity]
Other related stuff we are looking into:
* Rogue Drones * Besieged Covert Research Facility difficulty * Escalation 'boss' loot drops * Further work on item volumes * Naming the Escalations in your Journal * Lowering the jumps required in Escalations * Increasing the time limit on Escalations * Adding more loot to Data Sites in general * Revising existing loot values * Allowing fleet warp ins to Escalations
Not guaranteed for the upcoming Phoebe release but they are known issues that we want to tackle.
PLEASE FOR THE LOVE OF GOD DO SOMETHING ABOUT THE ROGUE DRONE ASTEROID INFESTATION.
That site is the one thing every time I see one makes me get all stabby. |
Salpun
Global Telstar Federation Offices Nerfed Alliance Go Away
781
|
Posted - 2014.10.15 22:26:00 -
[128] - Quote
Might have been posted before but the need skill text in red does not do its job as well as it should.
While red is suppose to make it stick out, for some it just causes them to skip that line when they are reading over the text.
That is why I think it would look better with just a "Note:" before the line or a box around the text.
The way the text reads now also misses an opportunity to remind the player the game has a market and that skill books can be purchased there. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Milla Goodpussy
Federal Navy Academy
58
|
Posted - 2014.10.15 22:30:00 -
[129] - Quote
Dalilus wrote:might I suggest ccp hire the geniuses that came up with the new wow expansion? 600,0000 new subscriptions and rising mostly by providing all players MORE content, specially for those vets that had played the game for years and quit.
you are aware those HTFU elitist pushed those folks back to wow and look whats happened now that place is making even more money than before..lol thanks eve players keep up the great work of keeping this community small.. |
Nevyn Auscent
Broke Sauce
1588
|
Posted - 2014.10.15 22:49:00 -
[130] - Quote
CCP RedDawn wrote:Obsidian Hawk wrote:Hey I have one thought,
Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that seperates the good explorers from everyone looking to just run the site and leave. I have come in on a lot of sites that were just cleared but the escalation trigger was never done.
You cant spoon feed exploration, this is supposed to be a profession that makes people think.
But while you are balancing, could you add rats back to data sites? There is no risk with a lot of the exploration sites especially in high sec. Since you are adding in more loot with better rewards the risk needs to be raised more. We've not put the messages in all the 'parent' sites. Just a few to see how it goes for now. As for the reintroduction of the rats. Maybe later on but not for the current Phoebe release. Have to disagree with Obsidian Hawk here. The way it currently is you go and look up a site guide, or you have to shoot EVERYTHING in the site.
Maybe introduce some non module related 'analyse area' effect (links off the Deep scan panel or something) which creates the pop up telling you what interesting notes you have found in the area. Give anywhere with rat wrecks a 0.01% chance of creating a sec related escalation, because hey, more people travelling and doing things other than missions or rating the same system continuously is good. Then any sig that would normally escalate escalates like currently also.
That means the players have to interact with the system, but it's not the current random shoot or read an off site guide. All the pop ups are doing is integrating the off site guides into EVE, which isn't terrible. |
|
Grarr Dexx
Snuff Box
446
|
Posted - 2014.10.15 23:21:00 -
[131] - Quote
So a while back, you allowed all these high-sec frigate unrateds and DEDs into lowsec. But if you do an unrated one, and it escalates, it'll send you right back into highsec. That's just terrible. |
Credacom
Aperture Harmonics No Holes Barred
5
|
Posted - 2014.10.16 00:50:00 -
[132] - Quote
Wow --- not at all excited to do data sites after this.....Really, we need a loot OVERHAUL for data sites, not tweaks - these are just......... tweaks. The whole rest of the gams is changing rapidly, but these data sites changes are more like 2012 eve expansion styles. Go big, you cant mess it up more than it already is......come on, you can do it !
All the other fantastic changes happening in the game got me excited about a new data site loot table....this is just......ugh
Question , what about data sites in C4 - C6 WH space? Poor C4 space.....
Today data sites in WHs have value that us is pretty much 50% of the same relic sites and they have 5 more cans to hack (time).
Data sites in high-end WHshave become the site trash of space unless you are going to cap escalate them. Why should a sites value be only because you can escalate it?
|
Souxie Alduin
Anarchy in the Eve
139
|
Posted - 2014.10.16 00:52:00 -
[133] - Quote
CCP Lebowski wrote:"All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost.
From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king."Team Space Glitter, the true heirs to the throne of Gondor and Arnor. (Thanks for the excuse to cart out my favourite Tolkien poem RedDawn! )
Isn't this more appropriate for exploration?
The Road goes ever on and on Down from the door where it began. Now far ahead the Road has gone, And I must follow, if I can, Pursuing it with eager feet, Until it joins some larger way Where many paths and errands meet. And whither then? I cannot say.
Also yay for faction materials. |
Tikktokk Tokkzikk
The Imperial Fedaykin Amarrian Commandos
180
|
Posted - 2014.10.16 01:04:00 -
[134] - Quote
Lena Lazair wrote:CCP RedDawn wrote:I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well. I'm thrilled you are doing an exploration pass, I really am. But if you think the problem with Besieged Covert Research Facility sites is that there aren't ENOUGH of them, then, um... I have bad news for you. I routinely fly through active (and out of the way) low-sec systems with multiple besieged sites that no one is bothering to run. There are already way more sites than necessary to support the interest in doing them, which is, I'm sad to say, nearly zilch (I do it.. I can count on one hand the # of other people I've seen running them, and that hand is a fist). Upping the spawn frequency is not going to help anything. The problem with besieged sites currently, in no particular order: * requires a HAC or T3 to run; that's an expensive ship to take into the current low-sec meta * requires your HAC/T3 to be in an easy to find site for upwards of 25 minutes (depending on how many cruiser vs. BS spawns you get) * requires your HAC/T3 to fight mobs that can warp scram you out to 36km! (while in an easy to find site for upwards of 25 minutes) * drops very unexciting loot that does not even come close to paying off the cost of ship(s) being put at risk; the ship skin BPCs go for peanuts and those plus covert research tools are all you can rely on getting regularly. The thukker component lab BPCs helped a bit, but the prices on those are crashing too. If you manage to get a hyperspatial BPC then woot! payday! but that's not frequent enough to really help the isk/hr The basic problem with the amount of time required/risk is the fact that you can (and often do) get 3 BS spawns in the first wave + 4 BS/1 cruiser spawn in the second wave. This takes a stupid amount of time to blow up all while sitting vulnerable as per the reasons described above. Either change these sites so they need to be scanned, or else make it so that no more than 2 BS ships can spawn per wave. Or just get rid of the first wave entirely. The isk/hr/risk ratio just isn't attractive currently.
Besiged Covert Research Facilities are currently my main income source and are in my opinion in a perfect place right now in terms of reward, difficulty and most importantly FUN! If it takes you 25 minutes to do a besiged site, it's because you don't have enough DPS. They have a mean active tank so running them with your 500 DPS Ishtar is inefficient. I complete them in five minutes solo with a 1.2k DPS ship and earn on average ~20m/site just from bounties, ship skins, and covert research tools. It is way more if you count the 10 run Prototype Hyperspatial Accelerator BPCs, Omega implants, etc.
They're also very well designed and fun! There's three different NPCs (cruisers that web and point, battleships that web and point, and battleships with a huge buffer and 900k bounty) that spawn in a random combination, making the sites unpredictale. The web and point combined with the fact that they're anomalies and therefore don't need to be probed down, the short completion time, and the reward perfectly hits the sweetspot for a high risk, high reward player like myself. I've done everything from L1 missions to C5 capital escalations, and besiged sites are the only PVE activty I enjoy doing. Not the "ha ha! I'll get so much ISK from this I won't have to do it again for weeks" joy you get from capital escalation, but actual enjoyment from the activity itself.
The current difficulty also adds content for everyone else. I've killed a guy running besiged sites in a Nestor twice. I am running them in a Marauder myself. By increasing or decreasing the difficulty you'd either end up with people in Ishtars running them in five minutes instead of 25, or force us to fleet up several Ishtars to complete them as a group. Both options would stop our blingy battleships from undocking, and no one wants that!
Besiged sites are currently a very unique high risk, high reward PVE activity unlike anything else in Eve. Please don't try to change them just because you can't efficiently run them with your Ishtar like everything else.
I do approve of giving me and my Nestor friend more reason to undock by increasing the spawnrate, though!
-Tikktokk Tokkzikk |
Greyhart en Welle
LeagueOfV
0
|
Posted - 2014.10.16 01:04:00 -
[135] - Quote
The old "text" is more engaging, more fun, which is what the Career Agents are for. You have just a few chances to get a trial player to like your game, and start a paid account. And the old text is more accurate, as someone else already pointed out. Why not just skip the text all together? It makes the agent more real, the situation more understandable, and provides a reason for the mission in the first place. GeW |
Biomass MeNOW
Republic University Minmatar Republic
3
|
Posted - 2014.10.16 01:22:00 -
[136] - Quote
A much appreciated change, to be sure.
But things need to be removed from data/relic sites as well -
All things associated with COSMOS items. Since CCP abandoned the COSMOS aspect of the game few/no one bothers to use it as anything other than a (one time) standings gain grind. The items that you get for the missions are pretty much useless.
Thus the building materials for those items need to be removed from Data/Relic sites and moved to the COSMOS containers, and replaced with something that is more useful.
Rig components also need to be removed. There are countless sources to obtain rig components, they are pointless wastes of time in exploration content unless there is an increased chance for more rare (advanced) components. Standard components are just so much trash. |
Sam Spock
The Scope Gallente Federation
1
|
Posted - 2014.10.16 01:31:00 -
[137] - Quote
This all sounds very nice. Especially the sites in Wormholes.
One thing I think you may want to look at is the escalations from highsec unrated sties. They don't seem to match the difficulty with the parent site. The Guristas Hideaway goes to a 4/10?!?! While I like to get those I think it just wrong.
You should consider increasing the rate they happen a bit and adjusting them so that the Burrow can escalate to the 1/10, the hideaway to the 2/10, the refuge to the 3/10 and the Den to the 4/10. Can't comment on the ones in low and null as I have not done those.
Just now looking at the wiki it shows more of what I am talking about but appears to be inaccurate because for the Guristas at least I have gotten 4/10 from both the hideaway and the refuge and the 5/10 from the den.
I also would like to see the probe scanner be able to at least retain what info you had about the type of signature until it despawns. You would still have to re-scan to go to it if you docked or left the system but you would at least know if something new showed up.
|
Haijuswo Kup
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.10.16 02:07:00 -
[138] - Quote
CCP RedDawn wrote: The WH Class 1 to 3 sites are identical to the null sec sites currently encountered and they have the new loot included. So that should answer both questions.
FINALLY a reason for solo explorers to enter wormholes other than as possible shortcuts. I've been wanting to spend more time in WH space but unless you have a decent sized group with you or you're flying a T3 there was really no point for someone flying solo. |
Salpun
Global Telstar Federation Offices Nerfed Alliance Go Away
781
|
Posted - 2014.10.16 02:10:00 -
[139] - Quote
Please inform us when you update the verbiage in the new items.
As with all items stats and uses need to be easy to find. Unless they are just "fluff." If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Sevak Indares
Love Squad Pasta Syndicate
0
|
Posted - 2014.10.16 03:54:00 -
[140] - Quote
Hi there,
I have some questions purely about the expedition changes.
Changes to expedition escalation percentages
The dev blog states:
Quote: We have also increased the percentage chance of the rarer types of Expedition occurring as we simply found these figures to be too low. These combined changes should help somewhat in bringing this GÇÿhiddenGÇÖ content to the surface for you to enjoy.
I see from previous dev responses that you won't give us the actual percentage changes you intend to implement. While I understand why you don't want to give us precise numbers, could you please give us at least an indication. I.e., whether these percentages will be increased slightly, moderately or substantially. It is very difficult to give feedback when the dev blog simply states that you will increase a percentage by an undisclosed amount. Right now, all players can do is 'wait and see' in response to this change.
Changes to 'boss' loot tables
The dev blog states:
Quote:Additionally, a GÇÿBossGÇÖ loot table revision is in progress and weGÇÖre adjusting where necessary
Could you please provide further details of why you believe a loot table revision is 'necessary' and what your goals are in relation to this revision. Again, it is very hard to give feedback on this proposed change when this level of detail is provided.
For example, are you revising the loot tables because you believe the percentages are too low? alternatively, are you revising them because certain sites are too easy (i.e. the serpentis 10/10) and their loot should be swapped with a correspondingly difficult site (the serpentis 10/10 equivalent expedition).
Comments on expedition changes generally
Obviously my comments above are pretty dry but I'm not opposed to changing expeditions. At present they are a criminally underused area of pve content. I say criminally because if they were viable from an isk/hr perspective, they would breath more life into nul sec. This is because they encourage travel and interaction with a larger amount of space/players than static anomolies. |
|
Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
20
|
Posted - 2014.10.16 03:55:00 -
[141] - Quote
One thing to look into with expeditions. I've gotten a couple in the past that took me from nullsec, a dozen jumps across empire, then back into nullsec ,shortest route, why would i want to go through highsec when exploring in null. I've gotten nullsec escalations that tried to send me up to 15 jumps on the first waypoint, too far. I've had alot of fun running escalations (multiple parts) in highsec & lowsec because they can all be done in frig or cruiser hulls and scouting is easy there.
i've never done completed any multi part escalations in nullsec, except ones that start in lowsec and the final one is in null. nullsec escalations are in my opinion generally too hard, they usually require 1-3 battleships or battlecruisers. You could run them with more people in smaller ships but rewards scale horribly sharing with multiple people so I never bother. Either the rewards need to scale better when sharing or even better make them doable in a reasonable amount of time by a pair of hacs/t3s. |
Moraguth
Ranger Corp
103
|
Posted - 2014.10.16 04:39:00 -
[142] - Quote
CCP RedDawn wrote:Obsidian Hawk wrote:Hey I have one thought,
Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that seperates the good explorers from everyone looking to just run the site and leave. I have come in on a lot of sites that were just cleared but the escalation trigger was never done.
You cant spoon feed exploration, this is supposed to be a profession that makes people think.
But while you are balancing, could you add rats back to data sites? There is no risk with a lot of the exploration sites especially in high sec. Since you are adding in more loot with better rewards the risk needs to be raised more. We've not put the messages in all the 'parent' sites. Just a few to see how it goes for now. As for the reintroduction of the rats. Maybe later on but not for the current Phoebe release.
I cannot disagree more strongly with the sentiments of Obsidian Hawk. Exploration in game should be just that, in game. I should not be required to leave the game to get to the next step in anything PVE related. Testing my google skills is not relevant to my serious business internet spaceships skills. A happy balance would be to give us some sort of journal entry with lots of text talking about a few different things "rumored" to have worked in the past, or some sort of vague hint. Expecting me to shoot everything once or to go to an external site is silly (wasting time shooting everything) or immersion breaking (going to google/wiki). I can kill you with my brain too. It's genetic.
Please, for the love of the whatever you hold dear, stop calling an Abaddon "abba-dawn".-á It is "uh-bad-in" http://dictionary.reference.com/browse/abaddon |
Casey Ambraelle
EVE University Ivy League
0
|
Posted - 2014.10.16 04:44:00 -
[143] - Quote
Ransu Asanari wrote:I'm fairly disappointed by the Data Site changes. To be frank, it doesn't go far enough to fixing the problems. Yes, the ISK/Site is less than Relic Sites, but it's also the size of the loot that is a problem, where a Covops frigate or Astero can't do more than a few Data sites before filling up, in comparison to Relic sites.
Problems/Comments: -snip- Suggestions For Improvement: -snip-
Pretty much agree with everything said there just wanted to offer a counter point to a few
Why limit it to just science skillbooks, make it any skillbook. On the high end you loot a rank 9-10 or better, mid range is rank 5-7, low end is rank 1-4, super rare officer grade is 12+ . The NPC sell orders help set the price, it would be awesome to get a data site that had a capital or even better a super capital skill book in it or a BPC to build one.
Instead of making the cans unscannable make the site despawn counter start when the first can is hacked not the last. Add flavor text where you get a notification in local or the new shiny notification system saying that you've triggered an auto system wipe, cascading failure, other technical failure and have approximately x time before complete system failure. Have it give you an aggression timer so there's an on screen indication of how long you have to finish and gtfo. Have the actual time to failure vary by +/- 20% of the approximate. Use the ghost site mechanics and make sites more dynamic the site doesn't have to explode or have npc's warp in but they could and it could be at 96 seconds, 144 seconds, or right on the 2 min approximate or whatever x time was given. Instead of having different cans you have to fly around to; have one big structure thats footprint is bigger than 5km so you can't orbit it, with x different nodes you have to hack that are all within 5km of each other so there's more risk by having to sit still longer. Have each instance of a site of the same name differ not only in loot drops but the environment itself. Will npc's show up? Will they shoot me? Shoot the thingy I'm hacking? Will nothing happen?
So much potential... |
imbaRabbit
Suddenly rabbit
90
|
Posted - 2014.10.16 04:57:00 -
[144] - Quote
Ransu Asanari wrote:
Consider making the Data/Relic Site cans unscannable with Cargo Scanners, and balancing out the loot between more of the cans in a site. The current state makes it too easy to cherry pick the valuable cans and leave the rest, or skip the frequently completely empty ones. In addition, look at ways of improving the Hacking minigame as mentioned above.
This.
|
Dalron
Infinite Holdings Ltd
7
|
Posted - 2014.10.16 05:05:00 -
[145] - Quote
Some very positive changes here, however Adding the same sites into 1-3 wormhole space may increase daytrippers, the data/relic sites in wormhole space C3-C6 are equally unbalanced, the data sites are worthless compared to the relic sites. Additionally there's not even a chance of a faction drop so that most times they are farmed for the sleepers and the sites never even opened. |
Obsidian Hawk
RONA Corporation RONA Directorate
1201
|
Posted - 2014.10.16 05:53:00 -
[146] - Quote
Nevyn Auscent wrote: Have to disagree with Obsidian Hawk here. The way it currently is you go and look up a site guide, or you have to shoot EVERYTHING in the site.
Maybe introduce some non module related 'analyse area' effect (links off the Deep scan panel or something) which creates the pop up telling you what interesting notes you have found in the area. Give anywhere with rat wrecks a 0.01% chance of creating a sec related escalation, because hey, more people travelling and doing things other than missions or rating the same system continuously is good. Then any sig that would normally escalate escalates like currently also.
That means the players have to interact with the system, but it's not the current random shoot or read an off site guide. All the pop ups are doing is integrating the off site guides into EVE, which isn't terrible.
Ok I will say that is a better idea a good analysis tool or something in the scanner that brings up the info would be better. I just hate the idea of giving out all the information with no effort.
Now as for other stuff that has been brought up. Yes make cans unscannable. |
Torgeir Hekard
I MYSELF AND ME
76
|
Posted - 2014.10.16 06:02:00 -
[147] - Quote
A little observation regarding escalations.
I live in Solitude. And HS unrated sites often escalate into Essence or Verge Vendor or somewhere else 35 jumps away (that's ONE stage and a shortest route).
I would not mind running through low and null as such. But 35 jumps (actually at least around 50 if you count all the stages) to (im)probably get a 3/10 worth of loot is meh to say the least.
There probably should be some kind of border check that prevents spawning an escalation that requires a route through a space with security status different from the security status of the escalation system in question (or a max range limit). Because the only reason I can think of why it sends me 35 jumps away is because it can not find a HS system farther than N jumps in Solitude and thus finds the next nearest one. Which happens to be on the other side of Syndicate. Or Aridia. |
Han Ostus
Drunken Shipping Drunk Void Drifters
0
|
Posted - 2014.10.16 06:09:00 -
[148] - Quote
Quote:The general consensus right now is that Relic sites are worth more than their Data site counterparts when it comes to the basic ISK per hour and this is something that weGÇÖve had on our radar for a while.
I hope you are aware that in highsec, it's the other way round, and relic sites are nearly worthless compared to data sites, at least in Gallente space. I know highsec exploration is hardly worth it at all, but still you probably don't want to unbalance this even further with regard to the new players. |
Maennas Vaer
Twisted Insanity. The Kadeshi
15
|
Posted - 2014.10.16 06:14:00 -
[149] - Quote
Moraguth wrote:CCP RedDawn wrote:Obsidian Hawk wrote:Hey I have one thought,
Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that seperates the good explorers from everyone looking to just run the site and leave. I have come in on a lot of sites that were just cleared but the escalation trigger was never done.
You cant spoon feed exploration, this is supposed to be a profession that makes people think.
But while you are balancing, could you add rats back to data sites? There is no risk with a lot of the exploration sites especially in high sec. Since you are adding in more loot with better rewards the risk needs to be raised more. We've not put the messages in all the 'parent' sites. Just a few to see how it goes for now. As for the reintroduction of the rats. Maybe later on but not for the current Phoebe release. I cannot disagree more strongly with the sentiments of Obsidian Hawk. Exploration in game should be just that, in game. I should not be required to leave the game to get to the next step in anything PVE related. Testing my google skills is not relevant to my serious business internet spaceships skills. A happy balance would be to give us some sort of journal entry with lots of text talking about a few different things "rumored" to have worked in the past, or some sort of vague hint. Expecting me to shoot everything once or to go to an external site is silly (wasting time shooting everything) or immersion breaking (going to google/wiki).
Exactly this. |
ORLICZ
Royal Amarr Institute Amarr Empire
5
|
Posted - 2014.10.16 06:17:00 -
[150] - Quote
wtf??
if smth cost 11 mil and u ad drop rate x2 so new value of drop will be more than 11 mil ?? wrong... stock will crash :P
yes u can increase drop frequency BUT then u need lower amount of Relic sites and data sites |
|
Arcos Vandymion
White Beast Inc.
62
|
Posted - 2014.10.16 06:21:00 -
[151] - Quote
Not that I have any idea about that stuff (I've never done it - go figure) but sure cool yeah.
Regarding the "wall-of-text": So instead of a nicely crafted missionstatement that offers immersion we get another arbitrary text that could be shortened to
Do fly there if red crosses ______________ ## start locking on those frigs cause bigger ones don't point - whyever that is then shoot red crosses, loot __ ## kill the one with highest bounty last, the cargocontainer dropped else loot ___________________## usually a warehouse do fly back _________________ ## usually to where you started unless you to distribution
Seriously though I never bothered to read those short ones. all end up with you flying to the one or other arbitray place that supposedly houses some sort of PvE mechanic that one will never observe (The Blockade, Pick your poison etc) outside of a mission and you usually just go there and start shooting weirdly grouped bunches of differently thick red crosses till they're all gone. Spacedust will magi-- i mean scientifically turn into newly printed shiny ISK right into your wallet.
TL;DR: immersion from tutorial gone - now as bland as most PvE content
EDIT: I think the faction droptable is missing a few items to fully reverse engineer Pirate T3s ... xD |
Zur Zur
Federal Defense Union Gallente Federation
0
|
Posted - 2014.10.16 06:40:00 -
[152] - Quote
CCP please remove excalations from anomalies. Plexing no farm. |
Dwissi
Miners Delight
39
|
Posted - 2014.10.16 06:48:00 -
[153] - Quote
Moraguth wrote:CCP RedDawn wrote:Obsidian Hawk wrote:Hey I have one thought,
Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that seperates the good explorers from everyone looking to just run the site and leave. I have come in on a lot of sites that were just cleared but the escalation trigger was never done.
You cant spoon feed exploration, this is supposed to be a profession that makes people think.
But while you are balancing, could you add rats back to data sites? There is no risk with a lot of the exploration sites especially in high sec. Since you are adding in more loot with better rewards the risk needs to be raised more. We've not put the messages in all the 'parent' sites. Just a few to see how it goes for now. As for the reintroduction of the rats. Maybe later on but not for the current Phoebe release. I cannot disagree more strongly with the sentiments of Obsidian Hawk. Exploration in game should be just that, in game. I should not be required to leave the game to get to the next step in anything PVE related. Testing my google skills is not relevant to my serious business internet spaceships skills. A happy balance would be to give us some sort of journal entry with lots of text talking about a few different things "rumored" to have worked in the past, or some sort of vague hint. Expecting me to shoot everything once or to go to an external site is silly (wasting time shooting everything) or immersion breaking (going to google/wiki).
Spot on +1 Proud designer of glasses for geeky dovakins Before someone complains again: grrr everyone |
Lena Lazair
Khanid Irregulars Khanid's Legion
181
|
Posted - 2014.10.16 06:54:00 -
[154] - Quote
Tikktokk Tokkzikk wrote:They have a mean active tank so running them with your 500 DPS Ishtar is inefficient. I complete them in five minutes solo with a 1.2k DPS ship and earn on average ~20m/site just from bounties, ship skins, and covert research tools.
Quote:Besiged sites are currently a very unique high risk, high reward PVE activity unlike anything else in Eve. Please don't try to change them just because you can't efficiently run them with your Ishtar like everything else.
I actually run them in an Eagle, but same concept. The fact that you choose to run these sites in a 1B+ ship with very long range scramming rats in low/null for what amounts to far less than 100m/hr doesn't make these sites a balanced income source. It just makes you and me and everyone else running them gluttons for punishment. While 20m/site sounds right, you are not going to find sites back to back and a Marauder is not exactly a fast warping ship.
If you are in nullsec you might as well rat in a carrier or blinged-out Ishtar; put the same cost of ship at risk for AFK income that is better and more consistent across the board. For lowsec we could be blitzing L4 FW missions at a fraction of the cost or, since you are willing to put a Marauder on the line, doing DED escalations for what would likely work out to better income overall.
I'm not saying they aren't fun (after all, I am running them too), I'm just saying for the risk/time investment, the income is not on par with other activities. I can only assume most other people have drawn that same conclusion because, at least in low-sec, I routinely find three of four of these in a system untapped in areas with reasonable amounts of traffic. |
Edward Olmops
Gunboat Commando
205
|
Posted - 2014.10.16 06:57:00 -
[155] - Quote
Quote:
Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5.
Erm... Maybe I am missing something... but all these items like Electric conduits, Power Cords, Bulkhead somethings etc.
Are they good for ANYTHING except for manufacturing of Interfaces which are meant to be removed from the game when Invention an Reverse Engineering get streamlined? |
Aspecter en Welle
Barrel Roll Squad Soviet-Union
174
|
Posted - 2014.10.16 07:54:00 -
[156] - Quote
Quote:WeGÇÖve also added all of the Data and Relic exploration sites found in Null Security space to Wormhole Class 1, 2 and 3 systems. So feel free to venture forth into the deeper, darker unknown if youGÇÖre feeling dangerously loot frisky.
Wrong way. Why? Eve Chronicles contradict this innovation. Who live in WH? Sleepers (really, its true) and players. Any time we see a ghost sites. What will? WH-players can make all T1/T2 rigs, fractional POS modules, AAR, ASB, LMJD, MMJD, TB in W-space not flying to HS. Newbies? All newbies die in W-Space. Sooner or later. Small part of new players goes to W-Space for relic and data farming. Old players? Ambush relicrunners (no guns, small defence, no local, no informaton) in WH. Scanners? More work. More signatures -> more work. It no funny.
CCP RedDawn? ex-RusEVERadio leader |
Edward Olmops
Gunboat Commando
205
|
Posted - 2014.10.16 07:58:00 -
[157] - Quote
Ransu Asanari wrote:
The Interface BPCs and the items to build them (Electric Conduits etc) were already very low ISK value, and still very bulky, even at 0.5 m3. The removal of Interfaces from the Invention process means they will be worth even less, as there are less applications for them in manufacturing. Other than some very obscure items or Storyline mods, they aren't worth picking up. The changes you've made just add more crap items to the Data sites to sift through or throw away.
Ok, someone else already made the point. Credits to Ransu.
All these Faction materials like Angel Simple Trigger Mechanism Angel Advanced Trigger Mechanism Angel Spatial Analyzer Angel Standard Trigger Mechanism ...
as well as the mentioned Electric Conduits after the removal of interfaces (as announced in this devblog http://community.eveonline.com/news/dev-blogs/lighting-the-invention-bulb/) ARE ONLY GOOD FOR META 6 "COSMOS" ITEMS.
So while some of them are really "shiny" now, their value will quickly diminish in the weeks following Phoebe. There is simply no steady supply of the necessary BPCs. Every Character can do the COSMOS missions only once. Nowadays COSMOS modules are incredibly expensive, because aforementioned faction materials are incredibly rare. If the droprate of those in the Data sites is not entirely abysmal, then the bottleneck will be the BPCs after a short transition phase and all the faction materials will turn into junk items (supply greatly exceeds demand).
Please consider adding meta 6 BPCs to Data Sites with a sensible drop rate compared to the drop rates of all the materials. This would increase variety, create a lot of new VIABLE fitting options and generally make a lot more sense! |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
541
|
Posted - 2014.10.16 08:44:00 -
[158] - Quote
These look like great changes.
My only feedback would be to add these little things:
1) An indication an Anomaly/Signature has been complete even if it doesn't lead anywhere. At the minute, if you complete an anomaly and it doesn't escalate, the only way to know it's complete is to see it disappear from the discovery scanner window.
2) The ability to "Sell" or transfer an expedition via the contract system. This way when running anoms, if the person awarded the anom has to leave, the fleet doesn't loose the expedition.
3) Moar sites. They're all a bit samey after a while. They also don't really promote team play as they're mostly (1/10 to 7/10) easily solo-able. |
Jeremiah Saken
The Fall of Leviathan
87
|
Posted - 2014.10.16 08:48:00 -
[159] - Quote
CCP RedDawn wrote:As for the reintroduction of the rats. Maybe later on but not for the current Phoebe release. Maybe never? This would take us back to pre odyssey boring nonexploration. Not to mention the choice of ships would be smaller (SoE, T3). I don't want to change my T3 setup every jump in null for shooting/scanning/hacking. I want to explore cluster not playing fitting game with mobile depot. Want to shoot reds do missions or just make proper hybrid scanning/shooting/hacking site. Ghost sites change?
It's not exploration problem that nullsec is empty and safer than lowsec. Covops can be caught by proper gate camp, is it explorers fault that there's no hunters in null?
As for data cans content? To illustrate: I have two cargo containers in my cargo hold. One is named data the other one relics. I can explore casually for a week in null and 120m3 of relics container wouldn't be full. I can do 3 data sites and adequate cargo container would be full, with proposed changes i could do 6 sites. I don't even compare ISK. This sites need overhaul. Instead you just keep pushing more high volume, not worth looting stuff. We not doing them in badgers...
You have done some changes in research, isn't it obvious road to follow (datacores, decryptors)? Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
dirtydebbs
the wreking crew
18
|
Posted - 2014.10.16 09:34:00 -
[160] - Quote
Not sure if it has been mentiond but with the escalation part of these sites where does that sit in wh space ?
Will it be in same system or are you give my out free bookmarks to some one else wh home to run the site in there ?
Or is the escalation in k-space?
Either of the above will be broken as in :-
Getting out of original wh and then back into the new wh means a possible hike from one end of Eve to the other and if it it a populated wh ure dead period,
If escalation is in same system that's way to easy
Best thing to do is make new data relic sites for wh space to incorporate the fact traveling for escolar ion is almost impossible so a general increase for wh space is nothing, people would more than likely run first part but unable to complete the escolation.
On a slightly diffrent note all these changes to wh space c5,6 unaffected c1,2,3 slight increase if any with relic data sites, What's happaning to c4 Space ?? It's now almost non efficient to run solo if at all and I mean solo 1 account U now need 2-3 but no increase in loot for sites. |
|
Rivr Luzade
Coreli Corporation Ineluctable.
812
|
Posted - 2014.10.16 09:54:00 -
[161] - Quote
Why was the chance for these Tool component items (Internal Bulkheads, Electronic Conduit, Armor Blocks, etc.) not lowered and the chance for other items (like data cores and decryptors) increased? After Phoebe, the only real use for these components, ie. the manufacturing of tools, is being removed and only COSMOS items use them, if at all. Couldn't you have replaced the bigger part of drop chance of these components with higher drop chance of actually useful items? |
Alvatore DiMarco
Capricious Endeavours Ltd
2924
|
Posted - 2014.10.16 10:50:00 -
[162] - Quote
I rarely post outside of F&I, but I felt extremely compelled to say that telling the player which structure to shoot feels like the sort of dumbing-down that even CCP can't magic-handwave away as "optimization" or "streamlining".
You're flat-out telling them what they need to do to proceed. Stop that. If the player can't be bothered to stop drooling on themselves long enough to investigate beyond simply "kill everything that moves because pretty explosions", then do they really deserve that escalation? Or has CCP decided "everyone should be able to have access to everything, no matter what, and having to think or investigate is for other games"?
TL;DR - For the love of all things, scale back your "shoot this structure to get bacon" into a hint "there may be bacon here, but you'll have to look for it." This is EVE, not preschool. |
Samuel Wess
Stain Police Happy Cartel
72
|
Posted - 2014.10.16 10:58:00 -
[163] - Quote
The reward/risk/ship size/number of pilots/number of jumps required to do escalations is worst than mining veldspar, at least in Stain. Regular escalation takes 50 jumps trough 3 regions with battleship sized ships. The new resources introduced are risk free and at least 5 x times better income, and can be gathered in fast warping nullifed cloaked ships. The escalations from SOV space are only 12 jumps distance and usually same region. Walk into the club like "What up? I got a big cockpit!" |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
541
|
Posted - 2014.10.16 11:23:00 -
[164] - Quote
Alvatore DiMarco wrote:I rarely post outside of F&I, but I felt extremely compelled to say that telling the player which structure to shoot feels like the sort of dumbing-down that even CCP can't magic-handwave away as "optimization" or "streamlining".
You're flat-out telling them what they need to do to proceed. Stop that. If the player can't be bothered to stop drooling on themselves long enough to investigate beyond simply "kill everything that moves because pretty explosions", then do they really deserve that escalation? Or has CCP decided "everyone should be able to have access to everything, no matter what, and having to think or investigate is for other games"?
TL;DR - For the love of all things, scale back your "shoot this structure to get bacon" into a hint "there may be bacon here, but you'll have to look for it." This is EVE, not preschool.
I kind of agree that these "Ample" infomation blocks, although quite "Compact" on the screen give extremely clear and "Scoped" objectives. Perhaps you could be a little more "Restrained" in your infomation giving to prevent any further dumbing down and the bitter vets might be a little more "Enduring" with you.
I'd also like to see the sites objective become a little more complex. Instead of just shooting a structure why aren't we hacking it to retreive the data. This might help give the game a little more dpeth.
Also, the mechanics of the "Expedition" system are a little dull. The expeditions tend to all be a "Step 1: go here, shoot a couple of rats. Then Step 2: Go here, shoot a couple of rats. Then Step 3: Go here and shoot a couple of rats. and this continues till you get to the end. You basically go on a little ride around a region of space doing very little of interest until you maybe get to the end and then possibly get phat loot.
I think this system could be broadened a little. I mean, why not "go undercover" or something. Say site one there was a hauler of some sort. you blow it up and it drops all of its cargo and a message saying where it was going to deliver it to. You could either keep the cargo (which would be quite valuable due to high volume of it) or take the cargo in a hauler yourself to the "drop off" and get to the next expedition point that way.
The whole thing really could use some fleshing out.
How about this:
Release your PvE content design tools and let the community design some missions and anomalies and expeditions and all that stuff for you. Then you simply test it and if it works/isn't broken to simply be an isk faucet, release that player made PvE content. This way you get stacks of new PvE content made for you!! |
Lady Vici
Blinky goes to Hollyhole Blinky Red Brotherhood
8
|
Posted - 2014.10.16 11:43:00 -
[165] - Quote
Have you been thinking of changing the anomaly status of ore sites in wormholes back to signatur status so that they need to be scanned again like gas sites? Atm it is nearly suifide mining in a wormhole as there is no real chance to avoid getting cought in there. With the addition of those frig wormholes Intercepter are the miners death in wormhole. Even if you spam the local scanner you probably won't have a chance to leave before the Inty catches you. Not even mentioning a cloaker. The risk vs reaward here looks quite unbalanced.
But anyways I really like all those changes you are doing as they make you need to rethink a lot what keeps it interresting! Don't stop this! |
Doyle Aldurad
Imperial Shipwrights
1
|
Posted - 2014.10.16 11:48:00 -
[166] - Quote
Just wanted to address the NPE changes you've got in mind - to reduce the depth of richness and detail in the mission text towards some seeming goal of a bullet list 1. fly 5 jump to [there] 2. kill (6) of [them] 3. Loot container B. 4. Return for Lootz
Umm.. no thank you :) PLEASE in this regard, don't dumb down the content of the game. NPE is a great idea and support it whole heartedly, but that said. What makes Eve Compelling is the content (from both sides of the divide PvP vs PvE) but the PvE content is already far weaker -- please don't make it worse like this. |
|
CCP RedDawn
C C P C C P Alliance
526
|
Posted - 2014.10.16 11:58:00 -
[167] - Quote
Little update for you all as things progress.
I've lowered the volume of the following items to 0.1:
Electric Conduit Mechanic Parts Positron Cord Electronic Link Spare Parts Auxilliary Parts Current Amplifier Second-Hand Parts Energy Cells Force Cable Power Couplings Heat Depressor Construction Alloy Elemental Crux Armor Blocks Data Processor Analogue Panel Computer Chips Internal Bulkhead Mainframe Bit
Carbon has been lowered to 0.01.
Expedition/Escalation jump ranges have been decreased from 4 to 20 (min max), down to 2 to 10. I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot.
Team Space Glitter |
|
Dwissi
Miners Delight
40
|
Posted - 2014.10.16 12:04:00 -
[168] - Quote
Spugg Galdon wrote:Alvatore DiMarco wrote:I rarely post outside of F&I, but I felt extremely compelled to say that telling the player which structure to shoot feels like the sort of dumbing-down that even CCP can't magic-handwave away as "optimization" or "streamlining".
You're flat-out telling them what they need to do to proceed. Stop that. If the player can't be bothered to stop drooling on themselves long enough to investigate beyond simply "kill everything that moves because pretty explosions", then do they really deserve that escalation? Or has CCP decided "everyone should be able to have access to everything, no matter what, and having to think or investigate is for other games"?
TL;DR - For the love of all things, scale back your "shoot this structure to get bacon" into a hint "there may be bacon here, but you'll have to look for it." This is EVE, not preschool. I kind of agree that these "Ample" infomation blocks, although quite "Compact" on the screen give extremely clear and "Scoped" objectives. Perhaps you could be a little more "Restrained" in your infomation giving to prevent any further dumbing down and the bitter vets might be a little more "Enduring" with you. I'd also like to see the sites objective become a little more complex. Instead of just shooting a structure why aren't we hacking it to retreive the data. This might help give the game a little more dpeth. Also, the mechanics of the "Expedition" system are a little dull. The expeditions tend to all be a "Step 1: go here, shoot a couple of rats. Then Step 2: Go here, shoot a couple of rats. Then Step 3: Go here and shoot a couple of rats. and this continues till you get to the end. You basically go on a little ride around a region of space doing very little of interest until you maybe get to the end and then possibly get phat loot. I think this system could be broadened a little. I mean, why not "go undercover" or something. Say site one there was a hauler of some sort. you blow it up and it drops all of its cargo and a message saying where it was going to deliver it to. You could either keep the cargo (which would be quite valuable due to high volume of it) or take the cargo in a hauler yourself to the "drop off" and get to the next expedition point that way. The whole thing really could use some fleshing out. How about this: Release your PvE content design tools and let the community design some missions and anomalies and expeditions and all that stuff for you. Then you simply test it and if it works/isn't broken to simply be an isk faucet, release that player made PvE content. This way you get stacks of new PvE content made for you!!
As you know already that this will never happen (releasing dev tools to the community) why dont you simply provide them with some decent UML-formatted expeditions. That reduces the actual programming already a lot. Proud designer of glasses for geeky dovakins Before someone complains again: grrr everyone |
Fonac
Imperial Academy Amarr Empire
82
|
Posted - 2014.10.16 12:07:00 -
[169] - Quote
CCP RedDawn wrote:Little update for you all as things progress.
snip
Expedition/Escalation jump ranges have been decreased from 4 to 20 (min max), down to 2 to 10. I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot.
Does this remove / reduce the chance, of getting escalations into new regions?
Reason im asking, is because before it seemed that no matter what it seemed an escalation always led into another region, regardless of range. t |
Solkara Starlock
Circle of Mystery
59
|
Posted - 2014.10.16 12:17:00 -
[170] - Quote
CCP RedDawn wrote:Little update for you all as things progress.
I've lowered the volume of the following items to 0.1:
Electric Conduit Mechanic Parts Positron Cord Electronic Link Spare Parts Auxilliary Parts Current Amplifier Second-Hand Parts Energy Cells Force Cable Power Couplings Heat Depressor Construction Alloy Elemental Crux Armor Blocks Data Processor Analogue Panel Computer Chips Internal Bulkhead Mainframe Bit
Carbon has been lowered to 0.01.
Expedition/Escalation jump ranges have been decreased from 4 to 20 (min max), down to 2 to 10. I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot.
Thanks for listening to the feedback! I highlighted the most important sentence. It has been said before: if there is no significant market for the loot (and unfortunately, as it stands now, there is none), prices will drop and all this and the faction stuff will be considered useless crap.
The whole point of the revision of the data sites was to improve the income. That can only be done if there is enough demand for the new stuff. With the removal of the interfaces, demand will now even decrease while supply will increase, resulting in a decline of the income.
The skillbooks are nice though! |
|
|
CCP RedDawn
C C P C C P Alliance
527
|
Posted - 2014.10.16 12:27:00 -
[171] - Quote
Fonac wrote:CCP RedDawn wrote:Little update for you all as things progress.
snip
Expedition/Escalation jump ranges have been decreased from 4 to 20 (min max), down to 2 to 10. I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot.
Does this remove / reduce the chance, of getting escalations into new regions? Reason im asking, is because before it seemed that no matter what it seemed an escalation always led into another region, regardless of range. t
This will reduce the chance but not eliminate it. Team Space Glitter |
|
Damjan Fox
Fox Industries and Exploration
32
|
Posted - 2014.10.16 13:37:00 -
[172] - Quote
Quote:I've lowered the volume of the following items to 0.1
So no volume decrease for Decryptors or Data Cores... |
dirtydebbs
the wreking crew
18
|
Posted - 2014.10.16 13:43:00 -
[173] - Quote
Can we get a answer with escalations in wh space ? |
Ama Scelesta
17
|
Posted - 2014.10.16 14:00:00 -
[174] - Quote
dirtydebbs wrote:Can we get a answer with escalations in wh space ? Only data and relic sites are added to WH space and they don't escalate. Escalation is for combat sites and anomalies. |
Komi Toran
Paragon Trust The Bastion
314
|
Posted - 2014.10.16 14:29:00 -
[175] - Quote
CCP RedDawn wrote:I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot. Please please please keep the drops of Science skill books rare so that they don't flood the market. We don't need more Encryption Methods books.
|
Jandice Ymladris
Aurora Arcology
940
|
Posted - 2014.10.16 14:43:00 -
[176] - Quote
I've got a question concerning the nullsec data/relic sites spawning in Wormhole space: Does this lorewise mean that the various pirate factions have begun exploring wormhole space as well? In search for new technology & resources they can use in some far away future? 19.000 refugees welcomed in the Aurora Arcology! A summary of the ancient civilizations of New Eden |
Jeremiah Saken
The Fall of Leviathan
88
|
Posted - 2014.10.16 14:55:00 -
[177] - Quote
CCP RedDawn wrote:I've lowered the volume of the following items to 0.1:
Electric Conduit Mechanic Parts Positron Cord Electronic Link Spare Parts Auxilliary Parts Current Amplifier Second-Hand Parts Energy Cells Force Cable Power Couplings Heat Depressor Construction Alloy Elemental Crux Armor Blocks Data Processor Analogue Panel Computer Chips Internal Bulkhead Mainframe Bit What about data cores and decryptors? Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Sam Spock
The Scope Gallente Federation
1
|
Posted - 2014.10.16 15:17:00 -
[178] - Quote
Here is a possible use for all the spare parts and such: decrease the drop rate of decryptors and introduce bpc's for them that use all these parts. Seems a bit odd to me that you can't build the decryptors any way.
It would also be nice to see T1 rig bpc's drop in High-sec relic sites. |
|
CCP RedDawn
C C P C C P Alliance
530
|
Posted - 2014.10.16 15:23:00 -
[179] - Quote
Komi Toran wrote:CCP RedDawn wrote:I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot. Please please please keep the drops of Science skill books rare so that they don't flood the market. We don't need more Encryption Methods books.
They are only be present in the tier 3 and 4 containers. (Mainframes and Databanks) and have a rare drop rate. So hopefully that alleviates your worries. Team Space Glitter |
|
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CCP RedDawn
C C P C C P Alliance
530
|
Posted - 2014.10.16 15:31:00 -
[180] - Quote
Damjan Fox wrote:Quote:I've lowered the volume of the following items to 0.1 So no volume decrease for Decryptors or Data Cores...
More information incoming regarding these. The changes are all still in flux so don't be too disheartened. Team Space Glitter |
|
|
Vincent Athena
V.I.C.E.
2915
|
Posted - 2014.10.16 16:02:00 -
[181] - Quote
CCP RedDawn wrote:Little update for you all as things progress.
..........
I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot.
You might want to consider adding most every skill book in the game. Just make sure that the drop rate of any given book is low compared to the rate they are bought from the NPCs (to avoid a price crash that makes said loot useless). http://vincentoneve.wordpress.com/ |
Jeremiah Saken
The Fall of Leviathan
88
|
Posted - 2014.10.16 16:02:00 -
[182] - Quote
CCP RedDawn wrote:More information incoming regarding these. The changes are all still in flux so don't be too disheartened. Big smile If those will be reduced to 0.1m3 (as much as salvage from relics) it would be great. Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Casey Ambraelle
EVE University Ivy League
1
|
Posted - 2014.10.16 16:32:00 -
[183] - Quote
CCP RedDawn wrote:Little update for you all as things progress.
I've lowered the volume of the following items to 0.1:
-snip-
Carbon has been lowered to 0.01.
Expedition/Escalation jump ranges have been decreased from 4 to 20 (min max), down to 2 to 10. I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot.
Yay no more 2m3 Carbon
I would go even further with the Expedition range changes a stage 1 expedition that's 8 jumps away and doesn't escalate further is still a 16 jump round trip for no reason. I know your also fixing broken triggers and looking into boss loot drops so it may balance out if that stage one doesn't escalate further at least, maybe, I'll get paid for the 16 jump trip. Give me a reason to follow the expedition whether it goes 1 stage or all the way to the final stage.
Why only Science skillbooks? Make it any skillbook the higher the skill rank the rarer the drop rank 12+ skillbook (or similar value item) could be the "officer" drop for a data site.
|
YinKo Toranaga
Tokko Tai
5
|
Posted - 2014.10.16 17:56:00 -
[184] - Quote
Maybe I'll have another look at exploration when this update comes out. The loot spew of useless garbage and the low ISK/Hr ratio will have to change before it makes sense to risk my ships out in 0.0 for exploration purposes though. |
Schluffi Schluffelsen
State War Academy Caldari State
10
|
Posted - 2014.10.16 18:10:00 -
[185] - Quote
CCP RedDawn wrote:Fonac wrote: I've sometimes done 30+ jumps, in order to do a chain, sometimes over different regions. Simply to much work, compared to doing a simple ded site, where you dont have to move an inch'
You can always expect to be brought to a different region, when you're doing non ded sites, i'm not sure what this accomplish, other than being a pain, since these sites tend to do way way more time than they should.(especially compared to the loot they give)
So.. Maybe change the mechanics, so we can expect to stay in the region?
We're currently in talks regarding the Escalation distances. If anything changes we'll let you know. Update: Escalation jump distances have been reduced from 4 to 20 systems (min / max) down to 2 to 10.
Could you take a look at escalations in general, for example fleet staging points and other escalations that take you to 3-5 different locations? 30 - 50 Jumps away is still a f... really long way from home in shiney ships. Just saying, would make more sense to compress these escalations in 1-2 different locations, add randomness, difficulty and adjust loot tables.
In general my comment to Relic/Data Sites and making it more profitable. Just add rats again, problem solved. You nerfed my favourite thing in Eve into oblivion and total mind numbing, dread looking empty sites with a minigame. No skill needed. Keep the minigame, add some content and difficulty again! Just my 2 cents on this. |
Arcos Vandymion
White Beast Inc.
62
|
Posted - 2014.10.16 18:21:00 -
[186] - Quote
Spugg Galdon wrote:How about this:
Release your PvE content design tools and let the community design some missions and anomalies and expeditions and all that stuff for you. Then you simply test it and if it works/isn't broken to simply be an isk faucet, release that player made PvE content. This way you get stacks of new PvE content made for you!!
Because as far as I can recall these tools don't exist. As in CCP just recently realized that a modular approach saves a lot of time (see Space Object Factory). With such a tool what you'd have to start with is to create actuall loadouts for ships in my oppinion. This is not only limited by limitless capacitor (which would put contraints on NPC tanking for example), abilities that are out of capsuleer reach (75 km web on a drone (why are npc mission webbingdrones looking like T2 Vespas?)) or the lack of actuall hull layouts (that say a blood raider ship that looks like an executioner allways ahs the same slot layout/pg/cpu ou of which you could create loadouts) but also by the lack of any sort of AI. Yes there are decisions being made but those are generally not intelligent or amount to much.
All that added together would also increase the tougness of current ships by a manifold, finally resulting in a steeper learning/isk/sp curve - though this can be counteracted by simply reducing the amount of NPCs we blow to kingdom come by the factor the new rats would be harder; don't forget to adjust bounty. This would actually be more realistic as well - because facetanking several battleships with a 4 slot omnitank sure isn't.
This is completely ignoring the fact that there are actually nicely thought out missions (Breaking their will L3 comes to mind) that simply fall short in execution. BReaking their will has you destroy an NPC "repair station" that sends out "drones" to repait the ships that came to scare of the attacker and only does stop sending drones when you forcicbly retire the repair stations external power generators. Where it falls short is that a) there is no mechanic that forces you of the repairstation with the exemption of the rats attacking you b) the rats don't deal enough dps to seriously threat you while you blow up the repairstation (or the repairstation doesn't have enough buffer to let the NPCs actually reach you to get within optimal or a compound of both) c) even if they would the repair they gain is totally neglible allowing you to just bruteforce your way through said rats completely negating the need to "cap out their triage"
All this is completely off topic - not exploration now isn't it - though and ages old as a poblem. |
Tikktokk Tokkzikk
The Imperial Fedaykin Amarrian Commandos
182
|
Posted - 2014.10.16 18:34:00 -
[187] - Quote
Lena Lazair wrote:I actually run them in an Eagle, but same concept. An Eagle is just as inefficient as an Ishtar.
Quote:The fact that you choose to run these sites in a 1B+ ship with very long range scramming rats in low/null for what amounts to far less than 100m/hr doesn't make these sites a balanced income source. It just makes you and me and everyone else running them gluttons for punishment. While 20m/site sounds right, you are not going to find sites back to back and a Marauder is not exactly a fast warping ship. Any 1k DPS battleship would do. I just use a Marauder because it can actually defend itself. I've also done them in a Machariel which has almost the same warp speed as your Eagle and amazing GTFO ability, but less DPS than my Marauder. 100m/h is not anywhere close to what I get. It's at least 300m/h including travel time. Probably closer to 500m/h, but random is random. The travel time is also going to be reduced with the buffed spawnrates. And yes, I am a glutton for punishment, but unlike the lowsec mining corporation I ran, this is actually rewarding.
Quote:If you are in nullsec you might as well rat in a carrier or blinged-out Ishtar; put the same cost of ship at risk for AFK income that is better and more consistent across the board. For lowsec we could be blitzing L4 FW missions at a fraction of the cost or, since you are willing to put a Marauder on the line, doing DED escalations for what would likely work out to better income overall. I'm a lowsec player, not a nullsec player. I've ran capital escalations in a C5 wormhole for 600m/h and daytripped to nullsec to run 10/10 DED sites. I stopped doing both once I discovered besiged sites. Besiged sites might pay less than C5s and 10/10s, but they're in lowsec where I live and much more fun!
Quote:I'm not saying they aren't fun (after all, I am running them too), I'm just saying for the risk/time investment, the income is not on par with other activities. I can only assume most other people have drawn that same conclusion because, at least in low-sec, I routinely find three of four of these in a system untapped in areas with reasonable amounts of traffic. The risk, time, and investment is not on par with other activties if you run them in an Eagle or Ishtar. Just because people aren't willing to run them in a 1k+ DPS ship or realize that 20m/site quickly stacks up doesn't mean they should be changed. If you want to PVE with your Eagle or Ishtar, you've got pretty much any other PVE activity in Eve.
Quote:EDIT: Also implicit in my assumption is the fact that since it requires extensive travel (unlike, say, nullsec carrier ratting), you are most likely going to have a second account/scout at least partially dedicated to providing cover. That means you have to account for the opportunity cost on that second account. Unless you are in the habit of jumping Marauders blind through low-sec gates; I dunno maybe you are :) Yes, I use an alt for scouting. My Nestor friend doesn't have an alt and instead uses the MWD + cloak trick. So no, you don't need to calculate opportunity cost on a second account unless you want to. |
Ukiah Oregan
Lithomancers
14
|
Posted - 2014.10.16 19:53:00 -
[188] - Quote
Nevyn Auscent wrote:CCP RedDawn wrote:Obsidian Hawk wrote:Hey I have one thought,
Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that seperates the good explorers from everyone looking to just run the site and leave. I have come in on a lot of sites that were just cleared but the escalation trigger was never done.
You cant spoon feed exploration, this is supposed to be a profession that makes people think.
But while you are balancing, could you add rats back to data sites? There is no risk with a lot of the exploration sites especially in high sec. Since you are adding in more loot with better rewards the risk needs to be raised more. We've not put the messages in all the 'parent' sites. Just a few to see how it goes for now. As for the reintroduction of the rats. Maybe later on but not for the current Phoebe release. Have to disagree with Obsidian Hawk here. The way it currently is you go and look up a site guide, or you have to shoot EVERYTHING in the site. Maybe introduce some non module related 'analyse area' effect (links off the Deep scan panel or something) which creates the pop up telling you what interesting notes you have found in the area. Give anywhere with rat wrecks a 0.01% chance of creating a sec related escalation, because hey, more people travelling and doing things other than missions or rating the same system continuously is good. Then any sig that would normally escalate escalates like currently also. That means the players have to interact with the system, but it's not the current random shoot or read an off site guide. All the pop ups are doing is integrating the off site guides into EVE, which isn't terrible.
it would be interested in seeing if putting notes on the market would be viable? mean, make it even more interactive, not only do u get a escaltion or a note from a scan but you could sale the note or data...make the notes/data random enough that it takes more than one note to put together and allow people to sale these notes and buy them and build a note library that interacts with the scan results to provide more info over time
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5494
|
Posted - 2014.10.16 20:43:00 -
[189] - Quote
Moraguth wrote:Obsidian Hawk wrote:You cant spoon feed exploration, this is supposed to be a profession that makes people think. I cannot disagree more strongly with the sentiments of Obsidian Hawk. Exploration in game should be just that, in game. I should not be required to leave the game to get to the next step in anything PVE related. Testing my google skills is not relevant to my serious business internet spaceships skills. A happy balance would be to give us some sort of journal entry with lots of text talking about a few different things "rumored" to have worked in the past, or some sort of vague hint. Expecting me to shoot everything once or to go to an external site is silly (wasting time shooting everything) or immersion breaking (going to google/wiki).
I'd prefer exploration to be a game of discovery enhanced by cooperative player interaction. Perhaps the escalation triggers could be moved from blowing up structures to data-analysing structures? At some point in the future it might be fun to integrate EVE with Dust by having the capsuleer deploy a clone vat and hire some Dust mercs to secure the facility and return the MacGuffin. In the Rubicon trailer there are two capsuleers cooperating to hack the Ghost Site: it would be nice if cooperation was meaningful in-game ;)
In fact, I'd like to see exploration sites that can be completed "Thief" style, by cloaking up and waiting for wandering patrols to leave scanner range, then using the window of opportunity to approach the data structure and analyse it (i.e.: hack the computer to extract the juicy secrets). Unsuccessful hacks should cause the patrol to return sooner, new security patrols to spawn, or the exploration site to light a beacon inviting other capsuleers to join you for a party.
The database entries and escalation notes from the ship's computer should provide hints as to the type of exploration site, just not as blatantly as the pop-up notes for Data and Relic sites.
TL;DR: Exploration escalations should be triggered by:
- Sneakily analysing structures to find secret notes
- Tactically launching DUST514/Legion boarding parties to recover MacGuffins
- Brutishly blowing up stuff and filtering through the debris (with salvage equipment, perhaps?)
Exploration escalations should not be triggered by:
- Secret Internet handshakes
- Always blowing everything up
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5494
|
Posted - 2014.10.16 20:48:00 -
[190] - Quote
Arcos Vandymion wrote:So in the end instead of blowing up the power generators first, than the dangerous rats than the repairstation that is allways vulnerable and the only thing you need to blow up to complete the mission, you just blow up the station resulting in one of the easiest and fastest (no gate) to blitz mission in the entire game.
Try running "Break Their Will" with a low SP character in a low-SP-fitted ship. Yes, as a higher SP character flying a T2-fit cruiser or battlecruiser you'll be able to simply blow up the repair station. As a lower-SP character you'll be limited to high-meta weapons and your income won't necessarily support faction ammunition. Day 0 advice for new players: Day 0 Advice for New Players |
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Paxille
Hedion University Amarr Empire
0
|
Posted - 2014.10.16 21:34:00 -
[191] - Quote
CCP RedDawn wrote:
Carbon has been lowered to 0.01.
You spelled "decryptor" wrong ;) |
45thtiger 0109
AL3XAND3R.
102
|
Posted - 2014.10.17 01:10:00 -
[192] - Quote
CCP Phantom wrote:With the Phoebe release, to be published on November 4th, we are going to improve the relative value of Data Sites, add valuable information to structures in deadspace sites that might spawn an Expedition when being destroyed, and streamline the Career Agent mission descriptions. Additionally to those improvements we are also going to fix defects associated with Expeditions. Read all about those changes and improvements in CCP RedDawn's most recent blog All That Is Gold Does Not Glitter - Data Sites, Expeditions!
Hi CCP Phantom what about the Drone Land NPC they are really useless the only thing they having going for them is the bounty but they do not have any loot.
They should be like all other regions NPC which has loot & Bounty.
Please fix the drone land NPCs to make them worthwhile again please. |
Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
191
|
Posted - 2014.10.17 02:56:00 -
[193] - Quote
Can we get 9 of 10s for DED sites now? I feel silly explaining to people that there isn't one after having run 7s, 8s and 10s with them.
Also I agree escalations shouldn't send you half way across the galaxy that was just silly. I've pretty much ignored quite a few of them when I had to run across heavily camped systems. Up to 4 or 5 systems per escalation makes some sense
Empty cans that were successfully hacked is particularly stupid and annoying.
Also worthless items are still worthless no matter the size of them. That won't change. Relic sites are still definitely better than data sites.
I hate to say it but to prop those item values up you can have NPCs buy them, although, I'm not sure if that is really desired either.
I think it would be much better to add tags to these sites that function as vouchers for faction items or faction ammo. You would turn the voucher into a NPC and pay a decent fee to get a faction item in return. That would pull isk out of the game and put in some faction items that the player would be able to use or sell off for a profit. |
Iv d'Este
Caldari Special Forces OLD MAN GANG
97
|
Posted - 2014.10.17 03:10:00 -
[194] - Quote
CCP RedDawn wrote:As for the reintroduction of the rats. Maybe later on but not for the current Phoebe release.
This is a very bad idea. Once you have removed the rats because you have certain considerations. And fortunately for the category of people who love to hack but not like the destruction of the NPC. The considerations concerning the creation of a full-fledged profession. If I perfect hacker I can hack anything. But I am a hacker, not a fighter. I do not want to fight, I want to _hack_. In general, the 0.0 had nothing to do for those who have not skills in missiles or guns. Once you removed the NPC and the date and relic sites, it is much more interesting. There was a full-fledged profession for which you do not need to use fighting skills. It is a choice, it is an alternative. If you return to the NPC Relic and date sites, then everything will be back to the rails - learn tengu / drones, combat skills and only then engaged by the hacking. If you want to increase the difficulty, you increase the complexity of the hacking.
Need an alternative to the martial skills to be able to be in the zeros or wh. |
dark dreamur
Dubius Praedator The Council Of Imurukka
54
|
Posted - 2014.10.17 03:38:00 -
[195] - Quote
what about drone regions? the spawn rate of data and relic sites is I think lower and the loot is fairly crappy, any thoughts on upgrading these too? also escalations and ded sites don't benefit from dead space loot making them considerably less valuable. Are there any talks about rebalancing drone region pve content ?
other then that Im liking all I see here |
Arcos Vandymion
White Beast Inc.
62
|
Posted - 2014.10.17 06:31:00 -
[196] - Quote
Mara Rinn wrote:Arcos Vandymion wrote:So in the end instead of blowing up the power generators first, than the dangerous rats than the repairstation that is allways vulnerable and the only thing you need to blow up to complete the mission, you just blow up the station resulting in one of the easiest and fastest (no gate) to blitz mission in the entire game. Try running "Break Their Will" with a low SP character in a low-SP-fitted ship. Yes, as a higher SP character flying a T2-fit cruiser or battlecruiser you'll be able to simply blow up the repair station. As a lower-SP character you'll be limited to high-meta weapons and your income won't necessarily support faction ammunition.
I never use faction ammo - even with T2 guns and relevant skills across the board on IV it's not worth the ISK. If I have to spend it on expensive ammo I use T2 (Scorch OP).
Here's a 1m SP* Battlecruiser that should run most L3s - accruing the 70m ISK needed to buy and fit it within the three weeks that it takes to get those 1m SP is the harder task.
Quote:[Myrmidon, Low Sp]
Prototype Armor Kinetic Hardener I Prototype Armor Thermic Hardener I Medium 'Accommodation' Vestment Reconstructer I Drone Damage Amplifier II x3
Experimental 10MN Afterburner I Cap Recharger II Cap Recharger II Omnidirectional Tracking Link I, Tracking Speed Script Drone Navigation Computer I
Drone Link Augmentor I Heavy Modulated Energy Beam I, Radio M x4
Medium Capacitor Control Circuit I x3
Hammerhead I x5
P.S.: When you redo the forum please add the "spoiler" option found in every other forum ever so we can fold fits up ... and potentiall spoilers as well (does eve have spoilers? *the lich king lives*whsipermumble)
*1m SP is the total after three weeks training relevant skills that are not required for the ship or fit to undock in to 3 (Cap skills, some gunnery, some more drone skills, gallente BC) |
Schluffi Schluffelsen
State War Academy Caldari State
10
|
Posted - 2014.10.17 08:08:00 -
[197] - Quote
Iv d'Este wrote:CCP RedDawn wrote:As for the reintroduction of the rats. Maybe later on but not for the current Phoebe release. This is a very bad idea. Once you have removed the rats because you have certain considerations. And fortunately for the category of people who love to hack but not like the destruction of the NPC. The considerations concerning the creation of a full-fledged profession. If I perfect hacker I can hack anything. But I am a hacker, not a fighter. I do not want to fight, I want to _hack_. In general, the 0.0 had nothing to do for those who have not skills in missiles or guns. Once you removed the NPC and the date and relic sites, it is much more interesting. There was a full-fledged profession for which you do not need to use fighting skills. It is a choice, it is an alternative. If you return to the NPC Relic and date sites, then everything will be back to the rails - learn tengu / drones, combat skills and only then engaged by the hacking. If you want to increase the difficulty, you increase the complexity of the hacking. Need an alternative to the martial skills to be able to be in the zeros or wh.
Why need an alternative? Don't tell me about the "combat" stuff and that it's your choice not to kill stuff. You simply don't want to be bothered to actually adapt to situations, to think which site you can run and tank without losing your ability to cloak/gtfo in hostile space. Don't want to fight? Mine. Trade. Haul. Industry. Invention.
The reintroduction of rats would add more difficulty and more incentives to run them due to higher margins when it comes to loot and you would have the chance to lose your ship if you're not careful. It would be easy to make the same progression of difficulty according to security status of system or difficulty of the actual site. Better loot tables, better rats. Solve your hacking game under some pressure.
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Rammix
TheMurk
308
|
Posted - 2014.10.17 08:21:00 -
[198] - Quote
Can you make Data/Relic sites die and respawn faster when they are completed only partially? (I don't know maybe there is some good reason for that long delay, though) OpenSUSE 13.1, wine 1.7.20 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
Jeremiah Saken
The Fall of Leviathan
88
|
Posted - 2014.10.17 08:47:00 -
[199] - Quote
Schluffi Schluffelsen wrote:Why need an alternative? Don't tell me about the "combat" stuff and that it's your choice not to kill stuff. You simply don't want to be bothered to actually adapt to situations, to think which site you can run and tank without losing your ability to cloak/gtfo in hostile space. Don't want to fight? Mine. Trade. Haul. Industry. Invention. You want to fight? Do missions, anoms, combat sites. There's a room for both.
Schluffi Schluffelsen wrote:The reintroduction of rats would add more difficulty and more incentives to run them due to higher margins when it comes to loot and you would have the chance to lose your ship if you're not careful. It would be easy to make the same progression of difficulty according to security status of system or difficulty of the actual site. Better loot tables, better rats. Solve your hacking game under some pressure. You want some pressure, do ghost sites. You want hack and shoot do gas labs. You want adrenaline, do sites in lowsec, plenty of pirates in SBs. Explo loot will be better after data changes (i hope). Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Schluffi Schluffelsen
State War Academy Caldari State
10
|
Posted - 2014.10.17 09:35:00 -
[200] - Quote
Jeremiah Saken wrote:Schluffi Schluffelsen wrote:Why need an alternative? Don't tell me about the "combat" stuff and that it's your choice not to kill stuff. You simply don't want to be bothered to actually adapt to situations, to think which site you can run and tank without losing your ability to cloak/gtfo in hostile space. Don't want to fight? Mine. Trade. Haul. Industry. Invention. You want to fight? Do missions, anoms, combat sites. There's a room for both. Schluffi Schluffelsen wrote:The reintroduction of rats would add more difficulty and more incentives to run them due to higher margins when it comes to loot and you would have the chance to lose your ship if you're not careful. It would be easy to make the same progression of difficulty according to security status of system or difficulty of the actual site. Better loot tables, better rats. Solve your hacking game under some pressure. You want some pressure, do ghost sites. You want hack and shoot do gas labs. You want adrenaline, do sites in lowsec, plenty of pirates in SBs. Explo loot will be better after data changes (i hope).
Oh, I do most of these things. So that isn't a valid argument why these sites shouldn't contain any form of rats. But considering how the mechanics of these exploration sites work, it's a bit dull and no scaling in difficulty. Up to CCP anyway, I'd love to see a revamp of these sites in general on visuals and content :)
Good changes so far, the escalations still need some love tho. |
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CCP RedDawn
C C P C C P Alliance
535
|
Posted - 2014.10.17 10:03:00 -
[201] - Quote
Another update for you.
All of the new Generic Decryptors will have a volume of 0.1m3. Team Space Glitter |
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Baneken
Arctic Light Inc. Arctic Light
326
|
Posted - 2014.10.17 10:06:00 -
[202] - Quote
CCP RedDawn wrote:Another update for you.
All of the new Generic Decryptors will have a volume of 0.1m3.
Wait, who are you have I seen you before ? This demands an introduction ! |
Solkara Starlock
Circle of Mystery
60
|
Posted - 2014.10.17 10:10:00 -
[203] - Quote
Did I miss something?
Are you removing the racial decryptors (esoteric, occult,cryptic,...) and replacing them with generic ones or are you adding generic decryptors to the racial ones? |
Damjan Fox
Fox Industries and Exploration
32
|
Posted - 2014.10.17 10:22:00 -
[204] - Quote
Quote:All of the new Generic Decryptors will have a volume of 0.1m3.
+1 for volume reduction
So it's confirmed, racial decryptors will be removed? |
Hairpins Blueprint
CBC Interstellar Fidelas Constans
73
|
Posted - 2014.10.17 10:26:00 -
[205] - Quote
CCP Phantom wrote:With the Phoebe release, to be published on November 4th, we are going to improve the relative value of Data Sites, add valuable information to structures in deadspace sites that might spawn an Expedition when being destroyed, and streamline the Career Agent mission descriptions. Additionally to those improvements we are also going to fix defects associated with Expeditions. Read all about those changes and improvements in CCP RedDawn's most recent blog All That Is Gold Does Not Glitter - Data Sites, Expeditions!
I think this should be added to the game
- The most important, increase the value of all overseer box's by 200%
- Add new dead spade items (damage mods, ECCm's, Sebos, Tracking computers Etc. etc.)
- Boost officers mods to require only 1 pg and 1 cpu to fit, to balance the things out.
- Give plexes small chance to drop loot from only other lower tier plex, (10/10 have chance to drop any faction/dead space item from it's faction loot table)
Make it drop no more than five items (or somthing) + box, so if you don't get the base items from this plex tier, you will have a small chance to get any other items from lower tier plexes.
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
544
|
Posted - 2014.10.17 10:26:00 -
[206] - Quote
Damjan Fox wrote:Quote:All of the new Generic Decryptors will have a volume of 0.1m3. +1 for volume reduction So it's confirmed, racial decryptors will be removed?
Further dumbing down. MAKE ALL THE THINGS GENERIC |
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CCP RedDawn
C C P C C P Alliance
536
|
Posted - 2014.10.17 10:30:00 -
[207] - Quote
Damjan Fox wrote:Quote:All of the new Generic Decryptors will have a volume of 0.1m3. +1 for volume reduction So it's confirmed, racial decryptors will be removed?
More details to follow. Don't get too excited. Well.. get excited about the volume decrease for sure. Team Space Glitter |
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CCP Affinity
C C P C C P Alliance
1625
|
Posted - 2014.10.17 10:32:00 -
[208] - Quote
Looking at boss loot tables today - reducing the % chance of a 0 loot drop CCP Affinity | Follow me on Twitter Content Designer for EVE Online Team Space Glitter
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
544
|
Posted - 2014.10.17 10:34:00 -
[209] - Quote
Hairpins Blueprint wrote:I think this should be added to the game
- The most important, increase the value of all overseer box's by 200%
To be honest, I think they should just re-value them in a very simple fashion.
- 1st Tier - 2.5 mill
- 2nd Tier - 5 mill
- 3rd Tier - 7.5 mill
- 4th Tier - 10 mill
- 5th tier - 15 mill
etc etc.....
- 10th Tier - 50 mill
- 20th Tier - 150 mill
or something or other. But the lower tier stuff is really, REALLY worthless |
Damjan Fox
Fox Industries and Exploration
32
|
Posted - 2014.10.17 10:36:00 -
[210] - Quote
Quote:Looking at boss loot tables today Could you explain, what you mean with "boss"? The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general? |
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
544
|
Posted - 2014.10.17 10:50:00 -
[211] - Quote
Damjan Fox wrote:Quote:Looking at boss loot tables today Could you explain, what you mean with "boss"? The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general?
This is why a real overhaul of anoms and sites is really required. |
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CCP Affinity
C C P C C P Alliance
1626
|
Posted - 2014.10.17 10:52:00 -
[212] - Quote
Damjan Fox wrote:Quote:Looking at boss loot tables today Could you explain, what you mean with "boss"? The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general?
High-Security Containment Facility [Metadrones - LMH-M-2 - B] Research and Development Laboratories [Metadrones - LMH-M-2 - F] High-Security Containment Facility [Metadrones - LMH-M-2 - N] The Antimatter Channeler Angel Fleet Outpost Shadow Coreli Antagonist The Battlestation Admiral Hashi Keptzh Cartel Research Outpost Angel Colonel Angels Retirement Home Blood Research Outpost Dark Blood Hunter Blood Raider Fleet Stronghold Dark Blood Archbishop Dark Blood Apostle Dark Blood Harbinger Blood Raider Central Bastion Exsanguinator Blood Raider Fleet Outpost Motoh Olin Jols Eytur Serpentis Drug Carrier Angel Retention Facility Station Ultima Gistii Domination Scavenger Black Caesar Oushii Torun Quertah Bleu Crimson Lord Blood Raider Fleet Outpost Naberius Marquis High-Security Containment Facility [Metadrones - LMH-A-2 - B] Research and Development Laboratories [Metadrones - LMH-A-2 - F] High-Security Containment Facility [Metadrones - LMH-A-2 - N] High-Security Containment Facility [Metadrones - LMH-C-2 - B] Research and Development Laboratories [Metadrones - LMH-C-2 - F] High-Security Containment Facility [Metadrones - LMH-C-2 - N] High-Security Containment Facility [Metadrones - LMH-G-2 - B] Research and Development Laboratories [Metadrones - LMH-G-2 - F] High-Security Containment Facility [Metadrones - LMH-G-2 - N] Nikmar Eitan Guristas Fleet Outpost Gamat Hakoot Dark Corpus Preacher Shadow Corelum Infantry Corpii Monk High Ritualist Padio Atour Vlye Cadille Captain Blood Raven Marin Matola Dread Guristas Commanding Officer Dread Pithum Vindicator Dini Mator Guristas Distributor Guristas Research Outpost Dread Guristas Colonel Radiating Telescope Captive Fighting Arena
True Centum General Dread Pith Protagonist Hive Overseer Serpentis Prankster Gurista Special Acquirement Captain Colony Captain Rogue Production Captain Blood Factory Overseer Rogue Drone Liaisons Captain Elgur Erinn Radiant Hive Mother Hive Logistic Captain Inner Sanctum Centus Colony General Terrorist Overlord Inzi Kika Gist Domination Murderer Kuari Strain Mother Jorun 'Red Legs' Greaves Haruo Wako 'Screaming' Dewak Humfry Rogue Drone Logistic Overseer Dark Templar Uthius Gistum Domination Racer True Sansha Archduke Sansha Research Outpost Sansha's Nation Central Bastion Kazah Durn Overseer Skomener Effotber Centus Black Ops Commander Slave Ation09 True Sansha's Colonel Dark Corpum Believer Sarpati Family Enforcer Serpentis Fleet Stronghold Uehiro Katsen Serpentis Supply Stronghold Guristas Research Outpost Shadow Serpentis Big Boss Phi-Operation Protector Shadow Serpentis Colonel Serpentis Administration Facility Privateer Admiral Heysus Sarpati Serpentis Fleet Outpost True Centus Preacher True Centii Revelator Eha Hidaiki Kaerleiks Bjorn Einhas Malak Shadow Grand Admiral Dread Guristas Envoy_destroyer Colonial Master Diabolus Maytor Angel Transport Guristas Fleet Stronghold Secret Angel Facility Corpus Messiah Dread Pithi Terminator Hierarchy Hive Queen Suard Fish Sansha Shipyard Foreman Sansha's Battletower
CCP Affinity | Follow me on Twitter Content Designer for EVE Online Team Space Glitter
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
544
|
Posted - 2014.10.17 10:54:00 -
[213] - Quote
CCP Affinity wrote:Damjan Fox wrote:Quote:Looking at boss loot tables today Could you explain, what you mean with "boss"? The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general? High-Security Containment Facility [Metadrones - LMH-M-2 - B] Research and Development Laboratories [Metadrones - LMH-M-2 - F] High-Security Containment Facility [Metadrones - LMH-M-2 - N] The Antimatter Channeler Angel Fleet Outpost Shadow Coreli Antagonist The Battlestation Admiral Hashi Keptzh Cartel Research Outpost Angel Colonel Angels Retirement Home Blood Research Outpost Dark Blood Hunter Blood Raider Fleet Stronghold Dark Blood Archbishop Dark Blood Apostle Dark Blood Harbinger Blood Raider Central Bastion Exsanguinator Blood Raider Fleet Outpost Motoh Olin Jols Eytur Serpentis Drug Carrier Angel Retention Facility Station Ultima Gistii Domination Scavenger Black Caesar Oushii Torun Quertah Bleu Crimson Lord Blood Raider Fleet Outpost Naberius Marquis High-Security Containment Facility [Metadrones - LMH-A-2 - B] Research and Development Laboratories [Metadrones - LMH-A-2 - F] High-Security Containment Facility [Metadrones - LMH-A-2 - N] High-Security Containment Facility [Metadrones - LMH-C-2 - B] Research and Development Laboratories [Metadrones - LMH-C-2 - F] High-Security Containment Facility [Metadrones - LMH-C-2 - N] High-Security Containment Facility [Metadrones - LMH-G-2 - B] Research and Development Laboratories [Metadrones - LMH-G-2 - F] High-Security Containment Facility [Metadrones - LMH-G-2 - N] Nikmar Eitan Guristas Fleet Outpost Gamat Hakoot Dark Corpus Preacher Shadow Corelum Infantry Corpii Monk High Ritualist Padio Atour Vlye Cadille Captain Blood Raven Marin Matola Dread Guristas Commanding Officer Dread Pithum Vindicator Dini Mator Guristas Distributor Guristas Research Outpost Dread Guristas Colonel Radiating Telescope Captive Fighting Arena True Centum General Dread Pith Protagonist Hive Overseer Serpentis Prankster Gurista Special Acquirement Captain Colony Captain Rogue Production Captain Blood Factory Overseer Rogue Drone Liaisons Captain Elgur Erinn Radiant Hive Mother Hive Logistic Captain Inner Sanctum Centus Colony General Terrorist Overlord Inzi Kika Gist Domination Murderer Kuari Strain Mother Jorun 'Red Legs' Greaves Haruo Wako 'Screaming' Dewak Humfry Rogue Drone Logistic Overseer Dark Templar Uthius Gistum Domination Racer True Sansha Archduke Sansha Research Outpost Sansha's Nation Central Bastion Kazah Durn Overseer Skomener Effotber Centus Black Ops Commander Slave Ation09 True Sansha's Colonel Dark Corpum Believer Sarpati Family Enforcer Serpentis Fleet Stronghold Uehiro Katsen Serpentis Supply Stronghold Guristas Research Outpost Shadow Serpentis Big Boss Phi-Operation Protector Shadow Serpentis Colonel Serpentis Administration Facility Privateer Admiral Heysus Sarpati Serpentis Fleet Outpost True Centus Preacher True Centii Revelator Eha Hidaiki Kaerleiks Bjorn Einhas Malak Shadow Grand Admiral Dread Guristas Envoy_destroyer Colonial Master Diabolus Maytor Angel Transport Guristas Fleet Stronghold Secret Angel Facility Corpus Messiah Dread Pithi Terminator Hierarchy Hive Queen Suard Fish Sansha Shipyard Foreman Sansha's Battletower
While you're messing with the loot drops could you rebalance these NPC's to be sufficiently challenging and "boss like". Some of these are just terribly weak to fight against. I want to have a real boss fight with these guys. |
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CCP Affinity
C C P C C P Alliance
1627
|
Posted - 2014.10.17 10:58:00 -
[214] - Quote
Spugg Galdon wrote:CCP Affinity wrote:Damjan Fox wrote:Quote:Looking at boss loot tables today Could you explain, what you mean with "boss"? The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general? High-Security Containment Facility [Metadrones - LMH-M-2 - B] Research and Development Laboratories [Metadrones - LMH-M-2 - F] High-Security Containment Facility [Metadrones - LMH-M-2 - N] The Antimatter Channeler Angel Fleet Outpost Shadow Coreli Antagonist The Battlestation Admiral Hashi Keptzh Cartel Research Outpost Angel Colonel Angels Retirement Home Blood Research Outpost Dark Blood Hunter Blood Raider Fleet Stronghold Dark Blood Archbishop Dark Blood Apostle Dark Blood Harbinger Blood Raider Central Bastion Exsanguinator Blood Raider Fleet Outpost Motoh Olin Jols Eytur Serpentis Drug Carrier Angel Retention Facility Station Ultima Gistii Domination Scavenger Black Caesar Oushii Torun Quertah Bleu Crimson Lord Blood Raider Fleet Outpost Naberius Marquis High-Security Containment Facility [Metadrones - LMH-A-2 - B] Research and Development Laboratories [Metadrones - LMH-A-2 - F] High-Security Containment Facility [Metadrones - LMH-A-2 - N] High-Security Containment Facility [Metadrones - LMH-C-2 - B] Research and Development Laboratories [Metadrones - LMH-C-2 - F] High-Security Containment Facility [Metadrones - LMH-C-2 - N] High-Security Containment Facility [Metadrones - LMH-G-2 - B] Research and Development Laboratories [Metadrones - LMH-G-2 - F] High-Security Containment Facility [Metadrones - LMH-G-2 - N] Nikmar Eitan Guristas Fleet Outpost Gamat Hakoot Dark Corpus Preacher Shadow Corelum Infantry Corpii Monk High Ritualist Padio Atour Vlye Cadille Captain Blood Raven Marin Matola Dread Guristas Commanding Officer Dread Pithum Vindicator Dini Mator Guristas Distributor Guristas Research Outpost Dread Guristas Colonel Radiating Telescope Captive Fighting Arena True Centum General Dread Pith Protagonist Hive Overseer Serpentis Prankster Gurista Special Acquirement Captain Colony Captain Rogue Production Captain Blood Factory Overseer Rogue Drone Liaisons Captain Elgur Erinn Radiant Hive Mother Hive Logistic Captain Inner Sanctum Centus Colony General Terrorist Overlord Inzi Kika Gist Domination Murderer Kuari Strain Mother Jorun 'Red Legs' Greaves Haruo Wako 'Screaming' Dewak Humfry Rogue Drone Logistic Overseer Dark Templar Uthius Gistum Domination Racer True Sansha Archduke Sansha Research Outpost Sansha's Nation Central Bastion Kazah Durn Overseer Skomener Effotber Centus Black Ops Commander Slave Ation09 True Sansha's Colonel Dark Corpum Believer Sarpati Family Enforcer Serpentis Fleet Stronghold Uehiro Katsen Serpentis Supply Stronghold Guristas Research Outpost Shadow Serpentis Big Boss Phi-Operation Protector Shadow Serpentis Colonel Serpentis Administration Facility Privateer Admiral Heysus Sarpati Serpentis Fleet Outpost True Centus Preacher True Centii Revelator Eha Hidaiki Kaerleiks Bjorn Einhas Malak Shadow Grand Admiral Dread Guristas Envoy_destroyer Colonial Master Diabolus Maytor Angel Transport Guristas Fleet Stronghold Secret Angel Facility Corpus Messiah Dread Pithi Terminator Hierarchy Hive Queen Suard Fish Sansha Shipyard Foreman Sansha's Battletower While you're messing with the loot drops could you rebalance these NPC's to be sufficiently challenging and "boss like". Some of these are just terribly weak to fight against. I want to have a real boss fight with these guys.
We are getting quite close to release now and unfortunately, I have yet to conquer my need to sleep at least 6 hours a night ;) I will keep this in mind though, we have a lot of NPCs that could use a rebalance not just these boss ones. However, my team are working on improving our NPC authoring tools at the moment and hopefully in the near future we can take on a bigger rebalance task.
CCP Affinity | Follow me on Twitter Content Designer for EVE Online Team Space Glitter
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Harvey James
The Sengoku Legacy
918
|
Posted - 2014.10.17 11:01:00 -
[215] - Quote
some nice new mission scripts would be good .. with random storylines .. probably a set number structure based missions but with the details always being random .. and the random mission maps too go with it.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |
Damjan Fox
Fox Industries and Exploration
33
|
Posted - 2014.10.17 11:06:00 -
[216] - Quote
@CCP Affinity
Thank you for your detailed answer. |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
544
|
Posted - 2014.10.17 11:07:00 -
[217] - Quote
CCP Affinity wrote:[ I have yet to conquer my need to sleep at least 6 hours a night ;)
Have a child. You conquer it or completely loose your mind. I think I went somewhere in the middle. The best part is when you reach day 4 or 5 (like you know what ******* day it is by then) and you start talking to people who aren't even there. |
corbexx
eXceed Inc. No Holes Barred
796
|
Posted - 2014.10.17 11:53:00 -
[218] - Quote
Spugg Galdon wrote: While you're messing with the loot drops could you rebalance these NPC's to be sufficiently challenging and "boss like". Some of these are just terribly weak to fight against. I want to have a real boss fight with these guys. And the "bosses" that are structures should really shoot back like the hive mother drone thingy does which is a real PITA to kill. Very boss like.
just give them all 28 sleeper guardains problem solved
Corbexx for CSM 9 - Wormholes deserve better |
Naoru Kozan
Shrapnel Magnet
78
|
Posted - 2014.10.17 12:01:00 -
[219] - Quote
CCP Affinity wrote:Damjan Fox wrote:Quote:Looking at boss loot tables today Could you explain, what you mean with "boss"? The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general? High-Security Containment Facility [Metadrones - LMH-M-2 - B] Research and Development Laboratories [Metadrones - LMH-M-2 - F] High-Security Containment Facility [Metadrones - LMH-M-2 - N] The Antimatter Channeler Angel Fleet Outpost Shadow Coreli Antagonist The Battlestation Admiral Hashi Keptzh Cartel Research Outpost Angel Colonel Angels Retirement Home Blood Research Outpost Dark Blood Hunter Blood Raider Fleet Stronghold Dark Blood Archbishop Dark Blood Apostle Dark Blood Harbinger Blood Raider Central Bastion Exsanguinator Blood Raider Fleet Outpost Motoh Olin Jols Eytur Serpentis Drug Carrier Angel Retention Facility Station Ultima Gistii Domination Scavenger Black Caesar Oushii Torun Quertah Bleu Crimson Lord Blood Raider Fleet Outpost Naberius Marquis High-Security Containment Facility [Metadrones - LMH-A-2 - B] Research and Development Laboratories [Metadrones - LMH-A-2 - F] High-Security Containment Facility [Metadrones - LMH-A-2 - N] High-Security Containment Facility [Metadrones - LMH-C-2 - B] Research and Development Laboratories [Metadrones - LMH-C-2 - F] High-Security Containment Facility [Metadrones - LMH-C-2 - N] High-Security Containment Facility [Metadrones - LMH-G-2 - B] Research and Development Laboratories [Metadrones - LMH-G-2 - F] High-Security Containment Facility [Metadrones - LMH-G-2 - N] Nikmar Eitan Guristas Fleet Outpost Gamat Hakoot Dark Corpus Preacher Shadow Corelum Infantry Corpii Monk High Ritualist Padio Atour Vlye Cadille Captain Blood Raven Marin Matola Dread Guristas Commanding Officer Dread Pithum Vindicator Dini Mator Guristas Distributor Guristas Research Outpost Dread Guristas Colonel Radiating Telescope Captive Fighting Arena True Centum General Dread Pith Protagonist Hive Overseer Serpentis Prankster Gurista Special Acquirement Captain Colony Captain Rogue Production Captain Blood Factory Overseer Rogue Drone Liaisons Captain Elgur Erinn Radiant Hive Mother Hive Logistic Captain Inner Sanctum Centus Colony General Terrorist Overlord Inzi Kika Gist Domination Murderer Kuari Strain Mother Jorun 'Red Legs' Greaves Haruo Wako 'Screaming' Dewak Humfry Rogue Drone Logistic Overseer Dark Templar Uthius Gistum Domination Racer True Sansha Archduke Sansha Research Outpost Sansha's Nation Central Bastion Kazah Durn Overseer Skomener Effotber Centus Black Ops Commander Slave Ation09 True Sansha's Colonel Dark Corpum Believer Sarpati Family Enforcer Serpentis Fleet Stronghold Uehiro Katsen Serpentis Supply Stronghold Guristas Research Outpost Shadow Serpentis Big Boss Phi-Operation Protector Shadow Serpentis Colonel Serpentis Administration Facility Privateer Admiral Heysus Sarpati Serpentis Fleet Outpost True Centus Preacher True Centii Revelator Eha Hidaiki Kaerleiks Bjorn Einhas Malak Shadow Grand Admiral Dread Guristas Envoy_destroyer Colonial Master Diabolus Maytor Angel Transport Guristas Fleet Stronghold Secret Angel Facility Corpus Messiah Dread Pithi Terminator Hierarchy Hive Queen Suard Fish Sansha Shipyard Foreman Sansha's Battletower
I love you so much right now |
Max Kolonko
High Voltage Industries Ash Alliance
463
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Posted - 2014.10.17 12:12:00 -
[220] - Quote
corbexx wrote:Spugg Galdon wrote: While you're messing with the loot drops could you rebalance these NPC's to be sufficiently challenging and "boss like". Some of these are just terribly weak to fight against. I want to have a real boss fight with these guys. And the "bosses" that are structures should really shoot back like the hive mother drone thingy does which is a real PITA to kill. Very boss like.
just give them all 28 sleeper guardains problem solved
But without loot and salvage Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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Adaahh Gee
Sarz'na Khumatari The Unthinkables
144
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Posted - 2014.10.17 14:13:00 -
[221] - Quote
Adaahh Gee wrote:So the faction sites in WH space?
Will it be randomized which faction site appears? As WH's have no geographic location (to define they are in angel space etc)
Will the rats in these sites be faction NPC's or sleepers?
Is any lore being added to explain why NPC's are setting up facilities in WH space?
Did anyone see an answer to these Q's? I just went through ad couldn't see any further details. |
Gorr Shakor
Shakor Freight and Mining Service
8
|
Posted - 2014.10.17 15:03:00 -
[222] - Quote
Adaahh Gee wrote:Adaahh Gee wrote:So the faction sites in WH space?
Will it be randomized which faction site appears? As WH's have no geographic location (to define they are in angel space etc)
Will the rats in these sites be faction NPC's or sleepers?
Is any lore being added to explain why NPC's are setting up facilities in WH space?
Did anyone see an answer to these Q's? I just went through ad couldn't see any further details. Only Data and Relic sites in Class1, 2 and 3 w-space. NO COMBAT SITES.
On SiSi: Angel/Serpetis/Guristas Data/Relic sites in a single system, sharing space happily ever after.
NO RATS damnit! ;)
No word on the Lore as of yet. Hopefully something will come because this, as it seems to be right now, is pretty much ******** as far as immersion goes. |
ALI Virgo
Repercussus RAZOR Alliance
96
|
Posted - 2014.10.17 15:08:00 -
[223] - Quote
instead of changing how cloaking works for every one why not jut focus on bombers and how bombs work
What if bombers can keep cloaking as is but they have to lock a target before launching a bomb.
Lock target launch bomb warp away. If they are warp stabbed fitted it will slow down lock time.
Bombs travels in the direction of locked item . Fire and forget system
You can also increase range of bombs. make them twice as fast and twice the range.
Make bombs lockable so they can goo off pre mature.
A bomber launhes a bomb and a fast lock hits the bomb and bombs damages or kills the bombing ship and bombs. a chain reaction of sorts
A bomb launch from as far as 60 k out . Bombs travel 60 k and then goo off. Any thing can happen to it as it travels Taking 10 seconds to travel that distance. how ever increase it damage distance form 15 to 20. more reward and rick for bombers. A bomb should do more damage to a capital, pos and stations then a battleship. not just max out at 8000
Plenty of time for ships to fight bombers and or warp away if they are prepared.
Also create T 2 bombs that do more damage, higher range and speed |
Gorr Shakor
Shakor Freight and Mining Service
8
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Posted - 2014.10.17 15:11:00 -
[224] - Quote
double post. carry on! |
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CCP RedDawn
C C P C C P Alliance
537
|
Posted - 2014.10.17 16:37:00 -
[225] - Quote
Another tiny update:
The volume of all Datacores has also been lowered from 1.0m3 to 0.1m3. Team Space Glitter |
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Komi Toran
Paragon Trust The Bastion
315
|
Posted - 2014.10.17 16:46:00 -
[226] - Quote
Schluffi Schluffelsen wrote:Oh, I do most of these things. So that isn't a valid argument why these sites shouldn't contain any form of rats. Actually, it kind of is; the gameplay style you want is already catered to and happily exists side-by-side with another gameplay style that you want to homogenize with your preferred choice. |
Sam Spock
The Scope Gallente Federation
1
|
Posted - 2014.10.17 17:05:00 -
[227] - Quote
What might work is if they added a rare trigger that spawns a commander frigate rat with a pop up that says some thing like "This Dread Guristas (fill in the type here) seems to be lost. Be wary"
Everyone in a Buzzard would be saying "dernit! no drones!"
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elitatwo
Congregatio
361
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Posted - 2014.10.17 17:07:00 -
[228] - Quote
YES!!!
Thank you dear!!! signature |
Lakshata Chawla
Blue-Fire
105
|
Posted - 2014.10.17 17:51:00 -
[229] - Quote
So the m3 reduction is a very good step, hopefully the decryptors dont get massively devalued if its switched to generic. |
X Gallentius
Justified Chaos Spaceship Bebop
2603
|
Posted - 2014.10.17 18:27:00 -
[230] - Quote
Did I hear "Escalations to Wormholes"? If your site gets escalated to a wormhole, you first warp to a location in a system given from the previous data site, and it leads to a wormhole.
More potential interaction between the different areas of the game is better.
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Rammix
TheMurk
309
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Posted - 2014.10.17 19:45:00 -
[231] - Quote
ALI Virgo wrote: What if bombers can keep cloaking as is but they have to lock a target before launching a bomb.
Terrible idea. It means a huuuuge nerf. OpenSUSE 13.1, wine 1.7.20 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
Rammix
TheMurk
309
|
Posted - 2014.10.17 19:50:00 -
[232] - Quote
X Gallentius wrote:Did I hear "Escalations to Wormholes"? If your site gets escalated to a wormhole, you first warp to a location in a system given from the previous data site, and it leads to a wormhole.
More potential interaction between the different areas of the game is better.
Interesting. I would press "like" several times if I could. Also such expeditions could lead to sites containing 1or2 pockets with sleepers in addition to normal pockets. OpenSUSE 13.1, wine 1.7.20 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
Jeremiah Saken
The Fall of Leviathan
89
|
Posted - 2014.10.17 21:14:00 -
[233] - Quote
CCP RedDawn wrote:Another tiny update:
The volume of all Datacores has also been lowered from 1.0m3 to 0.1m3. Friday night, cold beer, good news, perfect start of the weekend Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Circumstantial Evidence
143
|
Posted - 2014.10.17 21:22:00 -
[234] - Quote
Player pirates are the "rats" in data/relic sites. Its if / when you zone out too much on the hack puzzle, that they get you. |
Schluffi Schluffelsen
State War Academy Caldari State
10
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Posted - 2014.10.17 22:35:00 -
[235] - Quote
Komi Toran wrote:Schluffi Schluffelsen wrote:Oh, I do most of these things. So that isn't a valid argument why these sites shouldn't contain any form of rats. Actually, it kind of is; the gameplay style you want is already catered to and happily exists side-by-side with another gameplay style that you want to homogenize with your preferred choice.
Isn't the whole point of posting here about preferred choices and personal opinions on the topic? Rats have been within these sites for ages and it was a decent profession that needed some training, skills and scaled in difficulty quite a lot. Now it's been streamlined into no-risk minigame adventure with no actual interaction with other players, you run through unused nullsec / lowsec in your cheap throwaway fit T2 scanning frig, cloak up when anybody enters or hunts you - with fittings designed to gtfo. But that's about it. Then it's only the hacking game and either you get how it works - or you don't.
Scanning itself has become way too easy for my personal taste but I do love the usability changes that have been done. It's now good enough for people to check it out, see if they like the profession itself and whether they should invest skillpoints into this. The old system with running a salvager on a can hasn't been much better ( - I do like the idea of interaction like a minigame - ), but you did have to put something on the line for the rewards you reap - you couldn't just cloak up, at least not as easy as it is nowadays. I think the reintroduction of rats, no matter in what kind of way, would add to the gameplay experience and offer a scale of difficulty which is inherent to all professions in Eve, mining, missions, ratting, invention, etc.
I do get why the people who run them now would not want to change that because it would mean they would have to change their pattern and adapt, but hey that's life and eve.
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Jeremiah Saken
The Fall of Leviathan
89
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Posted - 2014.10.17 23:38:00 -
[236] - Quote
Schluffi Schluffelsen wrote: Now it's been streamlined into no-risk minigame adventure with no actual interaction with other players, you run through unused nullsec / lowsec in your cheap throwaway fit T2 scanning frig, cloak up when anybody enters or hunts you - with fittings designed to gtfo. But that's about it. Then it's only the hacking game and either you get how it works - or you don't. I agree with you that scanning is too easy now but you have no idea when you talking about risk. Unused/safe low? Do you really think stabbed covop is safe in low? Low is full explorers wrecks. Week ago i saw a Astero loss, cargo expanders in low, 200mil total loot droped. Again it's not explorers fault that null is empty. As Circumstantial Evidence wrote players are rats.
Schluffi Schluffelsen wrote:I do get why the people who run them now would not want to change that because it would mean they would have to change their pattern and adapt, but hey that's life and eve. Changing this pattern would mean rigs/invention will cost more, it's not that simple, everything is tied in new eden. Just because rats was there for ages doesn't mean it was good. We have now stable non combat explorer profession, vulnerable to other players because most of them are using defensless frigates. I would like to see new kind of sites instead, group, hybrid, like Mara Rinn described. Maybe those super secret anomalies called "ghost sites" will become like in rubicon trailer.
Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Komi Toran
Paragon Trust The Bastion
318
|
Posted - 2014.10.18 00:44:00 -
[237] - Quote
Schluffi Schluffelsen wrote:Isn't the whole point of posting here about preferred choices and personal opinions on the topic? But your preferred choice already exists. If you want it expanded upon, that's fine. But you need an actual reason to get rid of another person's playstyle.
Schluffi Schluffelsen wrote: Rats have been within these sites for ages and it was a decent profession that needed some training, skills and scaled in difficulty quite a lot. Now it's been streamlined into no-risk minigame adventure with no actual interaction with other players, you run through unused nullsec / lowsec in your cheap throwaway fit T2 scanning frig, cloak up when anybody enters or hunts you - with fittings designed to gtfo. But that's about it. Then it's only the hacking game and either you get how it works - or you don't. Before Apocryphya hit, it was very much the same way: no interaction, cloak up when some gets or hunts you, fittings designed to gtfo. And that was with rats. I know, because my primary means of making ISK was running radar sites in Catch and lowsec Metropolis. Well, in Metropolis I used a cheap throw-away T1 cruiser and a Recon in Catch, but still the same thing applied.
Honestly, I've had far more hostile encounters inside sites now than I had back then.
And if people are warping out of sites because they're being scanned down, that is "actual interaction."
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Barton Breau
University of Caille Gallente Federation
83
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Posted - 2014.10.18 07:33:00 -
[238] - Quote
CCP Affinity wrote:Damjan Fox wrote:Quote:Looking at boss loot tables today Could you explain, what you mean with "boss"? The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general? High-Security Containment Facility [Metadrones - LMH-M-2 - B] Research and Development Laboratories [Metadrones - LMH-M-2 - F] High-Security Containment Facility [Metadrones - LMH-M-2 - N] The Antimatter Channeler Angel Fleet Outpost Shadow Coreli Antagonist . . .
Seems that what is considered boss and what is considered a generic overseer seems quite random, as far as high sec goes, 3/10 and 4/10 are here, not watch and vigil, and no scratched cask to be seen (rogue 3/10).
Looking forward to see many of those skipped... |
Owen Levanth
Sagittarius Unlimited Exploration
310
|
Posted - 2014.10.18 11:07:00 -
[239] - Quote
Lakshata Chawla wrote:So the m3 reduction is a very good step, hopefully the decryptors dont get massively devalued if its switched to generic.
Even if that happens, my industry alt will just go on a massive stockpiling spree until the prices stabilize. Then I can invent for literally months or years without my little one-man operation running dry.
Of course if it doesn't happen, I'll have fun with my exploration-main instead. |
Damjan Fox
Fox Industries and Exploration
33
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Posted - 2014.10.18 14:43:00 -
[240] - Quote
Quote:Seems that what is considered boss and what is considered a generic overseer seems quite random, as far as high sec goes, 3/10 and 4/10 are here, not watch and vigil,
The NPCs in Watches or Vigils (or any other unrated site) i would not consider "bosses", but generic faction spawns. They neither drop OPE nor deadspace modules.
I just wonder why the list is inconsistent about the DED overseers. For example: We have the "Radiating Telescope" (Gurista 4/10), "Inner Sanctum" (Blood 4/10), "Phi-Operation Protector" (Serpentis 4/10) on the list, but not the "Domination Excavator" (Angel 4/10) or the "True Sansha Foreman" (Sansha 4/10).
But anyways, let's wait and see what they come up with.... |
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PIRJANIN
POD Based Lifeforms The Gorgon Empire
12
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Posted - 2014.10.18 15:35:00 -
[241] - Quote
Besieged sites - are generally great, would like too see more of those. Would be great if they would drop more staff, now it takes 8 minutes for perfect vindicator/rattlesnake to complete one site, considering the risks and medium drop of around 20-25mil.... u still would earn more farming anomalies in null sec on the same vindicator/rattlesnake, thats sad.
Rare combat relic sites (scanned as combat) and concord sites in null and lowsec - these are useless, nothing really to add. No one wants em, coz again, even without scanning you get ore isk while sitting in anomalies
DED 5/10 - might be a good idea to add 5/10 DED sites to nullsec? You did add 1-3 ded sites to lowsec, it is not fair for nullsec not having em.
Rogue drones - are the worst ever, since last update on them, and their drop I had completed nearly 120 of em. Dropped just one Nexus chip, and something like 1200 000 isks worth of loot, either make sentient modules better (get their tier up), either add more faction, well, something. Radiance, Hierarchy, Independence, each site gives 30mill isk avarage (10mill without bounty), thats crazy - sitting in nullsec anomaly gives more isk.
in the end we can be sure only about one thing
JUST RUNNING NULLSEC ANOMALIES GIVES MORE ISK, REQUIRES LESS EFFORT AND RISKS, and the funny thing is - running c4-c5 wormholes gives even more isk, incursions also give more isk, blitzrunning level 4 missions gives more isk.... exploration is broken in the terms of profit. |
Salpun
Global Telstar Federation Offices Nerfed Alliance Go Away
781
|
Posted - 2014.10.18 18:54:00 -
[242] - Quote
Comments on the NPE
Cosmic Anomalies 1 of 5 needs an example of the icon you are looking for in the mission instruction wording. The tutorial pop ups that use to show up at this stage did not start.
I accepted two missions at the same time which might be the issue.
Balancing the books 1 showed the station as a mission objective twice.
Info window on warp in not expandable? should be If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
DeMichael Crimson
Republic University Minmatar Republic
32050
|
Posted - 2014.10.19 07:03:00 -
[243] - Quote
Obsidian Hawk wrote:Hey I have one thought,
Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that seperates the good explorers from everyone looking to just run the site and leave. I have come in on a lot of sites that were just cleared but the escalation trigger was never done.
You cant spoon feed exploration, this is supposed to be a profession that makes people think. I disagree. I think it's a good idea and a much needed change. There's a lot of sites where the escalation structure is situated far from the NPC spawns and new players don't realize it's a major part of the site.
Also while on the subject, the DED 1/10 and 2/10 sites need to have their acceleration gates remain open after the passkey has been used. Too many sites stay active for days on end in systems now due to someone warping out or being destroyed while running the site. Since the gates re-lock after a couple of minutes and you guys removed the respawn mechanic for these sites, nobody can enter those sites and complete them.
Some passkeys are available in Market / Contracts, there's not very many and what is available is usually located very far away. If you can't change the acceleration gates to remain open after being accessed with passkey, then have the passkeys available for sale in the Market from NPC stations.
DMC
Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
DeMichael Crimson
Republic University Minmatar Republic
32050
|
Posted - 2014.10.19 07:17:00 -
[244] - Quote
Obsidian Hawk wrote:Maennas Vaer wrote:
And why should people need to check wiki to do anything in-game? The notifications are great idea, the wiki is full of outdated info anyway.
Because we dont need to spoon feed people, this is not supposed to be a game of instant gratification. There is nothing wrong with people putting 'effort' into their game. Also considering I and many other helped write and make many of the exploration site pages for the wiki to tell people. Hell im a bitter vet and i still look at the wiki for site info to make sure I dont do something stupid like.... trigger all the rats to shoot me at the same time. I agree and same here, I spent a lot of time creating and editing pages on various exploration / expedition sites. New players and others in-game should be made aware that Evelopedia is available. Maybe a little note added to the pop up message when warping to the site, nothing major, just something like - "More intel available in Evelopedia" - which will link to Evelopedia.
Also last I checked, most of the Exploration sites listed in Evelopedia are pretty much up to date.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
DeMichael Crimson
Republic University Minmatar Republic
32350
|
Posted - 2014.10.19 07:31:14 -
[245] - Quote
Damjan Fox wrote:Quote:Consider making the Data/Relic Site cans unscannable with Cargo Scanners +1 for this. Very easy way to prevent cherry picking. This mechanic needs to be added asap.
DMC
'The Plan'
California Eve Players
Proposal
|
DeMichael Crimson
Republic University Minmatar Republic
32350
|
Posted - 2014.10.19 07:56:59 -
[246] - Quote
Sam Spock wrote:This all sounds very nice. Especially the sites in Wormholes.
One thing I think you may want to look at is the escalations from highsec unrated sties. They don't seem to match the difficulty with the parent site. The Guristas Hideaway goes to a 4/10?!?! While I like to get those I think it just wrong.
You should consider increasing the rate they happen a bit and adjusting them so that the Burrow can escalate to the 1/10, the hideaway to the 2/10, the refuge to the 3/10 and the Den to the 4/10. Can't comment on the ones in low and null as I have not done those.
Just now looking at the wiki it shows more of what I am talking about but appears to be inaccurate because for the Guristas at least I have gotten 4/10 from both the hideaway and the refuge and the 5/10 from the den.
I also would like to see the probe scanner be able to at least retain what info you had about the type of signature until it despawns. You would still have to re-scan to go to it if you docked or left the system but you would at least know if something new showed up.
I pretty much agree but the difficulty level of Hideaway and Burrow sites is mixed up. Hideaway sites are the easiest anomaly to complete in-game.
The order / escalation level should be this:
Hideaway sites escalate to DED 1/10. Burrow sites escalate to DED 2/10. Refuge sites escalate to DED 3/10. Den sites escalate to DED 4/10.
Speaking of escalations, some of the expeditions from the Unrated Combat Signatures need to be rebalanced such as 'Jet Set Hooligans' gained from Serpentis Watch site. The difficulty level of that expedition is far more tougher than most of the other 'Watch' expeditions.
DMC
'The Plan'
California Eve Players
Proposal
|
Unezka Turigahl
Det Som Engang Var
367
|
Posted - 2014.10.19 08:27:50 -
[247] - Quote
Gorr Shakor wrote: No word on the Lore as of yet. Hopefully something will come because this, as it seems to be right now, is pretty much ******** as far as immersion goes.
Yeah, I don't know why they didn't just make copies of a few pirate data/relic sites and give them sleeper names. |
Schluffi Schluffelsen
State War Academy Caldari State
14
|
Posted - 2014.10.19 10:06:14 -
[248] - Quote
Jeremiah Saken wrote:Schluffi Schluffelsen wrote: Now it's been streamlined into no-risk minigame adventure with no actual interaction with other players, you run through unused nullsec / lowsec in your cheap throwaway fit T2 scanning frig, cloak up when anybody enters or hunts you - with fittings designed to gtfo. But that's about it. Then it's only the hacking game and either you get how it works - or you don't. I agree with you that scanning is too easy now but you have no idea when you talking about risk. Unused/safe low? Do you really think stabbed covop is safe in low? Low is full explorers wrecks. Week ago i saw a Astero loss, cargo expanders in low, 200mil total loot droped. Again it's not explorers fault that null is empty. As Circumstantial Evidence wrote players are rats. Schluffi Schluffelsen wrote:I do get why the people who run them now would not want to change that because it would mean they would have to change their pattern and adapt, but hey that's life and eve. Changing this pattern would mean rigs/invention will cost more, it's not that simple, everything is tied in new eden. Just because rats was there for ages doesn't mean it was good. We have now stable non combat explorer profession, vulnerable to other players because most of them are using defensless frigates. I would like to see new kind of sites instead, group, hybrid, like Mara Rinn described. Maybe those super secret anomalies called "ghost sites" will become like in rubicon trailer.
I was talking about the people who run them for their daily bread. Everybody who's in that profession knows what I mean and a decent prober who knows what he's doing is very hard to catch except for a remote-sebo'd camp.
I don't want to drive people out of this profession, I just want it to scale in difficulty and be more diversified. Rats are one way to do it, the current exploration design just needs you to be able to scan them down and hack a can. You can do that after a few days in Eve, every additional training only adds convenience to it. Every other profession has skills, danger and hard lessons increasing with the level of income you can generate. No matter which profession, industry/invention, mining, pve in all its different forms.
Oh and I agree, I don't want to go back to the old magneto and radar sites. But you could take the best out of each model and merge it into a more demanding and rewarding system. Require some different things than the usual gtfo scanning frig, make people put something on the line for higher rewards - thus you need to choose, slap some other mods on your ship and be able to run the high-end sites or rather be safe and only do the low-end sites. |
Jeremiah Saken
The Fall of Leviathan
96
|
Posted - 2014.10.19 11:08:47 -
[249] - Quote
Schluffi Schluffelsen wrote:I don't want to drive people out of this profession, I just want it to scale in difficulty and be more diversified. Rats are one way to do it, the current exploration design just needs you to be able to scan them down and hack a can. You can do that after a few days in Eve, every additional training only adds convenience to it. Every other profession has skills, danger and hard lessons increasing with the level of income you can generate. No matter which profession, industry/invention, mining, pve in all its different forms.
It's how game mechanics works. You are safe behind acceleration gates in combat exploration sites either. We don't need combat in exploration sites, we need more exploration in it. Cloaking is an issue? i can't hack when cloaked. Adding scripted rats is no answer, keeping explorer on site longer is (cargo immunity, decloaking object on route beetwen "cans", random cans spawn, bobby traped cans etc. ).
I don't think you exploring much. Lot's of prescanned sites with SBs decloaking right behind you in low. No probes on D-scan, no ships approaching. I think it's better than previous model.
I just rethink those "ghost sites group idea". Rats keep coming in waves, constantly. In order to hack they must be take care, so one (or more) is hacking cans, the other (or more) fighting rats and keep hacker safe. Every hacked can, stronger rats will come. They will keep coming till last can is hacked. Just like in rubicon trailer.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
|
Gorr Shakor
Shakor Freight and Mining Service
12
|
Posted - 2014.10.19 11:26:55 -
[250] - Quote
DeMichael Crimson wrote:Damjan Fox wrote:Quote:Consider making the Data/Relic Site cans unscannable with Cargo Scanners +1 for this. Very easy way to prevent cherry picking. This mechanic needs to be added asap. DMC This cannot be emphasized enough. |
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Panther X
High Flyers The Kadeshi
23
|
Posted - 2014.10.19 11:47:31 -
[251] - Quote
CCP RedDawn wrote:We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well.
[Update 1]
Other related stuff we are looking into:
* Escalation 'boss' loot drops * Naming the Escalations in your Journal * Increasing the time limit on Escalations * Revising existing loot values * Allowing fleet warp ins to Escalations
Not guaranteed for the upcoming Phoebe release but they are known issues that we want to tackle.
[Update 2]
* Further work on item volumes - Done. (All commonly dropped loot including decryptors and datacores lowered to 0.1) * Lowering the jumps required in Escalations - Done (From 4 to 20 down to 2 to 10) * Adding more loot to Data Sites in general - Done (Science skill books) * Besieged Covert Research Facility difficulty - (We're fine with it's current implementation)
So; now what I would like to ask is this... with capitals "now" able to take stargates, and your improvements on escalations, when will you allow capitals to take acceleration gates? Deadspace gates, especially in null,"should" allow any ship, barring the level of DOD difficulty, to access them. Make 9 and 10/10's capital accessible.
[b]Sick liaisons raised this monumental mark
The sun sets forever over Blackwater Park[/b]
|
NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
944
|
Posted - 2014.10.19 14:21:05 -
[252] - Quote
A fun way to fix the expedition issue would be to have two end systems One is in the same sec band as the rest and offers the worse half of the loot table weighted The other one drops a band and gets the better half of the table weighted
So now you risk, you get rewarded Might be a clone renewal, but eh that's just a normal day in EVE |
Eugene Wesley Roddenberry
State War Academy Caldari State
1
|
Posted - 2014.10.19 14:44:20 -
[253] - Quote
Hi new player here, I love the text in the missions and so I would prolly love it anywhere. several things though, you guys are changing a lot and it's hard to keep up with all these "fixes" and "Content additions" I joined eve back when b-r happened and I did not join it to do a bunch of system scans I joined it for the luls the tears AND the fears of low/null which I must say a lot of systems I have seen do sit empty but back to my topic yes it is great that these "fixes" are being implemented but it's hard to keep up with all the game changes idk if any other new players feel this way but I for one want to learn a game and progress with the changes. how can I do that if it keeps changing a lot of what I have learned? now this might be easy for some people but you guys seem to pump out a update every month... are we still not learning the fallout from previous patches ? or did I not catch a memo/post/ blog ? |
Ransu Asanari
Powder and Ball Alchemists Union The Unthinkables
170
|
Posted - 2014.10.19 17:33:13 -
[254] - Quote
Just wanted to pop in and say thanks to the CCP Devs in this thread for listening to suggestions and incorporating adjustments based on our feedback.
Very happy to see the size of Datacores and Decryptors being dropped to 0.1 m3. That's a significant QOL change, and although it doesn't match the size of salvage from Relic sites (0.01 m3) it should still accommodate a longer play session before you have to drop off loot. Excited to see the upcoming additions of harder skilled Exploration sites hinted at during the EVE Vegas presentations. Also looking forward to how the "Generic" Decryptors and other changes will work for invention.
Also happy that additional skillbooks are being added to the harder sites - the Science skillbooks are a good match. A few people have cautioned against adding too many new skillboooks, as it will cause the price to crash from the additional supply. Consider removing some of the NPC seeds from Highsec stations for the skillbooks added to Data sites. That would reduce the supply but still have them accessible via market, and keep the price reasonable. A really good example of this already in place is the Neurotoxin Recovery and Neurotoxin Control skillbooks which are completely player seeded as they are only available from Drug Combat Sites.
I really hope that you will look at the manufacturing opportunities for all the new materials you are adding to the Data Sites, as well as the ones that were used for manufacturing Data Interfaces, as they all have very limited uses, so the prices do not make them attractive to pick up. I also still haven't seen any suggestions on changing the BPC seeding in Data Sites to make the Uncommon drops a bit more profitable, the T2 Rig BPCs better TE/ME to compete with Invention, and what will replace the Interface BPCs.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
|
Noferatu
Perkone Caldari State
8
|
Posted - 2014.10.20 00:08:35 -
[255] - Quote
Whichever CCP member conceived putting nullsec exploration sites into C1-3 systems deserves a Player Content Award.
That in itself is going to increase "Carebear PvP" by an order of magnitude. I for one will be either desperately hacking or sneakily camping said sites with glee.
Well done you guys, and keep coming up with such gloriously simple yet elegant concepts!
|
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CCP Affinity
C C P C C P Alliance
1641
|
Posted - 2014.10.20 09:51:19 -
[256] - Quote
Noferatu wrote:Whichever CCP member conceived putting nullsec exploration sites into C1-3 systems deserves a Player Content Award.
That in itself is going to increase "Carebear PvP" by an order of magnitude. I for one will be either desperately hacking or sneakily camping said sites with glee.
Well done you guys, and keep coming up with such gloriously simple yet elegant concepts!
That was a request from Corbexx at the CSM Summit :) you should thank him!
CCP Affinity | [URL=http://www.twitter.com/#!/CCP_Affinity] Follow me on Twitter [/URL]
Content Designer for EVE Online
Team Space Glitter
|
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Grey Stone
Fatal and The rabbit The G0dfathers
28
|
Posted - 2014.10.20 11:12:07 -
[257] - Quote
CCP Affinity wrote:Noferatu wrote:Whichever CCP member conceived putting nullsec exploration sites into C1-3 systems deserves a Player Content Award.
That in itself is going to increase "Carebear PvP" by an order of magnitude. I for one will be either desperately hacking or sneakily camping said sites with glee.
Well done you guys, and keep coming up with such gloriously simple yet elegant concepts!
That was a request from Corbexx at the CSM Summit :) you should thank him!
How will this affect spawn rate of exploration site since we know that the spawn is directly proportional with completing exploration sites in the region? |
Arcos Vandymion
White Beast Inc.
65
|
Posted - 2014.10.20 14:32:00 -
[258] - Quote
CCP Affinity wrote:Damjan Fox wrote:Quote:Looking at boss loot tables today Could you explain, what you mean with "boss"? The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general? High-Security Containment Facility [Metadrones - LMH-M-2 - B] Research and Development Laboratories [Metadrones - LMH-M-2 - F] High-Security Containment Facility [Metadrones - LMH-M-2 - N] The Antimatter Channeler Angel Fleet Outpost Shadow Coreli Antagonist The Battlestation Admiral Hashi Keptzh Cartel Research Outpost Angel Colonel Angels Retirement Home Blood Research Outpost Dark Blood Hunter Blood Raider Fleet Stronghold Dark Blood Archbishop Dark Blood Apostle Dark Blood Harbinger Blood Raider Central Bastion Exsanguinator Blood Raider Fleet Outpost Motoh Olin Jols Eytur Serpentis Drug Carrier Angel Retention Facility Station Ultima Gistii Domination Scavenger Black Caesar Oushii Torun Quertah Bleu Crimson Lord Blood Raider Fleet Outpost Naberius Marquis High-Security Containment Facility [Metadrones - LMH-A-2 - B] Research and Development Laboratories [Metadrones - LMH-A-2 - F] High-Security Containment Facility [Metadrones - LMH-A-2 - N] High-Security Containment Facility [Metadrones - LMH-C-2 - B] Research and Development Laboratories [Metadrones - LMH-C-2 - F] High-Security Containment Facility [Metadrones - LMH-C-2 - N] High-Security Containment Facility [Metadrones - LMH-G-2 - B] Research and Development Laboratories [Metadrones - LMH-G-2 - F] High-Security Containment Facility [Metadrones - LMH-G-2 - N] Nikmar Eitan Guristas Fleet Outpost Gamat Hakoot Dark Corpus Preacher Shadow Corelum Infantry Corpii Monk High Ritualist Padio Atour Vlye Cadille Captain Blood Raven Marin Matola Dread Guristas Commanding Officer Dread Pithum Vindicator Dini Mator Guristas Distributor Guristas Research Outpost Dread Guristas Colonel Radiating Telescope Captive Fighting Arena True Centum General Dread Pith Protagonist Hive Overseer Serpentis Prankster Gurista Special Acquirement Captain Colony Captain Rogue Production Captain Blood Factory Overseer Rogue Drone Liaisons Captain Elgur Erinn Radiant Hive Mother Hive Logistic Captain Inner Sanctum Centus Colony General Terrorist Overlord Inzi Kika Gist Domination Murderer Kuari Strain Mother Jorun 'Red Legs' Greaves Haruo Wako 'Screaming' Dewak Humfry Rogue Drone Logistic Overseer Dark Templar Uthius Gistum Domination Racer True Sansha Archduke Sansha Research Outpost Sansha's Nation Central Bastion Kazah Durn Overseer Skomener Effotber Centus Black Ops Commander Slave Ation09 True Sansha's Colonel Dark Corpum Believer Sarpati Family Enforcer Serpentis Fleet Stronghold Uehiro Katsen Serpentis Supply Stronghold Guristas Research Outpost Shadow Serpentis Big Boss Phi-Operation Protector Shadow Serpentis Colonel Serpentis Administration Facility Privateer Admiral Heysus Sarpati Serpentis Fleet Outpost True Centus Preacher True Centii Revelator Eha Hidaiki Kaerleiks Bjorn Einhas Malak Shadow Grand Admiral Dread Guristas Envoy_destroyer Colonial Master Diabolus Maytor Angel Transport Guristas Fleet Stronghold Secret Angel Facility Corpus Messiah Dread Pithi Terminator Hierarchy Hive Queen Suard Fish Sansha Shipyard Foreman Sansha's Battletower
I want handpainted miniatu-- handmade portraits for all those characters that could be interessting eve lore but are completely sidelined. How awesome would it be to actually see an info window that looked like a capsuleers "show info" on thos guys. That list is exteremyl unordered - where the hell do you store such unordered lsits AND WHY? |
Arcos Vandymion
White Beast Inc.
67
|
Posted - 2014.10.20 14:32:37 -
[259] - Quote
CCP Affinity wrote:Damjan Fox wrote:Quote:Looking at boss loot tables today Could you explain, what you mean with "boss"? The escalation part 4 final overseer/faction spawn, overseer/faction spawn during an escalation or faction spawn in DED/unrated sites in general? High-Security Containment Facility [Metadrones - LMH-M-2 - B] ---snippidysnipsnip... SNAP--- Sansha's Battletower
I want handpainted miniatu-- handmade portraits for all those characters that could be interessting eve lore but are completely sidelined. How awesome would it be to actually see an info window that looked like a capsuleers "show info" on those guys. That list is exteremly unordered - where the hell do you store such unordered lists AND WHY (how about relenvance (faction) or alphabetical - or is the code at the core of the game to old to handle that?*
DeMichael Crimson wrote:New players and others in-game should be made aware that Evelopedia is available.
Also last I checked, most of the Exploration sites listed in Evelopedia are pretty much up to date.
DMC
Which is sadly lost within the tide of non-uniform pages that are badly made, out of date content and so on and so forth. Links to things that don't exist aren't helping that much either resulting in a lot of people not actually bothering to check evelopedia.** To be honest I want to figure something out I use eve-search and the rather excelent E-U wiki.
*Guess I'll have to do that for myself in a notepad or somesuch - when will team DOGMA have the engine for EVE - The Third Genesis ready? xD
**I just today stumbled on your faction standings plan in the oldforums while trying to figure out "datacores - wth?" and it had a link to CONCORD agents (evelopedia) which was rather interessting regarding my quest to do 1 mission for each NPC corp with agents in New Eden ... tl;dr imagine how saddened I was that there are no concord agents (allthough this is concruent with what the ingame agent finder told me to my dismay at the very beginning of said quest). |
JackEuchre
Order Collective The Obsidian Front
41
|
Posted - 2014.10.20 17:30:45 -
[260] - Quote
Quote:. Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5
And from the industrial Dev blah on 9/15,
Quote:Data Interface removal: Data Interfaces are going to be removed from the game. We donGÇÖt feel they provide gameplay thatGÇÖs valuable enough to keep around. Data Interfaces will be properly reimbursed when that happens.
So with data interfaces being removed, does items like electrical conduit have a purpose any more? |
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Komi Toran
Paragon Trust The Bastion
330
|
Posted - 2014.10.20 20:22:05 -
[261] - Quote
JackEuchre wrote:Quote:. Lowered the volume of the most commonly dropped items (Electric Conduits for example) in exploration Data Sites from 1.0 (and above) to 0.5 And from the industrial Dev blah on 9/15, Quote:Data Interface removal: Data Interfaces are going to be removed from the game. We donGÇÖt feel they provide gameplay thatGÇÖs valuable enough to keep around. Data Interfaces will be properly reimbursed when that happens. So with data interfaces being removed, does items like electrical conduit have a purpose any more? From a post in this very thread:
CCP RedDawn wrote:I'm also adding in some Science skill books to the data sites and looking into the usages of the most commonly dropped Data site loot.
|
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1309
|
Posted - 2014.10.20 21:52:27 -
[262] - Quote
CCP Affinity wrote:Noferatu wrote:Whichever CCP member conceived putting nullsec exploration sites into C1-3 systems deserves a Player Content Award.
That in itself is going to increase "Carebear PvP" by an order of magnitude. I for one will be either desperately hacking or sneakily camping said sites with glee.
Well done you guys, and keep coming up with such gloriously simple yet elegant concepts!
That was a request from Corbexx at the CSM Summit :) you should thank him!
Thank's Corbexx, this was a particuarly smart way of getting major help in quickly.
It really is going to help, and keep people in the chain.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
|
Jeremiah Saken
The Fall of Leviathan
96
|
Posted - 2014.10.21 10:19:16 -
[263] - Quote
I took my tengu into null to see how much datas are worth before changes.
Done 2 central mining data sites. Looted only datacores, decryptors, skillbooks and BPC (there was no room for materials). One can was empty, one can was blown (did not have the cargo scanner, i don't know what was inside).
About 20 mil loot from both sites. Loot volume: 106m3 It's good but not fantastic result. It can't be judged after two sites ofc.
Do we need materials in data? Relics provides salvage to build rigs, salvage can be obtained from different sources yet this sites are stil worth doing. Maybe put some unique items that can be acquaire only by data sites? Non seeded on market? or with high end of useability? I don't predict materials will be worth much, even after volume changes. BPC are crap, and they stay in that state, ppl have no idea how to evaluate worth of them, or just nobody want them because of how many already are. I looted capital liquid electronics T2 BPC once, not very usefull...
Patterns are: relics: salvage + rigs BPC = manufacturing of rigs (or sell with good profit if don't want to manufacture). datas: research equipment + faction materials + BPC + skill books + carbon(please for the love of higher being don't remove it, my grandma need fuel for the winter) = basically research + some trash isk from BPC and books. There are no very lucrative yet still needed items like in relics. Datacores after unification will lose on the value.
Relics have simple path: sell or manufacture.
Why there must be manufacturing/researching items anyway? Why not some hints how to find pirates bases (expeditions) some kind of maps that can be sell on market or use it. Something with link to word "data".
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
|
DeMichael Crimson
Republic University Minmatar Republic
32350
|
Posted - 2014.10.22 03:41:48 -
[264] - Quote
Arcos Vandymion wrote:DeMichael Crimson wrote:New players and others in-game should be made aware that Evelopedia is available.
Also last I checked, most of the Exploration sites listed in Evelopedia are pretty much up to date.
DMC Which is sadly lost within the tide of non-uniform pages that are badly made, out of date content and so on and so forth. Links to things that don't exist aren't helping that much either resulting in a lot of people not actually bothering to check evelopedia.** To be honest I want to figure something out I use eve-search and the rather excelent E-U wiki. *Guess I'll have to do that for myself in a notepad or somesuch - when will team DOGMA have the engine for EVE - The Third Genesis ready? xD **I just today stumbled on your faction standings plan in the oldforums while trying to figure out "datacores - wth?" and it had a link to CONCORD agents (evelopedia) which was rather interessting regarding my quest to do 1 mission for each NPC corp with agents in New Eden ... tl;dr imagine how saddened I was that there are no concord agents (allthough this is concruent with what the ingame agent finder told me to my dismay at the very beginning of said quest). Yeah, I admit there's no uniformity in Evelopedia's page formats along with it containing out of date info. I think ISD's YARR team should designate a few members to work on that since they are basically responsible in overseeing / checking Evelopedia.
Eve-Search and Eve University basically do what everyone else has done in the past - copy and past. The only difference is they have designated people working on keeping the info updated.
As for your search listing the original 'Faction Standing Repair Plan' posted in the old forums, that search should have also listed the thread posted in the current forums as well as the updated version posted in Evelopedia.
Now about the Concord Agents, CCP at one time said they were gonna fix them but as usual CCP easily gets sidetracked into working on shinny stuff when they run out of things to nerf or remove.
TLDR: In my opinion :
ISD YARR team along with CCP needs to designate people to go through, re-format and update Evelopedia.
Players in-game should be made aware of and ultimately be encouraged to use Evelopedia. CCP could easily add a short Text-Link in the bottom of 'Show Info' boxes and at the end of 'Pop Up' messages, such as "Evelopedia Info"
DMC
'The Plan'
California Eve Players
Proposal
|
Arkolino
Caldari Provisions Caldari State
4
|
Posted - 2014.10.22 18:00:49 -
[265] - Quote
Will the expeditions from anomalies be adjusted also? Like the chance and the level of ded they escalate to ? |
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CCP RedDawn
C C P C C P Alliance
567
|
Posted - 2014.10.23 10:21:58 -
[266] - Quote
Arkolino wrote:Will the expeditions from anomalies be adjusted also? Like the chance and the level of ded they escalate to ?
Oh and if you are at it, can you please fix some DEDs like blood raider's 3/10 that don't allow microwarpdrives?
For the expeditions themselves, their potential to spawn has been increased and their 'bosses' (found in the last part of the expedition) have had their loot tables buffed. Spawn paths have not been adjusted, so that means that the same expeditions will still occur from the same dungeons to keep things familiar.
I'll have a look through the sites now for the MWD issue and fix them as I go.
Team Space Glitter
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Damjan Fox
Fox Industries and Exploration
43
|
Posted - 2014.10.23 10:40:40 -
[267] - Quote
Quote:For the expeditions themselves, their potential to spawn has been increased Nice. +1 for this.
Quote:and their 'bosses' (found in the last part of the expedition) have had their loot tables buffed. Won't matter that much, because a lot of people will still skip the lowsec part of the escalation.
Quote:Spawn paths have not been adjusted, so that means that the same expeditions will still occur from the same dungeons to keep things familiar. That's a bummer. And i don't get the explanation to be honest. "We're going to keep the inconsistency, because people are used to it." ?
Quote:I'll have a look through the sites now for the MWD issue and fix them as I go. FINALLY. +1 |
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CCP RedDawn
C C P C C P Alliance
567
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Posted - 2014.10.23 11:52:11 -
[268] - Quote
Expeditions are now displayed in the Journal by their main title, not their description. (Eg: Angel Kickbacks)
You can still view the description by right clicking on the Journal entry and selecting View Details.
Team Space Glitter
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Gorr Shakor
Shakor Freight and Mining Service
12
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Posted - 2014.10.23 11:56:29 -
[269] - Quote
CCP RedDawn wrote:Expeditions are now displayed in the Journal by their main title, not their description. (Eg: Angel Kickbacks)
You can still view the description by right clicking on the Journal entry and selecting View Details. Any chance to be able get "Warp to at range" by right-clicking the Journal entry (bookmark?) of the expedition? |
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CCP RedDawn
C C P C C P Alliance
567
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Posted - 2014.10.23 12:53:36 -
[270] - Quote
Gorr Shakor wrote:CCP RedDawn wrote:Expeditions are now displayed in the Journal by their main title, not their description. (Eg: Angel Kickbacks)
You can still view the description by right clicking on the Journal entry and selecting View Details. Any chance to be able get "Warp to at range" by right-clicking the Journal entry (bookmark?) of the expedition?
One of the things we have on our list is to allow fleet commanders to warp the fleet into the expedition. This could be an addition to that. No guarantees though for Phoebe but it's on our backlog.
Team Space Glitter
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Arkolino
Caldari Provisions Caldari State
4
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Posted - 2014.10.23 13:43:02 -
[271] - Quote
CCP RedDawn wrote:Arkolino wrote:Will the expeditions from anomalies be adjusted also? Like the chance and the level of ded they escalate to ?
Oh and if you are at it, can you please fix some DEDs like blood raider's 3/10 that don't allow microwarpdrives? For the expeditions themselves, their potential to spawn has been increased and their 'bosses' (found in the last part of the expedition) have had their loot tables buffed. Spawn paths have not been adjusted, so that means that the same expeditions will still occur from the same dungeons to keep things familiar. I'll have a look through the sites now for the MWD issue and fix them as I go.
Nice, thank you.
But actualy I was reffering to the escalations from anomalies, like refuge, den, hideaway. These escalate into rated DEDs. Do you tamper with these also ? Like increasing the chance of getting them ? |
Sam Spock
The Scope Gallente Federation
4
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Posted - 2014.10.23 13:59:57 -
[272] - Quote
Arkolino wrote:CCP RedDawn wrote:Arkolino wrote:Will the expeditions from anomalies be adjusted also? Like the chance and the level of ded they escalate to ?
Oh and if you are at it, can you please fix some DEDs like blood raider's 3/10 that don't allow microwarpdrives? For the expeditions themselves, their potential to spawn has been increased and their 'bosses' (found in the last part of the expedition) have had their loot tables buffed. Spawn paths have not been adjusted, so that means that the same expeditions will still occur from the same dungeons to keep things familiar. I'll have a look through the sites now for the MWD issue and fix them as I go. Nice, thank you. But actualy I was reffering to the escalations from anomalies, like refuge, den, hideaway. These escalate into rated DEDs. Do you tamper with these also ? Like increasing the chance of getting them ? PS. Oh and please don't forget to also increase the completion timer of the Serpentis and Angel 6/10 expeditions (Angel Mineral Acquisition Outpost - Part 2 and Serpentis Logistical Outpost part2 ) .Sometimes It's a pain that i have only 1 day to finish it up, because I am not allways prepared to go to null sec to complete it.
And if possible fix it so that if you get a DED 4/10 from a high sec Anom you won't be sent to low sec. There is no loot in a 4/10 I want so bad that I will go to low sec to get it. |
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CCP RedDawn
C C P C C P Alliance
567
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Posted - 2014.10.23 14:18:38 -
[273] - Quote
Sam Spock wrote:Arkolino wrote:CCP RedDawn wrote:Arkolino wrote:Will the expeditions from anomalies be adjusted also? Like the chance and the level of ded they escalate to ?
Oh and if you are at it, can you please fix some DEDs like blood raider's 3/10 that don't allow microwarpdrives? For the expeditions themselves, their potential to spawn has been increased and their 'bosses' (found in the last part of the expedition) have had their loot tables buffed. Spawn paths have not been adjusted, so that means that the same expeditions will still occur from the same dungeons to keep things familiar. I'll have a look through the sites now for the MWD issue and fix them as I go. Nice, thank you. But actualy I was reffering to the escalations from anomalies, like refuge, den, hideaway. These escalate into rated DEDs. Do you tamper with these also ? Like increasing the chance of getting them ? PS. Oh and please don't forget to also increase the completion timer of the Serpentis and Angel 6/10 expeditions (Angel Mineral Acquisition Outpost - Part 2 and Serpentis Logistical Outpost part2 ) .Sometimes It's a pain that i have only 1 day to finish it up, because I am not allways prepared to go to null sec to complete it. And if possible fix it so that if you get a DED 4/10 from a high sec Anom you won't be sent to low sec. There is no loot in a 4/10 I want so bad that I will go to low sec to get it.
During the changes to the system jumps required to continue expeditions, we've also removed the code that forced expeditions to occur in lower sec systems than you received them in. Thus, expeditions will check all systems within it's radius.
Edit: Upping the completion timer is something on our backlog but will not be released with Phoebe. (Initial design is to increase it to 48 hours)
Team Space Glitter
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Kateryna I
Sea Hamster Legionnaires The Unthinkables
1
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Posted - 2014.10.23 14:41:14 -
[274] - Quote
CCP RedDawn wrote:
During the changes to the system jumps required to continue expeditions, we've also removed the code that forced expeditions to occur in lower sec systems than you received them in. Thus, expeditions will check all systems within it's radius.
Edit: Upping the completion timer is something on our backlog but will not be released with Phoebe. (Initial design is to increase it to 48 hours)
48 hours? Every mission runner gets 7 days, Epic Arcs never time out, yet escalations will be still forced into 24/48h People have lives you know, if I get an escalation on Sunday evening it means either not being able to go to sleep OR loose it.
7 days please, people do have lives outside of game and 24 or 48h is way to restrictive.
Thanks
Polish PVP corp looking for members to have some fun together.
Join me!
Check our KB
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Damjan Fox
Fox Industries and Exploration
43
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Posted - 2014.10.23 15:23:33 -
[275] - Quote
Quote:we've also removed the code that forced expeditions to occur in lower sec systems than you received them in. That's really great news! Thanks for that!
Quote:Upping the completion timer is something on our backlog As a part of this, it would be nice, if we had an option to hide/delete specific escalations from the journal list, to prevent the list from getting overstuffed. Would be great, if you could think about that. |
Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
160
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Posted - 2014.10.23 18:38:49 -
[276] - Quote
Kateryna I wrote:CCP RedDawn wrote:
During the changes to the system jumps required to continue expeditions, we've also removed the code that forced expeditions to occur in lower sec systems than you received them in. Thus, expeditions will check all systems within it's radius.
Edit: Upping the completion timer is something on our backlog but will not be released with Phoebe. (Initial design is to increase it to 48 hours)
48 hours? Every mission runner gets 7 days, Epic Arcs never time out, yet escalations will be still forced into 24/48h People have lives you know, if I get an escalation on Sunday evening it means either not being able to go to sleep OR loose it. 7 days please, people do have lives outside of game and 24 or 48h is way to restrictive. Thanks
Agreed. 7 days like in other areas would be better. |
Ama Scelesta
51
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Posted - 2014.10.23 19:10:02 -
[277] - Quote
CCP RedDawn wrote:
During the changes to the system jumps required to continue expeditions, we've also removed the code that forced expeditions to occur in lower sec systems than you received them in. Thus, expeditions will check all systems within it's radius.
Edit: Upping the completion timer is something on our backlog but will not be released with Phoebe. (Initial design is to increase it to 48 hours)
Why 48hours? Does increasing the timer more cause problems? You clearly feel 24 hours isn't a high enough value. Did you come up with compelling reasons not to increase it to the level every other PVE content has or did you not have any actual design behind the number chosen and you just chose a slightly longer timer at random because we kept asking for an extension? The choice just seems inconsistent without a reason from a player perspective, so I'd be interested in knowing why CCP sees it at the sweet spot for this particular content. |
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CCP RedDawn
C C P C C P Alliance
567
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Posted - 2014.10.24 10:22:34 -
[278] - Quote
Ama Scelesta wrote:CCP RedDawn wrote:
During the changes to the system jumps required to continue expeditions, we've also removed the code that forced expeditions to occur in lower sec systems than you received them in. Thus, expeditions will check all systems within it's radius.
Edit: Upping the completion timer is something on our backlog but will not be released with Phoebe. (Initial design is to increase it to 48 hours)
Why 48hours? Does increasing the timer more cause problems? You clearly feel 24 hours isn't a high enough value. Did you come up with compelling reasons not to increase it to the level every other PVE content has or did you not have any actual design behind the number chosen and you just chose a slightly longer timer at random because we kept asking for an extension? The choice just seems inconsistent without a reason from a player perspective, so I'd be interested in knowing why CCP sees it at the sweet spot for this particular content.
I want to reiterate that this is just the "initial design"... nothing is set in stone regarding the increase of Expedition timers as of yet. As for the reasons this specific length of time was mentioned is due to a particularly bad exploit that was severely abused by players which we are obviously not very eager to re-introduce.
Team Space Glitter
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PIRJANIN
POD Based Lifeforms The Gorgon Empire
13
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Posted - 2014.10.24 16:38:10 -
[279] - Quote
I Do not want to sound whiny or discontent, I just wonder - IS IT REALLY THAT HARD? I mean, most of these small issues like changing escalation timers, drop rates, escalation range etc etc.. Quote:WHY DOES IT TAKE THAT LONG? For many players these small things are important and make a big bunch of difference than it comes to the moment of decision of whether to stay in this game or not. Can you explain to me, and US the players, what is the problem with fixing all these things at a faster rate? For what I know (and I may be wrong) these changes require minor editing in the code. Possibly, one sole person might be able to do most of it in one day.
I just do not want to wait for few more patches for these simple issues to be solved, I want em solved, I want em solved fast, so you could work on some NEW content (like MORDU sites) for us and the game. Exploration always requires new content like new kinds of sites. Mission runners, for instance are getting burners.
Special question for DRONE SITES, can we know if they gonna be fixed in any way? Done a big bunch of em, full escalations, all escalations actually. And none of em gave to me over 150mills of profit. These sites are senseless, no point of wasting time on em if you know that in BEST CASE SCENARIO you are getting 150-200mill for over 2 hours of running em. |
Thanatos Marathon
Phoibe Enterprises
333
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Posted - 2014.10.25 14:56:29 -
[280] - Quote
PIRJANIN wrote:I Do not want to sound whiny or discontent, I just wonder - IS IT REALLY THAT HARD? I mean, most of these small issues like changing escalation timers, drop rates, escalation range etc etc.. Quote:WHY DOES IT TAKE THAT LONG? For many players these small things are important and make a big bunch of difference than it comes to the moment of decision of whether to stay in this game or not. Can you explain to me, and US the players, what is the problem with fixing all these things at a faster rate? For what I know (and I may be wrong) these changes require minor editing in the code. Possibly, one sole person might be able to do most of it in one day. I just do not want to wait for few more patches for these simple issues to be solved, I want em solved, I want em solved fast, so you could work on some NEW content (like MORDU sites) for us and the game. Exploration always requires new content like new kinds of sites. Mission runners, for instance are getting burners. Special question for DRONE SITES, can we know if they gonna be fixed in any way? Done a big bunch of em, full escalations, all escalations actually. And none of em gave to me over 150mills of profit. These sites are senseless, no point of wasting time on em if you know that in BEST CASE SCENARIO you are getting 150-200mill for over 2 hours of running em.
I currently skip all drone sites because they are trash compared to sansha sites or even just grinding belts in lowsec for mordus spawns. I am by no means a super experienced site runner though.
BLFOX is currently recruiting
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Draahk Chimera
0ne Percent. Odin's Call
33
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Posted - 2014.10.25 15:39:02 -
[281] - Quote
I run quite alot of relic sites. I am quite exited about the data site boost but even more so about the new type of sites that was hinted at EVE Vegas keynote. When can we expect a devblog on theese so I can get even more exited?
404 - Image not found
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Jeremiah Saken
The Fall of Leviathan
98
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Posted - 2014.10.25 20:35:07 -
[282] - Quote
Fozzie mentioned something about new exploration content and more difficult probing at EvE Vegas. More diffcult to probe, those new sites or currently existing ones too? More difficult probing would be a good threshold for sites in null.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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DeMichael Crimson
Republic University Minmatar Republic
32973
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Posted - 2014.10.27 18:45:17 -
[283] - Quote
CCP RedDawn wrote:I want to reiterate that this is just the "initial design"... nothing is set in stone regarding the increase of Expedition timers as of yet. As for the reasons this specific length of time was mentioned is due to a particularly bad exploit that was severely abused by players which we are obviously not very eager to re-introduce. And what exactly was the exploit?
Having the expedition timer reset when the player warped to the site in my opinion wasn't the exploit. I believe that game mechanic could only be done for 7 days, after which the timer wouldn't reset.
The actual exploit is the Overseer / Commander NPC's could be scanned which gave players the ability to view the contents of possible loot drop. If the loot drop wasn't favorable they would just simply go back the next day and rescan the Overseer / Commander again until they viewed good loot.
Most explorers I know didn't do that since it required them to spend more time in a lower security sector of space, thus missing the opportunity to gain more expeditions.
The ability to view the contents is still an issue which is also a major problem with containers at Data and Relic sites.
Players scan the contents, bypass low level loot and only access those containing high level loot. Due to the despawn mechanic associated with those sites being changed, players now find half completed sites filled with low level loot.
TL,DR :
Allow 24 hr expedition timer to be reset upon warping to site for 7 days. Remove ability to scan contents of Relic / Data Containers and Overseer / Commander NPC's.. Enable Relic / Data sites to automatically despawn when player leaves after interacting with the site.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Jeremiah Saken
The Fall of Leviathan
100
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Posted - 2014.10.27 21:50:24 -
[284] - Quote
DeMichael Crimson wrote:Remove ability to scan contents of Relic / Data Containers and Overseer / Commander NPC's.. Enable Relic / Data sites to automatically despawn when player leaves after interacting with the site.
Sites are being farmed now. I saw tengu some time ago that landed on site i've been doing (i was cloaked). Explorer scan both "ruins" cans (it was angel temple site) and warped away. i've checked them after, there was no worth loot in them. Anyway i put away cargo scanner to check timing on sites. Most of them can be done in 8-10 minutes, 6 cans average ( I was doing it in tengu with100MW afterburner so i was slower and less agile than covops frigs).
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Shiva Darksun
EVE-RO Fidelas Constans
35
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Posted - 2014.10.28 00:23:04 -
[285] - Quote
Ama Scelesta wrote: Faction materials added - Yay? Is there a real market for these?
"If you build it, they will come".
Currently there's not much market for those because the price of components outweighs the value of the end result. it's why I kept most of my COSMOS BPCs untouched. my hisec char stopped doing COSMOS missions because the BPCs were unusable. With faction components added to data sites, the price for built storyline items would drop to expected levels.
Samsara Toldya wrote: Do I really have to write down all signature IDs to a piece of paper because EvE istn't able to remember "signature ID ABC-123 is ignored"?
Or you could use this nice EVE in-game accessory called Notes? Not the right answer, I know, but a workaround.
Eugene Kerner wrote: The background stories always make 70% of the PVE.
...until you read them for the 253rd time.
Damjan Fox wrote:Quote:Consider making the Data/Relic Site cans unscannable with Cargo Scanners +1 for this. Very easy way to prevent cherry picking.
Yes but no. Currently the loot table is completely screwed, some high difficulty can are literally empty while lower difficulty ones might give 90% of all loot value in a site. Unscannable cans would have to respect the rule of "harder means better". if not, then they should be scannable.
"What if each scan counted as a failed access attempt?" I like this. Makes sense and fits well within the game mechanics. However, repeating scans should not change the count: "Scan once or more would make the can only accept one hack attempt"
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Jeremiah Saken
The Fall of Leviathan
101
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Posted - 2014.10.28 07:09:17 -
[286] - Quote
Shiva Darksun wrote:Yes but no. Currently the loot table is completely screwed, some high difficulty can are literally empty while lower difficulty ones might give 90% of all loot value in a site. Unscannable cans would have to respect the rule of "harder means better". if not, then they should be scannable. If harder means better what's the difference? Ppl will loot only high end cans even without cargo scanner. It's still cherrypicking. Now it's lottery, high end may have treasuries or not. There shouldn't be 100% loot in high end can - this would cause even bigger crash to the market and exploration. Example: I've done 6 relics yesterday. Only one "ruins" per whole 6 sites contained worthable loot - 24mil, rest was crap (and i mean crap, like 30k Isk loot), yet i looted almost 100mil (i didn't took cargo scanner so i hacked all cans). It tooked more time, i traveled trough 3 regions, still earn decent cash.
Shiva Darksun wrote:Or you could use this nice EVE in-game accessory called Notes? Not the right answer, I know, but a workaround. Try scanning 9 systems pipe. What is this? XV century cartography? Map and pencil?
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Shiva Darksun
EVE-RO Fidelas Constans
35
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Posted - 2014.10.28 15:16:37 -
[287] - Quote
Jeremiah Saken wrote: If harder means better what's the difference? Ppl will loot only high end cans even without cargo scanner. It's still cherrypicking. Now it's lottery, high end may have treasuries or not. There shouldn't be 100% loot in high end can - this would cause even bigger crash to the market and exploration.
Then condition higher difficulty can "hackability" as possible only if lower cans have been hacked or exploded. It takes about 15 seconds to double-fail a can and move to the next. Probem solved.
Shiva Darksun wrote:Or you could use this nice EVE in-game accessory called Notes? Not the right answer, I know, but a workaround. Try scanning 9 systems pipe. What is this? XV century cartography? Map and pencil? [/quote] It kind of is. I scan 10-15 systems on a daily basis and the WHs give me headaches, too. I would prefer splitting the scanner into 3 sections: Anoms, WH sigs and Other sigs - now THAT would be awesome! |
Quartermaster Wild
Science and Trade Institute Caldari State
1
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Posted - 2014.10.28 23:16:17 -
[288] - Quote
CCP RedDawn wrote:Another tiny update:
The volume of all Datacores has also been lowered from 1.0m3 to 0.1m3.
Nice! here's hoping for more fluidity as more explorers begin to run data sites instead of focussing purely on relics. |
WhyYouHeffToBeMad IsOnlyGame
Republic Military School Minmatar Republic
1291
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Posted - 2014.10.29 06:22:42 -
[289] - Quote
CCP Affinity wrote:Looking at boss loot tables today - reducing the % chance of a 0 loot drop GASP!
A.K.A Hodor Von Grootenberg
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Jeremiah Saken
The Fall of Leviathan
102
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Posted - 2014.10.29 07:06:01 -
[290] - Quote
Shiva Darksun wrote:Then condition higher difficulty can "hackability" as possible only if lower cans have been hacked or exploded. It takes about 15 seconds to double-fail a can and move to the next. Probem solved. No it's not. You force ppl to do sites in can difficulty order. I'm an explorer not soldier in Kaiser's Wilhelm army. Even so 100% loot in harderst would crash market. Take a crystal quarry for example. 7 cans, 3 of them are highest ("ruins"). Cherrypicker would destroy "lower" cans and hack "good" ones. Sure we won't see cherrypicked sites but with 100% loot market would crash.
What we could have: no possibility to 100% drop (we have it now) and no scanability (we may have it). So we must hack to see what's inside AND we could have no clue how hard is the can we currently want to hack (there would be no label on overview, no "ruin", "remain" etc.). So like in above example, crystal quarry could have 7 cans without labels (there will be 3 ruins, 3 remains, and 1 rubble ofc but we would just see 7 same cans on overview, visual is not the ID). You want the loot? Go find it. Cherrypicking solved.
There was a devblog how they see exploration (few years ago). It started with odyssey and going into good direction, just need a bit polishing (a bit more in few places).
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Damjan Fox
Fox Industries and Exploration
47
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Posted - 2014.10.29 11:24:35 -
[291] - Quote
Quote:What we could have: no possibility to 100% drop (we have it now) and no scanability (we may have it). So we must hack to see what's inside AND we could have no clue how hard is the can we currently want to hack (there would be no label on overview, no "ruin", "remain" etc.). So like in above example, crystal quarry could have 7 cans without labels (there will be 3 ruins, 3 remains, and 1 rubble ofc but we would just see 7 same cans on overview, visual is not the ID). You want the loot? Go find it. Cherrypicking solved.
I like that idea. But removing labels in the overview and making the cans unscannable won't help, if you don't randomize the layout of the site. People could just remember the layout and what cans are the hardest/easiest ... |
Jeremiah Saken
The Fall of Leviathan
102
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Posted - 2014.10.29 12:08:37 -
[292] - Quote
Damjan Fox wrote:I like that idea. But removing labels in the overview and making the cans unscannable won't help, if you don't randomize the layout of the site. People could just remember the layout and what cans are the hardest/easiest ... Agree. We could use some randomize system for cans location on site grid or randomize content of the cans within current locations. for example can is looking like databank but content and defensive systems are like in com tower. You'll never now until you start hacking (btw this may need to change hacking grid too...). I'm no programmer i have no idea how much effort/time this would need. Btw randomize cans location woulde be really great change. I have flypath for the sites already, it's becoming mechanical. Grind.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Shiva Darksun
EVE-RO Fidelas Constans
35
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Posted - 2014.10.29 18:13:47 -
[293] - Quote
Jeremiah Saken wrote:Shiva Darksun wrote:Then condition higher difficulty can "hackability" as possible only if lower cans have been hacked or exploded. It takes about 15 seconds to double-fail a can and move to the next. Probem solved. No it's not. You force ppl to do sites in can difficulty order. I'm an explorer not soldier in Kaiser's Wilhelm army. Even so 100% loot in harderst would crash market. Take a crystal quarry for example. 7 cans, 3 of them are highest ("ruins"). Cherrypicker would destroy "lower" cans and hack "good" ones. Sure we won't see cherrypicked sites but with 100% loot market would crash. What we could have: no possibility to 100% drop (we have it now) and no scanability (we may have it). So we must hack to see what's inside AND we could have no clue how hard is the can we currently want to hack (there would be no label on overview, no "ruin", "remain" etc.). So like in above example, crystal quarry could have 7 cans without labels (there will be 3 ruins, 3 remains, and 1 rubble ofc but we would just see 7 same cans on overview, visual is not the ID). You want the loot? Go find it. Cherrypicking solved. There was a devblog how they see exploration (few years ago). It started with odyssey and going into good direction, just need a bit polishing (a bit more in few places).
I never said "100% loot drop". Maybe I didn't convey the proper message across, I apologize. What I meant was: "out of the X ISK yield of a site, the majority should be located in the higher difficulty containers".
In your example, if there are 7 cans and 3 of them are ruins, the 3 ruins should hold 60% of all ISK you can get from the site. By destroying lower end cans you would blow away 40% of the yield, but at the same time that 40% might be concentrated into one valuable item while the other 60% might take a shitload of cubic meters, in the end being up to you how you want to play it. Of course, that "X" could be "a lot" or "very little". But you'd be able to infer the total value of a site by doing a couple lower difficulty cans and seeing how much did you get from it The problem I have with "unscannable cans" is that you spend effort opening a high difficulty can which gives you 1 Carbon (or nothing), which results in disappointment, or simply put, unfun and counterintuitive. Higher difficulty should translate into higher rewards, it's an expectation that's common sense.
With that being said, I have absolutely no problem with encountering cherry picked sites. I'm even kind enough to crash-hack the remaining cans and make the site despawn. |
Jeremiah Saken
The Fall of Leviathan
102
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Posted - 2014.10.29 19:59:09 -
[294] - Quote
Shiva Darksun wrote:With that being said, I have absolutely no problem with encountering cherry picked sites. I'm even kind enough to crash-hack the remaining cans and make the site despawn. Good for you, most of the explorers do see the problem here, and i mean explorers not " i do few sites at saturday because i'm bored".
Shiva Darksun wrote:In your example, if there are 7 cans and 3 of them are ruins, the 3 ruins should hold 60% of all ISK you can get from the site. By destroying lower end cans you would blow away 40% of the yield, but at the same time that 40% might be concentrated into one valuable item while the other 60% might take a shitload of cubic meters, in the end being up to you how you want to play it. Of course, that "X" could be "a lot" or "very little". But you'd be able to infer the total value of a site by doing a couple lower difficulty cans and seeing how much did you get from it The problem I have with "unscannable cans" is that you spend effort opening a high difficulty can which gives you 1 Carbon (or nothing), which results in disappointment, or simply put, unfun and counterintuitive. Higher difficulty should translate into higher rewards, it's an expectation that's common sense.
Problem is, you want a steady income with wrong part of the game. Percenteges? Really? Cubic meters? Hardest can are not what you describe - hard to do. It's just matter of time, few seconds more on grid + luck. Can be done even in T1 frig with T1 module. Show me activity that may grant such income with so few skills and cheap equipment + time spend. What the fun of openning "hardest" just to see the most value items being flodded the market. Because what you described would obviously destroyed it and loot tables (have you been here after odyssey? it was cataclysm). Adding loot helps as much as printing more money just because we poor. You want simple, predictable grind. Ruins contained carbon? Fubar. Better luck next time.Sites in null may give you 10 to 50 mil + ISK from BPCs, depends on luck. one day you'll loot 20 mil, the other 300mil. Hardest system core should indicate what might be not what should be inside. It's luck based activity. Unpredictable (it should be at least). Exploration has many flaws, carbon in hardest cans is not the issiue here.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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45thtiger 0109
AL3XAND3R.
104
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Posted - 2014.10.29 22:42:02 -
[295] - Quote
Shiva Darksun wrote:Jeremiah Saken wrote:Shiva Darksun wrote:Then condition higher difficulty can "hackability" as possible only if lower cans have been hacked or exploded. It takes about 15 seconds to double-fail a can and move to the next. Probem solved. No it's not. You force ppl to do sites in can difficulty order. I'm an explorer not soldier in Kaiser's Wilhelm army. Even so 100% loot in harderst would crash market. Take a crystal quarry for example. 7 cans, 3 of them are highest ("ruins"). Cherrypicker would destroy "lower" cans and hack "good" ones. Sure we won't see cherrypicked sites but with 100% loot market would crash. What we could have: no possibility to 100% drop (we have it now) and no scanability (we may have it). So we must hack to see what's inside AND we could have no clue how hard is the can we currently want to hack (there would be no label on overview, no "ruin", "remain" etc.). So like in above example, crystal quarry could have 7 cans without labels (there will be 3 ruins, 3 remains, and 1 rubble ofc but we would just see 7 same cans on overview, visual is not the ID). You want the loot? Go find it. Cherrypicking solved. There was a devblog how they see exploration (few years ago). It started with odyssey and going into good direction, just need a bit polishing (a bit more in few places). I never said "100% loot drop". Maybe I didn't convey the proper message across, I apologize. What I meant was: "out of the X ISK yield of a site, the majority should be located in the higher difficulty containers". In your example, if there are 7 cans and 3 of them are ruins, the 3 ruins should hold 60% of all ISK you can get from the site. By destroying lower end cans you would blow away 40% of the yield, but at the same time that 40% might be concentrated into one valuable item while the other 60% might take a shitload of cubic meters, in the end being up to you how you want to play it. Of course, that "X" could be "a lot" or "very little". But you'd be able to infer the total value of a site by doing a couple lower difficulty cans and seeing how much did you get from it The problem I have with "unscannable cans" is that you spend effort opening a high difficulty can which gives you 1 Carbon (or nothing), which results in disappointment, or simply put, unfun and counterintuitive. Higher difficulty should translate into higher rewards, it's an expectation that's common sense. With that being said, I have absolutely no problem with encountering cherry picked sites. I'm even kind enough to crash-hack the remaining cans and make the site despawn.
X marks the spot. That is what she said lol
**You Have to take the good with the bad
and the bad with the good.
Welcome to EvE OnLiNe**
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Shiva Darksun
EVE-RO Fidelas Constans
35
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Posted - 2014.10.30 15:28:45 -
[296] - Quote
Let's agree to disagree. I'm happy with exploration in general, cherrypicked sites are part of the game (sometimes you get the shaft), the only thing I'm not happy with is the total randomization making the difference between a harder can and an easier can useless. Why even have various can difficulties, in this case? As it is right now, there's no point to them.
Good for you if you can do a ruin with T1+T1, you're an expert. As such, most people aren't, and they represent a majority. I'm also seeing things from their perspective and try to help make the game tailored for them too, not just the few "31337" d00ds. |
Jeremiah Saken
The Fall of Leviathan
102
|
Posted - 2014.10.30 17:24:54 -
[297] - Quote
Shiva Darksun wrote:Good for you if you can do a ruin with T1+T1, you're an expert. As such, most people aren't, and they represent a majority. I'm also seeing things from their perspective and try to help make the game tailored for them too, not just the few "31337" d00ds. Didn't say i do sites in T1 frig, i said it's possible. I'm seeing ppl doing the sites in them. In null, which is sick from whole risk/reward perspective. No skills, cheap hulls and you want to buff it even more. This discussion is going nowhere. I'm doing non combat exploration as my main activity in EvE, been there since start of odyssey. I have no idea what is your experience with it (very poor, judging from your posts), please stop pretend to be the "voice of explorers", you didn't pull expected isk from can and now you whine it's unfair. You want easy, stable income? Do L4's. You share what perspective with whom? People who want easy money? Please for the love of smiling budda learn what is inflation before you post such nonseses as put more loot anywhere. Exploration is upredictable now, which is good. It's good mechanism to prevent market crash with loot from them. if loot was stable i'll give sites a month. Don't like it? Don't do it. You can always disagree. I was disagreeing with loot spew and time telled i was right, maybe if you wrote good counter arguments almighty devs will hear you and will change the exploration the way you want it.
If i find the blog i will link it. Generally devs follow the path wrote there. Rewards from sites shouldn't be stable, more like isk spikes according to blog. Many sites with low profit to one with good ISK. Ppl complaning data\relics don't drop as much as preodyssey, what do they expect? It's easy peasy now. Unless they scale it a bit it will stay in that state.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Lady Rift
What Shall We Call It
92
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Posted - 2014.10.30 17:31:09 -
[298] - Quote
Make can unscanable. The worst thing about cherry picked sites is they don't despawn and show up else where and thats just annoying.
And yes its possible to run the hardest site with lv1 skill in a t1, it is just luck that won't last long. Run 100 cans and see how many you do successfully at that level of skill. |
Lady Rift
What Shall We Call It
92
|
Posted - 2014.10.30 17:37:50 -
[299] - Quote
Shiva Darksun wrote:Let's agree to disagree. I'm happy with exploration in general, cherrypicked sites are part of the game (sometimes you get the shaft), the only thing I'm not happy with is the total randomization making the difference between a harder can and an easier can useless. Why even have various can difficulties, in this case? As it is right now, there's no point to them.
Good for you if you can do a ruin with T1+T1, you're an expert. As such, most people aren't, and they represent a majority. I'm also seeing things from their perspective and try to help make the game tailored for them too, not just the few "31337" d00ds.
I like the differences in can difficulties because it adds to the game and isn't all the same. some times you get lucky and the value is in the easier can sometimes not, its not that big of a thing. |
Ransu Asanari
Powder and Ball Alchemists Union The Unthinkables
173
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Posted - 2014.10.30 19:55:10 -
[300] - Quote
I've argued in the past that cherrypicking and leaving an unfinished site can be used as an "offensive action" to keep new sites from respawning by leaving a can up. This is especially true if you are daytripping and doing sites in hostile space.
The point I think is, right now there is no risk or penalty for doing this - you can cargo scan the can, and just leave it if it's empty. There's also nothing stopping lazy blues from picking the most expensive can, and leaving the rest. Popping empty cans to make the site despawn is more of a courtesy, when you're doing it around your own space.
If we remove the ability to cargo scan, and rebalance the loot slightly across the site (I like the 60/40 ratio mentioned above), then it's still possible for you to leave cans, but you have to give up on potential unknown loot to do it.
Also if someone could correct me - I thought there was a change made in the last few patches, that the exploration sites would despawn faster once they were warped to, and create new ones if they weren't completed - I can't seem to find a change discussion on that :citation needed:
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Shiva Darksun
EVE-RO Fidelas Constans
35
|
Posted - 2014.10.30 21:51:42 -
[301] - Quote
Jeremiah Saken wrote:stuff
No need for personal attacks, but hey, if that's your thing, then fine. |
Jeremiah Saken
The Fall of Leviathan
102
|
Posted - 2014.10.30 22:36:30 -
[302] - Quote
Shiva Darksun wrote:No need for personal attacks, but hey, if that's your thing, then fine. Sorry was not my intention. I'm just alergic to "give me moar loot". You said:
Quote:As such, most people aren't, and they represent a majority. I'm also seeing things from their perspective and try to help make the game tailored for them too, not just the few "31337" d00ds. Have you consider pvper perspective and cargo scanner ability? Because there's little to non. Players supposed to be rats on sites, how camper can catch anything with 70 km range module? Its not all about loot and how poor explorers are with it. This is much more complex. I love to have opportunity to do things differently in this game but with cargo scanning i'm saying: no, not a good thing, makes things way too easy.
Ransu Asanari wrote:If we remove the ability to cargo scan, and rebalance the loot slightly across the site (I like the 60/40 ratio mentioned above), then it's still possible for you to leave cans, but you have to give up on potential unknown loot to do it. Contradiction. if i loot 12 mil from ruins in relic site i will exactly know what left in remaing cans (because 60/40 rule, or whatever it would be).
Guys you don't see the point with loot here. It's a drops, just like in missions. You may be lucky with loot and salvage or not. I'm looting from 10 to 25 mil from AE. Same applay here. Example from tonight: i did 3 sites, -first started lame (fist can: carbon) but then on second can loot fairy was generous (27 mil!!!) + some loot from lowers; -second 3 cans with splendid loot plus some lower ISK but still worth lower level cans, so almost 50 mil; -third completly failure not even 10 mil.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Amarisen Gream
Lone Wolf Union Yulai Federation
53
|
Posted - 2014.11.03 18:26:34 -
[303] - Quote
TL:DR
Just wondering if there is an increase in expeditions from running Null anomalies?
I normally farm these to make my isk. Just wondering if they also spawn expeditions faster/more often than they use to!
xoxo
Amarisen Gream
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Hamish McRothimay
Norse Complex Inc
2
|
Posted - 2014.11.03 22:39:17 -
[304] - Quote
Lady Rift wrote:Make can unscanable. The worst thing about cherry picked sites is they don't despawn and show up else where and thats just annoying.
And yes its possible to run the hardest site with lv1 skill in a t1 ship with t1 mod, it is just luck that won't last long. Run 100 cans and see how many you do successfully at that level of skill.
The module is what matters t1 ship t2 mod is better in my opinion than t2 ship and t1 mod. Plus implants make more than the difference for than t1-t2 ship does.
Do we know how long these sites will hang around in WH space before they despawn ?
Do the WH exploration sites count towards the pool of sites scattered around Null - i.e. will there be fewer in Null because they now appear in WH Space |
Lady Rift
What Shall We Call It
97
|
Posted - 2014.11.04 15:40:45 -
[305] - Quote
Hamish McRothimay wrote:Lady Rift wrote:Make can unscanable. The worst thing about cherry picked sites is they don't despawn and show up else where and thats just annoying.
And yes its possible to run the hardest site with lv1 skill in a t1 ship with t1 mod, it is just luck that won't last long. Run 100 cans and see how many you do successfully at that level of skill.
The module is what matters t1 ship t2 mod is better in my opinion than t2 ship and t1 mod. Plus implants make more than the difference for than t1-t2 ship does. Do we know how long these sites will hang around in WH space before they despawn ? Do the WH exploration sites count towards the pool of sites scattered around Null - i.e. will there be fewer in Null because they now appear in WH Space
was under the impression that it was more region based so it wouldn't change the distribution but I could be wrong on that as I dont know where my info of it being region based comes from. |
Medalyn Isis
Rosewood Productions
419
|
Posted - 2014.11.04 17:18:59 -
[306] - Quote
Will it be possible to get 10/10s in high sec now then? According to the patch notes you won't get sent too a lower security system for an escalation, so I'm guessing they will occur in high sec now which seems a bit strange, as I don't think more low risk income streams for high sec will be a good idea.
Apologies for my ignorance, I only do null sec DED sites, so not sure how the high sec ones work atm. |
Medalyn Isis
Rosewood Productions
419
|
Posted - 2014.11.04 17:27:22 -
[307] - Quote
DeMichael Crimson wrote:Damjan Fox wrote:Quote:Consider making the Data/Relic Site cans unscannable with Cargo Scanners +1 for this. Very easy way to prevent cherry picking. This mechanic needs to be added asap. DMC No it doesn't. |
Jeremiah Saken
The Fall of Leviathan
103
|
Posted - 2014.11.04 17:31:16 -
[308] - Quote
Medalyn Isis wrote:No it doesn't. Care to elaborate? Hard to discuss with yes/no arguments.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Lady Rift
What Shall We Call It
97
|
Posted - 2014.11.04 17:35:33 -
[309] - Quote
Jeremiah Saken wrote:Medalyn Isis wrote:No it doesn't. Care to elaborate? Hard to discuss with yes/no arguments.
it would effect there cherry picking so they oppose it |
Medalyn Isis
Rosewood Productions
419
|
Posted - 2014.11.04 17:43:10 -
[310] - Quote
Lady Rift wrote:Jeremiah Saken wrote:Medalyn Isis wrote:No it doesn't. Care to elaborate? Hard to discuss with yes/no arguments. it would effect there cherry picking so they oppose it There is only one of me, so not "they". But yes, I prefer to cherry pick the good cans, having to hack each one would be time consuming and boring. There is more of a buzz also when you know a can is worth 100mil whilst actually hacking it. So all in all it is better gameplay. |
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Lady Rift
What Shall We Call It
97
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Posted - 2014.11.04 18:00:44 -
[311] - Quote
Medalyn Isis wrote:Lady Rift wrote:Jeremiah Saken wrote:Medalyn Isis wrote:No it doesn't. Care to elaborate? Hard to discuss with yes/no arguments. it would effect there cherry picking so they oppose it There is only one of me, so not "they". But yes, I prefer to cherry pick the good cans, having to hack each one would be time consuming and boring. There is more of a buzz also when you know a can is worth 100mil whilst actually hacking it. So all in all it is better gameplay.
you are not the first to defend cherry picking so my they stands as I lump all cherry picker defenders into the same group
there is even more buzz when you get that can and wham its 100 mil inside. Also better game play can go both ways and having people in the site longer in range of cans has more chance of other players intervening is better game play.
edit: and it really doesn't take long to hack a can or fail twice in the hack. |
Komi Toran
Paragon Trust The Bastion
352
|
Posted - 2014.11.04 18:17:24 -
[312] - Quote
Lady Rift wrote:Jeremiah Saken wrote:Medalyn Isis wrote:No it doesn't. Care to elaborate? Hard to discuss with yes/no arguments. it would effect there cherry picking so they oppose it *affect.
Besides that, it really wouldn't. Most, not all, but most of the cherry pickers I've been affected by don't have a cargo scanner equipped and instead grab the most difficult cans (ruins) and leave. I know because I routinely find 6-12 mil cans among the left overs. |
Jeremiah Saken
The Fall of Leviathan
104
|
Posted - 2014.11.04 18:24:37 -
[313] - Quote
Medalyn Isis wrote: There is only one of me, so not "they". But yes, I prefer to cherry pick the good cans, having to hack each one would be time consuming and boring. There is more of a buzz also when you know a can is worth 100mil whilst actually hacking it.
Cherrypicking cans without destroying lesser ones actually reduce the possible income for you because that site won't despawn instantly. It may respawn at the other corner of region or next system. Who knows? Besides 7 cans hack takes about 8 minutes...
Medalyn Isis wrote:So all in all it is better gameplay. Only from cherrypicker perspective. If you want that gamestyle why there are so many cans on grid? Lets make one can to hack with all loot from site inside. Why bother? Because this is what cherrypicking is for me. We really needs devs opinion on that subject.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Medalyn Isis
Rosewood Productions
419
|
Posted - 2014.11.04 18:54:05 -
[314] - Quote
Jeremiah Saken wrote:Medalyn Isis wrote: There is only one of me, so not "they". But yes, I prefer to cherry pick the good cans, having to hack each one would be time consuming and boring. There is more of a buzz also when you know a can is worth 100mil whilst actually hacking it.
Cherrypicking cans without destroying lesser ones actually reduce the possible income for you because that site won't despawn instantly. It may respawn at the other corner of region or next system. Who knows? Besides 7 cans hack takes about 8 minutes... Medalyn Isis wrote:So all in all it is better gameplay. Only from cherrypicker perspective. If you want that gamestyle why there are so many cans on grid? Lets make one can to hack with all loot from site inside. Why bother? Because this is what cherrypicking is for me. We really needs devs opinion on that subject. No we don't. And the Dev opinion would support "cargo scanning" most likely anyway as they were the ones who implemented it in the first place.
When you fit up your ship you have a choice to sacrifice a mid slot and fit a cargo scanner or not. If all the loot was in one can I couldn't care less. In the end it boils down to isk/hour or effort/hour. if I spend an hour or two doing relics, and then go do something else for the rest of the day, then I get the best isk/hour, along with the best effort/hour, and at the same time get to screw over leeches like yourself who come along to **** an area of relic sites and then leave. (seeing as you are calling me a cherry picker, I hope you won't mind if I take the liberty to call people like yourselves leeches.)
If you want to promote pvp at these sites, which isn't a problem anyway atm given the amount of people that die at them, and even more so once these wormhole sites are implemented, then you'd put rats in them so people come equipped for combat. |
Howard Anderson
Twenty Questions RAZOR Alliance
2
|
Posted - 2014.11.04 18:55:29 -
[315] - Quote
Seems like the loot value or relic/data has dropped down the toilet. Everything dropping is crap and its way way way worse then ever before. Not even worth the time to try and scan now. |
Lady Rift
What Shall We Call It
97
|
Posted - 2014.11.04 19:19:37 -
[316] - Quote
Komi Toran wrote:Lady Rift wrote:Jeremiah Saken wrote:Medalyn Isis wrote:No it doesn't. Care to elaborate? Hard to discuss with yes/no arguments. it would effect there cherry picking so they oppose it *affect. Besides that, it really wouldn't. Most, not all, but most of the cherry pickers I've been affected by don't have a cargo scanner equipped and instead grab the most difficult cans (ruins) and leave. I know because I routinely find 6-12 mil cans among the left overs.
6-12 mil might not be worth there/their time.
explain how we are leeches? cherry picking is the correct term for what you do.
what I do is de-spawn the site so that there is another full site out there to be found giving more potential good payouts to whoever finds it. |
Jeremiah Saken
The Fall of Leviathan
104
|
Posted - 2014.11.04 19:40:29 -
[317] - Quote
Medalyn Isis wrote:If you want to promote pvp at these sites, which isn't a problem anyway atm given the amount of people that die at them, and even more so once these wormhole sites are implemented, then you'd put rats in them so people come equipped for combat What pvp? Cargo scan and go? 8sec on site?
Medalyn Isis wrote:No we don't. And the Dev opinion would support "cargo scanning" most likely anyway as they were the ones who implemented it in the first place. Wrong. They implemented loot scattering mechanism too. Were is it now? Nothing is write on stone. I was the one of many that were lobbing to remove it from the game. All that for you cherry and your isk/hour.
Medalyn Isis wrote:When you fit up your ship you have a choice to sacrifice a mid slot and fit a cargo scanner or not. If all the loot was in one can I couldn't care less. In the end it boils down to isk/hour or effort/hour. if I spend an hour or two doing relics, and then go do something else for the rest of the day, then I get the best isk/hour, along with the best effort/hour, and at the same time get to screw over leeches like yourself who come along to **** an area of relic sites and then leave. (seeing as you are calling me a cherry picker, I hope you won't mind if I take the liberty to call people like yourselves leeches.) Leech? very usefull animal imo. Source of hirudine. Thank you. Leech that hack or fail hack all cans on site just for you fruit collector and you still don't get it. I play game to have fun, you play game to have good isk/hr ratio. Sorry i already have a job. Posts like yours are ammunition, i will use it well.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Medalyn Isis
Rosewood Productions
419
|
Posted - 2014.11.04 19:44:08 -
[318] - Quote
Lady Rift wrote:explain how we are leeches? cherry picking is the correct term for what you do. Leeches, because you come into a region simply to run all the relic sites in a pve ship without defending the space and leeching all of the relic loot from those who do so. This is fine, and it is a good way to get new players into null sec, and get them into scanning and hacking, but be under no illusion that you are leeching. It is the same as the salvagers that go around salvaging other people mission sites, it's good gameplay, but it's leeching. |
Medalyn Isis
Rosewood Productions
419
|
Posted - 2014.11.04 20:02:43 -
[319] - Quote
Jeremiah Saken wrote:Medalyn Isis wrote:If you want to promote pvp at these sites, which isn't a problem anyway atm given the amount of people that die at them, and even more so once these wormhole sites are implemented, then you'd put rats in them so people come equipped for combat What pvp? Cargo scan and go? 8sec on site? 8 seconds is long enough for you to be killed by any skilled pvper. Plus however skilled you are at hacking, I very much doubt that your average hack rate is 8 seconds, more like 20-30 seconds for each hack I'd guess.
Also the fact that most leeches are warp core stabbed and nano fit means pvp is less likely to occur. If you had to fight rats in the site then they'd be more pvp, much better than your proposal to remove a good mechanic, cargo scanning, which helps to remove tedium from the game to those who choose to fit it.
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Lady Rift
What Shall We Call It
99
|
Posted - 2014.11.04 20:23:53 -
[320] - Quote
Medalyn Isis wrote:Lady Rift wrote:explain how we are leeches? cherry picking is the correct term for what you do. Leeches, because you come into a region simply to run all the relic sites in a pve ship without defending the space and leeching all of the relic loot from those who do so. This is fine, and it is a good way to get new players into null sec, and get them into scanning and hacking, but be under no illusion that you are leeching. It is the same as the salvagers that go around salvaging other people mission sites, it's good gameplay, but it's leeching.
Thing is you can't prove I'm a leech at all you are just calling me that. I don't own where I live cause its low sec and the WH I will be using has only my POS's in it so its owned to the best of my ability. Where as you are a self proclaimed cherry picker in this very thread.
Everyone who scans the can's is a cherry picker (or just bad at eve if they hack them all) but not everyone who runs relic/data sites is a leech. see the difference |
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Jeremiah Saken
The Fall of Leviathan
104
|
Posted - 2014.11.04 20:40:13 -
[321] - Quote
Medalyn Isis wrote:Also the fact that most leeches are warp core stabbed and nano fit means pvp is less likely to occur. If you had to fight rats in the site then they'd be more pvp, much better than your proposal to remove a good mechanic, cargo scanning, which helps to remove tedium from the game to those who choose to fit it. What pvp? It would just mean i have to fight with rats, and reducing ships choice from 14 with hacking stats to soe ships and t3s. Same tedium mechanism just as you described. If i want to fight i would run combat sites. Nano fits? Leave your nullsec cradle and see how's it done in lowsec. If leeches disturb you so much, why you don't catch them on your ground, i can assure you it would be much more profitable instead of cherrypicking.
Medalyn Isis wrote:8 seconds is long enough for you to be killed by any skilled pvper. Plus however skilled you are at hacking, I very much doubt that your average hack rate is 8 seconds, more like 20-30 seconds for each hack I'd guess. 8 sec to cargo scan and warp out. Instead of at least 5 minutes to spend on site. See a difference? I saw asteros fitted with cargohold expanders, how easy is to avoid being caught on site?
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
|
Medalyn Isis
Rosewood Productions
419
|
Posted - 2014.11.04 20:46:56 -
[322] - Quote
Jeremiah Saken wrote:Medalyn Isis wrote:Also the fact that most leeches are warp core stabbed and nano fit means pvp is less likely to occur. If you had to fight rats in the site then they'd be more pvp, much better than your proposal to remove a good mechanic, cargo scanning, which helps to remove tedium from the game to those who choose to fit it. What pvp? It would just mean i have to fight with rats, and reducing ships choice from 14 with hacking stats to soe ships and t3s. Same tedium mechanism just as you described. If i want to fight i would run combat sites. Nano fits? Leave your nullsec cradle and see how's it done in lowsec. If leeches disturb you so much, why you don't catch them on your ground, i can assure you it would be much more profitable instead of cherrypicking. Medalyn Isis wrote:8 seconds is long enough for you to be killed by any skilled pvper. Plus however skilled you are at hacking, I very much doubt that your average hack rate is 8 seconds, more like 20-30 seconds for each hack I'd guess. 8 sec to cargo scan and warp out. Instead of at least 5 minutes to spend on site. See a difference? I saw asteros fitted with cargohold expanders, how easy is to avoid being caught on site? Well if you cargo scan and warp out you aren't getting any loot, and generally there is at least one can worth hacking. Killing leeches, cherry pickers, the flying spaghetti monster for all I care, is no problem at all in the current system as I already pointed out countless times, there is no need to make any more changes for the sake of pvp, but if you are so interested in doing that then put rats in the best sites so people cant just fit nanos and stabs. Much better than removing a good feature like your suggesting. |
Jeremiah Saken
The Fall of Leviathan
104
|
Posted - 2014.11.04 21:20:59 -
[323] - Quote
Medalyn Isis wrote:Well if you cargo scan and warp out you aren't getting any loot, and generally there is at least one can worth hacking. Not the point here. If you didn't know what's inside and have to actually hack to check you would spend more time on site, pvper would have better opportunity to catch you, despite what's the can content. As for rats my opinion doesn't change, its plain reducing number of hulls capable to do sites. Ppl would just start to do them in t3s. It would mean even less pvp opportunities, hard to catch combat capable t3 in SB.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
|
Komi Toran
Paragon Trust The Bastion
352
|
Posted - 2014.11.05 01:35:02 -
[324] - Quote
Lady Rift wrote:6-12 mil might not be worth there/their time. 6-12 mil would be an average value for a ruin, so I don't see a cargo-scanning cherry picker passing it up. Especially true as I've very, very rarely run into cherry picked sites where a ruin was left untouched, even though empty or carbon-only ruins are fairly common.
Although a better metric would be to simply ask the cherry pickers here if they would pass up a can that they knew held that value, especially if it's a can of only moderate difficulty. So, who's willing to answer?
Lady Rift wrote:Everyone who scans the can's is a cherry picker (or just bad at eve if they hack them all)... Not true. I scan all the cans, and I blow up the ones that don't have anything of significance, despawning the site before I leave. |
Delveling
Glowing Goat Black Fence.
6
|
Posted - 2014.11.06 13:02:40 -
[325] - Quote
Don't know if this has been brought up yet, but what about W-space data sites?
You talk about making data sites more worth while, and at the same time remove racial decryptors from game resulting W-space data sites with 6 cans out 8 to be empty.
Good job, please stop helping us.
|
Shiva Darksun
EVE-RO Fidelas Constans
35
|
Posted - 2014.11.06 16:26:19 -
[326] - Quote
Lady Rift wrote: you are not the first to defend cherry picking so my they stands as I lump all cherry picker defenders into the same group
Cherry picking needs someone to do it. Denying that activity to one is denying scanning for all. I, for one, hack the most valuable cans and then double-fail all others as a courtesy. Making them unscannable diminishes my entertainment because there are douchebags out there. Therefore, I oppose it, it's as simple as that.
Lady Rift wrote: edit: and it really doesn't take long to hack a can or fail twice in the hack.
I heard that so many times it's stupid. It might not take YOU that long, because hey, everyone and their dog seem to be experts in everything, but it might take others long enough. I watched, cloaked, as a guy was trying to hack cans in a data site and failed all but two. Then he was caught by a Saber bubble and killed.
Car analogy: if you're a great driver, don't scoff at or dismiss everyone else who isn't. People are different. |
Jeremiah Saken
The Fall of Leviathan
104
|
Posted - 2014.11.06 19:05:28 -
[327] - Quote
Shiva Darksun wrote:Cherry picking needs someone to do it. Denying that activity to one is denying scanning for all. I, for one, hack the most valuable cans and then double-fail all others as a courtesy. Making them unscannable diminishes my entertainment because there are douchebags out there. Therefore, I oppose it, it's as simple as that.
I would agree with cherrypicking if loot was distributed more or less equally among cans. Then yep, 3 have loot 3 was empty. I don't like hacking that much to hack 7 cans everytime i get on site. Argument that there are douchebags out there is lame. This sites are way too easy. There are no real threats out there, especially in null. Is it courtesy that you are destroying on double-fail? If you don't you would be shooting your own foot. Hell i would even agree to respawn site after cherrypicked.
Shiva Darksun wrote:I heard that so many times it's stupid. It might not take YOU that long, because hey, everyone and their dog seem to be experts in everything, but it might take others long enough. I watched, cloaked, as a guy was trying to hack cans in a data site and failed all but two. Then he was caught by a Saber bubble and killed. And he was in what? heron? D-scan? Do you really think hacking needs rocket science to learn? Hardest cans are all but some luck to hack, lesser ones with t2 are almost 100% hackable. This is way too easy, if we are going to even more nerf it nothing will last. I started exploring with really hardcore preodyssey mode. F*** i'm missing that times now with posts like yours. And no its not about the loot it's about the things needs to be done to get it. Now it's grind like in wow, instead of 12 birds to kill i have 12 cans to hack, same level of hardness.
Shiva Darksun wrote:Car analogy: if you're a great driver, don't scoff at or dismiss everyone else who isn't. People are different. Then learn to drive and don't post speed limits for those who can.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
|
Lady Rift
What Shall We Call It
102
|
Posted - 2014.11.06 21:47:00 -
[328] - Quote
Shiva Darksun wrote:Lady Rift wrote: you are not the first to defend cherry picking so my they stands as I lump all cherry picker defenders into the same group
Cherry picking needs someone to do it. Denying that activity to one is denying scanning for all. I, for one, hack the most valuable cans and then double-fail all others as a courtesy. Making them unscannable diminishes my entertainment because there are douchebags out there. Therefore, I oppose it, it's as simple as that. Lady Rift wrote: edit: and it really doesn't take long to hack a can or fail twice in the hack.
I heard that so many times it's stupid. It might not take YOU that long, because hey, everyone and their dog seem to be experts in everything, but it might take others long enough. I watched, cloaked, as a guy was trying to hack cans in a data site and failed all but two. Then he was caught by a Saber bubble and killed. Car analogy: if you're a great driver, don't scoff at or dismiss everyone else who isn't. People are different.
The guy needed to train the skills to do it properly. Ya i can do it faster than most but that's cause I've invested time and isk into the profession (all lv 5 skills +implants). The faster/better you learn to do it the less risk you are at which is the way eve should work/does work.
Denying cherry picking doesn't deny scanning for all just those that want to use it in relics and data sites many other uses of the scanner.
Yes there are douchebags out there which is the whole reason these cans should be unscannable. |
Shiva Darksun
EVE-RO Fidelas Constans
35
|
Posted - 2014.11.06 23:48:45 -
[329] - Quote
Lady Rift wrote: Yes there are douchebags out there which is the whole reason these cans should be unscannable.
"There are douchebags out there so non-consensual PvP should be outlawed" "There are douchebags out there so scamming should be outlawed" "There are douchebags out there so awoxing should be bannable" "...wardecs should be outlawed" "...suicide ganking should be impossible"
See the trend? "I dislike it therefore it should go away" - it really doesn't work that way. |
Lady Rift
What Shall We Call It
102
|
Posted - 2014.11.07 00:17:00 -
[330] - Quote
Shiva Darksun wrote:Lady Rift wrote: Yes there are douchebags out there which is the whole reason these cans should be unscannable.
"There are douchebags out there so non-consensual PvP should be outlawed" "There are douchebags out there so scamming should be outlawed" "There are douchebags out there so awoxing should be bannable" "...wardecs should be outlawed" "...suicide ganking should be impossible" See the trend? "I dislike it therefore it should go away" - it really doesn't work that way.
your the one saying douchebags exist out there. I'm saying give them more of a chance to catch things in the sites.
there is suppose to be risk with being in low/null/wh isn't there? if you want to spend all day in a site hacking it then stay in high sec |
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Patrick Berlin
Oruze Cruise
0
|
Posted - 2014.11.07 02:47:22 -
[331] - Quote
Have the expedition changes been done? I still have had a lot of broken triggers, no boss spawns or no hints on which structures to trigger as it said in the dev post?
pewpew
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Franceska Danes
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.11.07 13:00:28 -
[332] - Quote
I am totally confirm, that Data sites is the same useless in ISK per hour even after phoebe update. I hacked more than 30 data sites and got 0 of any faction materials. And ofcourse 0 of faction POS BPC.
And, the most interresting part, i got 0 of any "Optimized" decryptor. Lol, even before update, i had more chanse to get "Optimized" items.
So what do we have? We have absolutely the same useless Data sites, that worth about 10% of ISK per hour comparing to Relic sites. |
Shiva Darksun
EVE-RO Fidelas Constans
36
|
Posted - 2014.11.07 15:50:48 -
[333] - Quote
Franceska Danes wrote:I am totally confirm, that Data sites is the same useless in ISK per hour even after phoebe update. I hacked more than 30 data sites and got 0 of any faction materials. And ofcourse 0 of faction POS BPC.
And, the most interresting part, i got 0 of any "Optimized" decryptor. Lol, even before update, i had more chanse to get "Optimized" items.
So what do we have? We have absolutely the same useless Data sites, that worth about 10% of ISK per hour comparing to Relic sites.
Interesting. i haven't started yet, because of very little time to spend in EVE, doing mostly inventions and manufacturing, but I'll try and do an exploration roam later today. |
Credacom
Aperture Harmonics No Holes Barred
18
|
Posted - 2014.11.09 03:19:21 -
[334] - Quote
CCP, please fix data sites. Just hacked 30 cans in a C5 and LITERALLY got less than 3m from the data hacked cans. Really?
Why did you make data cans in C6,5,4 worthless? This is not fun....... |
Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
88
|
Posted - 2014.11.09 12:12:06 -
[335] - Quote
I see there was no buff to data sites in drone lands... |
OldWolf69
Applied Anarchy SpaceMonkey's Alliance
168
|
Posted - 2014.11.10 13:22:47 -
[336] - Quote
Shiva Darksun wrote:Lady Rift wrote: Yes there are douchebags out there which is the whole reason these cans should be unscannable.
"There are douchebags out there so non-consensual PvP should be outlawed" "There are douchebags out there so scamming should be outlawed" "There are douchebags out there so awoxing should be bannable" "...wardecs should be outlawed" "...suicide ganking should be impossible" See the trend? "I dislike it therefore it should go away" - it really doesn't work that way. Sadly it's exactly how it works. Look. CCP disliked the fact ppl don't buy enough plex. And we got Phoebe. Not shure i should include CCP in the cathegory "douchebags" or "gods", but at a closer look, you will see somewhat similar behaviours on the two of them.
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OldWolf69
Applied Anarchy SpaceMonkey's Alliance
168
|
Posted - 2014.11.10 13:25:25 -
[337] - Quote
Btw. Buffing loot tables willruin the market. (Does absolutely NOT matter what loot they buff) Tears will flow. Ppl will unsub. Someone will get a new job. http://i.imgur.com/3RZ7jD8.jpg?1 And this will make us really happy. Maybe manage to get some people to come back to game. |
Sam Spock
The Scope Gallente Federation
17
|
Posted - 2014.11.11 17:41:15 -
[338] - Quote
I would think that the increased chances of finding escalations should decrease the number of scanable versions of those. I found three escalations to Guristas Scout Outpost yesterday in one hour from hideaway/refuge sites. Nice find but if they are too common then the the loot from 4/10 sites will crash while the 3/10 stays stable since nothing escalates to it. Already saw some of that with the current prices of all of the Pithum C-Types crashing.
Seems rather imbalanced to me.
I think the next pass should change what these escalate to to keep one from being totally nerfed. Hideaways should go to 2/10, Refuge to 3/10 and Den to 4/10. The flavors of the Hideaways should go to random 1/10 to 5/10.
In theory the Burrow should be the 2/10 because I have seen it listed as second to the Hideaway in difficulty but that makes no sense since it only has the easiest type of rat and only shows up in .9 and 1.0 systems.
Edit: Probably not easy to do but perhaps if you set the escalation to take away an existing scanable one that has not yet been warped to that could fix the issue. |
CALAMYTY DIVA
VIZZAM Heavy Steel
0
|
Posted - 2014.11.12 15:57:40 -
[339] - Quote
Vincent Athena wrote:Whee! Exploration loot!
About this: "These combined changes should help somewhat in bringing this GÇÿhiddenGÇÖ content to the surface for you to enjoy."
There is another change you might want to consider. Many times the content is not hidden, its just placed in low sec. Many players see no reason to go to low sec for riches that they can more easily get by running another L4 mission in high sec. The result is the content you have created, although not hidden, is not seen. I feel this is bad design. Consider having expeditions that start in high sec stay in high sec.
Also make sure that low sec explorers get better stuff.
Edit: I saw another post on this below. Apparently the same issue occurs in low sec, with excursions sending you to null. Again people just don't do them, as dealing with null is not what they want to do in this game. And again, it's content that is not seen.
Agreed, I like exploration. But exactly as you said, when expedition takeing me to low sec, I simply dont go, because when I tryed in most situation I just lose my ship to other players wich scan me down, or simply catch at gate. I am simply not strenght and experienced enough to go there, so I leave these expeditions, and thats really sad when it is something like 5th stop and you did sso many jumps..... |
Jeremiah Saken
The Fall of Leviathan
105
|
Posted - 2014.11.13 07:27:55 -
[340] - Quote
I don't think reducing expendition jumps to 2-10 was enough. I had few of them with last pocket in low-sec and in all cases it was 9 jumps and more (propably because last pockets must be 2-10 jumps near lowsec). The escalation pockets are far too easy so it was like 1 min fight to 10 min jumping around (i was doing it with cruiser, it would be even more boring in BC). I had one that didn't escalate to last and i was left in space almost 30 jumps from my original exploration zone. More like jumping not fighting.
Also the term "Boss" means what? Last boss in expedition? Warp gate guardian in BR DED4 monastery (drops loot too, apparently not for me)?
CALAMYTY DIVA wrote:Agreed, I like exploration. But exactly as you said, when expedition takeing me to low sec, I simply dont go, because when I tryed in most situation I just lose my ship to other players wich scan me down, or simply catch at gate. If you can afford it and have skills for, try Stratios, or covert T3. Also always make some safe spots in expedition system, and d-scan all time for combat probes.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
|
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Nostromo Fidanza
Science and Trade Institute Caldari State
10
|
Posted - 2014.11.14 13:29:11 -
[341] - Quote
Ok, I'm going to pile on with everyone else here but yes, data sites I think are even worse than before (if that's possible). I haven't hacked hundreds but the 20-30 I have done since the release have mostly been worthless with the most valuable ones with multiple decryptors and datacores are worth 2-3 mil. One relic sites in Stain can go for 50, 100 and sometimes 150+! So you'd have to run 20-30 data sites to one relic site to make the same ISK. It just isn't worth it!
Please fix this!! |
Franceska Danes
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.11.14 19:30:33 -
[342] - Quote
Nostromo Fidanza wrote:Ok, I'm going to pile on with everyone else here but yes, data sites I think are even worse than before (if that's possible). I haven't hacked hundreds but the 20-30 I have done since the release have mostly been worthless with the most valuable ones with multiple decryptors and datacores are worth 2-3 mil. One relic sites in Stain can go for 50, 100 and sometimes 150+! So you'd have to run 20-30 data sites to one relic site to make the same ISK. It just isn't worth it!
Please fix this!! Please quiet!!! or they will nerf exploration completely... |
MBizon Osis
State War Academy Caldari State
51
|
Posted - 2014.11.17 08:41:49 -
[343] - Quote
Null security Data sites are not worth the time it takes to scan them down and mini-game open the cans. I have prolly run 50 or 60 Data sites sense the patch. I had high hopes and trusted CCCP Phantom at his word, "on November 4th, we are going to improve the relative value of Data Sites". In the same time I know of at lest 2 Blood Control Tower BPCs found in High Security Data sites. I have not found any good BPCs of any kind. I did hear CCCP Fozy on Big Counrty's EVE Radio show say that Data sites were not where cccp wants them, so maybe someday we will get the improvement we were told would happen. |
Nostromo Fidanza
Science and Trade Institute Caldari State
11
|
Posted - 2014.11.17 20:13:30 -
[344] - Quote
I guess my question is if you want to keep data sites worthless that's fine. But why tell us they're being improved and then when we run them they're actually worse. Makes no sense. |
Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
14
|
Posted - 2014.11.19 05:24:04 -
[345] - Quote
Once or twice a month I scan just to see if it's changed.
Data site loots still fail with cans having just Carbon, or even be empty, and stupid loots remain like Racial Encryption Methods. We still have Parts for Tools (which are also on Industry Window in places even tho removed from the Game) of which there is no apparent use.
The Exploration UI is still larger than necessary for what it's doing and largely obscures the screen of a modest :: non-dual-monitor-my-EVE-is-my-castle--room-size-of-ENIAC-computer :: screen.
Next scan late December. Not enough change to entice training or time yet.
Regards, Eo |
Credacom
Aperture Harmonics No Holes Barred
20
|
Posted - 2014.11.21 15:52:12 -
[346] - Quote
Team Space Glitter where are you to reply please?
You have made data sites more like space litter.... |
MBizon Osis
State War Academy Caldari State
61
|
Posted - 2014.12.11 00:42:59 -
[347] - Quote
Any changes after this latest patch? |
Dinta Zembo
Snuff Box Snuffed Out
90
|
Posted - 2014.12.12 16:21:37 -
[348] - Quote
CCP RedDawn wrote:Completed:
* Further work on item volumes - Done. (All commonly dropped loot including decryptors and datacores lowered to 0.1)
You left out the Spatial Attunement Unit, was that intentional?
|
HisShad0w
Trade Federation of EVE
0
|
Posted - 2014.12.17 11:14:38 -
[349] - Quote
I'm like more text in missions, pls keep it :/ |
Komi Toran
Paragon Trust The Bastion
503
|
Posted - 2014.12.28 19:33:50 -
[350] - Quote
I think it's safe to say that the effort to boost the value of Data Sites has failed. Miserably. The value of Decryptors, which represented the main source of value, has fallen by 50% for everything except Optimized, which have only escaped with a 30-40% reduction.
Meanwhile, the price of datacores is largely constant, with some re-arranging of the deck chairs: Mechanical Engineering decryptors have lost 30% of their value, and are still falling, and their value has been spread to the science skills that displaced it. It's a wash from the explorer's perspective, but the drop rates should probably still be adjusted from the invention standpoint.
I have noticed an increase in faction POS BPC drops, by which I mean they're actually dropping for me now with some degree of regularity. Still not enough to compensate for the loss of decryptor value.
So, suggestions to fix the sites: -Eliminate all faction BPC drops from relic sites. Buff data a bit to compensate. -Eliminate all Ancillary, MJD, and Target Spectrum Breaker BPC drops from relic sites. Do not buff data to compensate. -Further reduce TSB drop rate by 75%, rebalance module (perhaps eliminate the sensor penalty?). -Reduce all decryptor drop rates by 10%. -Reduce invention chance by 5%. Increase decryptor effectiveness to compensate. |
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Credacom
Aperture Harmonics No Holes Barred
20
|
Posted - 2015.01.28 05:04:38 -
[351] - Quote
Revamp T3 production = complete market crash of the ancient relic market.
Now even more need to boost relic and data sites in WH space, specifically C5/C6....because no matter who is telling you this, C5 and C6 WH space needs to make isk, in more ways than just capital esc...
WH space is dead, please help get more players in there and active in space solo & groups. |
Sleightz
Extra Dimensional
12
|
Posted - 2015.02.17 17:45:19 -
[352] - Quote
Phoebe Exploration Changes Data Site Feedback from 17/02/15 on the /r/eve subreddit.
http://www.reddit.com/r/Eve/comments/2w6ge1/phoebe_exploration_data_site_feedback_faction/
Twitter | www.tricksofthetrades.net
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Credacom
Aperture Harmonics K162
39
|
Posted - 2015.03.18 18:43:23 -
[353] - Quote
Latest patch notes are out, zero attention on this...
Come on guys..... CCP nothing, CSM nothing.... Guess sov is all that matters. |
GaiusIuliusCaesar
Das zweite Konglomerat The Initiative.
0
|
Posted - 2015.05.09 17:01:31 -
[354] - Quote
CCP RedDawn wrote:We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well.
Potential:
Other related stuff we are looking into:
* Increasing the time limit on Escalations * Revising existing loot values * Allowing fleet warp ins to Escalations
Not guaranteed for the upcoming Phoebe release but they are known issues that we want to tackle.
Completed:
* Further work on item volumes - Done. (All commonly dropped loot including decryptors and datacores lowered to 0.1) * Lowering the jumps required in Escalations - Done (From 4 to 20 down to 2 to 10) * Adding more loot to Data Sites in general - Done (Science skill books) * Besieged Covert Research Facility difficulty - (We're fine with it's current implementation) * Naming the Escalations in your Journal * Escalation 'boss' loot drops
Well I think I'm doing Complexes since 2009 and in general I'm fine with the way they are implemented. However; there is one thing which is imortant to be improved. Everyone knows that the most popular sites to fly are the ones that give you some immediate reward (even if it's just the overseer effect), i.e. the DED sites. With respect to Escalations there is only one which I like (and as to my experience I'm not the only one), that's the 9/10, e.g. Domi-Fleetstaging. The reason ist, although you know it's an Escalation and you need to work through the diff. sites you also know that it will escalate always to the final stage. So finally you are always rewarded. That's very different for the rest, e.g. HQ, Military Complex, Fortress. They are actually really nice Plexes but no one want's to fly them because effort is huge, chances for escalation are low and even worse you never know if it's escalating right to the last stage. If CCP could improve/change them to be similar to the 9/10 that would be of great benefit. How to do it? I could imagine the following: Either implement it excatly as the 9/10, i.e. always escalating and always to the last stage (would be my favorite) or.. ..random escalation for the initial stage (but pls increase the chance!) and if one get's the initial Esca always escalate it down to the last stage. |
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